Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.17 @ 23:53:16

Player: yua241

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (64)      320
Value Destroyed (2584)     2584
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (265)                265
              TOTAL SCORE: 6969

 Bonus
-------
High Alert Combat Kills    208
Follower Combat Kills      75
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/850
Matter                     286/300
Energy                     223/290
System Corruption          11%
Temperature                Cool (0)
Movement                   Walking (100)
Location                   -6/Factory

 Parts 
-------
>            --- POWER (1) --------
    Improved Deuterium Engine
>            --- PROPULSION (6) ---
             Flexi-carbon Leg
    Improved VSS Leg
    Improved VSS Leg
>            --- UTILITY (5) ------
       Large Storage Unit
    Advanced Targeting Computer
    Advanced Targeting Computer
    Advanced Targeting Computer
             Graphene Brace
>            --- WEAPON (3) -------
             Coil Gun
>            --- INVENTORY (15) ---
       Light Angular Momentum Engine
       Large Storage Unit
    Advanced Visual Processing Unit
             Targeting Computer
    Advanced Targeting Computer
       Heavy Laser
   Precision Assault Rifle
  Long-range Missile Launcher
             Remote Datajack

 Peak State 
------------
>            --- POWER ------------
             Fission Core
>            --- PROPULSION -------
             Carbon-fiber Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
    Improved VSS Leg
             Myomer Leg
>            --- UTILITY ----------
       Large Storage Unit
    Improved Sensor Array
    Advanced Targeting Computer
    Advanced Targeting Computer
             Graphene Brace
>            --- WEAPON -----------
    Improved Arc Projector
             Gauss Rifle
       Heavy Machine Gun
>            --- INVENTORY --------
    Improved Deuterium Engine
             Flexi-carbon Leg
    Improved VSS Leg
       Large Storage Unit
    Advanced Visual Processing Unit
             Sensor Array
             Targeting Computer
    Advanced Targeting Computer
    Advanced Targeting Computer
    Advanced Targeting Computer
    Improved Shield Generator
             Coil Gun
       Heavy Machine Gun
  Long-range Missile Launcher
             Remote Datajack
[Rating: 72]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Advanced Targeting Computer
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Long-range Missile Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   1   .   .   1   
  Utility                  3    | .   .   .   .   .   1   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             71   | 6   5   .   .   .   6   3   1   3   47  
  Power                    8    | 1   1   .   .   .   .   .   .   1   5   
    Engine                 7    | 1   1   .   .   .   .   .   .   1   4   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   .   .   .   3   1   1   1   21  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    29   | 2   .   .   .   .   3   1   1   1   21  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | 1   3   .   .   .   2   1   .   .   7   
    Device                 5    | .   1   .   .   .   1   .   .   .   3   
    Storage                6    | 1   2   .   .   .   .   .   .   .   3   
    Processor              3    | .   .   .   .   .   1   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   1   .   .   .   1   1   .   1   14  
    Energy Gun             4    | 1   .   .   .   .   .   .   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | 1   1   .   .   .   1   1   .   1   10  
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   2   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   3   
Parts Lost                 39   | .   .   .   .   .   .   .   .   2   37  
  Power                    4    | .   .   .   .   .   .   .   .   1   3   
  Propulsion               17   | .   .   .   .   .   .   .   .   .   17  
  Utility                  3    | .   .   .   .   .   .   .   .   .   3   
  Weapon                   15   | .   .   .   .   .   .   .   .   1   14  
  Highest Loss Streak      6    | .   .   .   .   .   .   .   .   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   97  100 100 100 89  98  100 99  80  
  Engine                   7    | .   14  14  14  14  9   7   7   6   3   
  Leg                      28   | .   28  28  28  28  27  38  38  38  24  
  Device                   9    | .   11  14  14  14  9   7   7   7   7   
  Storage                  10   | .   14  14  14  14  9   7   7   7   10  
  Processor                9    | .   .   .   .   .   8   15  15  15  13  
  Energy Gun               2    | .   12  .   .   .   .   .   .   .   3   
  Ballistic Gun            18   | .   15  28  28  28  27  21  23  23  11  
Peak Build Rating          72   | 6   11  11  11  11  25  29  32  32  72  
  Average Rating           30   | 4   7   11  11  10  19  28  31  31  45  
  On Entrance              16   | .   6   11  11  11  11  25  29  32  32  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 12  33  33  33  33  36  36  36  36  55  
  Greatest Support         115  | 20  20  20  20  20  57  67  72  72  115 
  Greatest Overweight (x)  17   | .   1   1   1   1   1   .   .   .   17  
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   13  15  15  15  15  15  15  15  15  
  Most Carried             15   | 5   15  15  15  15  15  15  15  15  15  
  Average Carried          13   | 1   9   15  15  14  14  13  15  13  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 2   15  15  15  15  15  15  15  14  9   

 Class Distribution 
--------------------
 40% | Gunner
 36% | Mutant
 13% | Scavenger-Gunner
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Gunner | -8/Materials
 Gunner | -7/Factory
 Gunner | -7/Lower Caves
 Gunner | -7/Lower Caves
 Gunner | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Matter Collected           2327 | 125  .    47   .    95   382  .    148  83   1447 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3239 | .    .    47   .    51   581  .    221  84   2255 
  Parts                    154  | .    .    8    .    5    22   .    11   3    105  
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    .    .    .    .    9    3    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  49   | .   .   3   .   2   4   .   4   3   33  
  Guns                     44   | .   .   3   .   2   4   .   4   3   28  
  AOE                      4    | .   .   .   .   .   .   .   .   .   4   
Classes Destroyed          14   | .   .   1   .   1   5   .   1   .   6   
  Worker                   3    | .   .   .   .   1   .   .   .   .   2   
  Builder                  1    | .   .   .   .   .   .   .   .   .   1   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   2   
  Recycler                 6    | .   .   .   .   .   4   .   .   .   2   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   1   .   .   .   1   
  Swarmer                  8    | .   .   3   .   2   .   .   .   3   .   
  Grunt                    20   | .   .   .   .   .   3   .   3   .   14  
  Brawler                  3    | .   .   .   .   .   1   .   .   .   2   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   2   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   1   
  Specialist               4    | .   .   .   .   .   .   .   .   .   4   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   3   
  Programmer               8    | .   .   .   .   .   .   .   1   .   7   
Best Kill Streak           4    | .   .   3   .   3   3   .   3   3   4   
  Combat Bots Only         4    | .   .   3   .   2   3   .   3   3   4   
Max Kills in Single Turn   2    | .   .   2   .   2   1   .   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        441  | .    .    7    .    8    25   .    25   28   348  
  Missed                   116  | .    .    2    .    5    9    .    9    9    82   
Damage Taken               5688 | .    .    39   .    26   258  .    256  290  4819 
  Core                     908  | .    .    .    .    .    35   .    20   .    853  
  Absorbed by Shields      352  | .    .    .    .    .    .    .    .    .    352  
  Regen/Repaired (Parts)   79   | .    .    .    .    .    .    79   .    .    .    
Core Remaining (%)         97   | 100  .    .    .    100  93   .    .    97   .    
Volleys Fired              211  | .    .    5    .    4    25   .    12   7    158  
  Largest                  3    | .    .    2    .    2    3    .    3    3    3    
  Hottest                  129  | .    .    43   .    43   66   .    66   66   129  
Shots Fired                540  | .    .    10   .    8    75   .    36   21   390  
  Gun                      536  | .    .    10   .    8    75   .    36   21   386  
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 4    | .    .    .    .    .    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  436  | .    .    10   .    8    75   .    36   21   286  
  Thermal                  88   | .    .    .    .    .    .    .    .    .    88   
  Explosive                4    | .    .    .    .    .    .    .    .    .    4    
  Electromagnetic          12   | .    .    .    .    .    .    .    .    .    12   
  Robot Hit Streak         27   | .    .    4    .    2    10   .    13   14   27   
  Robot Miss Streak        4    | .    .    3    .    4    4    .    1    1    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        6    | .    .    1    .    .    2    .    .    1    2    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    .    .    1    1    
Shots Hit Robots           383  | .    .    4    .    4    49   .    26   13   287  
  Core Hits                140  | .    .    3    .    3    14   .    11   5    104  
  Critical Kills           2    | .    .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    .    .    .    .    .    .    .    8    
    Burn                   6    | .    .    .    .    .    .    .    .    .    6    
    Destroy                2    | .    .    .    .    .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7487 | .    .    56   .    83   720  .    396  187  6045 
  Guns                     7111 | .    .    56   .    83   720  .    396  187  5669 
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               371  | .    .    .    .    .    .    .    .    .    371  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  5    | .    .    .    .    .    .    .    .    .    5    
  Kinetic                  5761 | .    .    56   .    83   720  .    396  187  4319 
  Thermal                  1331 | .    .    .    .    .    .    .    .    .    1331 
  Explosive                329  | .    .    .    .    .    .    .    .    .    329  
  Electromagnetic          61   | .    .    .    .    .    .    .    .    .    61   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    .    .    .    11   
  Average Corruption       6    | .    .    .    .    .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  35   | .    .    .    .    .    .    .    .    .    35   
    Message Errors         11   | .    .    .    .    .    .    .    .    .    11   
    Matter Fused           6    | .    .    .    .    .    .    .    .    .    6    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    3    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    .    3    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    4    
    Misfires               2    | .    .    .    .    .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        3    | .    .    .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            53   | .    .    .    .    .    .    .    .    .    53   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               53   | .    .    .    .    .    .    .    .    .    53   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      299  | .    .    .    .    .    .    .    .    .    299  
  Shots                    5    | .    .    .    .    .    .    .    .    .    5    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    2    
  Kicked                   2    | .    .    .    .    .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        360  | .    .    .    .    .    51   .    3    .    360  
  Average Temperature      60   | .    .    .    .    .    21   .    3    .    64   
  Received Heat Transfer   1075 | .    .    .    .    .    180  .    90   .    805  
  Effects                  1    | .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    1    
  Parts Melted             8    | .    .    .    .    .    .    .    .    .    8    
  Heat Transferred         2936 | .    .    .    .    .    .    .    .    .    2936 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Peak Influence             744  | .   15  75  .   83  168 .   .   .   744 
  Initial                  46   | .   .   5   .   .   2   .   .   .   46  
  Average                  132  | .   1   61  .   9   66  .   .   .   223 
Maximum Alert Level        3    | .   .   .   .   .   .   .   .   .   3   
  Low Security (%)         76   | 100 100 100 .   100 100 100 .   .   56  
  Level 1                  11   | .   .   .   .   .   .   .   .   .   21  
  Level 2                  8    | .   .   .   .   .   .   .   .   .   14  
  Level 3                  3    | .   .   .   .   .   .   .   .   .   7   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   .   .   .   .   .   .   14  
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   3   
  Reinforcement            8    | .   .   .   .   .   .   .   .   .   8   
  Assault                  3    | .   .   .   .   .   .   .   .   .   3   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Distress Signals           1    | .   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              91   | .   2   3   .   4   9   .   11  5   57  
  Peak Tracking Total      8    | .   1   3   .   4   4   .   7   3   8   
  Tactical Retreats        5    | .   .   .   .   .   .   .   .   1   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Machines Disabled          8    | .   .   .   .   .   .   .   .   .   8   
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Machines Accessed          11   | .   1   .   .   1   2   2   .   1   4   
  Terminals                7    | .   1   .   .   1   2   1   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                18   | .   1   .   .   2   3   6   .   1   5   
  Successful               8    | .   .   .   .   1   1   3   .   1   2   
  Failed                   10   | .   1   .   .   1   2   3   .   .   3   
    Catastrophic           4    | .   1   .   .   .   2   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   1   .   .   2   2   .   .   .   1   
  Terminals                9    | .   1   .   .   2   3   1   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          5    | .   .   .   .   .   .   5   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   .   1   1   .   .   1   1   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       3    | .   .   .   .   .   .   3   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   2   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   
Hacking Detections         9    | .   1   .   .   1   2   1   .   .   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   .   58  
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   14  
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   
  Time                     26   | .   .   .   .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Total Allies               3    | .   .   .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   2   .   .   .   .   
  Highest-Rated Group      80   | .   .   .   .   80  49  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   3   18  .   .   .   .   
  Total Damage             306  | .   .   .   .   20  286 .   .   .   .   
  Kills                    3    | .   .   .   .   1   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   2   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Turns Passed               5250 | 58   248  63   56   1034 442  206  427  230  2486 
Spaces Moved               2580 | 42   133  26   30   502  224  72   297  142  1112 
  Core                     50   | 14   .    .    .    .    .    .    .    .    36   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     2530 | 28   133  26   30   502  224  72   297  142  1076 
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  190  122  126  126  126  102  
  Average Speed            158  | 96   165  190  190  190  143  126  126  126  161  
  Slowest Speed            900  | 120  190  190  190  190  190  126  126  126  900  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 3    23   6    8    93   22   3    50   23   32   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    .    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    1    .    .    1    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          86   | .    .    .    .    .    .    .    .    .    86   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    .    .    3    
  AOE                      83   | .    .    .    .    .    .    .    .    .    83   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Total                      3346 | 59   163  30   29   575  292  187  327  177  1507 
  Wait                     355  | 4    .    .    .    68   20   110  12   24   117  
  Move                     2571 | 41   132  25   29   501  223  71   296  141  1112 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  96   | 8    20   .    .    1    11   3    3    1    49   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    
  Attach                   56   | 6    2    .    .    .    4    3    .    2    39   
  Detach                   3    | .    .    .    .    .    .    .    .    .    3    
  Swap                     15   | .    3    .    .    .    2    .    1    1    8    
  Drop                     36   | .    6    .    .    1    7    .    3    .    19   
  Fire                     211  | .    .    5    .    4    25   .    12   7    158  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    .    .    .    2    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: [*Fac] / Ext)

 History 
---------
 Turn | Location       | Event
    8 | -11/Scrapyard  | Discovered new exit (range 16)
   59 | -11/Scrapyard  | Entered Materials
  237 | -10/Materials  | Discovered new exit (range 16)
  307 | -10/Materials  | Entered Mines
  316 | -10/Mines      | Build established: Mutant
  360 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  362 | -10/Mines      | Discovered new exit (range 5)
  370 | -10/Mines      | Entered Exiles
  399 | -10/Exiles     | Discovered new exit (range 15)
  426 | -10/Exiles     | Entered Mines
  516 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  773 | -9/Mines       | Identified exit to Materials
  809 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  880 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  930 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
 1460 | -9/Mines       | Entered Materials
 1460 | -8/Materials   | Accompanied by 2 allies
 1460 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 1465 | -8/Materials   | Led the pair of lost Derelicts to an unsafe place
 1782 | -8/Materials   | Build established: Gunner
 1877 | -8/Materials   | Discovered new exit (range 14)
 1902 | -8/Materials   | Entered Factory
 1902 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1959 | -7/Factory     | Repaired Assault Rifle
 2088 | -7/Factory     | Discovered new exit (range 6)
 2108 | -7/Factory     | Entered Lower Caves
 2520 | -7/Lower Caves | Discovered new exit (range 13)
 2533 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 2535 | -7/Lower Caves | Entered another Lower Caves area
 2743 | -7/Lower Caves | Discovered new exit (range 12)
 2765 | -7/Lower Caves | Entered Factory
 2765 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2766 | -6/Factory     | Identified exit to Extension
 3443 | -6/Factory     | Fabricated Graphene Brace (x2)
 3684 | -6/Factory     | Lost 4 parts (3n1w)
 3990 | -6/Factory     | Lost 6 parts (1p1n1u3w)
 4069 | -6/Factory     | Cargo convoy interrupted
 4119 | -6/Factory     | Lost 6 allies
 4260 | -6/Factory     | Core integrity fell below 50%
 4580 | -6/Factory     | Build established: Scavenger-Gunner
 4865 | -6/Factory     | First assault squad dispatched
 5014 | -6/Factory     | Lost 6 parts (1p4n1u)
 5019 | -6/Factory     | System corruption reached 10%
 5023 | -6/Factory     | Core integrity fell below 20%
 5073 | -6/Factory     | Lost 4 parts (1p1n2w)
 5241 | -6/Factory     | Discovered new exit (range 7)
 5251 | -6/Factory     | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
05178_ K-01 Serf collects debris. <x2>
05182_ R-10 Processor collects Mining Laser.
05185_ R-10 Processor collects Wheel.
05191_ OHHL%8VF4FQK8<A0ADIC #6
05213_ Acquired Hvy. Laser.
05215_ System corrupted: Heat flow error (+262).
05215_ ALERT: Significant disruption in Zone 7U,
  assault force dispatched.
05225_ ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.
05238_ IOSCBPWLGUM1,=CEPGTT
05238_ Hvy. Laser destroyed.
05239_ Titanium Leg destroyed.
05241_ EXIT=FOUND
05244_ Slug penetrates X-72 Disruptor.
05245_ Knocked back.
05246_ Slug penetrates X-72 Disruptor.
05247_ Imp. VSS Leg destroyed.
05248_ Slug penetrates X-72 Disruptor.
05251_ Imp. Carbon-fiber Leg destroyed.

 Map 
-----
+----------------------------------------------------+
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
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|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ??????????????????   ????????????????????? |
|         ??????????????????     ??????????????????? |
|         ??????????????????        ???????????????? |
|         ??????????????????          ?????????????? |
|         ??????????????????          ?????????????? |
|         ??????????????????         ??????????????? |
|         ?????????????????#        ???????????????? |
|         ?????????????????#      A????????????????? |
|         ?????????????????#      ?????????????????? |
|         ?????????##??????#   s ##############????? |
|         ????????##T ######   s #            ?????? |
|         ????????#            s ;    """""""""  ??? |
|         ????????#              #                 ? |
|         ????????#  <    x  %   #    """""""""  ??? |
|         ????????#     x        #                 # |
|         ????????#     H  @%    #    """""""""  ??? |
|         ????????##########     #                 # |
|         ????????#        #     ###+###########???? |
|         ????????#"""     #            #??????????? |
|         ????????#"""     +            ############ |
|         ????????#"""     #                         |
|         ????????#        #                  ##+##+ |
|         ????????#  [     #           """""  #      |
|         ????????#        #   " " " " "" F"  # !    |
|         ????????#    "Y" #   " " " " "" ""  #      |
|         ????????#    """ #   " " " "        #    " |
|         ????????##########   " " " "        #    " |
|         ?????????????????#   " " " "        #    " |
|         ?????????????????#   " " " "        #      |
|         ?????????????????#   " " " "  ^     #      |
|         ?????????????????#   " " " "        #      |
|         ?????????????????#   " " " "        ####+# |
|         ?????????????????#     ?                %  |
|         ?????????????????+   " ? ??? " " "         |
|         ?????????????????#   " ? ??? ? " "         |
|         ?????????????????#   " ??????? " "         |
|         ??????????????????   ????????? " "         |
|         ???????????????????????????????" "   ###"# |
|         ???????????????????????????????" "   ??    |
|         ???????????????????????????????" "  ???  " |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         24

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Graphene Brace | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeightCombatGenerator
  Manual?         0
Play Time         00:32:47
  Cumulative      12.8 hours
  Start           2025.04.17 @ 23:21:04
  End             2025.04.17 @ 23:53:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          16
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Swanston
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5b8a757f-94bd-479b-9a6d-5a4afad2d56c