Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.16 @ 00:10:45

Player: splatter

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (21)      105
Value Destroyed (450)      450
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3455

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             621/700
Matter                     244/300
Energy                     22/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
    Medium Treads
    Medium Treads
>          --- UTILITY (6) ------
     Small Storage Unit
     Small Storage Unit
           Visual Processing Unit
           Visual Processing Unit
  Advanced Visual Processing Unit
     Light Armor Plating
>          --- WEAPON (3) -------
           Shock Rifle
  Improved EM Pulse Cannon
     Light Assault Rifle
>          --- INVENTORY (8) ----
           Sensor Array
           Recalibrator
           Recalibrator
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
     Small Storage Unit
     Small Storage Unit
           Visual Processing Unit
           Visual Processing Unit
  Advanced Visual Processing Unit
     Light Armor Plating
>          --- WEAPON -----------
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
     Light Assault Rifle
>          --- INVENTORY --------
           Sensor Array
           Recalibrator
           Recalibrator
           Shock Rifle
  Improved EM Pulse Cannon
           Datajack
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   2   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   1   .   .   .   2   1   
  Weapon                   1    | .   .   1   .   .   .   .   .   
Parts Attached             23   | 6   1   3   .   1   .   5   7   
  Power                    4    | 1   .   1   .   1   .   .   1   
    Engine                 4    | 1   .   1   .   1   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               5    | 2   .   .   .   .   .   1   2   
    Treads                 2    | .   .   .   .   .   .   .   2   
    Leg                    3    | 2   .   .   .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  7    | 1   1   1   .   .   .   2   2   
    Device                 1    | .   .   .   .   .   .   1   .   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              3    | .   .   1   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   7    | 2   .   1   .   .   .   2   2   
    Energy Gun             1    | .   .   .   .   .   .   .   1   
    Energy Cannon          3    | .   .   .   .   .   .   2   1   
    Ballistic Gun          3    | 2   .   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 6    | .   .   .   .   .   .   2   4   
  Power                    2    | .   .   .   .   .   .   .   2   
  Propulsion               2    | .   .   .   .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   
  Highest Loss Streak      4    | .   .   .   .   .   .   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   93  94  100 100 100 97  98  
  Engine                   11   | .   14  11  11  11  11  9   14  
  Treads                   3    | .   .   .   .   .   .   .   14  
  Leg                      16   | .   28  22  22  22  22  16  .   
  Device                   2    | .   .   .   .   .   .   9   3   
  Storage                  19   | .   21  22  22  22  22  18  15  
  Processor                12   | .   .   11  11  11  11  18  19  
  Protection               1    | .   .   .   .   .   .   .   7   
  Energy Cannon            6    | .   .   .   .   .   .   16  14  
  Ballistic Gun            21   | .   28  27  33  33  33  9   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             37   | 13  18  19  19  19  19  31  37  
  Greatest Support         56   | 20  20  20  20  20  20  20  56  
  Greatest Overweight (x)  3    | 1   .   .   .   .   .   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   
  Most Carried             8    | 5   7   8   8   8   7   8   7   
  Average Carried          5    | 1   3   6   7   7   7   6   5   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   
  Final Carried            8    | 1   7   7   8   7   7   8   4   

 Class Distribution 
--------------------
 34% | Skirmisher
 27% | Mutant
 22% | Scavenger-Skirmisher
 12% | Scavenger-Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
           Skirmisher | -9/Materials
           Skirmisher | -9/Mines
           Skirmisher | -9/Exiles
           Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials
       Scavenger-Tank | -7/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Fac 
Matter Collected           588  | 187 159 43  94  .   53  52  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            705  | .   159 98  94  .   101 231 22  
  Parts                    54   | .   14  8   2   .   14  14  2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  15   | .   3   1   2   .   4   4   1   
  Guns                     10   | .   3   1   2   .   4   .   .   
  Cannons                  3    | .   .   .   .   .   .   3   .   
  AOE                      1    | .   .   .   .   .   .   .   1   
Classes Destroyed          6    | .   3   2   1   .   .   .   .   
  Worker                   3    | .   .   1   .   .   2   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   .   .   
  Swarmer                  8    | .   3   .   .   .   4   .   1   
  Grunt                    5    | .   .   .   2   .   .   3   .   
  Sentry                   2    | .   .   1   .   .   .   1   .   
Best Kill Streak           6    | .   5   2   2   .   6   1   1   
  Combat Bots Only         4    | .   3   1   2   .   4   1   1   
Max Kills in Single Turn   1    | .   1   1   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac 
Damage Taken               1456 | .   144 86  92  .   29  412 693 
  Core                     153  | .   21  .   17  .   .   36  79  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   
Core Remaining (%)         94   | 100 91  .   .   .   95  93  .   
Volleys Fired              63   | 6   16  14  6   .   8   7   6   
  Largest                  3    | 2   2   3   3   .   3   3   3   
  Hottest                  158  | 40  40  60  60  .   60  158 158 
Shots Fired                163  | 12  32  40  18  .   24  21  16  
  Gun                      139  | 12  32  40  18  .   24  7   6   
  Cannon                   24   | .   .   .   .   .   .   14  10  
  Launcher                 .    | .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  139  | 12  32  40  18  .   24  7   6   
  Thermal                  .    | .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          24   | .   .   .   .   .   .   14  10  
  Robot Hit Streak         9    | 3   4   9   4   .   6   8   5   
  Robot Miss Streak        9    | 2   8   9   4   .   2   3   3   
  Penetration Max          .    | .   .   .   .   .   .   .   .   
  Secondary Targets        2    | .   1   .   .   .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   1   .   .   
Shots Hit Robots           78   | 6   13  19  8   .   15  9   8   
  Core Hits                38   | 1   9   7   6   .   7   4   4   
  Critical Kills           .    | .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   
Damage Inflicted           1040 | 68  164 185 69  .   166 223 165 
  Guns                     691  | 68  164 185 69  .   166 16  23  
  Cannons                  264  | .   .   .   .   .   .   207 57  
  Explosions               85   | .   .   .   .   .   .   .   85  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  691  | 68  164 185 69  .   166 16  23  
  Thermal                  85   | .   .   .   .   .   .   .   85  
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          264  | .   .   .   .   .   .   207 57  
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
Highest Corruption         2    | .   .   .   .   .   .   .   2   
  Average Corruption       1    | .   .   .   .   .   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   
Overflow Damage            6    | .   .   .   .   .   .   .   6   
  Projectiles              .    | .   .   .   .   .   .   .   .   
  Explosions               6    | .   .   .   .   .   .   .   6   
  Melee                    .    | .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   
Self-Inflicted Damage      30   | .   .   .   .   .   .   .   30  
  Shots                    1    | .   .   .   .   .   .   .   1   
  Rammed                   .    | .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   
Highest Temperature        273  | .   .   37  61  .   28  183 273 
  Average Temperature      69   | .   .   17  32  .   13  66  165 
  Received Heat Transfer   258  | .   .   27  69  .   .   162 .   
  Effects                  1    | .   .   .   .   .   .   .   1   
    Energy Bleed           1    | .   .   .   .   .   .   .   1   
Siege Activations          .    | .   .   .   .   .   .   .   .   
Robots Corrupted           1    | .   .   .   .   .   .   1   .   
  Combat Hostiles          1    | .   .   .   .   .   .   1   .   
  Parts Fried              2    | .   .   .   .   .   .   2   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   
  Heat Transferred         50   | .   .   .   .   .   .   .   50  
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   
Power Chain Reactions      1    | .   .   .   .   .   .   .   1   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac 
Peak Influence             134  | .   127 113 93  .   100 134 73  
  Initial                  56   | .   .   53  43  .   .   39  56  
  Average                  64   | .   75  82  82  .   46  73  55  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac 
Distress Signals           1    | .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              30   | .   7   5   2   .   4   7   5   
  Peak Tracking Total      6    | .   6   4   2   .   4   3   5   
  Tactical Retreats        1    | .   1   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac 
Machines Accessed          1    | .   .   .   .   1   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                6    | .   .   .   .   6   .   .   .   
  Successful               6    | .   .   .   .   6   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   .   6   .   .   .   
  Record                   6    | .   .   .   .   6   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  -7  
-------------              Run  | Scr Mat Mat Min Exi Min Mat Fac 
Turns Passed               1267 | 72  198 142 93  206 53  201 302 
Spaces Moved               763  | 45  122 80  63  170 26  86  171 
  Core                     21   | 21  .   .   .   .   .   .   .   
  Treads                   171  | .   .   .   .   .   .   .   171 
  Legs                     571  | 24  122 80  63  170 26  86  .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 120 160 
  Average Speed            136  | 96  120 120 120 120 120 196 160 
  Slowest Speed            330  | 120 120 120 120 120 120 330 160 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       18   | 3   29  12  18  57  15  10  7   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   1   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          6    | .   .   .   .   .   .   .   6   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      6    | .   .   .   .   .   .   .   6   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac 
Total                      878  | 62  145 100 69  173 33  107 189 
  Wait                     .    | .   .   .   .   .   .   .   .   
  Move                     756  | 44  121 79  62  169 25  85  171 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  28   | 6   7   3   1   1   .   7   3   
  Fast Attach              1    | 1   .   .   .   .   .   .   .   
  Attach                   21   | 5   1   2   .   1   .   5   7   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     1    | .   .   1   .   .   .   .   .   
  Drop                     8    | .   .   1   .   2   .   3   2   
  Fire                     63   | 6   16  14  6   .   8   7   6   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  262 | -10/Materials | Discovered new exit (range 7)
  271 | -10/Materials | Entered another Materials area
  271 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  313 | -9/Materials  | Discovered new exit (range 18)
  318 | -9/Materials  | Build established: Mutant
  413 | -9/Materials  | Entered Mines
  450 | -9/Mines      | Met a Derelict bent on vengeance
  496 | -9/Mines      | Learned location of 1 exit from Materials
  500 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  501 | -9/Mines      | Discovered new exit (range 5)
  506 | -9/Mines      | Entered Exiles
  531 | -9/Exiles     | Discovered new exit (range 16)
  544 | -9/Exiles     | Met 8R-AWN
  563 | -9/Exiles     | Met EX-HEX
  621 | -9/Exiles     | Met EX-DEC
  645 | -9/Exiles     | Build established: Skirmisher
  650 | -9/Exiles     | Learned location of Zion (-7)
  695 | -9/Exiles     | Discovered new exit (range 15)
  712 | -9/Exiles     | Entered Mines
  730 | -8/Mines      | Discovered new exit (range 11)
  765 | -8/Mines      | Entered Materials
  765 | -8/Materials  | Evolved 2 slots: Utility x2
  766 | -8/Materials  | Identified exit to Factory
  924 | -8/Materials  | Discovered exit to Factory (range 16)
  966 | -8/Materials  | Entered Factory
  966 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1268 | -7/Factory    | Self-destructed

 Last Messages 
---------------
LOCATION=FACTORY
GOAL=ESCAPE
00968_ Dropped Aluminum Leg.
01036_ K-01 Serf cleans the Neutrino Reactor. <x4>
01059_ Acquired Recalibrator.
01060_ K-01 Serf cleans the Neutrino Reactor. <x2>
01062_ Acquired Recalibrator.
01064_ K-01 Serf cleans the Neutrino Reactor. <x6>
01078_ K-01 Serf collects debris.
01103_ Acquired Adv. Visual Processing Unit.
01104_ Dropped Sensor Array.
01223_ ALERT: All DSF locations entering lockdown mode.
01237_ P-60 Hacker IFF system glitched.
01240_ Overheating: Energy bleed (-10).
01245_ Chain reaction triggered in Lgt. Nuclear Core.
01245_ S-27 Virus destroyed.
01245_ Ion Engine destroyed.
01245_ Destroyed Ion Engine.
01246_ Lgt. Ion Engine destroyed.
01251_ Imp. EM Pulse Cannon destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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| ##################+######        """?????????????? |
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|  #??????#         ^  # """""" #??????????????????? |
|  #??????#            ######;;;#######     #??????? |
|  #??????#                   %=            #??????? |
| #########            #####;;;;#######     #??????? |
|  [   !  #         ^  #?#         #???????????????? |
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|  """""" #     #        # s s     #???????????????? |
|  """""" #     #      ??# @       #???????????????? |
|  """""" #     +    ????#     "T" #???????????????? |
|         #     #  ??????#[  !     #???????????????? |
|         #     #????????###########???????????????? |
| ###+#####     #??????????????????????????????????? |
|               #??????????????????????????????????? |
|               #??????????????????????????????????? |
|   =           #??????????????????????????????????? |
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| ###+###########??????????????????????????????????? |
|         #????????????????????????????????????????? |
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|         #????????????????????????????????????????? |
|         #????????????????????????????????????????? |
| #########????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnhancedBarrageCycler
  Manual?         0
Play Time         00:23:23
  Cumulative      12.1 hours
  Start           2022.10.15 @ 23:51:03
  End             2022.10.16 @ 00:10:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          13
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ce724ed3-fcf9-410a-8676-1fea211d912e