Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.21 @ 02:21:40 // Winter2019/RPGLIKE

Player: cptwinky

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (13)       2600
Robots Destroyed (14)      70
Value Destroyed (275)      275
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (27498)              27498
              TOTAL SCORE: 35143

 Bonus
-------
Win                        3000
Win Speed                  24498

 Cogmind 
---------
Core Integrity             584/1900
Matter                     300/300
Energy                     97/100
System Corruption          0%
Temperature                Cool (3)
Movement                   Flying (35)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (1) ---
        Cooled VTOL Module
>              --- UTILITY (4) ------
      Enhanced Optical Array
  Experimental Signal Interpreter
    Long-range Terrain Scanner
      Advanced Hacking Suite
>              --- WEAPON (1) -------
               Power Sword
>              --- INVENTORY (2) ----
               System Shield
      Advanced EMP Blaster

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
        Cooled VTOL Module
>              --- UTILITY ----------
      Enhanced Optical Array
  Experimental Signal Interpreter
    Long-range Terrain Scanner
      Advanced Hacking Suite
>              --- WEAPON -----------
               Power Sword
>              --- INVENTORY --------
               System Shield
      Advanced EMP Blaster
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Cooled VTOL Module
  Flight Unit              Cooled VTOL Module
Utility                    Enhanced Optical Array
  Device                   Advanced Terrain Scanner
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
Weapon                     Katana
  Ballistic Gun            Assault Rifle
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Slots Evolved              3    | .   .   .   .   1   1   .   .   .   1   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   1   1   .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             18   | 3   .   1   .   3   2   .   1   1   1   3   1   2   .   
  Power                    1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   1   .   1   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   1   .   .   1   .   1   .   .   .   .   .   .   
  Utility                  9    | 1   .   .   .   2   1   .   .   1   1   .   1   2   .   
    Device                 3    | 1   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   1   1   .   .   1   .   .   .   1   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   5    | 1   .   .   .   1   .   .   .   .   .   3   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Parts Lost                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     97   | .   75  87  100 98  100 100 100 100 97  100 100 95  85  
  Engine                   15   | .   25  25  25  22  17  16  16  16  15  14  14  9   .   
  Flight                   15   | .   .   12  25  22  17  16  16  16  15  14  14  14  14  
  Device                   16   | .   25  25  25  22  17  16  16  16  15  14  14  14  14  
  Processor                25   | .   .   .   .   10  29  33  33  33  31  28  28  28  28  
  Hackware                 5    | .   .   .   .   .   .   .   .   .   2   14  14  14  14  
  Ballistic Gun            4    | .   25  25  25  18  .   .   .   .   .   .   .   .   .   
  Slashing Weapon          12   | .   .   .   .   4   17  16  16  16  15  12  14  14  14  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             10   | 6   6   6   6   6   6   6   6   6   6   10  8   8   5   
  Greatest Support         12   | 8   8   9   9   9   12  12  12  10  12  10  10  12  10  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 2    | 1   1   1   1   2   2   2   2   2   2   2   2   2   2   
  Average Capacity         1    | 1   1   1   1   1   2   2   2   2   2   2   2   2   2   
  Most Carried             2    | .   .   .   1   2   2   2   2   2   2   2   2   2   2   
  Average Carried          1    | .   .   .   .   .   2   2   1   2   2   2   2   2   2   
  Final Capacity           2    | 1   1   1   1   2   2   2   2   2   2   2   2   2   2   
  Final Carried            2    | .   .   .   .   2   2   2   2   2   2   2   2   2   2   

 Class Distribution 
--------------------
 74% | Hacker-Scout
 10% | Mutant
  7% | Scout
  7% | Wizard-Scout

 Dominant Class 
----------------
       Mutant | -10/Materials
       Mutant | -10/Mines
       Mutant | -9/Materials
        Scout | -8/Materials
 Hacker-Scout | -7/Factory
 Hacker-Scout | -7/Waste
 Hacker-Scout | -7/Factory
 Hacker-Scout | -6/Factory
 Hacker-Scout | -5/Factory
 Hacker-Scout | -4/Factory
 Hacker-Scout | -3/Research
 Hacker-Scout | -2/Research
 Wizard-Scout | -1/Access

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Matter Collected           469  | 190 .   53  .   74  .   .   42  20  .   26  .   64  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            347  | 29  .   .   21  97  .   .   70  .   .   130 .   .   .   
  Parts                    37   | 5   .   .   5   7   .   .   6   .   .   14  .   .   .   
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  7    | .   .   .   2   .   .   .   .   .   .   5   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  AOE                      4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Classes Destroyed          6    | 1   .   .   1   3   .   .   .   .   .   1   .   .   .   
  Worker                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   
  Swarmer                  7    | .   .   .   2   .   .   .   .   .   .   5   .   .   .   
Best Kill Streak           6    | 1   .   .   2   3   .   .   2   .   .   6   .   .   .   
  Combat Bots Only         5    | .   .   .   2   .   .   .   .   .   .   5   .   .   .   
Max Kills in Single Turn   2    | 1   .   .   1   1   .   .   1   .   .   2   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Damage Taken               1562 | .   .   .   150 194 .   .   164 18  .   372 43  621 .   
  Core                     1391 | .   .   .   128 164 .   .   146 18  .   325 33  577 .   
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Redirected to Core       601  | .   .   .   76  108 .   .   63  .   .   160 33  161 .   
Core Remaining (%)         48   | 100 .   100 88  61  .   .   37  34  39  5   32  12  30  
Volleys Fired              24   | 1   .   .   6   12  .   .   .   .   .   5   .   .   .   
  Largest                  1    | 1   .   .   1   1   .   .   .   .   .   1   .   .   .   
  Hottest                  36   | 20  .   .   20  20  .   .   .   .   .   36  .   .   .   
Shots Fired                24   | 1   .   .   6   12  .   .   .   .   .   5   .   .   .   
  Gun                      19   | 1   .   .   6   12  .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  19   | 1   .   .   6   12  .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Robot Hit Streak         4    | 1   .   .   4   4   .   .   .   .   .   2   .   .   .   
  Robot Miss Streak        2    | .   .   .   2   1   .   .   .   .   .   2   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           22   | 1   .   .   4   9   .   .   5   .   .   3   .   .   .   
  Core Hits                19   | 1   .   .   2   6   .   .   2   .   .   8   .   .   .   
  Critical Hits            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              61   | .   .   .   .   4   4   .   18  1   5   14  6   7   2   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 61   | .   .   .   .   4   4   .   18  1   5   14  6   7   2   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           630  | 13  .   .   64  120 .   .   171 .   .   262 .   .   .   
  Guns                     197  | 13  .   .   64  120 .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               210  | .   .   .   .   .   .   .   .   .   .   210 .   .   .   
  Melee                    223  | .   .   .   .   .   .   .   171 .   .   52  .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  197  | 13  .   .   64  120 .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          210  | .   .   .   .   .   .   .   .   .   .   210 .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 223  | .   .   .   .   .   .   .   171 .   .   52  .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         8    | .   .   .   .   .   .   8   8   1   .   .   .   .   .   
  Average Corruption       7    | .   .   .   .   .   .   8   8   1   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  9    | .   .   .   .   .   .   1   8   .   .   .   .   .   .   
    Message Errors         3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
    Matter Fused           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Heat Flow Errors       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Data Loss (major)      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Targeting Errors       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      73   | .   .   .   .   .   .   .   .   .   .   73  .   .   .   
  Shots                    3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        212  | .   .   .   .   .   .   .   212 .   .   4   .   .   .   
  Average Temperature      138  | .   .   .   .   .   .   .   165 .   .   4   .   .   .   
  Received Heat Transfer   150  | .   .   .   54  36  .   .   6   9   .   .   18  27  .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Peak Influence             278  | 5   9   3   110 212 98  64  278 136 114 256 182 162 150 
  Average Influence        120  | 2   7   3   52  130 95  44  149 135 100 156 155 124 112 
Maximum Alert Level        1    | .   .   .   .   1   .   .   1   .   .   1   .   .   .   
  Low Security (%)         86   | 100 100 100 100 89  100 100 65  100 100 47  100 100 100 
  Level 1                  13   | .   .   .   .   10  .   .   34  .   .   52  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   1   2   1   .   2   2   .   .   1   .   1   
  Investigation            6    | .   .   .   .   1   1   .   1   2   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   1   .   .   1   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Distress Signals           2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              74   | .   .   .   7   13  .   2   10  3   .   12  4   22  1   
  Peak Tracking Total      18   | .   .   .   5   12  .   2   4   3   .   6   3   18  1   
  Tactical Retreats        5    | .   .   .   .   1   .   .   1   .   .   1   .   2   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Traps Triggered            3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Machines Disabled          3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Machines Accessed          25   | .   1   .   1   2   1   .   6   3   1   3   2   2   3   
  Terminals                20   | .   1   .   .   2   .   .   4   2   1   3   2   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   2   1   .   .   .   .   .   
Total Hacks                57   | .   1   .   1   4   2   .   16  8   3   8   4   5   5   
  Successful               28   | .   1   .   1   2   .   .   7   1   3   7   2   2   2   
  Failed                   29   | .   .   .   .   2   2   .   9   7   .   1   2   3   3   
    Catastrophic           6    | .   .   .   .   .   1   .   4   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   .   .   .   4   .   .   11  2   2   5   .   4   4   
  Terminals                49   | .   1   .   .   4   .   .   14  5   3   8   4   5   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   2   .   2   3   .   .   .   .   .   
Terminal Hacks             19   | .   1   .   .   2   .   .   3   .   3   4   2   2   2   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      7    | .   .   .   .   1   .   .   1   .   1   1   1   1   1   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Disarm Traps             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   
Unauthorized Hacks         13   | .   .   .   .   .   .   .   6   .   .   7   .   .   .   
  Terminals                5    | .   .   .   .   .   .   .   2   .   .   3   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Disrupt                2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   .   .   .   1   1   .   4   3   .   2   2   2   2   
  Full Trace Events        6    | .   .   .   .   1   1   .   1   2   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Total Allies               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------------              Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Turns Passed               1016 | 18  16  23  61  96  39  28  206 84  58  111 89  108 79  
Spaces Moved               1933 | 24  31  46  105 130 64  69  398 131 127 173 206 251 178 
  Core                     82   | 24  31  26  .   .   .   .   .   1   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1851 | .   .   20  105 130 64  69  398 130 127 173 206 251 178 
  Fastest Speed            32   | 50  50  40  40  40  40  40  32  35  32  35  35  32  35  
  Average Speed            37   | 50  50  45  40  40  40  40  39  35  34  35  35  34  35  
  Slowest Speed            50   | 50  50  50  40  40  40  40  40  50  35  35  35  35  35  
  Overloaded Moves         39   | .   .   .   .   .   .   .   13  .   8   .   .   18  .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            25   | .   .   .   4   2   1   .   2   .   .   2   .   12  2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       17   | 3   14  18  18  25  3   91  21  5   6   8   12  15  8   
  Regions Visited          13
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        8    | .   1   .   .   1   .   .   1   1   1   1   1   1   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 47   | .   .   .   .   4   4   .   5   1   5   13  6   7   2   
Terrain Destroyed          50   | .   .   .   .   4   4   .   5   1   5   16  6   7   2   
  Melee                    47   | .   .   .   .   4   4   .   5   1   5   13  6   7   2   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Total                      2064 | 27  30  46  113 152 70  68  417 166 132 194 213 247 189 
  Wait                     18   | .   .   .   2   4   .   .   .   .   .   .   .   .   12  
  Move                     1872 | 23  30  45  96  125 62  68  393 130 126 169 205 227 173 
  Hop                      23   | .   .   .   4   2   1   .   2   .   .   1   .   11  2   
  Pick Up                  3    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   
  Fast Attach              10   | 3   .   1   .   2   2   .   1   .   1   .   .   .   .   
  Attach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     8    | .   .   .   .   1   .   .   .   1   .   3   1   2   .   
  Drop                     7    | .   .   .   1   1   1   .   2   .   .   1   1   .   .   
  Fire                     24   | 1   .   .   6   12  .   .   .   .   .   5   .   .   .   
  Melee                    61   | .   .   .   .   4   4   .   18  1   5   14  6   7   2   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            34   | .   .   .   .   .   .   .   .   34  .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            4    | .   .   .   3   .   .   .   .   .   .   1   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 6 exits: *Res x4 / [*Upp] / [*Ext])
-3/Research (discovered 4 exits: *Res x3 / *Tes)
-2/Research (discovered 5 exits: *Acc x3 / Qua x2)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 16)
   19 | -11/Scrapyard      | Entered Materials
   23 | -10/Materials      | Identified exit to Mines
   35 | -10/Materials      | Entered Mines
   45 | -10/Mines          | Met a Derelict bent on vengeance
   51 | -10/Mines          | Discovered new exit (range 9)
   58 | -10/Mines          | Entered Materials
   60 | -9/Materials       | Reached level 2
  104 | -9/Materials       | Discovered new exit (range 16)
  119 | -9/Materials       | Entered another Materials area
  121 | -8/Materials       | Reached level 3
  131 | -8/Materials       | Identified exit to Factory
  158 | -8/Materials       | Upgraded with Utility slot (x1)
  215 | -8/Materials       | Entered Factory
  217 | -7/Factory         | Reached level 4
  225 | -7/Factory         | Upgraded with Utility slot (x1)
  254 | -7/Factory         | Sucked down chute
  254 | -7/Factory         | Entered Waste
  255 | -7/Waste           | Met a frightened Derelict
  260 | -7/Waste           | Spotted C-40 Crusher
  269 | -7/Waste           | EMP discharged
  270 | -7/Waste           | Spotted C-40 Crusher
  273 | -7/Waste           | Discovered new exit (range 22)
  276 | -7/Waste           | Spotted C-40 Crusher
  276 | -7/Waste           | Spotted C-40 Crusher
  281 | -7/Waste           | Identified exit to Factory
  282 | -7/Waste           | Entered Factory
  332 | -7/Factory         | Discovered new exit (range 7)
  350 | -7/Factory         | Core integrity fell below 50%
  471 | -7/Factory         | Identified exit to Factory
  488 | -7/Factory         | Entered another Factory area
  489 | -6/Factory         | Core integrity fell below 50%
  490 | -6/Factory         | Reached level 5
  515 | -6/Factory         | Build established: Hacker-Scout
  567 | -6/Factory         | Discovered new exit (range 11)
  572 | -6/Factory         | Identified exit to Factory
  572 | -6/Factory         | Entered another Factory area
  573 | -5/Factory         | Core integrity fell below 50%
  574 | -5/Factory         | Reached level 6
  584 | -5/Factory         | Identified exit to Factory
  584 | -5/Factory         | Reached level 7
  617 | -5/Factory         | Upgraded with Utility slot (x1)
  630 | -5/Factory         | Entered another Factory area
  631 | -4/Factory         | Core integrity fell below 50%
  632 | -4/Factory         | Reached level 8
  644 | -4/Factory         | Identified exit to Research
  647 | -4/Factory         | Discovered new exit (range 19)
  652 | -4/Factory         | Discovered new exit (range 22)
  682 | -4/Factory         | Core integrity fell below 20%
  741 | -4/Factory         | Entered Research
  742 | -3/Research        | Core integrity fell below 50%
  742 | -3/Research        | Core integrity fell below 20%
  743 | -3/Research        | Reached level 9
  767 | -3/Research        | Discovered new exit (range 18)
  778 | -3/Research        | Identified exit to Testing
  808 | -3/Research        | Identified exit to Research
  830 | -3/Research        | Entered another Research area
  831 | -2/Research        | Core integrity fell below 50%
  832 | -2/Research        | Reached level 10
  832 | -2/Research        | Reached level 11
  852 | -2/Research        | Identified exit to Quarantine
  877 | -2/Research        | Found Exp. Signal Interpreter
  897 | -2/Research        | Core integrity fell below 20%
  913 | -2/Research        | Identified exit to Access
  938 | -2/Research        | Entered Access
  939 | -1/Access          | Core integrity fell below 50%
  939 | -1/Access          | Core integrity fell below 20%
  940 | -1/Access          | Reached level 12
  992 | -1/Access          | Identified exit to Surface
 1017 | ***                | Escaped!

 Last Messages 
---------------
00923_ U-05 Engineer builds a Wall.
00926_ Acquired 64 matter.
00936_ Slug penetrates Wall. <x2>
LOCATION=ACCESS
GOAL=ESCAPE
00940_ Reached level 12.
00949_ Upgraded: Core Integrity (+400)
00949_ Upgraded: Hack Attack % (+5)
00962_ Connecting with Terminal...
00962_ ALERT: Suspicious activity at Terminal A012. Dispatching
  Investigation squad.
00992_ Connecting with Terminal...
>>Access(Main)
Found 1 level access point to Surface:
    (93,243)
  Map updated.
01015_ Connecting with Terminal...
>>Open
Sealed Barrier opened.
01016_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
| ##?##? ####  #???#######??#?#?##?????????????????? |
| ###### ####  ##########??#??#?#??????????????????? |
| #?#### ####  ####?##?##?#######??##??????????????? |
| ###########  ##??##?#?#??#########???????????????? |
| #         +  #?##############?#???#??????????????? |
| #   |     #  #      ? ??  ##?###??##?????????????? |
| #     "   #  #     ? ?    ###??###???????????????? |
| #    """ ?+  #  ?  ?      #?##?#??#??????????????? |
| #   """   #  #?  ?        ##?#?#####?????????????? |
| #    "   ?#  #  ?         ##?#???#???????????????? |
| #       ??#  #            ########?##????????????? |
| #      ?? #  #      "  [  ####??###??????#???????? |
| ###########  +     """    #########??????????????? |
| #######??##  #      """   ########???????#???????? |
| ???######?#  +       "    ###?#?#????###?????????? |
| ???#####?##  #            #####??????????????????? |
| ?#?###?####  #            #??#?#?????#???????????? |
| ##?####?#?#  ###??##########?#?#?#????#???? ?????? |
| ##?#???####  ##?######???#??##?????#???#?????????? |
| ###???????#  ####### ##########??##?#??###? ?????? |
| #########?#  """T"""          ""???? ??????? ????? |
| ??#???#???#  """ """          """" BB? ? #??? ???? |
| ??##?###?##                   ""???BB ???#???????? |
| ?##?#?#####                   ""?"??? ???????????? |
| ??#?#?#??##              ""   "??"??  ??????? ???? |
| ?###??#?#?#              @"   "??" ? ????????????? |
| #???##?##?#                   "?""??? ??????? ???? |
| #?#??###?##                   """? BB??? ??#?????? |
| ##??##??###                   "????BB ??????? ???? |
| #?#?#????##                   "??? ? ????????????? |
| ?#####?#?##  ####### ##########?##????#?????? ???? |
| ##???##?#?#  #???#####?#????#????##??????????????? |
| ##??#####?#  #?###??###??#?##????#??????#????????? |
| ??? ??   ?#  #??   ?"""???#?#???????????##???????? |
| ?  ???? ? #  #     ????" ?????###????#???????????? |
| ?? ??? ???+  +? ? ?"??"" ?#?#???##???????????????? |
|  ? ?  ????#  ?  ?? ?? ?????????#?#????#??????????? |
|  ?  ??    #  ?? ?  ? ?? ? ???#??????#??#?????????? |
| ???""??"??#  # ????????   #?????#?##?????????????? |
| ????"""???#  # ?? ??"?" ???????#?????????????????? |
| ????"?"?? #  #?????"??"?? ????#?????????#????????? |
| ???????"??#  ??????"?????????????????????????????? |
| ????????  #  ?? ??"???" ???#?????? ??????????????? |
| ????? ??  ?  ??? ?? ??? ???????#?????????????????? |
| ??????????#??#? ?? ??? ?? ??#??#?????????????????? |
| ?????????????#??????????????#????????????????????? |
| ??????????????????#??????????????????????????????? |
| ???????????????????????#???? ????????????????????? |
| ???????????????????#?????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          25
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       710
Evasion (%)                63
Offensive Hacking          54
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  Acc  
Levels Raised              11    | .    .    .    1    1    1    .    .    1    2    1    1    2    1    
  XP Earned                20475 | 3000 30   500  1750 1610 1500 200  225  1500 1690 2200 2105 2000 2165 
  XP Spent                 18720 | 1570 .    .    .    3500 800  .    1500 1200 3025 1730 595  1280 3520 
Upgrades                   62    | 10   .    .    .    12   1    .    5    1    4    5    7    8    9    
  Utility Slot             3     | .    .    .    .    1    1    .    .    .    1    .    .    .    .    
  Core Integrity           26    | .    .    .    .    .    .    .    .    .    1    2    7    8    8    
  Heat Dissipation         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Energy Generation        3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Mass Support             1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       2     | 1    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Sight Range              1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             8     | .    .    .    .    8    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     7     | 4    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Hack Attack %            8     | 2    .    .    .    2    .    .    1    1    1    .    .    .    1    
  Hack Defense %           2     | 1    .    .    .    .    .    .    .    .    1    .    .    .    .    
Protomatter Created        74    | .    .    .    20   .    .    .    .    .    .    54   .    .    .    
  Integrity Restored       75    | .    .    .    60   .    .    .    .    .    .    15   .    .    .    
    Core                   75    | .    .    .    60   .    .    .    .    .    .    15   .    .    .    
Protomatter Decayed        25    | .    .    .    .    .    .    .    .    .    .    25   .    .    .    

 Game 
------
Seed              CompactGammaSink
  Manual?         0
Play Time         00:19:55
  Cumulative      429.9 hours
  Start           2019.12.21 @ 02:02:58
  End             2019.12.21 @ 02:21:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          328
  Rogue           324
  Adventurer      4
  Explorer        0
Win Type          0
  Total           38
  Types           30/3/1/2/2/0/0
Lore%             93
Gallery%          94
Achievement%      90
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 745aa815-034e-4b25-bb83-f26175b2ba01