Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.21 @ 02:21:40 // Winter2019/RPGLIKE Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (14) 70 Value Destroyed (275) 275 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (27498) 27498 TOTAL SCORE: 35143 Bonus ------- Win 3000 Win Speed 24498 Cogmind --------- Core Integrity 584/1900 Matter 300/300 Energy 97/100 System Corruption 0% Temperature Cool (3) Movement Flying (35) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (1) --- Cooled VTOL Module > --- UTILITY (4) ------ Enhanced Optical Array Experimental Signal Interpreter Long-range Terrain Scanner Advanced Hacking Suite > --- WEAPON (1) ------- Power Sword > --- INVENTORY (2) ---- System Shield Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Cooled VTOL Module > --- UTILITY ---------- Enhanced Optical Array Experimental Signal Interpreter Long-range Terrain Scanner Advanced Hacking Suite > --- WEAPON ----------- Power Sword > --- INVENTORY -------- System Shield Advanced EMP Blaster [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Cooled VTOL Module Flight Unit Cooled VTOL Module Utility Enhanced Optical Array Device Advanced Terrain Scanner Processor Enhanced Optical Array Hackware Hacking Suite Weapon Katana Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Slots Evolved 3 | . . . . 1 1 . . . 1 . . . . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 3 | . . . . 1 1 . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 18 | 3 . 1 . 3 2 . 1 1 1 3 1 2 . Power 1 | 1 . . . . . . . . . . . . . Engine 1 | 1 . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 3 | . . 1 . . 1 . 1 . . . . . . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 3 | . . 1 . . 1 . 1 . . . . . . Utility 9 | 1 . . . 2 1 . . 1 1 . 1 2 . Device 3 | 1 . . . 1 . . . . . . 1 . . Storage . | . . . . . . . . . . . . . . Processor 4 | . . . . 1 1 . . 1 . . . 1 . Hackware 2 | . . . . . . . . . 1 . . 1 . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 5 | 1 . . . 1 . . . . . 3 . . . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . . 1 . . . Parts Lost 1 | . . . . . . . . . . . . 1 . Power 1 | . . . . . . . . . . . . 1 . Propulsion . | . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . 1 . Average Slot Usage (%) 97 | . 75 87 100 98 100 100 100 100 97 100 100 95 85 Engine 15 | . 25 25 25 22 17 16 16 16 15 14 14 9 . Flight 15 | . . 12 25 22 17 16 16 16 15 14 14 14 14 Device 16 | . 25 25 25 22 17 16 16 16 15 14 14 14 14 Processor 25 | . . . . 10 29 33 33 33 31 28 28 28 28 Hackware 5 | . . . . . . . . . 2 14 14 14 14 Ballistic Gun 4 | . 25 25 25 18 . . . . . . . . . Slashing Weapon 12 | . . . . 4 17 16 16 16 15 12 14 14 14 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 10 | 6 6 6 6 6 6 6 6 6 6 10 8 8 5 Greatest Support 12 | 8 8 9 9 9 12 12 12 10 12 10 10 12 10 Greatest Overweight (x) . | . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 2 | 1 1 1 1 2 2 2 2 2 2 2 2 2 2 Average Capacity 1 | 1 1 1 1 1 2 2 2 2 2 2 2 2 2 Most Carried 2 | . . . 1 2 2 2 2 2 2 2 2 2 2 Average Carried 1 | . . . . . 2 2 1 2 2 2 2 2 2 Final Capacity 2 | 1 1 1 1 2 2 2 2 2 2 2 2 2 2 Final Carried 2 | . . . . 2 2 2 2 2 2 2 2 2 2 Class Distribution -------------------- 74% | Hacker-Scout 10% | Mutant 7% | Scout 7% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Waste Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Matter Collected 469 | 190 . 53 . 74 . . 42 20 . 26 . 64 . Remotely . | . . . . . . . . . . . . . . Salvage Created 347 | 29 . . 21 97 . . 70 . . 130 . . . Parts 37 | 5 . . 5 7 . . 6 . . 14 . . . Haulers Intercepted 1 | . . . . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 7 | . . . 2 . . . . . . 5 . . . Melee 1 | . . . . . . . . . . 1 . . . Guns 2 | . . . 2 . . . . . . . . . . AOE 4 | . . . . . . . . . . 4 . . . Classes Destroyed 6 | 1 . . 1 3 . . . . . 1 . . . Worker 1 | . . . . 1 . . . . . . . . . Builder 1 | . . . . . . . . . . 1 . . . Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . Watcher 3 | . . . . 1 . . 2 . . . . . . Swarmer 7 | . . . 2 . . . . . . 5 . . . Best Kill Streak 6 | 1 . . 2 3 . . 2 . . 6 . . . Combat Bots Only 5 | . . . 2 . . . . . . 5 . . . Max Kills in Single Turn 2 | 1 . . 1 1 . . 1 . . 2 . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . . . Melee 1 | . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Damage Taken 1562 | . . . 150 194 . . 164 18 . 372 43 621 . Core 1391 | . . . 128 164 . . 146 18 . 325 33 577 . Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Core 601 | . . . 76 108 . . 63 . . 160 33 161 . Core Remaining (%) 48 | 100 . 100 88 61 . . 37 34 39 5 32 12 30 Volleys Fired 24 | 1 . . 6 12 . . . . . 5 . . . Largest 1 | 1 . . 1 1 . . . . . 1 . . . Hottest 36 | 20 . . 20 20 . . . . . 36 . . . Shots Fired 24 | 1 . . 6 12 . . . . . 5 . . . Gun 19 | 1 . . 6 12 . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher 5 | . . . . . . . . . . 5 . . . Special . | . . . . . . . . . . . . . . Kinetic 19 | 1 . . 6 12 . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . . 5 . . . Robot Hit Streak 4 | 1 . . 4 4 . . . . . 2 . . . Robot Miss Streak 2 | . . . 2 1 . . . . . 2 . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 22 | 1 . . 4 9 . . 5 . . 3 . . . Core Hits 19 | 1 . . 2 6 . . 2 . . 8 . . . Critical Hits 1 | . . . 1 . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . Melee Attacks 61 | . . . . 4 4 . 18 1 5 14 6 7 2 Impact . | . . . . . . . . . . . . . . Slashing 61 | . . . . 4 4 . 18 1 5 14 6 7 2 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 630 | 13 . . 64 120 . . 171 . . 262 . . . Guns 197 | 13 . . 64 120 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 210 | . . . . . . . . . . 210 . . . Melee 223 | . . . . . . . 171 . . 52 . . . Ramming . | . . . . . . . . . . . . . . Kinetic 197 | 13 . . 64 120 . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 210 | . . . . . . . . . . 210 . . . Impact . | . . . . . . . . . . . . . . Slashing 223 | . . . . . . . 171 . . 52 . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 8 8 1 . . . . . Average Corruption 7 | . . . . . . 8 8 1 . . . . . Corruption Purged . | . . . . . . . . . . . . . . Effects 9 | . . . . . . 1 8 . . . . . . Message Errors 3 | . . . . . . . 3 . . . . . . Matter Fused 2 | . . . . . . . 2 . . . . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . . . Targeting Errors 2 | . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 7 | . . . . . . . 7 . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 7 | . . . . . . . 7 . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 73 | . . . . . . . . . . 73 . . . Shots 3 | . . . . . . . . . . 3 . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 212 | . . . . . . . 212 . . 4 . . . Average Temperature 138 | . . . . . . . 165 . . 4 . . . Received Heat Transfer 150 | . . . 54 36 . . 6 9 . . 18 27 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Peak Influence 278 | 5 9 3 110 212 98 64 278 136 114 256 182 162 150 Average Influence 120 | 2 7 3 52 130 95 44 149 135 100 156 155 124 112 Maximum Alert Level 1 | . . . . 1 . . 1 . . 1 . . . Low Security (%) 86 | 100 100 100 100 89 100 100 65 100 100 47 100 100 100 Level 1 13 | . . . . 10 . . 34 . . 52 . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 10 | . . . 1 2 1 . 2 2 . . 1 . 1 Investigation 6 | . . . . 1 1 . 1 2 . . . . 1 Extermination . | . . . . . . . . . . . . . . Reinforcement 4 | . . . 1 1 . . 1 . . . 1 . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Distress Signals 2 | . . . . 1 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 74 | . . . 7 13 . 2 10 3 . 12 4 22 1 Peak Tracking Total 18 | . . . 5 12 . 2 4 3 . 6 3 18 1 Tactical Retreats 5 | . . . . 1 . . 1 . . 1 . 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Traps Triggered 3 | . . . . . 1 . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Disabled 3 | . . . . . . . 1 . . 2 . . . Max in Single Turn 1 | . . . . . . . 1 . . 1 . . . Garrison Access 3 | . . . . . . . 2 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Accessed 25 | . 1 . 1 2 1 . 6 3 1 3 2 2 3 Terminals 20 | . 1 . . 2 . . 4 2 1 3 2 2 3 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 2 1 . . . . . Total Hacks 57 | . 1 . 1 4 2 . 16 8 3 8 4 5 5 Successful 28 | . 1 . 1 2 . . 7 1 3 7 2 2 2 Failed 29 | . . . . 2 2 . 9 7 . 1 2 3 3 Catastrophic 6 | . . . . . 1 . 4 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 32 | . . . . 4 . . 11 2 2 5 . 4 4 Terminals 49 | . 1 . . 4 . . 14 5 3 8 4 5 5 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 2 . 2 3 . . . . . Terminal Hacks 19 | . 1 . . 2 . . 3 . 3 4 2 2 2 Prototype ID Bank 3 | . . . . . . . . . 2 1 . . . Open Door 1 | . . . . . . . . . . . . . 1 Level Access Points 7 | . . . . 1 . . 1 . 1 1 1 1 1 Branch Access Points 2 | . 1 . . . . . . . . . . 1 . Terminal Index 2 | . . . . . . . . . . 1 1 . . Disarm Traps 2 | . . . . . . . 2 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 2 1 . . . . . Seal Access 3 | . . . . . . . 2 1 . . . . . Unauthorized Hacks 13 | . . . . . . . 6 . . 7 . . . Terminals 5 | . . . . . . . 2 . . 3 . . . Botnet 2 | . . . . . . . 1 . . 1 . . . Disrupt 2 | . . . . . . . 1 . . 1 . . . Operators 1 | . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 17 | . . . . 1 1 . 4 3 . 2 2 2 2 Full Trace Events 6 | . . . . 1 1 . 1 2 . . . . 1 Feedback Events 1 | . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . . 1 . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . Highest-Rated Group 31 | . . . . . . 31 . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Turns Passed 1016 | 18 16 23 61 96 39 28 206 84 58 111 89 108 79 Spaces Moved 1933 | 24 31 46 105 130 64 69 398 131 127 173 206 251 178 Core 82 | 24 31 26 . . . . . 1 . . . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1851 | . . 20 105 130 64 69 398 130 127 173 206 251 178 Fastest Speed 32 | 50 50 40 40 40 40 40 32 35 32 35 35 32 35 Average Speed 37 | 50 50 45 40 40 40 40 39 35 34 35 35 34 35 Slowest Speed 50 | 50 50 50 40 40 40 40 40 50 35 35 35 35 35 Overloaded Moves 39 | . . . . . . . 13 . 8 . . 18 . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 25 | . . . 4 2 1 . 2 . . 2 . 12 2 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 17 | 3 14 18 18 25 3 91 21 5 6 8 12 15 8 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 8 | . 1 . . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . . . . . Spaces Dug 47 | . . . . 4 4 . 5 1 5 13 6 7 2 Terrain Destroyed 50 | . . . . 4 4 . 5 1 5 16 6 7 2 Melee 47 | . . . . 4 4 . 5 1 5 13 6 7 2 Projectile . | . . . . . . . . . . . . . . AOE 3 | . . . . . . . . . . 3 . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Total 2064 | 27 30 46 113 152 70 68 417 166 132 194 213 247 189 Wait 18 | . . . 2 4 . . . . . . . . 12 Move 1872 | 23 30 45 96 125 62 68 393 130 126 169 205 227 173 Hop 23 | . . . 4 2 1 . 2 . . 1 . 11 2 Pick Up 3 | . . . 1 1 . . 1 . . . . . . Fast Attach 10 | 3 . 1 . 2 2 . 1 . 1 . . . . Attach . | . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . Swap 8 | . . . . 1 . . . 1 . 3 1 2 . Drop 7 | . . . 1 1 1 . 2 . . 1 1 . . Fire 24 | 1 . . 6 12 . . . . . 5 . . . Melee 61 | . . . . 4 4 . 18 1 5 14 6 7 2 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . 34 . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 4 | . . . 3 . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 6 exits: *Res x4 / [*Upp] / [*Ext]) -3/Research (discovered 4 exits: *Res x3 / *Tes) -2/Research (discovered 5 exits: *Acc x3 / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 19 | -11/Scrapyard | Entered Materials 23 | -10/Materials | Identified exit to Mines 35 | -10/Materials | Entered Mines 45 | -10/Mines | Met a Derelict bent on vengeance 51 | -10/Mines | Discovered new exit (range 9) 58 | -10/Mines | Entered Materials 60 | -9/Materials | Reached level 2 104 | -9/Materials | Discovered new exit (range 16) 119 | -9/Materials | Entered another Materials area 121 | -8/Materials | Reached level 3 131 | -8/Materials | Identified exit to Factory 158 | -8/Materials | Upgraded with Utility slot (x1) 215 | -8/Materials | Entered Factory 217 | -7/Factory | Reached level 4 225 | -7/Factory | Upgraded with Utility slot (x1) 254 | -7/Factory | Sucked down chute 254 | -7/Factory | Entered Waste 255 | -7/Waste | Met a frightened Derelict 260 | -7/Waste | Spotted C-40 Crusher 269 | -7/Waste | EMP discharged 270 | -7/Waste | Spotted C-40 Crusher 273 | -7/Waste | Discovered new exit (range 22) 276 | -7/Waste | Spotted C-40 Crusher 276 | -7/Waste | Spotted C-40 Crusher 281 | -7/Waste | Identified exit to Factory 282 | -7/Waste | Entered Factory 332 | -7/Factory | Discovered new exit (range 7) 350 | -7/Factory | Core integrity fell below 50% 471 | -7/Factory | Identified exit to Factory 488 | -7/Factory | Entered another Factory area 489 | -6/Factory | Core integrity fell below 50% 490 | -6/Factory | Reached level 5 515 | -6/Factory | Build established: Hacker-Scout 567 | -6/Factory | Discovered new exit (range 11) 572 | -6/Factory | Identified exit to Factory 572 | -6/Factory | Entered another Factory area 573 | -5/Factory | Core integrity fell below 50% 574 | -5/Factory | Reached level 6 584 | -5/Factory | Identified exit to Factory 584 | -5/Factory | Reached level 7 617 | -5/Factory | Upgraded with Utility slot (x1) 630 | -5/Factory | Entered another Factory area 631 | -4/Factory | Core integrity fell below 50% 632 | -4/Factory | Reached level 8 644 | -4/Factory | Identified exit to Research 647 | -4/Factory | Discovered new exit (range 19) 652 | -4/Factory | Discovered new exit (range 22) 682 | -4/Factory | Core integrity fell below 20% 741 | -4/Factory | Entered Research 742 | -3/Research | Core integrity fell below 50% 742 | -3/Research | Core integrity fell below 20% 743 | -3/Research | Reached level 9 767 | -3/Research | Discovered new exit (range 18) 778 | -3/Research | Identified exit to Testing 808 | -3/Research | Identified exit to Research 830 | -3/Research | Entered another Research area 831 | -2/Research | Core integrity fell below 50% 832 | -2/Research | Reached level 10 832 | -2/Research | Reached level 11 852 | -2/Research | Identified exit to Quarantine 877 | -2/Research | Found Exp. Signal Interpreter 897 | -2/Research | Core integrity fell below 20% 913 | -2/Research | Identified exit to Access 938 | -2/Research | Entered Access 939 | -1/Access | Core integrity fell below 50% 939 | -1/Access | Core integrity fell below 20% 940 | -1/Access | Reached level 12 992 | -1/Access | Identified exit to Surface 1017 | *** | Escaped! Last Messages --------------- 00923_ U-05 Engineer builds a Wall. 00926_ Acquired 64 matter. 00936_ Slug penetrates Wall. LOCATION=ACCESS GOAL=ESCAPE 00940_ Reached level 12. 00949_ Upgraded: Core Integrity (+400) 00949_ Upgraded: Hack Attack % (+5) 00962_ Connecting with Terminal... 00962_ ALERT: Suspicious activity at Terminal A012. Dispatching Investigation squad. 00992_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (93,243) Map updated. 01015_ Connecting with Terminal... >>Open Sealed Barrier opened. 01016_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ##?##? #### #???#######??#?#?##?????????????????? | | ###### #### ##########??#??#?#??????????????????? | | #?#### #### ####?##?##?#######??##??????????????? | | ########### ##??##?#?#??#########???????????????? | | # + #?##############?#???#??????????????? | | # | # # ? ?? ##?###??##?????????????? | | # " # # ? ? ###??###???????????????? | | # """ ?+ # ? ? #?##?#??#??????????????? | | # """ # #? ? ##?#?#####?????????????? | | # " ?# # ? ##?#???#???????????????? | | # ??# # ########?##????????????? | | # ?? # # " [ ####??###??????#???????? | | ########### + """ #########??????????????? | | #######??## # """ ########???????#???????? | | ???######?# + " ###?#?#????###?????????? | | ???#####?## # #####??????????????????? | | ?#?###?#### # #??#?#?????#???????????? | | ##?####?#?# ###??##########?#?#?#????#???? ?????? | | ##?#???#### ##?######???#??##?????#???#?????????? | | ###???????# ####### ##########??##?#??###? ?????? | | #########?# """T""" ""???? ??????? ????? | | ??#???#???# """ """ """" BB? ? #??? ???? | | ??##?###?## ""???BB ???#???????? | | ?##?#?##### ""?"??? ???????????? | | ??#?#?#??## "" "??"?? ??????? ???? | | ?###??#?#?# @" "??" ? ????????????? | | #???##?##?# "?""??? ??????? ???? | | #?#??###?## """? BB??? ??#?????? | | ##??##??### "????BB ??????? ???? | | #?#?#????## "??? ? ????????????? | | ?#####?#?## ####### ##########?##????#?????? ???? | | ##???##?#?# #???#####?#????#????##??????????????? | | ##??#####?# #?###??###??#?##????#??????#????????? | | ??? ?? ?# #?? ?"""???#?#???????????##???????? | | ? ???? ? # # ????" ?????###????#???????????? | | ?? ??? ???+ +? ? ?"??"" ?#?#???##???????????????? | | ? ? ????# ? ?? ?? ?????????#?#????#??????????? | | ? ?? # ?? ? ? ?? ? ???#??????#??#?????????? | | ???""??"??# # ???????? #?????#?##?????????????? | | ????"""???# # ?? ??"?" ???????#?????????????????? | | ????"?"?? # #?????"??"?? ????#?????????#????????? | | ???????"??# ??????"?????????????????????????????? | | ???????? # ?? ??"???" ???#?????? ??????????????? | | ????? ?? ? ??? ?? ??? ???????#?????????????????? | | ??????????#??#? ?? ??? ?? ??#??#?????????????????? | | ?????????????#??????????????#????????????????????? | | ??????????????????#??????????????????????????????? | | ???????????????????????#???? ????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 25 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 710 Evasion (%) 63 Offensive Hacking 54 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Levels Raised 11 | . . . 1 1 1 . . 1 2 1 1 2 1 XP Earned 20475 | 3000 30 500 1750 1610 1500 200 225 1500 1690 2200 2105 2000 2165 XP Spent 18720 | 1570 . . . 3500 800 . 1500 1200 3025 1730 595 1280 3520 Upgrades 62 | 10 . . . 12 1 . 5 1 4 5 7 8 9 Utility Slot 3 | . . . . 1 1 . . . 1 . . . . Core Integrity 26 | . . . . . . . . . 1 2 7 8 8 Heat Dissipation 1 | . . . . . . . 1 . . . . . . Energy Generation 3 | . . . . . . . . . . 3 . . . Mass Support 1 | 1 . . . . . . . . . . . . . Inventory Capacity 2 | 1 . . . 1 . . . . . . . . . Sight Range 1 | 1 . . . . . . . . . . . . . Sensor Range 8 | . . . . 8 . . . . . . . . . Terrain Scan Density 7 | 4 . . . . . . 3 . . . . . . Hack Attack % 8 | 2 . . . 2 . . 1 1 1 . . . 1 Hack Defense % 2 | 1 . . . . . . . . 1 . . . . Protomatter Created 74 | . . . 20 . . . . . . 54 . . . Integrity Restored 75 | . . . 60 . . . . . . 15 . . . Core 75 | . . . 60 . . . . . . 15 . . . Protomatter Decayed 25 | . . . . . . . . . . 25 . . . Game ------ Seed CompactGammaSink Manual? 0 Play Time 00:19:55 Cumulative 429.9 hours Start 2019.12.21 @ 02:02:58 End 2019.12.21 @ 02:21:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 328 Rogue 324 Adventurer 4 Explorer 0 Win Type 0 Total 38 Types 30/3/1/2/2/0/0 Lore% 93 Gallery% 94 Achievement% 90 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 745aa815-034e-4b25-bb83-f26175b2ba01