Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.15 @ 16:56:02 Player: furiousskeleton Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (83) 415 Value Destroyed (2395) 2395 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (928) 928 TOTAL SCORE: 7038 Bonus ------- Follower Combat Kills 328 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 269/300 Energy 46/100 System Corruption 1% Temperature Critical (685) Movement Core (550) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Large Storage Unit Advanced Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- Cooled Pulse Rifle Plasma Cannon > --- INVENTORY (15) --- Ion Engine Improved Heat Sink Signal Interpreter Targeting Computer Energy Filter Makeshift ECM Suite Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Heavy Beamcaster Heavy Particle Cannon Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor Medium Armor Plating Medium Armor Plating > --- WEAPON ----------- Beamcaster Beamcaster > --- INVENTORY -------- Ion Engine Improved Heat Sink Signal Interpreter Targeting Computer Energy Filter Makeshift ECM Suite Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Heavy Beamcaster Heavy Particle Cannon Heavy Particle Cannon Plasma Cannon Grenade Launcher [Rating: 40] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . 2 2 2 . . . . Weapon . | . . . . . . . . . Parts Attached 44 | 6 8 10 7 3 2 3 2 3 Power 5 | 1 . 1 . . 2 . . 1 Engine 5 | 1 . 1 . . 2 . . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 8 | 2 3 3 . . . . . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 8 | 2 3 3 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 3 3 2 3 . 3 . 1 Device 7 | . 2 1 2 . . 1 . 1 Storage 2 | 1 1 . . . . . . . Processor 4 | . . 2 . 1 . 1 . . Hackware . | . . . . . . . . . Protection 3 | . . . . 2 . 1 . . Artifact . | . . . . . . . . . Weapon 15 | 2 2 3 5 . . . 2 1 Energy Gun 10 | 2 1 1 4 . . . 2 . Energy Cannon 3 | . . 2 . . . . . 1 Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . . . Parts Lost 24 | . . 5 . . 3 4 . 12 Power 4 | . . 1 . . 1 . . 2 Propulsion 7 | . . 2 . . 2 1 . 2 Utility 9 | . . 1 . . . 3 . 5 Weapon 4 | . . 1 . . . . . 3 Highest Loss Streak 11 | . . 3 . . 2 3 . 11 To Critical Strikes . | . . . . . . . . . Average Backups 13 | 1 10 14 14 14 14 14 13 13 Power . | . 1 . 1 1 . 1 1 . Propulsion 1 | . 4 3 3 3 1 . . . Utility 5 | . 2 7 6 5 6 5 4 4 Weapon 5 | . 2 2 4 5 5 6 8 8 Tool/Special . | . . . . . . . . . Unused Backups 15 | . 4 3 1 . . 1 . 6 Power 1 | . 1 . . . . . . . Propulsion 2 | . 2 . . . . . . . Utility 9 | . 1 2 1 . . 1 . 4 Weapon 3 | . . 1 . . . . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 99 | . 98 98 99 99 99 99 99 98 Engine 8 | . 14 10 9 7 7 7 7 6 Wheel 17 | . 28 21 18 15 14 14 15 14 Device 17 | . 13 17 26 23 23 20 15 14 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 18 | . . 15 18 23 23 23 23 22 Protection 7 | . . . . 6 7 8 15 14 Energy Gun 17 | . 28 21 17 15 15 14 14 14 Peak Build Rating 40 | 6 8 16 26 32 35 36 37 40 Average Rating 27 | 4 7 12 24 31 34 35 36 35 On Entrance 21 | . 6 8 14 26 32 35 36 37 Naked Turns . | . . . . . . . . . Heaviest Build 56 | 13 30 33 37 43 48 54 56 56 Greatest Support 32 | 32 32 32 22 22 26 26 26 26 Greatest Overweight (x) 4 | 4 1 1 1 1 4 2 2 3 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 Most Carried 15 | 4 15 15 15 14 15 15 15 15 Average Carried 13 | 1 10 14 14 13 14 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 4 15 15 15 14 15 12 14 12 Class Distribution -------------------- 79% | Skirmisher 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1035 | 201 226 188 125 . 55 120 90 30 Remotely . | . . . . . . . . . Salvage Created 2868 | . 318 905 224 . 567 328 . 526 Parts 129 | . 19 50 12 . 23 10 . 15 Haulers Intercepted 5 | . 1 3 1 . . . . . Recyclers Shooed 4 | . 1 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 63 | . . . . . 23 14 6 20 Prevented 9 | . . . . . . . . 9 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 68 | . 9 21 5 . 12 12 . 9 Guns 41 | . 2 12 2 . 12 4 . 9 Cannons 3 | . . 3 . . . . . . AOE 20 | . 6 4 3 . . 7 . . Classes Destroyed 11 | . 6 3 . . 1 1 . . Worker 2 | . 1 1 . . . . . . Builder 1 | . 1 . . . . . . . Hauler 5 | . 1 3 1 . . . . . Recycler 1 | . . 1 . . . . . . Operator 1 | . . 1 . . . . . . Watcher 5 | . 1 2 2 . . . . . Swarmer 30 | . 5 9 3 . 3 9 . 1 Grunt 26 | . 4 6 1 . 7 2 . 6 Brawler 1 | . . . . . 1 . . . Duelist 2 | . . . . . . 1 . 1 Sentry 9 | . . 6 1 . 1 . . 1 Best Kill Streak 7 | . 6 7 4 . 3 3 . 4 Combat Bots Only 5 | . 4 5 3 . 3 3 . 4 Max Kills in Single Turn 3 | . 3 2 2 . 1 3 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 2 2 . . 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 322 | . 30 71 26 . 58 64 . 73 Missed 99 | . 10 17 11 . 17 22 . 22 Hits 223 | . 20 54 15 . 41 42 . 51 Melee 2 | . . . . . 1 1 . . Projectile 221 | . 20 54 15 . 40 41 . 51 Critical Strikes 10 | . 1 1 . . 4 2 . 2 Damage Taken 2961 | . 173 514 150 8 443 540 . 1133 Core 898 | . 36 138 24 8 78 94 . 520 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 778 | . 54 154 43 . 133 153 . 241 Regen/Repaired (Parts) 42 | . 11 31 . . . . . . Core Remaining (%) 86 | 100 85 65 95 . . . . . Volleys Fired 194 | . 30 61 10 . 25 26 . 42 Largest 2 | . 2 2 2 . 2 2 . 2 Hottest 150 | . 100 131 90 . 40 50 . 150 Shots Fired 363 | . 56 114 20 . 50 46 . 77 Gun 328 | . 53 98 17 . 50 39 . 71 Cannon 18 | . . 12 . . . . . 6 Launcher 17 | . 3 4 3 . . 7 . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 346 | . 53 110 17 . 50 39 . 77 Explosive 17 | . 3 4 3 . . 7 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 46 | . 10 33 7 . 45 46 . 13 Robot Miss Streak 4 | . 4 2 1 . 2 3 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . . . . 3 2 . 3 Max Gunslinging Chain 1 | . . . . . 1 1 . 1 Shots Hit Robots 272 | . 40 90 10 . 45 30 . 57 Core Hits 138 | . 20 43 12 . 24 18 . 21 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 17 | . 3 7 . . 2 . . 5 Burn 17 | . 3 7 . . 2 . . 5 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5984 | . 823 1608 475 16 852 953 . 1257 Guns 4306 | . 486 1050 245 . 852 556 . 1117 Cannons 347 | . . 207 . . . . . 140 Explosions 1284 | . 324 342 221 . . 397 . . Melee . | . . . . . . . . . Ramming 47 | . 13 9 9 16 . . . . Kinetic . | . . . . . . . . . Thermal 4653 | . 486 1257 245 . 852 556 . 1257 Explosive 1284 | . 324 342 221 . . 397 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . 1 . . . . . . 1 Average Corruption 1 | . 1 . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . 2 . . . . . . 4 Matter Fused 1 | . 1 . . . . . . . Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Weapon Failures 1 | . 1 . . . . . . . Overload Shots 2 | . . . 2 . . . . . Overflow Damage 38 | . 34 1 3 . . . . . Projectiles . | . . . . . . . . . Explosions 38 | . 34 1 3 . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . Impact 1 | . 1 . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 62 | . 5 4 4 8 . 41 . . Shots 2 | . . . . . . 2 . . Rammed 7 | . 3 2 1 1 . . . . Targets Rammed 7 | . 3 2 1 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 707 | . 238 436 . . 1 . . 707 Average Temperature 124 | . 89 102 . . 1 . . 194 Received Heat Transfer 1258 | . 126 222 72 . 243 162 . 433 Effects 21 | . 1 . . . . . . 20 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 7 | . 1 . . . . . . 6 Interference 3 | . . . . . . . . 3 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 2 | . . . . . . . . 2 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . 1 2 . . . 1 . . Combat Hostiles 4 | . 1 2 . . . 1 . . Parts Melted 27 | . 3 13 1 . 4 5 . 1 Heat Transferred 11376 | . 1641 3848 457 . 1813 1073 . 2544 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 171 | . 100 171 98 29 . . . . Initial 29 | . . . . 29 . . . . Average 47 | . 34 69 28 7 . . . . Influence Increases 2258 | . 301 669 163 . 260 290 . 575 Destroy 0b10 Robot/C 1620 | . 180 420 100 . 240 240 . 440 Destroy 0b10 Robot/NC 75 | . 20 40 15 . . . . . Destroy Leader 300 | . 44 110 26 . 20 50 . 50 Allied During Kill 70 | . . . . . . . . 70 Successful Hack 25 | . 7 18 . . . . . . Disable Machine 9 | . . 9 . . . . . . Destroy Structure 69 | . 20 27 22 . . . . . Partial Spotted 15 | . . 15 . . . . . . Lose Combat Pursuer 75 | . 30 30 . . . . . 15 Influence Decreases 2251 | . 301 669 85 78 260 290 . 568 Entered New Map 49 | . . . . 49 . . . . Time Decay 1752 | . 301 469 85 29 240 260 . 368 Lost Part 220 | . . 50 . . 20 30 . 120 Lost Ally 80 | . . . . . . . . 80 Purge Threat 150 | . . 150 . . . . . . Squads Dispatched 4 | . . 1 1 2 . . . . Investigation 1 | . . . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . 1 1 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 3 | . . 2 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 113 | . 19 30 14 . 13 14 . 23 Peak Tracking Total 5 | . 5 4 5 . 4 3 . 4 Tactical Retreats 4 | . 2 1 . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 3 | . . 1 . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 1 | . . 1 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 21 | . 8 8 1 2 1 . 1 . Terminals 15 | . 5 7 1 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 54 | . 18 19 2 5 4 . 6 . Successful 29 | . 11 8 . . 4 . 6 . Failed 25 | . 7 11 2 5 . . . . Catastrophic 3 | . . 1 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual 7 | . . . . . 2 . 5 . Terminals 38 | . 14 17 2 5 . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . 2 2 . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 23 | . 7 6 . . 4 . 6 . Record 4 | . . . . . 4 . . . Part Schematic 6 | . . . . . . . 6 . Prototype ID Bank 3 | . 2 1 . . . . . . Emergency Access Points 3 | . 2 1 . . . . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . Hauler Manifests 2 | . . 2 . . . . . . Registered Components 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 2 . . . . . . Scan Component 2 | . 1 1 . . . . . . Repair 2 | . 1 1 . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 2 | . 2 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 5 8 1 2 . . . . Full Trace Events 2 | . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 6 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . Time 52 | . 26 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies 6 | . . . . . 2 . 4 . Largest Group 4 | . . . . . 2 2 4 4 Highest-Rated Group 154 | . . . . . 50 50 154 154 Highest-Rated Ally 40 | . . . . . 25 25 40 40 Total Orders . | . . . . . . . . . Ally Attacks 57 | . . . . . . . . 57 Total Damage 1672 | . . . . . . . . 1672 Kills 13 | . . . . . . . . 13 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Active Infowar (turns) 7045 | . 815 1122 256 148 1121 1279 1411 893 Optics 4851 | . . . . 147 1121 1279 1411 893 Sensors 644 | . . 644 . . . . . . Terrain 5717 | . 676 . 254 148 1121 1237 1411 870 Structural 3724 | . 139 1122 256 148 1121 938 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 7167 | 67 864 1122 256 148 1121 1279 1411 899 Spaces Moved 5558 | 50 662 714 176 128 956 1091 1089 692 Core 24 | 24 . . . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 5534 | 26 662 714 176 128 956 1091 1089 692 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 95 100 100 105 105 105 105 Average Speed 107 | 110 102 98 100 100 105 108 119 107 Slowest Speed 250 | 250 105 115 100 100 140 130 120 145 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 58 | 4 99 54 18 5 96 96 91 62 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 6 | . . . . . 1 1 4 . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 12 | . . . . . 2 5 2 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 111 | . 19 31 21 . . 40 . . Melee . | . . . . . . . . . Projectile 1 | . . 1 . . . . . . AOE 110 | . 19 30 21 . . 40 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 6361 | 59 788 1015 235 148 1019 1136 1194 767 Wait 456 | . 61 205 27 . 32 3 101 27 Move 5550 | 49 661 713 175 127 955 1090 1088 692 Hop . | . . . . . . . . . Pick Up 39 | 4 13 11 5 . 3 2 1 . Fast Attach 17 | 6 2 2 3 1 . 2 1 . Attach 22 | . . 6 2 2 3 4 1 4 Detach 5 | . . . 1 1 . 1 2 . Swap 35 | . 12 9 5 . 1 6 . 2 Drop 20 | . 6 6 6 . . 2 . . Fire 194 | . 30 61 10 . 25 26 . 42 Melee . | . . . . . . . . . Ram 7 | . 3 2 1 1 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 16 | . . . . 16 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 15) 450 | -10/Materials | Discovered new exit (range 14) 538 | -10/Materials | Discovered new exit (range 11) 661 | -10/Materials | Discovered new exit (range 16) 790 | -10/Materials | Repaired Terrain Scanner 932 | -10/Materials | Entered another Materials area 932 | -9/Materials | Evolved 2 slots: Utility x2 1008 | -9/Materials | Repaired Med. Laser 1199 | -9/Materials | Lost 3 parts (1p2n) 1303 | -9/Materials | Build established: Skirmisher 1726 | -9/Materials | Discovered new exit (range 15) 1839 | -9/Materials | Discovered new exit (range 15) 1868 | -9/Materials | Build established: Mutant 2053 | -9/Materials | Identified exit to Materials 2054 | -9/Materials | Entered another Materials area 2054 | -8/Materials | Evolved 2 slots: Utility x2 2298 | -8/Materials | Discovered new exit (range 11) 2309 | -8/Materials | Identified exit to Factory 2310 | -8/Materials | Entered Factory 2310 | -7/Factory | Evolved 2 slots: Utility x2 2359 | -7/Factory | Build established: Skirmisher 2442 | -7/Factory | Discovered new exit (range 11) 2455 | -7/Factory | Identified exit to Lower Caves 2458 | -7/Factory | Entered Lower Caves 2703 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3006 | -7/Lower Caves | Encountered a Warlord checkpoint 3221 | -7/Lower Caves | A Commander dispatched an escort 3228 | -7/Lower Caves | Learned Armory trap positions 3228 | -7/Lower Caves | Learned Armory stockpile data 3559 | -7/Lower Caves | Discovered new exit (range 12) 3570 | -7/Lower Caves | Identified exit to Lower Caves 3579 | -7/Lower Caves | Entered another Lower Caves area 3579 | -7/Lower Caves | Accompanied by 2 allies 3580 | -7/Lower Caves | Commander's escort returned to base 3580 | -7/Lower Caves | Commander's escort returned to base 3717 | -7/Lower Caves | Discovered new exit (range 13) 3815 | -7/Lower Caves | Entered a destroyed Warlord outpost 4078 | -7/Lower Caves | Learned Factory emergency access door positions 4241 | -7/Lower Caves | Discovered new exit (range 7) 4254 | -7/Lower Caves | Identified exit to Zion 4412 | -7/Lower Caves | Encountered a Warlord checkpoint 4509 | -7/Lower Caves | Lost 3 parts (1n2u) 4509 | -7/Lower Caves | Learned location of Zion (-7) 4687 | -7/Lower Caves | Identified exit to Factory 4858 | -7/Lower Caves | Entered Zion 4904 | -7/Zion | Discovered new exit (range 13) 4929 | -7/Zion | Identified exit to Proximity Caves 4965 | -7/Zion | Learned location of Warlord (-4) 4988 | -7/Zion | Given A8's code to call for help 5141 | -7/Zion | Learned Factory garrison access intel 5228 | -7/Zion | Learned location of Extension (-6) 5583 | -7/Zion | Received a visual enhancement algorithm 5584 | -7/Zion | Ran a visual enhancement algorithm 5597 | -7/Zion | Ran a visual enhancement algorithm 5898 | -7/Zion | Met Imprinter 5922 | -7/Zion | Imprinted 5924 | -7/Zion | Declared Zion's savior 6269 | -7/Zion | Entered Proximity Caves 6269 | -6/Proximity Caves | Accompanied by 4 allies 7112 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 7123 | -6/Proximity Caves | Spotted B-75 Beast 7146 | -6/Proximity Caves | Core integrity fell below 50% 7165 | -6/Proximity Caves | Core integrity fell below 20% 7168 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Power failure, Imp. Deuterium Engine shutdown. Overheating: Energy bleed (-36). Broken Com. Wheel destroyed. Beamcaster destroyed. Overheating: Core damaged (-98). Grenade Launcher destroyed. Adv. Terrain Scan Processor destroyed. Overheating: Energy bleed (-22). Overheating: System interference. Adv. Visual Processing Unit temporarily disabled. Signal Interpreter temporarily disabled. Power failure, Imp. Deuterium Engine shutdown. Overheating: Adv. Visual Processing Unit damaged (-15). Imp. Deuterium Engine destroyed. Overheating: Core damaged (-91). Overheating: System interference. Plasma Cannon temporarily disabled. Overheating: Energy bleed (-12). Map ----- +----------------------------------------------------+ | ##### ### ##?#?"???????????????????? | | ##??##### ### ##?#??"" ???????????????? | | ##?###?##### ### #?##????????????????????? | | #### ######## ### #?#???"?????????????????? | | #### ######## #### #?# ???? ??????????????? | | ##### ####?## ##### ####?"??????????????????? | | ?#### ###### ########## ? ?? ??????????????? | | ?#?## # ##?##?##???? ?????????????????? | | ?#### ##????##??""??#???????????????? | | #### ### ##?#???#?##????????????????????? | | ### ##?#####???#???#????????????????? | | #### #?##??##???##???????????????????? | | # ##?## ###???###???#???????????????????? | | # #####?# ######?#?##??#?#????????????????? | | ## #####?## ##########?#????????????????? | | #### ####?####### ###???###?### ??????????????? | | #### ####?####???# ######?###?#? ??????????????? | | #### ###?######### ###?#####?##? ? ????????????? | | #?#?####?#### ##?##?##???#? #?????????????? | | #######?##### ###?######### #####?????????? | | ##### #####?### ######## #?????????? | | ##### ####?### ######## [!##????????? | | ### ##### #;;;#### %!#????????? | | ##" #### # % + #?????????? | | "" = # + #?????????? | | %% % @ ;^ ^ #?????????? | | ""% #### %% %; ???? | | "#"" ##### !% ; ???? | | ##### ##### ### BB ^ ####??????? | | ##### ##### ### BB ^ #?????????? | | #### ###?## ####?? #?????????? | | ######### ######## #####?????????? | | ######## ########? ##????????????? | | ######## ##?#??##?#####??????????? | | ###### ##?#####?###????????????? | | ###### # ############????????????? | | ## ##### ###?####?###??????????????? | | # ### ##### #?#?########??????????????? | | #! ### #### !#?######?##???????????????? | | % ## ## % #########?#???????????????? | | #### ######?#?###?#?????????????????? | | ##?# ####?#?#####?##????????????????? | | ###?####?######?????????????????????? | | # ###### #######?##?#??#???#???????????????? | | #####?#### ####???###?#???#?##???????????????? | | ####?##### ########?##???#?#?#????????????????? | | ######### #######?#??##??#?##?????????????????? | | #?#?##### #### ####?#??#??????#??????????????? | | ########## ## ######??#?#??#???????????????? | | ########## #####?##???#????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 210 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 41 Offensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Terrain Scanner | 45% | -10/Materials Med. Laser | 55% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanMetafieldTrident Manual? 0 Play Time 01:00:50 Cumulative 23.2 hours Start 2025.05.15 @ 15:55:49 End 2025.05.15 @ 16:56:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 0 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5b2fdfae-3ba8-4b35-aa78-62bd03cd8cbb