Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.15 @ 10:43:39 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1911) 1911 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4531 Bonus ------- None Cogmind --------- Core Integrity 535/700 Matter 7/300 Energy 54/150 System Corruption 2% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Improved Sensor Array Advanced Targeting Computer Kinecellerator > --- WEAPON (3) ------- Gauss Rifle Advanced Assault Cannon Heavy Missile Launcher > --- INVENTORY (10) --- Improved Titanium Leg Enhanced Optical Array Improved Signal Interpreter Target Analyzer Core Analyzer Arc Projector Tesla Rifle Flak Gun Advanced Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Advanced Targeting Computer Armor Integrity Analyzer Kinecellerator > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Improved Titanium Leg Enhanced Optical Array Improved Signal Interpreter Target Analyzer Arc Projector Tesla Rifle Flak Gun Advanced Assault Cannon Datajack [Rating: 46] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Armor Integrity Analyzer Device Improved Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Weapon Shielding Weapon Shotgun Energy Gun Electrolaser Energy Cannon Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 2 . 2 Weapon 1 | . . . 1 . Parts Attached 53 | 6 11 4 17 15 Power 6 | 1 2 . 2 1 Engine 5 | 1 2 . 2 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 12 | 2 4 . 5 1 Treads . | . . . . . Leg 11 | 2 4 . 4 1 Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 3 1 4 6 Device 7 | . 2 . 1 4 Storage 3 | 1 . . 2 . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 3 | . 1 . 1 1 Artifact . | . . . . . Weapon 20 | 2 2 3 6 7 Energy Gun 4 | 1 . . 3 . Energy Cannon 1 | . 1 . . . Ballistic Gun 8 | 1 1 2 2 2 Ballistic Cannon 2 | . . . . 2 Launcher 4 | . . 1 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 13 | . 4 . 4 5 Power 4 | . 2 . 2 . Propulsion 1 | . . . . 1 Utility 6 | . 1 . 1 4 Weapon 2 | . 1 . 1 . Highest Loss Streak 3 | . 3 . 1 1 Average Slot Usage (%) 95 | . 94 80 95 99 Engine 5 | . 11 11 8 . Core 2 | . . . . 6 Leg 24 | . 28 22 24 23 Device 11 | . 2 . 2 23 Storage 9 | . 14 11 9 7 Processor 6 | . . 4 9 9 Protection 7 | . 9 11 12 3 Energy Gun 4 | . 3 . 12 . Energy Cannon 1 | . 6 6 . . Ballistic Gun 14 | . 17 11 14 14 Ballistic Cannon 2 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 47 | 11 16 17 36 47 Greatest Support 60 | 20 20 20 55 60 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 Average Capacity 8 | 4 6 6 7 10 Most Carried 10 | 4 6 6 8 10 Average Carried 7 | 1 5 5 6 9 Final Capacity 10 | 6 6 6 10 10 Final Carried 10 | 4 6 6 8 10 Class Distribution -------------------- 45% | Mutant 30% | Tank 24% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1399 | 197 362 30 468 342 Remotely . | . . . . . Salvage Created 2231 | . 648 200 785 598 Parts 126 | . 31 11 42 42 Haulers Intercepted 3 | . 2 . 1 . Recyclers Shooed 4 | . 1 . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 40 | . 12 2 12 14 Guns 26 | . 6 2 11 7 Cannons 7 | . 4 . . 3 AOE 7 | . 2 . 1 4 Classes Destroyed 12 | . 4 1 4 3 Worker 3 | . . . 3 . Tunneler 1 | . . . . 1 Hauler 3 | . 2 . 1 . Recycler 5 | . 2 1 2 . Operator 1 | . . . 1 . Watcher 3 | . . . . 3 Swarmer 10 | . 3 . . 7 Grunt 20 | . 9 . 9 2 Duelist 1 | . . . 1 . Sentry 4 | . . 2 1 1 Hunter 2 | . . . 1 1 Programmer 3 | . . . . 3 Best Kill Streak 5 | . 3 2 4 5 Combat Bots Only 4 | . 3 1 3 4 Max Kills in Single Turn 3 | . 2 1 2 3 Gunslinging . | . . . . . Exploded 2 | . 2 . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2435 | . 574 143 797 921 Core 422 | . 117 49 91 165 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 53 87 83 . Volleys Fired 155 | . 53 8 51 43 Largest 3 | . 2 2 3 3 Hottest 136 | . 83 83 136 115 Shots Fired 343 | . 101 14 129 99 Gun 261 | . 68 6 126 61 Cannon 70 | . 33 3 . 34 Launcher 12 | . . 5 3 4 Special . | . . . . . Kinetic 223 | . 59 6 63 95 Thermal 75 | . 33 3 39 . Explosive 2 | . . . . 2 Electromagnetic 43 | . 9 5 27 2 Robot Hit Streak 13 | . 8 13 9 7 Robot Miss Streak 7 | . 5 1 5 7 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 192 | . 61 10 80 41 Core Hits 107 | . 28 6 38 35 Critical Hits 2 | . 1 . . 1 Critical Kills 2 | . 1 . . 1 Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4044 | . 971 217 1391 1465 Guns 2503 | . 593 90 1161 659 Cannons 685 | . 298 54 . 333 Explosions 855 | . 80 73 229 473 Melee . | . . . . . Ramming 1 | . . . 1 . Kinetic 2151 | . 537 90 532 992 Thermal 1164 | . 378 54 546 186 Explosive 259 | . . . . 259 Electromagnetic 469 | . 56 73 312 28 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 4 2 Average Corruption 1 | . . . 3 1 Corruption Purged . | . . . . . Effects 5 | . . . 1 4 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . 1 . Targeting Errors 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 83 | . 2 . 11 70 Projectiles 10 | . 2 . . 8 Explosions 73 | . . . 11 62 Melee . | . . . . . Knockbacks 5 | . . . . 5 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary 1 | . . . . 1 Self-Inflicted Damage 161 | . 8 73 80 . Shots 5 | . 1 1 3 . Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 317 | . 149 33 317 36 Average Temperature 77 | . 30 13 113 17 Received Heat Transfer 678 | . 237 27 342 72 Effects 2 | . . . 2 . Energy Bleed 1 | . . . 1 . Interference 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 2028 | . 679 111 1088 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 1 1 1 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 337 | . 230 262 337 242 Initial 110 | . . 89 110 84 Average 147 | . 106 156 227 123 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 74 | 100 87 73 32 92 Level 1 25 | . 12 26 67 7 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 1 3 3 Investigation 2 | . 1 . . 1 Extermination 1 | . . . . 1 Reinforcement 5 | . . 1 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . 3 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 23 2 21 27 Peak Tracking Total 4 | . 4 1 3 4 Tactical Retreats 9 | . 6 . 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 6 | . 1 . 2 3 Indirectly 2 | . . . . 2 Trap Hack Attempts 6 | . . . . 6 Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 1 | . . . . 1 Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 17 | . 1 5 2 9 Max in Single Turn 4 | . 1 3 1 4 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 17 | . 7 3 1 6 Terminals 12 | . 5 2 . 5 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 4 | . 2 . 1 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 31 | . 13 7 2 9 Successful 16 | . 7 4 1 4 Failed 15 | . 6 3 1 5 Catastrophic 5 | . 2 1 . 2 Database Lockouts . | . . . . . Manual 12 | . 6 4 . 2 Terminals 23 | . 10 5 . 8 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 6 | . 3 . 2 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 4 1 . 2 Prototype ID Bank 1 | . 1 . . . Alert Level 2 | . 1 . . 1 Locate Traps 2 | . 1 . . 1 Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 4 | . 2 . 1 1 Retrieve Components 4 | . 2 . 1 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 1 . 1 Terminals 3 | . 1 1 . 1 Track 2 | . 1 . . 1 Operators 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 4 3 . 5 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 16 | . . 16 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 12 | . 2 . 10 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3204 | 61 654 240 841 1408 Spaces Moved 1859 | 43 350 144 483 839 Core 4 | 4 . . . . Treads . | . . . . . Legs 1781 | 39 350 144 409 839 Wheels 74 | . . . 74 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 100 126 Average Speed 123 | 113 120 120 122 126 Slowest Speed 150 | 120 120 120 150 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 31 | 3 68 20 37 28 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 3 | . . . . 3 Terrain Destroyed 150 | . 3 75 4 68 Melee . | . . . . . Projectile 16 | . . . . 16 AOE 134 | . 3 75 4 52 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2466 | 52 484 196 630 1104 Wait 335 | . 57 37 57 184 Move 1854 | 42 349 143 482 838 Hop . | . . . . . Pick Up 28 | 4 5 1 9 9 Fast Attach 26 | 6 6 3 6 5 Attach 9 | . 1 . 4 4 Detach 5 | . 1 1 2 1 Swap 18 | . 4 1 7 6 Drop 28 | . 8 2 11 7 Fire 155 | . 53 8 51 43 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap 6 | . . . . 6 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Lost 3 parts (1p1u1w) 315 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 6) 579 | -10/Materials | Discovered new exit (range 8) 671 | -10/Materials | Discovered new exit (range 16) 716 | -10/Materials | Entered another Materials area 716 | -9/Materials | Evolved 2 slots: Utility x2 796 | -9/Materials | Repaired Shotgun 953 | -9/Materials | Discovered new exit (range 3) 956 | -9/Materials | Entered another Materials area 956 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1692 | -8/Materials | Discovered new exit (range 12) 1701 | -8/Materials | Build established: Gunner 1797 | -8/Materials | Entered Factory 1797 | -7/Factory | Evolved 2 slots: Utility x2 2376 | -7/Factory | Build established: Tank 3203 | -7/Factory | Crushed by falling debris 3205 | -7/Factory | Self-destructed Last Messages --------------- 03116_ U-05 Engineer lays Concrete. 03119_ K-01 Serf collects debris. 03119_ U-05 Engineer lays Concrete. 03121_ U-05 Engineer builds a Wall. 03121_ U-05 Engineer lays Concrete. 03123_ K-01 Serf collects debris. 03123_ U-05 Engineer lays Concrete. 03125_ U-05 Engineer builds a Wall. 03126_ K-01 Serf collects debris. 03126_ U-05 Engineer lays Concrete. 03129_ The unstable cave ceiling collapses. 03129_ U-05 Engineer builds a Wall. 03129_ K-01 Serf collects debris. 03130_ U-05 Engineer lays Concrete. 03133_ K-01 Serf collects debris. 03134_ U-05 Engineer lays Concrete. 03203_ The unstable cave ceiling collapses. 03203_ Crushed by falling debris. 03203_ Armor Integrity Analyzer destroyed. 03203_ System corrupted by crushing effect (+1). 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