Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.27 @ 23:26:44 Player: Nell Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (64) 320 Value Destroyed (1958) 1958 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (343) 343 TOTAL SCORE: 6701 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 141 Entered Garrisons 200 Friendly Fire -25 Cogmind --------- Core Integrity 0/850 Matter 123/300 Energy 92/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Stasis Canceller Improved Core Shielding Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Trap Scanner Improved Targeting Computer Advanced Targeting Computer Force Field System Shield > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Pick > --- INVENTORY -------- Coolant Injector Compact Matter Pod Improved Field Recycling Unit Magnetic Acceleration Cannon Power Sword Heavy Pick [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Improved Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Pick Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Was Fac Slots Evolved 8 | . . . 2 . 2 . 2 2 . . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . . . . 1 1 . . Utility 4 | . . . 2 . 1 . 1 . . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 130 | 6 4 5 9 6 13 20 12 20 . 35 Power 26 | 1 . . 1 1 2 5 1 5 . 10 Engine 17 | 1 . . 1 1 2 1 1 2 . 8 Core 9 | . . . . . . 4 . 3 . 2 Reactor . | . . . . . . . . . . . Propulsion 31 | 2 1 3 2 1 3 7 3 5 . 4 Treads . | . . . . . . . . . . . Leg 20 | . . 3 2 1 . 4 3 5 . 2 Wheel 3 | 2 1 . . . . . . . . . Hover 2 | . . . . . 2 . . . . . Flight 6 | . . . . . 1 3 . . . 2 Utility 43 | 1 1 1 6 3 5 5 5 4 . 12 Device 19 | . 1 . 2 1 3 2 2 2 . 6 Storage 10 | 1 . 1 3 2 . 1 1 . . 1 Processor 10 | . . . 1 . 2 1 2 . . 4 Hackware 2 | . . . . . . . . 2 . . Protection 2 | . . . . . . 1 . . . 1 Artifact . | . . . . . . . . . . . Weapon 30 | 2 2 1 . 1 3 3 3 6 . 9 Energy Gun 3 | 2 1 . . . . . . . . . Energy Cannon 7 | . . . . . 2 . 3 2 . . Ballistic Gun 3 | . . . . . . 3 . . . . Ballistic Cannon 4 | . . . . . . . . 1 . 3 Launcher 6 | . 1 1 . . . . . 2 . 2 Special Weapon 2 | . . . . 1 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 3 Piercing Weapon 2 | . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . 1 Parts Lost 24 | . . . 2 . 6 . 2 3 . 11 Power 5 | . . . . . 1 . . 2 . 2 Propulsion 8 | . . . 1 . 3 . . . . 4 Utility 4 | . . . . . . . 2 1 . 1 Weapon 7 | . . . 1 . 2 . . . . 4 Highest Loss Streak 5 | . . . 1 . 4 . 2 2 . 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 81 | . 88 100 88 98 56 85 91 98 93 58 Engine 6 | . 14 14 11 11 4 . 4 9 . 1 Core 3 | . . . . . . 14 9 2 13 4 Leg 17 | . . 25 21 22 2 13 23 26 26 11 Wheel 1 | . 28 2 . . . . . . . . Flight 1 | . . . . . . 3 . . . 3 Device 9 | . 13 3 9 11 11 18 10 12 6 5 Storage 7 | . 14 24 22 22 3 1 6 . . 2 Processor 11 | . . . 2 11 10 16 16 18 13 10 Hackware 2 | . . . . . . . . 6 13 4 Energy Cannon 2 | . . . . . 9 . 8 7 . . Ballistic Gun 1 | . . . . . . 12 6 . . . Ballistic Cannon 2 | . . . . . . . . 4 . 3 Launcher 5 | . 11 28 21 11 . . . . 13 2 Special Weapon 1 | . . . . 9 2 . . . . . Piercing Weapon 2 | . . . . . . . . 5 6 4 Naked Turns 28 | . . . . . 6 . . . . 22 Heaviest Build 84 | 12 16 18 19 18 23 23 29 45 26 84 Greatest Support 80 | 20 20 20 30 33 33 30 45 80 80 80 Greatest Overweight (x) 3 | 3 . 1 1 . 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 25 8 8 5 5 5 5 20 Average Capacity 8 | 7 8 8 8 8 5 5 5 5 5 11 Most Carried 9 | 3 8 8 8 8 7 5 5 5 5 9 Average Carried 5 | 1 5 5 4 6 3 4 3 4 5 5 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 3 8 5 8 8 5 5 5 5 5 4 Class Distribution -------------------- 53% | Mutant 24% | Scavenger-Mutant 13% | Hacker-Mutant 7% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Was Fac Matter Collected 2419 | 240 180 147 195 230 28 346 164 479 . 410 Remotely . | . . . . . . . . . . . Salvage Created 1726 | 10 207 120 129 69 . 83 218 422 . 468 Parts 154 | 3 36 14 8 5 . 9 11 28 . 40 Haulers Intercepted 5 | . 2 . . . . . . 2 . 1 Recyclers Shooed 2 | . 1 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Was Fac Combat Hostiles Destroyed 43 | . 4 6 5 3 . 3 4 9 . 9 Melee 1 | . . . . . . . . . . 1 Guns 3 | . . . . . . 3 . . . . Cannons 18 | . . . . . . . 4 9 . 5 AOE 21 | . 4 6 5 3 . . . . . 3 Classes Destroyed 12 | 1 6 . . . . 1 . 1 . 3 Worker 1 | . 1 . . . . . . . . . Builder 7 | . 5 . . . . . . . . 2 Tunneler 1 | 1 . . . . . . . . . . Hauler 5 | . 2 . . . . . . 2 . 1 Mechanic 1 | . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . 1 Watcher 5 | . 1 . 1 . . . . 1 . 2 Swarmer 14 | . 1 3 . . . 2 . 5 . 3 Cutter 2 | . . . . . . . . . . 2 Grunt 16 | . 3 3 5 3 . . 2 . . . Hunter 6 | . . . . . . 1 2 2 . 1 Programmer 5 | . . . . . . . . 2 . 3 Best Kill Streak 9 | 1 9 3 3 3 . 3 2 4 . 5 Combat Bots Only 4 | . 3 3 3 3 . 3 2 4 . 3 Max Kills in Single Turn 4 | 1 4 3 2 2 . 1 1 1 . 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 3 2 2 . . . . . 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Was Fac Hostile Shots Fired 392 | . 8 9 20 12 63 20 20 70 1 169 Missed 117 | . 3 3 3 4 24 4 1 19 1 55 Damage Taken 4342 | . 80 77 239 91 607 265 358 790 . 1835 Core 1202 | . 49 4 27 12 178 . 73 54 . 805 Absorbed by Shields 189 | . . . . . . . . . . 189 Regen/Repaired (Parts) 32 | . . . 32 . . . . . . . Core Remaining (%) 84 | 100 . 78 . 90 . 67 89 . . . Volleys Fired 149 | 1 13 3 9 32 7 8 16 31 . 29 Largest 2 | 2 2 2 2 1 1 2 2 2 . 2 Hottest 150 | 80 70 60 60 100 80 56 150 128 . 106 Shots Fired 220 | 2 15 6 18 32 7 16 32 53 . 39 Gun 36 | 2 2 . . . . 16 16 . . . Cannon 102 | . . . . . 2 . 16 53 . 31 Launcher 49 | . 13 6 18 3 1 . . . . 8 Special 33 | . . . . 29 4 . . . . . Kinetic 94 | . . . . . . 16 16 31 . 31 Thermal 73 | 2 . . . 29 4 . 16 22 . . Explosive 43 | . 13 6 18 3 1 . . . . 2 Electromagnetic 10 | . 2 . . . 2 . . . . 6 Robot Hit Streak 14 | 1 5 4 8 11 4 4 7 14 . 3 Robot Miss Streak 3 | . 1 . 3 . 1 3 2 2 . 3 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 1 | . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . Shots Hit Robots 127 | 1 11 4 12 3 5 8 24 38 . 21 Core Hits 104 | 1 22 9 16 5 2 5 8 17 . 19 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . 2 . 1 Blast 3 | . . . . . . . . 2 . 1 Melee Attacks 58 | . . . . . . . . 13 . 45 Impact . | . . . . . . . . . . . Slashing 4 | . . . . . . . . . . 4 Piercing 54 | . . . . . . . . 13 . 41 Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5144 | 10 870 359 595 231 99 170 543 1117 . 1150 Guns 411 | 10 13 . . . . 170 218 . . . Cannons 1950 | . . . . . 52 . 325 1106 . 467 Explosions 2555 | . 857 350 591 231 2 . . . . 524 Melee 159 | . . . . . . . . . . 159 Ramming 24 | . . 9 4 . . . . 11 . . Kinetic 1543 | . . . . . . 170 218 688 . 467 Thermal 872 | 10 . 74 . . 45 . 325 418 . . Explosive 2299 | . 857 276 591 231 2 . . . . 342 Electromagnetic 247 | . 13 . . . 52 . . . . 182 Impact . | . . . . . . . . . . . Slashing 126 | . . . . . . . . . . 126 Piercing 33 | . . . . . . . . . . 33 Highest Corruption 4 | . . . . . . . . 2 2 4 Average Corruption 2 | . . . . . . . . 1 2 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 16 | . . . . . . . . . . 16 Effects 41 | . . . . . . . . 1 1 39 Message Errors 9 | . . . . . . . . . . 9 Matter Fused 12 | . . . . . . . . . . 12 Heat Flow Errors 5 | . . . . . . . . 1 . 4 Energy Discharges 4 | . . . . . . . . . . 4 Data Loss (minor) 7 | . . . . . . . . . 1 6 Data Loss (major) 2 | . . . . . . . . . . 2 Alerts 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 84 | . 3 . . . 2 . . 62 . 17 Projectiles 70 | . . . . . 2 . . 62 . 6 Explosions 14 | . 3 . . . . . . . . 11 Melee . | . . . . . . . . . . . Knockbacks 10 | . . . . . . . . 4 . 6 Impact . | . . . . . . . . . . . Kinetic 9 | . . . . . . . . 4 . 5 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 281 | . 29 14 29 . 24 . . . . 185 Shots 13 | . 3 1 2 . 1 . . . . 6 Rammed . | . . . . . . . . . . . Targets Rammed 3 | . . 1 1 . . . . 1 . . Kicked 3 | . . 1 1 . . . . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 223 | 18 . . 10 40 61 96 202 190 . 223 Average Temperature 49 | 12 . . 10 11 23 47 102 62 . 63 Received Heat Transfer 958 | . 30 24 147 51 342 18 171 27 . 148 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1518 | 25 . 100 . . 320 . 481 592 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Was Fac Peak Influence 553 | 5 349 364 553 299 95 238 257 291 44 227 Initial 203 | . 3 135 141 203 . 64 124 125 29 16 Average 128 | . 177 267 300 180 31 149 177 106 26 72 Maximum Alert Level 2 | . 1 1 2 1 . 1 1 1 . 1 Low Security (%) 78 | 100 55 21 32 54 100 67 73 95 100 96 Level 1 19 | . 44 78 41 45 . 32 26 4 . 3 Level 2 1 | . . . 26 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 1 . 2 . 4 . 2 4 . 11 Investigation 4 | . . . 2 . . . 1 1 . . Extermination 4 | . . . . . . . . 1 . 3 Reinforcement 13 | . 1 . . . 1 . 1 2 . 8 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Was Fac Distress Signals 7 | . 3 . 1 . 1 . . 1 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 113 | . 9 6 14 6 13 7 5 17 6 30 Peak Tracking Total 8 | . 3 3 4 3 8 3 2 7 6 6 Tactical Retreats 12 | . . . 1 1 2 . . 3 . 5 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Was Fac Traps Triggered 9 | . . . 1 . . 3 2 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Was Fac Machines Disabled 12 | . 7 1 1 . . . . . . 3 Max in Single Turn 4 | . 4 1 1 . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Was Fac Machines Accessed 21 | . 1 . 3 . 1 1 2 9 . 4 Terminals 8 | . 1 . 1 . . 1 . 5 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 3 | . . . 1 . . . 2 . . . Recycling Units 3 | . . . . . . . . . . 3 Scanalyzers 4 | . . . 1 . . . . 2 . 1 Garrison Access 2 | . . . . . 1 . . 1 . . Total Hacks 59 | . 3 . 7 . 2 1 5 19 . 22 Successful 31 | . 3 . 6 . 1 1 2 6 . 12 Failed 28 | . . . 1 . 1 . 3 13 . 10 Catastrophic 6 | . . . 1 . . . 1 4 . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . . . 1 Terminals 18 | . 3 . 3 . . 1 . 11 . . Fabricators 2 | . . . . . . . . 2 . . Repair Stations 7 | . . . 2 . . . 5 . . . Recycling Units 15 | . . . . . . . . . . 15 Scanalyzers 12 | . . . 2 . . . . 3 . 7 Garrison Access 5 | . . . . . 2 . . 3 . . Terminal Hacks 10 | . 3 . 2 . . 1 . 4 . . Record 3 | . . . 1 . . . . 2 . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open DSF 2 | . . . . . . . . 2 . . Emergency Access Points 1 | . . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 4 | . . . 2 . . . 2 . . . Scan Component 3 | . . . 1 . . . 2 . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 8 | . . . . . . . . . . 8 Recycle Component 3 | . . . . . . . . . . 3 Process 3 | . . . . . . . . . . 3 Retrieve Matter 2 | . . . . . . . . . . 2 Scanalyzer 6 | . . . 2 . . . . . . 4 Insert Component 3 | . . . 1 . . . . . . 2 Analyze 3 | . . . 1 . . . . . . 2 Garrison Access Hacks 2 | . . . . . 1 . . 1 . . Unlock Access 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . . . 3 . . . 2 6 . 4 Full Trace Events 3 | . . . 1 . . . 1 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . . . . 2 Parts Built 2 | . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . Time 47 | . . . . . . . . 47 . . Total Part Build Rating 10 | . . . . . . . . 10 . . Parts Repaired 1 | . . . 1 . . . . . . . Time 38 | . . . 38 . . . . . . . Parts Recycled 3 | . . . . . . . . . . 3 Recycled Matter 124 | . . . . . . . . . . 124 Retrieved Matter 87 | . . . . . . . . . . 87 Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . . . 2 Part Schematics Acquired 3 | . . . 1 . . . . . . 2 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Was Fac Total Allies 4 | . . 3 . . . . . . 1 . Largest Group 3 | . . 3 3 . . . . . 1 . Highest-Rated Group 91 | . . 91 91 . . . . . 31 . Highest-Rated Ally 31 | . . 31 31 . . . . . 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 40 | . . 1 34 . . . . . 5 . Total Damage 545 | . . 21 423 . . . . . 101 . Kills 7 | . . 1 6 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Was Fac Turns Passed 6321 | 57 192 342 314 871 195 547 321 1262 96 2124 Spaces Moved 4076 | 49 192 267 171 258 226 491 209 729 81 1403 Core 107 | 15 . . . . 12 . . . . 80 Treads . | . . . . . . . . . . . Legs 2638 | . . 240 171 258 15 327 209 729 81 608 Wheels 253 | 34 192 27 . . . . . . . . Hover 189 | . . . . . 189 . . . . . Flight 889 | . . . . . 10 164 . . . 715 Fastest Speed 32 | 50 80 80 120 130 35 32 120 120 120 37 Average Speed 97 | 85 80 116 128 130 65 91 120 120 120 78 Slowest Speed 200 | 200 80 190 190 130 130 120 120 120 120 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 35 | 4 52 69 23 56 20 48 5 21 65 32 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . Scrap Searched 3 | . . 1 . 2 . . . . . . Spaces Dug 71 | . . . . 28 . . . 11 . 32 Terrain Destroyed 326 | . 45 47 92 53 3 . . 17 . 69 Melee 43 | . . . . . . . . 11 . 32 Projectile 47 | . . . . 28 . . . 6 . 13 AOE 236 | . 45 47 92 25 3 . . . . 24 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Fac Was Fac Total 6012 | 58 215 294 245 705 258 573 244 1040 80 2300 Wait 1452 | . . 4 49 403 10 3 2 222 . 759 Move 4063 | 48 191 266 170 257 225 487 208 729 80 1402 Hop . | . . . . . . . . . . . Pick Up 45 | 3 4 6 3 3 1 5 2 8 . 10 Fast Attach 62 | 6 1 . 6 . 7 10 4 5 . 23 Attach 24 | . 1 1 1 1 5 3 2 1 . 9 Detach 12 | . 2 . . . 1 1 . . . 8 Swap 44 | . 2 4 2 5 1 7 6 14 . 3 Drop 64 | . 1 9 4 4 1 13 4 16 . 12 Fire 149 | 1 13 3 9 32 7 8 16 31 . 29 Melee 57 | . . . . . . . . 13 . 44 Ram . | . . . . . . . . . . . Kick 3 | . . 1 1 . . . . 1 . . Crush . | . . . . . . . . . . . Escape Stasis 37 | . . . . . . 36 . . . 1 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 8) 250 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 383 | -10/Mines | Assembled infested the area 437 | -10/Mines | Learned location of Zion (-7) 466 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 576 | -10/Mines | Discovered new exit (range 9) 579 | -10/Mines | Received a Mining Laser from a helpful Derelict 592 | -10/Mines | Entered Materials 592 | -9/Materials | Accompanied by 3 allies 592 | -9/Materials | Evolved 2 slots: Utility x2 597 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 682 | -9/Materials | Repaired Imp. Heat Sink 836 | -9/Materials | Discovered new exit (range 13) 906 | -9/Materials | Entered Mines 1016 | -9/Mines | Learned location of 1 exit from Materials 1019 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1023 | -9/Mines | Found Prototype Device 1024 | -9/Mines | Identified Exp. Sensor Array 1754 | -9/Mines | Discovered new exit (range 15) 1777 | -9/Mines | Entered Materials 1777 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1778 | -8/Materials | Identified exit to Factory 1815 | -8/Materials | Released all parts (8) 1844 | -8/Materials | Lost 4 parts (2n2w) 1972 | -8/Materials | Identified exit to Garrison 1972 | -8/Materials | Entered Garrison 1972 | -8/Garrison | Warlord forces raided the area 1998 | -8/Garrison | Triggered checkpoint 2031 | -8/Garrison | Lost 3 allies 2058 | -8/Garrison | Triggered checkpoint 2100 | -8/Garrison | Lost 4 allies 2118 | -8/Garrison | Triggered checkpoint 2152 | -8/Garrison | Triggered checkpoint 2222 | -8/Garrison | Discovered exit to Factory (range 9) 2235 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2332 | -8/Garrison | Build established: Scavenger-Mutant 2337 | -8/Garrison | Triggered checkpoint 2366 | -8/Garrison | Triggered checkpoint 2445 | -8/Garrison | Warlord forces retreated 2496 | -8/Garrison | Triggered checkpoint 2504 | -8/Garrison | Discovered exit to Factory (range 14) 2519 | -8/Garrison | Entered Factory 2519 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2795 | -7/Factory | Discovered new exit (range 15) 2840 | -7/Factory | Entered another Factory area 2840 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2984 | -6/Factory | Fabricated Hvy. Pick (x2) 4092 | -6/Factory | Build established: Hacker-Mutant 4102 | -6/Factory | Sucked down chute 4102 | -6/Factory | Entered Waste 4103 | -6/Waste | Met a frightened Derelict 4113 | -6/Waste | Spotted C-40 Crusher 4113 | -6/Waste | Spotted C-40 Crusher 4134 | -6/Waste | Spotted C-40 Crusher 4142 | -6/Waste | Spotted C-40 Crusher 4142 | -6/Waste | Spotted C-40 Crusher 4155 | -6/Waste | Spotted C-40 Crusher 4188 | -6/Waste | Discovered new exit (range 10) 4198 | -6/Waste | Entered Factory 4935 | -6/Factory | Cargo convoy interrupted 4971 | -6/Factory | Build established: Mutant 5174 | -6/Factory | Spotted B-75 Beast 5176 | -6/Factory | Released all parts (13) 5181 | -6/Factory | Core integrity fell below 50% 5216 | -6/Factory | Crushed by falling debris 6147 | -6/Factory | Build established: Scout 6312 | -6/Factory | Core integrity fell below 20% 6319 | -6/Factory | Released all parts (5) 6322 | -6/Factory | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- U-05 Engineer destroyed. C-17 Slicer destroyed. O-16 Technician destroyed. Lgt. Fission Core destroyed. Destroyed Lgt. Fission Core. M-28 Smith destroyed. Nuclear Pulse Thruster destroyed. Lrn. Missile Launcher destroyed. Acquired 1 matter. Knocked back. U-05 Engineer builds a Wall. Acquired Blade Saw. Blade Saw destroyed. Slug penetrates Wall. The unstable cave ceiling collapses. Released Target Analyzer. Released Adv. Signal Interpreter. Released Transport Network Coupler. Released Adv. Sensor Array. Released Imp. Melee Analysis Suite. Map ----- +----------------------------------------------------+ | ???????????????????# ""S # #?? #????????????# | | ???????????????????# * "" # #???#????????????# | | ???????????????????# # #????????????????# | | ???????????????????# ! # #????????????????# | | ???????????????????# """ # #????????????????# | | ???????????????????# """ # #????????????????# | | ???????????????????# """ + #????????????????# | | ???????????????????# ! # #????????????????# | | ???????????????????########## #????????????????# | | ????????????????????# ## ##??H?????????????# | | ????????????????????# """ ## #?????????????????# | | ????????????????????# """ + #?????????????????? | | ????????????????????# """ ###+###???????????????? | | ????????????????????# ## #???????????????? | | ????????????????????# ## ! #???????????????? | | ?????????????????#######+#### #???????????????? | | ??????????+ # #???????????????? | | ?????????????????#######+## # #???????????????? | | ??????????????????# !* c # ##??????????????? | | ??????????????????# !* !kc #??????###+????? | | ??????????????????# ! ! #??????# ### | | ??????????????????###### =! #?????## | | ?????????????????####### ##???? T | | ?????????????????# Y # ##???????# [ | | ?????????????????#""" = ###???????# ### | | ?????????????????#""" @ $ u #????#???????? | | ?????????????????#""" = ######????????????? | | ?????????????????# =%###????????????????? | | ?????????????????######### !##??????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????" +??????????????H????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????#h #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ??????????????????????????? +???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 34 Energy Capacity 500 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 150 Core Shielding 30 Evasion (%) 63 Targeting Accuracy 19 Melee Accuracy 6 Target Analysis 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Enh. Flamer | -9/Materials | Scanalyzed Lrn. Missile Launcher | -6/Factory | Scanalyzed Imp. Field Recycling Unit | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Pick | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed ArmoredEtherialAmplifier Manual? 0 Play Time 01:35:23 Cumulative 12.9 hours Start 2024.07.27 @ 20:48:12 End 2024.07.27 @ 23:26:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3f4195e1-6259-49b6-be62-cf75cb31bdac