Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.13 @ 13:35:23 Player: Tuja Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (155) 775 Value Destroyed (7278) 7278 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1317) 1317 TOTAL SCORE: 15030 Bonus ------- Pacifist 200 High Alert Combat Kills 120 Follower Combat Kills 297 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 179/300 Energy 11/100 System Corruption 12% Temperature Cool (2) Movement Hovering (70) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (8) ------ Advanced Signal Interpreter Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON (5) ------- High-powered Shock Rifle > --- INVENTORY (5) ---- Antigrav System Advanced Cooling System Medium Storage Unit Hacking Suite Matter Neutralizer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Combat Airjet Combat Airjet Combat Gravmag System > --- UTILITY ---------- Advanced Heat Sink Advanced Signal Interpreter Long-range Terrain Scanner Salvage Targeting Computer Advanced Targeting Computer Improved Target Analyzer Advanced Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Improved Arc Projector Heavy Plasma Cannon Compact Ion Cannon KE Penetrator Tiamat Missile Launcher > --- INVENTORY -------- Light Fission Core Compact Battery Graphene Brace Heavy Phase Cannon [Rating: 91] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Combat Airjet Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Pulse Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Tiamat Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Impact Mace Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Gar Fac Ext Fac Fac Slots Evolved 12 | . . 2 . 2 . 2 . . 2 . 2 2 Power 1 | . . . . 1 . . . . . . . . Propulsion 2 | . . . . 1 . 1 . . . . . . Utility 6 | . . 1 . . . 1 . . 1 . 2 1 Weapon 3 | . . 1 . . . . . . 1 . . 1 Parts Attached 141 | 6 1 5 1 9 29 1 25 4 10 6 26 18 Power 19 | 1 . . . 3 4 . 3 1 . 2 3 2 Engine 9 | 1 . . . 2 2 . 1 . . . 2 1 Core 10 | . . . . 1 2 . 2 1 . 2 1 1 Reactor . | . . . . . . . . . . . . . Propulsion 42 | 2 . 2 1 2 8 . 10 2 6 . 1 8 Treads 7 | 2 . . . . 2 . 3 . . . . . Leg 3 | . . . . . . . 1 . 2 . . . Wheel 15 | . . 2 1 2 6 . 4 . . . . . Hover 14 | . . . . . . . 1 . 4 . 1 8 Flight 3 | . . . . . . . 1 2 . . . . Utility 33 | 1 1 2 . 1 5 1 5 1 2 1 10 3 Device 17 | . . . . . 4 . 3 1 1 1 4 3 Storage 3 | 1 . 1 . . . . . . . . 1 . Processor 6 | . . . . . 1 . 2 . 1 . 2 . Hackware 2 | . . . . . . 1 . . . . 1 . Protection 5 | . 1 1 . 1 . . . . . . 2 . Artifact . | . . . . . . . . . . . . . Weapon 47 | 2 . 1 . 3 12 . 7 . 2 3 12 5 Energy Gun 19 | 1 . 1 . . 10 . 1 . . 2 2 2 Energy Cannon 5 | . . . . . . . 1 . . . 2 2 Ballistic Gun 16 | 1 . . . 2 2 . 4 . 2 1 4 . Ballistic Cannon 2 | . . . . 1 . . . . . . . 1 Launcher 3 | . . . . . . . 1 . . . 2 . Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 3 . 1 . . . 5 . Corrupted Parts 1 | . . . . . . . . . . . . 1 System Corruption 9 | . . . . . . . . . . . . 9 Parts Lost 87 | . . . . 8 17 . 18 . . 2 15 27 Power 15 | . . . . 2 4 . 4 . . . 2 3 Propulsion 26 | . . . . 2 6 . 6 . . . 2 10 Utility 19 | . . . . 1 3 . 4 . . . 6 5 Weapon 27 | . . . . 3 4 . 4 . . 2 5 9 Highest Loss Streak 17 | . . . . 5 5 . 17 . . 2 5 9 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Backups 10 | 5 5 9 19 21 23 24 15 4 4 4 4 3 Power 1 | 1 1 2 5 5 3 2 1 . 2 2 . . Propulsion 1 | 2 3 2 2 1 3 4 2 1 . . . . Utility 4 | . . 2 5 8 11 11 7 . 1 1 1 1 Weapon 3 | 1 1 2 5 6 5 7 5 1 1 1 2 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 36 | 1 . 2 . 4 5 . 10 1 1 1 5 6 Power 2 | . . . . 1 . . . . 1 . . . Propulsion 8 | 1 . 1 . . 2 . 1 1 . . 1 1 Utility 20 | . . 1 . 2 1 . 9 . . 1 2 4 Weapon 5 | . . . . 1 2 . . . . . 2 . Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 91 88 88 84 89 92 67 99 98 98 96 69 Engine 6 | . 14 11 11 16 5 7 4 7 6 4 3 2 Core 4 | . . . . . 6 7 3 6 6 6 5 . Treads 2 | . 28 8 . . 4 . 3 . . . . . Wheel 9 | . . 13 22 25 20 23 8 30 16 . . . Hover 10 | . . . . . . . 1 . 3 26 22 15 Device 12 | . . . . . 8 7 7 22 24 20 17 11 Storage 4 | . 14 11 11 9 9 7 5 . . . 2 . Processor 9 | . . . . . 8 7 4 7 7 13 13 20 Protection 2 | . 6 11 11 8 . . . . . . 3 2 Energy Gun 9 | . 14 22 22 3 17 23 12 7 5 9 3 3 Energy Cannon 1 | . . . . . . . . . . . 2 7 Ballistic Gun 11 | . 14 11 11 19 7 . 8 15 20 16 12 2 Peak Build Rating 91 | 6 7 16 17 26 34 37 45 38 57 63 86 91 Average Rating 47 | 3 6 14 16 20 25 37 30 36 46 59 78 68 On Entrance 30 | . 6 7 16 17 26 34 37 29 37 57 59 70 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 112 | 12 15 104 104 112 112 102 106 32 36 34 51 54 Greatest Support 66 | 40 40 40 26 38 60 36 66 40 48 48 50 45 Greatest Overweight (x) 29 | . . 3 5 4 9 2 29 3 2 . 1 3 Average Overweight (x) . | . . 1 3 2 2 2 2 . . . . . Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 5 5 5 5 5 Average Capacity 11 | 7 8 15 25 25 25 25 19 5 5 5 5 5 Most Carried 25 | 8 6 17 22 25 25 25 25 5 5 5 5 5 Average Carried 10 | 5 5 10 20 22 23 24 15 4 4 4 4 3 Final Capacity 25 | 8 8 25 25 25 25 25 5 5 5 5 5 5 Final Carried 25 | 5 6 17 22 22 25 25 4 5 5 5 2 5 Class Distribution -------------------- 46% | Scavenger-Gunner 29% | Gunner 13% | Tank 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Gunner | -7/DSF Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Extension Gunner | -5/Factory Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Gar Fac Ext Fac Fac Matter Collected 4562 | 232 . 104 14 271 571 . 297 202 260 921 1422 268 Remotely . | . . . . . . . . . . . . . Salvage Created 6694 | . . 284 59 408 1473 . 492 196 260 791 2001 730 Parts 314 | . . 21 7 17 62 . 17 9 9 45 87 40 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . 1 3 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Gar Fac Ext Fac Fac Combat Hostiles Destroyed 130 | . . 8 3 10 29 . 10 8 4 11 35 12 Guns 87 | . . 8 1 5 19 . 10 8 4 11 20 1 Cannons 24 | . . . . 4 9 . . . . . 4 7 AOE 14 | . . . 2 1 . . . . . . 8 3 Classes Destroyed 18 | . . 3 1 2 6 . 2 1 . . 2 1 Worker 6 | . . . 1 . 4 . . . . . 1 . Builder 4 | . . . . . 1 . . . . . 2 1 Tunneler 1 | . . . . . . . . . . . 1 . Recycler 1 | . . . . . 1 . . . . . . . Mechanic 2 | . . . . 1 . . . . . . 1 . Operator 2 | . . . . . 1 . . . . . . 1 Watcher 9 | . . . . . 2 . . . . 2 4 1 Swarmer 26 | . . 4 3 . . . 3 7 . . 8 1 Saboteur 1 | . . . . . . . . . . . 1 . Grunt 43 | . . 2 . 7 14 . 3 . 3 2 10 2 Brawler 2 | . . . . . 1 . . . . . 1 . Duelist 2 | . . . . . 2 . . . . . . . Sentry 30 | . . 2 . 2 11 . 1 . 1 7 5 1 Specialist 2 | . . . . . . . 2 . . . . . Hunter 10 | . . . . 1 1 . . . . 1 4 3 Programmer 12 | . . . . . . . . 1 . 1 6 4 Heavy 1 | . . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . . 1 Best Kill Streak 8 | . . 6 3 4 8 . 5 4 3 4 6 2 Combat Bots Only 6 | . . 6 3 3 6 . 5 4 3 4 6 2 Max Kills in Single Turn 3 | . . 1 2 2 2 . 1 2 1 1 3 2 Gunslinging 1 | . . . . . 1 . . 1 . . . . Exploded 2 | . . . 2 1 . . . . . . 2 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Gar Fac Ext Fac Fac Hostile Shots Fired 1277 | . . 23 15 94 190 . 210 44 46 125 272 258 Missed 461 | . . 9 2 30 51 . 73 18 17 50 117 94 Hits 816 | . . 14 13 64 139 . 137 26 29 75 155 164 Melee 1 | . . . . . 1 . . . . . . . Projectile 815 | . . 14 13 64 138 . 137 26 29 75 155 164 AOE 5 | . . . . . . . . . . . . 5 Critical Strikes 35 | . . . . 4 7 . 5 1 . . 6 12 Actively Blocked 9 | . . . . . . . . . . . . 9 Damage Taken 11735 | . . 127 105 903 1802 . 2163 301 238 513 2351 3232 Core 2310 | . . 19 . 88 248 . 336 24 39 76 322 1158 Absorbed by Shields 59 | . . . . . . . . . . 59 . . Ignored by Resistances 3210 | . . 38 34 258 504 . 494 89 72 179 653 889 Regen/Repaired (Parts) 149 | . . . . . . . . . 77 72 . . Core Remaining (%) 76 | 100 100 . 95 . 38 . . 48 . 86 67 . Volleys Fired 365 | . 2 14 4 41 96 . 34 17 10 36 75 36 Largest 5 | . 2 3 3 3 3 . 3 3 4 4 4 5 Hottest 324 | . 60 100 100 100 193 . 172 113 136 202 234 324 Shots Fired 1082 | . 4 42 12 105 274 . 88 51 40 133 265 68 Gun 895 | . 4 42 12 92 237 . 76 51 40 133 197 11 Cannon 147 | . . . . 13 37 . 6 . . . 36 55 Launcher 40 | . . . . . . . 6 . . . 32 2 Special . | . . . . . . . . . . . . . Kinetic 607 | . 2 14 4 91 135 . 35 34 30 82 162 18 Thermal 397 | . 2 14 4 7 139 . 47 17 10 51 65 41 Explosive 23 | . . . . . . . 6 . . . 15 2 Electromagnetic 55 | . . 14 4 7 . . . . . . 23 7 Robot Hit Streak 58 | . . 12 3 15 58 . 28 28 46 28 29 12 Robot Miss Streak 5 | . . 2 5 4 4 . 2 1 1 3 4 3 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 14 | . . . 1 . 5 . 2 3 1 1 1 . Max Gunslinging Chain 1 | . . . 1 . 1 . 1 1 1 1 1 . Shots Hit Robots 823 | . . 25 4 78 234 . 76 40 36 110 177 43 Core Hits 360 | . . 14 4 30 85 . 27 11 12 51 102 24 Critical Kills 4 | . . . . . . . . . 1 . 2 1 Critical Parts Destroyed 8 | . . . . 1 1 . . . . . 6 . Critical Strikes 29 | . . 1 . 2 8 . 2 . 2 1 9 4 Burn 10 | . . . . . 6 . 2 . 1 1 . . Meltdown 1 | . . . . . . . . . . . . 1 Destroy 12 | . . . . 1 1 . . . 1 . 9 . Blast 4 | . . . . . 1 . . . . . . 3 Corrupt 2 | . . 1 . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 19694 | . . 279 95 1518 3585 . 1943 736 598 2232 6318 2390 Guns 12219 | . . 279 32 700 2975 . 1364 736 598 2232 3213 90 Cannons 3099 | . . . . 270 597 . 124 . . . 785 1323 Explosions 4331 | . . . 48 548 . . 455 . . . 2312 968 Melee . | . . . . . . . . . . . . . Ramming 45 | . . . 15 . 13 . . . . . 8 9 Kinetic 7905 | . . 64 10 810 1459 . 647 515 430 1168 2384 418 Thermal 8626 | . . 87 48 615 2113 . 841 221 168 1064 1961 1508 Explosive 1877 | . . . . . . . 455 . . . 1016 406 Electromagnetic 1241 | . . 128 22 93 . . . . . . 949 49 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . 5 5 . 1 9 12 Average Corruption 6 | . . . . . . . 4 5 . 1 6 9 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 94 | . . . . . . . 5 10 . 2 61 16 Message Errors 17 | . . . . . . . 1 . . . 14 2 Matter Fused 19 | . . . . . . . 1 3 . . 12 3 Heat Flow Errors 15 | . . . . . . . 1 2 . 1 9 2 Energy Discharges 14 | . . . . . . . 2 1 . . 9 2 Parts Rejected 3 | . . . . . . . . 1 . 1 . 1 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . . 1 . . 8 1 Data Loss (major) 2 | . . . . . . . . . . . 1 1 Misfires 3 | . . . . . . . . 1 . . 2 . Alerts 2 | . . . . . . . . . . . 1 1 Misdirections 2 | . . . . . . . . . . . . 2 Weapon Failures 6 | . . . . . . . . 1 . . 5 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 342 | . . . . 100 . . . . . . 50 192 Projectiles 59 | . . . . . . . . . . . . 59 Explosions 283 | . . . . 100 . . . . . . 50 133 Melee . | . . . . . . . . . . . . . Knockbacks 7 | . . . . 1 4 . . . . . . 2 Impact . | . . . . . . . . . . . . . Kinetic 7 | . . . . 1 4 . . . . . . 2 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 452 | . . . 38 127 6 . . . . . 74 207 Shots 10 | . . . 1 2 . . . . . . 2 5 Rammed 5 | . . . 1 . 2 . . . . . 1 1 Targets Rammed 5 | . . . 1 . 2 . . . . . 1 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 908 | . 20 252 204 398 404 . 908 346 303 434 344 270 Average Temperature 112 | . 15 94 106 119 126 . 152 92 147 153 69 52 Received Heat Transfer 2919 | . . 42 . 450 1152 . 345 . 114 150 327 339 Effects 25 | . . . . 3 4 . 7 . 3 5 1 2 Shutdowns 4 | . . . . . . . . . . 3 1 . Energy Bleed 6 | . . . . . 2 . 1 . 1 2 . . Interference 12 | . . . . 3 1 . 4 . 2 . . 2 Matter Decay 1 | . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Robots Corrupted 2 | . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . 2 . Parts Fried 7 | . . . . . . . . . . 2 5 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . . 1 . . . . . 1 1 Combat Hostiles 3 | . . . . . 1 . . . . . 1 1 Parts Melted 22 | . . . . . 4 . 3 1 . 7 4 3 Heat Transferred 15106 | . . 200 100 500 4870 . 1730 444 444 2362 2979 1477 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . . . . . 2 . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Gar Fac Ext Fac Fac Maximum Alert Level 2 | . . . . . 1 . . 1 . . 2 1 Low Security (%) 82 | 100 100 100 100 100 96 100 100 18 100 100 67 56 Level 1 15 | . . . . . 3 . . 81 . . 25 43 Level 2 1 | . . . . . . . . . . . 7 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . Peak Influence 644 | . 4 158 78 79 212 6 144 382 173 159 644 385 Initial 266 | . . . 41 . 23 6 . 95 173 3 65 266 Average 116 | . . 79 32 33 123 2 82 283 77 30 156 196 Influence Increases 5069 | . 8 238 82 354 928 3 334 307 95 445 1633 642 Destroy 0b10 Robot/C 2740 | . . 160 60 200 620 . 200 160 80 320 700 240 Destroy 0b10 Robot/NC 150 | . . . 5 5 45 . 15 . . 20 45 15 Destroy Leader 610 | . . 40 10 50 184 . 30 20 10 46 158 62 Allied During Kill 14 | . . . . . 3 . . . . 11 . . Successful Hack 78 | . 8 8 . . 34 3 . 12 5 . 8 . Disable Machine 261 | . . . . 27 9 . 9 . . . 126 90 Anti-Garrison Action 100 | . . . . . . . . 100 . . . . Destroy Structure 591 | . . . 7 27 3 . 35 . . 3 326 190 Partial Spotted 30 | . . . . . . . . 15 . 15 . . Lose Combat Pursuer 495 | . . 30 . 45 30 . 45 . . 30 270 45 Influence Decreases 4921 | . 8 110 207 292 975 21 190 69 467 299 1157 1126 Entered New Map 866 | . . . 87 3 42 12 . 49 209 7 91 366 Time Decay 3166 | . 8 110 120 210 733 9 . . 258 272 956 490 Lost Part 819 | . . . . 79 160 . 180 . . 20 110 270 Lost Ally 70 | . . . . . 40 . 10 20 . . . . Squads Dispatched 28 | . . . . 2 7 . 2 . 1 1 12 3 Investigation 1 | . . . . 1 . . . . . . . . Extermination 8 | . . . . . . . . . 1 . 5 2 Reinforcement 9 | . . . . 1 1 . 2 . . 1 3 1 Assault 2 | . . . . . 2 . . . . . . . Garrison 8 | . . . . . 4 . . . . . 4 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Gar Fac Ext Fac Fac Distress Signals 8 | . . . . . 4 . . . . . 3 1 Communications Jammed 6 | . . . . . . . . . . 5 1 . Distress Signals 6 | . . . . . . . . . . 5 1 . Times Spotted 241 | . 1 10 3 15 51 . 14 8 6 24 79 30 Peak Tracking Total 13 | . 1 4 3 5 9 . 6 4 3 4 7 13 Tactical Retreats 19 | . . 1 . 2 2 . 2 . . 1 9 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Gar Fac Ext Fac Fac Traps Triggered 15 | . . . . . 4 . 1 2 . 2 5 1 Indirectly 2 | . . . . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Gar Fac Ext Fac Fac Machines Disabled 31 | . . . . 3 1 . 1 2 . . 14 10 Max in Single Turn 5 | . . . . 3 1 . 1 1 . . 5 4 Garrison Relay 2 | . . . . . . . . 2 . . . . Energy Cycler 1 | . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Gar Fac Ext Fac Fac Machines Accessed 44 | . 3 2 . 3 12 1 . 1 6 6 9 1 Terminals 35 | . 3 2 . 2 10 1 . 1 4 4 7 1 Fabricators 2 | . . . . . . . . . 1 . 1 . Repair Stations 4 | . . . . 1 1 . . . 1 1 . . Recycling Units 1 | . . . . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 92 | . 8 6 . 5 28 1 . 2 9 11 19 3 Successful 59 | . 5 6 . 2 15 1 . 1 5 9 13 2 Failed 33 | . 3 . . 3 13 . . 1 4 2 6 1 Catastrophic 2 | . 1 . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . . . . . 1 . . . 1 1 2 . Terminals 74 | . 8 6 . 4 24 1 . 2 5 5 16 3 Fabricators 2 | . . . . . . . . . 1 . 1 . Repair Stations 10 | . . . . 1 2 . . . 3 4 . . Recycling Units 2 | . . . . . . . . . . 2 . . Scanalyzers 2 | . . . . . . . . . . . 2 . Garrison Access 2 | . . . . . 2 . . . . . . . Terminal Hacks 46 | . 5 6 . 1 14 1 . 1 2 4 10 2 Record 10 | . . 1 . . 4 . . . . 1 3 1 Robot Analysis 2 | . . . . . 2 . . . . . . . Prototype ID Bank 2 | . 1 . . . . . . . . . 1 . Open Door 5 | . . . . . 4 . . . 1 . . . Open DSF 2 | . . . . . . 1 . . . . 1 . Emergency Access Points 2 | . . . . . . . . . 1 . 1 . Terminal Index 1 | . . 1 . . . . . . . . . . Alert Level 3 | . . . . . 1 . . . . 1 1 . Locate Traps 7 | . 2 1 . . 1 . . . . 1 2 . Disarm Traps 1 | . 1 . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . . . . . 1 Zone Layout 5 | . . 1 . . 2 . . . . 1 1 . Garrison Registry 1 | . . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . 1 . Network Status 2 | . . . . . . . . . 1 . 1 . Repair Station Hacks 7 | . . . . 1 1 . . . 2 3 . . Scan Component 5 | . . . . 1 1 . . . 1 2 . . Repair 2 | . . . . . . . . . 1 1 . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . . Process 1 | . . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . 1 . . Scanalyzer 2 | . . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 29 | . 2 1 . 3 8 1 . 1 4 2 7 . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 1 1 . . Time 82 | . . . . . . . . . 38 44 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 217 | . . . . . . . . . . 217 . . Retrieved Matter 217 | . . . . . . . . . . 217 . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . Parts Damaged 1 | . . . . . . . . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Fac DSF Gar Fac Ext Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . 10 . . . . Machine Destruction 10 | . . . . . . . . 10 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Gar Fac Ext Fac Fac Total Allies 5 | . . . . . 2 . . . . 3 . . Largest Group 2 | . . . . . 2 . . . . 2 1 . Highest-Rated Group 159 | . . . . . 62 . . . . 159 159 . Highest-Rated Ally 159 | . . . . . 31 . . . . 159 159 . Initial Warlord ECA Mod 51 | . . . . . . . . 10 11 11 10 9 Total Orders 2 | . . . . . . . . 2 . . . . RETURN 2 | . . . . . . . . 2 . . . . Ally Attacks 46 | . . . . . 10 . . . . 36 . . Total Damage 1207 | . . . . . 165 . . . . 1042 . . Kills 9 | . . . . . 2 . . . . 7 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Gar Fac Ext Fac Fac Active Infowar (turns) 3852 | . . . . . . . 49 357 590 885 1853 118 Sensors 3731 | . . . . . . . 49 357 590 885 1850 . Terrain 65 | . . . . . . . . . . . . 65 Jamming 1756 | . . . . . . . . . 544 885 261 66 Robot Analysis Total 2 | . . . . . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 4 | . . . . . . . 2 2 . . . . Drone Recoveries 1 | . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Gar Fac Ext Fac Fac Turns Passed 8368 | 106 214 342 257 557 1495 51 414 360 590 885 2106 991 Spaces Moved 5931 | 63 129 195 137 309 741 43 156 357 331 931 1878 661 Core 71 | 11 . . . . . . 1 . . . . 59 Treads 307 | 52 129 70 . . 50 . 6 . . . . . Legs 139 | . . . . . . . . . 139 . . . Wheels 1870 | . . 125 137 309 691 43 105 356 104 . . . Hover 3541 | . . . . . . . 42 . 88 931 1878 602 Flight 3 | . . . . . . . 2 1 . . . . Fastest Speed 35 | 50 160 105 135 116 116 116 60 80 71 71 71 35 Average Speed 103 | 140 160 140 142 126 133 116 157 80 121 71 83 121 Slowest Speed 1795 | 160 160 160 155 150 320 116 1795 282 260 71 144 220 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . 1 Cave-ins Triggered 2 | . . . . . . . 2 . . . . . Exploration Rate (%) 33 | 5 19 20 27 19 94 2 91 44 9 52 36 21 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . 1 1 . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 436 | . . . 7 43 2 . 42 . . 1 233 108 Melee . | . . . . . . . . . . . . . Projectile 33 | . . . . . 2 . 5 . . 1 14 11 AOE 403 | . . . 7 43 . . 37 . . . 219 97 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Gar Fac Ext Fac Fac Total 7399 | 81 133 236 191 404 1049 44 258 403 506 1081 2225 788 Wait 626 | . . . 42 26 113 . 17 . 130 82 173 43 Move 5914 | 62 128 194 136 308 740 42 155 351 330 930 1877 661 Hop . | . . . . . . . . . . . . . Pick Up 200 | 12 2 17 6 15 40 1 16 7 14 10 35 25 Fast Attach . | . . . . . . . . . . . . . Attach 121 | 6 1 2 . 10 24 1 21 5 4 4 23 20 Detach 6 | . . . . . 2 . . 2 . . 2 . Swap 38 | . . 3 1 . 8 . 6 2 7 4 7 . Drop 83 | 1 . 6 1 4 16 . 9 3 11 7 23 2 Fire 365 | . 2 14 4 41 96 . 34 17 10 36 75 36 Melee . | . . . . . . . . . . . . . Ram 5 | . . . 1 . 2 . . . . . 1 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 32 | . . . . . 8 . . 16 . 8 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 9 | . . . . . . . . . . . 9 . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/DSF -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Extension -5/Factory -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 321 | -10/Materials | Entered another Materials area 321 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 620 | -9/Materials | Build established: Tank 647 | -9/Materials | Discovered new exit (range 12) 663 | -9/Materials | Entered Mines 704 | -9/Mines | Discovered new exit (range 5) 920 | -9/Mines | Entered Materials 920 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1068 | -8/Materials | Lost 5 parts (1p1n1u2w) 1337 | -8/Materials | Discovered new exit (range 13) 1477 | -8/Materials | Entered Storage 1568 | -8/Storage | Garrison activated, responded to threat 1987 | -8/Storage | Build established: Scavenger-Gunner 2226 | -8/Storage | Garrison activated, responded to threat 2354 | -8/Storage | Met a pair of Derelict thieves 2459 | -8/Storage | Found Prototype Protection 2540 | -8/Storage | Core integrity fell below 50% 2576 | -8/Storage | Lost 5 parts (1p2n1u1w) 2935 | -8/Storage | Discovered new exit (range 16) 2972 | -8/Storage | Entered Factory 2972 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3010 | -7/Factory | Identified exit to DSF 3023 | -7/Factory | Entered DSF 3081 | -7/DSF | Additional patrols routed to DSF 3210 | -7/DSF | Crushed by falling debris 3215 | -7/DSF | Crushed by falling debris 3277 | -7/DSF | Lost 17 parts (4p5n4u4w) 3289 | -7/DSF | Sterilization system engaged 3309 | -7/DSF | Ambient heat levels rising (+10) 3324 | -7/DSF | Ambient heat levels rising (+10) 3339 | -7/DSF | Ambient heat levels rising (+10) 3354 | -7/DSF | Ambient heat levels rising (+10) 3369 | -7/DSF | Ambient heat levels rising (+10) 3384 | -7/DSF | Ambient heat levels rising (+10) 3399 | -7/DSF | Ambient heat levels rising (+10) 3414 | -7/DSF | Ambient heat levels rising (+10) 3423 | -7/DSF | Discovered new exit (range 16) 3429 | -7/DSF | Ambient heat levels rising (+10) 3437 | -7/DSF | Entered Garrison 3457 | -7/Garrison | Triggered checkpoint 3460 | -7/Garrison | Discovered new exit (range 58) 3460 | -7/Garrison | Discovered new exit (range 76) 3460 | -7/Garrison | Discovered new exit (range 86) 3462 | -7/Garrison | Garrison Relay disabled 3569 | -7/Garrison | Core integrity fell below 50% 3575 | -7/Garrison | Triggered checkpoint 3655 | -7/Garrison | Build established: Gunner 3660 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3680 | -7/Garrison | Garrison Relay disabled 3773 | -7/Garrison | Triggered checkpoint 3797 | -7/Garrison | Entered Factory 3797 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3888 | -6/Factory | Repaired Pulse Rifle 4098 | -6/Factory | Build established: Scavenger-Gunner 4381 | -6/Factory | Discovered new exit (range 9) 4387 | -6/Factory | Entered Extension 4479 | -6/Extension | Repaired Imp. Deuterium Engine 4673 | -6/Extension | Spotted B-75 Beast 5020 | -6/Extension | Energy Cycler disabled 5020 | -6/Extension | Rescued a captive Derelict 5022 | -6/Extension | Rescued a captive Derelict 5022 | -6/Extension | Rescued a captive Derelict 5026 | -6/Extension | Rescued a captive Derelict 5028 | -6/Extension | Rescued a captive Derelict 5098 | -6/Extension | Rescued A7 5132 | -6/Extension | Allies destroyed B-75 Beast 5178 | -6/Extension | Spotted B-75 Beast 5221 | -6/Extension | Allies destroyed B-75 Beast 5241 | -6/Extension | Discovered new exit (range 16) 5272 | -6/Extension | Entered Factory 5272 | -5/Factory | Accompanied by 1 ally (A7) 5272 | -5/Factory | Evolved 2 slots: Utility x2 5540 | -5/Factory | Garrison activated, responded to threat 5564 | -5/Factory | Lost 5 parts (2u3w) 6019 | -5/Factory | Cargo convoy interrupted 6134 | -5/Factory | Allied Derelicts ambushed cargo convoy from Garrison Access 6217 | -5/Factory | Lost 4 allies 6518 | -5/Factory | Build established: Gunner 6812 | -5/Factory | Spotted B-75 Beast 6898 | -5/Factory | Lost 3 parts (1p2u) 7172 | -5/Factory | Lost 3 parts (1p1u1w) 7312 | -5/Factory | Garrison activated, responded to threat 7354 | -5/Factory | Lost 3 parts (1n1u1w) 7368 | -5/Factory | Discovered new exit (range 8) 7376 | -5/Factory | Identified exit to Factory 7378 | -5/Factory | Entered another Factory area 7378 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7757 | -4/Factory | Spotted B-86 Titan 7873 | -4/Factory | Lost 9 parts (1p3n2u3w) 7935 | -4/Factory | Spotted B-86 Titan 7966 | -4/Factory | Lost 7 parts (1p2n1u3w) 7992 | -4/Factory | Destroyed B-86 Titan 8059 | -4/Factory | System corruption reached 10% 8156 | -4/Factory | Core integrity fell below 50% 8321 | -4/Factory | Lost 6 parts (2n1u3w) 8345 | -4/Factory | Core integrity fell below 20% 8369 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- the floor. Imp. Target Analyzer severed. K-01 Serf cleans the Matter Pump. Slug penetrates Wall. K-01 Serf cleans the Construction Platform. System corrupted: Energy discharge (-21). O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." O-24 Administrator uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. O-24 Administrator locks terminal. K-01 Serf cleans the Construction Platform. Construction Platform disabled. Adv. Transmission Jammer destroyed. S-27 Virus destroyed. Acquired Matter Neutralizer. P-70 Sage resets S-27 Virus, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????########??????????????????? | | ???????????????????????# @ #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# =#########+###??????? | | ???????????????????????# ss # #?????? | | ???????????????????????# [sp# #?????? | | ???????????????????????#"""" # "" #?????? | | ???????????????????????#"""" g "" ! #?????? | | ???????????????????????#"""" # "T #?????? | | ???????????????????????#"""" # "" #?????? | | ???????????????????????#"""" # "" #?????? | | ????????????????????????"""" # # "???? | | ???????????????????????? # + "???? | | ???????????????????????#= # #?????? | | ???????????????????????# ] # #?????? | | ???????????????????????######## #?????? | | ??????????????????????????????# """"""" #?????? | | ???????????????????????######## """"""" ####### | | ???????????????????????# """"""" | | ???????????????????????# """""" | | ???????????????????????# | | ???????????????????????+ | | ???????????????????????# ] | | ???????????????????????# ###/#######+### ##### | | ???????????????????????# # ## #?# | | ????????????????????? # ## #?#! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 38 Energy Capacity 400 Matter Stores 700 Matter Capacity 700 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 58 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 6 Salvage Targeting 1 Offensive Hacking 22 Item Schematics ----------------- Antigrav System | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Pulse Rifle | 3% | -6/Factory Imp. Deuterium Engine | 10% | -6/Extension Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Prison Break Storm Trooper Universal Adapter Challenges ------------ None Game ------ Seed SystemBladeSplitter Manual? 0 Play Time 03:28:16 Cumulative 14.1 hours Start 2025.07.12 @ 14:24:07 End 2025.07.13 @ 13:35:23 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: aa832ec9-7193-4af6-9de4-6734829fe1b1