Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.26 @ 08:37:11

Player: Trione

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (239)     1195
Value Destroyed (7486)     7486
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (2778)               2778
              TOTAL SCORE: 14459

 Bonus
-------
High Alert Combat Kills    2646
Follower Combat Kills      273
Friendly Fire              -141

 Cogmind 
---------
Core Integrity             0/700
Matter                     442/500
Energy                     160/160
System Corruption          15%
Temperature                Warm (155)
Movement                   Rolling (190) Ox6
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (3) ---
        Armored Huge Wheel
>               --- UTILITY (7) ------
       Improved Heat Sink
                Cargo Storage Unit
  High-capacity Matter Pod
                Target Analyzer
       Hardened Heavy Armor Plating
>               --- WEAPON (2) -------
                Katana
                Axe
>               --- INVENTORY (30) ---
        Armored Treads
       Improved Heat Sink
       Improved Heat Sink
       Improved Heat Sink
                Huge Storage Unit
                Armor Integrity Analyzer
       Improved Light Armor Plating
                Graphene Brace
                Hacking Suite
                Plasma Cannon
                Plasma Cannon
          Heavy Ion Cannon
   High-powered Shotgun
                Gauss Rifle
          Heavy Assault Cannon
       Advanced Assault Cannon
                Shock Bomb Launcher
                Rocket Launcher
           Mini Grenade Launcher
      Precision Grenade Launcher
       Improved Datajack
                Signal Generator

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
>               --- PROPULSION -------
                Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Cooling System
                Huge Storage Unit
   Experimental Sensor Array
       Hardened Heavy Armor Plating
       Improved Medium Armor Plating
     Long-range Tractor Beam
>               --- WEAPON -----------
                Plasma Cannon
                Katana
>               --- INVENTORY --------
          Light Fission Core
        Armored Treads
        Armored Treads
       Advanced Treads
        Armored Wheel
       Improved Heat Sink
  High-capacity Matter Pod
       Improved Targeting Computer
       Improved Targeting Computer
                Armor Integrity Analyzer
          Heavy Armor Plating
       Hardened Medium Armor Plating
                Graphene Brace
                Hacking Suite
          Heavy EM Shotgun
                Plasma Cannon
   High-powered Shotgun
                Gauss Rifle
       Advanced EMP Blaster
                Rocket Launcher
           Mini Grenade Launcher
       Improved Datajack
      Makeshift Spear
                Signal Generator
[Rating: 54]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Armored Treads
  Leg                      VSS Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Airjet
Utility                    Hardened Medium Armor Plating
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Light Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Shock Bomb Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Katana
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  5    | .   .   .   2   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             408  | 7   9   18  69  9   147 149 
  Power                    19   | 1   2   1   3   .   5   7   
    Engine                 11   | 1   2   .   3   .   2   3   
    Core                   8    | .   .   1   .   .   3   4   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               74   | 2   3   1   3   .   33  32  
    Treads                 20   | .   .   .   .   .   11  9   
    Leg                    3    | .   .   .   .   .   3   .   
    Wheel                  49   | 2   3   1   3   .   19  21  
    Hover                  2    | .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  114  | 2   .   4   23  5   32  48  
    Device                 44   | 1   .   2   7   2   14  18  
    Storage                7    | 1   .   .   4   .   .   2   
    Processor              5    | .   .   .   .   .   .   5   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             58   | .   .   2   12  3   18  23  
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   201  | 2   4   12  40  4   77  62  
    Energy Gun             22   | 1   .   2   2   .   14  3   
    Energy Cannon          23   | .   .   .   5   1   6   11  
    Ballistic Gun          38   | 1   .   .   .   .   25  12  
    Ballistic Cannon       48   | .   3   5   19  2   6   13  
    Launcher               34   | .   .   2   10  1   10  11  
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          4    | .   1   3   .   .   .   .   
    Slashing Weapon        19   | .   .   .   4   .   7   8   
    Piercing Weapon        11   | .   .   .   .   .   8   3   
    Special Melee Weapon   2    | .   .   .   .   .   1   1   
  Unidentified Prototypes  11   | .   .   .   3   .   5   3   
  Corrupted Parts          5    | .   .   .   .   .   5   .   
    System Corruption      28   | .   .   .   .   .   28  .   
Parts Lost                 51   | .   .   3   7   .   11  30  
  Power                    6    | .   .   .   .   .   2   4   
  Propulsion               13   | .   .   1   2   .   3   7   
  Utility                  27   | .   .   1   5   .   4   17  
  Weapon                   5    | .   .   1   .   .   2   2   
  Highest Loss Streak      9    | .   .   3   2   .   5   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  99  97  100 98  86  
  Engine                   5    | .   14  2   10  11  2   3   
  Core                     3    | .   .   11  .   .   6   3   
  Wheel                    23   | .   27  28  22  22  25  20  
  Device                   11   | .   14  11  11  8   11  12  
  Storage                  9    | .   14  14  11  11  9   7   
  Processor                1    | .   .   .   .   .   .   5   
  Protection               17   | .   .   2   19  24  23  15  
  Energy Gun               1    | .   3   1   1   .   .   .   
  Energy Cannon            2    | .   .   .   2   2   2   2   
  Ballistic Gun            2    | .   2   .   .   .   5   2   
  Ballistic Cannon         8    | .   20  22  15  19  1   2   
  Slashing Weapon          2    | .   .   .   2   .   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             190  | 13  19  21  119 121 125 190 
  Greatest Support         60   | 20  24  24  24  24  60  48  
  Greatest Overweight (x)  14   | .   1   .   4   5   10  14  
  Average Overweight (x)   2    | .   .   .   2   4   2   3   
Largest Inventory Capacity 30   | 8   8   8   25  25  25  30  
  Average Capacity         21   | 7   8   8   17  25  25  27  
  Most Carried             30   | 8   8   8   25  25  25  30  
  Average Carried          20   | 5   7   7   16  24  24  25  
  Final Capacity           30   | 8   8   8   25  25  25  30  
  Final Carried            25   | 8   8   8   25  25  25  23  

 Class Distribution 
--------------------
 52% | Mutant
 37% | Scavenger-Mutant
 10% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  
Matter Collected           8364 | 273  394  458  1532 416  2204 3087 
  Remotely                 3594 | 10   394  360  982  .    1261 587  
Salvage Created            8049 | 107  492  208  1572 325  2761 2584 
  Parts                    463  | 9    26   5    109  22   167  125  
Haulers Intercepted        15   | .    1    .    5    .    4    5    
Recyclers Shooed           9    | 1    1    .    1    1    .    5    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  180  | .   11  14  47  10  53  45  
  Melee                    29   | .   .   .   4   .   15  10  
  Guns                     20   | .   .   2   .   .   11  7   
  Cannons                  66   | .   11  7   21  9   4   14  
  AOE                      58   | .   .   5   22  1   20  10  
Classes Destroyed          19   | 2   4   2   7   .   3   1   
  Worker                   15   | .   .   .   4   2   7   2   
  Builder                  14   | .   .   .   6   .   3   5   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Hauler                   15   | .   1   .   5   .   4   5   
  Recycler                 11   | 1   1   1   1   .   1   6   
  Mechanic                 2    | .   .   .   2   .   .   .   
  Operator                 5    | .   2   .   3   .   .   .   
  Watcher                  3    | .   1   .   .   .   2   .   
  Swarmer                  29   | .   .   3   11  .   11  4   
  Grunt                    83   | .   11  2   24  8   19  19  
  Brawler                  7    | .   .   .   2   .   1   4   
  Duelist                  7    | .   .   .   1   .   1   5   
  Protector                3    | .   .   .   2   .   .   1   
  Sentry                   20   | .   .   .   8   2   8   2   
  Specialist               12   | .   .   .   .   .   10  2   
  Hunter                   4    | .   .   .   .   .   2   2   
  Programmer               5    | .   .   .   .   .   .   5   
  Heavy                    2    | .   .   .   .   .   1   1   
  Assembled                9    | .   .   9   .   .   .   .   
Best Kill Streak           18   | 3   3   4   18  3   7   7   
  Combat Bots Only         12   | .   3   4   12  3   7   6   
Max Kills in Single Turn   6    | 1   1   3   6   1   3   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   3   1   3   2   
  Melee                    1    | .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  
Damage Taken               12497 | .    274  857  2000 283  3244 5839 
  Core                     1428  | .    67   181  194  24   262  700  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   793   | .    32   .    472  .    289  .    
Core Remaining (%)         49    | 100  .    .    .    45   52   .    
Volleys Fired              624   | 10   40   47   115  26   182  204  
  Largest                  2     | 2    2    2    2    2    2    2    
  Hottest                  160   | 70   70   85   120  74   130  160  
Shots Fired                943   | 11   77   78   214  48   237  278  
  Gun                      278   | 11   1    20   .    .    141  105  
  Cannon                   568   | .    76   55   193  46   72   126  
  Launcher                 97    | .    .    3    21   2    24   47   
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  617   | 1    76   55   149  44   118  174  
  Thermal                  183   | 10   1    20   44   2    63   43   
  Explosive                56    | .    .    3    21   2    12   18   
  Electromagnetic          87    | .    .    .    .    .    44   43   
  Robot Hit Streak         15    | 4    10   6    15   8    10   12   
  Robot Miss Streak        6     | 2    6    4    5    2    4    5    
  Penetration Max          1     | .    .    .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    
Shots Hit Robots           621   | 6    44   39   147  30   173  182  
  Core Hits                389   | 4    18   25   90   18   106  128  
  Critical Kills           1     | .    .    .    .    .    .    1    
  Critical Parts Destroyed 5     | .    .    2    .    .    2    1    
  Critical Strikes         32    | .    4    4    6    1    10   7    
    Burn                   1     | .    .    1    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    1    
    Destroy                3     | .    .    .    .    .    2    1    
    Blast                  13    | .    4    1    4    1    .    3    
    Smash                  2     | .    .    2    .    .    .    .    
    Sever                  5     | .    .    .    2    .    2    1    
    Impale                 7     | .    .    .    .    .    6    1    
Melee Attacks              256   | .    .    34   26   .    97   99   
  Impact                   34    | .    .    34   .    .    .    .    
  Slashing                 160   | .    .    .    26   .    54   80   
  Piercing                 57    | .    .    .    .    .    41   16   
  Sneak Attacks            16    | .    .    2    2    .    5    7    
    Combat Hostiles        4     | .    .    .    1    .    .    3    
  Follow-up Attacks        4     | .    .    .    .    .    1    3    
Damage Inflicted           22229 | 72   772  996  5929 759  6046 7655 
  Guns                     3213  | 72   .    159  .    .    1671 1311 
  Cannons                  6765  | .    772  402  2375 583  624  2009 
  Explosions               8744  | .    .    345  2896 176  2437 2890 
  Melee                    3495  | .    .    90   658  .    1314 1433 
  Ramming                  12    | .    .    .    .    .    .    12   
  Kinetic                  7144  | .    772  402  1709 537  1186 2538 
  Thermal                  3587  | 72   .    159  1395 46   1003 912  
  Explosive                5423  | .    .    345  2167 176  1148 1587 
  Electromagnetic          2568  | .    .    .    .    .    1395 1173 
  Impact                   90    | .    .    90   .    .    .    .    
  Slashing                 2200  | .    .    .    658  .    417  1125 
  Piercing                 1205  | .    .    .    .    .    897  308  
Highest Corruption         28    | .    .    .    4    4    28   15   
  Average Corruption       10    | .    .    .    3    4    18   9    
  Corruption Purged        5     | .    .    .    .    .    .    5    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  230   | .    .    .    21   20   93   96   
    Message Errors         41    | .    .    .    5    2    16   18   
    Matter Fused           50    | .    .    .    6    8    17   19   
    Heat Flow Errors       23    | .    .    .    3    1    12   7    
    Energy Discharges      34    | .    .    .    2    3    15   14   
    Parts Rejected         6     | .    .    .    .    .    1    5    
    Data Loss (minor)      27    | .    .    .    2    3    10   12   
    Data Loss (major)      13    | .    .    .    2    .    4    7    
    Misfires               12    | .    .    .    1    1    5    5    
    Alerts                 7     | .    .    .    .    2    2    3    
    Misdirections          4     | .    .    .    .    .    1    3    
    Weapon Failures        13    | .    .    .    .    .    10   3    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            847   | .    .    51   381  9    118  288  
  Projectiles              127   | .    .    .    18   9    11   89   
  Explosions               428   | .    .    .    264  .    56   108  
  Melee                    292   | .    .    51   99   .    51   91   
Knockbacks                 48    | .    10   4    10   14   1    9    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  43    | .    10   4    10   9    1    9    
  Secondary                5     | .    .    .    .    5    .    .    
Self-Inflicted Damage      953   | .    .    81   75   .    135  662  
  Shots                    36    | .    .    3    2    .    5    26   
  Rammed                   1     | .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        527   | 40   150  384  527  414  443  233  
  Average Temperature      101   | 18   37   105  118  163  105  71   
  Received Heat Transfer   3437  | .    150  353  663  174  999  1098 
  Effects                  26    | .    .    2    15   4    5    .    
    Shutdowns              4     | .    .    .    3    .    1    .    
    Energy Bleed           4     | .    .    .    3    1    .    .    
    Interference           6     | .    .    1    1    2    2    .    
    Matter Decay           4     | .    .    1    2    1    .    .    
    Short Circuit          6     | .    .    .    4    .    2    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    
    Damage (core)          1     | .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    3    3    
  Combat Hostiles          6     | .    .    .    .    .    3    3    
  Parts Fried              27    | .    .    2    .    .    19   6    
  Impact Corruptions       3     | .    .    3    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    1    
  Parts Melted             5     | .    .    .    4    .    1    .    
  Heat Transferred         5342  | 222  .    555  1523 74   1650 1318 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    6    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  
Peak Influence             1463 | 15   260  350  1257 692  1260 1463 
  Initial                  573  | .    9    42   .    471  166  573  
  Average                  682  | 6    91   175  862  546  618  917  
Maximum Alert Level        4    | .    1    1    4    2    4    4    
  Low Security (%)         13   | 100  82   64   7    .    3    .    
  Level 1                  11   | .    17   35   4    .    24   .    
  Level 2                  28   | .    .    .    22   100  33   26   
  Level 3                  26   | .    .    .    22   .    33   42   
  Level 4                  20   | .    .    .    43   .    5    30   
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Sterilizations             2    | .    .    .    1    .    1    .    
Squads Dispatched          41   | .    2    .    7    1    15   16   
  Investigation            5    | .    1    .    .    .    3    1    
  Extermination            5    | .    .    .    .    .    .    5    
  Reinforcement            18   | .    1    .    3    .    10   4    
  Assault                  12   | .    .    .    4    1    2    5    
  Garrison                 1    | .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac 
Distress Signals           16   | .   3   .   2   .   7   4   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              325  | .   21  28  74  15  94  93  
  Peak Tracking Total      9    | .   6   9   7   4   6   7   
  Tactical Retreats        24   | .   1   1   2   .   9   11  

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Traps Triggered            11   | .   1   .   .   .   6   4   
  Indirectly               2    | .   .   .   .   .   .   2   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac 
Machines Disabled          36   | .   .   2   13  .   10  11  
  Max in Single Turn       10   | .   .   1   10  .   2   3   
  Garrison Access          2    | .   .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac 
Machines Accessed          53   | .   10  .   13  .   16  14  
  Terminals                32   | .   7   .   8   .   9   8   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          5    | .   1   .   2   .   2   .   
  Recycling Units          8    | .   2   .   2   .   2   2   
  Scanalyzers              4    | .   .   .   1   .   2   1   
  Garrison Access          2    | .   .   .   .   .   1   1   
Total Hacks                159  | .   31  .   46  .   45  37  
  Successful               103  | .   21  .   30  .   29  23  
  Failed                   55   | .   9   .   16  .   16  14  
    Catastrophic           8    | .   1   .   3   .   1   3   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   95   | .   21  .   28  .   26  20  
  Terminals                105  | .   24  .   27  .   29  25  
  Fabricators              4    | .   .   .   .   .   .   4   
  Repair Stations          18   | .   3   .   7   .   8   .   
  Recycling Units          20   | .   4   .   8   .   4   4   
  Scanalyzers              9    | .   .   .   4   .   3   2   
  Garrison Access          3    | .   .   .   .   .   1   2   
Terminal Hacks             33   | .   10  .   6   .   9   8   
  Record                   5    | .   5   .   .   .   .   .   
  Part Schematic           2    | .   1   .   .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Terminal Index           2    | .   1   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   1   .   1   .   
  Unreport Threat          5    | .   1   .   2   .   2   .   
  Locate Traps             2    | .   .   .   .   .   1   1   
  Dispatch Records         1    | .   .   .   .   .   .   1   
  Maintenance Status       1    | .   .   .   .   .   .   1   
  Recall Investigation     3    | .   .   .   1   .   1   1   
  Hauler Manifests         2    | .   .   .   1   .   .   1   
  Zone Layout              5    | .   1   .   .   .   3   1   
Fabricator Hacks           2    | .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       14   | .   2   .   6   .   6   .   
  Scan Component           8    | .   1   .   3   .   4   .   
  Repair                   6    | .   1   .   3   .   2   .   
Recycling Unit Hacks       3    | .   1   .   2   .   .   .   
  Retrieve Components      3    | .   1   .   2   .   .   .   
Scanalyzer                 8    | .   .   .   4   .   2   2   
  Insert Component         4    | .   .   .   2   .   1   1   
  Analyze                  4    | .   .   .   2   .   1   1   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   
  Seal Access              2    | .   .   .   .   .   1   1   
Unauthorized Hacks         41   | .   8   .   12  .   11  10  
  Terminals                30   | .   5   .   8   .   10  7   
    Track                  17   | .   2   .   5   .   6   4   
    Botnet                 12   | .   3   .   3   .   3   3   
    Disrupt                1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          11   | .   3   .   4   .   1   3   
    Reject                 4    | .   1   .   2   .   .   1   
    Recyclers              5    | .   1   .   2   .   .   2   
    Tunnel                 2    | .   1   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   1   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   
Hacking Detections         42   | .   7   .   10  .   13  12  
  Full Trace Events        4    | .   .   .   1   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   1   .   2   .   1   2   
  Parts Built              1    | .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   .   42  
  Total Part Build Rating  4    | .   .   .   .   .   .   4   
Parts Repaired             6    | .   1   .   3   .   2   .   
  Time                     210  | .   32  .   108 .   70  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     14   | .   .   .   14  .   .   .   
Parts Scanalyzed           4    | .   .   .   2   .   1   1   
  Part Schematics Acquired 4    | .   .   .   2   .   1   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac 
Total Allies               8    | .   .   4   .   3   .   1   
  Largest Group            4    | .   .   4   2   3   .   1   
  Highest-Rated Group      72   | .   .   71  32  72  .   30  
  Highest-Rated Ally       31   | .   .   31  16  31  .   30  
Total Orders               2    | .   .   2   .   .   .   .   
  ROAM                     1    | .   .   1   .   .   .   .   
  GUARD                    1    | .   .   1   .   .   .   .   
Ally Attacks               61   | .   .   12  31  17  .   1   
  Total Damage             842  | .   .   148 321 293 .   80  
  Kills                    12   | .   .   2   6   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  
Turns Passed               12214 | 108  804  924  2609 870  3196 3703 
Spaces Moved               6367  | 85   644  669  1212 505  1522 1730 
  Core                     1     | 1    .    .    .    .    .    .    
  Treads                   5     | .    .    .    .    .    5    .    
  Legs                     .     | .    .    .    .    .    .    .    
  Wheels                   6361  | 84   644  669  1212 505  1517 1730 
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   90   90   150  116  131  
  Average Speed            123   | 79   87   90   120  153  128  142  
  Slowest Speed            300   | 80   105  90   150  165  240  300  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       69    | 5    95   87   90   83   92   35   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     3     | .    1    1    .    .    1    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    
Scrap Searched             2     | .    .    1    .    1    .    .    
Spaces Dug                 148   | .    .    19   4    .    50   75   
Terrain Destroyed          523   | .    .    50   138  .    169  166  
  Melee                    81    | .    .    11   4    .    30   36   
  Projectile               73    | .    .    1    5    .    37   30   
  AOE                      367   | .    .    38   129  .    101  99   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  
Total                      9337 | 113  812  846  2106 556  2377 2527 
  Wait                     1349 | 2    93   72   607  4    315  256  
  Move                     6361 | 84   643  668  1211 504  1521 1730 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  172  | 9    12   5    47   5    53   41   
  Fast Attach              63   | 7    1    .    11   2    15   27   
  Attach                   74   | .    .    3    11   2    18   40   
  Detach                   24   | .    .    .    1    .    7    16   
  Swap                     271  | .    8    15   47   5    114  82   
  Drop                     149  | 1    15   2    30   8    58   35   
  Fire                     624  | 10   40   47   115  26   182  204  
  Melee                    249  | .    .    34   26   .    94   95   
  Ram                      1    | .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: [*Fac x2] / [*Low])

 History 
---------
  Turn | Location      | Event
    22 | -11/Scrapyard | Discovered new exit (range 16)
   109 | -11/Scrapyard | Entered Materials
   174 | -10/Materials | Discovered new exit (range 4)
   261 | -10/Materials | Central database locked down
   335 | -10/Materials | Build established: Mutant
   481 | -10/Materials | Discovered new exit (range 13)
   502 | -10/Materials | Discovered new exit (range 15)
   621 | -10/Materials | Repaired Arm. Wheel?
   817 | -10/Materials | Discovered new exit (range 14)
   913 | -10/Materials | Entered Mines
   917 | -10/Mines     | Met a Derelict bent on vengeance
  1002 | -10/Mines     | Core integrity fell below 50%
  1050 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1057 | -10/Mines     | Found Prototype Device
  1263 | -10/Mines     | Assembled infested the area
  1292 | -10/Mines     | Core integrity fell below 20%
  1322 | -10/Mines     | Lost 3 parts (1n1u1w)
  1458 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  1531 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1698 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1826 | -10/Mines     | Discovered new exit (range 4)
  1837 | -10/Mines     | Entered Materials
  1837 | -9/Materials  | Accompanied by 2 allies
  1837 | -9/Materials  | Evolved 2 slots: Utility x2
  2058 | -9/Materials  | Discovered new exit (range 16)
  2237 | -9/Materials  | First assault squad dispatched
  2638 | -9/Materials  | Repaired Arm. Wheel
  2768 | -9/Materials  | Destroyed 12 combat bots
  2832 | -9/Materials  | Discovered new exit (range 13)
  3215 | -9/Materials  | Identified Exp. Sensor Array
  3218 | -9/Materials  | Discovered new exit (range 15)
  3274 | -9/Materials  | Discovered new exit (range 16)
  3728 | -9/Materials  | Repaired Hrd. Medium Armor Plating
  3783 | -9/Materials  | Repaired Hrd. Medium Armor Plating
  3940 | -9/Materials  | Sterilization system engaged
  3940 | -9/Materials  | Non-combat units ordered to evacuate
  4040 | -9/Materials  | Combat units ordered to evacuate
  4240 | -9/Materials  | Ambient heat levels rising (+10)
  4390 | -9/Materials  | Ambient heat levels rising (+10)
  4446 | -9/Materials  | Entered Mines
  4517 | -9/Mines      | Discovered new exit (range 7)
  4535 | -9/Mines      | Met a Derelict testing a Signal Generator
  4548 | -9/Mines      | Found Signal Generator
  4697 | -9/Mines      | Core integrity fell below 50%
  4752 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  5000 | -9/Mines      | Discovered new exit (range 11)
  5089 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  5316 | -9/Mines      | Entered Materials
  5316 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  5380 | -8/Materials  | Destroyed 7 combat bots
  5645 | -8/Materials  | Discovered new exit (range 14)
  6094 | -8/Materials  | Build established: Scavenger-Mutant
  6516 | -8/Materials  | First assault squad dispatched
  6621 | -8/Materials  | Lost 5 parts (1p2n2u)
  6656 | -8/Materials  | System corruption reached 10%
  6831 | -8/Materials  | Build established: Mutant
  6938 | -8/Materials  | Repaired Arm. Wheel
  6978 | -8/Materials  | Repaired Hrd. Medium Armor Plating
  7331 | -8/Materials  | Discovered new exit (range 10)
  7353 | -8/Materials  | Build established: Scavenger-Mutant
  8420 | -8/Materials  | Sterilization system engaged
  8420 | -8/Materials  | Non-combat units ordered to evacuate
  8512 | -8/Materials  | Entered Factory
  8512 | -7/Factory    | Evolved 2 slots: Utility x2
  8637 | -7/Factory    | Identified exit to DSF
  9334 | -7/Factory    | Discovered new exit (range 16)
  9652 | -7/Factory    | Discovered new exit (range 15)
  9652 | -7/Factory    | Discovered new exit (range 5)
  9712 | -7/Factory    | First assault squad dispatched
 10358 | -7/Factory    | Lost 4 parts (1p3u)
 10660 | -7/Factory    | System corruption reached 10%
 10678 | -7/Factory    | Core integrity fell below 50%
 10690 | -7/Factory    | Lost 5 parts (1p2n2u)
 10831 | -7/Factory    | Build established: Hauler-Mutant
 11189 | -7/Factory    | Fabricated Hrd. Heavy Armor Plating (x1)
 11538 | -7/Factory    | Build established: Scavenger-Mutant
 11759 | -7/Factory    | Lost 3 parts (1n2u)
 11839 | -7/Factory    | Core integrity fell below 20%
 11963 | -7/Factory    | Lost 9 parts (1p3n4u1w)
 12007 | -7/Factory    | Build established: Hauler-Mutant
 12133 | -7/Factory    | Garrison activated, responded to threat
 12215 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
12087_ ALERT: Rogue bot located, Programmers report to Factory Zone 6F.
12088_ Arm. Wheel destroyed.
12094_ Axe follow-up attack on G-47 Trooper.
12099_ Destroyed Unknown Leg.
12099_ G-47 Trooper destroyed.
12102_ Acquired 48 matter.
12110_ Acquired 16 matter.
12112_ System corrupted: Substantial component data lost.
12114_ U-05 Engineer builds a Wall.
12117_ G-47 Trooper Particle Gun severed.
12133_ Destroyed Shock Rifle.
12133_ P-60 Hacker calls for garrison reinforcements.
12133_ ALERT: Activating Garrison Access F004.
12133_ Axe follow-up attack on P-60 Hacker.
12133_ P-60 Hacker destroyed.
12134_ Acquired 50 matter.
12147_ System corrupted: Matter fused (-7).
12149_ U-05 Engineer builds a Wall. <x2>
12185_ System corrupted: Substantial component data lost.
12210_ System corrupted: Heat flow error (+229).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          18
Energy Capacity            290
Matter Stores              449
Matter Capacity            500
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             1050
Resistance: EX             25
Evasion (%)                44
Targeting Accuracy         11
Target Analysis            5
Recoil Reduction           3

 Item Schematics 
-----------------
        Huge Storage Unit | -10/Materials | Hacked
        Exp. Sensor Array | -9/Materials  | Scanalyzed
               Arm. Wheel | -9/Materials  | Scanalyzed
 Armor Integrity Analyzer | -8/Materials  | Scanalyzed
 Hrd. Heavy Armor Plating | -7/Factory    | Scanalyzed
          Launcher Loader | -7/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hrd. Heavy Armor Plating | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SigixReinforcedArmor
  Manual?         0
Play Time         03:25:14
  Cumulative      1200.2 hours
  Start           2022.03.19 @ 00:51:33
  End             2022.03.26 @ 08:37:11
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          439
  Rogue           439
  Adventurer      0
  Explorer        0
Win Type          -
  Total           26
  Types           13/2/7/0/0/0/4/0/0
Lore%             89
Gallery%          88
Achievement%      85
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              12/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 76a17895-fd6c-4475-b516-fff8aaf6cbda