Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.15 @ 02:10:14 Player: nado Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (192) 960 Value Destroyed (5720) 5720 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (2375) 2375 TOTAL SCORE: 14955 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 20 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 114/1500 System Corruption 0% Temperature Cool (9) Movement Walking (195) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Fission Core > --- PROPULSION (4) --- Zionite Composite Leg I Zionite Composite Leg I Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (6) ------ Huge Storage Unit Assembled Biocell Array Improved Sensor Array Improved Signal Interpreter GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (25) --- Zionite Light DM Reactor Zionite Light DM Reactor Makeshift Leg Armored Huge Wheel High-capacity Storage Unit Advanced Terrain Scanner Zionite Weapon Casing Layered Light Armor Plating Improved Hacking Suite High-powered Tractor Beam GOLEM Unit EM Pulse Cannon Proton Cannon Plasma Cannon Plasma Cannon Heavy Battle Rifle Coil Gun Heavy Machine Gun Plasma Cutter CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Improved Sensor Array Improved Signal Interpreter GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Zionite Light DM Reactor Armored Huge Wheel High-capacity Storage Unit Advanced Terrain Scanner Layered Light Armor Plating Improved Hacking Suite High-powered Tractor Beam GOLEM Unit EM Pulse Cannon Proton Cannon Plasma Cannon Plasma Cannon Heavy Battle Rifle Coil Gun Heavy Machine Gun Plasma Cutter CR-A16's Pointy Stick [Rating: 114] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun High-powered Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . . . Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . . Utility 4 | . . . 1 . 1 1 . . . . 1 . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . Parts Attached 128 | . 16 4 23 . 21 6 4 . . 1 15 4 3 3 28 . Power 15 | . 3 1 2 . 1 . . . . . 3 . . . 5 . Engine 8 | . 3 1 1 . 1 . . . . . 1 . . . 1 . Core 4 | . . . 1 . . . . . . . 2 . . . 1 . Reactor 3 | . . . . . . . . . . . . . . . 3 . Propulsion 36 | . 5 1 7 . 10 1 . . . . 3 2 . 2 5 . Treads 23 | . . . 5 . 10 1 . . . . 2 . . 2 3 . Leg 12 | . 5 1 2 . . . . . . . . 2 . . 2 . Wheel 1 | . . . . . . . . . . . 1 . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 42 | . 4 1 4 . 7 3 3 . . . 8 1 . 1 10 . Device 19 | . 2 . 2 . 1 1 2 . . . 5 1 . 1 4 . Storage 5 | . 2 1 . . 1 . . . . . 1 . . . . . Processor 3 | . . . . . 1 1 . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 15 | . . . 2 . 4 1 1 . . . 1 . . . 6 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 35 | . 4 1 10 . 3 2 1 . . 1 1 1 3 . 8 . Energy Gun 6 | . 1 . . . . . . . . . . . . . 5 . Energy Cannon 4 | . . . . . 1 . . . . . . . . . 3 . Ballistic Gun 17 | . 1 . 9 . 1 2 . . . 1 1 1 1 . . . Ballistic Cannon 4 | . 2 . . . . . 1 . . . . . 1 . . . Launcher 4 | . . 1 1 . 1 . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . . . . . . . . . 9 . Parts Lost 32 | . 3 1 2 . 2 . . . . . 3 . 1 . 19 1 Power 4 | . 2 . . . . . . . . . . . . . 2 . Propulsion 10 | . . 1 1 . 1 . . . . . 2 . . . 5 . Utility 13 | . 1 . 1 . 1 . . . . . 1 . . . 8 1 Weapon 5 | . . . . . . . . . . . . . 1 . 4 . Highest Loss Streak 15 | . 2 1 1 . 1 . . . . . 3 . 1 . 15 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 19 | 6 9 12 19 20 21 20 20 19 19 19 19 23 24 25 20 21 Power 2 | 1 . . 1 2 2 2 2 2 2 2 2 4 3 2 1 2 Propulsion 3 | 4 4 4 5 5 3 2 3 3 3 3 2 2 3 4 1 2 Utility 5 | . . . 3 4 7 7 8 7 7 7 6 7 7 7 7 7 Weapon 7 | 1 4 6 8 8 8 6 6 6 6 6 7 9 9 9 8 8 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 51 | . 8 1 15 . 6 2 . 1 . . 3 . 1 4 1 9 Power 6 | . 1 . 1 . . . . . . . 1 . 1 1 . 1 Propulsion 12 | . 4 . 3 . 2 . . . . . . . . 3 . . Utility 12 | . 1 . 1 . 2 1 . 1 . . 2 . . . 1 3 Weapon 20 | . 2 1 10 . 2 1 . . . . . . . . . 4 Tool/Special 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 97 100 97 100 99 99 100 100 100 100 96 92 93 91 87 86 Engine 7 | . 13 14 8 . 6 7 7 7 7 7 5 6 6 6 3 5 Core 2 | . . . 2 11 2 . . . . . 4 6 6 6 3 5 Treads 16 | . . . 14 22 26 30 30 30 30 30 22 11 . 3 16 . Leg 6 | . 28 28 7 . . . . . . . . 1 13 9 3 20 Wheel 1 | . . . . . . . . . . . 1 6 6 6 1 . Device 12 | . 11 14 9 11 7 7 7 7 7 7 17 20 20 20 14 19 Storage 8 | . 14 14 10 11 9 7 7 7 7 7 6 6 6 6 6 6 Processor 5 | . . . . . 8 14 15 15 15 15 5 6 6 6 6 6 Protection 7 | . . . 10 11 10 7 7 7 7 7 9 6 6 6 6 . Energy Gun 1 | . 8 . . . . . . . . . . . . . 4 . Energy Cannon 3 | . . . . . 6 7 7 7 7 7 4 . . . 9 20 Ballistic Gun 14 | . 6 13 30 33 20 15 9 6 7 7 8 12 12 12 2 . Ballistic Cannon 4 | . 12 14 1 . . . 5 7 7 7 5 6 6 5 . . Peak Build Rating 114 | 6 8 9 22 22 31 35 37 37 37 39 60 66 70 71 114 110 Average Rating 40 | 6 7 8 16 22 29 33 35 37 37 37 47 60 68 68 82 102 On Entrance 39 | 6 6 8 9 22 22 30 34 37 37 37 38 60 66 70 71 110 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 167 | 11 20 52 64 62 112 68 86 86 86 87 131 130 131 131 167 167 Greatest Support 114 | 20 20 20 40 40 60 80 80 80 80 80 80 40 28 28 114 84 Greatest Overweight (x) 6 | . . 2 6 1 1 . 1 1 1 1 4 6 4 4 4 1 Average Overweight (x) 1 | . . 1 1 1 1 . . 1 1 1 1 4 4 4 1 1 Largest Inventory Capacity 25 | 8 10 20 20 20 25 25 20 20 20 20 25 25 25 25 25 25 Average Capacity 21 | 8 9 17 19 20 22 20 20 20 20 20 21 25 25 25 25 25 Most Carried 25 | 6 10 15 20 20 25 23 20 20 20 20 25 25 25 25 25 25 Average Carried 20 | 6 9 12 19 20 21 19 20 19 20 20 20 24 24 24 21 23 Final Capacity 25 | 8 10 20 20 20 25 20 20 20 20 20 25 25 25 25 25 25 Final Carried 25 | 6 10 15 20 20 24 20 20 20 20 20 25 25 25 25 25 22 Class Distribution -------------------- 29% | Skirmisher 21% | Scavenger-Tank 11% | Tank 10% | Scavenger-Mutant 10% | Gunner 5% | Mutant 3% | Golem Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Scavenger-Tank | -6/Factory Skirmisher | -6/Lower Caves Derelict-Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Scavenger-Tank | -6/Deep Caves Golem | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Matter Collected 5037 | 200 397 173 927 . 1081 . 247 116 . 63 417 378 272 60 706 . Remotely 181 | . . . . . . . . . . . . 145 36 . . . Salvage Created 7415 | . 860 207 1405 . 2412 71 128 149 . 29 561 140 113 . 1199 141 Parts 383 | . 58 13 101 . 125 2 3 2 . . 24 6 8 . 37 4 Haulers Intercepted 14 | . 2 . 6 . 6 . . . . . . . . . . . Recyclers Shooed 9 | . 4 . 3 . . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . 4 1 . . . 4 20 4 . 2 Prevented 4 | . . . . . . . . . . 3 . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 187 | . 27 9 28 . 42 1 3 4 . 1 9 6 6 . 49 2 Guns 78 | . 10 5 19 . 31 1 . . . . 1 1 3 . 7 . Cannons 37 | . 14 1 1 . 6 . 3 1 . 1 4 1 . . 3 2 AOE 66 | . 3 3 8 . 4 . . 3 . . 4 4 3 . 34 . Classes Destroyed 21 | . 5 . 7 . . 1 1 1 . . 1 . 1 . 4 . Worker 5 | . . . 1 . 3 . . . . . 1 . . . . . Builder 6 | . . . 2 . 3 . . . . . 1 . . . . . Tunneler 3 | . . . 1 . 1 1 . . . . . . . . . . Hauler 14 | . 2 . 6 . 6 . . . . . . . . . . . Recycler 11 | . 1 2 4 . 3 . . . . . 1 . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . Watcher 4 | . 1 . 1 . 2 . . . . . . . . . . . Swarmer 48 | . 9 9 11 . 8 . . 2 . . . 4 5 . . . Grunt 61 | . 18 . 8 . 23 . 2 1 . 1 4 2 . . . 2 Brawler 1 | . . . 1 . . . . . . . . . . . . . Duelist 2 | . . . 1 . 1 . . . . . . . . . . . Sentry 18 | . . . 7 . 10 . . 1 . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . Programmer 5 | . . . . . . 1 . . . . 4 . . . . . Behemoth 1 | . . . . . . . . . . . 1 . . . . . Z-Light 7 | . . . . . . . . . . . . . . . 7 . Samaritan 1 | . . . . . . . . 1 . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . 2 . Assembled 37 | . . . . . . . . . . . . . . . 37 . Golem 5 | . . . . . . . . . . . . . . . 5 . Mutant 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 36 | . 6 4 7 . 7 2 2 4 . 1 4 4 3 . 36 2 Combat Bots Only 34 | . 6 3 5 . 5 1 2 4 . 1 4 4 3 . 34 2 Max Kills in Single Turn 12 | . 3 3 4 . 3 1 1 2 . 1 2 2 3 . 12 1 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . Exploded 12 | . 3 3 3 . 1 . . 2 . . 2 2 3 . 12 . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Hostile Shots Fired 818 | . 90 30 104 . 165 10 12 44 . 9 85 33 45 . 161 30 Missed 224 | . 26 6 31 . 48 1 4 23 . 5 25 13 12 . 28 2 Hits 594 | . 64 24 73 . 117 9 8 21 . 4 60 20 33 . 133 28 Melee 9 | . . . 5 . . . . . . . . 2 . . 2 . Projectile 585 | . 64 24 68 . 117 9 8 21 . 4 60 18 33 . 131 28 Critical Strikes 9 | . . . 1 . . . . . . 2 4 . . . 1 1 Part Disruptions 1 | . . . . . . . . . . . . . 1 . . . Damage Taken 10360 | . 741 204 880 . 1738 138 114 211 . 78 639 383 421 . 4271 542 Core 1309 | . 59 13 194 . 131 . 14 33 . . 78 34 57 . 676 20 Absorbed by Shields 191 | . . . . . . . . . . . 191 . . . . . Redirected to Shielding 342 | . . . . . . . . . . . . . . . 342 . Ignored by Resistances 131 | . . . . . . . . 28 . . 103 . . . . . Regen/Repaired (Parts) 1089 | . . . 325 . 87 . . . . . . . . 677 . . Core Remaining (%) 78 | 100 . 71 . 51 76 . . . . 93 . . . . . . Volleys Fired 428 | . 75 16 65 . 99 6 8 4 . 5 35 24 17 . 49 25 Largest 3 | . 2 2 3 . 3 3 3 3 . 3 3 3 3 . 3 3 Hottest 206 | . 80 50 73 . 128 130 145 145 . 153 153 106 113 . 206 75 Shots Fired 1023 | . 150 30 183 . 281 18 24 8 . 15 79 39 42 . 120 34 Gun 664 | . 76 14 174 . 236 12 8 2 . 5 25 27 27 . 58 . Cannon 320 | . 74 14 5 . 40 6 16 4 . 10 51 7 14 . 45 34 Launcher 39 | . . 2 4 . 5 . . 2 . . 3 5 1 . 17 . Special . | . . . . . . . . . . . . . . . . . Kinetic 722 | . 91 28 179 . 236 12 16 4 . 10 56 34 41 . 15 . Thermal 215 | . 58 . . . 40 6 8 2 . 5 20 . . . 42 34 Explosive 39 | . . 2 4 . 5 . . 2 . . 3 5 1 . 17 . Electromagnetic 47 | . 1 . . . . . . . . . . . . . 46 . Robot Hit Streak 37 | . 15 5 19 . 37 16 17 5 . 8 6 7 8 . 20 25 Robot Miss Streak 9 | . 5 4 4 . 4 1 3 1 . 1 4 3 4 . 9 1 Penetration Max 1 | . . . . . . . . . . . 1 . 1 . . . Secondary Targets 6 | . . . . . 4 . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . 1 . Shots Hit Robots 661 | . 100 17 130 . 211 16 15 5 . 10 40 26 22 . 61 8 Core Hits 418 | . 48 12 70 . 99 3 8 8 . 3 26 15 9 . 114 3 Critical Kills 3 | . . . . . 2 . . . . . . 1 . . . . Critical Parts Destroyed 4 | . . . . . . . . . . . 1 2 1 . . . Critical Strikes 15 | . 5 . . . 2 . . . . 1 2 4 1 . . . Meltdown 1 | . . . . . 1 . . . . . . . . . . . Destroy 6 | . . . . . 1 . . . . . 1 3 1 . . . Blast 8 | . 5 . . . . . . . . 1 1 1 . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 18959 | . 1835 459 2541 12 4361 412 348 459 . 241 1621 737 714 . 4813 406 Guns 7492 | . 581 86 1987 . 2887 218 64 17 . 61 330 178 362 . 721 . Cannons 4823 | . 871 146 32 . 829 179 284 79 . 180 734 136 248 . 699 406 Explosions 6339 | . 352 180 467 . 535 . . 355 . . 530 423 104 . 3393 . Melee . | . . . . . . . . . . . . . . . . . Ramming 305 | . 31 47 55 12 110 15 . 8 . . 27 . . . . . Kinetic 8470 | . 975 232 2019 . 2887 218 195 47 . 164 718 314 610 . 91 . Thermal 3143 | . 461 . . . 829 179 153 49 . 77 346 . . . 643 406 Explosive 6275 | . 352 180 467 . 535 . . 355 . . 530 423 104 . 3329 . Electromagnetic 766 | . 16 . . . . . . . . . . . . . 750 . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . 1 1 . . . 1 1 3 3 . . Average Corruption 1 | . . . . . . 1 1 . . . 1 1 2 3 . . Corruption Purged 1 | . . . . . . . 1 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 32 | . . . . . . 2 3 . . . 6 5 15 1 . . Message Errors 8 | . . . . . . 1 . . . . 3 . 3 1 . . Matter Fused 9 | . . . . . . . 1 . . . 1 2 5 . . . Heat Flow Errors 3 | . . . . . . . . . . . . 1 2 . . . Energy Discharges 4 | . . . . . . . 1 . . . 1 1 1 . . . Parts Fused 1 | . . . . . . . 1 . . . . . . . . . Data Loss (minor) 2 | . . . . . . 1 . . . . . . 1 . . . Data Loss (major) 3 | . . . . . . . . . . . 1 . 2 . . . Misfires 2 | . . . . . . . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 468 | . 53 . 27 . . 11 . 34 . . 37 46 4 . 239 17 Projectiles 63 | . . . . . . 11 . . . . 31 . 4 . . 17 Explosions 401 | . 53 . 27 . . . . 30 . . 6 46 . . 239 . Melee 4 | . . . . . . . . 4 . . . . . . . . Knockbacks 37 | . 19 4 1 . 1 . 3 . . 1 5 3 . . . . Impact 3 | . . 1 1 . 1 . . . . . . . . . . . Kinetic 28 | . 15 2 . . . . 2 . . 1 5 3 . . . . Secondary 6 | . 4 1 . . . . 1 . . . . . . . . . Self-Inflicted Damage 336 | . 96 15 8 . 34 . . 17 . . . . . . 166 . Shots 11 | . 1 1 2 . 1 . . 1 . . . . . . 5 . Rammed 24 | . . . 5 4 11 1 . 1 . . 2 . . . . . Targets Rammed 50 | . 10 9 9 4 14 1 . 1 . . 2 . . . . . Kicked 21 | . 10 9 2 . . . . . . . . . . . . . Crushed 5 | . . . 2 . 3 . . . . . . . . . . . Highest Temperature 352 | . 28 . 60 . 352 183 243 168 . 195 248 266 253 . 324 40 Average Temperature 87 | . 13 . 17 . 87 112 117 73 . 117 93 78 98 . 107 19 Received Heat Transfer 2506 | . 249 . 195 . 774 . 63 78 . 72 85 81 . . 675 234 Effects 5 | . . . . . . . . . . . . . . . 5 . Interference 3 | . . . . . . . . . . . . . . . 3 . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . 1 . . . . . . 5 . Combat Hostiles 5 | . . . . . . . . . . . . . . . 5 . Parts Fried 2 | . . . . . . . . 2 . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . Parts Melted 8 | . . . . . 3 1 . . . . . . . . 4 . Heat Transferred 4991 | . 1000 . . . 1600 300 300 100 . 150 600 . . . 716 225 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Maximum Alert Level 2 | . 1 1 1 . 2 1 . . . . . . . . . . Low Security (%) 75 | 100 51 94 72 100 63 76 . . . . 100 . . . . . Level 1 21 | . 48 5 27 . 26 23 . . . . . . . . . . Level 2 2 | . . . . . 10 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 541 | . 369 231 320 115 541 241 . . . . 107 . . . . . Initial 241 | . . 124 . 115 . 241 . . . . . . . . . . Average 120 | . 190 56 126 22 184 162 . . . . 13 . . . . . Influence Increases 4389 | . 873 237 947 . 1347 51 70 125 . 20 313 145 211 . . 50 Destroy 0b10 Robot/C 2760 | . 540 180 560 . 840 20 60 80 . 20 180 120 120 . . 40 Destroy 0b10 Robot/NC 220 | . 20 10 80 . 90 5 . . . . 15 . . . . . Destroy Leader 656 | . 126 30 154 . 226 10 10 . . . 60 10 20 . . 10 Allied During Kill 11 | . . . . . . . . . . . . . 11 . . . Successful Hack 128 | . 40 . 40 . 33 15 . . . . . . . . . . Select Force Hacks 90 | . 60 . 30 . . . . . . . . . . . . . Disable Machine 90 | . 30 . . . 30 . . . . . 30 . . . . . Destroy Structure 119 | . 27 17 23 . 38 1 . . . . 13 . . . . . Partial Spotted 30 | . 15 . 15 . . . . . . . . . . . . . Lose Combat Pursuer 285 | . 15 . 45 . 90 . . 45 . . 15 15 60 . . . Influence Decreases 4349 | . 554 556 649 298 815 497 156 125 . 20 296 162 211 . . 10 Entered New Map 709 | . . 195 . 183 . 291 32 . . . . 8 . . . . Time Decay 3362 | . 524 351 629 115 645 206 124 125 . 20 275 154 184 . . 10 Lost Part 101 | . 30 10 20 . 20 . . . . . 21 . . . . . Lost Ally 27 | . . . . . . . . . . . . . 27 . . . Purge Threat 150 | . . . . . 150 . . . . . . . . . . . Squads Dispatched 26 | . 7 . 2 . 11 1 . . . . 5 . . . . . Investigation 7 | . 5 . 1 . 1 . . . . . . . . . . . Extermination 5 | . . . . . . 1 . . . . 4 . . . . . Reinforcement 6 | . 2 . 1 . 3 . . . . . . . . . . . Assault 1 | . . . . . 1 . . . . . . . . . . . Garrison 7 | . . . . . 6 . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Distress Signals 10 | . 1 . 1 . 8 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 288 | . 41 9 57 3 73 4 4 7 . 1 13 7 7 . 58 4 Peak Tracking Total 37 | . 5 3 5 3 6 2 3 5 . 1 4 4 3 . 37 4 Tactical Retreats 19 | . 1 . 2 . 5 . . 3 . . 1 1 3 . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Traps Triggered 6 | . 2 . . . 2 . . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Machines Disabled 9 | . 2 . . . 2 . . . . . 2 . 1 . 2 . Max in Single Turn 1 | . 1 . . . 1 . . . . . 1 . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Machines Accessed 44 | . 8 1 11 . 9 2 1 . 4 . 6 2 . . . . Terminals 29 | . 6 1 9 . 8 1 . . . . 4 . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . Total Hacks 127 | . 28 1 30 . 31 3 1 . 21 . 10 2 . . . . Successful 79 | . 20 . 15 . 16 3 1 . 21 . 1 2 . . . . Failed 47 | . 8 1 14 . 15 . . . . . 9 . . . . . Catastrophic 10 | . . 1 1 . 3 . . . . . 5 . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . Manual 94 | . 27 1 31 . 21 2 . . . . 8 . . 4 . . Terminals 91 | . 26 1 27 . 29 1 . . . . 7 . . . . . Fabricators 3 | . . . . . . 2 . . . . 1 . . . . . Repair Stations 4 | . . . 2 . 2 . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . . . . Terminal Hacks 39 | . 8 . 3 . 4 . 1 . 21 . . 2 . . . . Record 5 | . . . . . . . . . 4 . . 1 . . . . Part Schematic 9 | . . . . . . . . . 9 . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . Robot Analysis 3 | . 2 . . . 1 . . . . . . . . . . . Prototype ID Bank 14 | . 6 . 3 . 2 . . . 3 . . . . . . . Open Door 2 | . . . . . . . 1 . . . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . 2 . . . . . . . . . . . Scan Component 2 | . . . 1 . 1 . . . . . . . . . . . Repair 2 | . . . 1 . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 35 | . 12 . 10 . 10 2 . . . . 1 . . . . . Terminals 30 | . 10 . 9 . 10 1 . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . Botnet 12 | . 3 . 4 . 4 1 . . . . . . . . . . Skim 17 | . 6 . 5 . 6 . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . . Liberate 2 | . . . . . . 1 . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 4 1 10 . 8 1 . . . . 6 . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 5 . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . . 9 . . . . 15 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . . . . . . . . Time 52 | . . . 26 . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Total Allies 4 | . . . . . . . . . . . . . 4 . . . Largest Group 4 | . . . . . . . . . . . . . 4 1 1 . Highest-Rated Group 107 | . . . . . . . . . . . . . 107 29 29 . Highest-Rated Ally 29 | . . . . . . . . . . . . . 29 29 29 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . . . . . 6 . 3 . Total Damage 38 | . . . . . . . . . . . . . 19 . 19 . Kills 1 | . . . . . . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Active Infowar (turns) 10695 | . . . . . . 402 879 1401 197 1341 1030 1239 1061 1863 1016 266 Sensors 10695 | . . . . . . 402 879 1401 197 1341 1030 1239 1061 1863 1016 266 Terrain 3433 | . . . . . . . . . . . 75 1239 1061 1058 . . Robot Analysis Total 3 | . 2 . . . 1 . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . 1 . . . 2 1 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Turns Passed 26239 | 3 1706 1571 4455 641 3520 426 893 1401 197 1362 2165 1239 1061 1863 3470 266 Spaces Moved 11017 | 3 875 714 1465 263 1244 243 423 577 83 553 917 724 608 1131 1140 54 Core . | . . . . . . . . . . . . . . . . . Treads 5885 | . . . 1041 263 1244 243 423 577 83 553 632 . . 10 816 . Legs 2284 | 3 875 714 424 . . . . . . . . 3 . . 211 54 Wheels 2848 | . . . . . . . . . . . 285 721 608 1121 113 . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 240 240 240 160 160 240 240 240 145 160 160 160 145 189 Average Speed 207 | 120 120 210 265 240 240 160 202 240 240 240 214 161 160 163 223 189 Slowest Speed 560 | 120 120 260 540 240 240 160 240 240 240 240 240 560 160 560 270 189 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 62 | 2 99 100 94 66 86 9 53 75 69 68 24 81 70 87 78 3 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 7 | . 2 . 3 . 1 . . . 1 . . . . . . . Known Exits Taken 14 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . Scrap Searched 22 | . . 1 . 1 . . 2 6 . 3 . 2 2 4 . 1 Spaces Dug 24 | . . . . . 3 . . . . . 4 . 4 . . 13 Terrain Destroyed 229 | . 33 17 26 . 32 . 2 5 . . 16 22 20 . 31 25 Melee . | . . . . . . . . . . . . . . . . . Projectile 77 | . . . . . 8 . 2 1 . . 14 4 12 . 11 25 AOE 152 | . 33 17 26 . 24 . . 4 . . 2 18 8 . 20 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Total 13612 | 2 1387 751 1898 268 1571 273 442 586 82 576 1048 763 665 1152 1962 186 Wait 1645 | . 388 . 250 2 157 1 1 . . 15 39 3 . . 688 101 Move 11001 | 2 874 713 1464 262 1243 242 422 576 82 552 916 723 607 1130 1139 54 Hop . | . . . . . . . . . . . . . . . . . Pick Up 109 | . 8 5 43 . 13 5 . 1 . . 16 2 4 5 7 . Fast Attach 60 | . 5 1 8 . 6 1 4 . . 1 7 3 . 4 20 . Attach 44 | . 2 1 2 . 3 4 . . . . 7 . 2 . 20 3 Detach 17 | . 1 . . . 1 . 1 . . . 1 . . . 11 2 Swap 77 | . 10 4 17 . 15 5 2 2 . 2 6 3 2 2 7 . Drop 139 | . 14 2 40 . 20 8 3 1 . 1 11 5 4 9 21 . Fire 428 | . 75 16 65 . 99 6 8 4 . 5 35 24 17 . 49 25 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 21 | . 10 9 2 . . . . . . . . . . . . . Crush 29 | . . . 7 4 14 1 . 1 . . 2 . . . . . Escape Stasis 8 | . . . . . . . . . . . 8 . . . . . Rewire 33 | . . . . . . . 1 1 . . . . 28 2 . 1 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 8) 654 | -10/Materials | Discovered new exit (range 5) 723 | -10/Materials | Discovered new exit (range 10) 806 | -10/Materials | Build established: Scavenger-Mutant 847 | -10/Materials | Learned location of 1 exit from Recycling 986 | -10/Materials | Learned Storage trap positions 1002 | -10/Materials | Discovered new exit (range 15) 1041 | -10/Materials | Learned Storage interactive machine intel 1085 | -10/Materials | Learned location of 2 exits from Mines 1118 | -10/Materials | Learned Storage stockpile data 1143 | -10/Materials | Identified exit to Materials 1178 | -10/Materials | Learned Storage garrison access intel 1710 | -10/Materials | Entered Mines 1711 | -10/Mines | Identified exit to Subcaves 2010 | -10/Mines | Learned 8 Materials zone layouts 2098 | -10/Mines | Discovered exit to Materials (range 9) 2576 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2826 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2829 | -10/Mines | Discovered new exit (range 5) 3281 | -10/Mines | Entered Materials 3281 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3282 | -9/Materials | Identified exit to Mines 3728 | -9/Materials | Build established: Scavenger-Tank 4156 | -9/Materials | Discovered new exit (range 13) 4238 | -9/Materials | Build established: Tank 4514 | -9/Materials | Discovered new exit (range 15) 4643 | -9/Materials | Repaired Hcp. Storage Unit 4894 | -9/Materials | Build established: Scavenger-Tank 5425 | -9/Materials | Loaded intel: 18 trap records 5468 | -9/Materials | Learned Storage stockpile data 5501 | -9/Materials | Learned location of Mines (-9) 5523 | -9/Materials | Identified exit to Materials 5523 | -9/Materials | Learned location of 2 exits from Materials 5555 | -9/Materials | Learned location of Zion (-6) 5584 | -9/Materials | Learned Recycling recycling unit intel 6601 | -9/Materials | Central database locked down 7372 | -9/Materials | Build established: Tank 7736 | -9/Materials | Entered Mines 7782 | -9/Mines | Met a Derelict bent on vengeance 7813 | -9/Mines | Learned Materials stockpile data 8377 | -9/Mines | Entered Materials 8377 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8378 | -8/Materials | Identified exit to Factory 8575 | -8/Materials | Garrison activated, responded to threat 9388 | -8/Materials | Build established: Gunner 9463 | -8/Materials | Repaired Lgt. Armor Plating 10792 | -8/Materials | Learned location of 2 exits from Lower Caves 10810 | -8/Materials | Learned location of 2 exits from Factory 10863 | -8/Materials | Learned Storage trap positions 11544 | -8/Materials | Garrison activated, responded to threat 11577 | -8/Materials | First assault squad dispatched 11838 | -8/Materials | Build established: Scavenger-Gunner 11897 | -8/Materials | Entered Factory 11897 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11898 | -7/Factory | Identified exit to Storage 11899 | -7/Factory | Identified exit to Factory 11899 | -7/Factory | Identified exit to Lower Caves 12256 | -7/Factory | Discovered exit to Lower Caves (range 7) 12323 | -7/Factory | Entered Lower Caves 12324 | -7/Lower Caves | Identified exit to Lower Caves 12457 | -7/Lower Caves | Build established: Skirmisher 12727 | -7/Lower Caves | Encountered a Warlord checkpoint 13216 | -7/Lower Caves | Entered another Lower Caves area 13218 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14131 | -7/Lower Caves | Learned Factory stockpile data 14247 | -7/Lower Caves | Found DRS Beacon 14432 | -7/Lower Caves | Discovered new exit (range 3) 14615 | -7/Lower Caves | Identified exit to Data Miner 14617 | -7/Lower Caves | Entered Data Miner 14617 | -7/Data Miner | Discovered new exit (range 6) 14627 | -7/Data Miner | Identified exit to Proximity Caves 14663 | -7/Data Miner | Met Data Miner 14709 | -7/Data Miner | Learned location of Section 7 (-3) 14709 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14757 | -7/Data Miner | Received God Mode back door access code from Data Miner 14814 | -7/Data Miner | Entered Proximity Caves 16104 | -6/Proximity Caves | Discovered exit to Factory (range 6) 16176 | -6/Proximity Caves | Entered Factory 16176 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 16504 | -6/Factory | Spotted B-75 Beast 16600 | -6/Factory | Destroyed B-75 Beast 16629 | -6/Factory | Lost 3 parts (2n1u) 16890 | -6/Factory | Build established: Scavenger-Tank 17104 | -6/Factory | Discovered new exit (range 3) 17390 | -6/Factory | Identified exit to Factory 18083 | -6/Factory | Garrison activated, responded to threat 18117 | -6/Factory | Build established: Tank 18328 | -6/Factory | Discovered new exit (range 8) 18339 | -6/Factory | Identified exit to Lower Caves 18341 | -6/Factory | Entered Lower Caves 18426 | -6/Lower Caves | Learned Factory stockpile data 18563 | -6/Lower Caves | Build established: Skirmisher 18715 | -6/Lower Caves | Entered a destroyed Warlord outpost 19271 | -6/Lower Caves | Learned Factory stockpile data 19279 | -6/Lower Caves | Discovered new exit (range 13) 19297 | -6/Lower Caves | Identified exit to Lower Caves 19580 | -6/Lower Caves | Entered another Lower Caves area 19782 | -6/Lower Caves | Build established: Derelict-Skirmisher 20013 | -6/Lower Caves | Learned Factory terminal intel 20052 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 20153 | -6/Lower Caves | Encountered a Warlord checkpoint 20390 | -6/Lower Caves | Lost 3 allies 20429 | -6/Lower Caves | Discovered new exit (range 15) 20450 | -6/Lower Caves | Identified exit to Zion 20452 | -6/Lower Caves | Activated DRS Beacon 20641 | -6/Lower Caves | Entered Zion 20641 | -6/Zion | Accompanied by 1 ally 20717 | -6/Zion | System corruption cleaned by Quarantine Array 20830 | -6/Zion | Discovered new exit (range 16) 20854 | -6/Zion | Identified exit to Proximity Caves 20895 | -6/Zion | Learned 12 Factory zone layouts 21080 | -6/Zion | Build established: Skirmisher 21322 | -6/Zion | Given the Hacking Drone Bay 21345 | -6/Zion | Found CR-A16's Pointy Stick 21715 | -6/Zion | Visited the Megawrench Repair Shop 21715 | -6/Zion | Megawrench repaired 11 parts 21862 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 21901 | -6/Zion | Identified exit to Deep Caves 22459 | -6/Zion | Opened final containment barrier to the Deep Caves 22490 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 22504 | -6/Zion | Entered Deep Caves 22504 | -6/Deep Caves | Accompanied by 1 ally 22506 | -6/Deep Caves | Met 5H-AD0 22754 | -6/Deep Caves | Z-Facility disabled 22826 | -6/Deep Caves | Build established: Scavenger-Skirmisher 22956 | -6/Deep Caves | Attacked by Z-Imprinter 23008 | -6/Deep Caves | Found Prototype Protection 23008 | -6/Deep Caves | Identified Zio. Weapon Casing 23014 | -6/Deep Caves | Thanked by 5H-AD0 23383 | -6/Deep Caves | Found Zio. Weapon Casing 23421 | -6/Deep Caves | Build established: Scavenger-Tank 23608 | -6/Deep Caves | Found Prototype Protection 23608 | -6/Deep Caves | Identified Zio. Heavy Carapace 24240 | -6/Deep Caves | Discovered new exit (range 6) 24252 | -6/Deep Caves | Identified exit to Proximity Caves 24532 | -6/Deep Caves | Spotted AG-55583 24568 | -6/Deep Caves | Destroyed AG-55583 24733 | -6/Deep Caves | Triggered Deep Caves wall 24733 | -6/Deep Caves | Spotted AS-89490 24733 | -6/Deep Caves | Spotted AS-23504 24738 | -6/Deep Caves | Spotted AG-38152 24744 | -6/Deep Caves | Destroyed AS-89490 24757 | -6/Deep Caves | Core integrity fell below 50% 24762 | -6/Deep Caves | Destroyed AS-23504 24762 | -6/Deep Caves | Exposed GOLEM chamber 24770 | -6/Deep Caves | Core integrity fell below 20% 24779 | -6/Deep Caves | Destroyed 34 combat bots 24828 | -6/Deep Caves | Lost 15 parts (2p4n5u4w) 25013 | -6/Deep Caves | Found GOLEM Unit 25053 | -6/Deep Caves | Build established: Mutant 25118 | -6/Deep Caves | Found GOLEM Unit 25586 | -6/Deep Caves | Build established: Golem 25812 | -6/Deep Caves | Found Zio. Weapon Casing 25974 | -6/Deep Caves | Entered Proximity Caves 26240 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- GOAL=ESCAPE 25982_ Searching scrap... 25982_ Found Seismic Detector. 25982_ Found IFF Parser. 25982_ Found Chainsword. 25982_ Found 38 Matter. 25993_ Discarded Asb. Flux Generator. 25994_ GOLEM Unit beginning Asb. Flux Generator integration. 25994_ Discarded Asb. Flux Generator. 26156_ Attempting to rewire L-41 Fighter. 26156_ L-41 Fighter is broken beyond repair. 26222_ Exp. Heat Sink destroyed. 26223_ GOLEM Unit beginning Asb. Biocell Array integration. 26228_ Destroyed Field Laser. 26228_ G-67 Veteran destroyed. 26232_ G-50 Soldier destroyed. 26233_ Critical hit (Burn: +37). 26237_ Plasma Rifle fries itself beyond repair. 26239_ Asb. Biocell Array integration complete. 26240_ Lgt. Angular Momentum Engine fries itself beyond repair. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????##???????????????????? | | ??????????????????????????# #???????????????????? | | ?????????????????????????# #????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????##### ###????????????????????? | | ??????????????????## #"## #????????????????????? | | ??????????????????# ## #?????????????????????? | | ??????????????????# = b"#??????????????????????? | | ??????????????????# ##??##??????????????????? | | ???????????????####!/ #;### #??????????????????? | | ???????????????# !# %# # ;; #???????????????????? | | ??????????????## ! # "####?????????????????? | | ??????????????# g = " #?????????????????? | | ??????????????# ## !% #;####?????????????????? | | ??????????????## #### %@; #???????????????????? | | ???????????????# #??##g#### #??????????????????? | | ??????????????? ???# #???# #?????????????????? | | ??????????????# ?? ????#"#????????????????? | | ??????????????## ???? ???????????????? | | ???????????????# ## ???? ??????????????? | | ???????????????# ### ?????###?????????????? | | ???????????????#####?## ????????????????????? | | ??????????????????????# ?? ???????????????????? | | ??????????????????????# BB????????????????????? | | ??????????????????????? BB????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 130 Energy Generation 45 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 1350 Resistance: KI 30 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Hardcell Cannon | -7/Data Miner | Free Imp. Trap Scanner | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Lance | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free K-01 Serf | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Hcp. Storage Unit | 35% | -9/Materials Lgt. Armor Plating | 3% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Killing Spree Challenges ------------ None Game ------ Seed BattleArcsightRecalibrator Manual? 0 Play Time 02:35:06 Cumulative 167.5 hours Start 2025.06.14 @ 23:08:37 End 2025.06.15 @ 02:10:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 55 Gallery% 44 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d18c9bbb-4258-4c33-bffa-df7caa2c2999