Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.09 @ 20:47:05 // Winter2019/RPGLIKE Player: Kenzurith Result: Crushed by singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (391) 1955 Value Destroyed (24023) 24023 Prototype IDs (110) 2200 Alien Tech Used (5) 1000 Bonus (61280) 61280 TOTAL SCORE: 101758 Bonus ------- Triggered High Security 500 High Alert Combat Kills 9388 Follower Combat Kills 4557 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 3206 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Friendly Fire -1871 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 867/950 System Corruption 16% Temperature Cool (0) Movement Hovering (33) Location -1/Access_0 Parts ------- > --- POWER (3) -------- Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Cooled Gravmag System Cooled Gravmag System Cooled Antigrav System Cooled Antigrav System Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter > --- UTILITY (13) ----- Desublimator Experimental Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer Recoil Nullifier Precision Matter Filter Advanced Kinecellerator Advanced Reaction Control System Experimental Phase Shifter Zionite Shade Armor Experimental Powered Armor Quantum Router Corruption Screen > --- WEAPON (4) ------- Helical Railgun Multirail Multirail Hypervelocity Multirail > --- INVENTORY (7) ---- Protomatter-80 Zionite Shade Armor Experimental Powered Armor Quantum Router High-powered Transdimensional Reconstructor Sigix Broadsword Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Antigrav System Cooled Antigrav System Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter > --- UTILITY ---------- Desublimator Experimental Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer Recoil Nullifier Precision Matter Filter Advanced Kinecellerator Advanced Reaction Control System Experimental Phase Shifter Zionite Shade Armor Experimental Powered Armor Quantum Router Corruption Screen > --- WEAPON ----------- Multirail Hypervelocity Multirail Sigix Broadsword > --- INVENTORY -------- Protomatter Zionite Shade Armor Experimental Powered Armor Quantum Router High-powered Transdimensional Reconstructor Helical Railgun Multirail [Rating: 257] Favorites ----------- Power Vortex Chain Reactor Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Vortex Chain Reactor Propulsion Cooled Gravmag System Treads Light Treads Leg Improved Titanium Leg Hover Unit Cooled Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Advanced Sensor Array Device Advanced Sensor Array Storage Superbattery Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Zionite Shade Armor Weapon Helical Railgun Energy Gun Force Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Helical Railgun Ballistic Cannon AWS/Autocannon Launcher Vortex Catalyst Activator Special Weapon Plasma Cutter Slashing Weapon Sigix Broadsword Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Slots Evolved 22 | 2 2 1 . 1 1 . 1 2 1 . . . 2 1 . 1 . 1 . 1 . . . . . 2 . 1 . 1 . 1 . . Power 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 5 | 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Utility 12 | . 1 1 . 1 1 . 1 . . . . . 2 1 . 1 . . . 1 . . . . . 1 . . . . . 1 . . Weapon 3 | 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 456 | 3 4 9 1 1 2 . 4 15 5 1 2 . 24 6 1 28 2 6 2 3 11 1 8 . 1 26 4 9 13 60 17 17 89 81 Power 28 | 1 . . . . . . 1 1 1 . . . 3 . . 4 1 1 . . 3 . . . . 1 . . . 5 3 . 1 2 Engine 4 | 1 . . . . . . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Core 7 | . . . . . . . . 1 1 . . . 1 . . 1 1 1 . . 1 . . . . . . . . . . . . . Reactor 17 | . . . . . . . . . . . . . 1 . . 2 . . . . 2 . . . . 1 . . . 5 3 . 1 2 Propulsion 69 | 1 . . 1 . . . 2 6 1 . 1 . 10 . . 6 1 . . . 3 . 1 . . 4 1 2 1 11 1 . 8 8 Treads 4 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 24 | 1 . . 1 . . . . 4 1 . 1 . 5 . . 6 1 . . . . . . . . . . . . . . . 2 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 39 | . . . . . . . . . . . . . 4 . . . . . . . 3 . 1 . . 3 1 2 1 11 1 . 6 6 Flight 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . Utility 237 | . 2 3 . 1 1 . 1 2 3 1 1 . 6 3 . 5 . 1 . 3 5 1 4 . 1 12 1 5 6 37 9 13 58 52 Device 167 | . . 2 . 1 . . 1 1 3 . 1 . 4 2 . 3 . 1 . 1 3 1 4 . . 7 1 5 5 31 9 7 36 38 Storage 12 | . . . . . 1 . . . . . . . 1 . . 1 . . . 1 1 . . . 1 . . . . . . . 2 4 Processor 27 | . . 1 . . . . . 1 . 1 . . 1 1 . . . . . 1 . . . . . 3 . . 1 2 . 4 9 2 Hackware 5 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Protection 26 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . 4 . 2 11 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 122 | 1 2 6 . . 1 . . 6 . . . . 5 3 1 13 . 4 2 . . . 3 . . 9 2 2 6 7 4 4 22 19 Energy Gun 29 | . . . . . . . . 2 . . . . 3 1 1 7 . 4 1 . . . 3 . . 5 1 . . . . . 1 . Energy Cannon 5 | . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Ballistic Gun 52 | 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 5 3 3 17 14 Ballistic Cannon 8 | . . . . . 1 . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 Launcher 7 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 2 . Special Weapon 6 | . . . . . . . . . . . . . . 1 . 3 . . 1 . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . . 1 . . . . 3 Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 92 | . . . . 1 . . 1 4 . . 1 . 2 . . 7 . 2 . . 6 . . . . 12 1 3 3 7 4 2 7 29 Parts Lost 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 99 99 100 92 78 72 74 77 74 73 80 80 87 100 100 98 99 100 100 98 92 90 95 100 95 94 95 93 94 95 95 94 94 95 Engine 1 | . 14 11 11 10 9 9 8 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . 6 11 13 13 13 8 11 11 6 4 5 5 4 1 . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . 1 . . 3 5 5 5 4 7 9 9 9 7 4 4 4 4 7 8 7 6 7 Treads 2 | . . . . . . . 10 22 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 9 | . 29 22 22 20 18 18 5 5 26 26 26 26 12 . . 15 21 20 20 19 14 . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . . 10 22 22 5 . . . . 3 14 17 19 19 21 21 20 25 24 24 23 22 22 Device 25 | . . 17 22 20 18 18 24 21 15 13 18 20 27 33 33 31 31 30 30 29 27 28 29 33 31 29 28 29 30 30 27 26 26 26 Storage 2 | . . . . . 5 9 8 . . . . . 1 5 5 6 5 5 5 4 4 4 4 4 3 4 4 4 4 4 4 3 2 1 Processor 11 | . . 8 11 10 9 9 8 13 13 13 14 13 11 6 11 10 10 10 10 10 14 14 14 14 14 13 15 12 12 12 12 13 14 12 Protection 1 | . . . . . . . . . . . . . . . . . 5 5 5 3 . . . . . . 4 4 1 . 4 3 2 4 Energy Gun 4 | . . . . . . . . . . . . . 7 16 15 14 15 16 19 19 19 19 19 19 19 15 2 . . . . . . . Ballistic Gun 6 | . 31 25 22 20 7 . . . . . . . . . . . . . . . . . . . . 2 13 12 12 15 16 13 14 14 Ballistic Cannon 1 | . . . . . 5 9 8 6 6 6 6 6 2 . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 131 | 8 9 15 15 22 78 78 85 85 84 84 85 85 95 41 40 65 65 69 72 69 76 76 76 73 73 94 95 95 96 120 113 122 125 131 Greatest Support 168 | 20 20 20 23 23 23 23 40 85 85 85 85 85 85 41 41 117 117 117 117 117 117 56 73 73 73 93 93 135 148 132 121 114 161 168 Greatest Overweight (x) 4 | . . . . . 3 3 4 4 1 . . . 2 . . 1 . . . . 3 1 1 . . 1 1 1 . 1 . 1 1 3 Average Overweight (x) . | . . . . . 1 3 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 7 | . 1 2 2 2 3 3 4 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 Average Capacity 5 | . . 1 2 2 2 3 3 4 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 Most Carried 7 | . 1 2 2 2 3 3 4 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 Average Carried 5 | . . 1 2 2 2 3 3 4 4 5 5 6 5 5 6 5 6 6 6 5 5 6 5 6 5 5 6 5 6 6 6 6 6 6 Final Capacity 7 | . 1 2 2 2 3 3 4 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 Final Carried 7 | . 1 2 2 2 3 3 4 5 5 5 6 6 6 6 6 6 6 6 6 4 6 6 6 6 6 6 6 6 7 7 7 7 6 7 Class Distribution -------------------- 32% | Skirmisher 18% | Generator-Sprinter 9% | Scout 8% | Scavenger-Skirmisher 6% | Scavenger-Sprinter 6% | Scavenger-Scout 4% | Gunner 3% | Scavenger-Gunner 3% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Skirmisher | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Scout | -3/Research Scavenger-Scout | -3/Quarantine Generator-Sprinter | -2/Research Generator-Sprinter | -2/Testing Generator-Sprinter | -1/Access Generator-Sprinter | -1/Command Generator-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Matter Collected 9048 | 200 274 79 30 30 . . 60 146 50 10 20 . 296 80 38 285 33 10 70 30 120 10 60 20 10 380 150 153 634 988 238 497 3276 771 Remotely 2112 | . . 79 30 . . . . 20 . . . . . . . . . . . . . . . . . . . . . 244 . . 1739 . Salvage Created 24708 | . 174 83 30 . . . 375 483 140 . . 132 378 244 77 176 410 483 40 331 621 126 836 . 304 1269 389 670 896 1056 71 1147 9870 3897 Parts 1133 | . 27 7 2 . . . 19 24 7 6 . 6 20 14 4 16 18 25 4 20 7 12 40 . 17 53 25 54 43 47 2 56 316 242 Haulers Intercepted 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 6 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 215 | . . . . . . . . . 2 5 . 7 . 27 9 . 18 . . 8 6 12 . . 1 97 23 . . . . . . . Prevented 49 | . . . . . . . . . 1 1 . 1 . . 1 . . . . 8 . . . . . 37 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Combat Hostiles Destroyed 328 | . 9 5 . . . . 8 15 4 3 . 3 5 5 2 1 7 6 1 7 . 3 15 . 4 24 6 15 11 5 . 8 104 52 Melee 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . Guns 278 | . 9 . . . . . . . . . . . 2 5 2 1 7 5 1 6 . 3 13 . 4 23 6 12 10 5 . 8 104 52 Cannons 37 | . . 1 . . . . 8 15 4 3 . 3 3 . . . . . . . . . . . . . . . . . . . . . AOE 6 | . . 4 . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Classes Destroyed 25 | . 4 . 1 . . . 2 3 1 . . . 2 . . . . 2 . . . . . . . 4 . . . . 1 . 5 . Worker 10 | . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 2 . 1 . . 3 . Builder 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . Hauler 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycler 13 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . 2 5 . 2 1 . Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Mechanic 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 5 . Operator 8 | . 2 . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . Watcher 14 | . . . 1 . . . 3 2 . . . . 2 . . . . . . . . . . . . . . . . 3 . 2 1 . Swarmer 55 | . 6 4 . . . . . . . . . . . 2 2 . 4 . . . . . 8 . . 4 . 4 5 . . . 16 . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . Grunt 86 | . 3 1 . . . . 5 7 3 . . 3 2 1 . . 3 2 . 3 . . 6 . 1 8 4 4 3 . . 2 25 . Brawler 9 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . . . . 5 . Duelist 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 5 . Protector 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 6 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 25 | . . . . . . . 3 3 . . . . 2 2 . . . 2 . . . 1 1 . . . . 3 . 3 . 1 4 . Demolisher 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 26 | . . . . . . . . 2 . 1 . . . . . . . 2 . 2 . . . . . 1 . 2 1 . . 3 12 . Programmer 28 | . . . . . . . . 1 . 1 . . 1 . . . . . . . . 2 . . . . 2 2 2 2 . 2 13 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 34 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 32 Enhanced Sentry 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Executioner 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 3 . Master Thief 8 | . . . . . . . . . 1 1 . . . . . . . . 1 2 . . . . 3 . . . . . . . . . Assembled 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Butcher 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 21 | . 6 3 1 . . . 6 3 2 1 . 3 3 3 2 1 4 6 1 3 . 2 5 . 3 7 6 9 5 4 1 4 21 10 Combat Bots Only 19 | . 6 3 . . . . 5 3 2 1 . 3 2 3 2 1 4 2 1 3 . 2 5 . 3 7 6 8 5 2 . 2 19 10 Max Kills in Single Turn 4 | . 1 3 1 . . . 1 1 1 1 . 1 1 2 2 1 2 2 1 1 . 1 2 . 2 3 1 3 3 2 1 2 4 2 Gunslinging 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 . 1 2 . 1 1 . . 1 1 1 Exploded 3 | . . 3 . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Uniques/NPCs Destroyed 10 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 7 Data Miner (-6/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Damage Taken 15398 | . 442 23 . . . . 211 419 158 127 . 105 176 311 9 38 455 487 7 690 . 458 690 . 34 718 431 1043 436 135 . 127 2589 5079 Core 11787 | . 350 19 . . . . 170 329 138 100 . 83 136 242 7 30 318 338 2 513 . 373 540 . 26 602 316 777 346 106 . 88 1944 3894 Absorbed by Shields 2008 | . . . . . . . . . . . . . . . . . . . . . . . . . . 223 131 319 457 101 . 5 772 . Redirected to Core 9984 | . 274 13 . . . . 141 274 69 100 . 83 120 228 7 30 290 290 2 482 . 312 504 . 26 396 278 666 250 86 . 88 1766 3209 Core Remaining (%) 75 | 100 . 82 . . . 82 92 . . . . 64 . . . . 47 . . . . 22 . . . . 86 . 84 . 100 . . . Volleys Fired 781 | . 52 7 4 1 . . . . . . . . 11 13 2 21 15 27 4 17 19 9 31 5 9 41 8 21 22 18 5 21 196 202 Largest 4 | . 3 3 3 3 . . . . . . . . 3 3 3 3 3 4 4 4 4 3 4 4 4 4 3 3 3 4 4 4 4 4 Hottest 245 | . 60 103 103 103 . . . . . . . . 216 216 216 216 215 245 245 245 245 185 245 245 245 245 114 114 114 152 164 164 178 178 Shots Fired 2706 | . 108 12 12 3 . . 37 52 15 7 . 15 46 38 4 47 45 77 14 59 22 19 120 16 34 141 24 61 55 72 14 71 692 774 Gun 2534 | . 108 8 8 2 . . . . . . . . 30 37 3 39 45 77 14 59 22 19 120 16 34 141 24 61 52 72 13 68 688 774 Cannon 150 | . . 3 4 1 . . 37 52 15 7 . 15 16 . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 4 . Special 13 | . . . . . . . . . . . . . . 1 1 8 . . . . . . . . . . . . 3 . . . . . Kinetic 2044 | . 108 8 8 2 . . 37 52 15 7 . 15 16 . . . . . . . . . . . . 24 24 61 52 72 13 68 688 774 Thermal 489 | . . . . . . . . . . . . . 30 38 4 41 30 50 10 42 21 19 89 15 27 70 . . 3 . . . . . Explosive 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 139 | . . 3 4 1 . . . . . . . . . . . . . 23 4 17 1 . 31 1 7 47 . . . . . . . . Entropic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 4 . Phasic 23 | . . . . . . . . . . . . . . . . 4 15 4 . . . . . . . . . . . . . . . . Robot Hit Streak 63 | . 7 1 2 1 . . 12 14 6 10 . 14 22 9 7 8 8 17 12 17 14 13 24 . 15 52 10 31 41 24 7 21 42 63 Robot Miss Streak 9 | . 5 3 9 1 . . 3 2 1 . . 1 1 2 . 3 3 2 . 2 1 1 3 . 2 1 1 1 2 1 3 4 5 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 1 1 . 2 2 1 Secondary Targets 75 | . 1 . . . . . . . . . . . . 1 1 . 2 . . 2 . 1 5 . 2 9 3 4 3 . . 1 23 17 Max Gunslinging Chain 2 | . 1 . . . . . . . . . . . . 1 1 . 1 . . 1 . 1 2 . 2 2 1 1 1 . . 1 2 1 Autonomous 143 | . . . . . . . 37 52 15 7 . 15 17 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 2059 | . 55 4 1 2 . . 28 45 11 7 . 14 35 25 4 23 33 48 4 32 17 15 84 . 22 126 21 61 36 54 6 38 541 667 Core Hits 1482 | . 22 7 3 . . . 12 20 4 3 . 3 11 11 3 13 11 23 3 12 10 6 30 . 9 53 16 34 25 33 4 30 414 657 Critical Hits 670 | . . . . . . . 2 3 . . . 1 2 2 . 2 1 . . . 2 1 2 . . 3 . 4 1 3 2 21 291 327 Critical Kills 136 | . . . . . . . 1 2 . . . . 1 1 . 1 . . . . 1 . 1 . . 2 . . . 1 1 13 79 32 Critical Parts Destroyed 319 | . . . . . . . 1 1 . . . 1 1 . . . 1 . . . 1 1 1 . . 1 . 4 1 2 1 6 122 174 Melee Attacks 64 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 12 15 5 . . 24 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 5 Piercing 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 15 5 . . 24 1 Sneak Attacks 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 71918 | . 428 250 62 34 . . 2191 4144 948 551 . 1159 1998 637 87 506 873 1604 112 952 538 511 2261 . 596 3893 963 2388 1437 3019 183 1103 17282 21208 Guns 56000 | . 428 15 16 9 . . . . . . . . 475 625 76 337 873 1480 112 769 538 511 2063 . 596 3893 963 2061 1206 2538 136 1103 13969 21208 Cannons 10590 | . . 50 46 25 . . 2191 4118 948 551 . 1159 1502 . . . . . . . . . . . . . . . . . . . . . Explosions 855 | . . 185 . . . . . . . . . . . . . . . 124 . 183 . . 198 . . . . . . . 47 . 118 . Melee 4314 | . . . . . . . . . . . . . . . . 131 . . . . . . . . . . . 327 180 481 . . 3195 . Ramming 47 | . . . . . . . . 26 . . . . 21 . . . . . . . . . . . . . . . . . . . . . Kinetic 55063 | . 428 15 16 9 . . 2191 4118 948 551 . 1159 1502 . . . . . . . . . . . . 942 963 2061 1206 2538 136 1103 13969 21208 Thermal 9217 | . . 28 . . . . . . . . . . 475 637 87 375 504 957 84 787 538 511 1824 . 515 1844 . . 51 . . . . . Explosive 157 | . . 157 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2504 | . . 50 46 25 . . . . . . . . . . . . . 565 28 165 . . 437 . 81 1107 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 131 | . . . . . . . . . . . . . . . . 131 . . . . . . . . . . . . . . . . . . Piercing 4183 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327 180 481 . . 3195 . Entropic 165 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 . 118 . Phasic 451 | . . . . . . . . . . . . . . . . . 369 82 . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . 1 1 2 2 . 5 5 5 5 5 . . . . 5 . . . . 3 . 1 . . 2 16 16 Average Corruption 7 | . . . . . . . . 1 1 1 2 . 5 5 5 5 5 . . . . 2 . . . . 2 . 1 . . 2 11 16 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 542 | . . . . . . . . 5 1 4 1 . 37 11 7 12 10 . . . . 3 . . . . 3 . . . . 5 193 250 Message Errors 61 | . . . . . . . . 5 . 4 1 . 8 1 3 4 1 . . . . 2 . . . . 1 . . . . 1 16 14 Matter Fused 36 | . . . . . . . . . . . . . 8 4 1 1 2 . . . . . . . . . . . . . . . 7 13 Heat Flow Errors 22 | . . . . . . . . . . . . . 2 1 . . 1 . . . . 1 . . . . . . . . . . 8 9 Energy Discharges 30 | . . . . . . . . . 1 . . . 6 . . . 2 . . . . . . . . . . . . . . 1 13 7 Parts Rejected 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 32 | . . . . . . . . . . . . . 8 2 3 1 1 . . . . . . . . . 2 . . . . . 8 7 Data Loss (major) 4 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 1 Misfires 12 | . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . 2 7 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Misdirections 79 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 47 Targeting Errors 203 | . . . . . . . . . . . . . 2 . . 5 1 . . . . . . . . . . . . . . 2 86 107 Weapon Failures 57 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 19 35 Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Overflow Damage 2520 | . . 2 . . . . 432 835 176 48 . 99 454 . . . . . . . . . 30 . . . . 8 . 120 . . 316 . Projectiles 2044 | . . . . . . . 432 835 176 48 . 99 454 . . . . . . . . . . . . . . . . . . . . . Explosions 32 | . . 2 . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . Melee 444 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 120 . . 316 . Knockbacks 37 | . . . . . . . 7 8 7 2 . 5 8 . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 33 | . . . . . . . 6 7 6 2 . 4 8 . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 49 | . . . . . . . . . . . . . . . . . . . . 49 . . . . . . . . . . . . . . Shots 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . . . . . . . . 4 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Kicked 6 | . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 323 | . 40 62 146 62 . . 2 6 . . . 5 153 120 . 48 40 12 . 33 . 89 81 27 63 41 . 254 . . . . 323 239 Average Temperature 28 | . 11 21 66 33 . . 2 4 . . . 5 24 51 . 28 16 6 . 13 . 47 21 18 28 11 . 167 . . . . 98 98 Received Heat Transfer 1626 | . 72 . . . . . 90 99 . . . 27 75 87 . 6 120 45 . 93 . 18 87 . 12 38 56 150 21 8 . . 195 327 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . . Parts Fried 16 | . . . 2 . . . . . . . . . . . . . . 1 . . . . 3 . . 10 . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 34 | . . . . . . . . . . . . . 5 2 . . . 5 2 1 . 4 2 . 2 10 . . . . . . 1 . Heat Transferred 13301 | . . 50 . . . . . . . . . . 831 1090 161 1016 733 1277 137 968 517 570 2445 . 694 2701 . . 111 . . . . . Parts Sabotaged 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Parts Stolen 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Peak Influence 5000 | . 237 195 83 . . . 215 154 . . . . 395 . . . . 306 . . . . 596 . . . . 801 978 999 803 1236 5000 . Initial 726 | . . 55 76 . . . . 30 . . . . 154 . . . . . . . . . 44 . . . . 94 339 549 561 481 726 . Average 478 | . 127 114 75 . . . 80 63 . . . . 282 . . . . 171 . . . . 361 . . . . 398 650 696 635 773 2642 . Maximum Alert Level 5 | . 1 . . . . . 1 . . . . . 1 . . . . 1 . . . . 2 . . . . 3 3 3 3 4 5 . Low Security (%) 42 | 100 96 100 100 100 . 100 88 100 . . . . 24 . . . . 41 . . . . 12 . . . . 41 . . . . . . Level 1 16 | . 3 . . . . . 11 . . . . . 75 . . . . 58 . . . . 38 . . . . 8 16 . . . . . Level 2 11 | . . . . . . . . . . . . . . . . . . . . . . . 49 . . . . 33 41 55 73 34 . . Level 3 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 41 44 26 54 1 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 11 . Level 5 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 . High Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 3 1 . . . . 1 3 . . . . 2 . . . . 4 . . . . 2 . . . . 3 3 1 . 2 19 . Investigation 4 | . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Extermination 8 | . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . 1 1 1 . . 1 . Reinforcement 10 | . 2 . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . . 1 2 . Assault 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 16 . Garrison 4 | . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Distress Signals 24 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 3 1 . . 17 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 602 | . 18 7 2 2 . . 12 21 11 3 . 5 11 11 4 4 7 9 2 7 . 5 25 . 6 77 5 30 31 15 3 15 166 88 Peak Tracking Total 23 | . 8 3 1 2 . . 4 3 4 1 . 4 2 7 4 3 4 3 1 4 . 2 5 . 5 13 5 12 10 5 . 5 23 7 Tactical Retreats 31 | . . 1 . . . . . . 3 . . 1 1 . . . . . . . . . 3 . . 1 . 5 3 . . . 11 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Traps Triggered 8 | . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . 2 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 25 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . 13 . . . . . . 10 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Machines Disabled 52 | . 1 1 . . . . 1 2 . . . . . . . . . 4 . . 2 . 1 . . 1 . . 4 1 6 4 13 11 Max in Single Turn 5 | . 1 1 . . . . 1 1 . . . . . . . . . 1 . . 1 . 1 . . 1 . . 1 1 5 1 2 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Machines Accessed 31 | . 1 1 1 1 2 . 2 9 . . . . 1 1 1 . . . . . 3 . 1 . . 4 . 1 . . . . . 2 Terminals 13 | . 1 . 1 . . . 2 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Hacks 79 | . 4 1 3 1 2 . 5 14 . . . . 1 1 1 . . . . . 13 . 1 . . 9 . 1 . . . . . 22 Successful 62 | . 3 1 1 1 2 . 2 4 . . . . 1 1 1 . . . . . 13 . 1 . . 9 . . . . . . . 22 Failed 17 | . 1 . 2 . . . 3 10 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Catastrophic 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 105 | . 2 . 2 . 1 . 4 11 . . . . 10 . . . . 4 . . . . . . . . . 4 27 13 8 11 8 . Terminals 26 | . 4 . 3 . . . 5 14 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Terminal Hacks 59 | . 3 1 1 1 2 . 2 3 . . . . . 1 1 . . . . . 13 . . . . 9 . . . . . . . 22 Record 32 | . . . . . 1 . . . . . . . . . 1 . . . . . 5 . . . . 8 . . . . . . . 17 Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Open Door 4 | . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Branch Access Points 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 1 . 1 . . . 2 8 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . 5 . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Total Allies 102 | . . . . . . . . . . . 10 . 3 2 . 1 . 1 . . . . . . . 5 . 1 . 6 . 7 60 6 Largest Group 23 | . . . . . . . . . . . 10 10 12 11 11 11 2 1 1 1 . . . . . 5 . 1 . 3 3 6 23 6 Highest-Rated Group 1639 | . . . . . . . . . . . 310 310 474 423 423 423 51 31 26 26 . . . . . 260 . 30 . 496 358 502 1639 87 Highest-Rated Ally 268 | . . . . . . . . . . . 40 40 85 85 85 94 31 31 26 26 . . . . . 56 . 30 . 268 122 122 268 15 Zionite Dispatches 10 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . 3 . 3 . . Heavy 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Offense Resupply 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 6 | . . . . 1 . . . . . . . . 1 . . . . . . 2 . . . . . . . 2 . . . . . . DROP 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . PICKUP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . RETURN 3 | . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Ally Attacks 523 | . . . . 1 . . . . 2 1 . 28 27 22 3 30 . . . 4 . . . . . 64 . . . 26 6 17 275 17 Total Damage 26404 | . . . . . . . . . . . . 500 883 1008 108 887 . . . . . . . . . 1933 . . . 1189 379 945 18365 207 Kills 114 | . . . . . . . . . . . . 2 9 6 2 2 . . . . . . . . . 11 . . . 8 2 6 65 1 Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . 1 . 1 . . . . 1 . 2 1 . 1 1 . . . 3 3 . 2 . 2 . . . . . . . . . . Drone Launches 11 | . . . . 2 . . . . 2 1 . . . . . . . . . 6 . . . . . . . . . . . . . . Drone Recoveries 3 | . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 2 1 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Turns Passed 19928 | 12 515 276 180 228 371 122 568 1798 588 298 1318 388 1444 475 308 337 435 430 374 491 297 285 436 147 198 910 207 408 388 667 168 427 2288 2146 Spaces Moved 19825 | 7 288 194 112 157 221 56 252 1095 424 222 966 270 1100 514 280 211 290 255 231 310 210 270 371 306 377 1061 286 489 650 840 364 729 3162 3255 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1060 | . . . . . . . 175 885 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 5095 | 7 288 194 112 157 221 56 77 210 424 222 966 270 525 . . 140 290 255 231 310 139 . . . . . . . . . . . . 1 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13670 | . . . . . . . . . . . . . 575 514 280 71 . . . . 71 270 371 306 377 1061 286 489 650 840 364 729 3162 3254 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 15 | 120 120 120 120 120 120 210 200 130 130 130 127 127 48 48 48 48 120 120 120 120 42 92 43 43 43 38 36 15 15 28 31 31 15 16 Average Speed 69 | 120 120 120 120 120 163 210 203 153 130 130 129 127 93 48 48 94 120 120 120 120 110 92 67 43 43 39 57 39 29 44 31 36 35 32 Slowest Speed 250 | 120 120 120 120 120 210 210 240 250 160 130 130 127 200 48 48 150 120 120 120 120 230 92 92 43 43 92 88 88 35 88 31 79 84 210 Overloaded Moves 394 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 59 . . . 45 282 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 45 | 2 41 40 16 45 59 26 26 35 56 43 92 66 24 54 38 66 59 7 44 54 60 57 10 51 53 82 58 16 89 16 22 16 87 96 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 13 | . . 1 . . 1 . . . . . 1 1 . . . . . . 1 1 3 . . 1 . 1 . . 2 . . . . . Known Exits Taken 32 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 19 | . . 1 . . . . . . 1 2 2 1 . 2 1 . 1 . 1 1 . 2 . 1 2 . 1 . . . . . . . Spaces Dug 48 | . . . . . . . . . . . . . . 1 . . . 3 3 4 . . . 12 . . . 7 15 . . . 1 2 Terrain Destroyed 1031 | . . 10 . . . . 12 7 4 1 . 1 1 2 . 8 12 17 7 30 . 2 31 15 7 22 23 41 56 42 51 133 235 261 Melee 14 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 9 . . . 1 . Projectile 781 | . . . . . . . 12 7 4 1 . 1 1 1 . 8 12 13 7 20 . 2 26 15 7 22 23 38 47 42 1 36 174 261 AOE 236 | . . 10 . . . . . . . . . . . . . . . 4 . 10 . . 5 . . . . . . . 50 97 60 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Total 24007 | 10 363 227 150 194 233 61 309 1211 459 231 1036 315 1490 710 448 298 342 321 318 394 255 291 486 310 392 1460 310 639 773 1077 409 838 3813 3834 Wait 1708 | . 4 9 33 35 3 6 37 66 29 1 66 42 302 155 166 7 36 2 82 55 2 . 40 . 2 198 . 65 38 55 7 42 117 6 Move 19788 | 6 287 193 111 156 220 55 251 1094 423 221 965 269 1099 513 279 210 289 254 230 309 209 269 370 305 376 1060 285 488 648 839 363 728 3159 3255 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Pick Up 66 | . 1 2 . . 3 . 2 3 . . 1 . 5 1 . 1 . . . . 1 . 1 . 2 4 . 3 3 3 . 2 13 15 Fast Attach 361 | 2 4 4 . 1 2 . 4 14 2 1 2 . 19 2 . 21 2 3 . 2 12 . 5 . 1 26 4 6 13 49 16 16 68 60 Attach 32 | . . . . . . . . . . . . . 3 1 . . . . . 1 . . 2 . . . . . 1 . 1 1 13 9 Detach 45 | . . 2 . . . . . 1 1 . 1 . 2 1 . . . . . . 1 . 1 . . 3 1 . 2 2 1 3 15 8 Swap 67 | 1 . 5 1 . . . . 1 3 . . . 2 3 1 7 . 3 2 . . 1 1 . . . . 3 1 11 . . 9 12 Drop 352 | 1 1 3 1 1 5 . 4 14 1 . 1 . 21 1 . 21 . 5 . 2 11 . 6 . 1 25 3 9 12 52 16 10 61 64 Fire 781 | . 52 7 4 1 . . . . . . . . 11 13 2 21 15 27 4 17 19 9 31 5 9 41 8 21 22 18 5 21 196 202 Melee 64 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 12 15 5 . . 24 6 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Rewire 31 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . 26 . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 703 | . 14 2 . . . . 11 14 . 8 . 4 23 15 . 9 . 27 . 8 . 12 29 . 1 77 9 32 17 43 . 15 136 197 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Command (discovered 2 exits: [*Sur] / *Ac0) -1/Access_0 History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 13 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 15) 219 | -10/Materials | Upgraded with Utility slot (x1) 319 | -10/Materials | Identified exit to Mines 461 | -10/Materials | Upgraded with Weapon slot (x1) 528 | -10/Materials | Entered Mines 530 | -10/Mines | Reached level 2 535 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 563 | -10/Mines | Met a Derelict shopkeep closing up shop 575 | -10/Mines | Upgraded with Utility slot (x1) 710 | -10/Mines | Assembled infested the area 715 | -10/Mines | Assisted by a Guerilla fighting off Assembled 795 | -10/Mines | Learned location of Storage (-7) 797 | -10/Mines | Discovered new exit (range 7) 803 | -10/Mines | Identified exit to Materials 804 | -10/Mines | Entered Materials 806 | -9/Materials | Reached level 3 976 | -9/Materials | Discovered new exit (range 7) 982 | -9/Materials | Identified exit to Mines 984 | -9/Materials | Entered Mines 1009 | -9/Mines | Learned Materials garrison access intel 1032 | -9/Mines | Build established: Skirmisher 1042 | -9/Mines | Found the Drone Emporium 1047 | -9/Mines | Upgraded with Utility slot (x1) 1050 | -9/Mines | Found Prototype Device 1050 | -9/Mines | Identified Bomb Drone Bay 1207 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1207 | -9/Mines | Discovered new exit (range 5) 1210 | -9/Mines | Identified exit to Exiles 1212 | -9/Mines | Entered Exiles 1214 | -9/Exiles | Reached level 4 1241 | -9/Exiles | Met 8R-AWN 1262 | -9/Exiles | Met EX-HEX 1295 | -9/Exiles | Met EX-BIN 1311 | -9/Exiles | Aligned with FarCom system 1312 | -9/Exiles | Given EX-Vault access code 1340 | -9/Exiles | Opened EX-Vault 1346 | -9/Exiles | Upgraded with Utility slot (x1) 1348 | -9/Exiles | Found Superbattery 1357 | -9/Exiles | Found AWS/Autocannon 1374 | -9/Exiles | Found Field Lobotomy Kit 1419 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1429 | -9/Exiles | Exiles lab attacked by MAIN.C 1505 | -9/Exiles | Learned location of Zion (-7) 1566 | -9/Exiles | Discovered new exit (range 10) 1581 | -9/Exiles | Identified exit to Mines 1583 | -9/Exiles | Stole three prototypes: AWS/Autocannon, Superbattery, Field Lobotomy Kit 1583 | -9/Exiles | Entered Mines 1688 | -8/Mines | Discovered new exit (range 7) 1703 | -8/Mines | Identified exit to Materials 1705 | -8/Mines | Entered Materials 1706 | -8/Materials | Loaded intel: 1 garrison access location 1707 | -8/Materials | Reached level 5 1760 | -8/Materials | Upgraded with Utility slot (x1) 1877 | -8/Materials | Reached level 6 2245 | -8/Materials | Discovered new exit (range 10) 2271 | -8/Materials | Identified exit to Factory 2273 | -8/Materials | Entered Factory 2275 | -7/Factory | FarCom data flow suspended 2275 | -7/Factory | Reached level 7 2323 | -7/Factory | Upgraded with Propulsion slot (x1) 2440 | -7/Factory | Upgraded with Propulsion slot (x1) 2767 | -7/Factory | Discovered new exit (range 6) 2772 | -7/Factory | Identified exit to Factory 3276 | -7/Factory | Reached level 8 3824 | -7/Factory | Identified exit to Storage 3824 | -7/Factory | Identified exit to Lower Caves 4071 | -7/Factory | Entered Lower Caves 4071 | -7/Lower Caves | Spotted B2-XB7(f) 4071 | -7/Lower Caves | Spotted B0-DK6(f) 4072 | -7/Lower Caves | Encountered a Master Thief 4072 | -7/Lower Caves | Encountered a Master Thief 4072 | -7/Lower Caves | Spotted K8-KWG(f) 4073 | -7/Lower Caves | Encountered a Master Thief 4073 | -7/Lower Caves | Reached level 9 4074 | -7/Lower Caves | Destroyed K8-KWG(f) 4263 | -7/Lower Caves | Upgraded with Power slot (x1) 4478 | -7/Lower Caves | Learned Factory terminal intel 4633 | -7/Lower Caves | Discovered new exit (range 19) 4658 | -7/Lower Caves | Identified exit to Lower Caves 4659 | -7/Lower Caves | Entered another Lower Caves area 4659 | -7/Lower Caves | Spotted OR-CJ6(f) 4660 | -7/Lower Caves | Encountered a Master Thief 4661 | -7/Lower Caves | Core integrity fell below 50% 4663 | -7/Lower Caves | Destroyed OR-CJ6(f) 4951 | -7/Lower Caves | Discovered new exit (range 6) 4956 | -7/Lower Caves | Identified exit to Zion 4957 | -7/Lower Caves | Entered Zion 4959 | -7/Zion | Reached level 10 5003 | -7/Zion | Discovered new exit (range 22) 5043 | -7/Zion | Given A8's code to call for help 5060 | -7/Zion | System corruption cleaned by Quarantine Array 5095 | -7/Zion | Learned 4 Factory zone layouts 5115 | -7/Zion | Gained Derelict followers 5197 | -7/Zion | Received a visual enhancement algorithm 5250 | -7/Zion | Given the Hacking Drone Bay 5251 | -7/Zion | Found Prototype Device 5251 | -7/Zion | Identified Hacking Drone Bay 5476 | -7/Zion | Identified exit to Deep Caves 5605 | -7/Zion | Learned Factory trap positions 5616 | -7/Zion | Learned Factory terminal intel 5875 | -7/Zion | Learned location of Warlord (-4) 5984 | -7/Zion | Imprinted 5986 | -7/Zion | Declared Zion's savior 6210 | -7/Zion | Identified exit to Proximity Caves 6275 | -7/Zion | Entered Proximity Caves 6275 | -6/Proximity Caves | Accompanied by 10 allies 6277 | -6/Proximity Caves | Reached level 11 6487 | -6/Proximity Caves | Spotted B-75 Beast 6501 | -6/Proximity Caves | Reached level 12 6501 | -6/Proximity Caves | Allies destroyed B-75 Beast 6623 | -6/Proximity Caves | Discovered exit to Factory (range 5) 6663 | -6/Proximity Caves | Entered Factory 6663 | -6/Factory | Accompanied by 10 allies 6665 | -6/Factory | Loaded intel: 111 trap records 6665 | -6/Factory | Reached level 13 6666 | -6/Factory | Loaded intel: 20 terminal locations 6779 | -6/Factory | Upgraded with Utility slot (x1) 6857 | -6/Factory | Zion Offense Resupply teleported in 6857 | -6/Factory | Upgraded with Utility slot (x1) 7070 | -6/Factory | Reached level 14 7329 | -6/Factory | Discovered new exit (range 6) 7335 | -6/Factory | Identified exit to Factory 7348 | -6/Factory | Zion Heavy squad teleported in 7730 | -6/Factory | Reached level 15 7864 | -6/Factory | Discovered new exit (range 14) 7889 | -6/Factory | Identified exit to Lower Caves 8016 | -6/Factory | Build established: Gunner 8107 | -6/Factory | Entered Lower Caves 8107 | -6/Lower Caves | Accompanied by 9 allies 8180 | -6/Lower Caves | Learned location of 1 exit from Factory 8355 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8420 | -6/Lower Caves | Reached level 16 8463 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8483 | -6/Lower Caves | Reached level 17 8492 | -6/Lower Caves | Build established: Scout 8522 | -6/Lower Caves | Discovered new exit (range 14) 8530 | -6/Lower Caves | Upgraded with Utility slot (x1) 8574 | -6/Lower Caves | Identified exit to Lower Caves 8582 | -6/Lower Caves | Entered another Lower Caves area 8582 | -6/Lower Caves | Accompanied by 11 allies 8589 | -6/Lower Caves | Learned location of 1 exit from Factory 8847 | -6/Lower Caves | Discovered new exit (range 16) 8854 | -6/Lower Caves | Identified exit to Data Miner 8890 | -6/Lower Caves | Entered Data Miner 8890 | -6/Data Miner | Accompanied by 11 allies 8890 | -6/Data Miner | Discovered new exit (range 6) 8900 | -6/Data Miner | Met Data Miner 8908 | -6/Data Miner | Reached level 18 8908 | -6/Data Miner | Destroyed Data Miner 8909 | -6/Data Miner | Data Conduit disabled 8917 | -6/Data Miner | Assimilated Enhanced Grunt with FLK Orb 9051 | -6/Data Miner | Found Prototype Device 9051 | -6/Data Miner | Identified Exp. Thermal Shield 9094 | -6/Data Miner | Upgraded with Utility slot (x1) 9218 | -6/Data Miner | Identified exit to Proximity Caves 9227 | -6/Data Miner | Entered Proximity Caves 9227 | -5/Proximity Caves | Accompanied by 2 allies 9262 | -5/Proximity Caves | Reached level 19 9355 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 9584 | -5/Proximity Caves | Core integrity fell below 50% 9638 | -5/Proximity Caves | Discovered exit to Factory (range 12) 9662 | -5/Proximity Caves | Entered Factory 9662 | -5/Factory | Accompanied by 1 ally 9663 | -5/Factory | Identified exit to Extension 9663 | -5/Factory | Identified exit to Upper Caves 9663 | -5/Factory | Core integrity fell below 50% 9664 | -5/Factory | Loaded intel: 22 terminal locations 9664 | -5/Factory | Reached level 20 9673 | -5/Factory | Discovered new exit (range 15) 9710 | -5/Factory | Garrison activated, responded to threat 9827 | -5/Factory | Identified exit to Factory 9932 | -5/Factory | Upgraded with Weapon slot (x1) 10021 | -5/Factory | Zion Offense Resupply teleported in 10092 | -5/Factory | Entered Upper Caves 10092 | -5/Upper Caves | Accompanied by 1 ally 10092 | -5/Upper Caves | Spotted PA-WPE(f) 10093 | -5/Upper Caves | Encountered a Master Thief 10094 | -5/Upper Caves | Reached level 21 10097 | -5/Upper Caves | Destroyed PA-WPE(f) 10107 | -5/Upper Caves | Learned Factory trap positions 10230 | -5/Upper Caves | Learned Factory stockpile data 10448 | -5/Upper Caves | Discovered new exit (range 11) 10460 | -5/Upper Caves | Identified exit to Upper Caves 10466 | -5/Upper Caves | Entered another Upper Caves area 10466 | -5/Upper Caves | Accompanied by 1 ally 10488 | -5/Upper Caves | Discovered exit to Factory (range 18) 10583 | -5/Upper Caves | Learned 4 Factory zone layouts 10845 | -5/Upper Caves | Discovered new exit (range 15) 10847 | -5/Upper Caves | Spotted 2U-80P(f) 10847 | -5/Upper Caves | Spotted R4-W0K(f) 10848 | -5/Upper Caves | Encountered a Master Thief 10848 | -5/Upper Caves | Encountered a Master Thief 10848 | -5/Upper Caves | Spotted QT-E6S(f) 10849 | -5/Upper Caves | Encountered a Master Thief 10849 | -5/Upper Caves | Spotted T3-B3S(f) 10850 | -5/Upper Caves | Encountered a Master Thief 10850 | -5/Upper Caves | Destroyed 2U-80P(f) 10850 | -5/Upper Caves | Superbattery stolen by Master Thief 10854 | -5/Upper Caves | Destroyed R4-W0K(f) 10867 | -5/Upper Caves | Upgraded with Utility slot (x1) 10889 | -5/Upper Caves | Identified exit to Zhirov 10957 | -5/Upper Caves | Entered Zhirov 10957 | -5/Zhirov | Discovered new exit (range 3) 10979 | -5/Zhirov | Met Zhirov 11001 | -5/Zhirov | Learned location of Quarantine (-3) 11001 | -5/Zhirov | Learned location of Testing (-2) 11001 | -5/Zhirov | Learned location of Command (-1) 11011 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11035 | -5/Zhirov | Found Alien Artifact 11035 | -5/Zhirov | Identified Integrated Reactor 11035 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11051 | -5/Zhirov | Found Alien Artifact 11253 | -5/Zhirov | Identified exit to Proximity Caves 11254 | -5/Zhirov | Entered Proximity Caves 11256 | -4/Proximity Caves | Reached level 22 11392 | -4/Proximity Caves | Core integrity fell below 20% 11449 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 11466 | -4/Proximity Caves | Build established: Gunner 11480 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11530 | -4/Proximity Caves | Discovered exit to Factory (range 7) 11539 | -4/Proximity Caves | Entered Factory 11540 | -4/Factory | Identified exit to Upper Caves 11540 | -4/Factory | Core integrity fell below 50% 11541 | -4/Factory | Loaded intel: 117 trap records 11541 | -4/Factory | Reached level 23 11578 | -4/Factory | Core integrity fell below 20% 11623 | -4/Factory | Spotted B-86 Titan 11676 | -4/Factory | Reached level 24 11687 | -4/Factory | Garrison activated, responded to threat 11804 | -4/Factory | Build established: Scavenger-Gunner 11975 | -4/Factory | Entered Upper Caves 11976 | -4/Upper Caves | Identified exit to Upper Caves 11978 | -4/Upper Caves | Learned location of Armory (-4) 11979 | -4/Upper Caves | Learned 4 Research zone layouts 12103 | -4/Upper Caves | Encountered a Warlord checkpoint 12122 | -4/Upper Caves | Entered another Upper Caves area 12127 | -4/Upper Caves | Discovered new exit (range 5) 12241 | -4/Upper Caves | Spotted NJ-D2W(f) 12242 | -4/Upper Caves | Encountered a Master Thief 12242 | -4/Upper Caves | Spotted CI-DMB(f) 12242 | -4/Upper Caves | Spotted 66-7PP(f) 12243 | -4/Upper Caves | Encountered a Master Thief 12243 | -4/Upper Caves | Encountered a Master Thief 12243 | -4/Upper Caves | Spotted PS-Q8P(f) 12244 | -4/Upper Caves | Encountered a Master Thief 12245 | -4/Upper Caves | Spotted LX-F7V(f) 12246 | -4/Upper Caves | Encountered a Master Thief 12246 | -4/Upper Caves | Field Lobotomy Kit stolen by Master Thief 12247 | -4/Upper Caves | Alien Artifact stolen by Master Thief 12248 | -4/Upper Caves | Exp. Thermal Shield stolen by Master Thief 12248 | -4/Upper Caves | Destroyed NJ-D2W(f) 12248 | -4/Upper Caves | Destroyed PS-Q8P(f) 12249 | -4/Upper Caves | Zio. Heavy DM Reactor stolen by Master Thief 12255 | -4/Upper Caves | Destroyed 66-7PP(f) 12275 | -4/Upper Caves | Discovered new exit (range 8) 12280 | -4/Upper Caves | Build established: Scout 12320 | -4/Upper Caves | Identified exit to Warlord 12320 | -4/Upper Caves | Entered Warlord 12367 | -4/Warlord | Rebuked by Warlord 12375 | -4/Warlord | Found Prototype Reactor 12375 | -4/Warlord | Identified Vortex Chain Reactor 12391 | -4/Warlord | Found Prototype Device 12391 | -4/Warlord | Identified System Purifier 12392 | -4/Warlord | Reached level 25 12392 | -4/Warlord | Warlord's base attacked by MAIN.C 12399 | -4/Warlord | Found Prototype Device 12399 | -4/Warlord | Identified Exp. Phase Shifter 12402 | -4/Warlord | Upgraded with Propulsion slot (x1) 12462 | -4/Warlord | Learned Testing trap positions 12462 | -4/Warlord | Learned Quarantine trap positions 12462 | -4/Warlord | Learned Armory security intel 12462 | -4/Warlord | Learned Research terminal intel 12462 | -4/Warlord | Learned Research repair station intel 12462 | -4/Warlord | Learned Research recycling unit intel 12502 | -4/Warlord | Found Prototype Energy Gun 12502 | -4/Warlord | Identified Vortex Rail 12505 | -4/Warlord | Found Prototype Launcher 12505 | -4/Warlord | Identified Vortex Catalyst Activator 12740 | -4/Warlord | Warlord forces counterattacked 12745 | -4/Warlord | Destroyed 7 combat bots 12751 | -4/Warlord | Spotted Executioner 12754 | -4/Warlord | Spotted Striker 12784 | -4/Warlord | Destroyed Executioner 12798 | -4/Warlord | Found Prototype Device 12798 | -4/Warlord | Identified Adv. Kinecellerator 12843 | -4/Warlord | Spotted B-90 Cyclops 12850 | -4/Warlord | Spotted Striker 12850 | -4/Warlord | Spotted B-86 Titan 12878 | -4/Warlord | Discovered new exit (range 15) 12899 | -4/Warlord | Spotted Executioner 12902 | -4/Warlord | Spotted Striker 12902 | -4/Warlord | Spotted Striker 12992 | -4/Warlord | Spotted Striker 12992 | -4/Warlord | Spotted Executioner 13010 | -4/Warlord | Destroyed Executioner 13010 | -4/Warlord | Reached level 26 13021 | -4/Warlord | Destroyed Striker 13067 | -4/Warlord | Warlord base infiltrated, sounded retreat 13085 | -4/Warlord | Upgraded with Utility slot (x1) 13120 | -4/Warlord | Destroyed Executioner 13135 | -4/Warlord | Found Prototype Processor 13135 | -4/Warlord | Identified Exp. Core Analyzer 13192 | -4/Warlord | Spotted Executioner 13221 | -4/Warlord | Identified exit to Proximity Caves 13230 | -4/Warlord | Entered Proximity Caves 13231 | -3/Proximity Caves | Identified exit to Research 13269 | -3/Proximity Caves | Reached level 27 13437 | -3/Proximity Caves | Entered Research 13438 | -3/Research | Identified exit to Quarantine 13440 | -3/Research | Loaded intel: 17 terminal locations 13441 | -3/Research | Loaded intel: 4 repair station locations 13442 | -3/Research | Loaded intel: 4 recycling unit locations 13485 | -3/Research | Zion Hover Resupply teleported in 13627 | -3/Research | Core integrity fell below 50% 13638 | -3/Research | Reached level 28 13640 | -3/Research | Upgraded with Propulsion slot (x1) 13645 | -3/Research | Core integrity fell below 20% 13648 | -3/Research | Spotted B-86 Titan 13664 | -3/Research | Destroyed 8 combat bots 13690 | -3/Research | Found Antimissile System 13783 | -3/Research | Build established: Scavenger-Scout 13845 | -3/Research | Entered Quarantine 13846 | -3/Quarantine | Loaded intel: 12 trap records 13883 | -3/Quarantine | Found Exp. Thermal Shield 13899 | -3/Quarantine | Crushed by falling debris 13905 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 13907 | -3/Quarantine | Found Antimissile System 13943 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 14028 | -3/Quarantine | Found Prototype Processor 14028 | -3/Quarantine | Identified Exp. Signal Interpreter 14038 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 14079 | -3/Quarantine | Reached level 29 14119 | -3/Quarantine | Retrieved Zion intel report: Branch Access 14126 | -3/Quarantine | Found Alien Artifact 14126 | -3/Quarantine | Identified Core Reset Matrix 14126 | -3/Quarantine | Identified Transdimensional Reconstructor 14126 | -3/Quarantine | Used Core Reset Matrix 14130 | -3/Quarantine | Detected hypermatrix surge 14130 | -3/Quarantine | Sensed 2 artifacts in vicinity 14143 | -3/Quarantine | First assault squad dispatched 14162 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 14169 | -3/Quarantine | Found Subatomic Replicator 14170 | -3/Quarantine | Used Subatomic Replicator to replicate Helical Railgun 14205 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 14215 | -3/Quarantine | Discovered new exit (range 17) 14233 | -3/Quarantine | Identified exit to Research 14233 | -3/Quarantine | Entered Research 14235 | -2/Research | Reached level 30 14310 | -2/Research | Upgraded with Power slot (x1) 14380 | -2/Research | Zion Light squad teleported in 14578 | -2/Research | Build established: Generator-Gunner 14686 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 14687 | -2/Research | Zion Experimental squad teleported in 14793 | -2/Research | Found Prototype Protection 14793 | -2/Research | Identified Zio. Shade Armor 14796 | -2/Research | Found Zio. Shade Armor 14798 | -2/Research | Found Zio. Shade Armor 14815 | -2/Research | Found Zio. Shade Armor 14859 | -2/Research | Zion Heavy squad teleported in 14872 | -2/Research | Reached level 31 14877 | -2/Research | Discovered new exit (range 16) 14883 | -2/Research | Discovered new exit (range 16) 14885 | -2/Research | Identified exit to Testing 14895 | -2/Research | Build established: Generator-Sprinter 14900 | -2/Research | Entered Testing 14900 | -2/Testing | Accompanied by 3 allies 14963 | -2/Testing | Found Prototype Ballistic Gun 14963 | -2/Testing | Identified Hyp. Multirail 14982 | -2/Testing | Discovered new exit (range 17) 14983 | -2/Testing | Retrieved Zion intel report: Emergency Access 14994 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 14999 | -2/Testing | Identified exit to Access 15068 | -2/Testing | Entered Access 15068 | -1/Access | Accompanied by 2 allies 15070 | -1/Access | Reached level 32 15138 | -1/Access | Reached level 33 15196 | -1/Access | Found Prototype Protection 15196 | -1/Access | Identified Zio. Weapon Casing 15256 | -1/Access | Upgraded with Utility slot (x1) 15318 | -1/Access | First assault squad dispatched 15393 | -1/Access | Retrieved Zion intel report: Unaware Analyses 15394 | -1/Access | Zion Light squad teleported in 15430 | -1/Access | Zion Hacker squad teleported in 15456 | -1/Access | Zion Hacker squad teleported in 15491 | -1/Access | Discovered new exit (range 3) 15493 | -1/Access | Identified exit to Command 15495 | -1/Access | Entered Command 15495 | -1/Command | Accompanied by 6 allies 15497 | -1/Command | Reached level 34 15526 | -1/Command | Reached level 35 15705 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 15746 | -1/Command | Disengaged cave seal 15746 | -1/Command | Zionites emerged from the dark tunnel 15769 | -1/Command | Spotted B-99 Colossus 15778 | -1/Command | First assault squad dispatched 15781 | -1/Command | Destroyed B-99 Colossus 15829 | -1/Command | High security lockdown imminent 15860 | -1/Command | Reached level 36 15896 | -1/Command | Destroyed 8 combat bots 15909 | -1/Command | High security lockdown engaged 15966 | -1/Command | Spotted Striker 15974 | -1/Command | Allies destroyed Striker 16004 | -1/Command | Destroyed 7 combat bots 16026 | -1/Command | Spotted B-99 Colossus 16036 | -1/Command | Allies destroyed B-99 Colossus 16046 | -1/Command | Reached level 37 16075 | -1/Command | Spotted M Guard 16076 | -1/Command | Spotted M Guard 16076 | -1/Command | Spotted Combat Programmer 16076 | -1/Command | Spotted Combat Programmer 16088 | -1/Command | Combat Programmer assimilated allied MC-5O9(d) 16098 | -1/Command | Core integrity fell below 50% 16104 | -1/Command | Emitted hypermatrix ping 16107 | -1/Command | Allies destroyed M Guard 16109 | -1/Command | Assembled emerged from beneath the floor 16109 | -1/Command | System corruption reached 10% 16109 | -1/Command | Destroyed Combat Programmer 16114 | -1/Command | Allies destroyed Combat Programmer 16120 | -1/Command | Allies destroyed M Guard 16120 | -1/Command | All MAIN.C guards destroyed 16229 | -1/Command | Met MAIN.C 16246 | -1/Command | Destroyed MAIN.C Shell 16246 | -1/Command | 0b10 Conduit disabled 16249 | -1/Command | MAIN.C activated Command garrisons 16253 | -1/Command | Spotted Striker 16266 | -1/Command | Spotted Executioner 16274 | -1/Command | Spotted Executioner 16278 | -1/Command | Spotted Executioner 16290 | -1/Command | Spotted Striker 16297 | -1/Command | Destroyed Striker 16308 | -1/Command | Destroyed Executioner 16319 | -1/Command | Destroyed Executioner 16333 | -1/Command | Destroyed Executioner 16343 | -1/Command | Reached level 38 16364 | -1/Command | Destroyed 16 combat bots 16446 | -1/Command | Destroyed 7 combat bots 16630 | -1/Command | Destroyed 19 combat bots 16716 | -1/Command | Destroyed MAIN.C 16905 | -1/Command | Discovered new exit (range 6) 17092 | -1/Command | Spotted B-99 Colossus 17110 | -1/Command | Destroyed B-99 Colossus 17118 | -1/Command | Assembled emerged from beneath the floor 17147 | -1/Command | Found Prototype Ballistic Gun 17147 | -1/Command | Identified Multirail 17156 | -1/Command | Found Multirail 17172 | -1/Command | Destroyed 7 combat bots 17175 | -1/Command | Assembled emerged from beneath the floor 17209 | -1/Command | Assembled emerged from beneath the floor 17326 | -1/Command | Assembled emerged from beneath the floor 17413 | -1/Command | Found Prototype Processor 17413 | -1/Command | Identified Exp. Targeting Computer 17779 | -1/Command | Warped through subspace to slip node 17779 | -1/Command | Discovered new exit (range 5) 17783 | -1/Command | Entered Access_0 17784 | -1/Access_0 | Sensed 2 artifacts in vicinity 17785 | -1/Access_0 | Met Architect 17811 | -1/Access_0 | Destroyed A8 17819 | -1/Access_0 | Architect warped through subspace 17850 | -1/Access_0 | Architect warped through subspace 17874 | -1/Access_0 | Found Prototype Processor 17874 | -1/Access_0 | Identified Exp. Terrain Scan Processor 17891 | -1/Access_0 | Architect warped through subspace 17903 | -1/Access_0 | Found Prototype Slashing Weapon 17903 | -1/Access_0 | Identified Molecular Scythe 17952 | -1/Access_0 | Architect warped through subspace 17971 | -1/Access_0 | A6 warped into view 17974 | -1/Access_0 | Subspace Access Node disabled 17999 | -1/Access_0 | Destroyed A6 18050 | -1/Access_0 | Emitted hypermatrix ping 18055 | -1/Access_0 | Assembled emerged from beneath the floor 18060 | -1/Access_0 | Core integrity fell below 20% 18061 | -1/Access_0 | Architect warped through subspace 18107 | -1/Access_0 | Architect warped through subspace 18124 | -1/Access_0 | A5 warped into view 18141 | -1/Access_0 | Destroyed A5 18154 | -1/Access_0 | Subspace Access Node disabled 18162 | -1/Access_0 | Found Prototype Device 18162 | -1/Access_0 | Identified Desublimator 18167 | -1/Access_0 | Architect warped through subspace 18199 | -1/Access_0 | Architect warped through subspace 18216 | -1/Access_0 | Architect warped through subspace 18235 | -1/Access_0 | Architect warped through subspace 18260 | -1/Access_0 | Architect warped through subspace 18277 | -1/Access_0 | Architect warped through subspace 18290 | -1/Access_0 | Architect warped through subspace 18291 | -1/Access_0 | Destroyed 10 combat bots 18314 | -1/Access_0 | Architect warped through subspace 18341 | -1/Access_0 | Architect warped through subspace 18360 | -1/Access_0 | Architect warped through subspace 18366 | -1/Access_0 | Found Prototype Processor 18366 | -1/Access_0 | Identified Spectral Analyzer 18391 | -1/Access_0 | Architect warped through subspace 18395 | -1/Access_0 | Found Prototype Device 18395 | -1/Access_0 | Identified EM Dispersion Field 18400 | -1/Access_0 | Found Prototype Device 18400 | -1/Access_0 | Identified Exp. ECM Suite 18402 | -1/Access_0 | Found Prototype Device 18402 | -1/Access_0 | Identified Exp. Transmission Jammer 18444 | -1/Access_0 | Architect warped through subspace 18454 | -1/Access_0 | Subspace Access Node disabled 18478 | -1/Access_0 | A4 warped into view 18496 | -1/Access_0 | Destroyed A4 18504 | -1/Access_0 | Architect warped through subspace 18553 | -1/Access_0 | Architect warped through subspace 18666 | -1/Access_0 | Architect warped through subspace 18709 | -1/Access_0 | Architect warped through subspace 18711 | -1/Access_0 | Destroyed A2 18743 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 18744 | -1/Access_0 | Found Prototype Hackware 18745 | -1/Access_0 | Found Prototype Hackware 18747 | -1/Access_0 | Found Prototype Device 18747 | -1/Access_0 | Identified Exp. Thermal Defense Suite 18750 | -1/Access_0 | Architect warped through subspace 18763 | -1/Access_0 | A3 warped into view 18801 | -1/Access_0 | Reached level 39 18811 | -1/Access_0 | Architect warped through subspace 18866 | -1/Access_0 | Destroyed A3 18882 | -1/Access_0 | Architect warped through subspace 18889 | -1/Access_0 | Found Prototype Protection 18889 | -1/Access_0 | Identified Lgt. Regenerative Plating 18898 | -1/Access_0 | Found Prototype Protection 18898 | -1/Access_0 | Identified Exp. Powered Armor 18952 | -1/Access_0 | Architect warped through subspace 19028 | -1/Access_0 | Architect warped through subspace 19031 | -1/Access_0 | Found Exp. Powered Armor 19046 | -1/Access_0 | Found Exp. Phase Shifter 19060 | -1/Access_0 | Architect warped through subspace 19087 | -1/Access_0 | Architect warped through subspace 19129 | -1/Access_0 | Found Desublimator 19135 | -1/Access_0 | Architect warped through subspace 19140 | -1/Access_0 | Found Exp. Phase Shifter 19168 | -1/Access_0 | Architect warped through subspace 19183 | -1/Access_0 | Architect warped through subspace 19189 | -1/Access_0 | Architect warped through subspace 19228 | -1/Access_0 | Subspace Access Node disabled 19251 | -1/Access_0 | Build established: Scavenger-Sprinter 19280 | -1/Access_0 | Found Prototype Hackware 19314 | -1/Access_0 | Identified Quantum Router (x2) 19319 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 19450 | -1/Access_0 | Found Exp. Phase Shifter 19569 | -1/Access_0 | Found Prototype Hackware 19569 | -1/Access_0 | Identified System Mapper 19571 | -1/Access_0 | Identified Exp. System Shield 19576 | -1/Access_0 | Found Prototype Device 19576 | -1/Access_0 | Identified Exp. Shock Absorption System 19726 | -1/Access_0 | Found Sigix Broadsword 19824 | -1/Access_0 | Started Test 138-B, establishing a local singularity 19917 | -1/Access_0 | Destroyed Architect 19918 | -1/Access_0 | Architect triggered a singularity event 19921 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 19929 | -1/Access_0 | Crushed by singularity! Last Messages --------------- 19917_ HV Slug penetrates Workstation. 19917_ Slug penetrates Architect. 19917_ Slug penetrates Wall. 19917_ Slug penetrates Architect. 19917_ Architect: "If I can't win, no one wins!" [Achievement: The Bigger They Are] 19917_ Architect destroyed. 19917_ Slug penetrates Workstation. 19918_ A0_COM: Initiating irreversible singularity event. Goodbye. 19919_ A0_COM: 10. 19920_ A0_COM: 9. 19921_ A0_COM: 8. 19921_ Acquired data core, extracted unknown sensor trigger ID. 19922_ A0_COM: 7. 19923_ A0_COM: 6. 19924_ A0_COM: 5. 19925_ A0_COM: 4. 19926_ A0_COM: 3. 19927_ A0_COM: 2. 19928_ A0_COM: 1. Map ----- +----------------------------------------------------+ | "#?????????????# # # #" ### #?# "##???? | | "##????????????# # # " ### #?# " #???? | | #????????????# # # #" ### ### "###### | | #????????????# ### # ### ## | | #????????????# ## | | ##????????????### ########## ## #"###### | | "#?????????????# # ## # #????? | | "#?????????????## ???## # #????? | | "#??????????????# ###?????## ###????? | | "#??????????????# #???????##### ##?????? | | "#??????????????# #???# ####### ##???## | | ##??????????????# ## ##???# #???# | | #???????????????# ## #?????######### #??## | | #???????????????# #####???############ ####" | | #######?????????# #???????# ## | | ##????????# #???????# ## ## | | ""#????????# #???????# ########## ## ### | | ### #????????# ##??##??# #???????## ## | | ##??##??????### ##?# ### #??????## ## | | #????????#""# #?# #??????# ###### | | ##????####" #?# ####???# ## ##????# | | #?????# ; ###### ########?##???### | | ####??#### ##### ##?????????# | | # #???????" ## #???####### | | # ##??????### !! #### #?### ## ## | | # #####????### !@ ###????##?# ## | | " #??????# ###!!! ##########??# | | " #####??????#####?# #??# | | ##????????????????## ##### | | #??????????????????############ ##"## | | ###???????????????????????????# "# | | " "" ""#???????????????????????????###### ## | | " "###??????????????????????????????# ## | | # # #??????????????????????????????# ! # | | ###" " ???????????????????????????????## ] !" | | ?## ""##???????????????????????????????# ==""# | | #?#" " #???????????????????????????????## ]! """ | | ### "##??????????????????????????????##""! ! "# | | " ?????????????????????????????## #=!! ### | | ###???????????????????????????###" =*%!!##?# | | ##" ""#?????????????????????????###" ""!=!""#?# | | ## #???????????????????????####"" !!%!#### | | ##??????????????????##??##"#"" =!! #?### | | "##???????????????????# #?# " "" ""#!####??? | | ! ##???????????????##????# #### "" ###? | | " ##??###???###????# #?????# # "" #? | | " ######"#####"##### ######??#" #" ####### # | | """ ##"" """"" " ## ## ####"" ##?????? | | """##"" """""""""""""""!!== ####????# | | "" =!*!!!!]! ###???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Coolant Potential 120 Energy Generation 140 Energy Capacity 2950 Matter Stores 300 Matter Capacity 300 Sight Range 29 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 110 Power Amplification 70 Corruption Prevention 20 Armor Coverage 675 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Point Defense Rating 240 Phase Shifting 20 Evasion (%) 94 Targeting Accuracy 12 Melee Accuracy 8 Launcher Accuracy 40 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 30 Particle Charging 25 Kinecelleration 50 Offensive Hacking 20 Defensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ A-02 Transporter | -3/Quarantine | Z-intel R-06 Scavenger | -3/Quarantine | Z-intel K-01 Serf | -3/Quarantine | Z-intel P-80 Master | -3/Quarantine | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Subatomic Replicator Transdimensional Reconstructor Sigix Broadsword Achievements -------------- Behind The Curtain Beloved The Bigger They Are Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Levels Raised 38 | . . 1 1 . 1 . 2 2 1 . 1 2 3 2 . 1 1 1 1 . . 1 2 . . 2 1 1 1 2 . 2 5 1 XP Earned 60499 | 3000 1210 1200 1535 500 350 500 2680 3655 1025 800 800 2271 4749 2733 991 560 1915 2284 349 532 316 1350 2765 244 292 2275 1183 2041 1528 2530 754 3532 6918 1132 XP Spent 55540 | 1000 1550 1300 . 1100 2150 . 2700 3250 500 . 1500 . 6510 2650 . 2900 900 1100 . 3200 . 25 135 . 3000 4900 100 1840 1750 800 . 3800 6700 180 Upgrades 69 | 2 3 2 . 1 2 . 2 4 1 . 1 . 15 2 . 1 2 1 . 1 . 1 3 . 4 2 1 3 1 1 . 1 10 2 Power Slot 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion Slot 5 | 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Utility Slot 12 | . 1 1 . 1 1 . 1 . . . . . 2 1 . 1 . . . 1 . . . . . 1 . . . . . 1 . . Weapon Slot 3 | 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Core Integrity 8 | . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . 2 . . . . . 2 Heat Dissipation 13 | . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . Mass Support 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Inventory Capacity 7 | . 1 1 . . 1 . 1 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Sight Range 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 5 . Terrain Scan Density 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 4 . . . . . . . . . KI Damage % 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Protomatter Created 6375 | . 107 3 . . . . 76 150 . 54 . 28 79 58 . 71 9 206 . 95 . 87 198 . 15 469 135 437 127 172 . 95 2077 1627 Integrity Restored 15320 | . 253 36 . . . . 228 295 . 162 . 84 494 322 . 167 . 606 . 171 . 261 657 . 24 1593 204 717 381 878 . 325 2945 4517 Core 11867 | . 228 36 . . . . 228 236 . 162 . 84 351 242 . 37 . 606 . 171 . 261 657 . 24 993 204 717 381 243 . 79 1953 3974 Parts 3453 | . 25 . . . . . . 59 . . . . 143 80 . 130 . . . . . . . . . 600 . . . 635 . 246 992 543 Protomatter Decayed 10970 | . 20 8 . . . . . 50 . 9 . . 13 27 . 198 9 48 . . . . 65 . 7 1151 67 198 . 171 . 296 8379 254 Game ------ Seed VariableRiotFlail Manual? 0 Play Time 05:53:17 Cumulative 305.9 hours Start 2021.07.09 @ 03:20:05 End 2021.07.09 @ 20:47:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 159 Rogue 156 Adventurer 1 Explorer 2 Win Type - Total 5 Types 3/1/1/0/0/0/0/0/0 Lore% 80 Gallery% 88 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(0,0,0) Steam 1 RUN: 394d6a18-54a8-4565-aec3-12242542f38b