Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.14 @ 15:57:28 Player: kawyua Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (102) 510 Value Destroyed (3267) 3267 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (93) 93 TOTAL SCORE: 10130 Bonus ------- High Alert Combat Kills 93 Cogmind --------- Core Integrity 228/1450 Matter 188/300 Energy 100/100 System Corruption 43% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Power Amplifier Improved Terrain Scanner Stasis Canceller Remote Force Field Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Particle Reactor > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Experimental Power Amplifier Large Storage Unit Advanced Signal Interpreter Long-range Terrain Scanner Terrain Scan Processor Seismic Detector Improved Transmission Jammer Advanced Reaction Control System Improved Cloaking Device Graphene Brace Remote Force Field > --- WEAPON ----------- Plasma Sword > --- INVENTORY -------- Quantum Reactor Xenon Bombardment Thruster Advanced Power Amplifier Improved Terrain Scanner Stasis Canceller Precision Rocket Launcher Fusion Bomb Launcher [Rating: 126] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg VSS Leg Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Advanced Beam Cannon Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 . 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . Propulsion 5 | . . 1 1 . 1 . 1 1 . . Utility 10 | . . 1 1 . 1 2 . 1 2 2 Weapon . | . . . . . . . . . . . Parts Attached 154 | 5 13 26 26 18 17 4 12 12 12 9 Power 20 | 1 3 2 4 1 2 . 1 2 2 2 Engine 11 | 1 3 2 2 1 . . 1 1 . . Core 6 | . . . 2 . 2 . . 1 1 . Reactor 3 | . . . . . . . . . 1 2 Propulsion 49 | 2 4 9 8 7 7 1 3 3 2 3 Treads 15 | 2 4 9 . . . . . . . . Leg 10 | . . . 8 2 . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 24 | . . . . 5 7 1 3 3 2 3 Utility 51 | . 1 7 8 5 7 3 5 6 6 3 Device 34 | . . 3 3 5 5 2 3 4 6 3 Storage 4 | . 1 1 . . . . 1 1 . . Processor 6 | . . 1 1 . 1 1 1 1 . . Hackware . | . . . . . . . . . . . Protection 7 | . . 2 4 . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 34 | 2 5 8 6 5 1 . 3 1 2 1 Energy Gun 9 | 2 3 3 . 1 . . . . . . Energy Cannon 6 | . 2 3 1 . . . . . . . Ballistic Gun 6 | . . 1 4 1 . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . Launcher 9 | . . 1 . 2 1 . 2 1 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . 1 1 . 1 3 . 2 1 1 . Parts Lost 55 | . . 7 12 5 3 2 2 1 6 17 Power 8 | . . 2 2 1 . . . . 2 1 Propulsion 22 | . . 4 4 3 1 1 1 1 1 6 Utility 19 | . . 1 4 1 1 1 . . 2 9 Weapon 6 | . . . 2 . 1 . 1 . 1 1 Highest Loss Streak 11 | . . 1 5 3 1 1 1 1 4 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 82 90 81 91 93 82 98 92 82 51 Engine 5 | . 13 9 3 . . . 5 2 . . Core 3 | . . . 4 8 6 6 5 7 4 2 Treads 13 | . 27 29 6 . . . . . . . Leg 4 | . . . 21 28 . . . . . . Flight 11 | . . . . 7 37 30 34 30 21 13 Device 13 | . . 6 9 6 30 23 25 21 26 17 Storage 7 | . 14 11 9 7 . . 3 5 4 2 Processor 7 | . . 9 4 7 2 7 10 15 14 8 Protection 2 | . . 2 5 7 . . . . . . Energy Gun 3 | . 14 4 5 . . . . . . . Energy Cannon 5 | . 12 10 2 . . . . . . . Ballistic Gun 3 | . . 5 5 7 . . . . . . Launcher 1 | . . . . 1 5 6 4 3 1 . Slashing Weapon 2 | . . . . 1 7 6 5 5 3 3 Naked Turns 2 | . . . . . . . . . . 2 Heaviest Build 112 | 8 19 98 112 112 20 21 39 48 54 57 Greatest Support 66 | 40 40 66 60 47 30 27 40 53 55 48 Greatest Overweight (x) 31 | . 6 2 31 2 . . . . 1 1 Average Overweight (x) . | . . . 2 . . . . . . . Largest Inventory Capacity 25 | 5 8 25 25 25 5 5 10 15 15 15 Average Capacity 13 | 5 8 15 25 21 5 5 8 10 15 11 Most Carried 25 | 5 8 25 25 25 5 5 10 10 10 12 Average Carried 11 | 2 4 12 24 21 4 3 7 9 7 7 Final Capacity 25 | 5 8 25 25 5 5 5 10 15 15 5 Final Carried 25 | 3 7 25 25 4 5 4 10 10 9 5 Class Distribution -------------------- 57% | Mutant 16% | Scavenger-Mutant 13% | Sprinter 8% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Sprinter | -7/Factory Mutant | -6/Factory Sprinter | -5/Factory Ninja | -4/Factory Ninja | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Matter Collected 2425 | 244 80 414 364 378 43 . 258 44 408 192 Remotely . | . . . . . . . . . . . Salvage Created 3938 | . 80 1350 770 600 63 39 268 44 516 208 Parts 200 | . 5 73 44 31 3 2 10 2 21 9 Haulers Intercepted 2 | . . 2 . . . . . . . . Recyclers Shooed 5 | . . 4 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 86 | . 2 35 23 14 1 4 . . 6 1 Melee 2 | . . . . . 1 . . . . 1 Guns 34 | . 1 15 12 6 . . . . . . Cannons 35 | . 1 20 9 5 . . . . . . AOE 12 | . . . . 3 . 4 . . 5 . Classes Destroyed 13 | . 1 4 2 2 2 1 1 . . . Worker 3 | . . 1 . . . . . . 2 . Builder 1 | . . . . . 1 . . . . . Hauler 2 | . . 2 . . . . . . . . Recycler 8 | . . . . 2 . . 2 . 3 1 Operator 1 | . . . . . . . 1 . . . Drone 1 | . . . . . . 1 . . . . Watcher 2 | . . . 1 . . . . 1 . . Swarmer 29 | . . 10 8 4 . 3 . . 4 . Grunt 33 | . 2 15 8 8 . . . . . . Duelist 1 | . . . . 1 . . . . . . Sentry 14 | . . 10 3 1 . . . . . . Specialist 4 | . . . 4 . . . . . . . Programmer 4 | . . . . . 1 . . . 2 1 Best Kill Streak 7 | . 2 4 5 5 1 3 1 1 7 1 Combat Bots Only 6 | . 2 4 5 4 1 3 . . 6 1 Max Kills in Single Turn 3 | . 1 2 2 3 1 2 1 1 2 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . . . . 3 . 2 . . 2 . Melee 1 | . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Damage Taken 8775 | . 36 1938 1954 802 225 330 104 93 603 2690 Core 2316 | . 22 316 366 121 70 78 . . 121 1222 Absorbed by Shields 59 | . . . 41 . . . 6 . . 12 Core Remaining (%) 77 | 100 91 21 . 11 90 90 100 100 90 . Volleys Fired 236 | . 10 106 61 28 . 3 3 . 13 12 Largest 2 | . 2 2 2 2 . 1 1 . 1 1 Hottest 133 | . 133 133 126 88 . 36 36 . 43 52 Shots Fired 406 | . 15 196 109 55 . 3 3 . 13 12 Gun 220 | . 5 98 89 28 . . . . . . Cannon 152 | . 10 96 20 26 . . . . . . Launcher 34 | . . 2 . 1 . 3 3 . 13 12 Special . | . . . . . . . . . . . Kinetic 127 | . . 49 25 53 . . . . . . Thermal 245 | . 15 145 84 1 . . . . . . Explosive 34 | . . 2 . 1 . 3 3 . 13 12 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 16 | . 5 14 16 7 . 4 7 . 13 . Robot Miss Streak 7 | . 2 7 2 3 . . . . 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 299 | . 9 139 82 32 8 1 5 7 13 3 Core Hits 203 | . 8 97 33 26 2 6 4 1 21 5 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . . . 3 . . . . . . . Burn 3 | . . . 3 . . . . . . . Melee Attacks 144 | . . . . 8 54 7 11 30 22 12 Impact . | . . . . . . . . . . . Slashing 144 | . . . . 8 54 7 11 30 22 12 Piercing . | . . . . . . . . . . . Sneak Attacks 11 | . . . . . 3 . 2 1 4 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8280 | . 153 2454 1477 927 368 230 311 356 1692 312 Guns 2607 | . 70 1082 1118 337 . . . . . . Cannons 1956 | . 83 1237 359 277 . . . . . . Explosions 2117 | . . 135 . 279 . 230 172 . 1195 106 Melee 1595 | . . . . 34 368 . 139 356 497 201 Ramming 5 | . . . . . . . . . . 5 Kinetic 1337 | . . 486 237 614 . . . . . . Thermal 3226 | . 153 1833 1240 . . . . . . . Explosive 2117 | . . 135 . 279 . 230 172 . 1195 106 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 1595 | . . . . 34 368 . 139 356 497 201 Piercing . | . . . . . . . . . . . Highest Corruption 43 | . . . . . 5 . . . 8 43 Average Corruption 6 | . . . . . 3 . . . 7 21 Corruption Purged 3 | . . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 44 | . . . . . 23 . . . 9 12 Message Errors 11 | . . . . . 6 . . . 3 2 Matter Fused 6 | . . . . . 3 . . . 1 2 Heat Flow Errors 11 | . . . . . 6 . . . 2 3 Energy Discharges 5 | . . . . . 5 . . . . . Data Loss (minor) 3 | . . . . . 1 . . . 1 1 Data Loss (major) 3 | . . . . . 2 . . . 1 . Alerts 1 | . . . . . . . . . 1 . Misdirections 4 | . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 516 | . . 23 . 54 103 . 10 99 226 1 Projectiles 9 | . . 9 . . . . . . . . Explosions 200 | . . 14 . 54 . . 10 . 121 1 Melee 307 | . . . . . 103 . . 99 105 . Knockbacks 7 | . . . 1 6 . . . . . . Impact . | . . . . . . . . . . . Kinetic 6 | . . . 1 5 . . . . . . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 230 | . . 32 . 39 . . 46 . 49 64 Shots 8 | . . 1 . 1 . . 2 . 1 3 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 453 | . 246 372 432 453 270 . 212 21 286 204 Average Temperature 98 | . 86 112 91 152 113 . 137 4 51 80 Received Heat Transfer 1716 | . 21 843 498 288 15 42 . . 9 . Effects 18 | . . 4 4 7 . . . . 3 . Shutdowns 2 | . . . 1 1 . . . . . . Energy Bleed 3 | . . 2 1 . . . . . . . Interference 6 | . . 2 1 . . . . . 3 . Short Circuit 1 | . . . 1 . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . Damage (major) 5 | . . . . 5 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . 2 . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . Parts Melted 11 | . . 3 8 . . . . . . . Heat Transferred 6032 | . 228 2955 2849 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Peak Influence 522 | . 66 385 454 389 272 382 475 316 518 522 Initial 291 | . . 6 122 83 88 30 186 169 66 291 Average 212 | . 19 242 284 210 101 137 328 218 222 402 Maximum Alert Level 2 | . . 1 2 1 1 1 2 1 2 2 Low Security (%) 46 | 100 100 30 18 49 91 77 4 46 64 . Level 1 47 | . . 69 66 50 8 23 62 53 6 48 Level 2 6 | . . . 14 . . . 33 . 28 52 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . . 4 6 1 6 1 1 . 1 3 Investigation 4 | . . 3 . . . . . . . 1 Extermination 6 | . . . . . 3 1 1 . . 1 Reinforcement 11 | . . 1 4 1 3 . . . 1 1 Assault . | . . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . Construction Impeded 4 | . . . . . 3 . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Distress Signals 16 | . . 7 2 1 . 2 . . 2 2 Communications Jammed 21 | . . . . . . 3 2 . 10 6 Distress Signals 18 | . . . . . . . 2 . 10 6 Times Spotted 219 | . 5 65 25 18 16 24 17 8 15 26 Peak Tracking Total 15 | . 3 7 5 5 3 11 6 3 13 15 Tactical Retreats 26 | . . 6 1 2 5 5 2 1 2 2 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Traps Triggered 16 | . 3 2 3 1 4 1 . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Machines Disabled 4 | . . 1 . 2 . . 1 . . . Max in Single Turn 1 | . . 1 . 1 . . 1 . . . Garrison Access 1 | . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Machines Accessed 34 | . 2 8 3 3 9 2 2 4 . 1 Terminals 30 | . 2 8 2 3 8 2 2 3 . . Fabricators 3 | . . . . . 1 . . 1 . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 78 | . 5 24 8 6 19 3 7 4 . 2 Successful 26 | . . 8 4 3 6 . 2 1 . 2 Failed 52 | . 5 16 4 3 13 3 5 3 . . Catastrophic 10 | . 1 4 . 1 2 1 . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 41 | . 5 12 5 . 10 1 5 3 . . Terminals 73 | . 5 24 7 6 18 3 7 3 . . Fabricators 4 | . . . . . 1 . . 1 . 2 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Terminal Hacks 21 | . . 7 3 3 5 . 2 1 . . Record 4 | . . 1 . . 2 . 1 . . . Part Schematic 1 | . . . . . . . . 1 . . Prototype ID Bank 2 | . . 2 . . . . . . . . Open Door 2 | . . . . 2 . . . . . . Terminal Index 3 | . . . 2 . 1 . . . . . Alert Level 2 | . . 1 . . . . 1 . . . Unreport Threat 2 | . . 1 . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . Hauler Manifests 3 | . . 2 . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . 1 . . . . 2 Network Status 1 | . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . Terminals 1 | . . 1 . . . . . . . . Operators 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 30 | . 2 7 2 3 8 2 2 3 . 1 Full Trace Events 2 | . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 51 | . . . . . . . . . . 51 Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Turns Passed 9016 | 62 543 3286 1294 552 1402 300 372 506 399 300 Spaces Moved 9811 | 43 297 1368 372 348 3153 690 1031 1153 856 500 Core 136 | 17 7 . 1 . . . . . . 111 Treads 1780 | 26 290 1368 96 . . . . . . . Legs 403 | . . . 275 128 . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 7492 | . . . . 220 3153 690 1031 1153 856 389 Fastest Speed 25 | 50 100 160 180 32 28 32 27 25 27 29 Average Speed 71 | 116 159 195 285 116 32 34 28 29 29 40 Slowest Speed 1600 | 160 350 320 1600 262 37 37 32 35 109 112 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 33 | . . . . . 6 6 2 2 7 10 Cave-ins Triggered 7 | . . . . . . . . . 1 6 Exploration Rate (%) 37 | 4 50 97 24 50 70 18 28 34 25 16 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 477 | . . . . 6 42 5 9 20 85 310 Terrain Destroyed 695 | . . 18 . 16 42 30 22 20 179 368 Melee 108 | . . . . 6 42 5 9 20 17 9 Projectile 2 | . . . . 2 . . . . . . AOE 585 | . . 18 . 8 . 25 13 . 162 359 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Total 11164 | 55 352 1781 498 439 3436 730 1090 1277 945 561 Wait 590 | . 13 227 13 22 157 11 15 64 41 27 Move 9736 | 42 296 1367 371 347 3141 677 1026 1148 841 480 Hop 27 | . . . . . 5 6 2 2 6 6 Pick Up 129 | 8 16 36 18 5 11 3 14 10 5 3 Fast Attach 27 | . . 8 5 1 6 . 2 4 . 1 Attach 84 | 5 10 6 18 11 4 4 5 4 9 8 Detach 10 | . . . 2 . . . 1 . 4 3 Swap 43 | . 3 12 3 6 7 . 5 4 3 . Drop 77 | . 4 19 7 11 15 1 6 11 . 3 Fire 236 | . 10 106 61 28 . 3 3 . 13 12 Melee 144 | . . . . 8 54 7 11 30 22 12 Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 59 | . . . . . 36 18 . . 1 4 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 4 exits: *Fac x2 / [*Low] / [*Ext]) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 63 | -11/Junkyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 10) 585 | -10/Materials | Discovered new exit (range 6) 606 | -10/Materials | Entered another Materials area 606 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 759 | -9/Materials | Discovered new exit (range 3) 1298 | -9/Materials | Discovered new exit (range 12) 1660 | -9/Materials | Identified exit to Mines 2429 | -9/Materials | Core integrity fell below 50% 2796 | -9/Materials | Discovered new exit (range 10) 3614 | -9/Materials | Discovered new exit (range 16) 3890 | -9/Materials | Identified exit to Materials 3892 | -9/Materials | Entered another Materials area 3892 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3963 | -8/Materials | Garrison activated, responded to threat 4298 | -8/Materials | Lost 5 parts (2n2u1w) 4606 | -8/Materials | Build established: Scavenger-Mutant 4775 | -8/Materials | Core integrity fell below 50% 4829 | -8/Materials | Lost 3 parts (1p1n1u) 5123 | -8/Materials | Discovered new exit (range 3) 5186 | -8/Materials | Entered Storage 5552 | -8/Storage | Core integrity fell below 20% 5650 | -8/Storage | Lost 3 parts (3n) 5731 | -8/Storage | Discovered new exit (range 7) 5738 | -8/Storage | Entered Factory 5738 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5919 | -7/Factory | Noticed a derelict Sapper rigging charges 5921 | -7/Factory | Build established: Sprinter 6349 | -7/Factory | Discovered new exit (range 6) 6812 | -7/Factory | Identified exit to Lower Caves 6920 | -7/Factory | Build established: Mutant 7083 | -7/Factory | Discovered new exit (range 17) 7139 | -7/Factory | Identified exit to Factory 7140 | -7/Factory | Entered another Factory area 7140 | -6/Factory | Evolved 2 slots: Utility x2 7269 | -6/Factory | Discovered new exit (range 3) 7270 | -6/Factory | Identified exit to Factory 7293 | -6/Factory | Discovered new exit (range 3) 7339 | -6/Factory | Discovered new exit (range 16) 7406 | -6/Factory | Discovered exit to Factory (range 11) 7440 | -6/Factory | Entered another Factory area 7440 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7531 | -5/Factory | Discovered new exit (range 9) 7544 | -5/Factory | Identified exit to Upper Caves 7580 | -5/Factory | Discovered new exit (range 16) 7584 | -5/Factory | Identified exit to Factory 7740 | -5/Factory | Search patrols dispatched 7758 | -5/Factory | Build established: Sprinter 7812 | -5/Factory | Entered another Factory area 7812 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8130 | -4/Factory | Build established: Ninja 8312 | -4/Factory | Discovered new exit (range 6) 8314 | -4/Factory | Identified exit to Research 8318 | -4/Factory | Entered Research 8318 | -3/Research | Evolved 2 slots: Utility x2 8323 | -3/Research | Spotted B-86 Titan 8443 | -3/Research | Crushed by falling debris 8543 | -3/Research | Spotted B-86 Titan 8642 | -3/Research | Lost 4 parts (2p2u) 8660 | -3/Research | Found Fusion Bomb Launcher 8682 | -3/Research | Discovered new exit (range 22) 8717 | -3/Research | Identified exit to Research 8717 | -3/Research | Entered another Research area 8717 | -2/Research | Evolved 2 slots: Utility x2 8799 | -2/Research | Crushed by falling debris 8896 | -2/Research | Crushed by falling debris 8896 | -2/Research | System corruption reached 10% 8904 | -2/Research | Crushed by falling debris 8927 | -2/Research | Lost 3 parts (1n2u) 8927 | -2/Research | Crushed by falling debris 8936 | -2/Research | Crushed by falling debris 8937 | -2/Research | System corruption reached 30% 8938 | -2/Research | Crushed by falling debris 8976 | -2/Research | Lost 11 parts (1p4n6u) 9004 | -2/Research | Core integrity fell below 50% 9017 | -2/Research | Core integrity fell below 20% 9017 | -2/Research | Self-destructed Last Messages --------------- 08992_ R-10 Processor suffers critical hit (Blast). 08992_ R-10 Processor destroyed. 08993_ Acquired 2 matter. 08995_ K-01 Serf collects debris. 08996_ Slug penetrates Wall. 08998_ Acquired Impulse Thruster. 08999_ K-01 Serf collects debris. 09000_ Knocked back. 09000_ U-05 Engineer builds a Wall. 09001_ W-44 Eye destroyed. 09002_ Acquired 21 matter. 09005_ BGVZP0BOF9UXMJXSRHPJZWHYWFH>V 09005_ K-01 Serf collects debris. 09010_ Impulse Thruster severed. 09014_ Slammed into C-57 Dissector. 09014_ Knocked back. 09015_ Adv. Signal Interpreter severed. 09016_ Knocked back. 09016_ K-01 Serf destroyed. 09016_ Acquired 23 matter. Map ----- +----------------------------------------------------+ | ?#?#?#?#?#??????#????????????????????????????????? | | ##?#?#?##????#???#?#??#???#???????????#??????????? | | ?#?#??#???#???????????#???????#??????????????????? | | ?????#?????????#?##?#????????????????????????????? | | ??#???#?#?????????#??????????????????????????????? | | ??????####????????????????#??????????????????????? | | ???#???#?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#????#?#?#??????????????????????????????????????? | | ??#?#??##?#??????????????????????????????????????? | | ??###????????????????????????????????????????????? | | ##????#??????????????????????????????????????????? | | ???#????#??#?????????????????????????????????????? | | ??????##?##??????????????????????????????????????? | | ?#????#???#?#????????????????????????????????????? | | ?#??#??#?##??????????????????????????????????????? | | ??#??????#???????????????????????????????????????? | | ??????????????????##########?????????????????????? | | ?????#???##??#????# #?????????????????????? | | ?????#??????#?????# #?????????????????????? | | #?###?##????#?????# """ #?????????????????????? | | ??#???????????????# "Y #?????????????????????? | | #?####??????##????# """ #?????????????????????? | | ???##???#?????????# #?????????????????????? | | ????#?##??????????# = #?????????????????????? | | #######?????#?????# =@!#?????????????????????? | | ##????#?????# cc% #?????????????????????? | | #???????????####;/########?????????????????? | | % "############# c #?????????????????? | | = = #?????????????????? | | ##+################# H #?????????????????? | | ? ????###????????# +?????????????????? | | !?????#?????????######## #?????????????????? | | ?????????????????????? #?????????????????? | | ??????????????????????? #?????????????????? | | ??????????????????????? ????????????????? | | ??????????????????????? ???????????????? | | "" "" ??????????????????????? ??????????????? | | ""G"" ???????????????????????? ??????????????? | | ########???????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 47 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 85 ECM Strength 1 Jamming Range 14 Cloak Strength 3 Power Amplification 40 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 10 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 76 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- ECM Suite | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneColdFirepult Manual? 0 Play Time 03:12:29 Cumulative 67.8 hours Start 2023.03.14 @ 08:06:04 End 2023.03.14 @ 15:57:28 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 40 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33d0d389-35f6-4916-b67d-2ab5413d1cf4