Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.30 @ 18:38:54 Player: Reflectatory Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (102) 510 Value Destroyed (3079) 3079 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1708) 1708 TOTAL SCORE: 8417 Bonus ------- High Alert Combat Kills 248 Follower Combat Kills 560 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 35/300 Energy 21/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Hacking Suite System Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Light Nuclear Core Armored Treads Improved Light Armor Plating Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Weapon Cycler Hardened Medium Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Assault Cannon Gauss Cannon > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Armored Treads Armored Treads Weapon Cycler Improved Light Armor Plating Hacking Suite Hacking Suite System Shield System Shield Relay Coupler [NC] Improved EM Pulse Cannon Improved EM Pulse Cannon Flak Cannon Heavy Hammer [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility Advanced Targeting Computer Device High-powered Tractor Beam Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Slots Evolved 6 | . . 2 2 . . 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 1 . . . . Utility 3 | . . 1 1 . . 1 . Weapon . | . . . . . . . . Parts Attached 59 | 5 1 14 5 16 2 11 5 Power 12 | 1 . 2 1 3 1 4 . Engine 6 | 1 . 2 . 1 . 2 . Core 6 | . . . 1 2 1 2 . Reactor . | . . . . . . . . Propulsion 23 | 2 . 6 1 11 . 3 . Treads 20 | . . 5 1 11 . 3 . Leg . | . . . . . . . . Wheel 3 | 2 . 1 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | . 1 4 3 1 . 3 4 Device 3 | . . . 1 1 . 1 . Storage 1 | . . . 1 . . . . Processor 3 | . 1 2 . . . . . Hackware 4 | . . . . . . . 4 Protection 5 | . . 2 1 . . 2 . Artifact . | . . . . . . . . Weapon 8 | 2 . 2 . 1 1 1 1 Energy Gun 2 | 2 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | . . 2 . . . . . Ballistic Cannon 3 | . . . . . 1 1 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 20 | . . . 1 2 . 4 13 Power 2 | . . . . . . . 2 Propulsion 4 | . . . . . . 1 3 Utility 10 | . . . 1 1 . 3 5 Weapon 4 | . . . . 1 . . 3 Highest Loss Streak 13 | . . . 1 1 . 2 13 To Critical Strikes . | . . . . . . . . Average Backups 11 | 2 4 4 8 14 14 14 13 Power 1 | . 1 1 1 2 2 1 2 Propulsion 2 | 1 2 1 1 2 3 2 1 Utility 5 | . . . 4 6 7 6 7 Weapon 2 | . 1 1 . 3 2 3 2 Tool/Special . | . . . . . . . . Unused Backups 11 | . . 4 . 2 . 1 4 Power 1 | . . . . 1 . . . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . . . . . 3 Weapon 5 | . . 2 . 1 . 1 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 73 94 97 97 100 99 89 Engine 6 | . 14 11 3 5 . 6 5 Core 4 | . . . 5 3 9 7 6 Treads 30 | . . 24 34 36 36 29 26 Wheel 2 | . 28 6 . . . . . Device 9 | . . . 4 15 18 14 13 Storage 6 | . . . 9 9 9 7 6 Processor 11 | . 2 21 12 9 9 7 5 Protection 5 | . . 8 9 1 . 6 6 Energy Gun 1 | . 28 2 . . . . . Ballistic Gun 11 | . . 19 18 17 9 . . Ballistic Cannon 4 | . . . . . 9 14 13 Peak Build Rating 45 | 5 6 23 27 37 35 45 45 Average Rating 29 | 3 5 18 25 31 35 41 40 On Entrance 21 | . 5 6 23 27 33 35 45 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 58 | 8 8 21 41 37 35 58 58 Greatest Support 83 | 26 26 63 83 83 80 80 80 Greatest Overweight (x) 1 | . . . . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 15 15 15 15 15 Average Capacity 12 | 5 5 5 15 15 15 15 14 Most Carried 15 | 4 5 5 14 15 15 15 14 Average Carried 11 | 2 4 4 8 14 14 14 13 Final Capacity 15 | 5 5 5 15 15 15 15 5 Final Carried 15 | 4 5 5 14 15 15 14 5 Class Distribution -------------------- 48% | Mutant 33% | Scavenger-Mutant 18% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Matter Collected 3087 | 243 7 654 470 672 129 751 161 Remotely 1956 | . . . 243 672 129 751 161 Salvage Created 3634 | . 179 1286 458 956 176 477 102 Parts 200 | . 6 63 37 51 8 27 8 Haulers Intercepted 7 | . . 4 1 2 . . . Recyclers Shooed 4 | . . 4 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Combat Hostiles Destroyed 78 | . 2 20 14 15 4 17 6 Guns 53 | . 2 20 14 15 2 . . Cannons 25 | . . . . . 2 17 6 Classes Destroyed 13 | . 2 7 1 . . 3 . Worker 2 | . . 1 . . . 1 . Builder 1 | . . . . . . 1 . Hauler 7 | . . 4 1 2 . . . Recycler 7 | . 1 4 . 1 . 1 . Operator 2 | . . 1 1 . . . . Watcher 5 | . . 2 1 2 . . . Swarmer 30 | . . 8 10 2 . 7 3 Grunt 25 | . 2 7 . 6 4 4 2 Brawler 2 | . . 1 . . . . 1 Duelist 1 | . . . . . . 1 . Sentry 16 | . . 4 2 7 . 3 . Hunter 3 | . . . 2 . . 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 8 | . 3 8 8 6 2 8 6 Combat Bots Only 7 | . 2 5 7 2 2 6 6 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Hostile Shots Fired 529 | . 7 65 54 69 14 207 113 Missed 119 | . 1 13 15 16 4 53 17 Hits 410 | . 6 52 39 53 10 154 96 Melee 4 | . . . . 1 . 3 . Projectile 406 | . 6 52 39 52 10 151 96 Critical Strikes 10 | . . . 1 3 . 2 4 Damage Taken 5500 | . 66 560 457 783 157 1779 1698 Core 936 | . 33 96 10 73 14 190 520 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 107 | . . . . . . 107 . Core Remaining (%) 86 | 100 86 76 . . 82 . . Volleys Fired 283 | . 10 73 50 62 11 56 21 Largest 2 | . 2 2 2 2 2 2 2 Hottest 90 | . 90 90 50 50 62 77 77 Shots Fired 552 | . 20 146 100 124 22 100 40 Gun 401 | . 20 146 100 124 11 . . Cannon 151 | . . . . . 11 100 40 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 512 | . . 126 100 124 22 100 40 Thermal 40 | . 20 20 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | . 9 13 8 17 8 11 9 Robot Miss Streak 7 | . 2 4 3 3 2 4 7 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 373 | . 14 86 69 97 15 69 23 Core Hits 150 | . 7 39 25 35 6 26 12 Critical Kills 2 | . . 1 . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 15 | . . 3 . 1 . 8 3 Burn 1 | . . 1 . . . . . Destroy 3 | . . 2 . 1 . . . Blast 11 | . . . . . . 8 3 Melee Attacks 1 | . . . . 1 . . . Impact 1 | . . . . 1 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7499 | . 171 1501 1128 1710 332 1907 750 Guns 4657 | . 171 1501 1128 1698 159 . . Cannons 2825 | . . . . . 173 1907 745 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 17 | . . . . 12 . . 5 Kinetic 7194 | . . 1384 1128 1698 332 1907 745 Thermal 288 | . 171 117 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 2 2 2 2 4 Average Corruption 2 | . . . 2 2 2 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 31 | . . . 4 12 5 6 4 Message Errors 7 | . . . . 2 2 2 1 Matter Fused 8 | . . . 3 1 1 2 1 Heat Flow Errors 1 | . . . . 1 . . . Energy Discharges 7 | . . . 1 3 . 1 2 Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 5 | . . . . 3 2 . . Data Loss (major) 1 | . . . . 1 . . . Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 34 | . . . . . . 33 1 Projectiles 34 | . . . . . . 33 1 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 34 | . . . . . 1 25 8 Impact . | . . . . . . . . Kinetic 26 | . . . . . 1 17 8 Secondary 8 | . . . . . . 8 . Self-Inflicted Damage 2 | . . . . . . . 2 Shots . | . . . . . . . . Rammed 3 | . . . . 2 . . 1 Targets Rammed 3 | . . . . 2 . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 603 | . 270 161 40 96 90 512 603 Average Temperature 105 | . 122 39 12 25 28 176 326 Received Heat Transfer 1380 | . 36 129 36 306 90 441 342 Effects 44 | . . . . . . 21 23 Shutdowns 11 | . . . . . . 7 4 Energy Bleed 5 | . . . . . . 3 2 Interference 6 | . . . . . . 3 3 Matter Decay 9 | . . . . . . 2 7 Short Circuit 3 | . . . . . . 2 1 Damage (minor) 3 | . . . . . . . 3 Damage (major) 6 | . . . . . . 4 2 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 3 . . . . . Heat Transferred 842 | . 458 384 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Maximum Alert Level 3 | . . 1 1 3 3 2 2 Low Security (%) 47 | 100 100 67 64 70 . 7 . Level 1 31 | . . 32 35 1 . 71 67 Level 2 18 | . . . . 18 92 21 32 Level 3 2 | . . . . 9 7 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 738 | . 79 323 315 738 730 533 487 Initial 465 | . . 24 132 17 465 360 368 Average 258 | . 33 171 164 220 630 321 402 Influence Increases 3453 | . 97 624 412 1193 362 581 184 Destroy 0b10 Robot/C 1960 | . 40 400 280 580 200 340 120 Destroy 0b10 Robot/NC 120 | . 5 60 15 25 . 15 . Destroy Leader 474 | . 20 92 74 168 20 90 10 Allied During Kill 424 | . . . . 337 87 . . Successful Hack 90 | . 32 11 12 21 . . 14 Select Force Hacks 30 | . . . . 30 . . . Disable Machine 60 | . . 15 . 15 . 30 . Anti-Garrison Action 50 | . . . . . 50 . . Destroy Structure 35 | . . 1 1 2 5 16 10 Lose Combat Pursuer 210 | . . 45 30 15 . 90 30 Influence Decreases 3031 | . 40 367 684 519 391 741 289 Entered New Map 977 | . . 33 182 25 251 327 159 Time Decay 1464 | . 40 334 342 374 . 374 . Lost Part 200 | . . . 10 20 . 40 130 Lost Ally 240 | . . . . 100 140 . . Purge Threat 150 | . . . 150 . . . . Squads Dispatched 14 | . 2 1 1 7 . 3 . Investigation 7 | . 1 1 1 3 . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 2 | . 1 . . . . 1 . Assault 2 | . . . . 2 . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Distress Signals 7 | . . 2 3 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 129 | . 3 27 19 31 8 24 17 Peak Tracking Total 7 | . 2 4 7 7 3 6 7 Tactical Retreats 10 | . . 3 1 1 . 3 2 Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Traps Triggered 2 | . . . 1 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Machines Disabled 5 | . . 1 . 1 1 2 . Max in Single Turn 1 | . . 1 . 1 1 1 . Garrison Relay 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Machines Accessed 24 | . 4 4 4 9 . 2 1 Terminals 17 | . 4 2 3 7 . . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 . . . 1 . Recycling Units 1 | . . . . 1 . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 67 | . 15 13 14 20 . 2 3 Successful 36 | . 10 4 8 11 . 2 1 Failed 31 | . 5 9 6 9 . . 2 Catastrophic 5 | . . . 2 2 . . 1 Database Lockouts . | . . . . . . . . Manual 42 | . 6 7 10 18 . 1 . Terminals 54 | . 15 9 10 17 . . 3 Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 . . . 1 . Recycling Units 1 | . . . . 1 . . . Scanalyzers 7 | . . 3 4 . . . . Garrison Access 3 | . . . . 2 . 1 . Terminal Hacks 15 | . 7 2 3 2 . . 1 Prototype ID Bank 5 | . 2 1 1 1 . . . Open Door 1 | . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 3 | . 1 1 1 . . . . Scanalyzer Index 1 | . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . Maintenance Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Garrison Registry 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Retrieve Study 2 | . . . 2 . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks 17 | . 3 2 3 8 . 1 . Terminals 14 | . 3 1 3 7 . . . Track 1 | . . . . 1 . . . Botnet 13 | . 3 1 3 6 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 . . . 1 . Patch 2 | . . 1 . . . 1 . Recycling Units 1 | . . . . 1 . . . Tunnel 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . Used . | . . . . . . . . Hacking Detections 18 | . 3 3 4 7 . . 1 Full Trace Events 4 | . 1 . 1 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Gar Fac Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Machine Destruction 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . 1 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Total Allies 12 | . . . . 12 . . . Largest Group 10 | . . . . 10 7 . . Highest-Rated Group 173 | . . . . 173 155 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 138 | . . . . 97 41 . . Total Damage 1708 | . . . . 1120 588 . . Kills 20 | . . . . 14 6 . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . 1 . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Active Infowar (turns) 1743 | . 22 154 . 667 351 549 . Sensors 1567 | . . . . 667 351 549 . T.N.C. 176 | . 22 154 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Turns Passed 4129 | 52 131 758 771 964 351 873 229 Spaces Moved 2116 | 45 110 401 395 477 184 400 104 Core 11 | 1 . . . . . . 10 Treads 1827 | . . 277 395 477 184 400 94 Legs . | . . . . . . . . Wheels 278 | 44 110 124 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 160 160 170 170 50 Average Speed 154 | 90 90 138 160 164 170 170 160 Slowest Speed 250 | 100 90 160 160 170 170 170 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 24 42 38 72 31 15 31 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 17 | . . . . . . 16 1 Melee . | . . . . . . . . Projectile 17 | . . . . . . 16 1 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Gar Total 2593 | 53 121 509 472 591 205 506 136 Wait 56 | . . 6 15 7 5 22 1 Move 2110 | 44 109 400 394 477 183 399 104 Hop . | . . . . . . . . Pick Up 32 | 4 1 6 8 6 1 6 . Fast Attach 11 | 5 1 2 2 . . 1 . Attach 14 | . . 1 1 1 1 5 5 Detach . | . . . . . . . . Swap 41 | . . 11 2 16 1 11 . Drop 37 | . . 10 . 18 1 6 2 Fire 283 | . 10 73 50 62 11 56 21 Melee 1 | . . . . 1 . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire 6 | . . . . 2 2 . 2 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -8/Garrison -7/Factory -7/Garrison (discovered 3 exits: [Fac x3]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 5) 184 | -10/Materials | Entered another Materials area 184 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 317 | -9/Materials | Build established: Mutant 373 | -9/Materials | Discovered new exit (range 11) 656 | -9/Materials | Build established: Scavenger-Mutant 907 | -9/Materials | Discovered new exit (range 16) 942 | -9/Materials | Entered another Materials area 942 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1020 | -8/Materials | Build established: Mutant 1041 | -8/Materials | Discovered new exit (range 13) 1234 | -8/Materials | Destroyed 7 combat bots 1354 | -8/Materials | Discovered new exit (range 5) 1359 | -8/Materials | Build established: Scavenger-Mutant 1713 | -8/Materials | Entered Storage 2158 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2466 | -8/Storage | Build established: Commander-Mutant 2493 | -8/Storage | Lost 5 allies 2526 | -8/Storage | Garrison activated, responded to threat 2653 | -8/Storage | Identified exit to Garrison 2663 | -8/Storage | Met a pair of Derelict thieves 2677 | -8/Storage | Entered Garrison 2677 | -8/Garrison | Accompanied by 7 allies 2701 | -8/Garrison | Triggered checkpoint 2715 | -8/Garrison | Garrison Relay disabled 2779 | -8/Garrison | Triggered checkpoint 2849 | -8/Garrison | Triggered checkpoint 2872 | -8/Garrison | Triggered checkpoint 2902 | -8/Garrison | Triggered checkpoint 2957 | -8/Garrison | Lost 7 allies 3011 | -8/Garrison | Discovered new exit (range 10) 3028 | -8/Garrison | Entered Factory 3028 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3188 | -7/Factory | Build established: Mutant 3899 | -7/Factory | Identified exit to Garrison 3901 | -7/Factory | Entered Garrison 3927 | -7/Garrison | Discovered new exit (range 50) 3927 | -7/Garrison | Discovered new exit (range 87) 3927 | -7/Garrison | Discovered new exit (range 41) 4003 | -7/Garrison | Installed Relay Interface Framework 4110 | -7/Garrison | Core integrity fell below 50% 4126 | -7/Garrison | Core integrity fell below 20% 4130 | -7/Garrison | Triggered checkpoint 4130 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- S-27 Virus destroyed. Acquired 11 matter. Overheating: Core damaged (-112). Penetrated by Slug. Hpw. Tractor Beam destroyed. Weapon Cycler destroyed. System corrupted: Energy discharge (-24). Dropped Arm. Treads. Penetrated by Slug. Flak Cannon destroyed. Penetrated by Slug. Hacking Suite destroyed. Dropped Lrg. Storage Unit. Slammed into G-47 Trooper. G-47 Trooper destroyed. Beams of light sweep through the air. An alarm sounds. C-45 Heavy ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????######?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????# < #?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????### #?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ######### #???????????????????################### | | ##############??????# ^^ | | ### ##### ^ #??????# ^^ | | ??# #???# ^ #??????# ^^ | | ??# #???#+######+##### #??????# #######++###### | | ??# ##### #????# #???# #??????# #?????# #????? | | ### + #????# #???# #???#### ####### #????? | | # " #######????# #???# #???# + + #????? | | # " #??????????# #???# #???# ## ####### #????? | | # " #??????????# #???# #####C## #?????# #????? | | ### #??????????# #???# ##CCs%## #?????# #????? | | ??# ###????????# #??## ## ss## #?????# #????? | | ??# #"#????????# #### ####### #????? | | ??# "#????????# + @ + #????? | | ??# "#????????###### + #????? | | ??# "#?????????????# ## ## ##########????? | | ??# #"#???????????### ## ## ###???????????? | | ??#####???????????# s " #???????????? | | ??????????????????# " #???????????? | | ??????????????????# " #???????????? | | ??????????????????# " #???????????# | | ??????????????????###% ## ## ###???????????# | | ??????????###########!! ## ## #?????????????# | | ??????????# ^ ==*[=!!= gh ######????????# | | ??????????# ^= /]![=[% ; #????????# | | ??????????# ########! #### #????????# | | ??????????# #??????##+### ## ##??# #??###???# | | ??????????# #???????# #?# ## #???# #?## #???? | | ??????????# #???????# #?####### #???# #?# #???? | | ??????????# ######### #???????# #???# #?# ##???? | | ??????????# " #???????# #???# #?# ###### | | ??????????# ######### ##??????# #???# #?# ## | | ??????????# #??????# ^#??????# #???# #?# ## ### | | ??????????# #??????#" "#??????# #####+###+##+#?? | | ??????????# #??????#" "#??????# #?? | | ?########## #??????#" "#??????# ### | | ?# ####???#"""#??????##########T### | | ?# + #???#####???????????????###?# ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Treads | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyAlertBotcube Manual? 0 Play Time 00:39:22 Cumulative 48.0 hours Start 2025.10.30 @ 18:01:16 End 2025.10.30 @ 18:38:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3a8ab0b6-4958-4b2f-a944-cb7746d4a0bd