Cogmind - Beta 12 --- EXPLORER MODE // 2023.12.07 @ 21:14:15 Player: 619 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1766) 1766 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4896 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 570/700 Matter 460/500 Energy 315/315 System Corruption 0% Temperature Cool (24) Movement Walking (125) Location -7/Garrison Parts ------- > --- POWER (3) -------- Deuterium Engine Light Deuterium Engine > --- PROPULSION (2) --- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (7) ------ Medium Storage Unit High-capacity Matter Pod Advanced Weight Redist. System ECM Suite Weapon Shielding Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- High-powered Shotgun Flail > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Huge Storage Unit Light Assault Rifle High-powered Shotgun Heavy Flail Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Matter Pod Compact Matter Pod Advanced Weight Redist. System ECM Suite Weapon Shielding Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shotgun Flail > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Huge Storage Unit Light Assault Rifle Light Assault Rifle High-powered Shotgun Heavy Flail [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon High-powered Shotgun Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Slots Evolved 7 | . 1 2 . 2 2 . Power 2 | . . 1 . . 1 . Propulsion . | . . . . . . . Utility 5 | . 1 1 . 2 1 . Weapon . | . . . . . . . Parts Attached 52 | 7 7 16 1 8 13 . Power 12 | 1 . 6 . 2 3 . Engine 11 | 1 . 5 . 2 3 . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 15 | 2 4 3 . 1 5 . Treads 4 | 2 2 . . . . . Leg 11 | . 2 3 . 1 5 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 3 2 1 4 3 . Device 4 | 1 . 1 . 2 . . Storage 5 | 1 2 . 1 1 . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 5 | . . 1 . 1 3 . Artifact . | . . . . . . . Weapon 10 | 2 . 5 . 1 2 . Energy Gun 3 | 1 . 2 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . 3 . . 1 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 1 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 1 | . . . . . 1 . Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . . . . 1 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 97 100 100 98 98 92 Engine 16 | . 12 13 20 15 19 14 Core 2 | . . 6 . . . . Treads 3 | . 23 5 . . . . Leg 14 | . 1 15 20 15 14 14 Device 13 | . 12 10 19 14 14 14 Storage 15 | . 12 10 10 24 19 14 Processor 3 | . 9 9 . . . . Protection 11 | . . 10 10 10 14 21 Energy Gun 3 | . 12 7 . . . . Ballistic Gun 10 | . 12 12 20 10 6 7 Impact Weapon 3 | . . . . 5 7 7 Naked Turns . | . . . . . . . Heaviest Build 45 | 19 19 29 29 35 45 42 Greatest Support 44 | 40 40 40 20 29 44 44 Greatest Overweight (x) 1 | . . 1 1 1 1 . Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 25 | 10 25 10 10 10 10 10 Average Capacity 9 | 7 10 10 10 10 10 10 Most Carried 10 | 7 10 10 10 10 10 10 Average Carried 8 | 4 8 7 9 8 9 9 Final Capacity 10 | 10 10 10 10 10 10 10 Final Carried 10 | 7 10 10 10 10 10 9 Class Distribution -------------------- 94% | Hacker-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Min Mat Fac Gar Matter Collected 1287 | 218 134 168 40 71 656 . Remotely . | . . . . . . . Salvage Created 1744 | . 186 685 . 71 761 41 Parts 103 | . 11 41 . 10 40 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 42 | . 4 15 . 3 19 1 Guns 40 | . 4 15 . 3 17 1 Classes Destroyed 6 | . 2 2 . . 2 . Recycler 1 | . . . . . 1 . Watcher 3 | . 1 1 . . 1 . Swarmer 7 | . . 2 . 2 3 . Grunt 25 | . 4 8 . . 12 1 Sentry 7 | . . 5 . 1 1 . Programmer 3 | . . . . . 3 . Best Kill Streak 6 | . 3 2 . 2 6 1 Combat Bots Only 6 | . 3 2 . 2 6 1 Max Kills in Single Turn 2 | . 1 2 . 1 1 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Gar Damage Taken 1809 | . 110 519 . 52 714 414 Core 255 | . 25 89 . 11 77 53 Absorbed by Shields . | . . . . . . . Redirected to Shielding 75 | . . 26 . 2 27 20 Core Remaining (%) 91 | 100 90 . 77 98 . . Volleys Fired 148 | . 12 58 . 5 63 10 Largest 2 | . 2 2 . 1 1 1 Hottest 76 | . 60 76 . 25 25 25 Shots Fired 205 | . 24 103 . 5 63 10 Gun 205 | . 24 103 . 5 63 10 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 136 | . 12 46 . 5 63 10 Thermal 38 | . . 38 . . . . Explosive . | . . . . . . . Electromagnetic 31 | . 12 19 . . . . Robot Hit Streak 37 | . 13 37 . 5 33 13 Robot Miss Streak 3 | . 2 1 . 2 3 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 184 | . 19 86 . 4 65 10 Core Hits 96 | . 9 33 . 4 45 5 Critical Kills 2 | . . 1 . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 7 | . . 5 . . 1 1 Burn 4 | . . 4 . . . . Destroy 3 | . . 1 . . 1 1 Melee Attacks 5 | . . . . . 5 . Impact 5 | . . . . . 5 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . 1 . Damage Inflicted 3281 | . 252 938 . 95 1777 219 Guns 2909 | . 219 938 . 95 1438 219 Cannons . | . . . . . . . Explosions 77 | . 33 . . . 44 . Melee 295 | . . . . . 295 . Ramming . | . . . . . . . Kinetic 2133 | . 87 294 . 95 1438 219 Thermal 455 | . 33 422 . . . . Explosive 44 | . . . . . 44 . Electromagnetic 354 | . 132 222 . . . . Impact 295 | . . . . . 295 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 109 | . . . . . 109 . Projectiles 8 | . . . . . 8 . Explosions 12 | . . . . . 12 . Melee 89 | . . . . . 89 . Knockbacks 2 | . . . . . 2 . Impact 1 | . . . . . 1 . Kinetic . | . . . . . . . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 59 | . . . . . 59 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 306 | . 144 306 . 1 14 30 Average Temperature 63 | . 76 76 . 1 4 17 Received Heat Transfer 1053 | . 99 348 . 18 384 204 Effects 2 | . . 2 . . . . Interference 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . 1 . . 2 . Impact Corruptions 4 | . . . . . 4 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 4 . . . . Heat Transferred 1517 | . . 1517 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Peak Influence 325 | . 110 325 . 95 248 118 Initial 98 | . . 33 . . 31 98 Average 92 | . 39 143 . 48 101 100 Maximum Alert Level 1 | . . 1 . . 1 . Low Security (%) 88 | 100 100 69 100 100 94 100 Level 1 11 | . . 30 . . 5 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 3 . . 4 . Investigation 2 | . . 1 . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 4 | . . 2 . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Gar Distress Signals 2 | . . 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 5 23 . 4 30 5 Peak Tracking Total 5 | . 3 3 . 2 4 5 Tactical Retreats 8 | . . 2 . . 6 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Traps Triggered 3 | . . . . 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Min Mat Fac Gar Machines Disabled 2 | . . . . . 2 . Max in Single Turn 2 | . . . . . 2 . Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Gar Machines Accessed 8 | . 2 3 . 2 1 . Terminals 4 | . 2 1 . 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 24 | . 4 12 . 7 1 . Successful 23 | . 4 11 . 7 1 . Failed 1 | . . 1 . . . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . 4 6 . 1 . . Fabricators . | . . . . . . . Repair Stations 3 | . . 3 . . . . Recycling Units . | . . . . . . . Scanalyzers 9 | . . 3 . 6 . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 10 | . 4 5 . 1 . . Record 5 | . 1 4 . . . . Emergency Access Points 2 | . 2 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . . . . 1 . . Dispatch Records 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . 3 . . . . Scan Component 3 | . . 3 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 9 | . . 3 . 6 . . Insert Component 4 | . . 1 . 3 . . Analyze 5 | . . 2 . 3 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 2 . 1 . . Full Trace Events 2 | . . 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 1 . 3 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 1 . 3 . . Part Schematics Acquired 4 | . . 1 . 3 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Min Mat Fac Gar Turns Passed 2951 | 118 163 920 258 328 1094 70 Spaces Moved 1280 | 61 70 345 134 157 474 39 Core 6 | 6 . . . . . . Treads 190 | 55 70 65 . . . . Legs 1084 | . . 280 134 157 474 39 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 190 120 125 125 Average Speed 176 | 149 160 184 190 186 173 125 Slowest Speed 195 | 160 160 190 190 190 195 125 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 22 41 39 20 20 13 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 11 | . 3 . . . 8 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 11 | . 3 . . . 8 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Gar Total 1768 | 88 97 534 138 187 674 50 Wait 208 | 7 5 91 . 8 97 . Move 1274 | 60 69 344 133 156 473 39 Hop . | . . . . . . . Pick Up 55 | 14 4 14 2 8 13 . Fast Attach . | . . . . . . . Attach 18 | 7 1 2 . 6 2 . Detach . | . . . . . . . Swap 34 | . 6 14 1 2 11 . Drop 27 | . . 11 2 2 11 1 Fire 148 | . 12 58 . 5 63 10 Melee 4 | . . . . . 4 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 12 | -11/Junkyard | Identified exit to Materials 12 | -11/Junkyard | Discovered exit to Materials (range 15) 119 | -11/Junkyard | Entered Materials 119 | -10/Materials | Evolved 1 slot: Utility x1 254 | -10/Materials | Identified exit to Materials 254 | -10/Materials | Discovered exit to Materials (range 15) 282 | -10/Materials | Entered another Materials area 282 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 306 | -9/Materials | Build established: Hacker-Mutant 1185 | -9/Materials | Identified exit to Mines 1185 | -9/Materials | Discovered exit to Mines (range 10) 1202 | -9/Materials | Entered Mines 1303 | -9/Mines | Found a hidden stash of uninstalled traps 1440 | -9/Mines | Identified exit to Materials 1440 | -9/Mines | Discovered exit to Materials (range 8) 1460 | -9/Mines | Entered Materials 1460 | -8/Materials | Evolved 2 slots: Utility x2 1784 | -8/Materials | Identified exit to Factory 1784 | -8/Materials | Discovered exit to Factory (range 3) 1788 | -8/Materials | Entered Factory 1788 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2849 | -7/Factory | Identified exit to Garrison 2882 | -7/Factory | Entered Garrison 2898 | -7/Garrison | Triggered checkpoint 2902 | -7/Garrison | Spotted B-75 Beast 2934 | -7/Garrison | Triggered checkpoint 2942 | -7/Garrison | Garrison Relay disabled 2952 | -7/Garrison | Self-destructed Last Messages --------------- 02898_ Beams of light sweep through the air. An alarm sounds. 02898_ C-30 ARC bursts open, deploying its payload. 02898_ H-55 Commando unfolds itself. 02899_ Penetrated by Slug. 02903_ B-75 Beast springs to life. 02905_ Penetrated by Slug. 02907_ Dropped Lgt. Assault Rifle. 02908_ Penetrated by Slug. 02934_ Beams of light sweep through the air. An alarm sounds. 02942_ Garrison Relay disabled. 02942_ Relay Coupler [Grunt] tumbles out of relay unit. 02942_ Relay Coupler [Behemoth] tumbles out of relay unit. 02942_ Relay Coupler [Sentry] tumbles out of relay unit. 02942_ Penetrated by Slug. 02944_ G-47 Trooper destroyed. 02944_ Critical hit (Burn: +37). 02948_ Penetrated by Slug. 02950_ G-47 Trooper suffers critical hit (Destroy). 02950_ Destroyed Aluminum Leg. 02951_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????#####???????????????????????????????? | | ????????? ???????????????????????????????? | | ?????????? ????????####???????????????????? | | ?????????? ??????### ###?????????????????? | | ??????????# ??????#"# g#?????????????????? | | ??????????# #?????# ! =%#?????????????????? | | ??????????# #?????#"! @ #?????????????????? | | ??????????# #?????#" ! g#?????????????????? | | ??????????# #?????#"# #?????????????????? | | ??????????# #?????### ###?????????????????? | | ??????????# #########h ######??????????????? | | ??????????# B #??????????????? | | ??????????# BB !#?????????? | | ??????????# ##################!!##?????????? | | ?????????#" #??????????????????????????????? | | ?????????## #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ????????### ######?????????????????????????? | | ????????#%"[ " [??????????????????? | | ????????#" + !??????????????????? | | ????????# #?########?????????????????????? | | ????????### #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 440 Matter Stores 650 Matter Capacity 650 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Flail | -9/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed 619 Manual? 1 Play Time 00:53:28 Cumulative 19.5 hours Start 2023.12.07 @ 20:17:38 End 2023.12.07 @ 21:14:15 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 12 Rogue 0 Adventurer 7 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28327ee6-bafc-48b3-bdd7-0b72c3078518