Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.11 @ 20:28:43

Player: ChromeKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (82)      410
Value Destroyed (2287)     2287
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1237)               1237
              TOTAL SCORE: 9354

 Bonus
-------
High Alert Combat Kills    66
Follower Combat Kills      1309
Friendly Fire              -138

 Cogmind 
---------
Core Integrity             1114/1150
Matter                     300/300
Energy                     92/100
System Corruption          2%
Temperature                Cool (62)
Movement                   Hovering (50)
Location                   -4/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
        Combat Airjet
               Gravmag Array
               Linear Gravjet
      Improved Gyrokinetic Inverter
>              --- UTILITY (9) ------
      Advanced Cooling System
      Improved Coolant Injector
         Large Storage Unit
  Experimental Signal Interpreter
      Advanced Targeting Computer
               Weapon Cycler
      Hardened Medium Armor Plating
      Improved Medium Armor Plating
>              --- WEAPON (3) -------
      Improved Arc Projector
      Improved Arc Projector
      Advanced Datajack
>              --- INVENTORY (10) ---
      Advanced Cryofiber Web
      Advanced Cooling System
      Improved Energy Well (600)
      Advanced Targeting Computer
      Improved Core Analyzer
               Energy Filter
      Hardened Medium Armor Plating
      Improved Arc Projector
      Improved Arc Projector
      Improved Arc Projector

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
>              --- PROPULSION -------
        Combat Airjet
               Gravmag Array
               Linear Gravjet
      Improved Gyrokinetic Inverter
>              --- UTILITY ----------
      Advanced Cooling System
      Improved Coolant Injector
         Large Storage Unit
    Long-range Sensor Array
  Experimental Signal Interpreter
      Advanced Targeting Computer
               Weapon Cycler
      Hardened Medium Armor Plating
      Improved Medium Armor Plating
>              --- WEAPON -----------
      Improved Arc Projector
      Improved Arc Projector
      Advanced Datajack
>              --- INVENTORY --------
      Advanced Cryofiber Web
      Advanced Cooling System
      Improved Energy Well
      Advanced Targeting Computer
      Improved Core Analyzer
               Energy Filter
      Hardened Medium Armor Plating
      Improved Arc Projector
      Improved Arc Projector
      Improved Arc Projector
[Rating: 96]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aerolev Unit
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Improved Arc Projector
  Energy Cannon            Phase Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Missile Launcher
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac 
Slots Evolved              12   | .   .   .   2   2   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   1   1   .   .   .   .   .   .   1   
  Utility                  7    | .   .   .   1   1   .   2   2   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             163  | 6   7   3   10  29  38  10  22  17  8   8   5   
  Power                    20   | 1   .   1   .   5   4   1   4   1   3   .   .   
    Engine                 12   | 1   .   .   .   3   4   1   3   .   .   .   .   
    Core                   5    | .   .   1   .   2   .   .   1   1   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Propulsion               44   | 2   .   2   6   9   11  .   2   6   .   4   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    25   | 2   .   2   6   9   6   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  18   | .   .   .   .   .   4   .   2   6   .   4   2   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  49   | 1   3   .   2   7   9   7   7   3   4   4   2   
    Device                 18   | .   1   .   .   2   2   1   4   2   1   3   2   
    Storage                7    | 1   1   .   .   .   1   1   1   1   .   1   .   
    Processor              6    | .   .   .   .   2   2   1   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             18   | .   1   .   2   3   4   4   1   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   4   .   2   8   14  2   9   7   1   .   1   
    Energy Gun             15   | 1   .   .   .   3   7   .   .   3   .   .   1   
    Energy Cannon          3    | .   .   .   .   .   .   .   3   .   .   .   .   
    Ballistic Gun          26   | 1   4   .   2   5   4   1   6   3   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   3   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  11   | .   .   .   .   1   6   1   1   1   .   1   .   
Parts Lost                 15   | .   .   .   .   4   2   .   1   4   .   2   2   
  Power                    4    | .   .   .   .   1   .   .   1   1   .   .   1   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   1   .   
  Utility                  6    | .   .   .   .   2   .   .   .   2   .   1   1   
  Weapon                   2    | .   .   .   .   1   .   .   .   1   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   2   1   .   1   2   .   1   2   
Average Slot Usage (%)     96   | .   98  100 100 98  97  98  96  90  90  93  88  
  Engine                   4    | .   14  1   .   6   8   7   5   .   .   .   .   
  Core                     3    | .   .   13  11  2   .   .   .   4   3   .   .   
  Leg                      13   | .   28  28  33  36  11  .   .   .   .   .   .   
  Hover                    13   | .   .   .   .   .   22  30  23  16  17  17  21  
  Device                   8    | .   4   .   .   1   4   .   12  19  20  20  20  
  Storage                  8    | .   14  14  11  9   13  7   6   5   5   5   5   
  Processor                8    | .   .   .   .   9   8   10  13  11  11  11  10  
  Protection               15   | .   8   14  22  15  9   24  19  11  10  12  10  
  Energy Gun               4    | .   1   .   .   4   6   .   .   5   14  11  10  
  Ballistic Gun            12   | .   26  28  22  12  10  14  12  10  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 11  32  32  39  39  38  41  46  54  66  65  64  
  Greatest Support         79   | 20  20  20  30  45  45  44  50  66  66  66  79  
  Greatest Overweight (x)  3    | 3   1   1   1   .   2   .   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  10  10  10  10  10  10  10  
  Most Carried             10   | .   10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          9    | .   6   10  9   9   9   9   9   8   9   9   9   
  Final Capacity           10   | 6   10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | .   10  10  10  10  10  10  9   10  10  10  10  

 Class Distribution 
--------------------
 44% | Mutant
 30% | Scavenger-Mutant
 15% | Commander-Mutant
  6% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Commander-Mutant | -8/Storage
 Commander-Mutant | -7/Factory
           Mutant | -6/Factory
       Skirmisher | -5/Factory
       Skirmisher | -5/Waste
           Mutant | -5/Factory
           Mutant | -4/Factory

 Resources                      | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  
-----------                Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac 
Matter Collected           3375 | 244 123 113 274 627 655 154 671 249 119 106 40  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3496 | .   123 71  456 931 702 251 567 249 .   101 45  
  Parts                    188  | .   12  .   28  49  41  13  30  8   .   1   6   
Haulers Intercepted        10   | .   1   .   .   1   5   3   .   .   .   .   .   
Recyclers Shooed           7    | .   .   .   .   3   .   1   2   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac 
Combat Hostiles Destroyed  49   | .   1   .   12  15  9   .   9   1   .   2   .   
  Guns                     46   | .   1   .   12  15  8   .   9   1   .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   2   .   
Classes Destroyed          13   | .   4   1   4   .   1   .   2   .   .   1   .   
  Worker                   5    | .   1   .   1   1   .   1   .   .   .   .   1   
  Builder                  5    | .   .   .   .   .   3   .   2   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   1   .   .   1   5   3   .   .   .   .   .   
  Recycler                 6    | .   .   1   .   2   .   1   1   1   .   .   .   
  Operator                 3    | .   .   .   1   .   .   .   1   .   .   .   1   
  Watcher                  2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  15   | .   .   .   6   .   4   .   5   .   .   .   .   
  Grunt                    15   | .   1   .   3   9   1   .   .   .   .   1   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   14   | .   .   .   3   6   4   .   .   1   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           4    | .   1   1   3   3   3   2   4   1   .   2   2   
  Combat Bots Only         3    | .   1   .   3   3   3   .   3   1   .   2   .   
Max Kills in Single Turn   2    | .   1   1   1   1   1   1   1   1   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Fac  Was  Fac  Fac  
Damage Taken               4521 | .    174  10   479  1217 680  63   575  625  .    532  166  
  Core                     494  | .    22   .    23   183  74   .    77   79   .    .    36   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         88   | 100  .    91   94   .    53   100  90   .    .    92   .    
Volleys Fired              280  | .    19   1    29   78   63   9    54   7    .    10   10   
  Largest                  3    | .    2    2    2    2    2    2    2    3    .    2    2    
  Hottest                  195  | .    46   46   46   112  112  50   115  195  .    130  130  
Shots Fired                538  | .    38   2    58   144  111  18   108  20   .    19   20   
  Gun                      531  | .    38   2    58   144  108  18   104  20   .    19   20   
  Cannon                   4    | .    .    .    .    .    .    .    4    .    .    .    .    
  Launcher                 3    | .    .    .    .    .    3    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  375  | .    38   2    58   109  32   18   104  14   .    .    .    
  Thermal                  115  | .    .    .    .    35   76   .    4    .    .    .    .    
  Explosive                3    | .    .    .    .    .    3    .    .    .    .    .    .    
  Electromagnetic          45   | .    .    .    .    .    .    .    .    6    .    19   20   
  Robot Hit Streak         23   | .    6    .    14   17   23   11   9    17   .    4    8    
  Robot Miss Streak        3    | .    2    1    3    3    3    1    3    1    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    .    .    3    2    1    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    1    .    1    .    .    .    .    
Shots Hit Robots           378  | .    24   .    38   104  73   13   81   18   .    13   14   
  Core Hits                147  | .    8    1    20   41   26   6    26   8    .    6    5    
  Critical Hits            4    | .    1    .    1    .    .    .    2    .    .    .    .    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    .    .    1    .    .    .    .    
Melee Attacks              4    | .    .    .    .    .    .    .    .    .    .    1    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6459 | .    347  16   645  1670 1299 254  1492 274  .    334  128  
  Guns                     6326 | .    347  16   645  1670 1299 254  1463 274  .    230  128  
  Cannons                  29   | .    .    .    .    .    .    .    29   .    .    .    .    
  Explosions               104  | .    .    .    .    .    .    .    .    .    .    104  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4452 | .    347  16   645  1205 337  254  1463 185  .    .    .    
  Thermal                  1560 | .    .    .    .    465  962  .    29   .    .    104  .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          447  | .    .    .    .    .    .    .    .    89   .    230  128  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    2    2    2    3    2    
  Average Corruption       1    | .    .    .    .    .    .    .    1    2    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    .    .    5    .    1    6    .    
    Message Errors         1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    1    .    1    1    .    
    Targeting Errors       3    | .    .    .    .    .    .    .    3    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            4    | .    .    .    .    .    .    .    4    .    .    .    .    
  Projectiles              4    | .    .    .    .    .    .    .    4    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      60   | .    .    .    .    .    60   .    .    .    .    .    .    
  Shots                    2    | .    .    .    .    .    2    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        210  | .    102  6    129  210  135  40   132  150  .    88   205  
  Average Temperature      41   | .    59   4    32   41   30   15   18   82   .    30   90   
  Received Heat Transfer   1083 | .    102  .    135  549  153  18   .    27   .    99   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             11   | .    .    .    .    2    9    .    .    .    .    .    .    
  Heat Transferred         3134 | .    .    .    .    962  2035 .    37   .    .    100  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -4   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Fac  Was  Fac  Fac  
Peak Influence             1010 | .    79   71   260  261  868  597  294  35   .    1010 540  
  Initial                  485  | .    .    30   16   109  91   343  191  25   .    .    485  
  Average                  246  | .    27   50   100  153  500  514  145  16   .    519  462  
Maximum Alert Level        3    | .    .    .    1    1    3    2    1    .    .    3    2    
  Low Security (%)         60   | 100  100  100  91   70   12   .    89   100  100  27   .    
  Level 1                  15   | .    .    .    8    29   25   23   10   .    .    12   27   
  Level 2                  15   | .    .    .    .    .    25   76   .    .    .    20   72   
  Level 3                  8    | .    .    .    .    .    37   .    .    .    .    39   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    .    .    2    .    3    .    4    2    .    9    4    
  Investigation            3    | .    .    .    .    .    .    .    1    1    .    1    .    
  Extermination            2    | .    .    .    .    .    .    .    1    .    .    .    1    
  Reinforcement            12   | .    .    .    2    .    .    .    2    .    .    5    3    
  Assault                  3    | .    .    .    .    .    .    .    .    1    .    2    .    
  Garrison                 4    | .    .    .    .    .    3    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    2    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    1    .    .    1    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac 
Distress Signals           7    | .   .   .   1   3   1   1   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              119  | .   4   3   23  20  26  3   11  5   .   18  6   
  Peak Tracking Total      7    | .   2   3   4   4   4   2   3   4   .   7   2   
  Tactical Retreats        11   | .   1   .   3   .   5   .   .   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac 
Traps Triggered            12   | .   .   .   1   .   5   .   2   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac 
Machines Disabled          23   | .   .   .   .   .   2   .   1   .   .   19  1   
  Max in Single Turn       2    | .   .   .   .   .   2   .   1   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   1   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   1   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac 
Machines Accessed          25   | .   .   .   3   3   7   .   5   2   .   3   2   
  Terminals                16   | .   .   .   3   3   5   .   2   1   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   1   .   1   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   2   1   .   1   .   
Total Hacks                48   | .   .   .   7   5   12  .   10  5   .   4   5   
  Successful               21   | .   .   .   4   4   8   .   3   .   .   .   2   
  Failed                   27   | .   .   .   3   1   4   .   7   5   .   4   3   
    Catastrophic           10   | .   .   .   1   .   .   .   3   2   .   3   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   .   .   8   1   1   .   2   .   .   .   .   
  Terminals                32   | .   .   .   7   5   9   .   5   3   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   2   .   3   .   .   1   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   2   2   .   2   .   
Terminal Hacks             11   | .   .   .   2   3   4   .   .   .   .   .   2   
  Record                   3    | .   .   .   .   .   2   .   .   .   .   .   1   
  Robot Analysis           2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   3   1   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   2   .   2   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Repair                   2    | .   .   .   .   .   1   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   1   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   2   1   1   .   .   .   .   .   .   
  Terminals                4    | .   .   .   2   1   1   .   .   .   .   .   .   
    Track                  4    | .   .   .   2   1   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         18   | .   .   .   2   2   4   .   4   2   .   2   2   
  Full Trace Events        3    | .   .   .   .   .   .   .   1   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Time                     98   | .   .   .   .   .   38  .   60  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   2   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   1   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Fac  Was  Fac  Fac  
Total Allies               47   | .    .    3    .    .    14   .    .    9    20   .    1    
  Largest Group            21   | .    .    3    2    .    14   13   6    8    21   21   1    
  Highest-Rated Group      849  | .    .    40   32   .    365  334  124  209  849  849  19   
  Highest-Rated Ally       99   | .    .    16   16   .    99   99   31   31   50   50   19   
Total Orders               6    | .    .    .    2    .    .    .    1    2    .    .    1    
  STAY                     3    | .    .    .    1    .    .    .    1    1    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    1    
  FOLLOW                   1    | .    .    .    1    .    .    .    .    .    .    .    .    
  DROP                     1    | .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               263  | .    .    12   9    .    50   45   25   5    .    117  .    
  Total Damage             8324 | .    .    150  127  .    1021 717  382  20   .    5907 .    
  Kills                    68   | .    .    4    3    .    16   6    4    .    .    35   .    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    3    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac 
Robot Analysis Total       2    | .   .   .   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Fac  Was  Fac  Fac  
Turns Passed               7332 | 61   314  556  716  1096 1203 436  1250 419  232  495  554  
Spaces Moved               6674 | 43   162  354  353  628  1008 602  1426 578  319  665  536  
  Core                     14   | 14   .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1752 | 29   162  354  353  628  226  .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4908 | .    .    .    .    .    782  602  1426 578  319  665  536  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            38   | 50   120  150  150  120  38   38   38   45   62   45   43   
  Average Speed            69   | 121  142  150  150  120  57   38   39   49   62   61   56   
  Slowest Speed            200  | 200  150  150  150  120  180  38   45   101  62   118  112  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       40   | 3    36   82   30   43   94   12   36   18   95   25   10   
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 14   | .    .    .    .    .    12   .    2    .    .    .    .    
Terrain Destroyed          50   | .    .    .    .    .    46   .    3    .    .    1    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    3    .    .    .    .    
  AOE                      47   | .    .    .    .    .    46   .    .    .    .    1    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Fac  Was  Fac  Fac  
Total                      8912 | 48   208  380  494  840  1532 797  2050 705  354  738  766  
  Wait                     1526 | .    .    18   82   60   375  147  519  65   17   37   206  
  Move                     6664 | 42   161  353  352  627  1007 601  1425 578  318  664  536  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  85   | .    12   1    8    17   15   3    9    8    3    7    2    
  Fast Attach              76   | 6    3    1    .    4    25   7    11   10   3    4    2    
  Attach                   21   | .    .    .    2    8    3    .    3    2    .    2    1    
  Detach                   2    | .    1    .    .    1    .    .    .    .    .    .    .    
  Swap                     66   | .    4    2    8    17   10   3    8    5    5    2    2    
  Drop                     148  | .    8    4    13   28   29   9    21   13   8    11   4    
  Fire                     280  | .    19   1    29   78   63   9    54   7    .    10   10   
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    1    3    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    .    .    .    13   .    .    .    
  Rewire                   27   | .    .    .    .    .    5    18   .    4    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-5/Waste
-5/Factory
-4/Factory (discovered 1 exit: [*Upp])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
  167 | -10/Materials | Discovered new exit (range 11)
  315 | -10/Materials | Build established: Mutant
  376 | -10/Materials | Entered Mines
  381 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  509 | -10/Mines     | Discovered new exit (range 13)
  560 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  638 | -10/Mines     | Learned Materials machine intel
  896 | -10/Mines     | Discovered new exit (range 10)
  932 | -10/Mines     | Entered Materials
  932 | -9/Materials  | Accompanied by 2 allies
  932 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  933 | -9/Materials  | Loaded intel: 49 machine locations
 1228 | -9/Materials  | Build established: Scavenger-Mutant
 1626 | -9/Materials  | Discovered new exit (range 16)
 1648 | -9/Materials  | Entered another Materials area
 1648 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1928 | -8/Materials  | Discovered new exit (range 14)
 2744 | -8/Materials  | Entered Storage
 2974 | -8/Storage    | Garrison activated, responded to threat
 3158 | -8/Storage    | Met 01-MTF
 3306 | -8/Storage    | Allied Derelicts emerged from ambush trap array
 3455 | -8/Storage    | Repaired Lgt. Deuterium Engine
 3476 | -8/Storage    | Build established: Mutant
 3528 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3732 | -8/Storage    | Discovered new exit (range 8)
 3823 | -8/Storage    | Build established: Commander-Mutant
 3947 | -8/Storage    | Entered Factory
 3947 | -7/Factory    | Accompanied by 13 allies (01-MTF)
 3947 | -7/Factory    | Evolved 2 slots: Utility x2
 3952 | -7/Factory    | 01-MTF left
 4200 | -7/Factory    | Discovered new exit (range 16)
 4383 | -7/Factory    | Entered another Factory area
 4383 | -6/Factory    | Accompanied by 6 allies
 4383 | -6/Factory    | Evolved 2 slots: Utility x2
 4685 | -6/Factory    | Found Prototype Processor
 4685 | -6/Factory    | Identified Exp. Signal Interpreter
 4868 | -6/Factory    | Discovered new exit (range 5)
 4869 | -6/Factory    | Identified exit to Factory
 5117 | -6/Factory    | Repaired Aerolev Unit
 5138 | -6/Factory    | Build established: Mutant
 5167 | -6/Factory    | Discovered exit to Factory (range 16)
 5633 | -6/Factory    | Entered another Factory area
 5633 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6052 | -5/Factory    | Sucked down chute
 6052 | -5/Factory    | Entered Waste
 6053 | -5/Waste      | Joined by Warlord forces that had cleared the area
 6055 | -5/Waste      | 1 allies followed down the chute
 6224 | -5/Waste      | Discovered new exit (range 14)
 6283 | -5/Waste      | Identified exit to Factory
 6284 | -5/Waste      | Entered Factory
 6284 | -5/Factory    | Accompanied by 21 allies
 6410 | -5/Factory    | Garrison activated, responded to threat
 6425 | -5/Factory    | Crushed by falling debris
 6584 | -5/Factory    | First assault squad dispatched
 6644 | -5/Factory    | Discovered new exit (range 14)
 6652 | -5/Factory    | Identified exit to Factory
 6779 | -5/Factory    | Entered another Factory area
 6779 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 6896 | -4/Factory    | Discovered new exit (range 16)
 7238 | -4/Factory    | Spotted B-86 Titan
 7333 | -4/Factory    | Self-destructed

 Last Messages 
---------------
  damage in exchange for the potential to strike more than one target and
  reach critical systems, or even bore through thick walls to strike
  targets on the other side. A unique application of this technique was
  used in the design of the [Hypervelocity EM Gauss Rifle].
07094_ K-01 Serf destroyed.
07097_ Acquired 24 matter.
07107_ R-10 Processor shuts down.
07111_ Attempting to rewire R-10 Processor. <x2>
07113_ R-10 Processor rewired.
07129_ Dropped Linear Gravjet.
07139_ Connecting with Repair Station...
07160_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F016.
07243_ Pressure Siphon disabled.
07243_ Slug penetrates Pressure Siphon. <x2>
07279_ ALERT: Rogue bot located, Programmers report to Factory Zone 9O.
07289_ Penetrated by Slug.
07295_ U-05 Engineer lays Concrete.
07329_ Lrn. Sensor Array destroyed.
07332_ Antimatter Reactor destroyed.

 Map 
-----
+----------------------------------------------------+
|  ????????????????????????????#        #     #    = |
|  ????????????????????????????#        #     #      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Coolant Potential          80
Energy Generation          21
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             450
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           33
Weapon Cycling             15
Evasion (%)                57
Targeting Accuracy         8
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwordMachineScrap
  Manual?         0
Play Time         01:13:28
  Cumulative      251.9 hours
  Start           2021.12.12 @ 10:06:01
  End             2022.02.11 @ 20:28:43
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          473
  Rogue           318
  Adventurer      148
  Explorer        7
Win Type          -
  Total           10
  Types           8/0/1/1/0/0/0/0/0
Lore%             75
Gallery%          88
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5c83a9c6-e3a3-4fd5-83c4-1e5bc50893cc