Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.11 @ 20:28:43 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (82) 410 Value Destroyed (2287) 2287 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1237) 1237 TOTAL SCORE: 9354 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 1309 Friendly Fire -138 Cogmind --------- Core Integrity 1114/1150 Matter 300/300 Energy 92/100 System Corruption 2% Temperature Cool (62) Movement Hovering (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Combat Airjet Gravmag Array Linear Gravjet Improved Gyrokinetic Inverter > --- UTILITY (9) ------ Advanced Cooling System Improved Coolant Injector Large Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Weapon Cycler Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Improved Arc Projector Improved Arc Projector Advanced Datajack > --- INVENTORY (10) --- Advanced Cryofiber Web Advanced Cooling System Improved Energy Well (600) Advanced Targeting Computer Improved Core Analyzer Energy Filter Hardened Medium Armor Plating Improved Arc Projector Improved Arc Projector Improved Arc Projector Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Combat Airjet Gravmag Array Linear Gravjet Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cooling System Improved Coolant Injector Large Storage Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Weapon Cycler Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector Advanced Datajack > --- INVENTORY -------- Advanced Cryofiber Web Advanced Cooling System Improved Energy Well Advanced Targeting Computer Improved Core Analyzer Energy Filter Hardened Medium Armor Plating Improved Arc Projector Improved Arc Projector Improved Arc Projector [Rating: 96] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aerolev Unit Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved Arc Projector Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Piercing Weapon Kinetic Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Slots Evolved 12 | . . . 2 2 . 2 2 2 . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 3 | . . . 1 1 . . . . . . 1 Utility 7 | . . . 1 1 . 2 2 1 . . . Weapon 1 | . . . . . . . . 1 . . . Parts Attached 163 | 6 7 3 10 29 38 10 22 17 8 8 5 Power 20 | 1 . 1 . 5 4 1 4 1 3 . . Engine 12 | 1 . . . 3 4 1 3 . . . . Core 5 | . . 1 . 2 . . 1 1 . . . Reactor 3 | . . . . . . . . . 3 . . Propulsion 44 | 2 . 2 6 9 11 . 2 6 . 4 2 Treads . | . . . . . . . . . . . . Leg 25 | 2 . 2 6 9 6 . . . . . . Wheel . | . . . . . . . . . . . . Hover 18 | . . . . . 4 . 2 6 . 4 2 Flight 1 | . . . . . 1 . . . . . . Utility 49 | 1 3 . 2 7 9 7 7 3 4 4 2 Device 18 | . 1 . . 2 2 1 4 2 1 3 2 Storage 7 | 1 1 . . . 1 1 1 1 . 1 . Processor 6 | . . . . 2 2 1 1 . . . . Hackware . | . . . . . . . . . . . . Protection 18 | . 1 . 2 3 4 4 1 . 3 . . Artifact . | . . . . . . . . . . . . Weapon 50 | 2 4 . 2 8 14 2 9 7 1 . 1 Energy Gun 15 | 1 . . . 3 7 . . 3 . . 1 Energy Cannon 3 | . . . . . . . 3 . . . . Ballistic Gun 26 | 1 4 . 2 5 4 1 6 3 . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . Launcher 3 | . . . . . 3 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . Unidentified Prototypes 11 | . . . . 1 6 1 1 1 . 1 . Parts Lost 15 | . . . . 4 2 . 1 4 . 2 2 Power 4 | . . . . 1 . . 1 1 . . 1 Propulsion 3 | . . . . . 2 . . . . 1 . Utility 6 | . . . . 2 . . . 2 . 1 1 Weapon 2 | . . . . 1 . . . 1 . . . Highest Loss Streak 2 | . . . . 2 1 . 1 2 . 1 2 Average Slot Usage (%) 96 | . 98 100 100 98 97 98 96 90 90 93 88 Engine 4 | . 14 1 . 6 8 7 5 . . . . Core 3 | . . 13 11 2 . . . 4 3 . . Leg 13 | . 28 28 33 36 11 . . . . . . Hover 13 | . . . . . 22 30 23 16 17 17 21 Device 8 | . 4 . . 1 4 . 12 19 20 20 20 Storage 8 | . 14 14 11 9 13 7 6 5 5 5 5 Processor 8 | . . . . 9 8 10 13 11 11 11 10 Protection 15 | . 8 14 22 15 9 24 19 11 10 12 10 Energy Gun 4 | . 1 . . 4 6 . . 5 14 11 10 Ballistic Gun 12 | . 26 28 22 12 10 14 12 10 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 66 | 11 32 32 39 39 38 41 46 54 66 65 64 Greatest Support 79 | 20 20 20 30 45 45 44 50 66 66 66 79 Greatest Overweight (x) 3 | 3 1 1 1 . 2 . . 1 . 1 1 Average Overweight (x) . | . . 1 1 . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | . 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | . 6 10 9 9 9 9 9 8 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 10 10 10 10 10 10 9 10 10 10 10 Class Distribution -------------------- 44% | Mutant 30% | Scavenger-Mutant 15% | Commander-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -7/Factory Mutant | -6/Factory Skirmisher | -5/Factory Skirmisher | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Matter Collected 3375 | 244 123 113 274 627 655 154 671 249 119 106 40 Remotely . | . . . . . . . . . . . . Salvage Created 3496 | . 123 71 456 931 702 251 567 249 . 101 45 Parts 188 | . 12 . 28 49 41 13 30 8 . 1 6 Haulers Intercepted 10 | . 1 . . 1 5 3 . . . . . Recyclers Shooed 7 | . . . . 3 . 1 2 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Combat Hostiles Destroyed 49 | . 1 . 12 15 9 . 9 1 . 2 . Guns 46 | . 1 . 12 15 8 . 9 1 . . . AOE 2 | . . . . . . . . . . 2 . Classes Destroyed 13 | . 4 1 4 . 1 . 2 . . 1 . Worker 5 | . 1 . 1 1 . 1 . . . . 1 Builder 5 | . . . . . 3 . 2 . . . . Tunneler 1 | . . . 1 . . . . . . . . Hauler 10 | . 1 . . 1 5 3 . . . . . Recycler 6 | . . 1 . 2 . 1 1 1 . . . Operator 3 | . . . 1 . . . 1 . . . 1 Watcher 2 | . 1 . . . . . 1 . . . . Swarmer 15 | . . . 6 . 4 . 5 . . . . Grunt 15 | . 1 . 3 9 1 . . . . 1 . Brawler 1 | . . . . . . . . . . 1 . Duelist 1 | . . . . . . . 1 . . . . Sentry 14 | . . . 3 6 4 . . 1 . . . Programmer 3 | . . . . . . . 3 . . . . Thug 1 | . . . . . 1 . . . . . . Best Kill Streak 4 | . 1 1 3 3 3 2 4 1 . 2 2 Combat Bots Only 3 | . 1 . 3 3 3 . 3 1 . 2 . Max Kills in Single Turn 2 | . 1 1 1 1 1 1 1 1 . 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Damage Taken 4521 | . 174 10 479 1217 680 63 575 625 . 532 166 Core 494 | . 22 . 23 183 74 . 77 79 . . 36 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 88 | 100 . 91 94 . 53 100 90 . . 92 . Volleys Fired 280 | . 19 1 29 78 63 9 54 7 . 10 10 Largest 3 | . 2 2 2 2 2 2 2 3 . 2 2 Hottest 195 | . 46 46 46 112 112 50 115 195 . 130 130 Shots Fired 538 | . 38 2 58 144 111 18 108 20 . 19 20 Gun 531 | . 38 2 58 144 108 18 104 20 . 19 20 Cannon 4 | . . . . . . . 4 . . . . Launcher 3 | . . . . . 3 . . . . . . Special . | . . . . . . . . . . . . Kinetic 375 | . 38 2 58 109 32 18 104 14 . . . Thermal 115 | . . . . 35 76 . 4 . . . . Explosive 3 | . . . . . 3 . . . . . . Electromagnetic 45 | . . . . . . . . 6 . 19 20 Robot Hit Streak 23 | . 6 . 14 17 23 11 9 17 . 4 8 Robot Miss Streak 3 | . 2 1 3 3 3 1 3 1 . 2 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . . . 3 2 1 . 2 . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . 1 . . . . Shots Hit Robots 378 | . 24 . 38 104 73 13 81 18 . 13 14 Core Hits 147 | . 8 1 20 41 26 6 26 8 . 6 5 Critical Hits 4 | . 1 . 1 . . . 2 . . . . Critical Kills 1 | . . . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 . . . . Melee Attacks 4 | . . . . . . . . . . 1 3 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6459 | . 347 16 645 1670 1299 254 1492 274 . 334 128 Guns 6326 | . 347 16 645 1670 1299 254 1463 274 . 230 128 Cannons 29 | . . . . . . . 29 . . . . Explosions 104 | . . . . . . . . . . 104 . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 4452 | . 347 16 645 1205 337 254 1463 185 . . . Thermal 1560 | . . . . 465 962 . 29 . . 104 . Explosive . | . . . . . . . . . . . . Electromagnetic 447 | . . . . . . . . 89 . 230 128 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 2 2 2 3 2 Average Corruption 1 | . . . . . . . 1 2 2 2 2 Corruption Purged . | . . . . . . . . . . . . Effects 12 | . . . . . . . 5 . 1 6 . Message Errors 1 | . . . . . . . 1 . . . . Matter Fused 2 | . . . . . . . . . . 2 . Energy Discharges 2 | . . . . . . . . . . 2 . Data Loss (minor) 3 | . . . . . . . 1 . 1 1 . Targeting Errors 3 | . . . . . . . 3 . . . . Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 4 | . . . . . . . 4 . . . . Projectiles 4 | . . . . . . . 4 . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 60 | . . . . . 60 . . . . . . Shots 2 | . . . . . 2 . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 210 | . 102 6 129 210 135 40 132 150 . 88 205 Average Temperature 41 | . 59 4 32 41 30 15 18 82 . 30 90 Received Heat Transfer 1083 | . 102 . 135 549 153 18 . 27 . 99 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Melted 11 | . . . . 2 9 . . . . . . Heat Transferred 3134 | . . . . 962 2035 . 37 . . 100 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Peak Influence 1010 | . 79 71 260 261 868 597 294 35 . 1010 540 Initial 485 | . . 30 16 109 91 343 191 25 . . 485 Average 246 | . 27 50 100 153 500 514 145 16 . 519 462 Maximum Alert Level 3 | . . . 1 1 3 2 1 . . 3 2 Low Security (%) 60 | 100 100 100 91 70 12 . 89 100 100 27 . Level 1 15 | . . . 8 29 25 23 10 . . 12 27 Level 2 15 | . . . . . 25 76 . . . 20 72 Level 3 8 | . . . . . 37 . . . . 39 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . . . 2 . 3 . 4 2 . 9 4 Investigation 3 | . . . . . . . 1 1 . 1 . Extermination 2 | . . . . . . . 1 . . . 1 Reinforcement 12 | . . . 2 . . . 2 . . 5 3 Assault 3 | . . . . . . . . 1 . 2 . Garrison 4 | . . . . . 3 . . . . 1 . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 . Haulers Reinforced 2 | . . . . . . . 1 . . 1 . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Distress Signals 7 | . . . 1 3 1 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 119 | . 4 3 23 20 26 3 11 5 . 18 6 Peak Tracking Total 7 | . 2 3 4 4 4 2 3 4 . 7 2 Tactical Retreats 11 | . 1 . 3 . 5 . . . . 1 1 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Traps Triggered 12 | . . . 1 . 5 . 2 4 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Machines Disabled 23 | . . . . . 2 . 1 . . 19 1 Max in Single Turn 2 | . . . . . 2 . 1 . . . 1 Garrison Access 3 | . . . . . 1 . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Machines Accessed 25 | . . . 3 3 7 . 5 2 . 3 2 Terminals 16 | . . . 3 3 5 . 2 1 . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . . 1 . 1 . . 1 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 2 1 . 1 . Total Hacks 48 | . . . 7 5 12 . 10 5 . 4 5 Successful 21 | . . . 4 4 8 . 3 . . . 2 Failed 27 | . . . 3 1 4 . 7 5 . 4 3 Catastrophic 10 | . . . 1 . . . 3 2 . 3 1 Database Lockouts . | . . . . . . . . . . . . Manual 12 | . . . 8 1 1 . 2 . . . . Terminals 32 | . . . 7 5 9 . 5 3 . 1 2 Fabricators . | . . . . . . . . . . . . Repair Stations 9 | . . . . . 2 . 3 . . 1 3 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . 2 2 . 2 . Terminal Hacks 11 | . . . 2 3 4 . . . . . 2 Record 3 | . . . . . 2 . . . . . 1 Robot Analysis 2 | . . . 2 . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . Zone Layout 5 | . . . . 3 1 . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 . 2 . . . . Scan Component 2 | . . . . . 1 . 1 . . . . Repair 2 | . . . . . 1 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . Seal Access 2 | . . . . . 1 . 1 . . . . Unauthorized Hacks 4 | . . . 2 1 1 . . . . . . Terminals 4 | . . . 2 1 1 . . . . . . Track 4 | . . . 2 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . 1 Used 1 | . . . . . . . . . . . 1 Hacking Detections 18 | . . . 2 2 4 . 4 2 . 2 2 Full Trace Events 3 | . . . . . . . 1 1 . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . 1 . . . . Time 98 | . . . . . 38 . 60 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . 2 . . . Robots Rewired 2 | . . . . . . . . 1 . . 1 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Total Allies 47 | . . 3 . . 14 . . 9 20 . 1 Largest Group 21 | . . 3 2 . 14 13 6 8 21 21 1 Highest-Rated Group 849 | . . 40 32 . 365 334 124 209 849 849 19 Highest-Rated Ally 99 | . . 16 16 . 99 99 31 31 50 50 19 Total Orders 6 | . . . 2 . . . 1 2 . . 1 STAY 3 | . . . 1 . . . 1 1 . . . ROAM 1 | . . . . . . . . . . . 1 FOLLOW 1 | . . . 1 . . . . . . . . DROP 1 | . . . . . . . . 1 . . . Ally Attacks 263 | . . 12 9 . 50 45 25 5 . 117 . Total Damage 8324 | . . 150 127 . 1021 717 382 20 . 5907 . Kills 68 | . . 4 3 . 16 6 4 . . 35 . Allies Corrupted 3 | . . . . . . . . . . 3 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Robot Analysis Total 2 | . . . 2 . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Turns Passed 7332 | 61 314 556 716 1096 1203 436 1250 419 232 495 554 Spaces Moved 6674 | 43 162 354 353 628 1008 602 1426 578 319 665 536 Core 14 | 14 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 1752 | 29 162 354 353 628 226 . . . . . . Wheels . | . . . . . . . . . . . . Hover 4908 | . . . . . 782 602 1426 578 319 665 536 Flight . | . . . . . . . . . . . . Fastest Speed 38 | 50 120 150 150 120 38 38 38 45 62 45 43 Average Speed 69 | 121 142 150 150 120 57 38 39 49 62 61 56 Slowest Speed 200 | 200 150 150 150 120 180 38 45 101 62 118 112 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . Exploration Rate (%) 40 | 3 36 82 30 43 94 12 36 18 95 25 10 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 14 | . . . . . 12 . 2 . . . . Terrain Destroyed 50 | . . . . . 46 . 3 . . 1 . Melee . | . . . . . . . . . . . . Projectile 3 | . . . . . . . 3 . . . . AOE 47 | . . . . . 46 . . . . 1 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Was Fac Fac Total 8912 | 48 208 380 494 840 1532 797 2050 705 354 738 766 Wait 1526 | . . 18 82 60 375 147 519 65 17 37 206 Move 6664 | 42 161 353 352 627 1007 601 1425 578 318 664 536 Hop . | . . . . . . . . . . . . Pick Up 85 | . 12 1 8 17 15 3 9 8 3 7 2 Fast Attach 76 | 6 3 1 . 4 25 7 11 10 3 4 2 Attach 21 | . . . 2 8 3 . 3 2 . 2 1 Detach 2 | . 1 . . 1 . . . . . . . Swap 66 | . 4 2 8 17 10 3 8 5 5 2 2 Drop 148 | . 8 4 13 28 29 9 21 13 8 11 4 Fire 280 | . 19 1 29 78 63 9 54 7 . 10 10 Melee 4 | . . . . . . . . . . 1 3 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . 13 . . . Rewire 27 | . . . . . 5 18 . 4 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 376 | -10/Materials | Entered Mines 381 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 509 | -10/Mines | Discovered new exit (range 13) 560 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 638 | -10/Mines | Learned Materials machine intel 896 | -10/Mines | Discovered new exit (range 10) 932 | -10/Mines | Entered Materials 932 | -9/Materials | Accompanied by 2 allies 932 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 933 | -9/Materials | Loaded intel: 49 machine locations 1228 | -9/Materials | Build established: Scavenger-Mutant 1626 | -9/Materials | Discovered new exit (range 16) 1648 | -9/Materials | Entered another Materials area 1648 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1928 | -8/Materials | Discovered new exit (range 14) 2744 | -8/Materials | Entered Storage 2974 | -8/Storage | Garrison activated, responded to threat 3158 | -8/Storage | Met 01-MTF 3306 | -8/Storage | Allied Derelicts emerged from ambush trap array 3455 | -8/Storage | Repaired Lgt. Deuterium Engine 3476 | -8/Storage | Build established: Mutant 3528 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3732 | -8/Storage | Discovered new exit (range 8) 3823 | -8/Storage | Build established: Commander-Mutant 3947 | -8/Storage | Entered Factory 3947 | -7/Factory | Accompanied by 13 allies (01-MTF) 3947 | -7/Factory | Evolved 2 slots: Utility x2 3952 | -7/Factory | 01-MTF left 4200 | -7/Factory | Discovered new exit (range 16) 4383 | -7/Factory | Entered another Factory area 4383 | -6/Factory | Accompanied by 6 allies 4383 | -6/Factory | Evolved 2 slots: Utility x2 4685 | -6/Factory | Found Prototype Processor 4685 | -6/Factory | Identified Exp. Signal Interpreter 4868 | -6/Factory | Discovered new exit (range 5) 4869 | -6/Factory | Identified exit to Factory 5117 | -6/Factory | Repaired Aerolev Unit 5138 | -6/Factory | Build established: Mutant 5167 | -6/Factory | Discovered exit to Factory (range 16) 5633 | -6/Factory | Entered another Factory area 5633 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6052 | -5/Factory | Sucked down chute 6052 | -5/Factory | Entered Waste 6053 | -5/Waste | Joined by Warlord forces that had cleared the area 6055 | -5/Waste | 1 allies followed down the chute 6224 | -5/Waste | Discovered new exit (range 14) 6283 | -5/Waste | Identified exit to Factory 6284 | -5/Waste | Entered Factory 6284 | -5/Factory | Accompanied by 21 allies 6410 | -5/Factory | Garrison activated, responded to threat 6425 | -5/Factory | Crushed by falling debris 6584 | -5/Factory | First assault squad dispatched 6644 | -5/Factory | Discovered new exit (range 14) 6652 | -5/Factory | Identified exit to Factory 6779 | -5/Factory | Entered another Factory area 6779 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6896 | -4/Factory | Discovered new exit (range 16) 7238 | -4/Factory | Spotted B-86 Titan 7333 | -4/Factory | Self-destructed Last Messages --------------- damage in exchange for the potential to strike more than one target and reach critical systems, or even bore through thick walls to strike targets on the other side. A unique application of this technique was used in the design of the [Hypervelocity EM Gauss Rifle]. 07094_ K-01 Serf destroyed. 07097_ Acquired 24 matter. 07107_ R-10 Processor shuts down. 07111_ Attempting to rewire R-10 Processor. 07113_ R-10 Processor rewired. 07129_ Dropped Linear Gravjet. 07139_ Connecting with Repair Station... 07160_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. 07243_ Pressure Siphon disabled. 07243_ Slug penetrates Pressure Siphon. 07279_ ALERT: Rogue bot located, Programmers report to Factory Zone 9O. 07289_ Penetrated by Slug. 07295_ U-05 Engineer lays Concrete. 07329_ Lrn. Sensor Array destroyed. 07332_ Antimatter Reactor destroyed. 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