Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.16 @ 17:04:23 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (168) 840 Value Destroyed (4448) 4448 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (3479) 3479 TOTAL SCORE: 14127 Bonus ------- High Alert Combat Kills 761 Follower Combat Kills 2178 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Friendly Fire -460 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 310/310 System Corruption 8% Temperature Cool (0) Movement Rolling (155) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Wheel Wheel Wheel > --- UTILITY (6) ------ Improved Heat Sink Cargo Storage Unit Advanced Signal Interpreter Improved Core Shielding Hardened Light Armor Plating > --- WEAPON (4) ------- Cooled Pulse Rifle Heavy Machine Gun Mini Assault Cannon > --- INVENTORY (30) --- Cooled Ion Engine Wheel Wheel Wheel Armored Wheel High-capacity Storage Unit Cargo Storage Unit Advanced Weight Redist. System Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Cooled Pulse Rifle Assault Rifle Heavy Assault Cannon Missile Launcher Remote Datajack Katana Power Sword Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Medium Treads Wheel Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Cargo Storage Unit Advanced Signal Interpreter Improved Core Shielding Hardened Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Heavy Machine Gun Mini Assault Cannon Power Sword > --- INVENTORY -------- Cooled Ion Engine Wheel Wheel Wheel Wheel Armored Wheel High-capacity Storage Unit Cargo Storage Unit Advanced Weight Redist. System Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Cooled Pulse Rifle Assault Rifle Heavy Assault Cannon Improved Grenade Launcher Missile Launcher Remote Datajack Katana [Rating: 56] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device High-powered Tractor Beam Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . . . 2 . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . . . 1 Utility 4 | . . . . . . . 1 . . 2 . . . . 1 Weapon 2 | . . . 2 . . . . . . . . . . . . Parts Attached 102 | 6 7 . 16 2 . 1 10 1 12 15 . . 1 1 30 Power 7 | 1 1 . 2 1 . . . . 1 . . . . . 1 Engine 5 | 1 1 . 1 1 . . . . 1 . . . . . . Core 2 | . . . 1 . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 32 | 2 1 . 4 1 . . 6 . 5 2 . . . . 11 Treads 6 | . . . 2 . . . 3 . . . . . . . 1 Leg 3 | 2 1 . . . . . . . . . . . . . . Wheel 23 | . . . 2 1 . . 3 . 5 2 . . . . 10 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 33 | 1 1 . 4 . . 1 3 . 1 9 . . . . 13 Device 6 | . . . . . . . . . . 2 . . . . 4 Storage 5 | 1 . . 2 . . . . . . . . . . . 2 Processor 9 | . 1 . 2 . . 1 . . . 1 . . . . 4 Hackware 4 | . . . . . . . 1 . . 2 . . . . 1 Protection 9 | . . . . . . . 2 . 1 4 . . . . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 30 | 2 4 . 6 . . . 1 1 5 4 . . 1 1 5 Energy Gun 2 | 1 . . . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 18 | 1 4 . 5 . . . 1 . 4 1 . . . 1 1 Ballistic Cannon 2 | . . . . . . . . . . 2 . . . . . Launcher 3 | . . . 1 . . . . . 1 . . . 1 . . Special Weapon 1 | . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 1 . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . Parts Lost 21 | . . . 1 1 . . 1 . 2 1 . . . . 15 Power . | . . . . . . . . . . . . . . . . Propulsion 10 | . . . 1 1 . . 1 . 2 . . . . . 5 Utility 7 | . . . . . . . . . . 1 . . . . 6 Weapon 4 | . . . . . . . . . . . . . . . 4 Highest Loss Streak 3 | . . . 1 1 . . 1 . 1 1 . . . . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 16 | 1 5 8 12 18 19 19 18 18 18 18 16 16 16 16 19 Power 1 | . . . . 2 2 2 1 1 1 1 1 1 1 1 1 Propulsion . | 1 1 2 . . 2 2 . 1 1 1 . . . . 1 Utility 7 | . . 1 5 9 9 9 9 9 9 7 7 7 7 7 7 Weapon 6 | . 3 4 5 6 6 6 6 7 6 7 7 7 7 7 8 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 29 | . 2 . 3 . . . 5 . 3 2 . . . . 14 Power 3 | . . . . . . . 1 . 1 . . . . . 1 Propulsion 5 | . 1 . . . . . 1 . 1 . . . . . 2 Utility 14 | . 1 . 1 . . . 2 . 1 1 . . . . 8 Weapon 7 | . . . 2 . . . 1 . . 1 . . . . 3 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 91 100 96 99 100 99 96 90 88 84 84 84 84 84 83 Engine 7 | . 14 14 8 . 11 11 9 9 8 7 7 7 7 7 5 Core 1 | . . . 2 10 . . . . . . . . . . . Treads 6 | . . . 7 11 11 11 9 9 8 7 7 7 7 7 1 Leg 2 | . 28 28 4 . . . . . . . . . . . . Wheel 13 | . . . 7 10 11 11 18 18 18 15 15 15 15 15 18 Device 1 | . . . . . . . . . . 2 . . . . 4 Storage 8 | . 14 14 11 11 11 11 9 9 9 7 7 7 7 7 6 Processor 4 | . 5 14 11 11 11 10 6 . . 1 . . . . 5 Hackware 3 | . . . . . . . 4 . . 6 7 7 7 7 7 Protection 7 | . . . . . . . 4 9 9 11 15 15 15 15 7 Ballistic Gun 22 | . 25 28 43 43 44 44 35 29 27 8 14 14 13 14 3 Ballistic Cannon 3 | . . . . . . . . . . 6 7 7 7 7 8 Slashing Weapon 3 | . . . . . . . . 4 7 6 . . . . 8 Peak Build Rating 56 | 6 7 7 17 18 17 17 28 29 30 39 38 38 38 41 56 Average Rating 28 | 4 6 7 11 17 17 16 22 28 27 35 37 37 37 38 45 On Entrance 22 | . 6 7 7 17 17 17 16 28 29 26 38 38 37 38 41 Avg Prop Armor Cover (%) 5 | . . . 9 8 8 8 6 4 4 4 4 4 4 4 6 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 177 | 14 14 13 54 57 57 57 78 78 80 93 93 93 93 95 177 Greatest Support 42 | 20 20 20 20 10 10 10 20 20 20 22 22 22 22 22 42 Greatest Overweight (x) 16 | 2 . . 5 5 5 5 3 3 3 4 4 4 4 4 16 Average Overweight (x) 3 | . . . 3 5 5 5 2 3 3 3 4 4 4 4 3 Largest Inventory Capacity 30 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 30 Average Capacity 18 | 7 8 8 15 20 20 20 20 20 20 20 20 20 20 20 23 Most Carried 30 | 2 8 8 20 20 20 19 20 20 20 20 17 17 17 19 30 Average Carried 17 | 1 5 8 12 18 19 18 18 19 19 19 17 17 17 17 20 Final Capacity 30 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 30 Final Carried 25 | 2 8 8 19 19 19 18 19 20 20 17 17 17 17 19 25 Class Distribution -------------------- 34% | Tank 19% | Scavenger-Gunner 15% | Scavenger-Tank 13% | Mutant 11% | Gunner 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Matter Collected 4944 | 166 244 32 481 194 . 57 591 150 697 444 48 182 . 268 1390 Remotely 1050 | . . . . . . . . . . 214 . . . . 836 Salvage Created 5207 | . 238 60 530 155 . 57 954 260 677 429 . 166 . 183 1498 Parts 327 | . 16 3 49 15 . 8 69 26 48 24 . 3 . 5 61 Haulers Intercepted 7 | . 1 . 3 . . . . . 2 . . . . . 1 Recyclers Shooed 6 | . . . 2 . . . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . . . . 15 . 13 . Prevented 19 | . . . . . . . . . . . . 5 . 14 . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 115 | . 8 1 10 4 . 4 24 10 19 11 . 4 . 5 15 Melee 8 | . . . . . . . . . . 6 . . . . 2 Guns 41 | . 7 1 6 3 . 4 7 4 6 1 . . . . 2 Cannons 11 | . . . . . . . . . . 2 . 3 . . 6 AOE 55 | . 1 . 4 1 . . 17 6 13 2 . 1 . 5 5 Classes Destroyed 15 | . 3 . 5 2 . . 1 1 1 . . . . . 2 Worker 20 | . . . 3 1 . . 6 . 3 2 . . . . 5 Builder 9 | . . . . 2 . . 2 . 1 1 . . . . 3 Tunneler 1 | . . . . 1 . . . . . . . . . . . Hauler 7 | . 1 . 3 . . . . . 2 . . . . . 1 Recycler 11 | . . . 1 . . . 2 . 1 1 . . . . 6 Operator 1 | . . . . . . . . . 1 . . . . . . Watcher 4 | . . . 1 . . . 2 . . 1 . . . . . Swarmer 56 | . 6 . 5 1 . 4 10 6 11 8 . . . 5 . Grunt 39 | . 2 1 2 2 . . 10 . 4 1 . 4 . . 13 Duelist 6 | . . . 1 1 . . . 2 1 1 . . . . . Protector 1 | . . . . . . . . . . . . . . . 1 Sentry 9 | . . . 2 . . . 3 . 3 1 . . . . . Specialist 2 | . . . . . . . . 2 . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 9 | . 3 1 3 4 . 4 9 6 6 7 . 3 . 3 3 Combat Bots Only 6 | . 3 1 3 3 . 4 6 6 4 4 . 3 . 3 3 Max Kills in Single Turn 6 | . 1 1 2 2 . 1 5 6 4 2 . 2 . 2 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 6 | . 1 . 2 1 . . 4 6 3 1 . 1 . 2 2 Melee 1 | . . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 542 | . 38 10 45 14 . 9 59 26 87 75 . 27 . 15 137 Missed 150 | . 8 2 18 3 . 2 18 3 34 14 . 13 . 5 30 Hits 392 | . 30 8 27 11 . 7 41 23 53 61 . 14 . 10 107 Melee 12 | . . . . 2 . . . 1 1 . . . . . 8 Projectile 380 | . 30 8 27 9 . 7 41 22 52 61 . 14 . 10 99 Critical Strikes 17 | . 1 . 1 1 . . 4 2 1 1 . 1 . . 5 Actively Blocked 2 | . . . . . . . . . . . . . . . 2 Damage Taken 6603 | . 298 117 347 224 . 56 604 379 711 1052 . 246 . 147 2422 Core 665 | . 53 . 61 19 . . 106 43 65 39 . 18 . . 261 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 290 | . . . . . . . . . . 38 . 49 . 28 175 Regen/Repaired (Parts) 947 | . . . 237 . . . 43 . 311 356 . . . . . Core Remaining (%) 75 | 100 . 78 . . . 77 . . 47 . . . . 76 . Volleys Fired 282 | . 31 6 33 9 . 5 41 12 35 23 1 8 . 17 61 Largest 4 | . 2 2 4 4 . 4 4 4 4 3 1 3 . 3 4 Hottest 126 | . 60 40 86 86 . 86 89 89 92 113 50 109 . 96 126 Shots Fired 704 | . 62 12 123 28 1 20 131 39 93 33 1 14 . 27 120 Gun 538 | . 62 12 120 25 1 20 120 38 80 9 . 4 . 10 37 Cannon 86 | . . . . . . . . . . 15 1 4 . 5 61 Launcher 62 | . . . 3 3 . . 11 1 13 3 . 6 . 6 16 Special 18 | . . . . . . . . . . 6 . . . 6 6 Kinetic 606 | . 52 12 120 25 1 20 120 38 80 24 1 8 . 15 90 Thermal 8 | . . . . . . . . . . . . . . . 8 Explosive 62 | . . . 3 3 . . 11 1 13 3 . 6 . 6 16 Electromagnetic 10 | . 10 . . . . . . . . . . . . . . Robot Hit Streak 19 | . 12 13 19 15 . 3 10 8 9 5 . 7 . 10 10 Robot Miss Streak 6 | . 6 1 3 2 1 4 4 2 3 3 . 2 . 4 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . 2 . . . . 2 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . 1 1 . . . . . . Shots Hit Robots 464 | . 34 10 70 18 . 6 74 26 66 27 . 7 . 19 107 Core Hits 304 | . 16 3 42 15 . 4 66 17 40 28 . 11 . 12 50 Critical Kills 1 | . . . 1 . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . . . . Critical Strikes 12 | . . . 1 . . . . 1 1 . . 1 . 1 7 Destroy 2 | . . . 1 . . . . 1 . . . . . . . Blast 8 | . . . . . . . . . . . . 1 . 1 6 Sever 2 | . . . . . . . . . 1 . . . . . 1 Melee Attacks 141 | . . . . . . . . . 12 63 . . . . 66 Impact . | . . . . . . . . . . . . . . . . Slashing 141 | . . . . . . . . . 12 63 . . . . 66 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . . . . . . . 6 3 . . . . 15 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . 2 Damage Inflicted 15349 | . 380 108 1047 581 . 73 2389 627 2551 1472 . 518 . 793 4810 Guns 4131 | . 350 108 781 222 . 73 897 337 659 82 . 32 . 100 490 Cannons 2092 | . . . . . . . . . . 155 . 140 . 176 1621 Explosions 6623 | . 30 . 266 359 . . 1492 290 1405 744 . 346 . 517 1174 Melee 2495 | . . . . . . . . . 487 491 . . . . 1517 Ramming 8 | . . . . . . . . . . . . . . . 8 Kinetic 6070 | . 279 108 781 222 . 73 897 337 659 237 . 172 . 276 2029 Thermal 112 | . 30 . . . . . . . . . . . . . 82 Explosive 6593 | . . . 266 359 . . 1492 290 1405 744 . 346 . 517 1174 Electromagnetic 71 | . 71 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 2495 | . . . . . . . . . 487 491 . . . . 1517 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . 1 1 1 1 . . . . . . . . 8 Average Corruption 1 | . . . 1 1 1 1 . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 29 | . . . 11 10 3 1 . . . . . . . . 4 Message Errors 9 | . . . 3 5 . . . . . . . . . . 1 Matter Fused 8 | . . . 3 3 1 . . . . . . . . . 1 Heat Flow Errors 4 | . . . 1 1 . 1 . . . . . . . . 1 Energy Discharges 2 | . . . 2 . . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (major) 3 | . . . 2 . 1 . . . . . . . . . . Misfires 2 | . . . . 1 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 791 | . . . . 7 . . 75 2 126 67 . 1 . 41 472 Projectiles 158 | . . . . . . . . . . . . . . . 158 Explosions 297 | . . . . 7 . . 75 2 98 59 . 1 . 41 14 Melee 336 | . . . . . . . . . 28 8 . . . . 300 Knockbacks 14 | . . . . . . . . . . . . . . . 14 Impact 1 | . . . . . . . . . . . . . . . 1 Kinetic 12 | . . . . . . . . . . . . . . . 12 Secondary 1 | . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 368 | . 13 . 5 63 . . . . 38 141 . 55 . 23 30 Shots 10 | . 1 . 1 2 . . . . 1 2 . 1 . 1 1 Rammed 1 | . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 309 | . 12 9 161 148 . 233 150 228 135 135 20 147 . 87 309 Average Temperature 58 | . 8 9 30 41 . 54 34 82 42 41 11 46 . 27 104 Received Heat Transfer 1756 | . 48 63 105 12 . . 189 99 198 162 . 99 . . 781 Effects 3 | . . . . . . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . 1 . . . . . . . . . . 1 Heat Transferred 130 | . . . . . . . . . . . . . . . 130 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Maximum Alert Level 4 | . 1 . 2 . . . 3 3 4 3 . . . . 3 Low Security (%) 41 | 100 95 100 38 100 . 100 40 . . . . . . . 52 Level 1 13 | . 4 . 60 . . . 12 . 16 5 . . . . . Level 2 27 | . . . . . . . 21 74 23 87 . . . . 16 Level 3 16 | . . . . . . . 24 25 54 6 . . . . 30 Level 4 . | . . . . . . . . . 6 . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1105 | . 215 42 402 154 . 102 849 909 1105 807 . . . . 1026 Initial 532 | . . 3 16 154 . . . 532 442 452 . . . . 68 Average 370 | . 106 2 223 69 . 32 385 701 732 548 . . . . 378 Influence Increases 8082 | . 418 52 860 193 . 112 1120 377 1288 1126 . 273 . 415 1848 Destroy 0b10 Robot/C 3980 | . 240 20 420 100 . 80 580 240 620 420 . 180 . 320 760 Destroy 0b10 Robot/NC 495 | . 5 . 65 20 . . 95 . 85 40 . . . 5 180 Destroy Leader 904 | . 52 10 134 10 . 10 144 10 174 112 . 40 . 40 168 Allied During Kill 1188 | . 71 7 142 37 . 22 190 62 204 115 . 53 . 50 235 Successful Hack 171 | . 13 . 17 . . . 22 . 8 83 . . . . 28 Disable Machine 390 | . . . . . . . 30 . 75 195 . . . . 90 Anti-Garrison Action 200 | . . . . . . . . 50 . . . . . . 150 Destroy Structure 499 | . 7 . 37 26 . . 59 . 92 131 . . . . 147 Lose Combat Pursuer 255 | . 30 15 45 . . . . 15 30 30 . . . . 90 Influence Decreases 7064 | . 410 18 504 578 13 110 303 287 1203 1331 639 397 26 306 939 Entered New Map 1975 | . . 5 26 244 13 . 2 287 467 542 293 29 26 . 41 Time Decay 3996 | . 250 13 478 324 . 110 291 . 416 589 326 368 . 276 555 Lost Part 414 | . 10 . . 10 . . 10 . 20 30 . . . 10 324 Lost Ally 79 | . . . . . . . . . . 20 20 . . 20 19 Purge Threat 600 | . 150 . . . . . . . 300 150 . . . . . Squads Dispatched 30 | . 3 . 2 . . . 3 . 5 7 . . . . 10 Investigation 2 | . . . 1 . . . . . 1 . . . . . . Extermination 8 | . . . . . . . . . . 4 . . . . 4 Reinforcement 14 | . 3 . 1 . . . 3 . 1 3 . . . . 3 Assault 2 | . . . . . . . . . . . . . . . 2 Garrison 4 | . . . . . . . . . 3 . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Distress Signals 10 | . 2 . . . . . 3 . 1 2 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 236 | . 19 3 29 5 . 4 40 11 34 27 . 7 . 8 49 Peak Tracking Total 9 | . 5 2 4 3 . 3 9 8 4 6 . 4 . 3 6 Tactical Retreats 13 | . 1 1 2 . . . . 1 2 2 . . . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Traps Triggered 9 | . . . 2 . . . . 2 1 . . . . . 4 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Machines Disabled 30 | . . . . . . . 2 1 5 13 . . . 2 7 Max in Single Turn 5 | . . . . . . . 1 . 1 5 . . . . 1 Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 Garrison Relay 1 | . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Machines Accessed 59 | . 7 . 8 . 1 . 10 . 9 14 . 1 2 . 7 Terminals 34 | . 5 . 4 . . . 6 . 7 9 . . . . 3 Fabricators 4 | . . . . . . . . . . 2 . . . . 2 Repair Stations 6 | . . . 2 . . . 1 . 2 1 . . . . . Recycling Units 7 | . 2 . 1 . . . 2 . . . . . . . 2 Scanalyzers 2 | . . . 1 . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . . . . . Total Hacks 160 | . 20 . 34 . 1 . 23 . 22 37 . 1 8 . 14 Successful 107 | . 10 . 25 . 1 . 13 . 13 25 . 1 8 . 11 Failed 53 | . 10 . 9 . . . 10 . 9 12 . . . . 3 Catastrophic 8 | . 2 . . . . . . . 3 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 19 | . 1 . 1 . . . 4 . 7 5 . . . . 1 Terminals 89 | . 16 . 9 . . . 16 . 14 25 . . . . 9 Fabricators 6 | . . . . . . . . . . 3 . . . . 3 Repair Stations 21 | . . . 9 . . . 2 . 8 2 . . . . . Recycling Units 12 | . 4 . 2 . . . 4 . . . . . . . 2 Scanalyzers 20 | . . . 14 . . . . . . 6 . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . . . . . Terminal Hacks 51 | . 7 . 2 . 1 . 7 . 6 13 . 1 8 . 6 Record 3 | . . . . . 1 . . . . . . . 2 . . Part Schematic 3 | . . . . . . . . . . . . . 3 . . Prototype ID Bank 8 | . 1 . . . . . 1 . 1 1 . . 3 . 1 Open Door 1 | . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . Branch Access Points 2 | . 1 . . . . . . . . 1 . . . . . Emergency Access Points 6 | . 1 . 1 . . . 1 . . 1 . . . . 2 Terminal Index 2 | . 1 . . . . . . . . 1 . . . . . Unreport Threat 4 | . 1 . . . . . . . 2 1 . . . . . Locate Traps 8 | . 1 . . . . . 1 . 1 4 . . . . 1 Patrol Status 1 | . . . . . . . 1 . . . . . . . . Recall Investigation 1 | . . . . . . . . . . 1 . . . . . Hauler Manifests 5 | . . . 1 . . . 1 . 1 1 . . . . 1 Registered Components 2 | . . . . . . . 1 . . 1 . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . Zone Layout 3 | . 1 . . . . . . . . 1 . . . . 1 Fabricator Hacks 4 | . . . . . . . . . . 2 . . . . 2 Network Status 2 | . . . . . . . . . . 1 . . . . 1 Load Schematic 2 | . . . . . . . . . . 1 . . . . 1 Repair Station Hacks 18 | . . . 8 . . . 2 . 6 2 . . . . . Scan Component 9 | . . . 4 . . . 1 . 3 1 . . . . . Repair 9 | . . . 4 . . . 1 . 3 1 . . . . . Recycling Unit Hacks 8 | . 3 . 1 . . . 2 . . . . . . . 2 Process 1 | . . . . . . . 1 . . . . . . . . Retrieve Components 7 | . 3 . 1 . . . 1 . . . . . . . 2 Scanalyzer 18 | . . . 13 . . . . . . 5 . . . . . Insert Component 9 | . . . 6 . . . . . . 3 . . . . . Analyze 9 | . . . 7 . . . . . . 2 . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . 1 . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . Unauthorized Hacks 6 | . . . 1 . . . 1 . 1 2 . . . . 1 Terminals 6 | . . . 1 . . . 1 . 1 2 . . . . 1 Botnet 6 | . . . 1 . . . 1 . 1 2 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 40 | . 4 . 5 . . . 8 . 7 12 . . . . 4 Full Trace Events 1 | . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 6 . . . . . . 2 . . 3 . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired 9 | . . . 4 . . . 1 . 3 1 . . . . . Time 277 | . . . 116 . . . 26 . 121 14 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 204 | . . . . . . . 204 . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 29 | . 1 . 10 . . . 1 . . . . . . . 17 Parts Scanalyzed 8 | . . . 6 . . . . . . 2 . . . . . Part Schematics Acquired 8 | . . . 6 . . . . . . 2 . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . Robots Hacked 6 | . . . . . . . . . . 3 . . . . 3 Non-combat 3 | . . . . . . . . . . . . . . . 3 Combat 3 | . . . . . . . . . . 3 . . . . . Robot Hacks Applied 6 | . . . . . . . . . . 3 . . . . 3 drop_inventory 2 | . . . . . . . . . . . . . . . 2 map_route 1 | . . . . . . . . . . . . . . . 1 scatter_targeting 1 | . . . . . . . . . . 1 . . . . . formatsys_high 2 | . . . . . . . . . . 2 . . . . . Relay Couplers Released 5 | . . . . . . . . 4 . . . . . . 1 Machine Destruction 5 | . . . . . . . . 4 . . . . . . 1 Attached 2 | . . . . . . . . . . 1 . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Total Allies 6 | . 1 . . 1 . . . . . 2 . . . 2 . Largest Group 3 | . 1 1 1 2 1 1 1 1 1 3 2 1 1 3 2 Highest-Rated Group 154 | . 57 57 65 96 65 65 76 77 80 128 109 96 96 154 135 Highest-Rated Ally 116 | . 57 57 65 65 65 65 76 77 80 96 96 96 96 99 116 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 300 | . 22 1 28 13 . . 42 5 36 31 2 8 . 19 93 Total Damage 11112 | . 164 22 586 200 . . 969 123 1522 1136 16 269 . 1141 4964 Kills 129 | . 4 . 16 1 . . 12 2 21 13 . 5 . 11 44 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Active Infowar (turns) 286 | . . . 35 . . . . . . . . . . . 251 Sensors 64 | . . . . . . . . . . . . . . . 64 Terrain 187 | . . . . . . . . . . . . . . . 187 T.N.C. 35 | . . . 35 . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . . . . . . 2 2 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Turns Passed 12417 | 47 732 212 1474 747 234 344 905 378 1000 1850 732 846 128 788 2000 Spaces Moved 7157 | 28 508 148 753 447 151 211 561 245 553 1094 432 501 78 433 1014 Core 10 | 10 . . . . . . . . . . . . . . . Treads 1 | . . . 1 . . . . . . . . . . . . Legs 886 | 18 508 148 212 . . . . . . . . . . . . Wheels 6260 | . . . 540 447 151 211 561 245 553 1094 432 501 78 433 1014 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 95 155 155 155 110 125 125 125 145 145 145 145 110 Average Speed 136 | 130 120 120 154 155 155 155 117 125 125 138 145 145 145 145 127 Slowest Speed 320 | 190 120 120 320 155 155 155 125 125 125 145 145 145 145 145 320 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 3 87 43 66 95 49 59 55 28 66 39 64 65 68 58 33 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 4 | . . . . 1 1 . . . . . . 1 1 . . Known Exits Taken 6 | . 1 . 1 . . 1 1 . 1 1 . . . . . Unknown Exits Taken 8 | 1 . 1 . 1 1 . . . . . 1 1 1 1 . Scrap Searched 6 | . . 1 . 1 . . . . . . 1 1 . 2 . Spaces Dug 92 | . . . . . . . . . . 57 2 2 . . 31 Terrain Destroyed 591 | . 7 . 37 30 . . 74 . 107 145 2 48 . 48 93 Melee 77 | . . . . . . . . . . 48 . . . . 29 Projectile 36 | . . . . . . . . . . 14 2 3 . 3 14 AOE 478 | . 7 . 37 30 . . 74 . 107 83 . 45 . 45 50 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Total 9010 | 35 576 172 997 483 152 217 726 291 776 1297 535 604 92 566 1491 Wait 1048 | . 21 17 158 19 . . 82 21 126 68 101 91 14 108 222 Move 7142 | 27 507 147 752 446 150 210 560 244 552 1093 431 500 77 432 1014 Hop . | . . . . . . . . . . . . . . . . Pick Up 69 | 2 4 1 15 2 1 . 8 2 5 8 . . . 1 20 Fast Attach 35 | 6 3 . 3 . . . 2 . 5 3 . . . . 13 Attach 31 | . . . 3 1 . 1 4 . 2 5 . . . . 15 Detach 24 | . 2 . 3 . . 1 3 . 1 4 . . . . 10 Swap 144 | . 4 . 20 4 . . 16 3 25 18 2 5 1 8 38 Drop 65 | . 4 1 10 2 1 . 10 1 13 12 . . . . 11 Fire 282 | . 31 6 33 9 . 5 41 12 35 23 1 8 . 17 61 Melee 137 | . . . . . . . . . 12 63 . . . . 62 Ram 1 | . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . . . . 8 . . . . . . 24 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 48 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 8) 500 | -10/Materials | Discovered new exit (range 20) 654 | -10/Materials | Identified exit to Mines 678 | -10/Materials | Discovered new exit (range 10) 780 | -10/Materials | Entered Mines 802 | -10/Mines | Assembled infested the area 808 | -10/Mines | Assisted by a Guerilla fighting off Assembled 894 | -10/Mines | Learned Materials emergency access door positions 897 | -10/Mines | Discovered new exit (range 11) 936 | -10/Mines | Learned location of 1 exit from Materials 985 | -10/Mines | Discovered new exit (range 6) 992 | -10/Mines | Entered Materials 992 | -9/Materials | Evolved 2 slots: Weapon x2 993 | -9/Materials | Identified exit to Mines 1183 | -9/Materials | Discovered exit to Mines (range 7) 1356 | -9/Materials | Build established: Gunner 1681 | -9/Materials | Repaired Assault Rifle 1709 | -9/Materials | Repaired Lgt. Assault Rifle 1728 | -9/Materials | Discovered new exit (range 16) 2100 | -9/Materials | Discovered new exit (range 5) 2364 | -9/Materials | Repaired Hvy. Assault Rifle 2398 | -9/Materials | Repaired Hvy. Assault Rifle 2466 | -9/Materials | Entered Mines 2474 | -9/Mines | Met a Derelict bent on vengeance 2533 | -9/Mines | Build established: Scavenger-Gunner 2533 | -9/Mines | Discovered new exit (range 7) 2710 | -9/Mines | Received a Mining Laser from a helpful Derelict 2750 | -9/Mines | Discovered new exit (range 8) 2923 | -9/Mines | Learned location of Zion (-6) 3175 | -9/Mines | Found DCF Scrap (14 items) 3181 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3181 | -9/Mines | Discovered new exit (range 5) 3213 | -9/Mines | Entered Exiles 3251 | -9/Exiles | Met 8R-AWN 3277 | -9/Exiles | Met EX-HEX 3339 | -9/Exiles | Met EX-DEC 3429 | -9/Exiles | Discovered new exit (range 14) 3447 | -9/Exiles | Entered Mines 3782 | -8/Mines | Discovered new exit (range 6) 3791 | -8/Mines | Identified exit to Materials 3791 | -8/Mines | Entered Materials 3791 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3806 | -8/Materials | Identified exit to Garrison 4040 | -8/Materials | Repaired Assault Rifle 4375 | -8/Materials | Discovered new exit (range 12) 4501 | -8/Materials | Build established: Scavenger-Tank 4696 | -8/Materials | Entered Garrison 4750 | -8/Garrison | Triggered checkpoint 4797 | -8/Garrison | Garrison Relay disabled 4825 | -8/Garrison | Installed Relay Interface Framework 4922 | -8/Garrison | Triggered checkpoint 4976 | -8/Garrison | Triggered checkpoint 5037 | -8/Garrison | Discovered new exit (range 10) 5074 | -8/Garrison | Entered Materials 5135 | -8/Materials | Repaired Hvy. Assault Rifle 5188 | -8/Materials | Repaired Cld. Ion Engine 5422 | -8/Materials | Garrison activated, responded to threat 5625 | -8/Materials | Identified exit to Factory 5794 | -8/Materials | Core integrity fell below 50% 5937 | -8/Materials | Repaired Adv. Treads 6074 | -8/Materials | Entered Factory 6074 | -7/Factory | Evolved 2 slots: Utility x2 6528 | -7/Factory | Build established: Tank 7322 | -7/Factory | Identified exit to Storage 7322 | -7/Factory | Identified exit to Lower Caves 7538 | -7/Factory | Discovered new exit (range 15) 7555 | -7/Factory | Watched by a mysterious "MATRIX" hacker 7740 | -7/Factory | Repaired Hrd. Heavy Armor Plating 7924 | -7/Factory | Entered Lower Caves 7924 | -7/Lower Caves | Accompanied by 1 ally 7946 | -7/Lower Caves | Learned location of 1 exit from Factory 8334 | -7/Lower Caves | Learned 8 Factory zone layouts 8595 | -7/Lower Caves | Discovered new exit (range 10) 8656 | -7/Lower Caves | Entered another Lower Caves area 8702 | -7/Lower Caves | Discovered new exit (range 8) 8800 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9052 | -7/Lower Caves | Entered an active Warlord outpost 9188 | -7/Lower Caves | Learned Factory stockpile data 9466 | -7/Lower Caves | Discovered new exit (range 8) 9502 | -7/Lower Caves | Entered Data Miner 9502 | -7/Data Miner | Discovered new exit (range 6) 9530 | -7/Data Miner | Met Data Miner 9566 | -7/Data Miner | Learned location of Section 7 (-2) 9566 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9578 | -7/Data Miner | Received God Mode back door access code from Data Miner 9630 | -7/Data Miner | Entered Proximity Caves 9633 | -6/Proximity Caves | Learned 12 Factory zone layouts 9959 | -6/Proximity Caves | Spotted B-75 Beast 10041 | -6/Proximity Caves | Allies destroyed B-75 Beast 10311 | -6/Proximity Caves | Discovered new exit (range 10) 10418 | -6/Proximity Caves | Entered Factory 10418 | -6/Factory | Accompanied by 1 ally 10418 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10419 | -6/Factory | Identified exit to Factory 10663 | -6/Factory | Lost 3 parts (1n2u) 11220 | -6/Factory | Build established: Gunner 11393 | -6/Factory | Garrison activated, responded to threat 11552 | -6/Factory | Core integrity fell below 50% 11596 | -6/Factory | Lost 3 parts (2n1w) 11692 | -6/Factory | Discovered new exit (range 13) 11706 | -6/Factory | Identified exit to Lower Caves 11855 | -6/Factory | Core integrity fell below 20% 12172 | -6/Factory | Build established: Hauler-Mutant 12321 | -6/Factory | Lost 3 parts (1u2w) 12418 | -6/Factory | Core destroyed Last Messages --------------- 12386_ U-05 Engineer works on Subcomponent Replicator. 12402_ W-25 Informer sends out distress signal. 12408_ T-07 Excavator is excavating. 12408_ Knocked back. 12408_ W-25 Informer knocked back. 12408_ Med. Treads destroyed. 12408_ Knocked back. 12412_ System corrupted: Cld. Pulse Rifle rejected. 12412_ T-07 Excavator is excavating. 12412_ Acquired Cld. Pulse Rifle. 12412_ M-28 Smith knocked back. 12412_ W-25 Informer knocked back. 12412_ W-25 Informer destroyed. 12415_ G-50 Soldier suffers critical hit (Burn). 12415_ G-50 Soldier knocked back. 12416_ T-07 Excavator is excavating. 12417_ Imp. Grenade Launcher destroyed. 12418_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????# # """" """ #?????? | | ???????????????????# # """" R" #?????? | | ???????????????????# # """" """ #?????? | | ???????????????????# # #?????? | | ???????????????????# #################### | | ???????????????????# ############## | | ??????????????????? # # "" | | ???????????????????# # " " " " " # "" | | ???????????????????# # " " " " " # "" | | ?????????????????### # " " " " " # "" | | ?????????????????# # " " " " " # "" | | ?????????????????# # " " " " " # "" | | #############????# < g/ " " " " " # "" | | # ###### mg# " " " " " # | | # """"""""" # # " " " " " # "" | | # # @ # " " " " " # "" | | # """"""""" # g# # "" | | # # """ l# # "" | | # """"""""" # """ %!############## "" | | # + """ #????????????# "" | | # """"""""" # #????????????# "" | | # # #????????????# | | # """"""""" # @#????????????# | | # # #################+## | | # """"""""" # | | # # ^ * | | #############" | | # #T | | # """ """ #" | | # """ """ # "" "" "" "" "" "" | | # """ """ # "" "" "" "" "" "" | | # # """ """ """ """ """ " """ | | # # """ """ """ """ """ " """% | | # + """ " """ """ """ " """ | | # !! # =!* | | # ! # ===[ | | # [ #####+"# ## ##########+###### = | | # / #???# != # # = | | # ##### ! [ # #[ | | # ### [ = # !#!# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 25 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Weapon Shielding | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Reactive Plating | -9/Materials | Scanalyzed Mni. Assault Cannon | -7/Factory | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Power Amplifier | -7/Data Miner | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 10% | -9/Materials Lgt. Assault Rifle | 13% | -9/Materials Hvy. Assault Rifle | 61% | -9/Materials Hvy. Assault Rifle | 70% | -9/Materials Assault Rifle | 57% | -8/Materials Hvy. Assault Rifle | 5% | -8/Materials Cld. Ion Engine | 49% | -8/Materials Adv. Treads | 14% | -8/Materials Hrd. Heavy Armor Plating | 40% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Packrat Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 . . . 2 . . 2 . . . . 2 . Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . . Utility 4 | . . . . . . 1 . . 1 . . . . 2 . Weapon 2 | . . 1 . . . . . . 1 . . . . . . Parts Attached 119 | . 10 1 19 2 . . 6 3 3 16 . . . 8 51 Parts Lost 23 | . 1 . . . . . . . . 2 . . . 1 19 Damage Taken 5454 | . 85 . 159 . . . 346 54 410 466 . 84 . 676 3174 Core 785 | . . . 12 . . . 30 8 38 48 . 16 . 41 592 Player 2/Cogmind (%) 54 | . . . 16 . . . 22 15 36 55 . 47 . 100 69 Absorbed by Shields 59 | . . . . . . . . . . . . . . . 59 Damage Inflicted 10664 | . 164 22 586 114 . . 969 123 1522 1027 . 269 . 961 4907 Player 2/Cogmind (%) 40 | . 30 16 35 16 . . 28 16 37 41 . 34 . 54 50 Combat Hostiles Destroyed 80 | . 4 . 11 . . . 5 2 12 7 . 5 . 11 23 Player 2/Cogmind (%) 41 | . 33 . 52 . . . 17 16 38 38 . 55 . 68 60 Game ------ Seed ColdInterceptBrace Manual? 0 Play Time 02:42:01 Cumulative 31.6 hours Start 2026.08.13 @ 22:53:39 End 2026.08.16 @ 17:04:23 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 16 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 43% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(270) Steam 0 RUN: b27074eb-0373-42fd-ac7b-d6acf1274498