Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.22 @ 20:12:12 Player: .sandrio Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (102) 510 Value Destroyed (3870) 3870 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-23) -23 TOTAL SCORE: 7177 Bonus ------- Friendly Fire -23 Cogmind --------- Core Integrity 0/700 Matter 67/300 Energy 162/325 System Corruption 8% Temperature Critical (925) Movement Core (1250) Ox24 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Deuterium Engine Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (3) ------- Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY (20) --- Light Nuclear Core Heavy Deuterium Engine Improved Titanium Leg Gatling Laser Cooled Particle Cannon Molecular Deconstructor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Lightning Gun Gauss Cannon Proton Missile Launcher > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Heavy Deuterium Engine Micro Nuclear Core Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Improved Heat Sink Medium Reactive Plating Gatling Laser Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Cooled Particle Cannon Molecular Deconstructor [Rating: 44] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Signal Interpreter Protection Reflective Plating Weapon High-powered Shotgun Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 2 | . . . 1 1 . . Utility 2 | . . 1 . 1 . . Weapon 1 | . . 1 . . . . Parts Attached 74 | 7 3 4 13 25 7 15 Power 14 | 2 . 1 3 4 1 3 Engine 12 | 2 . 1 2 4 1 2 Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 20 | 2 . . 4 10 1 3 Treads 2 | 2 . . . . . . Leg 18 | . . . 4 10 1 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 2 1 1 6 2 2 Device 7 | . 1 1 1 2 1 1 Storage 3 | 1 1 . . 1 . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 4 | . . . . 2 1 1 Artifact . | . . . . . . . Weapon 25 | 2 1 2 5 5 3 7 Energy Gun 7 | 2 1 . . 1 2 1 Energy Cannon 9 | . . . 3 1 . 5 Ballistic Gun 3 | . . . 1 2 . . Ballistic Cannon 2 | . . 1 . . 1 . Launcher 3 | . . 1 1 1 . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Parts Lost 51 | . 1 2 9 18 4 17 Power 10 | . . 1 2 4 . 3 Propulsion 15 | . . . 3 5 1 6 Utility 10 | . . . 1 4 1 4 Weapon 16 | . 1 1 3 5 2 4 Highest Loss Streak 17 | . 1 1 9 4 2 17 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 97 94 84 87 99 95 Engine 13 | . 14 10 9 13 15 14 Treads 6 | . 28 22 3 . . . Leg 18 | . . . 15 23 29 28 Device 10 | . 12 17 15 9 7 6 Storage 8 | . 14 11 9 6 7 7 Processor 3 | . . . . 3 7 7 Protection 3 | . . . . 5 6 6 Energy Gun 9 | . 28 14 1 2 8 13 Energy Cannon 2 | . . . 9 3 . . Ballistic Gun 5 | . . . 6 12 . . Ballistic Cannon 2 | . . 7 1 . 6 6 Launcher 3 | . . 11 6 1 5 . Naked Turns . | . . . . . . . Heaviest Build 86 | 14 50 55 64 81 86 83 Greatest Support 47 | 40 40 40 40 47 47 47 Greatest Overweight (x) 6 | . 1 1 5 6 2 2 Average Overweight (x) 1 | . . 1 2 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 6 19 20 20 19 20 20 Most Carried 20 | 5 8 12 12 20 20 20 Average Carried 13 | 3 6 9 9 15 18 18 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 4 8 11 12 20 19 7 Class Distribution -------------------- 59% | Scavenger-Tank 15% | Mutant 13% | Gunner 8% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 1790 | 224 76 63 269 768 296 94 Remotely . | . . . . . . . Salvage Created 3991 | . 282 431 412 1799 694 373 Parts 196 | . 22 22 19 83 35 15 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 33 | . . . . . 18 15 Prevented 4 | . . . . . 4 . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 84 | . 7 10 10 31 15 11 Guns 47 | . 6 7 4 20 4 6 Cannons 27 | . . 3 4 7 8 5 AOE 9 | . . . 2 4 3 . Classes Destroyed 15 | . 3 1 2 7 2 . Worker 6 | . . . 1 5 . . Builder 4 | . . . . 4 . . Hauler 1 | . . . 1 . . . Recycler 2 | . . . . 2 . . Mechanic 1 | . . . . 1 . . Operator 1 | . . . . 1 . . Watcher 3 | . 2 . 1 . . . Swarmer 14 | . 3 . 3 . 3 5 Grunt 44 | . 4 8 7 17 5 3 Brawler 4 | . . . . 3 1 . Duelist 3 | . . . . . 1 2 Sentry 10 | . . 2 . 7 . 1 Hunter 1 | . . . . 1 . . Programmer 4 | . . . . 3 1 . Thug 1 | . . . . . 1 . Fireman 3 | . . . . . 3 . Best Kill Streak 8 | . 5 4 5 7 8 4 Combat Bots Only 8 | . 5 4 5 4 8 4 Max Kills in Single Turn 5 | . 2 1 2 5 1 1 Gunslinging 1 | . 1 . . 1 . . Exploded 2 | . . . 1 2 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 804 | . 51 31 100 338 63 221 Missed 218 | . 11 11 23 112 19 42 Damage Taken 5885 | . 313 204 956 1840 544 2028 Core 1060 | . 62 25 259 310 37 367 Absorbed by Shields 224 | . . . . 224 . . Ignored by Resistances 1935 | . 104 59 250 745 182 595 Regen/Repaired (Parts) 444 | . . . . 444 . . Core Remaining (%) 80 | 100 75 93 52 . . . Volleys Fired 241 | . 22 27 43 81 36 32 Largest 3 | . 2 2 3 3 3 3 Hottest 225 | . 90 90 225 143 172 225 Shots Fired 513 | . 43 52 63 217 78 60 Gun 351 | . 43 45 29 171 39 24 Cannon 153 | . . 7 32 43 36 35 Launcher 8 | . . . 2 3 3 . Special 1 | . . . . . . 1 Kinetic 204 | . . 7 25 129 23 20 Thermal 160 | . 4 27 36 43 21 29 Explosive 5 | . . . 2 3 . . Electromagnetic 143 | . 39 18 . 42 34 10 Robot Hit Streak 28 | . 14 22 20 26 15 28 Robot Miss Streak 5 | . 2 2 2 5 2 3 Penetration Max 1 | . . . . . 1 1 Secondary Targets 7 | . 3 1 . 3 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 386 | . 33 42 47 174 50 40 Core Hits 266 | . 13 19 28 160 27 19 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . Critical Strikes 13 | . 1 3 3 2 1 3 Burn 6 | . . 3 3 . . . Destroy 2 | . . . . 2 . . Blast 4 | . . . . . 1 3 Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9124 | . 494 558 1025 4508 1472 1067 Guns 4834 | . 465 466 356 2735 514 298 Cannons 2962 | . . 86 482 904 721 769 Explosions 1313 | . 29 . 187 860 237 . Melee . | . . . . . . . Ramming 15 | . . 6 . 9 . . Kinetic 3586 | . . 86 364 2204 488 444 Thermal 3380 | . 77 250 474 1672 423 484 Explosive 279 | . . . 187 92 . . Electromagnetic 1864 | . 417 216 . 531 561 139 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 7 8 8 Average Corruption 6 | . . . . 5 7 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 97 | . . . . 48 25 24 Message Errors 24 | . . . . 11 6 7 Matter Fused 15 | . . . . 5 5 5 Heat Flow Errors 13 | . . . . 7 4 2 Energy Discharges 12 | . . . . 6 4 2 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . 1 . . Data Loss (minor) 9 | . . . . 7 1 1 Data Loss (major) 4 | . . . . 3 . 1 Misfires 5 | . . . . 2 3 . Alerts 10 | . . . . 4 2 4 Weapon Failures 3 | . . . . 2 . 1 Overload Shots 6 | . . . . . 6 . Effects 1 | . . . . . 1 . Heat Surge 1 | . . . . . 1 . Overflow Damage 200 | . . . 55 90 45 10 Projectiles 67 | . . . 10 2 45 10 Explosions 133 | . . . 45 88 . . Melee . | . . . . . . . Knockbacks 9 | . . 1 3 . 1 4 Impact . | . . . . . . . Kinetic 9 | . . 1 3 . 1 4 Secondary . | . . . . . . . Self-Inflicted Damage 235 | . . . . 235 . . Shots 7 | . . . . 7 . . Rammed 1 | . . 1 . . . . Targets Rammed 4 | . . 1 . 3 . . Kicked 3 | . . . . 3 . . Crushed . | . . . . . . . Highest Temperature 925 | . 18 6 852 198 543 925 Average Temperature 213 | . 5 3 445 80 154 325 Received Heat Transfer 3131 | . 147 117 594 824 372 1077 Effects 54 | . . . 19 . 10 25 Shutdowns 10 | . . . . . 3 7 Energy Bleed 4 | . . . 2 . 2 . Interference 9 | . . . 1 . 1 7 Matter Decay 5 | . . . 1 . 1 3 Short Circuit 6 | . . . 2 . 1 3 Damage (minor) 11 | . . . 5 . 2 4 Damage (major) 6 | . . . 6 . . . Damage (core) 3 | . . . 2 . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . 2 1 1 1 2 Heat Transferred 5717 | . 198 962 1258 1863 633 803 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 1 . . 3 1 . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Peak Influence 353 | . 116 343 273 353 . . Initial 61 | . . . 61 35 . . Average 137 | . 40 172 145 164 . . Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 70 | 100 100 65 70 60 . . Level 1 29 | . . 34 29 39 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . . 1 2 13 . . Investigation 2 | . . . . 2 . . Extermination 3 | . . . . 3 . . Reinforcement 6 | . . 1 1 4 . . Assault 1 | . . . . 1 . . Garrison 4 | . . . 1 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 5 | . 1 1 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 125 | . 10 19 21 46 15 14 Peak Tracking Total 10 | . 5 8 6 6 4 10 Tactical Retreats 4 | . . 2 . 1 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 2 | . . . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 8 | . . . . 4 2 2 Max in Single Turn 2 | . . . . 2 2 1 Garrison Access 2 | . . . . 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 14 | . 4 2 1 7 . . Terminals 9 | . 4 2 1 2 . . Fabricators 2 | . . . . 2 . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 28 | . 11 4 1 12 . . Successful 19 | . 7 3 1 8 . . Failed 9 | . 4 1 . 4 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . . 3 . Terminals 19 | . 11 4 1 3 . . Fabricators 3 | . . . . 3 . . Repair Stations 5 | . . . . 5 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 13 | . 7 3 1 2 . . Record 8 | . 4 3 . 1 . . Prototype ID Bank 2 | . . . 1 1 . . Branch Access Points 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 4 | . . . . 4 . . Scan Component 2 | . . . . 2 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 1 1 3 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 45 | . . . . 45 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 6095 | 69 851 582 570 2495 839 689 Spaces Moved 2344 | 45 333 205 137 931 383 310 Core 16 | 16 . . . . . . Treads 592 | 29 333 205 25 . . . Legs 1736 | . . . 112 931 383 310 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 240 187 187 187 Average Speed 216 | 120 233 240 313 215 187 189 Slowest Speed 540 | 160 240 240 470 540 262 262 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 51 22 24 23 66 55 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 3 | . . . . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 49 | . 2 . 25 10 9 3 Melee . | . . . . . . . Projectile 17 | . . . 6 . 8 3 AOE 32 | . 2 . 19 10 1 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 2920 | 58 366 243 220 1238 435 360 Wait 151 | . . . 8 143 . . Move 2338 | 44 332 204 136 930 382 310 Hop . | . . . . . . . Pick Up 88 | 7 7 7 14 48 5 . Fast Attach 6 | 3 . . . 3 . . Attach 67 | 3 3 4 13 22 7 15 Detach 10 | . 1 . 3 1 2 3 Swap 1 | 1 . . . . . . Drop 14 | . 1 . 3 7 3 . Fire 241 | . 22 27 43 81 36 32 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . . 3 . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 532 | -10/Materials | Identified exit to Mines 749 | -10/Materials | Discovered new exit (range 15) 921 | -10/Materials | Entered another Materials area 921 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1442 | -9/Materials | Build established: Gunner 1445 | -9/Materials | Discovered new exit (range 3) 1503 | -9/Materials | Entered another Materials area 1503 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1583 | -8/Materials | Garrison activated, responded to threat 1677 | -8/Materials | Lost 9 parts (2p3n1u3w) 2053 | -8/Materials | Discovered new exit (range 4) 2055 | -8/Materials | Build established: Scavenger-Gunner 2073 | -8/Materials | Entered Factory 2073 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2268 | -7/Factory | Lost 4 parts (2p2w) 2557 | -7/Factory | Lost 4 parts (2n2u) 2811 | -7/Factory | Build established: Scavenger-Tank 3959 | -7/Factory | Discovered new exit (range 16) 4001 | -7/Factory | Identified exit to Lower Caves 4102 | -7/Factory | Repaired Carbon-fiber Leg 4228 | -7/Factory | Repaired Hcp. Storage Unit 4568 | -7/Factory | Entered Lower Caves 4642 | -7/Lower Caves | Identified exit to Lower Caves 4646 | -7/Lower Caves | Ambushed by wild Derelicts 4738 | -7/Lower Caves | Destroyed 8 combat bots 5067 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5086 | -7/Lower Caves | Found Prototype Special Weapon 5114 | -7/Lower Caves | Encountered a Warlord checkpoint 5352 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5391 | -7/Lower Caves | Learned location of Zion (-7) 5407 | -7/Lower Caves | Entered another Lower Caves area 5446 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5463 | -7/Lower Caves | Core integrity fell below 50% 5968 | -7/Lower Caves | Encountered a Warlord checkpoint 6070 | -7/Lower Caves | Identified Molecular Deconstructor 6087 | -7/Lower Caves | Core integrity fell below 20% 6097 | -7/Lower Caves | Core destroyed Last Messages --------------- (-22). 06087_ Aluminum Leg melted. 06087_ G-47 Trooper destroyed. 06088_ Overheating: Deuterium Engine damaged (-15). 06089_ Overheating: System interference. 06089_ Hvy. Particle Cannon temporarily disabled. 06089_ System corrupted: Hvy. Particle Cannon rejected. 06091_ Overheating: Matter decay (-25). 06092_ Aluminum Leg fries itself beyond repair. 06092_ S-27 Virus destroyed. 06094_ Hvy. Particle Cannon broken. 06094_ Overheating: Short circuit. 06094_ Imp. Heat Sink fries itself beyond repair. 06095_ Power failure, Mic. Nuclear Core shutdown. 06097_ Overheating: Core damaged (-105). Map ----- +----------------------------------------------------+ | ?????????????????????????## #?## #?????? | | ????????????????????????## ## ##?##### | | ????????????????????????# ###?## # | | ????????????????????????# ##?## # | | ????????????????????????## ### #? | | ?????????????????????????## #? | | ??????????????????????????# #### ## | | ??????????????????????????## ????## # | | ???????????????????????????##??????## | | ????????????????????????????????????#### | | ???????????????????????????????????????# | | ????????????????????????????????? | | ??????????????? 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" ?????????????####### ##???## | | ????????????????? ??????????????????# #?????## | | ?????????????????? #?????????????????#####??????? | | ??????????????????? ?????????????#?????????????? | | ????????????????????# ???????????? ?????????????? | | ????????????????##### #####??????? ?????????????? | | ????????????????? $ #??????? ###??????????? | | ????????????????????? #####???# ???????????# | | ????????????????????????# # ##??# #??????????## | | ????????????????????????# #### #????????#?# | | ????????????????????????# ## ####?????# # | | ???????????????????#????# ## #??????# | | ???????????????????# ??#@ ### #??????### | | ???????????????????# *[# %%## # #### | | ???????????????????# =% /%%*[# $# #?# | | ?????????????"" / % g%%g%# # #?## # # | | ?????????????"" / / ## # #??#??#?# | | ?????????????"" # = / %### #???????# | | ???????????? ?#= % # #?# ### ##???????# | | ???????????? ???#% "# ## #?## #?????##### | | ????????????""?????#% "# #??# #????## #? | | ??????????????????? ""# ##??# #???## #? | | ?????????????????? ?# ####???# ###?# #? | | ?????????????????+####??# #???????# # #?# #? | | ??????????????????????? ##???????# ### ## | | ???????????????????????? #????????# # ## | | ???????????????????????? ##????????## # # | | ????????????????????????? ???????????# ## | | ????????????????????????? ???????????## # | | ?????????????????????????#????????????##### # | | ??????????????????????????????????????????## | | ???????????????????????????????????????????##### # | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 50 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataShockInterpreter Manual? 0 Play Time 01:10:31 Cumulative 7.5 hours Start 2024.05.22 @ 15:43:15 End 2024.05.22 @ 20:12:12 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b52d420-268a-4d3e-802b-c07dcbc7e454