Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 21:34:30 Player: Napalm Sushi Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (45) 225 Value Destroyed (1586) 1586 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-118) -118 TOTAL SCORE: 4933 Bonus ------- Friendly Fire -118 Cogmind --------- Core Integrity 0/700 Matter 239/300 Energy 55/100 System Corruption 10% Temperature Cool (34) Movement Core (700) Ox13 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Melee Analysis Suite Makeshift Transmission Jammer > --- WEAPON (3) ------- Light Cannon > --- INVENTORY (12) --- Seismic Analyzer Improved Terrain Scan Processor Heavy Mace Katana Great Axe Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Light Armor Plating Hacking Suite Decoy Drone Bay > --- WEAPON ----------- Pulse Rifle Advanced Beam Cannon Great Axe > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Seismic Analyzer Improved Terrain Scan Processor Advanced Targeting Computer Beam Cannon Light Cannon Grenade Launcher Heavy Mace Katana [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Core Shielding Weapon Great Axe Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . . 1 . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . 1 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 67 | 6 4 . 6 . 18 9 15 9 Power 6 | 1 . . . . 2 1 2 . Engine 3 | 1 . . . . . 1 1 . Core 3 | . . . . . 2 . 1 . Reactor . | . . . . . . . . . Propulsion 9 | 2 1 . . . 3 2 . 1 Treads . | . . . . . . . . . Leg 5 | . . . . . 3 2 . . Wheel 3 | 2 1 . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 18 | 1 3 . 1 . 3 4 4 2 Device 5 | . . . 1 . 1 . 1 2 Storage 3 | 1 2 . . . . . . . Processor 3 | . . . . . . 2 1 . Hackware 2 | . 1 . . . 1 . . . Protection 5 | . . . . . 1 2 2 . Artifact . | . . . . . . . . . Weapon 34 | 2 . . 5 . 10 2 9 6 Energy Gun 10 | 1 . . 1 . 4 . 3 1 Energy Cannon 10 | . . . 2 . 4 . 3 1 Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon 4 | . . . 1 . . . 2 1 Launcher 3 | . . . . . 1 . . 2 Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon 5 | . . . 1 . 1 1 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . . . Parts Lost 27 | . . . . . 1 2 18 6 Power 4 | . . . . . . . 4 . Propulsion 5 | . . . . . 1 1 2 1 Utility 8 | . . . . . . 1 6 1 Weapon 10 | . . . . . . . 6 4 Highest Loss Streak 7 | . . . . . 1 1 7 6 Average Slot Usage (%) 72 | . 98 100 88 88 86 87 61 51 Engine 3 | . 14 14 11 11 . 7 1 . Core 3 | . . . . . 8 7 1 . Leg 5 | . . . . . 16 12 2 . Wheel 3 | . 28 28 22 22 1 . . . Device 6 | . . . 11 11 16 8 2 12 Storage 7 | . 14 14 11 11 9 7 7 7 Processor 7 | . . . . . . 6 11 7 Hackware 6 | . 12 14 11 11 9 7 5 . Protection 3 | . . . . . . 4 5 . Energy Gun 5 | . 14 14 6 . 10 7 2 3 Energy Cannon 5 | . . . . 11 6 2 8 3 Ballistic Gun 1 | . 14 14 1 . . . . . Ballistic Cannon 1 | . . . 9 . . . 1 1 Special Weapon 1 | . . . . . . 4 1 . Slashing Weapon 6 | . . . 4 11 8 7 6 6 Naked Turns . | . . . . . . . . . Heaviest Build 75 | 11 39 39 55 55 63 71 75 47 Greatest Support 20 | 20 20 20 20 20 20 20 20 7 Greatest Overweight (x) 14 | . 1 1 2 2 5 5 14 13 Average Overweight (x) 4 | . . 1 2 2 2 2 9 6 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 8 12 12 12 12 12 12 12 Most Carried 12 | 3 9 11 10 8 11 11 12 9 Average Carried 7 | 1 6 9 9 8 9 9 6 7 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 Final Carried 11 | 2 9 11 9 8 10 10 5 5 Class Distribution -------------------- 62% | Mutant 28% | Scavenger-Mutant 6% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Gladiator | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Matter Collected 1176 | 219 184 3 70 . 210 111 313 66 Remotely . | . . . . . . . . . Salvage Created 1984 | . 254 . 252 . 729 328 328 93 Parts 107 | . 19 . 11 . 36 15 19 7 Haulers Intercepted 3 | . 2 . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . 19 8 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Combat Hostiles Destroyed 34 | . 2 . 5 . 13 4 8 2 Melee 21 | . . . 2 . 8 4 7 . Guns 6 | . 2 . 2 . 2 . . . Cannons 5 | . . . 1 . 3 . 1 . AOE 2 | . . . . . . . . 2 Classes Destroyed 12 | . 4 . 1 . 2 2 3 . Builder 1 | . . . . . . 1 . . Hauler 3 | . 2 . 1 . . . . . Recycler 3 | . . . . . 1 2 . . Operator 2 | . 1 . . . 1 . . . Watcher 2 | . 2 . . . . . . . Swarmer 4 | . . . . . . . 4 . Grunt 21 | . 2 . 4 . 9 2 2 2 Brawler 1 | . . . . . . . 1 . Duelist 1 | . . . 1 . . . . . Sentry 4 | . . . . . 4 . . . Programmer 2 | . . . . . . 2 . . Behemoth 1 | . . . . . . . 1 . Best Kill Streak 4 | . 4 . 3 . 3 3 4 2 Combat Bots Only 4 | . 1 . 3 . 2 1 4 2 Max Kills in Single Turn 2 | . 1 . 1 . 2 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . 1 . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Damage Taken 3381 | . 64 . 70 9 724 379 1585 550 Core 850 | . . . 39 . 109 45 471 186 Absorbed by Shields 122 | . . . . . . . 122 . Core Remaining (%) 92 | 100 . 100 . 90 80 . . . Volleys Fired 74 | . 36 . 10 . 10 6 3 9 Largest 3 | . 2 . 2 . 2 2 3 2 Hottest 164 | . 60 . 75 . 124 131 164 95 Shots Fired 149 | . 72 . 20 . 20 12 12 13 Gun 107 | . 72 . 10 . 13 6 3 3 Cannon 37 | . . . 10 . 7 4 9 7 Launcher 3 | . . . . . . . . 3 Special 2 | . . . . . . 2 . . Kinetic 55 | . 36 . 10 . . . 4 5 Thermal 43 | . . . . . 20 10 8 5 Explosive 3 | . . . . . . . . 3 Electromagnetic 46 | . 36 . 10 . . . . . Robot Hit Streak 10 | . 7 . 7 . 10 7 5 2 Robot Miss Streak 3 | . 3 . 2 . 2 1 1 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 165 | . 46 . 22 1 41 21 26 8 Core Hits 70 | . 8 . 10 . 21 8 12 11 Critical Hits 1 | . . . . . 1 . . . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 81 | . . . 10 2 32 12 23 2 Impact . | . . . . . . . . . Slashing 81 | . . . 10 2 32 12 23 2 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . 2 . 1 2 . . Combat Hostiles 1 | . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4597 | . 589 . 697 28 1190 733 876 484 Guns 944 | . 533 . 109 . 166 58 40 38 Cannons 471 | . . . 124 . 123 76 73 75 Explosions 434 | . 47 . 119 . . . . 268 Melee 2739 | . . . 345 28 901 599 763 103 Ramming 9 | . 9 . . . . . . . Kinetic 389 | . 190 . 124 . . . 36 39 Thermal 740 | . 47 . 119 . 289 134 77 74 Explosive 268 | . . . . . . . . 268 Electromagnetic 452 | . 343 . 109 . . . . . Impact . | . . . . . . . . . Slashing 2739 | . . . 345 28 901 599 763 103 Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . 6 10 10 Average Corruption 7 | . . . . . . 5 6 10 Corruption Purged . | . . . . . . . . . Effects 138 | . . . . . . 21 93 24 Message Errors 33 | . . . . . . 6 21 6 Matter Fused 35 | . . . . . . 7 25 3 Heat Flow Errors 16 | . . . . . . 2 10 4 Energy Discharges 19 | . . . . . . 2 12 5 Data Loss (minor) 14 | . . . . . . 2 12 . Data Loss (major) 4 | . . . . . . . 4 . Misfires 8 | . . . . . . 2 4 2 Alerts 2 | . . . . . . . 1 1 Misdirections 2 | . . . . . . . 1 1 Targeting Errors 5 | . . . . . . . 3 2 Overload Shots . | . . . . . . . . . Overflow Damage 85 | . . . . . 21 36 . 28 Projectiles . | . . . . . . . . . Explosions 10 | . . . . . . . . 10 Melee 75 | . . . . . 21 36 . 18 Knockbacks 4 | . . . 3 . . . . 1 Impact . | . . . . . . . . . Kinetic 3 | . . . 2 . . . . 1 Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 88 | . 42 . 28 . . . . 18 Shots 4 | . 1 . 1 . . . . 2 Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 300 | . 20 . 72 . 171 300 239 253 Average Temperature 72 | . 9 . 36 . 60 109 88 84 Received Heat Transfer 1158 | . 12 . 24 . 360 63 393 306 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . Heat Transferred 1310 | . . . 200 . 592 222 148 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Peak Influence 216 | . 149 57 77 16 216 90 . . Initial 57 | . . 57 22 16 1 54 . . Average 58 | . 94 57 42 14 79 30 . . Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 99 | 100 100 100 100 100 98 100 . . Level 1 . | . . . . . 1 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 . 4 . 2 4 . . Investigation 4 | . 1 . . . 2 1 . . Extermination 2 | . . . . . . 2 . . Reinforcement 5 | . . . 4 . . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Distress Signals 5 | . 1 . 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 54 | . 6 . 10 3 15 5 8 7 Peak Tracking Total 4 | . 3 . 4 3 3 2 4 4 Tactical Retreats 5 | . 1 . . 1 2 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Traps Triggered 1 | . . . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . . . . 4 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Machines Disabled 1 | . 1 . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Machines Accessed 12 | . 4 1 1 . 4 1 1 . Terminals 9 | . 4 . 1 . 2 1 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 48 | . 17 1 3 . 22 4 1 . Successful 33 | . 11 1 1 . 19 . 1 . Failed 15 | . 6 . 2 . 3 4 . . Catastrophic 4 | . 2 . . . . 2 . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . . 1 . Terminals 33 | . 17 . 3 . 8 4 1 . Fabricators . | . . . . . . . . . Repair Stations 13 | . . . . . 13 . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 22 | . 11 1 1 . 8 . 1 . Record 6 | . 5 . . . . . 1 . Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 2 | . 1 . . . 1 . . . Open Door 1 | . . 1 . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . Dispatch Records 3 | . 1 . . . 2 . . . Surveillance Status 1 | . . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . . . . . 10 . . . Scan Component 5 | . . . . . 5 . . . Repair 5 | . . . . . 5 . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 7 | . 4 . 1 . 1 1 . . Full Trace Events 3 | . 1 . . . 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . . . 5 . . . Time 178 | . . . . . 178 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . Non-combat 1 | . . . . . . 1 . . Combat 1 | . . . . . . 1 . . Robot Hacks Applied 2 | . . . . . . 2 . . parse_system 1 | . . . . . . 1 . . check_alert 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 7 | . . . 6 1 . . . . ROAM 1 | . . . 1 . . . . . FOLLOW 1 | . . . 1 . . . . . RETURN 5 | . . . 4 1 . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . Drone Launches 30 | . . . 26 4 . . . . Drone Recoveries 16 | . . . 14 2 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Turns Passed 6606 | 41 332 174 189 22 1052 1023 3215 558 Spaces Moved 2020 | 34 229 193 97 17 323 432 600 95 Core 364 | 1 . . . . . . 352 11 Treads . | . . . . . . . . . Legs 960 | . . . . . 280 432 248 . Wheels 612 | 33 229 193 97 17 43 . . . Hover . | . . . . . . . . . Flight 84 | . . . . . . . . 84 Fastest Speed 50 | 50 80 90 100 100 100 180 180 440 Average Speed 277 | 79 84 90 100 100 178 208 517 540 Slowest Speed 750 | 80 90 90 100 100 210 270 750 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 37 51 50 42 23 9 79 23 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 2 . . . . 3 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 22 | . 2 . 2 . . . . 18 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 22 | . 2 . 2 . . . . 18 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Total 2761 | 47 297 193 154 19 734 525 665 127 Wait 427 | . 8 . 22 . 319 56 19 3 Move 2012 | 33 228 192 96 16 322 431 599 95 Hop . | . . . . . . . . . Pick Up 70 | 8 14 1 5 . 22 8 6 6 Fast Attach . | . . . . . . . . . Attach 41 | 6 1 . 1 . 10 6 10 7 Detach 2 | . . . . . . . . 2 Swap 26 | . 3 . 5 . 8 3 5 2 Drop 27 | . 6 . 5 1 11 3 . 1 Fire 74 | . 36 . 10 . 10 6 3 9 Melee 81 | . . . 10 2 32 12 23 2 Ram 1 | . 1 . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 374 | -10/Materials | Entered Mines 464 | -10/Mines | Found the Drone Emporium 467 | -10/Mines | Found Prototype Device 533 | -10/Mines | Learned location of Zion (-7) 536 | -10/Mines | Discovered new exit (range 5) 548 | -10/Mines | Entered Materials 548 | -9/Materials | Evolved 2 slots: Utility x2 548 | -9/Materials | Identified Decoy Drone Bay 629 | -9/Materials | Discovered new exit (range 39) 641 | -9/Materials | Discovered new exit (range 32) 647 | -9/Materials | Discovered new exit (range 75) 688 | -9/Materials | Discovered new exit (range 65) 737 | -9/Materials | Entered Mines 752 | -9/Mines | Discovered new exit (range 8) 759 | -9/Mines | Entered Materials 759 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1144 | -8/Materials | Build established: Scavenger-Mutant 1214 | -8/Materials | Repaired Pulse Rifle 1279 | -8/Materials | Repaired Lgt. Nuclear Core 1319 | -8/Materials | Repaired Katana 1527 | -8/Materials | Repaired Pulse Rifle 1555 | -8/Materials | Repaired Beam Cannon 1807 | -8/Materials | Discovered new exit (range 3) 1811 | -8/Materials | Entered Factory 1811 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2769 | -7/Factory | Discovered new exit (range 5) 2815 | -7/Factory | Build established: Mutant 2834 | -7/Factory | Entered Lower Caves 2967 | -7/Lower Caves | Encountered a Warlord checkpoint 3238 | -7/Lower Caves | Spotted B-75 Beast 3398 | -7/Lower Caves | Build established: Scavenger-Mutant 3449 | -7/Lower Caves | Destroyed B-75 Beast 3472 | -7/Lower Caves | Lost 7 parts (2p1n2u2w) 3715 | -7/Lower Caves | Build established: Mutant 4779 | -7/Lower Caves | Learned Factory trap positions 5300 | -7/Lower Caves | System corruption reached 10% 5303 | -7/Lower Caves | Core integrity fell below 50% 5360 | -7/Lower Caves | Lost 6 parts (3u3w) 5923 | -7/Lower Caves | Discovered new exit (range 9) 6049 | -7/Lower Caves | Entered another Lower Caves area 6310 | -7/Lower Caves | Core integrity fell below 20% 6379 | -7/Lower Caves | Encountered a Warlord checkpoint 6490 | -7/Lower Caves | Build established: Derelict-Gladiator 6607 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: FCS attempts to trigger Hvy. Laser. System corrupted: Hvy. Laser misfires. System corrupted: FCS attempts to trigger Hvy. Laser. YPGPW9CUOVZ Hvy. Laser destroyed. Greatsword destroyed. Destroyed Greatsword. Grenade Launcher destroyed. Beam Cannon destroyed. Xenon Bombardment Thruster destroyed. The unstable cave ceiling collapses. System corrupted: Lgt. Cannon targeting data glitched. G-47 Trooper knocked back. Adv. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????########??????????????????????? | | ?????????? #g ###????????????????????? | | ????????????"" %g #????????????????????? | | ???????????????# g @ #????????????????????? | | ???????????????# ### #????????????????????? | | ????????????????????###### #????????????????????? | | ?????????????????????##### #????????????????????? | | ????????????????????## #????????????????????? | | ????????????????????# #??????????# ????????? | | ????????????????????# ##?????????# ????????? | | ????????????????????## ###???????# ????????? | | ?????????????????????# ##??????# ???????? | | ?????????????????????# #??????# ???????? | | ??????????????????#### ##??????# ???????? | | ?????????????????## #???????# ###????? | | ?????????????????# #???????? ##???? | | ?????????????????## ## #????????? #??## | | ??????????????????# #?# #?????????? #??# | | ??????????????????# ##?###??????????# #???# | | ??????????????????# #??????????????# #???# | | ??????????????????# #????????????### ##### | | ??????????????????# #???###????### | | ??????????????????### ### #??## ###### % | | ?????????????????#### ##?##?## ## ###### | | ?????????????##### ###### # ##???# | | ????????????## ## #???? | | ????????????# ## % #???? | | ????????????# ## ## ##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Core Shielding 20 Evasion (%) 44 Targeting Accuracy 8 Melee Accuracy 12 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Tourist Challenges ------------ None Game ------ Seed KineticStorageTriangulator Manual? 0 Play Time 01:12:28 Cumulative 14.8 hours Start 2020.09.18 @ 20:20:27 End 2020.09.18 @ 21:34:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5026f9a3-fd23-41ba-8d2b-4e1ab57a0577