Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.17 @ 03:48:29 Player: Foongus0298 Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (63) 315 Value Destroyed (2611) 2611 Prototype IDs (219) 4380 Alien Tech Used (1) 200 Bonus (4300) 4300 TOTAL SCORE: 19306 Bonus ------- Met Data Miner 300 Used Data Conduit 3000 Pursued by Intercept 1000 Cogmind --------- Core Integrity 0/1600 Matter 103/300 Energy 99/100 System Corruption 40% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Light Quantum Reactor Small Storage Unit Enhanced Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Experimental Cooling System Medium Storage Unit Advanced Weight Redist. System Long-range Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Improved Hacking Suite Deep Network Scanner Improved System Shield Ghost Barrier > --- WEAPON ----------- Linked Autogun > --- INVENTORY -------- Armored Medium Treads Small Storage Unit Advanced Component Analysis Suite Advanced Recalibrator Gamma Rifle Enhanced Quantum Rifle [Rating: 166] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Cooled VTOL Module Treads Light Treads Hover Unit Improved Antigrav System Flight Unit Cooled VTOL Module Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Deep Network Scanner Protection Layered Light Armor Plating Artifact Phase Armor Weapon Heavy Assault Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Compact Linear Accelerator Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 2 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 5 | . . . 2 1 . . . . . . 1 . . . 1 Utility 12 | . . 2 . 1 . . . . 1 2 1 2 . 2 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 111 | 6 1 9 14 12 . . . 4 10 8 3 5 3 1 35 Power 14 | 1 . 2 2 2 . . . . 1 . 1 . . . 5 Engine 6 | 1 . 2 1 1 . . . . 1 . . . . . . Core 3 | . . . 1 1 . . . . . . 1 . . . . Reactor 5 | . . . . . . . . . . . . . . . 5 Propulsion 39 | 2 . . 5 6 . . . 1 4 4 . 1 1 . 15 Treads 10 | 2 . . . . . . . . . . . . . . 8 Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 6 | . . . 2 . . . . . . . . . . . 4 Flight 23 | . . . 3 6 . . . 1 4 4 . 1 1 . 3 Utility 41 | 1 1 4 3 3 . . . 2 5 3 1 4 2 1 11 Device 19 | . 1 2 . 1 . . . . 1 2 1 4 . 1 6 Storage 2 | 1 . . . . . . . . . . . . . . 1 Processor 5 | . . . 1 . . . . . 1 1 . . . . 2 Hackware 5 | . . . . . . . . . 2 . . . 1 . 2 Protection 9 | . . 2 2 2 . . . 2 1 . . . . . . Artifact 1 | . . . . . . . . . . . . . 1 . . Weapon 17 | 2 . 3 4 1 . . . 1 . 1 1 . . . 4 Energy Gun 2 | . . . . . . . . . . . . . . . 2 Energy Cannon 1 | . . . 1 . . . . . . . . . . . . Ballistic Gun 10 | 2 . 3 3 . . . . 1 . . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . . . 2 . . . 1 . 1 Parts Lost 63 | . . 1 7 2 . . . 6 . . . . . . 47 Power 8 | . . . 1 1 . . . 1 . . . . . . 5 Propulsion 21 | . . . 3 . . . . 2 . . . . . . 16 Utility 24 | . . 1 1 . . . . 2 . . . . . . 20 Weapon 10 | . . . 2 1 . . . 1 . . . . . . 6 Highest Loss Streak 18 | . . 1 3 1 . . . 4 . . . . . . 18 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 6 | 2 6 7 7 7 8 8 8 7 6 7 4 6 7 8 4 Power . | . 1 1 . . 1 1 1 . 1 1 1 1 1 1 . Propulsion 1 | 1 3 1 . . 3 3 3 2 2 3 2 2 3 2 . Utility 3 | . . 1 4 5 4 4 4 3 2 2 1 2 3 4 2 Weapon . | . 1 4 1 . . . . . . 1 . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 27 | . 2 5 3 7 . . 2 . . 2 . . 1 2 3 Power 2 | . . . . . . . . . . 1 . . . 1 . Propulsion 6 | . 2 2 . . . . . . . . . . 1 1 . Utility 13 | . . . 3 7 . . 2 . . . . . . . 1 Weapon 6 | . . 3 . . . . . . . 1 . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 95 99 84 85 92 92 92 92 88 92 98 93 92 86 69 Engine 4 | . 14 11 4 . . . . 2 12 11 5 4 4 4 . Core 3 | . . . 4 6 7 7 7 4 . . 4 4 4 4 . Treads 6 | . 28 22 8 . . . . . . . . . . . 8 Hover 2 | . . . 4 5 . . . . . . . . . . 6 Flight 17 | . . . 9 26 38 38 38 36 32 29 30 23 23 21 4 Device 14 | . 9 25 10 14 15 15 15 10 1 11 15 21 19 17 12 Storage 7 | . 14 11 9 7 7 7 7 7 6 5 5 4 4 4 3 Processor 7 | . . . 7 7 7 7 7 7 6 9 10 9 9 8 12 Hackware 4 | . . . . . . . . . 12 11 10 9 11 13 12 Protection 5 | . . 6 8 7 7 7 7 10 8 5 5 4 4 4 . Ballistic Gun 6 | . 28 22 15 1 . . . 2 . . . . . . 1 Slashing Weapon 2 | . . . . 6 7 7 7 7 6 2 . . . . . Piercing Weapon 1 | . . . . . . . . . . 2 9 9 9 8 1 Peak Build Rating 166 | 6 8 14 27 48 47 47 49 48 69 83 98 122 138 131 166 Average Rating 56 | 4 6 13 19 31 47 47 47 46 65 80 97 117 118 123 117 On Entrance 56 | . 6 8 14 25 47 47 47 49 42 69 83 98 122 123 124 Avg Prop Armor Cover (%) 5 | . . . 4 4 3 3 2 2 1 . . . . . 22 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 51 | 14 15 22 23 22 22 22 22 23 27 29 44 47 47 46 51 Greatest Support 135 | 40 40 46 46 31 22 22 41 40 33 35 52 54 56 55 135 Greatest Overweight (x) 9 | . . . 1 1 . . . 1 1 . . 3 . . 9 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 6 | 2 6 7 7 7 8 8 7 7 6 7 4 6 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 7 8 8 8 8 6 8 8 5 7 8 8 5 Class Distribution -------------------- 37% | Mutant 24% | Scavenger-Mutant 20% | Hacker-Sprinter 11% | Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Sprinter | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Matter Collected 2572 | 220 79 304 749 148 38 51 10 84 . 200 . 100 . . 589 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2742 | . 79 421 897 282 . . 22 140 . 96 . 203 37 33 532 Parts 162 | . 4 25 57 18 . . 4 11 . 3 . 6 3 1 30 Haulers Intercepted 6 | . . . 1 3 . . . . . 1 . 1 . . . Recyclers Shooed 3 | . . . 2 . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 10 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 47 | . 2 8 22 2 . . . 4 . . . . . . 9 Melee 5 | . . . . 2 . . . 2 . . . . . . 1 Guns 37 | . 2 8 19 . . . . 2 . . . . . . 6 Cannons 4 | . . . 2 . . . . . . . . . . . 2 AOE 1 | . . . 1 . . . . . . . . . . . . Classes Destroyed 11 | . 1 2 6 2 . . . . . . . . . . . Worker 1 | . . . 1 . . . . . . . . . . . . Hauler 6 | . . . 1 3 . . . . . 1 . 1 . . . Recycler 2 | . . . 1 . . . . . . . . 1 . . . Operator 4 | . . . . 2 . . . . . . . . 1 . 1 Watcher 2 | . . 1 . . . . . . . . . . . 1 . Swarmer 14 | . . . 11 . . . . 3 . . . . . . . Grunt 14 | . 2 4 7 1 . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . Sentry 6 | . . 4 2 . . . . . . . . . . . . Hunter 2 | . . . 1 . . . . 1 . . . . . . . Programmer 6 | . . . . 1 . . . . . . . . . . 5 Tracker 2 | . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . 2 Best Kill Streak 5 | . 2 3 5 2 . . 1 3 . 1 . 1 1 1 3 Combat Bots Only 5 | . 2 3 5 1 . . . 3 . . . . . . 3 Max Kills in Single Turn 2 | . 1 1 2 1 . . 1 1 . 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . . Melee 1 | . . . . 1 . . . 1 . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . 1 . . . . . . . . Data Miner (-7/Data Miner) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Hostile Shots Fired 757 | . 14 48 114 24 5 16 2 88 9 6 2 . 26 11 392 Missed 233 | . 3 13 30 10 3 8 1 33 6 5 . . 21 5 95 Hits 524 | . 11 35 84 14 2 8 1 55 3 1 2 . 5 6 297 Projectile 524 | . 11 35 84 14 2 8 1 55 3 1 2 . 5 6 297 AOE 1 | . . . . . . . . . . . . . . . 1 Critical Strikes 25 | . . 1 3 . 1 . . 2 . . . . . . 18 Part Disruptions 2 | . . . . . . . . . . . . . . . 2 Damage Taken 9899 | . 121 493 1115 325 33 83 43 863 22 20 44 . 54 156 6527 Core 2088 | . . 90 151 18 18 . . 160 11 . 24 . 15 . 1601 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 101 | . . . . . . . . . . . . . . . 101 Regen/Repaired (Parts) 300 | . . . . . . . . . . . 300 . . . . Core Remaining (%) 91 | 100 100 77 72 . . . . 72 98 100 97 . 98 100 . Volleys Fired 213 | . 9 34 95 . . . . 9 . . . . . . 66 Largest 2 | . 2 2 2 . . . . 1 . . . . . . 2 Hottest 140 | . 40 46 86 . . . . 23 . . . . . . 140 Shots Fired 323 | . 18 68 159 . . . . 9 . . . . . . 69 Gun 285 | . 18 68 144 . . . . 9 . . . . . . 46 Cannon 38 | . . . 15 . . . . . . . . . . . 23 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 289 | . 18 68 144 . . . . 9 . . . . . . 50 Thermal 15 | . . . . . . . . . . . . . . . 15 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 19 | . . . 15 . . . . . . . . . . . 4 Robot Hit Streak 35 | . 4 6 8 . . . . 3 . . . . . . 35 Robot Miss Streak 10 | . 4 2 10 . . . . 5 . . . . . . 4 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . Shots Hit Robots 245 | . 10 40 93 15 . . 1 11 . 4 . 5 3 3 60 Core Hits 107 | . 4 16 42 7 . . 1 6 . 1 . 2 1 1 26 Critical Kills 2 | . . . . . . . . 1 . . . . . . 1 Critical Parts Destroyed 3 | . . . 2 . . . . . . . . . . . 1 Critical Strikes 11 | . . . 2 1 . . . 3 . 1 . . . . 4 Destroy 5 | . . . 2 . . . . 1 . . . . . . 2 Blast 1 | . . . . . . . . . . . . . . . 1 Corrupt 1 | . . . . . . . . . . . . . . . 1 Sever 3 | . . . . 1 . . . 2 . . . . . . . Impale 1 | . . . . . . . . . . 1 . . . . . Melee Attacks 116 | . . . . 30 . . 1 10 4 14 3 10 22 10 12 Impact . | . . . . . . . . . . . . . . . . Slashing 47 | . . . . 30 . . 1 10 4 2 . . . . . Piercing 69 | . . . . . . . . . . 12 3 10 22 10 12 Sneak Attacks 9 | . . . . 3 . . 1 1 . 1 . 2 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 7260 | . 122 626 1506 736 . . 76 386 . 261 . 401 223 236 2687 Guns 3807 | . 122 626 1211 . . . . 100 . . . . . . 1748 Cannons 953 | . . . 257 . . . . . . . . . . . 696 Explosions 38 | . . . 38 . . . . . . . . . . . . Melee 2462 | . . . . 736 . . 76 286 . 261 . 401 223 236 243 Ramming . | . . . . . . . . . . . . . . . . Kinetic 3897 | . 122 626 1211 . . . . 100 . . . . . . 1838 Thermal 620 | . . . 38 . . . . . . . . . . . 582 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 281 | . . . 257 . . . . . . . . . . . 24 Impact . | . . . . . . . . . . . . . . . . Slashing 1098 | . . . . 736 . . 76 286 . . . . . . . Piercing 1364 | . . . . . . . . . . 261 . 401 223 236 243 Highest Corruption 40 | . . . . 1 1 1 1 1 . . . . . . 40 Average Corruption 7 | . . . . 1 1 1 1 1 . . . . . . 16 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 37 | . . . . . 1 2 . 2 . . . . . . 32 Message Errors 10 | . . . . . 1 . . . . . . . . . 9 Matter Fused 10 | . . . . . . 1 . . . . . . . . 9 Heat Flow Errors 5 | . . . . . . 1 . 1 . . . . . . 3 Energy Discharges 8 | . . . . . . . . . . . . . . . 8 Data Loss (minor) 2 | . . . . . . . . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 304 | . . . . 77 . . . 36 . 63 . 96 . 23 9 Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 304 | . . . . 77 . . . 36 . 63 . 96 . 23 9 Knockbacks 2 | . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 438 | . 5 13 234 . 13 144 296 438 182 110 73 105 13 246 222 Average Temperature 83 | . 5 13 131 . 7 78 285 148 85 29 30 44 13 146 32 Received Heat Transfer 846 | . 66 210 315 51 36 12 . 60 6 . 9 . . 9 72 Effects 3 | . . . . . . . . 3 . . . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . . Interference 2 | . . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 568 | . . . 50 . . . . . . . . . . . 518 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Maximum Alert Level 1 | . . . 1 . . . . . 1 1 . . . . . Low Security (%) 85 | 100 100 100 39 100 . . . . 39 69 100 100 100 100 100 Level 1 14 | . . . 60 . . . . . 60 30 . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 326 | . 40 116 326 180 . . . . 309 218 111 84 116 83 66 Initial 201 | . . . 27 118 . . . . 201 151 109 47 . 48 49 Average 86 | . 6 57 183 109 . . . . 216 167 97 41 53 39 16 Influence Increases 2920 | . 50 251 630 366 45 15 20 510 168 164 22 48 196 115 320 Destroy 0b10 Robot/C 960 | . 40 160 440 40 . . 20 80 . . . . . . 180 Destroy 0b10 Robot/NC 75 | . . 5 15 25 . . . . . 5 . 10 5 5 5 Destroy Leader 254 | . 10 62 92 16 . . . 10 . . . 2 . 2 60 Successful Hack 212 | . . 7 . 79 . . . . . 6 16 30 44 18 12 Select Force Hacks 30 | . . . . . . . . . . 30 . . . . . Disable Machine 180 | . . . 15 30 . . . . 15 15 . . 75 . 30 Destroy Structure 114 | . . 2 8 11 . . . . 3 18 6 6 12 15 33 Partial Spotted 210 | . . . 15 30 . . . . 30 60 . . 15 60 . Lose Combat Pursuer 885 | . . 15 45 135 45 15 . 420 120 30 . . 45 15 . Influence Decreases 2920 | . 50 186 435 512 73 101 . 210 179 248 156 139 110 118 403 Entered New Map 769 | . . . 38 142 43 17 . 20 119 158 116 44 . 38 34 Time Decay 1824 | . 50 176 327 350 30 84 . 130 60 90 40 95 110 80 202 Lost Part 327 | . . 10 70 20 . . . 60 . . . . . . 167 Squads Dispatched 21 | . 1 1 3 4 . . . . 2 3 . 1 1 1 4 Investigation 5 | . . . 1 1 . . . . 1 2 . . . . . Extermination 5 | . . . . 1 . . . . . . . 1 . . 3 Reinforcement 9 | . 1 1 2 2 . . . . 1 1 . . 1 . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . 1 1 Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Distress Signals 9 | . . 1 2 . . . . 3 . 2 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 172 | . 4 12 32 19 3 2 4 46 5 6 1 2 10 9 17 Peak Tracking Total 15 | . 2 4 6 7 3 1 4 15 7 5 1 1 6 9 7 Tactical Retreats 25 | . . 1 2 4 1 1 . 8 3 2 . . 2 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Traps Triggered 8 | . . . 2 4 . . . . 1 . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Machines Disabled 13 | . . . 1 2 . . . 1 1 1 . . 5 . 2 Max in Single Turn 1 | . . . 1 1 . . . 1 1 1 . . 1 . 1 Garrison Access 6 | . . . . 1 . . . . . 2 1 . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Machines Accessed 52 | . 1 1 1 11 1 1 4 1 5 7 4 2 6 3 4 Terminals 26 | . 1 1 1 7 . . . 1 5 3 1 . 3 1 2 Fabricators 1 | . . . . . . . . . . . . 1 . . . Repair Stations 2 | . . . . . . . . . . . 1 . 1 . . Recycling Units 2 | . . . . . . . . . . 2 . . . . . Scanalyzers 6 | . . . . 3 . . . . . . 1 1 1 . . Garrison Access 9 | . . . . 1 . . . . . 2 1 . 1 2 2 Total Hacks 154 | . 1 2 1 28 1 1 29 1 15 19 17 4 18 8 9 Successful 94 | . . 2 . 16 1 1 29 1 8 12 9 2 7 2 4 Failed 58 | . 1 . 1 11 . . . . 7 7 8 1 11 6 5 Catastrophic 13 | . . . 1 2 . . . . 3 1 . . 2 2 2 Database Lockouts 2 | . . . . 1 . . . . . . . 1 . . . Manual 22 | . 1 1 1 3 . . . . 3 9 2 . . 2 . Terminals 66 | . 1 2 1 18 . . . 1 15 10 5 . 7 2 4 Fabricators 1 | . . . . . . . . . . . . 1 . . . Repair Stations 8 | . . . . . . . . . . . 5 . 3 . . Recycling Units 6 | . . . . . . . . . . 6 . . . . . Scanalyzers 21 | . . . . 9 . . . . . . 4 3 5 . . Garrison Access 21 | . . . . 1 . . . . . 3 3 . 3 6 5 Terminal Hacks 62 | . . 1 . 7 1 1 29 1 8 4 2 . 4 1 3 Record 14 | . . . . . . . 11 . 1 . . . . . 2 Part Schematic 9 | . . . . . . . 9 . . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . Prototype ID Bank 4 | . . . . . . . 3 . 1 . . . . . . Open Door 3 | . . . . . 1 1 . 1 . . . . . . . Level Access Points 3 | . . . . . . . . . 1 1 . . 1 . . Branch Access Points 3 | . . . . . . . . . . 1 . . . 1 1 Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . Scanalyzer Index 2 | . . . . 1 . . . . . 1 . . . . . Garrison Index 1 | . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . . 1 . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . . Dispatch Records 2 | . . . . 1 . . . . 1 . . . . . . Patrol Status 1 | . . . . . . . . . . . . . 1 . . Transport Status 2 | . . . . 2 . . . . . . . . . . . Hauler Manifests 2 | . . . . 1 . . . . 1 . . . . . . Registered Components 2 | . . 1 . . . . . . 1 . . . . . . Registered Prototypes 2 | . . . . 1 . . . . 1 . . . . . . Zone Layout 3 | . . . . . . . . . 1 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . 4 . 1 . . Scan Component 3 | . . . . . . . . . . . 2 . 1 . . Repair 2 | . . . . . . . . . . . 2 . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . . . . . Report Inventory 2 | . . . . . . . . . . 2 . . . . . Scanalyzer 11 | . . . . 6 . . . . . . 1 2 2 . . Retrieve Study 11 | . . . . 6 . . . . . . 1 2 2 . . Garrison Access Hacks 6 | . . . . 1 . . . . . 2 1 . . 1 1 Seal Access 6 | . . . . 1 . . . . . 2 1 . . 1 1 Unauthorized Hacks 6 | . . 1 . 2 . . . . . 2 1 . . . . Terminals 5 | . . 1 . 2 . . . . . 1 1 . . . . Botnet 5 | . . 1 . 2 . . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . Tunnel 1 | . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . 1 Hacking Detections 33 | . . . 1 9 . . . 1 3 4 3 2 5 2 3 Full Trace Events 1 | . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 9 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 11 | . . . . 6 . . . . . . 1 2 2 . . Parts Repaired 2 | . . . . . . . . . . . 2 . . . . Time 44 | . . . . . . . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Active Infowar (turns) 3264 | . 210 158 . 710 76 263 31 302 31 188 98 208 222 173 594 Sensors 2895 | . . . . 710 76 263 31 302 31 188 98 207 222 173 594 Terrain 22 | . . . . . . . . . . 22 . . . . . Seismic 368 | . 210 158 . . . . . . . . . . . . . Triangulation 626 | . . . . . . . . . . . . 167 217 173 69 Cloaking 4 | . . . . . . . . . . . . . . . 4 Robot Analysis Total 154 | . . . . . . . 154 . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Turns Passed 5101 | 153 288 464 844 781 76 263 31 330 133 188 98 208 222 173 849 Spaces Moved 7321 | 96 158 211 401 1210 251 787 98 584 408 499 98 584 487 620 829 Core 156 | 13 . . . . . . . . . . . . . . 143 Treads 664 | 83 158 211 175 . . . . . . . . . . . 37 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 352 | . . . 73 . . . . . . . . . . . 279 Flight 6149 | . . . 153 1210 251 787 98 584 408 499 98 584 487 620 370 Fastest Speed 5 | 50 160 160 34 25 30 30 5 11 15 15 13 16 14 14 21 Average Speed 49 | 145 160 160 132 42 30 30 23 37 24 26 23 25 26 23 74 Slowest Speed 500 | 160 160 160 160 114 30 30 30 99 95 27 24 27 27 24 500 Overloaded Moves 303 | . . . . . . . 23 131 17 23 5 46 18 39 1 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . 4 . . . 6 3 4 . 1 5 5 . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 28 20 37 33 44 74 78 56 16 18 4 11 51 18 19 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 33 | . . . . . . . 32 . . 1 . . . . . Known Exits Taken 12 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . Scrap Searched 6 | . . . . . 3 2 . 1 . . . . . . . Spaces Dug 44 | . . . . 11 . . . . 3 9 3 3 6 5 4 Terrain Destroyed 58 | . . . 7 11 . . . . 3 9 3 3 6 5 11 Melee 43 | . . . . 11 . . . . 3 9 3 3 6 5 3 Projectile 8 | . . . . . . . . . . . . . . . 8 AOE 7 | . . . 7 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Res Acc Total 8300 | 107 176 272 552 1432 250 813 103 664 430 528 167 627 551 631 997 Wait 382 | . 3 4 18 140 . 27 . 60 . . 58 7 41 3 21 Move 7252 | 95 157 210 400 1201 250 786 97 572 401 490 97 581 476 610 829 Hop 25 | . . . . 4 . . . 5 3 3 . 1 5 4 . Pick Up 66 | 6 4 6 9 10 . . 2 1 4 4 2 4 3 2 9 Fast Attach 74 | 6 1 1 9 11 . . . 2 7 4 . 4 3 1 25 Attach 40 | . . 2 6 1 . . . 3 2 2 5 1 1 . 17 Detach 18 | . . . 2 3 . . . . 2 . 1 2 1 . 7 Swap 21 | . . 6 3 1 . . 1 2 1 4 1 . . . 2 Drop 73 | . 2 9 10 16 . . 2 . 6 6 . 5 5 3 9 Fire 213 | . 9 34 95 . . . . 9 . . . . . . 66 Melee 106 | . . . . 30 . . 1 10 4 14 3 8 16 8 12 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . 15 . . . . . 1 . 14 . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory -3/Research -3/Quarantine -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 6) 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Utility x2 670 | -9/Materials | Discovered new exit (range 4) 785 | -9/Materials | Discovered new exit (range 8) 906 | -9/Materials | Entered another Materials area 906 | -8/Materials | Evolved 2 slots: Propulsion x2 1388 | -8/Materials | Lost 3 parts (1n2w) 1427 | -8/Materials | Discovered new exit (range 9) 1730 | -8/Materials | Identified exit to Factory 1750 | -8/Materials | Entered Factory 1750 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1904 | -7/Factory | Build established: Scavenger-Mutant 2506 | -7/Factory | Central database locked down 2526 | -7/Factory | Discovered new exit (range 15) 2530 | -7/Factory | Identified exit to Lower Caves 2531 | -7/Factory | Entered Lower Caves 2532 | -7/Lower Caves | Found DCF Scrap (13 items) 2556 | -7/Lower Caves | Learned 4 Factory zone layouts 2591 | -7/Lower Caves | Encountered a Warlord checkpoint 2597 | -7/Lower Caves | Discovered new exit (range 8) 2599 | -7/Lower Caves | Identified exit to Lower Caves 2607 | -7/Lower Caves | Entered another Lower Caves area 2636 | -7/Lower Caves | Spotted B-75 Beast 2807 | -7/Lower Caves | Build established: Sprinter 2823 | -7/Lower Caves | Learned Factory emergency access door positions 2868 | -7/Lower Caves | Discovered new exit (range 6) 2870 | -7/Lower Caves | Identified exit to Data Miner 2870 | -7/Lower Caves | Entered Data Miner 2870 | -7/Data Miner | Discovered new exit (range 6) 2873 | -7/Data Miner | Identified exit to Proximity Caves 2877 | -7/Data Miner | Met Data Miner 2883 | -7/Data Miner | Learned location of Section 7 (-2) 2883 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2889 | -7/Data Miner | Received God Mode back door access code from Data Miner 2891 | -7/Data Miner | Destroyed Data Miner 2894 | -7/Data Miner | Found Prototype Hackware 2896 | -7/Data Miner | Found Prototype Hackware 2897 | -7/Data Miner | Interfaced with the Data Conduit 2901 | -7/Data Miner | Entered Proximity Caves 3010 | -6/Proximity Caves | Spotted B-75 Beast 3066 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 3133 | -6/Proximity Caves | Lost 4 parts (1p2n1u) 3218 | -6/Proximity Caves | Discovered new exit (range 16) 3228 | -6/Proximity Caves | Identified exit to Factory 3231 | -6/Proximity Caves | Entered Factory 3231 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3231 | -6/Factory | Identified Deep Network Scanner 3232 | -6/Factory | Identified exit to Factory 3232 | -6/Factory | Identified Ghost Barrier 3234 | -6/Factory | Loaded intel: 259 machine locations 3242 | -6/Factory | Discovered new exit (range 15) 3246 | -6/Factory | Identified exit to Lower Caves 3364 | -6/Factory | Entered another Factory area 3364 | -5/Factory | Evolved 2 slots: Utility x2 3365 | -5/Factory | Loaded intel: 291 machine locations 3384 | -5/Factory | Identified exit to Upper Caves 3537 | -5/Factory | Identified exit to Factory 3552 | -5/Factory | Entered another Factory area 3552 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3553 | -4/Factory | Loaded intel: 304 machine locations 3594 | -4/Factory | Repaired Imp. Medium Armor Plating 3617 | -4/Factory | Repaired Lyr. Light Armor Plating 3625 | -4/Factory | Discovered new exit (range 16) 3649 | -4/Factory | Identified exit to Research 3650 | -4/Factory | Entered Research 3650 | -3/Research | Evolved 2 slots: Utility x2 3651 | -3/Research | Loaded intel: 113 machine locations 3658 | -3/Research | Central database locked down 3724 | -3/Research | Build established: Hacker-Sprinter 3841 | -3/Research | Discovered new exit (range 15) 3858 | -3/Research | Identified exit to Quarantine 3858 | -3/Research | Entered Quarantine 3859 | -3/Quarantine | Loaded intel: 72 machine locations 3880 | -3/Quarantine | Found Alien Artifact 3880 | -3/Quarantine | Identified Phase Armor 4057 | -3/Quarantine | Identified exit to Research 4057 | -3/Quarantine | Watched by a mysterious "MATRIX" hacker. 4080 | -3/Quarantine | Entered Research 4080 | -2/Research | Evolved 2 slots: Utility x2 4081 | -2/Research | Loaded intel: 114 machine locations 4094 | -2/Research | Spotted B-90 Cyclops 4217 | -2/Research | Identified exit to Testing 4249 | -2/Research | Intercept squad dispatched 4249 | -2/Research | Discovered new exit (range 14) 4253 | -2/Research | Identified exit to Access 4253 | -2/Research | Entered Access 4253 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4254 | -1/Access | Loaded intel: 139 machine locations 4286 | -1/Access | Identified exit to Command 4331 | -1/Access | Intercept squad dispatched 4341 | -1/Access | Spotted Tracker 4342 | -1/Access | Spotted Tracker 4363 | -1/Access | Spotted Combat Programmer 4365 | -1/Access | Destroyed Tracker 4393 | -1/Access | Destroyed Combat Programmer 4395 | -1/Access | Destroyed Tracker 4421 | -1/Access | Lost 18 parts (2p6n8u2w) 4459 | -1/Access | Spotted Combat Programmer 4463 | -1/Access | System corruption reached 10% 4491 | -1/Access | Destroyed Combat Programmer 4511 | -1/Access | Lost 5 parts (1p2n1u1w) 4834 | -1/Access | Build established: Scavenger-Mutant 5001 | -1/Access | Core integrity fell below 50% 5016 | -1/Access | Spotted B-99 Colossus 5017 | -1/Access | System corruption reached 30% 5065 | -1/Access | Lost 17 parts (2p8n5u2w) 5095 | -1/Access | Spotted B-99 Colossus 5096 | -1/Access | Core integrity fell below 20% 5102 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 05075_ DO,Y YHADU 05091_ Penetrated by Slug. 05092_ FE%TMUAVQ6JQ&VSXSNYDQ #>0PPWTATX 1L%BSET 05092_ Adv. Heat Sink destroyed. 05095_ Knocked back. 05095_ Penetrated by Slug. 05096_ Adv. Weight Redist. System destroyed. 05096_ Adv. Melee Analysis Suite destroyed. 05098_ Knocked back. 05098_ Penetrated by Slug. 05098_ Deep Network Scanner destroyed. 05098_ Penetrated by Slug. 05099_ Acquired 4 matter. 05099_ K-01 Serf cleans the Wave Collapse Detector. 05102_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | """"" #???????????????????????????????????????? | | """"" #???????????????????????????????????????? | | """"" #????????????????????????????""?????????? | | """"" #????????????????????????????"""????????? | | """"" #?????????????????????????????T"????????? | | """"" #????????????????????????????"""????????? | | !! #??????????? ??????????????""?????????? | | #?????????? ????????????????????????? | | #??????????# "???????????????????????? | | ! ! #??????????# """? ???#????????????????? | | ] ! ############ """ ?? s ?????????????? | | ]]! " ????????????? | | s????????????? | | k???????????? | | ???????????? | | ####### " ??????????? | | ??????# """ ??????????? | | ??????# """ ??????????? | | ??????#### " ?????????? | | ?????????# ?????????? | | ?????????# ????????? | | ??????##?# ???????? | | # ????# #% @% #?????????????? | | # ## " !!! #???????????? | | # ! !!! #????????????# | | # !!! #?? ?# | | # = #?# ## | | !! % #?# ## | | # !! ! #?# ## | | # #################?# ## | | # ######????????????# ## | | ###### #???########## ## | | ?????# #???# # ## | | ?????# #???# # #???? | | ?????# #???# # ##### | | ?????# #???# # # | | ?????####### ##### # + | | ####???????# + + # | | #???????# # # # | | ######### # # # | | + + + | | ########################################### | | #?????????????????????????????????????????# | | ####?????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 135 Energy Generation 45 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 375 Utility Shielding 66 Evasion (%) 79 Melee Accuracy 8 Target Analysis 12 Recoil Reduction 4 Offensive Hacking 37 Defensive Hacking 42 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Fusion Compressor | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Medium Armor Plating | 23% | -4/Factory Lyr. Light Armor Plating | 51% | -4/Factory Studied --------- Flight Unit | -7/Factory | Hacked Chainsword | -7/Factory | Hacked Cesium-ion Thruster | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Lgt. Ion Engine | -7/Factory | Hacked Arm. Wheel | -7/Factory | Hacked Field Propulsion Drive | -4/Factory | Hacked Nuclear Pulse Thruster | -3/Research | Hacked Neutrino Core | -3/Research | Hacked Impulse Thruster Array | -3/Quarantine | Hacked Imp. Deuterium Engine | -3/Quarantine | Hacked Alien Tech Used ----------------- Phase Armor Achievements -------------- Supersonic Whoosh! Challenges ------------ None Game ------ Seed DroneFissionWheel Manual? 0 Play Time 02:32:18 Cumulative 79.5 hours Start 2026.04.16 @ 15:50:48 End 2026.04.17 @ 03:48:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 45 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4e381db-74be-46d2-ab39-899dc2ebb38a