Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.24 @ 18:48:02 Player: Mogwok Wargfriend Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (280) 1400 Value Destroyed (6841) 6841 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2450) 2450 TOTAL SCORE: 16231 Bonus ------- High Alert Combat Kills 568 Follower Combat Kills 866 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Friendly Fire -84 Cogmind --------- Core Integrity 0/1000 Matter 263/300 Energy 23/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ 0b10 Decoder Chip [Scout] Advanced Targeting Computer Improved Target Analyzer Makeshift Hacking Suite > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (5) ---- Large Battery (200) Large Matter Pod (80) Advanced Beam Rifle Variable Charge Gun Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Improved VSS Leg Overtuned Scrapsphere Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Targeting Computer Particle Charger Thermal Shield Makeshift Hacking Suite Improved System Shield > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Cooled Cesium-ion Thruster Improved Heat Sink Advanced Heat Sink Large Battery Large Matter Pod Makeshift Hacking Suite Phasing AFG Advanced Beam Rifle Advanced Beam Rifle Variable Charge Gun Heavy Assault Rifle Heavy Battle Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Rocket Launcher Improved Datajack Scythe Makeshift Sword Signal Generator [Rating: 80] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Compact Wheel Treads Armored Treads Leg Improved VSS Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Cooled Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Slots Evolved 10 | . . . 2 2 . . . 4 . . . 2 Power . | . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . 1 . . . 1 Utility 7 | . . . 1 2 . . . 3 . . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 168 | 7 16 3 22 28 16 5 3 31 3 4 3 27 Power 13 | 1 3 . 1 2 . 1 . 3 . . . 2 Engine 12 | 1 3 . 1 2 . 1 . 3 . . . 1 Core 1 | . . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 54 | 2 3 2 8 9 8 3 1 10 2 . 2 4 Treads 8 | 1 . . 3 2 1 . . 1 . . . . Leg 8 | . . . . 2 . . . 2 1 . 2 1 Wheel 32 | 1 3 2 4 5 7 3 1 5 1 . . . Hover 4 | . . . . . . . . 1 . . . 3 Flight 2 | . . . 1 . . . . 1 . . . . Utility 60 | 2 7 1 5 6 5 1 2 15 . 4 1 11 Device 24 | 1 2 1 1 2 2 . 2 6 . 1 . 6 Storage 7 | 1 2 . . . . . . 3 . . 1 . Processor 9 | . . . 1 1 . . . 3 . 2 . 2 Hackware 4 | . . . . . . . . 1 . 1 . 2 Protection 16 | . 3 . 3 3 3 1 . 2 . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 41 | 2 3 . 8 11 3 . . 3 1 . . 10 Energy Gun 15 | . . . 2 6 2 . . 3 1 . . 1 Energy Cannon 4 | . 2 . 1 . . . . . . . . 1 Ballistic Gun 9 | 2 . . 2 2 1 . . . . . . 2 Ballistic Cannon 4 | . 1 . 1 . . . . . . . . 2 Launcher 1 | . . . . 1 . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . Impact Weapon 3 | . . . . 1 . . . . . . . 2 Slashing Weapon 2 | . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 1 . . . . . . . . Unidentified Prototypes 15 | . . . 5 3 2 . . 3 . . . 2 Corrupted Parts 1 | . . . . . . . . . . . 1 . System Corruption 10 | . . . . . . . . . . . 10 . Parts Lost 63 | . 6 . 2 4 4 . . 11 4 . 3 29 Power 5 | . 1 . . . . . . 1 . . . 3 Propulsion 26 | . 1 . 2 2 3 . . 5 3 . 2 8 Utility 20 | . 3 . . 2 1 . . 5 . . . 9 Weapon 12 | . 1 . . . . . . . 1 . 1 9 Highest Loss Streak 11 | . 5 . 2 1 1 . . 4 4 . 3 11 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 17 | 4 12 19 18 18 19 16 18 17 17 16 18 14 Power 1 | . 1 2 1 2 2 1 1 . 1 1 1 . Propulsion 2 | 1 2 3 2 2 3 2 2 2 4 3 1 . Utility 5 | . 3 7 6 5 6 4 6 5 4 4 7 4 Weapon 6 | 1 4 6 6 7 7 6 7 7 7 7 7 6 Tool/Special . | . . . . . . . . . . . . . Unused Backups 28 | . 2 1 7 3 2 1 3 3 . 1 1 4 Power 2 | . . . 1 . . . . . . . 1 . Propulsion 4 | . . . 1 1 . 1 1 . . . . . Utility 12 | . 1 1 1 2 2 . 2 1 . 1 . 1 Weapon 9 | . 1 . 4 . . . . 2 . . . 2 Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 98 100 98 98 99 100 100 94 97 92 98 76 Engine 8 | . 13 14 11 9 9 9 9 5 6 6 6 2 Treads 6 | . 8 . 10 7 9 9 6 4 6 6 1 . Leg 2 | . . . . 2 . . . 2 10 6 16 5 Wheel 15 | . 19 28 21 17 17 18 20 17 5 6 6 2 Device 14 | . 5 14 10 12 9 18 18 20 20 17 20 10 Storage 9 | . 14 14 11 9 9 9 9 7 13 12 6 7 Processor 7 | . . . 1 8 8 . . 8 13 15 20 19 Hackware 1 | . . . . . . . . 3 6 6 6 7 Protection 9 | . 7 . 9 14 17 18 18 7 . . . . Energy Gun 10 | . . . 3 14 18 18 18 12 12 12 13 2 Energy Cannon 2 | . 5 14 6 . . . . . . . . 2 Ballistic Gun 2 | . 18 . 3 1 . . . . . . . . Ballistic Cannon 2 | . 3 14 7 1 . . . . . . . 1 Peak Build Rating 80 | 7 9 9 22 32 33 46 34 63 55 56 66 80 Average Rating 34 | 6 7 8 17 28 31 32 33 52 53 51 63 58 On Entrance 30 | . 7 8 9 20 32 32 32 33 54 50 56 66 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 71 | 15 53 52 60 64 62 59 64 71 63 60 59 69 Greatest Support 55 | 10 32 32 32 26 26 32 32 48 35 10 55 55 Greatest Overweight (x) 19 | 1 3 1 3 3 6 3 1 1 6 5 7 19 Average Overweight (x) 1 | . 1 1 1 2 2 1 1 . 2 5 2 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 13 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 12 19 19 19 19 18 19 18 18 17 19 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 19 20 20 20 20 20 20 19 17 20 20 5 Class Distribution -------------------- 39% | Mutant 30% | Scavenger-Mutant 15% | Commander-Mutant 12% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Matter Collected 5395 | 360 756 236 799 814 200 75 20 1335 64 80 81 575 Remotely . | . . . . . . . . . . . . . Salvage Created 11571 | 166 1091 281 1383 2580 2299 898 . 2083 121 . 178 491 Parts 579 | 15 68 20 95 148 108 36 . 55 3 . 3 28 Haulers Intercepted 18 | . 2 . 5 6 5 . . . . . . . Recyclers Shooed 13 | . 1 . 3 2 2 1 . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . 3 1 1 . Prevented 2 | . . . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Combat Hostiles Destroyed 146 | . 17 5 18 34 27 8 . 20 4 . 3 10 Melee 2 | . . . . . . . . . . . . 2 Guns 105 | . 12 . 5 28 27 8 . 13 4 . 3 5 Cannons 30 | . 5 5 13 4 . . . . . . . 3 AOE 7 | . . . . 2 . . . 5 . . . . Classes Destroyed 18 | 3 6 . 3 3 . 1 . . 1 . 1 . Worker 33 | 2 3 2 5 15 5 . . 1 . . . . Builder 13 | . 1 . 8 3 1 . . . . . . . Tunneler 11 | 3 3 3 2 . . . . . . . . . Hauler 18 | . 2 . 5 6 5 . . . . . . . Recycler 36 | 1 3 1 5 5 8 7 . 6 . . . . Minesweeper 1 | . . . . . . . . . 1 . . . Mechanic 4 | . . . . 1 2 . . 1 . . . . Operator 3 | . 1 . . 1 1 . . . . . . . Watcher 14 | . 3 . 3 5 2 . . 1 . . . . Swarmer 36 | . 6 3 7 10 6 . . . 4 . . . Grunt 57 | . 11 2 3 13 10 1 . 16 . . . 1 Brawler 2 | . . . 1 1 . . . . . . . . Duelist 2 | . . . . 2 . . . . . . . . Protector 2 | . . . . 1 . . . 1 . . . . Sentry 33 | . . . 7 7 11 5 . 2 . . . 1 Hunter 5 | . . . . . . . . . . . 3 2 Programmer 9 | . . . . . . 2 . 1 . . . 6 Zionite 1 | . . . 1 . . . . . . . . . Best Kill Streak 15 | 3 3 4 4 10 15 4 . 7 3 . 2 2 Combat Bots Only 8 | . 3 3 3 4 8 3 . 7 3 . 2 2 Max Kills in Single Turn 5 | 1 1 1 2 5 2 1 . 2 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . 2 . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Hostile Shots Fired 1055 | . 118 5 71 180 94 22 . 238 36 . 50 241 Missed 327 | . 27 1 19 60 23 10 . 98 11 . 19 59 Hits 728 | . 91 4 52 120 71 12 . 140 25 . 31 182 Melee 4 | . . . . 4 . . . . . . . . Projectile 724 | . 91 4 52 116 71 12 . 140 25 . 31 182 Critical Strikes 29 | . . . 2 9 3 . . 6 . . 1 8 Actively Blocked 2 | . . . . 1 1 . . . . . . . Part Disruptions 1 | . . . . . . . . . 1 . . . Damage Taken 10942 | . 1032 35 660 1630 971 186 . 1829 429 . 483 3687 Core 1949 | . 158 . 110 172 152 29 . 207 44 . 69 1008 Absorbed by Shields 8 | . . . . . . . . 8 . . . . Redirected to Shielding 265 | . . . 66 36 91 29 . 43 . . . . Ignored by Resistances 334 | . . . . . . . . 293 41 . . . Regen/Repaired (Parts) 469 | . . . 197 174 98 . . . . . . . Core Remaining (%) 61 | 100 . 36 72 . . . 35 . . . 62 . Volleys Fired 750 | 15 99 14 142 171 109 28 . 98 10 1 10 53 Largest 2 | 2 2 2 2 2 2 2 . 2 2 2 2 2 Hottest 225 | 40 90 90 100 116 122 122 . 150 150 136 122 225 Shots Fired 1442 | 30 194 28 279 330 218 57 . 176 20 2 20 88 Gun 1071 | 30 148 . 75 287 218 57 . 169 20 2 20 45 Cannon 356 | . 46 28 199 40 . . . . . . . 43 Launcher 10 | . . . . 3 . . . 7 . . . . Special 5 | . . . 5 . . . . . . . . . Kinetic 475 | 30 163 14 137 81 . . . . . . . 50 Thermal 948 | . 31 14 142 246 218 57 . 169 20 2 20 29 Explosive . | . . . . . . . . . . . . . Electromagnetic 19 | . . . . 3 . . . 7 . . . 9 Robot Hit Streak 19 | 4 12 9 6 12 19 14 . 14 4 . 8 12 Robot Miss Streak 5 | 2 4 1 5 5 3 4 . 4 3 . 2 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 8 | . 1 . . 2 3 . . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 1 . . 1 . . 1 . Shots Hit Robots 881 | 17 111 19 142 205 138 40 . 109 9 5 15 71 Core Hits 404 | 7 47 12 52 95 67 18 . 72 6 . 6 22 Critical Kills 2 | . 2 . . . . . . . . . . . Critical Parts Destroyed 3 | . 2 . . . . . . . . . . 1 Critical Strikes 73 | . 4 . 4 19 17 6 . 15 . . 4 4 Burn 63 | . . . 2 19 17 6 . 15 . . 4 . Destroy 4 | . 4 . . . . . . . . . . . Blast 3 | . . . 2 . . . . . . . . 1 Smash 1 | . . . . . . . . . . . . 1 Sever 2 | . . . . . . . . . . . . 2 Melee Attacks 24 | . . . . 5 . . . . . 5 . 14 Impact 4 | . . . . 1 . . . . . . . 3 Slashing 11 | . . . . . . . . . . . . 11 Piercing . | . . . . . . . . . . . . . Sneak Attacks 10 | . . . . 4 . . . . . 5 . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 19183 | 210 1597 348 2777 4808 2905 875 . 3168 212 . 345 1938 Guns 13258 | 210 1109 . 739 3657 2905 875 . 2281 212 . 345 925 Cannons 4022 | . 488 348 2038 551 . . . . . . . 597 Explosions 1480 | . . . . 593 . . . 887 . . . . Melee 416 | . . . . . . . . . . . . 416 Ramming 7 | . . . . 7 . . . . . . . . Kinetic 4594 | 210 1245 114 1367 963 . . . . . . . 695 Thermal 13171 | . 352 234 1410 3527 2905 875 . 2614 212 . 345 697 Explosive . | . . . . . . . . . . . . . Electromagnetic 995 | . . . . 311 . . . 554 . . . 130 Impact 105 | . . . . . . . . . . . . 105 Slashing 311 | . . . . . . . . . . . . 311 Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 2 . 3 3 3 10 7 Average Corruption 3 | . . . . . . 2 . 2 3 3 10 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 83 | . . . . . . 12 . 13 15 1 18 24 Message Errors 15 | . . . . . . 2 . 4 1 . 2 6 Matter Fused 22 | . . . . . . 2 . 3 4 . 5 8 Heat Flow Errors 9 | . . . . . . 2 . 1 1 . 2 3 Energy Discharges 11 | . . . . . . 2 . 3 4 . 2 . Parts Rejected 1 | . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . . . 1 1 Data Loss (minor) 12 | . . . . . . 1 . . 2 1 4 4 Data Loss (major) 4 | . . . . . . 1 . 2 . . 1 . Misfires 4 | . . . . . . 1 . . 2 . . 1 Alerts 2 | . . . . . . 1 . . . . 1 . Weapon Failures 1 | . . . . . . . . . 1 . . . Overload Shots 3 | . . . . . . . . . . . . 3 Overflow Damage 86 | . . . 25 18 . . . 5 . . . 38 Projectiles 43 | . . . 25 18 . . . . . . . . Explosions 5 | . . . . . . . . 5 . . . . Melee 38 | . . . . . . . . . . . . 38 Knockbacks 24 | . 3 . 6 6 . . . . . . . 9 Impact . | . . . . . . . . . . . . . Kinetic 24 | . 3 . 6 6 . . . . . . . 9 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 51 | . . . . 15 . . . 36 . . . . Shots 5 | . . . . 1 . . . 4 . . . . Rammed 2 | . . . . 1 . . . . . . . 1 Targets Rammed 2 | . . . . 1 . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 432 | . 393 . 162 129 60 209 . 331 295 . 213 432 Average Temperature 50 | . 128 . 42 36 11 23 . 41 146 . 95 115 Received Heat Transfer 3024 | . 498 . 207 738 414 54 . 822 84 . . 207 Effects 5 | . 5 . . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . Energy Bleed 3 | . 3 . . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . Parts Fried 6 | . . . . 2 . . . 3 . . . 1 Impact Corruptions 2 | . . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 64 | . 1 . 7 13 13 3 . 19 3 . 3 2 Heat Transferred 27771 | . 740 481 2960 7432 6475 1961 . 5483 461 . 851 927 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 2 . . . 2 . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Maximum Alert Level 3 | . . . 2 3 2 1 . 3 . . . . Low Security (%) 47 | 100 100 100 14 . 15 95 . 14 . . . 100 Level 1 24 | . . . 40 50 31 4 . 33 . . . . Level 2 25 | . . . 44 42 52 . . 38 . . . . Level 3 2 | . . . . 5 . . . 14 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 744 | 10 117 87 497 708 599 229 . 744 . . . 54 Initial 256 | . . 22 . 201 256 225 . . . . . . Average 238 | 1 65 19 327 414 395 66 . 400 . . . 8 Influence Increases 6499 | 30 594 192 1224 1278 914 264 . 1438 140 . 95 330 Destroy 0b10 Robot/C 3480 | . 340 100 580 660 540 180 . 740 80 . 60 200 Destroy 0b10 Robot/NC 735 | 30 80 30 160 185 120 35 . 90 5 . . . Destroy Leader 838 | . 80 20 190 162 174 . . 132 10 . 20 50 Allied During Kill 322 | . . 42 111 . . 4 . 165 . . . . Trap Triggered on 0b10 40 | . . . . 40 . . . . . . . . Successful Hack 204 | . 43 . 51 16 31 30 . 25 . . . 8 Disable Machine 330 | . 15 . 75 105 30 . . 75 . . . 30 Destroy Structure 130 | . 6 . 12 20 4 . . 76 . . . 12 Partial Spotted 15 | . . . . . . . . 15 . . . . Lose Combat Pursuer 405 | . 30 . 45 90 15 15 . 120 45 . 15 30 Influence Decreases 6499 | 30 536 250 746 1149 944 841 . 722 722 134 95 330 Entered New Map 1416 | . . 36 . 277 351 352 . . 266 134 . . Time Decay 4247 | 30 476 214 646 682 553 489 . 442 416 . 85 214 Lost Part 436 | . 60 . 20 40 40 . . 110 40 . 10 116 Lost Ally 250 | . . . 80 . . . . 170 . . . . Purge Threat 150 | . . . . 150 . . . . . . . . Squads Dispatched 25 | . 3 . 2 4 3 . . 8 . . . 5 Investigation 9 | . 2 . 2 1 2 . . 1 . . . 1 Extermination 6 | . . . . . . . . 2 . . . 4 Reinforcement 6 | . 1 . . 1 1 . . 3 . . . . Assault 3 | . . . . 1 . . . 2 . . . . Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Distress Signals 7 | . 1 . 3 2 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 240 | . 27 5 39 55 33 8 . 45 10 . 4 14 Peak Tracking Total 8 | . 5 3 5 5 5 3 . 8 4 . 2 3 Tactical Retreats 18 | . 2 . 2 4 1 1 . 4 1 . 1 2 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Traps Triggered 10 | . 2 . 1 1 1 . . 4 1 . . . Indirectly 1 | . . . . . . . . 1 . . . . Trap Hack Attempts 74 | . . . 19 55 . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . . . . . Reused 5 | . . . . 4 . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . Installed 6 | . . . . . . . . . 6 . . . Triggered 5 | . . . . 4 . . . . 1 . . . Most Traps Carried 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Machines Disabled 22 | . 1 . 5 7 2 . . 5 . . . 2 Max in Single Turn 1 | . 1 . 1 1 1 . . 1 . . . 1 Garrison Access 3 | . . . . 1 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Machines Accessed 90 | . 10 . 16 15 16 15 4 8 . . . 6 Terminals 50 | . 8 . 10 10 11 6 . 3 . . . 2 Fabricators 2 | . . . . . . . . 1 . . . 1 Repair Stations 7 | . . . 2 2 2 . . 1 . . . . Recycling Units 17 | . 2 . 2 1 2 7 . 1 . . . 2 Scanalyzers 5 | . . . 2 1 . . . 1 . . . 1 Garrison Access 3 | . . . . 1 1 . . 1 . . . . Total Hacks 287 | . 28 . 61 36 49 52 36 13 . . . 12 Successful 187 | . 14 . 38 24 23 36 36 7 . . . 9 Failed 98 | . 13 . 23 12 25 16 . 6 . . . 3 Catastrophic 12 | . . . 4 . 6 1 . 1 . . . . Database Lockouts 2 | . 1 . . . 1 . . . . . . . Manual 142 | . 21 . 29 22 25 35 . 7 . . . 3 Terminals 145 | . 24 . 32 25 34 22 . 5 . . . 3 Fabricators 4 | . . . . . . . . 2 . . . 2 Repair Stations 25 | . . . 12 4 7 . . 2 . . . . Recycling Units 45 | . 4 . 4 4 6 20 . 2 . . . 5 Scanalyzers 18 | . . . 13 2 . . . 1 . . . 2 Garrison Access 4 | . . . . 1 2 . . 1 . . . . Terminal Hacks 87 | . 5 . 6 11 10 17 36 . . . . 2 Record 47 | . . . 1 . . 10 36 . . . . . Part Schematic 3 | . . . . . 2 1 . . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . Robot Analysis 9 | . 3 . 2 3 1 . . . . . . . Prototype ID Bank 7 | . . . 2 1 2 2 . . . . . . Open Door 2 | . . . . . 2 . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . 1 . . . . . . . . Alert Level 3 | . . . . 2 . 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . Locate Traps 6 | . 1 . 1 1 2 . . . . . . 1 Maintenance Status 1 | . . . . . . 1 . . . . . . Registered Components 2 | . 1 . . . . 1 . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . 1 . . . . Repair Station Hacks 18 | . . . 10 4 3 . . 1 . . . . Scan Component 10 | . . . 5 2 2 . . 1 . . . . Repair 8 | . . . 5 2 1 . . . . . . . Recycling Unit Hacks 18 | . 1 . 2 2 3 7 . 1 . . . 2 Report Inventory 15 | . 1 . 2 1 2 7 . 1 . . . 1 Retrieve Components 3 | . . . . 1 1 . . . . . . 1 Scanalyzer 17 | . . . 13 2 . . . . . . . 2 Insert Component 9 | . . . 7 1 . . . . . . . 1 Analyze 8 | . . . 6 1 . . . . . . . 1 Garrison Access Hacks 3 | . . . . 1 1 . . 1 . . . . Seal Access 3 | . . . . 1 1 . . 1 . . . . Unauthorized Hacks 43 | . 8 . 7 4 6 12 . 3 . . . 3 Terminals 24 | . 6 . 5 3 4 4 . 1 . . . 1 Botnet 22 | . 6 . 5 3 4 2 . 1 . . . 1 Operators 2 | . . . . . . 2 . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . Liberate 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 18 | . 2 . 2 1 2 8 . 1 . . . 2 Reject 16 | . 2 . 2 1 2 7 . 1 . . . 1 Recyclers 1 | . . . . . . 1 . . . . . . Fedlink 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . . . Used 1 | . . . . 1 . . . . . . . . Hacking Detections 72 | . 8 . 16 14 12 11 . 7 . . . 4 Full Trace Events 7 | . . . 2 1 2 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 1 . . . 3 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . 6 1 2 1 . . . 15 . 1 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 8 | . . . 5 2 1 . . . . . . . Time 276 | . . . 174 64 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 14 | . . . . 10 3 . . . . . . 1 Parts Scanalyzed 8 | . . . 6 1 . . . . . . . 1 Part Schematics Acquired 8 | . . . 6 1 . . . . . . . 1 Parts Damaged 1 | . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 7 | . . . . 2 . . . . . 5 . . Non-combat 4 | . . . . 2 . . . . . 2 . . Combat 3 | . . . . . . . . . . 3 . . Robot Hacks Applied 8 | . . . . 3 . . . . . 5 . . parse_system 6 | . . . . 1 . . . . . 5 . . no_distress 1 | . . . . 1 . . . . . . . . find_recycling 1 | . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . 7 . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Total Allies 20 | . . 5 . . . 7 . 8 . . . . Largest Group 7 | . . 5 5 . . 7 7 7 . . . . Highest-Rated Group 238 | . . 81 81 . . 118 118 238 . . . . Highest-Rated Ally 50 | . . 31 31 . . 34 34 50 . . . . Total Orders 4 | . . . . . . . 3 . . . . 1 EXPLORE 4 | . . . . . . . 3 . . . . 1 Ally Attacks 184 | . . . 59 . . 4 . 121 . . . . Total Damage 4327 | . . . 794 . . 47 . 3486 . . . . Kills 47 | . . . 15 . . 1 . 31 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Active Infowar (turns) 11656 | . 132 . 2526 887 120 1892 1670 1199 . 590 775 1865 Sensors 4861 | . . . . . 120 1892 1670 944 . . . 235 Terrain 1177 | . . . . . . . . 1177 . . . . Structural 3413 | . . . 2526 887 . . . . . . . . Seismic 132 | . 132 . . . . . . . . . . . Decoding 3230 | . . . . . . . . . . 590 775 1865 Robot Analysis Total 9 | . 3 . 2 3 1 . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . 1 3 1 . Drone Launches 3 | . . . . . . . 2 . . . . 1 Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 14 | . . . . . . . . . . . . 14 Traps 14 | . . . . . . . . . . . . 14 Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Turns Passed 19721 | 129 1487 787 2789 2715 1613 1892 1670 1446 1014 1539 775 1865 Spaces Moved 12049 | 75 1011 642 1833 1515 984 1376 1248 819 542 974 400 630 Core 25 | 3 . . . . . . . . . . . 22 Treads . | . . . . . . . . . . . . . Legs 1175 | . . . . . . . . 97 369 . 304 405 Wheels 10797 | 72 1011 642 1833 1515 984 1376 1248 722 173 974 96 151 Hover 34 | . . . . . . . . . . . . 34 Flight 18 | . . . . . . . . . . . . 18 Fastest Speed 50 | 50 95 105 105 110 110 115 115 100 155 155 140 50 Average Speed 129 | 91 107 108 115 121 117 116 115 121 179 155 178 230 Slowest Speed 1000 | 95 145 115 145 145 170 145 115 190 400 155 260 1000 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 69 | 4 98 99 99 90 96 99 96 16 67 86 47 11 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 5 | . . . . . . . 2 . . 3 . . Known Exits Taken 6 | . . . 1 1 . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . . . . . Scrap Searched 14 | . . 1 . . . . 7 . 1 2 3 . Spaces Dug 9 | . . . 3 2 . . . . . . . 4 Terrain Destroyed 31 | . . . 6 13 . . . 1 . . . 11 Melee 1 | . . . . 1 . . . . . . . . Projectile 22 | . . . 6 4 . . . 1 . . . 11 AOE 8 | . . . . 8 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Zio Pro Fac Total 14690 | 102 1217 704 2223 2063 1226 1625 1488 1097 566 1001 444 934 Wait 1214 | . 60 40 155 233 84 130 210 96 3 2 22 179 Move 12037 | 74 1010 641 1832 1514 983 1375 1247 818 541 973 399 630 Hop . | . . . . . . . . . . . . . Pick Up 119 | 6 21 2 18 16 3 17 6 12 2 5 5 6 Fast Attach 87 | 7 3 . 12 14 9 . 2 22 . 3 1 14 Attach 57 | . 6 . 4 8 1 . 1 13 3 . 3 18 Detach 26 | . 2 . 1 2 1 . 2 4 . 3 . 11 Swap 80 | . 7 3 15 16 11 5 1 14 . 5 1 2 Drop 147 | . 9 4 25 28 17 21 9 20 1 4 3 6 Fire 750 | 15 99 14 142 171 109 28 . 98 10 1 10 53 Melee 24 | . . . . 5 . . . . . 5 . 14 Ram 2 | . . . . 1 . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . . . . Rewire 59 | . . . . . . 49 10 . . . . . Trap 80 | . . . 19 55 . . . . 6 . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / Upp) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 14) 130 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 654 | -10/Materials | Discovered new exit (range 9) 876 | -10/Materials | Discovered new exit (range 15) 1135 | -10/Materials | Central database locked down 1233 | -10/Materials | Core integrity fell below 50% 1301 | -10/Materials | Lost 5 parts (1p1n2u1w) 1390 | -10/Materials | Discovered new exit (range 15) 1476 | -10/Materials | Discovered new exit (range 9) 1617 | -10/Materials | Entered Mines 1618 | -10/Mines | Met a Derelict testing a Signal Generator 1644 | -10/Mines | Found Signal Generator 1787 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1849 | -10/Mines | Discovered new exit (range 12) 1850 | -10/Mines | Learned Materials emergency access door positions 2039 | -10/Mines | Discovered new exit (range 7) 2249 | -10/Mines | Build established: Scavenger-Mutant 2309 | -10/Mines | Discovered new exit (range 6) 2404 | -10/Mines | Entered Materials 2404 | -9/Materials | Accompanied by 5 allies 2404 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2409 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2737 | -9/Materials | Lost 3 allies 3079 | -9/Materials | Discovered new exit (range 11) 3109 | -9/Materials | Build established: Mutant 3120 | -9/Materials | Repaired Structural Scanner 3489 | -9/Materials | Discovered new exit (range 3) 3712 | -9/Materials | Discovered new exit (range 16) 3934 | -9/Materials | Repaired Broken Cld. Ion Engine 3977 | -9/Materials | Repaired Lgt. Cannon 4004 | -9/Materials | Repaired Beam Cannon 4037 | -9/Materials | Repaired Hrd. Light Armor Plating 4474 | -9/Materials | Discovered new exit (range 8) 4946 | -9/Materials | Identified exit to Mines 5108 | -9/Materials | Identified exit to Materials 5193 | -9/Materials | Entered another Materials area 5193 | -8/Materials | Evolved 2 slots: Utility x2 5369 | -8/Materials | Discovered new exit (range 7) 5378 | -8/Materials | Garrison activated, responded to threat 5639 | -8/Materials | Discovered new exit (range 16) 5685 | -8/Materials | Discovered new exit (range 15) 6363 | -8/Materials | Build established: Scavenger-Mutant 6844 | -8/Materials | Identified exit to Storage 6988 | -8/Materials | Build established: Mutant 7154 | -8/Materials | Discovered new exit (range 16) 7193 | -8/Materials | First assault squad dispatched 7652 | -8/Materials | Repaired Hrd. Light Armor Plating 7811 | -8/Materials | Repaired Cooling System 7908 | -8/Materials | Entered Storage 8509 | -8/Storage | Destroyed 8 combat bots 8647 | -8/Storage | Core integrity fell below 50% 8741 | -8/Storage | Discovered new exit (range 7) 8949 | -8/Storage | Repaired Imp. Weapon Shielding 9084 | -8/Storage | Build established: Scavenger-Mutant 9240 | -8/Storage | Used back door to open Recycling access 9240 | -8/Storage | Discovered new exit (range 4) 9443 | -8/Storage | Central database locked down 9521 | -8/Storage | Entered Recycling 10028 | -8/Recycling | Scanned before Scraplab entrance 10488 | -8/Recycling | Discovered new exit (range 8) 10571 | -8/Recycling | Entered Scraplab 10575 | -8/Recycling | Build established: Commander-Mutant 10609 | -8/Recycling | Found SUBCON Basin 11024 | -8/Recycling | Discovered new exit (range 4) 11413 | -8/Recycling | Entered Scraptown 11413 | -8/Scraptown | Accompanied by 7 allies 11413 | -8/Scraptown | System corruption cleaned by C-Scrubber 11519 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 11571 | -8/Scraptown | Learned location of Extension (-5) 11809 | -8/Scraptown | Discovered new exit (range 88) 11942 | -8/Scraptown | Visited Awakened 11980 | -8/Scraptown | Visited Supply Room 11990 | -8/Scraptown | Visited The Evicted 12016 | -8/Scraptown | Visited Symbiants 12047 | -8/Scraptown | Visited Fellowship of the Rings 12080 | -8/Scraptown | Visited Assassins FH 12110 | -8/Scraptown | Visited TADAMA 12153 | -8/Scraptown | Visited UFD Registry 12153 | -8/Scraptown | Registered with UFD as "Kinetislasher" 12470 | -8/Scraptown | Visited Curators Association 12519 | -8/Scraptown | Visited DA-N13 Charitable Foundation 12531 | -8/Scraptown | Found DCF Scrap (31 items) 12595 | -8/Scraptown | Visited Research Penetration Think Tank 12611 | -8/Scraptown | Discovered new exit (range 49) 12774 | -8/Scraptown | Visited Scrapoid Research Area 12794 | -8/Scraptown | Visited Scrapoid Pod Storage 12808 | -8/Scraptown | Found Scrapoid Pod 12841 | -8/Scraptown | Visited Infowarlord's Domain 12875 | -8/Scraptown | Found Exp. Terrain Scanner 12961 | -8/Scraptown | Met Optimus 12961 | -8/Scraptown | Accepted into 0bPrime 13083 | -8/Scraptown | Entered Factory 13083 | -6/Factory | Accompanied by 7 allies 13083 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 13328 | -6/Factory | Lost 6 allies 13574 | -6/Factory | Build established: Mutant 13626 | -6/Factory | Scrapoid Pod released 06F06-D (x5) 13869 | -6/Factory | Discovered new exit (range 15) 13992 | -6/Factory | Discovered new exit (range 27) 14133 | -6/Factory | First assault squad dispatched 14160 | -6/Factory | Lost 5 allies 14322 | -6/Factory | Lost 4 parts (2n2u) 14333 | -6/Factory | Destroyed 7 combat bots 14451 | -6/Factory | Build established: Scavenger-Mutant 14512 | -6/Factory | Identified exit to Lower Caves 14529 | -6/Factory | Entered Lower Caves 14649 | -6/Lower Caves | Learned Factory emergency access door positions 14753 | -6/Lower Caves | Encountered a Warlord checkpoint 15287 | -6/Lower Caves | Lost 4 parts (3n1w) 15510 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 15523 | -6/Lower Caves | Identified exit to Zion 15543 | -6/Lower Caves | Entered Zion 15587 | -6/Zion | Given A8's code to call for help 15606 | -6/Zion | System corruption cleaned by Quarantine Array 15702 | -6/Zion | Discovered new exit (range 15) 15868 | -6/Zion | Learned location of 2 exits from Factory 15897 | -6/Zion | Learned Factory emergency access door positions 16144 | -6/Zion | Given the Hacking Drone Bay 16294 | -6/Zion | Turned away by Imprinter 16669 | -6/Zion | Learned 4 Factory zone layouts 16734 | -6/Zion | Learned location of Armory (-4) 16856 | -6/Zion | Found Prototype Device 17079 | -6/Zion | Identified exit to Proximity Caves 17082 | -6/Zion | Entered Proximity Caves 17082 | -5/Proximity Caves | Spotted B-75 Beast 17141 | -5/Proximity Caves | Learned 8 Factory zone layouts 17245 | -5/Proximity Caves | Lost 3 parts (2n1w) 17263 | -5/Proximity Caves | System corruption reached 10% 17356 | -5/Proximity Caves | Found DCF Scrap (15 items) 17482 | -5/Proximity Caves | Build established: Derelict-Mutant 17760 | -5/Proximity Caves | Discovered new exit (range 6) 17773 | -5/Proximity Caves | Identified exit to Factory 17857 | -5/Proximity Caves | Entered Factory 17857 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17858 | -5/Factory | Identified exit to Factory 17858 | -5/Factory | Identified exit to Upper Caves 17867 | -5/Factory | Identified exit to DSF 18330 | -5/Factory | Lost 5 parts (2n1u2w) 18552 | -5/Factory | Loaded intel: 8 recycling unit locations 18718 | -5/Factory | Lost 11 parts (1p3n3u4w) 18870 | -5/Factory | Core integrity fell below 50% 19424 | -5/Factory | Cargo convoy interrupted 19712 | -5/Factory | Core integrity fell below 20% 19713 | -5/Factory | Identified Phasing AFG 19722 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 19711_ Penetrated by Slug. 19713_ Identified Phasing AFG. 19714_ Dropped Drone Bay. 19714_ Slug penetrates Wall. 19715_ Dropped Focal Shield. 19715_ Dropped Prc. Matter Filter. 19716_ P-70 Sage IFF system glitched. 19716_ Identified Mak. Sword. 19717_ Imp. Sensor Array destroyed. 19717_ Critical hit (Burn: +37). 19717_ Discarded Imp. Signal Interpreter. 19717_ P-70 Sage resets P-70 Sage, system corruption cleaned. 19718_ Dropped Hcp. Storage Unit. 19720_ Slammed into P-70 Sage. 19720_ Destabilizing: System interference. 19720_ Adv. Targeting Computer temporarily disabled. 19720_ Slug penetrates Assembly Bed. [Achievement: I Was Wrong!] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????####????????????? | | ????????????????????????????###?? #?????######## | | ??????????????????###########;##? #?????# | | ??????????????????# !! #? #?????# | | ??????????????????# ! #? ####### """ | | ??????????????????# ! #? ## + """"" | | ??????????????????# [ #?#+### # """"" | | ????????????????### ! !!/ #? ## ######## | | ??????????????# ; p!!Y +? " | | ??????????????????# """"@!| #? ##### ######## | | ??????????????????# """" & p #?# ##???# #??????? | | ??????????????????# """""" #?# #????# #??????? | | ??????????????????# """""" #?# ######+#??????? | | ??????????????????# #?# # #??????? | | ??????????????????# #?# # """ #??????? | | ??????????????????#######+######## # "T #??????? | | ?????????????????????#! + """ #??????? | | ?????????????????????# # #??????? | | ?????????????????????# !! # #??????? | | ?????????????????????# ! !! ########??????? | | ?????????????????????# ! ! ########??????? | | ???????????????####### ! # ! #??????? | | ????????? # #??????? | | ???????????????#######"" # !! #?????## | | ?????????????????????#"F """ # !! #?????# | | """ ##?????????????#""" """ #! !! #?????# | | #??????????????#""" """ # #?????# | | """ #??????????????# ##+########### | | """ #??????????????# + | | """ #??????????????# ######## ########### | | #??????????????# #??????# #?????????# | | """ #??????????????# #??????# #?????????# | | """ #??????????????# #??????# #?????????# | | """ ##?????????????# #??????# #???????^^+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 30 Terrain Scan Density 210 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Particle Charging 15 Offensive Hacking 11 Defensive Hacking 12 Item Schematics ----------------- Beamcaster | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Lrg. Battery | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Storage | Hacked Plasma Cannon | -8/Storage | Hacked Imp. Sensor Array | -8/Recycling | Hacked Disruptor Cannon | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Mass Driver | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Focal Shield | -6/Zion | Archive Phase Gun | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Energy Well | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Cld. Cesium-ion Thruster | -5/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -8/Recycling | Hacked A-15 Conveyor | -6/Zion | Archive X-57 Shotgunner | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Structural Scanner | 35% | -9/Materials Cld. Ion Engine | 99% | -9/Materials | Broken Lgt. Cannon | 37% | -9/Materials Beam Cannon | 23% | -9/Materials Hrd. Light Armor Plating | 82% | -9/Materials Hrd. Light Armor Plating | 23% | -8/Materials Cooling System | 28% | -8/Materials Imp. Weapon Shielding | 2% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- I Was Wrong! Challenges ------------ None Game ------ Seed LatentPowerTether Manual? 0 Play Time 02:50:49 Cumulative 344.7 hours Start 2025.08.24 @ 02:59:08 End 2025.08.24 @ 18:48:02 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 290 Rogue 290 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 75 Gallery% 68 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8eff4e9a-088e-48e0-b96f-2ad01ffebc4b