Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.12.08 @ 22:09:11 Player: MTF Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (408) 2040 Value Destroyed (20984) 20984 Prototype IDs (81) 1620 Alien Tech Used (7) 1400 Bonus (16663) 16663 TOTAL SCORE: 53807 Bonus ------- High Alert Combat Kills 4589 Follower Combat Kills 2032 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Win 3000 Friendly Fire -1758 Cogmind --------- Core Integrity 1435/1600 Matter 117/300 Energy 297/1350 System Corruption 15% Temperature Critical (5095) Movement Walking (80) Location To Fleet Rendezvous Parts ------- > --- POWER (4) -------- Micro Antimatter Reactor Vortex Chain Reactor > --- PROPULSION (5) --- Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY (13) ----- Advanced Heat Sink Large Storage Unit Zionite Biocell Assembled Metafiber Network Advanced Terrain Scan Processor Assembled Combat Suite Experimental Targeting Computer Quantum Capacitor Assembled Alloy Armor > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Enhanced Biometal Leg Zionite Biocell (600) Zionite Biocell (600) Experimental Matter Compressor (500) Long-range Terrain Scanner Advanced Transmission Jammer Subatomic Replicator HERF Cannon Enhanced Nova Cannon Micro-nuke Launcher Core Stripper Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Vortex Chain Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Large Storage Unit Assembled Biocell Array Assembled Metafiber Network Long-range Terrain Scanner Advanced Terrain Scan Processor Assembled Combat Suite Experimental Targeting Computer Quantum Capacitor Assembled Alloy Armor Phase Armor Advanced Force Field > --- WEAPON ----------- HERF Cannon Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Enhanced Biometal Leg Enhanced Biometal Leg Zionite Biocell Zionite Biocell Zionite Biocell Experimental Matter Compressor Advanced Transmission Jammer Makeshift Ablative Armor Subatomic Replicator Firepult Micro-nuke Launcher Core Stripper [Rating: 240] Favorites ----------- Power Cold Fusion Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Biometal Leg Utility Huge Storage Unit Device GOLEM Unit Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Assembled Alloy Armor Artifact Phase Armor Weapon Assembled Focal Cannon Energy Gun Heavy Particle Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Guided Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . . . 4 . . 2 . . . . 2 . . . . . . . 2 . . . . 2 . . . . 2 . 2 2 Power 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Propulsion 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Utility 10 | . . . . 2 . . 1 . . . . 2 . . . . . . . 2 . . . . 2 . . . . . . 1 . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Parts Attached 692 | 5 9 15 33 38 33 38 30 20 5 1 21 26 10 59 11 5 15 50 1 12 . . 6 . 46 9 5 19 7 14 37 70 42 Power 28 | 1 1 1 1 2 2 4 2 1 . . 2 . 2 3 . . . . . . . . . . . . . 1 . . 1 . 4 Engine 14 | 1 1 1 1 2 2 4 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 12 | . . . . . . . . . . . 2 . 2 2 . . . . . . . . . . . . . 1 . . 1 . 4 Propulsion 58 | 2 . 1 9 7 5 8 2 . 1 . 4 . 2 . . . . 1 . 2 . . . . 2 . . . . 1 4 7 . Treads 40 | 2 . 1 5 7 5 8 2 . 1 . 4 . 2 . . . . 1 . 2 . . . . . . . . . . . . . Leg 18 | . . . 4 . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 4 7 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 335 | 1 2 5 7 9 11 12 12 7 . . 4 9 5 15 . 2 12 29 1 10 . . 6 . 41 7 3 12 6 11 30 46 20 Device 213 | 1 1 2 5 3 1 6 8 7 . . 3 7 4 10 . 2 9 12 . 7 . . 4 . 33 7 3 11 4 7 16 24 16 Storage 19 | . 1 . 1 1 . 2 1 . . . . . . . . . . 6 1 1 . . 1 . 1 . . . . . 1 1 1 Processor 23 | . . . . 1 . . 2 . . . . 1 . 2 . . . . . . . . . . 3 . . 1 . . . 13 . Hackware 3 | . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Protection 71 | . . 3 1 4 10 4 . . . . 1 1 1 2 . . 3 11 . 1 . . 1 . 4 . . . 2 4 7 8 3 Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Weapon 271 | 1 6 8 16 20 15 14 14 12 4 1 11 17 1 41 11 3 3 20 . . . . . . 3 2 2 6 1 2 2 17 18 Energy Gun 68 | . 2 . . 7 7 9 6 5 2 1 2 2 . 18 5 1 . 1 . . . . . . . . . . . . . . . Energy Cannon 86 | . . 1 2 2 . . 1 . . . 4 2 . 15 1 2 3 10 . . . . . . 2 1 1 6 . 2 1 16 14 Ballistic Gun 25 | 1 2 2 4 1 . 1 . 1 . . 2 7 . 2 . . . 2 . . . . . . . . . . . . . . . Ballistic Cannon 7 | . . . 1 . . . . . 1 . 1 . 1 2 . . . . . . . . . . . . . . . . . . 1 Launcher 44 | . . 2 6 3 3 . 2 5 . . 1 4 . 2 5 . . 7 . . . . . . 1 1 1 . 1 . . . . Special Weapon 4 | . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 33 | . 1 . 3 7 5 4 5 1 1 . 1 2 . 2 . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 38 | . . . 1 4 . 2 . . . . 1 . . 3 . . 3 6 . . . . 3 . . . . 5 . 1 6 3 . Corrupted Parts 13 | . . 1 . 2 . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . 5 2 System Corruption 63 | . . 2 . 7 . . . . . . 2 . . . . . . 4 . . . . . . 1 . . . . . . 37 10 Parts Lost 32 | . 2 1 . . 2 2 2 . . . . . . . . 1 . 9 1 2 . . . . 1 . . 1 . . . . 8 Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Propulsion 5 | . 1 . . . 1 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Utility 18 | . . . . . 1 1 1 . . . . . . . . . . 5 1 2 . . . . 1 . . 1 . . . . 5 Weapon 7 | . 1 1 . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . 2 Highest Loss Streak 5 | . 1 1 . . 1 1 1 . . . . . . . . 1 . 4 1 2 . . . . 1 . . 1 . . . . 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 83 | . 99 99 88 93 99 99 94 100 100 92 99 97 67 79 80 80 73 75 80 82 82 82 81 81 74 73 73 72 68 71 74 72 81 Engine 2 | . 13 14 14 9 8 9 5 6 7 7 7 6 . . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . 6 12 11 13 13 13 10 6 5 5 5 5 4 4 4 4 4 4 4 7 8 10 Treads 14 | . 28 28 17 36 36 35 30 30 30 30 29 26 13 13 13 13 13 10 6 9 11 11 11 11 2 . . . . . . . . Leg 5 | . . . 10 . . . . . . . . . . . . . . 4 13 11 11 11 11 10 8 8 8 8 8 12 13 16 19 Device 17 | . 14 3 10 7 9 11 14 15 15 15 14 23 6 14 13 13 13 9 13 24 23 23 22 23 32 30 30 29 29 25 23 23 20 Storage 8 | . 14 14 3 9 9 9 7 7 7 7 7 6 6 6 6 6 6 12 13 11 11 11 11 11 8 8 8 8 8 8 7 8 4 Processor 3 | . . . . 1 . . 4 7 7 7 7 6 6 6 6 6 6 6 6 . . . . . 1 4 4 4 4 4 4 4 7 Protection 7 | . . 10 2 12 17 15 7 7 7 7 7 6 6 5 6 6 6 9 6 5 5 5 4 5 6 8 8 8 9 10 6 4 6 Energy Gun 3 | . 5 . . 11 15 15 12 13 11 . 6 4 . 6 10 2 . . . . . . . . . . . . . . . . . Energy Cannon 5 | . . 11 8 3 . . . . . . 6 4 . 3 1 10 7 7 13 11 11 11 10 11 8 7 7 7 3 7 5 . 5 Ballistic Gun 1 | . 16 12 6 . . . . . . . . 2 8 1 . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 191 | 14 29 32 59 115 115 112 113 118 117 114 130 143 173 173 135 136 156 165 158 181 181 181 181 181 191 120 120 128 129 135 168 162 176 Greatest Support 165 | 40 40 40 40 82 82 80 85 85 85 85 85 85 140 140 140 140 140 140 60 80 60 60 60 60 130 130 130 130 110 140 165 150 150 Greatest Overweight (x) 4 | . 1 . 1 1 1 1 1 1 1 1 3 1 1 1 . . 1 4 2 3 3 3 3 3 3 . . 1 1 . 1 1 1 Average Overweight (x) . | . . . . . 1 1 1 1 1 1 1 1 1 . . . . 1 1 1 2 3 2 3 . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 15 15 15 15 15 15 15 15 Average Capacity 21 | 8 10 15 8 20 25 25 25 25 25 25 25 25 25 25 25 25 25 23 24 24 25 25 25 25 18 15 15 15 15 15 15 15 15 Most Carried 25 | 5 13 15 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 15 15 15 15 15 15 15 15 Average Carried 20 | 4 8 14 7 19 24 24 24 24 24 25 24 24 24 24 25 24 24 21 22 24 25 25 24 25 17 15 15 14 14 14 14 14 14 Final Capacity 25 | 8 15 15 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 Final Carried 25 | 4 13 15 20 25 25 25 25 25 25 25 25 25 25 25 25 24 24 23 23 25 25 25 25 25 15 15 15 14 15 15 15 15 12 Class Distribution -------------------- 38% | Mutant 28% | Golem 20% | Scavenger-Mutant 6% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Golem | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Upper Caves Golem | -4/Upper Caves Golem | -4/Warlord Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -3/Quarantine Alien-Mutant | -2/Research Generator-Mutant | -1/Access Resources | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 12312 | 270 235 171 420 956 519 331 406 612 42 . 357 566 376 980 232 223 492 1230 102 149 . . 350 20 474 197 110 28 94 314 880 722 454 Remotely 1210 | . . . . . 110 73 . 131 . . . . . 224 . 75 . 597 . . . . . . . . . . . . . . . Salvage Created 26350 | 74 672 32 97 966 1115 1187 492 630 38 . 217 757 1692 2006 135 89 . 3721 543 1048 . 95 112 52 1485 243 170 . 118 725 1333 2800 3706 Parts 1022 | 6 31 8 8 54 52 51 27 26 3 . 10 30 43 88 5 8 . 35 20 48 . 8 3 4 61 11 15 . 8 32 108 106 113 Haulers Intercepted 16 | . 1 . . 4 . 4 . . . . . . . 2 . . . . . . . . . . 2 . . . . . . 3 . Recyclers Shooed 16 | . 2 1 . 1 . 2 . . . . . 1 . 2 . . . . . 1 . . . . 1 . . . . . . 2 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 131 | . . . 9 . . . . 10 3 . 2 . . . 3 6 . . 16 . 4 31 3 13 . 9 15 . 7 . . . . Prevented 6 | . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . 2 . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 403 | . 8 7 5 19 21 19 12 14 . . 3 15 6 27 8 4 . 87 5 15 . 2 . 2 14 6 7 . 4 7 17 25 44 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Guns 85 | . 7 . 1 9 15 18 8 2 . . . 4 6 13 . 2 . . . . . . . . . . . . . . . . . Cannons 98 | . . 1 1 3 . . . . . . . 4 . 5 . 1 . 2 5 15 . 2 . 2 14 2 2 . 1 5 3 6 24 AOE 142 | . 1 6 3 6 6 1 4 12 . . 3 7 . 5 8 1 . 62 . . . . . . . 3 5 . 3 . . 2 4 Classes Destroyed 32 | 2 3 2 1 3 4 1 1 1 1 . 1 . 1 2 . . . 3 . . . . . . . . . . . . . 2 4 Worker 13 | . . . . 2 . 1 1 . . . . 1 . 3 . . . . . 2 . . . . 1 . . . . . . 1 1 Builder 14 | . 1 . . 1 . 1 4 . . . . . . 3 . . . . . 1 . . . . . . . . . . . . 3 Tunneler 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 16 | . 1 . . 4 . 4 . . . . . . . 2 . . . . . . . . . . 2 . . . . . . 3 . Recycler 14 | 1 3 . . 1 . 1 . . . . . 1 . 3 . . . . . . . . . . 1 . . . . 1 . 2 . Minesweeper 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 3 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . 1 Watcher 11 | . . . . 2 . . . . . . . 1 . 1 . . . . . 1 . . . . 4 . . . . . . 2 . Swarmer 65 | . . 6 . 6 5 3 4 1 . . . 4 . 7 4 4 . . . 1 . 1 . 2 . . 5 . 3 . . . 9 Cutter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 112 | . 8 . . 8 11 11 2 9 . . 3 7 . 11 3 . . . 2 7 . . . . 5 3 . . . 1 5 4 12 Brawler 10 | . . . . . 1 1 . 3 . . . 1 . . . . . . 1 . . . . . 1 1 . . . . . . 1 Duelist 9 | . . . . . 2 1 . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . 1 2 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 29 | . . . . 5 1 2 1 1 . . . 2 . 2 . . . . . 2 . . . . 3 . . . . 4 . 3 3 Demolisher 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 Hunter 17 | . . . . . . 1 1 . . . . . . 1 . . . . 2 1 . 1 . . . 2 . . 1 . . 2 5 Programmer 32 | . . . . . 1 . 2 . . . . 2 . 3 . . . . . 4 . . . . 5 . 2 . . 2 . 4 7 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Compactor 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Quarantine Guard 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . Enhanced Grunt 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Executioner 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Subdweller 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Assembled 45 | . . 1 . . . . 1 . . . . . . . . . . 43 . . . . . . . . . . . . . . . Golem 38 | . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . Thug 3 | . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 56 | 2 4 6 3 5 5 5 4 14 1 . 3 9 2 5 4 4 . 56 3 6 . 1 . 2 3 4 5 . 3 2 5 5 13 Combat Bots Only 35 | . 2 6 3 4 5 4 4 14 . . 3 8 2 4 4 4 . 35 3 6 . 1 . 2 3 4 5 . 3 2 5 5 12 Max Kills in Single Turn 7 | 1 1 3 1 2 2 2 3 4 1 . 1 2 1 3 3 1 . 7 1 2 . 1 . 1 1 1 4 . 2 1 1 2 3 Gunslinging 1 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 7 | . 1 3 1 2 2 1 3 4 . . 1 2 . 2 3 1 . 7 . . . . . . . 1 4 . 2 . . 2 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Damage Taken 19305 | . 568 256 306 854 1322 1215 625 326 . . 113 470 . 1193 460 136 . 3364 352 910 . 60 . 78 922 151 76 365 60 324 640 1519 2640 Core 1406 | . 61 39 48 24 147 125 12 5 . . 14 28 . 29 35 39 . 318 48 17 . 2 . . 13 17 . 6 . 11 105 98 165 Absorbed by Shields 5459 | . . . . . . . 51 121 . . 41 180 . 202 . . . . . 24 . 120 . 120 177 50 17 351 28 298 414 1556 1709 Reduced by Siege Mode 181 | . . . . . . . . . . . . . . 63 31 . . 65 22 . . . . . . . . . . . . . . Redirected to Core 97 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 . . Ignored by Resistances 2889 | . . . . 22 . 18 . . . . . . . . . . . 238 73 190 . 41 . 42 224 44 20 143 20 132 206 609 867 Regen/Repaired (Parts) 1341 | . 53 . . . . 198 . . . . . . . 367 . . . . . . . . . . . . . . . . . 261 462 Core Remaining (%) 78 | 100 . . 40 . . 46 . . . . 95 . . . . . . . 41 . . . . 98 . . . . 96 . 91 85 89 Volleys Fired 1563 | 5 54 27 17 59 75 63 32 31 3 . 13 58 22 108 20 11 5 163 21 73 9 14 5 5 165 21 20 42 16 49 91 95 171 Largest 2 | 2 2 2 2 2 2 2 2 2 2 . 2 2 2 2 2 2 1 2 2 2 1 2 2 2 1 1 1 1 1 1 1 1 1 Hottest 250 | 40 100 100 90 135 110 110 110 110 110 . 130 130 70 180 120 120 90 180 50 50 25 50 50 50 81 81 49 120 49 88 88 250 250 Shots Fired 2087 | 10 95 33 25 93 142 124 62 44 5 . 23 93 43 187 27 17 5 183 41 116 9 19 10 10 167 21 20 42 16 49 91 95 170 Gun 760 | 10 91 6 4 55 137 124 60 28 4 . 11 38 42 115 9 8 . 18 . . . . . . . . . . . . . . . Cannon 1193 | . . 9 5 33 . . . . 1 . 8 49 1 71 10 9 5 125 41 116 9 19 10 10 167 16 18 42 14 49 91 95 170 Launcher 118 | . . 6 16 5 5 . 2 16 . . 4 6 . 1 8 . . 40 . . . . . . . 5 2 . 2 . . . . Special 16 | . 4 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 218 | 10 62 6 5 2 . . . 18 1 . 2 11 43 43 . . . 12 . . . . . . . . . . . . . . 3 Thermal 1213 | . 4 21 4 88 137 124 60 10 4 . 17 76 . 56 10 9 5 18 41 116 9 19 10 10 139 11 18 42 14 37 25 1 78 Explosive 116 | . . 6 16 3 5 . 2 16 . . 4 6 . 1 8 . . 40 . . . . . . . 5 2 . 2 . . . . Electromagnetic 540 | . 29 . . . . . . . . . . . . 87 9 8 . 113 . . . . . . 28 5 . . . 12 66 94 89 Robot Hit Streak 51 | 6 9 2 15 22 10 32 10 9 13 . 15 8 17 28 11 5 . 51 17 37 . 10 4 1 17 3 7 3 7 18 17 15 33 Robot Miss Streak 5 | 1 5 3 1 3 3 3 4 2 . . 1 3 2 3 1 2 . 4 1 2 . 2 1 3 5 1 . 2 1 1 3 4 3 Penetration Max 2 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . Secondary Targets 4 | . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 628 | . . . . . . . . . . . . . . . . . . . . . . . . . 166 7 18 42 14 49 91 78 163 Shots Hit Robots 1235 | 7 55 5 15 65 85 90 41 22 4 . 20 38 37 110 11 8 . 131 23 63 . 3 7 2 74 12 5 3 9 32 54 94 110 Core Hits 974 | 3 22 11 8 33 49 48 24 45 2 . 13 36 10 57 18 5 . 305 15 24 . 2 2 2 38 12 7 . 8 13 26 42 94 Critical Kills 13 | . . . . . . . . 2 . . 1 . 6 4 . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 12 | . . . . 2 1 . . 2 . . 1 . 2 4 . . . . . . . . . . . . . . . . . . . Critical Strikes 52 | . 1 . . 3 5 2 . 4 . . 2 3 12 10 . . . 5 . . . . . . 1 . . . . . . 3 1 Burn 9 | . . . . 1 3 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Destroy 26 | . . . . . . . . 4 . . 1 . 12 8 . . . 1 . . . . . . . . . . . . . . . Corrupt 11 | . 1 . . . . . . . . . . . . 2 . . . 4 . . . . . . 1 . . . . . . 2 1 Smash 5 | . . . . 2 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 179 | . 1 . 26 20 16 8 13 . 6 . 1 2 . 3 . . . . . . . . . . . . . . . . 2 64 17 Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Impact 96 | . 1 . 26 20 16 8 13 . 6 . 1 2 . 3 . . . . . . . . . . . . . . . . . . . Slashing 80 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 64 14 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . 1 . . 3 . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . 6 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 57265 | 79 800 386 680 2287 2229 1931 1189 1943 80 . 878 2064 301 3552 1229 291 . 11727 1203 3335 . 137 363 191 3478 1337 712 185 738 1354 1816 4683 6087 Guns 9443 | 79 678 19 79 689 1715 1765 831 348 80 . 162 408 301 1834 167 104 . 184 . . . . . . . . . . . . . . . Cannons 25364 | . . 53 43 627 . . . . . . 220 634 . 1015 . 80 . 2818 1203 3198 . 137 363 191 3342 410 289 185 354 1354 1816 2634 4398 Explosions 18990 | . 42 314 558 705 362 160 248 1595 . . 422 994 . 552 1062 107 . 8719 . . . . . . . 927 423 . 384 . . 129 1287 Melee 2959 | . 59 . . 256 152 . 110 . . . 74 . . 73 . . . . . . . . . . . . . . . . . 1903 332 Ramming 509 | . 21 . . 10 . 6 . . . . . 28 . 78 . . . 6 . 137 . . . . 136 . . . . . . 17 70 Kinetic 2429 | 79 450 19 105 306 . . . 197 . . 14 22 301 452 . . . 54 . . . . . . . . . . . . . . 430 Thermal 21811 | . 42 53 17 1316 1715 1775 831 151 80 . 368 1020 . 1088 36 187 . 198 1203 3198 . 137 363 191 2801 298 289 185 354 1010 . 177 2728 Explosive 16563 | . . 314 558 399 362 . 248 1595 . . 422 994 . 192 1026 . . 8719 . . . . . . . 927 423 . 384 . . . . Electromagnetic 13135 | . 228 . . . . 150 . . . . . . . 1669 167 104 . 2750 . . . . . . 541 112 . . . 344 1816 2586 2668 Impact 724 | . 59 . . 256 152 . 110 . . . 74 . . 73 . . . . . . . . . . . . . . . . . . . Slashing 2094 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1903 191 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 38 | . . 2 2 7 8 13 2 2 2 2 4 3 9 9 9 9 9 4 7 1 . . . . 4 2 2 2 . . . 38 15 Average Corruption 4 | . . 2 2 6 7 9 2 2 2 2 2 2 8 9 9 9 9 4 6 1 . . . . 2 2 2 2 . . . 2 12 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . . . . . Corruption Blocked 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . Effects 589 | . . 17 27 34 68 28 9 10 9 2 14 10 36 81 21 35 9 63 31 8 . . . . 21 7 6 1 . . . 11 31 Message Errors 154 | . . 8 8 6 11 7 2 2 3 1 3 1 11 24 2 9 2 25 8 2 . . . . 5 1 2 . . . . 6 5 Matter Fused 151 | . . 6 5 14 15 6 2 2 3 1 1 3 12 23 5 10 3 13 5 2 . . . . 5 2 2 1 . . . 2 8 Heat Flow Errors 72 | . . . 5 2 11 3 1 2 . . 1 2 5 10 2 4 1 7 5 . . . . . 3 2 1 . . . . 1 4 Energy Discharges 65 | . . 1 1 5 10 4 1 2 . . 4 2 2 7 5 3 2 4 6 1 . . . . . . . . . . . 1 4 Parts Rejected 8 | . . . 2 1 1 1 . . . . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . Parts Fused 12 | . . . 1 1 3 2 . . . . . . . 1 . . . 1 . . . . . . 2 . . . . . . 1 . Data Loss (minor) 56 | . . 1 4 3 9 3 1 1 . . 2 1 3 1 3 4 1 8 4 1 . . . . 2 2 1 . . . . . 1 Data Loss (major) 31 | . . 1 1 2 2 . 1 1 3 . 1 . 1 3 2 4 . 3 1 1 . . . . 1 . . . . . . . 3 Misfires 21 | . . . . . 4 1 . . . . 1 1 1 5 1 . . 1 2 1 . . . . 2 . . . . . . . 1 Alerts 10 | . . . . . 1 1 1 . . . . . . 4 1 . . 1 . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 7 | . . . . . 1 . . . . . . . 1 2 . 1 . . . . . . . . . . . . . . . . 2 Overload Shots 45 | . . . . . . . . . . . . . . 35 . 2 4 2 . . . . . . . . . 2 . . . . . Effects 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Heat Surge 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Overflow Damage 2097 | . 37 4 . 152 94 . 70 31 . . 74 69 . 115 54 4 . 267 129 243 . . 1 5 131 170 . . 17 11 28 180 211 Projectiles 908 | . . 4 . . . . . . . . . 32 . 72 . . . . 129 219 . . 1 5 120 59 . . 17 11 28 41 170 Explosions 601 | . . . . 63 . . . 31 . . . 30 . . 54 4 . 267 . . . . . . . 111 . . . . . . 41 Melee 588 | . 37 . . 89 94 . 70 . . . 74 7 . 43 . . . . . 24 . . . . 11 . . . . . . 139 . Knockbacks 11 | . . . . . . . 1 . . . . . . 4 . . . . . 1 . . . . 1 . . . . . . . 4 Impact 5 | . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . 1 Kinetic 6 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1700 | . 6 . . 72 11 57 . 15 . . . . . 64 50 54 . 242 . . . . . . . . . . . . . . 1129 Shots 90 | . 1 . . 3 1 2 . 1 . . . . . 1 1 1 . 7 . . . . . . . . . . . . . . 72 Rammed 20 | . 5 1 . 2 . 1 . . . . . 5 . 5 . . . 1 . . . . . . . . . . . . . . . Targets Rammed 41 | . 6 1 . 6 . 1 . . . . . 5 . 5 . . . 1 . 5 . . . . 5 . . . . . . 1 5 Kicked 16 | . . . . . . . . . . . . . . . . . . . . 5 . . . . 5 . . . . . . 1 5 Crushed 5 | . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 5091 | . 93 160 238 250 198 244 123 226 . . 150 225 254 256 197 189 129 263 254 . . . . . 222 234 211 24 . 200 200 336 5091 Average Temperature 114 | . 34 71 99 48 67 50 22 75 . . 83 44 87 65 67 79 74 112 111 . . . . . 77 100 106 18 . 95 106 108 274 Received Heat Transfer 3801 | . 315 . 81 423 432 513 72 84 . . 18 166 . 311 207 . . 587 . 195 . . . . 130 36 . 55 . 43 22 31 80 Effects 34 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Shutdowns 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Energy Bleed 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Matter Decay 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Damage (major) 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Siege Activations 15 | . . . . . . . . . . . . . 4 5 1 . . 3 2 . . . . . . . . . . . . . . Total Turns 289 | . . . . . . . . . . . . . 75 73 20 . . 79 42 . . . . . . . . . . . . . . Longest Duration 56 | . . . . . . . . . . . . . 56 22 20 . . 33 27 . . . . . . . . . . . . . . Robots Corrupted 67 | . . . . . . . . . . . . . . 4 . . . 23 . . . . . . 1 1 . . . 2 14 15 7 Combat Hostiles 66 | . . . . . . . . . . . . . . 4 . . . 23 . . . . . . . 1 . . . 2 14 15 7 Parts Fried 110 | . . . . 4 1 . 3 . . . 2 5 . 16 1 . . . . 1 . . . . 3 . . . . 2 28 25 19 Impact Corruptions 15 | . 1 . . 4 1 . 3 . . . 1 1 . 1 . . . . . 2 . . . . 1 . . . . . . . . Robots Melted 9 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Hostiles 9 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Parts Melted 105 | . . . . 6 6 10 5 . 1 . . 1 . 3 . . . . . 3 . . . . 1 . . . 1 . . 7 61 Heat Transferred 28246 | . 100 111 37 2257 3441 3565 1517 296 148 . 555 1554 . 1046 . 211 . 188 650 1625 . 75 175 125 1525 150 125 112 200 550 . 640 7268 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 1 . . . . 1 . . . . . . . 3 1 1 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Peak Influence 1762 | 10 280 244 . 439 1027 605 242 . . . . 396 102 351 . . . . . 215 . . . . 619 . . . . 267 709 1331 1762 Initial 798 | . 6 67 . . 228 500 185 . . . . . 99 . . . . . . . . . . . . . . . . 63 148 211 798 Average 363 | 7 135 73 . 225 675 445 104 . . . . 124 41 147 . . . . . 101 . . . . 194 . . . . 146 484 838 1279 Maximum Alert Level 5 | . 1 1 . 2 3 2 1 . . . . 1 . 1 . . . . . 1 . . . . 2 . . . . 1 3 4 5 Low Security (%) 45 | 100 84 81 . 37 . . 85 . . . . 72 100 74 . . . . . 94 . . . . 64 . . . . 71 1 . . Level 1 18 | . 15 18 . 58 14 22 14 . . . . 27 . 25 . . . . . 5 . . . . 20 . . . . 28 22 6 . Level 2 22 | . . . . 3 37 77 . . . . . . . . . . . . . . . . . . 15 . . . . . 75 41 . Level 3 6 | . . . . . 47 . . . . . . . . . . . . . . . . . . . . . . . . . . 14 31 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 55 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 60 | . 4 . . 2 . 2 6 . . . . 6 . 9 . . . . . 4 . . . . 6 . . . . 1 2 1 17 Investigation 12 | . 2 . . 1 . . 1 . . . . . . 3 . . . . . 1 . . . . 1 . . . . . 1 1 1 Extermination 17 | . . . . . . . 2 . . . . 2 . 3 . . . . . 3 . . . . 2 . . . . 1 . . 4 Reinforcement 20 | . 2 . . 1 . 1 3 . . . . 4 . 3 . . . . . . . . . . 1 . . . . . . . 5 Assault 8 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . 4 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . 1 . 4 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 13 | . 2 . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . 1 5 2 Communications Jammed 106 | . . . . . . . . . . . . 4 . 45 . . . . . . . . . . 2 . . 31 . 7 . . 17 Distress Signals 101 | . . . . . . . . . . . . 4 . 44 . . . . . . . . . . 2 . . 31 . 7 . . 13 Times Spotted 560 | . 18 8 9 29 24 22 13 11 . . 5 16 5 34 6 4 . 91 5 19 . 12 . 8 45 6 5 18 4 14 20 50 59 Peak Tracking Total 30 | . 7 5 3 5 7 5 4 11 . . 4 5 1 4 4 2 . 30 3 4 . 5 . 5 8 3 2 7 2 4 5 8 9 Tactical Retreats 34 | . 1 1 1 1 1 . 1 . . . . 1 . 5 . . . 8 . . . . . . 2 . 1 . . 3 2 1 5 Traps | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 16 | . . . . . 5 . 1 . . . . 1 . 1 . . . . . . . . . . 6 . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Triggered 13 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 10 1 . . . . Fabricated Traps 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Most Traps Carried 6 | . . . . . . . . . 1 1 1 1 1 . . . 6 6 5 5 5 5 5 5 5 . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 39 | . 1 1 1 . . 1 . . . . . 2 . 1 . . 3 4 . 1 . . 2 . 6 . . 1 . . 10 3 2 Max in Single Turn 2 | . 1 1 1 . . 1 . . . . . 2 . 1 . . 1 1 . . . . 1 . 1 . . 1 . . 1 1 1 Garrison Access 8 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . 1 3 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 91 | . 6 1 1 8 2 7 4 . . 4 . 3 . 16 . . . . 1 6 . . 4 . 9 . . 1 . 3 9 1 5 Terminals 45 | . 3 . . 4 2 6 2 . . . . 3 . 8 . . . . 1 . . . . . 3 . . . . 2 6 1 4 Fabricators 10 | . . . . . . . 1 . . . . . . 4 . . . . . 2 . . . . 3 . . . . . . . . Repair Stations 7 | . 1 . . 1 . 1 1 . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . Recycling Units 8 | . 2 . . 1 . . . . . . . . . . . . . . . 3 . . . . 1 . . . . 1 . . . Scanalyzers 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . Garrison Access 6 | . . . . 1 . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . 1 . 1 Total Hacks 228 | . 14 1 1 18 4 25 9 . . 29 . 10 . 36 . . . . 1 12 . . 17 . 19 . . 1 . 6 16 2 7 Successful 120 | . 7 1 1 7 2 10 1 . . 29 . 2 . 11 . . . . 1 9 . . 17 . 9 . . 1 . 2 8 . 2 Failed 108 | . 7 . . 11 2 15 8 . . . . 8 . 25 . . . . . 3 . . . . 10 . . . . 4 8 2 5 Catastrophic 26 | . 1 . . 1 1 4 2 . . . . 3 . 7 . . . . . . . . . . 3 . . . . . 1 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 59 | . 7 . . 10 1 8 . . . . . 2 . 14 . . 1 . . 5 . . . . 4 . . 1 . 1 4 . 1 Terminals 104 | . 8 . . 10 4 20 5 . . . . 10 . 18 . . . . 1 . . . . . 3 . . . . 5 12 2 6 Fabricators 28 | . . . . . . . 3 . . . . . . 10 . . . . . 6 . . . . 9 . . . . . . . . Repair Stations 16 | . 2 . . 2 . 5 1 . . . . . . 5 . . . . . 1 . . . . . . . . . . . . . Recycling Units 14 | . 4 . . 2 . . . . . . . . . . . . . . . 5 . . . . 2 . . . . 1 . . . Scanalyzers 8 | . . . . 2 . . . . . . . . . . . . . . . . . . . . 3 . . . . . 3 . . Garrison Access 9 | . . . . 2 . . . . . . . . . 3 . . . . . . . . . . 2 . . . . . 1 . 1 Terminal Hacks 71 | . 3 1 1 2 1 5 . . . 29 . 2 . 2 . . . . 1 . . . 17 . . . . 1 . 1 4 . 1 Record 17 | . . . . . . . . . . 11 . . . . . . . . 1 . . . 5 . . . . . . . . . . Part Schematic 15 | . . . . . . . . . . 11 . . . . . . . . . . . . 4 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . . 2 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . . . . . . . . . 4 . . . . . . . . . . Open Door 3 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Level Access Points 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Alert Level 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Unreport Threat 3 | . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . 1 . . . . . . 1 . . . . . 3 . . . . 2 . . . . . . . . Network Status 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . Build 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 10 | . 2 . . 1 . 4 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Scan Component 6 | . 1 . . 1 . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Repair 4 | . 1 . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . Retrieve Components 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . Scanalyzer 8 | . . . . 2 . . . . . . . . . . . . . . . . . . . . 3 . . . . . 3 . . Insert Component 6 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 . . Analyze 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 17 | . 2 . . 1 1 1 . . . . . . . 3 . . . . . 4 . . . . 2 . . . . 1 1 . 1 Terminals 5 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . 1 Track 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sabotage 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . 2 . . . . . 2 . . . . 1 . . . . . . . . Liberate 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . 1 . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mask 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Tunnel 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 68 | . 5 . . 6 2 6 4 . . . . 3 . 14 . . . . . 3 . . . . 8 . . . . 3 8 1 5 Full Trace Events 7 | . . . . . . . 1 . . . . . . 3 . . . . . . . . . . 1 . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 4 . . . . . . 2 . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . . . . 1 . . . . . 11 . . . . . . 15 . . . . . 4 . . . . . . . 8 . . Parts Built 3 | . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Time 137 | . . . . . . . 53 . . . . . . . . . . . . 84 . . . . . . . . . . . . . Total Part Build Rating 18 | . . . . . . . 12 . . . . . . . . . . . . 6 . . . . . . . . . . . . . Parts Repaired 4 | . 1 . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Time 103 | . 26 . . . . 52 . . . . . . . 25 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 14 | . . . . . 4 . . . . . . . . . . . . . . . . . . . 3 . . . . . 2 5 . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Programmers 10 | . . . . . 4 . . . . . . . . . . . . . . . . . . . 3 . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . 6 . . 2 . . . . . 1 . . . . . 1 . . . . . . . 5 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total Allies 28 | . . . . . 6 . . 2 . . 1 . . 7 . . 2 . . 1 . . . . 3 . . 5 . . 1 . . Largest Group 5 | . . . . . 5 . . 2 2 2 3 1 . 3 . . 2 2 . 1 . . . . 3 . . 5 1 1 1 1 . Highest-Rated Group 296 | . . . . . 82 . . 36 36 36 132 16 . 87 . . 192 192 . 12 . . . . 138 . . 296 64 64 234 234 . Highest-Rated Ally 234 | . . . . . 31 . . 20 20 20 96 16 . 29 . . 96 96 . 12 . . . . 46 . . 68 64 64 234 234 . Total Orders 58 | . . . 20 . . . . . . . 2 . . . . . . . . 2 . 7 . 2 21 . . 2 2 . . . . STAY 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 1 . . . . FOLLOW 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . EXPLORE 14 | . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . RETURN 37 | . . . 6 . . . . . . . . . . . . . . . . 2 . 7 . 2 20 . . . . . . . . Ally Attacks 320 | . . . 16 . 23 . . . . . 20 . . 26 . . . 45 . 7 . 37 . 22 80 . . 24 . . . 20 . Total Damage 8732 | . . . . . 262 . . . . . 633 . . 261 . . . 1121 . 82 . 539 . 377 1717 . . 1975 . . . 1765 . Kills 69 | . . . . . 4 . . . . . 2 . . 5 . . . 8 . 1 . 9 . 7 9 . . 11 . . . 13 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Intel | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Robot Analysis Total 6 | . . . . 2 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 1 . . . . 2 1 . 2 . . . . . 1 . . . . 3 . 1 . 1 1 . . . . . . Drone Launches 66 | . . . 20 . . . . . . . . . . . . . . . . 4 2 8 . 4 28 . . . . . . . . Drone Recoveries 50 | . . . 4 . . . . . . . . . . . . . . . . 4 . 10 . 4 28 . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 47385 | 55 775 1209 2016 1427 1978 938 1673 1331 822 224 1189 1362 955 2252 662 986 3432 3713 1209 1948 551 1192 1434 1434 2295 659 532 1049 347 560 3801 2099 1276 Spaces Moved 21525 | 21 324 479 904 613 650 256 604 505 331 94 446 467 321 1000 371 591 1830 1230 330 801 222 479 314 405 1344 446 465 724 280 471 1760 1726 721 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 10245 | 21 324 479 474 613 650 256 604 505 331 94 446 467 321 1000 371 591 1830 868 . . . . . . . . . . . . . . . Legs 11280 | . . . 430 . . . . . . . . . . . . . . 362 330 801 222 479 314 405 1344 446 465 724 280 471 1760 1726 721 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 80 | 160 160 160 120 156 236 240 236 236 236 238 238 241 240 160 160 160 160 160 180 180 210 240 210 240 104 104 104 104 104 96 85 80 80 Average Speed 168 | 160 160 160 156 164 239 240 239 236 237 238 239 241 240 172 160 160 175 224 209 206 239 240 238 240 121 104 104 115 104 96 123 90 127 Slowest Speed 397 | 160 240 160 260 241 241 240 240 236 238 238 397 241 243 240 160 160 240 270 210 240 240 240 240 240 240 104 104 160 160 96 152 145 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 57 | 3 57 98 87 53 77 34 24 67 55 69 63 17 99 37 62 76 86 79 43 17 47 68 72 66 51 58 61 86 47 16 96 59 21 Regions Visited 33 Branch Regions 20 Pre-discovered Areas 14 | . 2 . . 1 . . . 1 1 1 1 . . . . . 2 . . . . 2 3 . . . . . . . . . . Known Exits Taken 7 | . . . . 1 . 1 1 . . . . . . . . . . . 1 1 . . . . . . . . 1 . 1 . . Unknown Exits Taken 23 | 1 1 1 1 . . . . 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . 1 . 1 . Scrap Searched 31 | . . 2 6 . . . . 4 . . 1 . . . 2 3 3 . 3 . . 2 . 1 . 2 2 . . . . . . Spaces Dug 481 | . 3 18 . 53 31 7 12 15 7 . . 17 1 28 34 1 . 10 2 26 3 7 . 2 41 1 31 23 30 10 10 39 19 Terrain Destroyed 1111 | . 7 50 39 85 31 13 20 112 7 . 6 38 4 53 94 9 . 83 14 41 9 16 1 5 73 50 58 26 56 15 15 46 35 Melee 96 | . . . . 11 9 7 12 . 6 . . 2 . 2 . . . . . . . . . . . . . . . . 2 39 6 Projectile 360 | . 4 . . 12 . . . . 1 . . 25 1 31 10 2 . 7 14 41 9 16 1 5 73 5 13 26 6 15 13 1 29 AOE 648 | . 3 50 39 62 22 6 8 110 . . 6 11 . 18 84 7 . 76 . . . . . . . 45 45 . 50 . . 6 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Sub Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total 30755 | 32 474 861 1437 902 888 438 738 590 348 95 536 597 468 1316 406 612 2056 2026 820 985 233 503 994 860 2014 624 509 938 331 576 3390 2126 1032 Wait 5728 | . 64 329 399 85 44 38 37 9 2 . 44 20 97 98 5 6 190 427 427 40 2 11 649 447 370 147 18 81 26 31 1433 104 48 Move 21493 | 20 323 478 903 613 649 255 603 504 330 93 445 467 320 999 370 590 1829 1229 329 800 221 478 313 404 1343 445 464 723 279 470 1759 1725 720 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 319 | . 13 7 30 38 6 12 9 3 1 . 4 8 2 11 . . 5 63 18 22 . . 2 . 24 . 1 4 . 5 19 8 4 Fast Attach 209 | 1 . . 9 9 9 13 7 1 . 1 8 3 5 14 . . 4 16 1 8 . . 7 . 15 . . 15 . 3 19 26 15 Attach 122 | . 2 2 8 8 4 6 4 1 1 . 2 4 . 5 . 1 5 12 . 2 . . . . 13 . . 1 1 2 5 23 10 Detach 163 | . . . 6 4 1 2 1 . . . . 2 3 4 . . 3 17 5 8 1 . 10 4 25 1 . 6 3 1 14 32 10 Swap 364 | 4 7 13 16 21 20 19 19 18 4 . 11 19 5 40 11 4 6 22 . 2 . . . . 18 9 5 3 6 9 14 22 17 Drop 429 | 2 4 4 23 36 7 21 11 4 1 1 8 9 14 22 . . 9 75 19 24 . . 8 . 35 1 1 17 . 6 34 18 15 Fire 1563 | 5 54 27 17 59 75 63 32 31 3 . 13 58 22 108 20 11 5 163 21 73 9 14 5 5 165 21 20 42 16 49 91 95 171 Melee 179 | . 1 . 26 20 16 8 13 . 6 . 1 2 . 3 . . . . . . . . . . . . . . . . 2 64 17 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 16 | . . . . . . . . . . . . . . . . . . . . 5 . . . . 5 . . . . . . 1 5 Crush 25 | . 6 1 . 6 . 1 . . . . . 5 . 5 . . . 1 . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . 8 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 130 | . . . . . 49 . . 19 . . . . . 7 . . . . . 1 . . . . . . . 46 . . . 8 . Trap 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Miscellaneous 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / [*Upp] / [Ext]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / Arm / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 2) 56 | -11/Junkyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 7) 265 | -10/Materials | Discovered new exit (range 21) 342 | -10/Materials | Build established: Mutant 415 | -10/Materials | Repaired Ion Engine 738 | -10/Materials | Discovered new exit (range 15) 831 | -10/Materials | Entered Mines 838 | -10/Mines | Found the Drone Emporium 845 | -10/Mines | Found Prototype Device 1023 | -10/Mines | Discovered new exit (range 11) 1797 | -10/Mines | Learned 2 Materials zone layouts 1948 | -10/Mines | Excavation squad dispatched 1948 | -10/Mines | A large section of the Mines collapsed 2035 | -10/Mines | Discovered new exit (range 3) 2040 | -10/Mines | Entered Subcaves 2050 | -10/Subcaves | Identified Bomb Drone Bay 2100 | -10/Subcaves | Discovered new exit (range 60) 2130 | -10/Subcaves | Discovered new exit (range 62) 2741 | -10/Subcaves | Core integrity fell below 50% 2867 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2893 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2932 | -10/Subcaves | Learned location of 1 exit from Materials 2934 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2949 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3035 | -10/Subcaves | Discovered new exit (range 13) 3129 | -10/Subcaves | Visited 4L-MR0's lab 3147 | -10/Subcaves | Found Cargo Legs 3243 | -10/Subcaves | Build established: Derelict-Mutant 3518 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3551 | -10/Subcaves | A Subdweller sparked back to life 3721 | -10/Subcaves | Found Cargo Legs 4051 | -10/Subcaves | Build established: Subdweller-Mutant 4056 | -10/Subcaves | Entered Materials 4056 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4057 | -8/Materials | Identified exit to Factory 4720 | -8/Materials | Build established: Mutant 5483 | -8/Materials | Identified exit to Garrison 5483 | -8/Materials | Entered Garrison 5638 | -8/Garrison | Triggered checkpoint 5805 | -8/Garrison | Build established: Scavenger-Mutant 5810 | -8/Garrison | Triggered checkpoint 5857 | -8/Garrison | Discovered new exit (range 6) 5947 | -8/Garrison | Triggered checkpoint 5988 | -8/Garrison | Triggered checkpoint 6309 | -8/Garrison | Discovered new exit (range 12) 6490 | -8/Garrison | Triggered checkpoint 6912 | -8/Garrison | Triggered checkpoint 6996 | -8/Garrison | Triggered checkpoint 7063 | -8/Garrison | Discovered new exit (range 14) 7318 | -8/Garrison | Triggered checkpoint 7410 | -8/Garrison | Discovered new exit (range 10) 7461 | -8/Garrison | Entered Materials 7622 | -8/Materials | Repaired Lgt. Treads 7659 | -8/Materials | Repaired Lgt. Treads 7861 | -8/Materials | First assault squad dispatched 8235 | -8/Materials | Core integrity fell below 50% 8273 | -8/Materials | System corruption reached 10% 8353 | -8/Materials | Discovered exit to Factory (range 3) 8399 | -8/Materials | Entered Factory 8399 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9215 | -7/Factory | Crushed by falling debris 9516 | -7/Factory | Discovered new exit (range 16) 9567 | -7/Factory | Identified exit to Lower Caves 9744 | -7/Factory | Fabricated Hyp. Coil Gun? 10072 | -7/Factory | Entered Lower Caves 10080 | -7/Lower Caves | Met a Warlord Commander 10080 | -7/Lower Caves | Encountered a Warlord checkpoint 10081 | -7/Lower Caves | Learned location of Warlord (-4) 10090 | -7/Lower Caves | Found Unknown Device 10091 | -7/Lower Caves | Identified Encrypted Comm Array 10114 | -7/Lower Caves | Build established: Mutant 10127 | -7/Lower Caves | Learned Factory terminal intel 10775 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10823 | -7/Lower Caves | Destroyed 14 combat bots 10941 | -7/Lower Caves | Discovered new exit (range 14) 11403 | -7/Lower Caves | Entered another Lower Caves area 11403 | -7/Lower Caves | Accompanied by 2 allies 11422 | -7/Lower Caves | Learned location of Extension (-4) 11957 | -7/Lower Caves | Discovered new exit (range 10) 12225 | -7/Lower Caves | Entered Data Miner 12225 | -7/Data Miner | Accompanied by 2 allies 12226 | -7/Data Miner | Discovered new exit (range 6) 12271 | -7/Data Miner | Met Data Miner 12316 | -7/Data Miner | Learned location of Section 7 (-2) 12316 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12357 | -7/Data Miner | Received God Mode back door access code from Data Miner 12449 | -7/Data Miner | Entered Proximity Caves 12449 | -6/Proximity Caves | Accompanied by 2 allies 12509 | -6/Proximity Caves | Spotted B-75 Beast 12511 | -6/Proximity Caves | Escorted by Enhanced Grunt 12535 | -6/Proximity Caves | Allies destroyed B-75 Beast 12601 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12849 | -6/Proximity Caves | Learned Factory non-interactive machine intel 13205 | -6/Proximity Caves | Discovered new exit (range 2) 13578 | -6/Proximity Caves | Found Prototype Device 13578 | -6/Proximity Caves | Identified Exp. Thermal Shield 13638 | -6/Proximity Caves | Entered Factory 13638 | -6/Factory | Accompanied by 1 ally 13638 | -6/Factory | Evolved 2 slots: Utility x2 13639 | -6/Factory | Loaded intel: 235 non-interactive machine locations 13640 | -6/Factory | Loaded intel: 26 terminal locations 13872 | -6/Factory | Build established: Scavenger-Mutant 14394 | -6/Factory | Discovered new exit (range 20) 14566 | -6/Factory | Identified exit to Factory 14679 | -6/Factory | Destroyed 8 combat bots 15000 | -6/Factory | Sucked down chute 15000 | -6/Factory | Entered Waste 15015 | -6/Waste | EMP discharged 15016 | -6/Waste | Spotted C-40 Crusher 15026 | -6/Waste | Destroyed C-40 Crusher 15047 | -6/Waste | Found Damper Plating 15078 | -6/Waste | Spotted C-40 Crusher 15080 | -6/Waste | Destroyed C-40 Crusher 15092 | -6/Waste | Spotted C-40 Crusher 15098 | -6/Waste | Destroyed C-40 Crusher 15115 | -6/Waste | EMP discharged 15151 | -6/Waste | Spotted C-40 Crusher 15170 | -6/Waste | Destroyed C-40 Crusher 15187 | -6/Waste | Spotted C-40 Crusher 15204 | -6/Waste | Destroyed C-40 Crusher 15215 | -6/Waste | EMP discharged 15268 | -6/Waste | Spotted C-40 Crusher 15272 | -6/Waste | Destroyed C-40 Crusher 15315 | -6/Waste | EMP discharged 15415 | -6/Waste | EMP discharged 15515 | -6/Waste | EMP discharged 15615 | -6/Waste | EMP discharged 15715 | -6/Waste | EMP discharged 15814 | -6/Waste | Discovered new exit (range 11) 15815 | -6/Waste | EMP discharged 15915 | -6/Waste | EMP discharged 15955 | -6/Waste | Entered Factory 16373 | -6/Factory | Discovered exit to Factory (range 16) 16649 | -6/Factory | Incoming investigation squad redirected 16864 | -6/Factory | Repaired Imp. Heavy Armor Plating 17890 | -6/Factory | Build established: Mutant 18004 | -6/Factory | Found Prototype Processor 18004 | -6/Factory | Identified Exp. Targeting Computer 18052 | -6/Factory | Discovered new exit (range 10) 18207 | -6/Factory | Entered Lower Caves 18365 | -6/Lower Caves | Encountered a Warlord checkpoint 18800 | -6/Lower Caves | Discovered new exit (range 9) 18869 | -6/Lower Caves | Entered another Lower Caves area 19727 | -6/Lower Caves | Discovered new exit (range 8) 19855 | -6/Lower Caves | Entered Zion 20004 | -6/Zion | Discovered new exit (range 9) 20066 | -6/Zion | System corruption cleaned by Quarantine Array 20184 | -6/Zion | Given the Hacking Drone Bay 20216 | -6/Zion | Given A8's code to call for help 20430 | -6/Zion | Learned location of Armory (-3) 20627 | -6/Zion | Learned 4 Factory zone layouts 21423 | -6/Zion | Found Prototype Device 21439 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 21605 | -6/Zion | Discovered new exit (range 4) 21605 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 21829 | -6/Zion | Found Prototype Launcher 21845 | -6/Zion | Identified Gui. Missile Launcher 22093 | -6/Zion | Enhanced Grunt warped into view, answering call for help 22097 | -6/Zion | Enhanced Grunt warped into view, answering call for help 22229 | -6/Zion | Found Prototype Device 22229 | -6/Zion | Identified Bomb Factory No. 2 22851 | -6/Zion | Found Prototype Device 22852 | -6/Zion | Identified Hacking Drone Bay 23287 | -6/Zion | Entered Deep Caves 23287 | -6/Deep Caves | Accompanied by 2 allies 23704 | -6/Deep Caves | Attacked by Z-Imprinter 23738 | -6/Deep Caves | Allies destroyed Z-Imprinter 23912 | -6/Deep Caves | Z-Facility disabled 24051 | -6/Deep Caves | Found Prototype Protection 24051 | -6/Deep Caves | Identified Zio. Heavy Carapace 24072 | -6/Deep Caves | Build established: Scavenger-Mutant 24646 | -6/Deep Caves | Discovered new exit (range 7) 25010 | -6/Deep Caves | Spotted as-73191 25047 | -6/Deep Caves | Destroyed as-73191 25060 | -6/Deep Caves | Found GOLEM Unit 25077 | -6/Deep Caves | Lost 4 parts (3u1w) 25131 | -6/Deep Caves | Spotted as-19473 25169 | -6/Deep Caves | Destroyed as-19473 25170 | -6/Deep Caves | Found GOLEM Unit 25580 | -6/Deep Caves | Build established: Golem 25682 | -6/Deep Caves | Triggered Deep Caves wall 25688 | -6/Deep Caves | Exposed GOLEM chamber 25705 | -6/Deep Caves | Core integrity fell below 50% 25713 | -6/Deep Caves | Spotted AS-59226 25722 | -6/Deep Caves | Destroyed AS-25053 25736 | -6/Deep Caves | Destroyed AS-59226 25737 | -6/Deep Caves | Destroyed 35 combat bots 25780 | -6/Deep Caves | Lost 3 parts (1p1n1u) 25796 | -6/Deep Caves | Destroyed 19 combat bots 25891 | -6/Deep Caves | Found GOLEM Unit 25906 | -6/Deep Caves | Destroyed 9 combat bots 25946 | -6/Deep Caves | Found GOLEM Unit 25972 | -6/Deep Caves | Found GOLEM Unit 25979 | -6/Deep Caves | Found Prototype Energy Cannon 25979 | -6/Deep Caves | Identified Firepult 26114 | -6/Deep Caves | Found GOLEM Unit 26176 | -6/Deep Caves | Found GOLEM Unit 26204 | -6/Deep Caves | Found GOLEM Unit 27000 | -6/Deep Caves | Entered Proximity Caves 27473 | -5/Proximity Caves | Discovered exit to Factory (range 11) 28209 | -5/Proximity Caves | Entered Factory 28209 | -5/Factory | Evolved 2 slots: Utility x2 28210 | -5/Factory | Identified exit to Upper Caves 28571 | -5/Factory | Discovered new exit (range 16) 29047 | -5/Factory | Fabricated Combat Drone Bay? 30157 | -5/Factory | Entered Upper Caves 30158 | -5/Upper Caves | Encountered a Warlord checkpoint 30675 | -5/Upper Caves | Discovered new exit (range 15) 30708 | -5/Upper Caves | Entered another Upper Caves area 30708 | -5/Upper Caves | Accompanied by 2 allies 30718 | -5/Upper Caves | Discovered new exit (range 11) 30719 | -5/Upper Caves | Encountered a Warlord checkpoint 31240 | -5/Upper Caves | Learned Factory emergency access door positions 31556 | -5/Upper Caves | Discovered new exit (range 5) 31900 | -5/Upper Caves | Entered Zhirov 31900 | -5/Zhirov | Discovered new exit (range 4) 31987 | -5/Zhirov | Learned location of Quarantine (-3) 31987 | -5/Zhirov | Learned location of Command (-1) 32047 | -5/Zhirov | Found Alien Artifact 32047 | -5/Zhirov | Identified Integrated Dissipator 32047 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 32178 | -5/Zhirov | Found Alien Artifact 32275 | -5/Zhirov | Cloak Generator disabled 33334 | -5/Zhirov | Entered Proximity Caves 34054 | -4/Proximity Caves | Learned Research trap positions 34272 | -4/Proximity Caves | Discovered new exit (range 12) 34768 | -4/Proximity Caves | Entered Factory 34768 | -4/Factory | Evolved 2 slots: Utility x2 35010 | -4/Factory | Found Quantum Capacitor 35193 | -4/Factory | Incoming assault squad redirected 35284 | -4/Factory | Attached Cargo Legs, gained temporary slots: Utility x2 35313 | -4/Factory | Attached Cargo Legs, gained temporary slots: Utility x2 35718 | -4/Factory | Spotted B-86 Titan 35752 | -4/Factory | Discovered new exit (range 15) 35769 | -4/Factory | Identified exit to Research 35777 | -4/Factory | Identified Transdimensional Reconstructor 35802 | -4/Factory | Allies destroyed B-86 Titan 35896 | -4/Factory | Found Quantum Capacitor 36098 | -4/Factory | Allied Derelicts emerged from ambush trap array 36116 | -4/Factory | Discovered exit to Research (range 8) 36208 | -4/Factory | Discovered exit to Research (range 19) 36376 | -4/Factory | Discovered exit to Research (range 11) 36654 | -4/Factory | Found Prototype Processor 36901 | -4/Factory | Discovered new exit (range 20) 36925 | -4/Factory | Discovered new exit (range 17) 37018 | -4/Factory | First assault squad dispatched 37034 | -4/Factory | Incoming assault squad redirected 37063 | -4/Factory | Entered Upper Caves 37387 | -4/Upper Caves | Learned Research emergency access door positions 37670 | -4/Upper Caves | Discovered new exit (range 23) 37712 | -4/Upper Caves | Spotted B-86 Titan 37722 | -4/Upper Caves | Entered another Upper Caves area 37728 | -4/Upper Caves | Discovered exit to Research (range 18) 37917 | -4/Upper Caves | Encountered a Warlord checkpoint 38193 | -4/Upper Caves | Discovered new exit (range 11) 38254 | -4/Upper Caves | Entered Warlord 38290 | -4/Warlord | System corruption cleaned by Quarantine Array 38852 | -4/Warlord | Met Warlord 38866 | -4/Warlord | Opened Warlord's prototype stash 38870 | -4/Warlord | Found Prototype Reactor 38870 | -4/Warlord | Identified Vortex Chain Reactor 38877 | -4/Warlord | Warlord's base attacked by MAIN.C 38883 | -4/Warlord | Found Prototype Device 38883 | -4/Warlord | Identified System Purifier 38886 | -4/Warlord | Found Prototype Processor 38886 | -4/Warlord | Identified Spectral Analyzer 39155 | -4/Warlord | Opened side exit 39168 | -4/Warlord | Build established: Commander-Mutant 39227 | -4/Warlord | Warlord forces counterattacked 39275 | -4/Warlord | Spotted Executioner 39285 | -4/Warlord | Spotted B-90 Cyclops 39286 | -4/Warlord | Allies destroyed Executioner 39287 | -4/Warlord | Spotted Striker 39292 | -4/Warlord | Discovered new exit (range 10) 39292 | -4/Warlord | Spotted B-86 Titan 39303 | -4/Warlord | Entered Proximity Caves 39303 | -3/Proximity Caves | Accompanied by 1 ally 39571 | -3/Proximity Caves | Discovered exit to Research (range 15) 39608 | -3/Proximity Caves | Build established: Mutant 39650 | -3/Proximity Caves | Entered Research 39650 | -3/Research | Accompanied by 1 ally 39650 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 39651 | -3/Research | Identified exit to Armory 39652 | -3/Research | Loaded intel: 51 trap records 39789 | -3/Research | Spotted B-86 Titan 40035 | -3/Research | Discovered new exit (range 12) 40179 | -3/Research | Identified exit to Research 40210 | -3/Research | Entered Quarantine 40222 | -3/Quarantine | Found Alien Artifact 40240 | -3/Quarantine | Found Alien Slashing Weapon 40269 | -3/Quarantine | Cryocooling Duct disabled 40272 | -3/Quarantine | Cryocooling Duct disabled 40284 | -3/Quarantine | Ambient heat levels rising (+20) 40284 | -3/Quarantine | Non-combat units ordered to evacuate 40287 | -3/Quarantine | Ambient heat levels rising (+20) 40287 | -3/Quarantine | Combat units ordered to evacuate 40370 | -3/Quarantine | Discovered exit to Research (range 15) 40387 | -3/Quarantine | Quarantine Guard activated 40414 | -3/Quarantine | Spotted Quarantine Guard 40441 | -3/Quarantine | Destroyed Quarantine Guard 40518 | -3/Quarantine | Spotted Quarantine Guard 40538 | -3/Quarantine | Incoming assault squad redirected 40539 | -3/Quarantine | Destroyed Quarantine Guard 40555 | -3/Quarantine | Spotted Quarantine Guard 40561 | -3/Quarantine | Spotted Quarantine Guard 40562 | -3/Quarantine | Destroyed Quarantine Guard 40575 | -3/Quarantine | Destroyed Quarantine Guard 40834 | -3/Quarantine | Spotted Quarantine Guard 40859 | -3/Quarantine | Destroyed Quarantine Guard 40862 | -3/Quarantine | Spotted Quarantine Guard 40895 | -3/Quarantine | Destroyed Quarantine Guard 40967 | -3/Quarantine | Spotted Quarantine Guard 40975 | -3/Quarantine | Destroyed Quarantine Guard 40987 | -3/Quarantine | Spotted Quarantine Guard 40988 | -3/Quarantine | Spotted Quarantine Guard 41008 | -3/Quarantine | Destroyed Quarantine Guard 41020 | -3/Quarantine | Destroyed Quarantine Guard 41053 | -3/Quarantine | Found Alien Artifact 41053 | -3/Quarantine | Identified Phase Armor 41165 | -3/Quarantine | Found Alien Artifact 41165 | -3/Quarantine | Identified Phase Redirector 41355 | -3/Quarantine | Found Alien Artifact 41389 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 41500 | -3/Quarantine | Spotted Quarantine Guard 41508 | -3/Quarantine | Destroyed Quarantine Guard 41689 | -3/Quarantine | Spotted Quarantine Guard 41711 | -3/Quarantine | Destroyed Quarantine Guard 41758 | -3/Quarantine | Spotted Quarantine Guard 41769 | -3/Quarantine | Destroyed Quarantine Guard 42595 | -3/Quarantine | Identified Sigix Broadsword 42863 | -3/Quarantine | Found Alien Impact Weapon 42929 | -3/Quarantine | Found Alien Artifact 42929 | -3/Quarantine | Identified Core Reset Matrix 42929 | -3/Quarantine | Identified Subatomic Replicator 42929 | -3/Quarantine | Used Core Reset Matrix 42933 | -3/Quarantine | Detected hypermatrix surge 42933 | -3/Quarantine | Sensed 10 artifacts in vicinity 42934 | -3/Quarantine | Discovered exit to Research (range 3) 43226 | -3/Quarantine | Build established: Alien-Mutant 44011 | -3/Quarantine | Entered Research 44011 | -2/Research | Accompanied by 1 ally 44011 | -2/Research | Warlord forces began assault on 0b10 44011 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 44121 | -2/Research | Research machine network offline 44289 | -2/Research | Spotted B-90 Cyclops 44400 | -2/Research | Met up with Warlord 44416 | -2/Research | Found Prototype Processor 44416 | -2/Research | Identified Exp. Melee Analysis Suite 44434 | -2/Research | Discovered new exit (range 10) 44602 | -2/Research | Borebot progress halted 44658 | -2/Research | Borebot progress halted 44815 | -2/Research | Borebot progress halted 44890 | -2/Research | Spotted Striker 44909 | -2/Research | Spotted Executioner 44912 | -2/Research | Spotted Striker 44931 | -2/Research | Destroyed Striker 44945 | -2/Research | Destroyed Striker 44952 | -2/Research | Destroyed Executioner 44979 | -2/Research | Spotted B-90 Cyclops 45123 | -2/Research | Spotted Striker 45145 | -2/Research | Destroyed Striker 45149 | -2/Research | Spotted Executioner 45172 | -2/Research | Destroyed Executioner 45257 | -2/Research | Spotted Striker 45353 | -2/Research | Spotted Executioner 45354 | -2/Research | Spotted Striker 45356 | -2/Research | Warped through subspace 45453 | -2/Research | Warlord destroyed during the assault 45650 | -2/Research | Discovered new exit (range 14) 45687 | -2/Research | Spotted B-90 Cyclops 45833 | -2/Research | Found Quantum Capacitor 45936 | -2/Research | Spotted Executioner 45943 | -2/Research | Spotted Executioner 45983 | -2/Research | Destroyed Striker 45995 | -2/Research | Destroyed Executioner 46006 | -2/Research | Spotted Executioner 46009 | -2/Research | Spotted Executioner 46017 | -2/Research | Destroyed Executioner 46019 | -2/Research | Destroyed Executioner 46028 | -2/Research | System corruption reached 10% 46081 | -2/Research | Spotted Executioner 46085 | -2/Research | Destroyed Executioner 46093 | -2/Research | System corruption reached 30% 46099 | -2/Research | Found Corrupted Prototype Processor 46099 | -2/Research | Identified Exp. Targeting Computer 46110 | -2/Research | Entered Access 46110 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 46403 | -1/Access | Build established: Generator-Mutant 46493 | -1/Access | Garrison activated, responded to threat 46596 | -1/Access | Destroyed 12 combat bots 46688 | -1/Access | System corruption reached 10% 46901 | -1/Access | First assault squad dispatched 47084 | -1/Access | Spotted B-99 Colossus 47132 | -1/Access | Incoming assault squad redirected 47135 | -1/Access | Discovered new exit (range 24) 47136 | -1/Access | Incoming assault squad redirected 47229 | -1/Access | Incoming assault squad redirected 47247 | -1/Access | Destroyed 9 combat bots 47262 | -1/Access | Incoming investigation squad redirected 47347 | -1/Access | Spotted B-99 Colossus 47351 | -1/Access | Spotted B-99 Colossus 47352 | -1/Access | Destroyed B-99 Colossus 47357 | -1/Access | Destroyed B-99 Colossus 47386 | *** | Heading to fleet! Last Messages --------------- 47376_ Overheating: Enh. Biometal Leg damaged (-111). 47376_ Overheating: Asb. Metafiber Network damaged (-6). 47378_ Overheating: Matter decay (-26). 47379_ Overheating: Energy bleed (-147). 47380_ Overheating: Energy bleed (-80). 47381_ Power failure, Mic. Antimatter Reactor shutdown. 47382_ Overheating: Asb. Metafiber Network damaged (-6). 47382_ System corrupted: Matter fused (-9). 47382_ Sigix Broadsword destroyed. 47382_ Destroyed Sigix Broadsword. 47383_ Firepult emits an uncontrolled burst of heat. 47383_ Several Firepult components seem to have fused. 47384_ Power failure, Mic. Antimatter Reactor shutdown. 47384_ Overheating: Mic. Antimatter Reactor damaged (-3). 47384_ Firepult emits a large uncontrolled burst of heat. 47384_ Mic. Antimatter Reactor destroyed. 47384_ Destroyed Mic. Antimatter Reactor. 47385_ Overheating: Matter decay (-18). 47385_ Firepult destroyed. 47385_ Destroyed Firepult. Map ----- +----------------------------------------------------+ | ?????????? ?? ??" ? #?Y? ? ?#??#???#????#??????? | | ? ???? ?? ?# ? ??? #?" ?+ ?#??#?#??????????? | | ? ? # # ?? #""? ?? #??# ????? ???????? | | ?? ? ? ? # ? #? ? ?? # ??????#?#???? | | ??? ? # # ? ?? ? ?? ?? ?+?? ????????#??? | | ????? ? ?# ? ? #####?###?##?? ??? ?#????? | | ?"? ?? ??? ## ###???#?#??#?#?#?????????? ????????? | | ?? ??? #? #?####??#?#?####??##???? ?????#?#???? | | ? ?# ?###?##???##?###?#?#?##? ?? ? ??????? | | #?###?### ?#?#####?#?#?#???#####?#??? ?????#?????? | | ? # ########################+??#?#??#??#?? | | ? ?+ T" %!%= ??? ? ?? ??? | | " # "" =! %%[ % ?? ?????????? | | """ # #####"###* = % ""#####+?????????###? | | """ ? ## #### "## %= ""##? ? ??#??##??? | | ??" ## #### = ###= * ""##???? ????##????? | | + + #?# = T### ""? ? #?#?? ?? | | ? ## # ### ""#?? ?""?? #??????? | | ? ## # ### ""#????"?? ? ????#? ? | | #######?# # ##] ""### ??""??????????? | | ?######## # ##""""""""""""## ?"????#???#??? | | ######### " /### ### ? ?? ??##??# ? | | ##??##### ######?# ##??? ?? ?????#? ? | | #?#######+##+######## " """" ###??##???????????? | | #??#?# " " " "? #??#?#????????????? | | ?##### ### " @" " ??#?####?##????????? | | ###### ### " "" "? ######?????#??#???? | | ####?# ### " " ?#????##??????#????? | | ###### ### "" """ ######???###??????? | | ###### ### ####???#??????????? | | ###### #?#"""" """""#####?#???#??#????? | | + ## ###"""" ""?""?###????#?#?#?#???? | | ### ## ###""?" """"#??#?##???????????? | | ### ## = ###""""""!"""#?#?#?###??#??????? | | #?# ## % ### !% ####?#??#?????????? | | ### ## ### % !%= ##?#??##??????????? | | ###+########+######## ! #????????#????????? | | # [ + #####?# ####??????????????? | | # # ###?### ##??#?????????????? | | # ]]] # ####### #??##?????????????? | | # ]]] + #?#?### #?#?##????????????? | | # ]]] # #?######## ####?????????????????? | | # # #?#?###?## #? ??"???????????????? | | # # ####?##### #? ""???????????????? | | + " ?? ?? ? +???"????????????????? | | # ! # ??? # ? ?????????????????? | | ########## ? ? #???? ???????????????? | | ?? ? ?? ? #? ??????????????????? | | ? ?? ?? ? ? ? ??????????????????? | | ??? ?? ? ?? ?? ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 123 Energy Generation 83 Energy Capacity 2100 Matter Stores 300 Matter Capacity 500 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 20 Base Temperature (-) 200 Armor Coverage 3650 Resistance: KI 30 Resistance: TH 15 Resistance: EX 15 Resistance: EM 90 Resistance: I 15 Resistance: S 15 Resistance: P 15 Propulsion Shielding 66 Phase Shifting 8 Evasion (%) 67 Targeting Accuracy 20 Melee Accuracy 6 Core Analysis 8 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 10 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hyp. Coil Gun | x2 | -7/Factory | Preloaded Combat Drone Bay | x1 | -5/Factory | Authchip Alien Tech Used ----------------- Integrated Dissipator Phase Armor Phase Redirector Sigix Broadsword Core Reset Matrix High-powered Transdimensional Reconstructor Core Stripper Achievements -------------- None Challenges ------------ None Game ------ Seed GunChainDatajack Manual? 0 Play Time 09:45:30 Cumulative 1548.0 hours Start 2023.12.07 @ 17:00:41 End 2023.12.08 @ 22:09:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 423 Rogue 423 Adventurer 0 Explorer 0 Win Type 2 Total 91 Types 14/18/18/3/1/2/31/2/2 Lore% 96 Gallery% 97 Achievement% 89 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5572b539-5aa0-4f07-8c5c-9e428e1d7961