Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.25 @ 15:09:33

Player: HOTSOUP

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (116)     580
Value Destroyed (3273)     3273
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (-44)                -44
              TOTAL SCORE: 8329

 Bonus
-------
High Alert Combat Kills    16
Friendly Fire              -60

 Cogmind 
---------
Core Integrity             0/1000
Matter                     253/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (6) -------
           Powered Hammer
>          --- INVENTORY (4) ----
  Improved Heat Sink
           Armor Integrity Analyzer

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
       Improved Gravmag System
         Combat Airjet
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
                Energy Well
                System Shield
       Improved System Shield
>               --- WEAPON -----------
       Improved Lightning Gun
       Improved Lightning Gun
       Improved Lightning Gun
       Improved Lightning Gun
         Cooled Particle Cannon
         Cooled Particle Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Thermal Converter
       Improved Heat Sink
       Improved Heat Sink
         Medium Matter Pod
       Advanced EMP Blaster
          Heavy Missile Launcher
                Remote Datajack
[Rating: 73]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              VTOL Module
Utility                    Improved Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Compact Battery
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Improved Lightning Gun
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Plasma Cutter
  Impact Weapon            Great Maul
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   2   2   .   .   .   1   
  Weapon                   4    | .   .   2   .   .   .   2   .   .   .   
Parts Attached             160  | 6   6   5   24  44  10  39  14  .   12  
  Power                    15   | 1   .   1   1   5   2   1   2   .   2   
    Engine                 10   | 1   .   1   .   2   2   1   1   .   2   
    Core                   5    | .   .   .   1   3   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   1   2   7   9   1   5   2   .   2   
    Treads                 11   | .   .   2   7   2   .   .   .   .   .   
    Leg                    15   | 2   1   .   .   7   1   2   2   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   1   
    Hover                  3    | .   .   .   .   .   .   3   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   
  Utility                  36   | 1   2   .   1   13  2   10  5   .   2   
    Device                 11   | .   .   .   1   3   .   4   1   .   2   
    Storage                8    | 1   1   .   .   1   .   2   3   .   .   
    Processor              7    | .   1   .   .   4   1   .   1   .   .   
    Hackware               2    | .   .   .   .   .   .   2   .   .   .   
    Protection             8    | .   .   .   .   5   1   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   78   | 2   3   2   15  17  5   23  5   .   6   
    Energy Gun             30   | 1   1   .   .   6   4   16  .   .   2   
    Energy Cannon          12   | .   .   .   5   3   .   3   1   .   .   
    Ballistic Gun          18   | 1   1   .   5   7   .   2   .   .   2   
    Ballistic Cannon       3    | .   1   .   1   .   1   .   .   .   .   
    Launcher               8    | .   .   .   2   .   .   2   3   .   1   
    Special Weapon         4    | .   .   2   2   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   1   .   1   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   2   1   2   4   .   .   .   
Parts Lost                 65   | .   1   .   6   15  2   21  1   .   19  
  Power                    7    | .   .   .   .   2   1   1   1   .   2   
  Propulsion               10   | .   .   .   1   4   .   2   .   .   3   
  Utility                  16   | .   .   .   .   2   .   7   .   .   7   
  Weapon                   32   | .   1   .   5   7   1   11  .   .   7   
  Highest Loss Streak      13   | .   1   .   3   13  1   12  1   .   10  
Average Slot Usage (%)     88   | .   94  81  95  84  97  93  79  93  60  
  Engine                   6    | .   14  11  8   1   5   5   1   6   7   
  Core                     1    | .   .   .   2   6   1   .   3   .   .   
  Treads                   5    | .   .   7   21  2   .   .   .   .   .   
  Leg                      9    | .   28  13  .   12  15  7   13  13  6   
  Hover                    1    | .   .   .   .   .   .   4   .   .   .   
  Device                   3    | .   .   .   2   4   .   3   6   6   6   
  Storage                  10   | .   14  11  11  2   7   8   23  20  11  
  Processor                11   | .   8   11  8   13  30  15  1   6   3   
  Hackware                 1    | .   .   .   .   .   .   2   6   6   3   
  Protection               3    | .   .   .   .   13  5   5   .   .   .   
  Energy Gun               10   | .   7   .   .   7   8   31  .   .   .   
  Energy Cannon            4    | .   .   .   11  4   .   2   1   6   2   
  Ballistic Gun            6    | .   14  11  8   11  18  2   .   .   2   
  Ballistic Cannon         1    | .   7   11  2   .   2   .   .   .   .   
  Launcher                 3    | .   .   .   4   2   .   .   13  20  7   
  Special Weapon           2    | .   .   4   12  .   .   .   .   .   .   
Naked Turns                26   | .   .   .   .   .   .   .   .   .   26  
Heaviest Build             96   | 11  23  29  40  51  41  88  81  81  96  
  Greatest Support         40   | 20  20  40  40  40  34  36  30  30  30  
  Greatest Overweight (x)  29   | .   1   1   1   14  1   11  2   2   29  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   2   1   
Largest Inventory Capacity 12   | 6   10  10  10  10  8   12  12  12  12  
  Average Capacity         9    | 5   6   10  10  5   8   10  12  12  9   
  Most Carried             12   | 4   10  10  10  8   8   12  9   7   6   
  Average Carried          7    | 2   6   9   9   4   7   9   5   7   4   
  Final Capacity           12   | 6   10  10  10  8   8   12  12  12  4   
  Final Carried            10   | 4   10  10  9   8   8   10  7   7   2   

 Class Distribution 
--------------------
 22% | Mutant
 19% | Scavenger-Mutant
 18% | Executioner
 13% | Gunner
 12% | Scavenger-Skirmisher
  8% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -9/Storage
               Mutant | -8/Materials
               Gunner | -7/Factory
          Executioner | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Gunner | -6/Lower Caves
               Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Fac  
Matter Collected           2825 | 224  209  81   494  720  268  261  407  23   138  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4427 | .    230  302  1236 1054 325  634  205  .    441  
  Parts                    248  | .    21   14   77   60   20   26   8    .    22   
Haulers Intercepted        8    | .    .    .    4    3    .    1    .    .    .    
Recyclers Shooed           4    | .    .    .    1    2    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    .    15   .    .    
  Prevented                3    | .    .    .    .    .    .    .    3    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Combat Hostiles Destroyed  86   | .   8   5   21  22  6   8   5   .   11  
  Melee                    3    | .   .   .   1   1   .   .   .   .   1   
  Guns                     38   | .   7   1   1   17  4   6   .   .   2   
  Cannons                  25   | .   1   4   16  2   1   1   .   .   .   
  AOE                      14   | .   .   .   1   1   1   .   5   .   6   
Classes Destroyed          14   | .   3   3   3   1   .   3   1   .   .   
  Worker                   7    | .   .   .   2   2   3   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   2   .   .   1   
  Hauler                   8    | .   .   .   4   3   .   1   .   .   .   
  Recycler                 3    | .   .   1   1   .   .   1   .   .   .   
  Operator                 3    | .   .   .   1   1   1   .   .   .   .   
  Watcher                  4    | .   2   .   1   .   .   1   .   .   .   
  Swarmer                  32   | .   6   .   4   6   .   3   4   .   9   
  Grunt                    33   | .   2   2   11  13  3   2   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   14   | .   .   2   6   2   2   1   .   .   1   
  Hunter                   4    | .   .   .   .   1   1   .   1   .   1   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           8    | .   7   4   4   8   3   4   4   .   5   
  Combat Bots Only         7    | .   7   3   4   4   3   3   4   .   5   
Max Kills in Single Turn   4    | .   2   1   2   3   2   2   4   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   1   1   .   4   .   3   
  Melee                    1    | .   .   .   1   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Fac  
Damage Taken               10695 | .    326  373  981  2911 618  3025 272  .    2189 
  Core                     2438  | .    57   54   215  460  6    581  56   .    1009 
  Absorbed by Shields      302   | .    .    .    .    .    .    .    .    .    302  
Core Remaining (%)         58    | 100  77   .    32   16   99   .    .    25   .    
Volleys Fired              242   | .    20   17   65   60   22   32   5    .    21   
  Largest                  6     | .    2    2    4    4    4    6    2    .    5    
  Hottest                  420   | .    70   55   202  221  213  420  75   .    198  
Shots Fired                628   | .    38   34   183  141  73   107  10   .    42   
  Gun                      377   | .    34   17   40   116  58   88   .    .    24   
  Cannon                   162   | .    4    17   76   24   15   17   .    .    9    
  Launcher                 27    | .    .    .    5    1    .    2    10   .    9    
  Special                  62    | .    .    .    62   .    .    .    .    .    .    
  Kinetic                  263   | .    24   34   41   90   36   18   .    .    20   
  Thermal                  133   | .    9    .    82   16   .    22   .    .    4    
  Explosive                13    | .    .    .    5    1    .    2    5    .    .    
  Electromagnetic          219   | .    5    .    55   34   37   65   5    .    18   
  Robot Hit Streak         16    | .    4    10   13   16   12   12   6    .    4    
  Robot Miss Streak        5     | .    3    2    2    5    4    2    2    .    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        8     | .    2    .    .    4    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    .    1    
Shots Hit Robots           436   | .    20   23   119  116  51   77   10   .    20   
  Core Hits                188   | .    13   10   42   48   24   23   7    .    21   
  Critical Hits            14    | .    .    1    9    2    .    1    .    .    1    
  Critical Kills           5     | .    .    1    4    .    .    .    .    .    .    
  Critical Parts Destroyed 9     | .    .    .    5    2    .    1    .    .    1    
Melee Attacks              14    | .    .    .    .    10   .    .    3    .    1    
  Impact                   4     | .    .    .    .    .    .    .    3    .    1    
  Slashing                 10    | .    .    .    .    10   .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    2    .    .    3    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9584  | .    279  345  2045 2318 1069 1943 665  .    920  
  Guns                     3629  | .    229  74   149  1223 501  1195 .    .    258  
  Cannons                  2694  | .    50   267  1224 426  325  249  .    .    153  
  Explosions               2115  | .    .    .    245  214  243  499  437  .    477  
  Melee                    714   | .    .    .    .    455  .    .    228  .    31   
  Ramming                  15    | .    .    4    10   .    .    .    .    .    1    
  Kinetic                  2677  | .    180  341  165  881  549  350  .    .    211  
  Thermal                  2208  | .    87   .    684  311  243  793  .    .    90   
  Explosive                701   | .    .    .    245  214  .    .    242  .    .    
  Electromagnetic          3269  | .    12   .    941  457  277  800  195  .    587  
  Impact                   259   | .    .    .    .    .    .    .    228  .    31   
  Slashing                 455   | .    .    .    .    455  .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    1    3    3    3    5    
  Average Corruption       2     | .    .    .    .    .    1    1    3    3    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  33    | .    .    .    .    .    .    7    10   5    11   
    Message Errors         12    | .    .    .    .    .    .    2    5    1    4    
    Matter Fused           7     | .    .    .    .    .    .    .    2    2    3    
    Heat Flow Errors       5     | .    .    .    .    .    .    1    2    2    .    
    Energy Discharges      2     | .    .    .    .    .    .    1    1    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    1    .    .    .    
    Targeting Errors       5     | .    .    .    .    .    .    2    .    .    3    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    
Overload Shots             4     | .    .    .    .    .    .    4    .    .    .    
  Effects                  1     | .    .    .    .    .    .    1    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    1    .    .    .    
Overflow Damage            509   | .    .    .    22   114  17   113  221  .    22   
  Projectiles              71    | .    .    .    22   .    .    49   .    .    .    
  Explosions               165   | .    .    .    .    15   17   64   47   .    22   
  Melee                    273   | .    .    .    .    99   .    .    174  .    .    
Knockbacks                 7     | .    .    1    .    .    4    .    2    .    .    
  Impact                   2     | .    .    .    .    .    .    .    2    .    .    
  Kinetic                  5     | .    .    1    .    .    4    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      447   | .    .    .    33   48   87   248  31   .    .    
  Shots                    11    | .    .    .    1    1    2    5    2    .    .    
  Rammed                   9     | .    .    1    7    .    .    .    .    .    1    
Targets Rammed             9     | .    .    1    7    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        657   | .    87   32   366  302  657  620  240  84   275  
  Average Temperature      120   | .    35   10   93   84   196  229  112  48   98   
  Received Heat Transfer   2445  | .    24   150  363  1152 75   405  .    .    276  
  Effects                  36    | .    .    .    2    1    5    26   .    .    2    
    Shutdowns              7     | .    .    .    1    .    2    4    .    .    .    
    Energy Bleed           6     | .    .    .    1    1    .    4    .    .    .    
    Interference           12    | .    .    .    .    .    2    8    .    .    2    
    Matter Decay           1     | .    .    .    .    .    .    1    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    2    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    1    2    .    .    .    
    Damage (major)         4     | .    .    .    .    .    .    4    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    2    1    .    3    .    .    2    
  Combat Hostiles          5     | .    .    .    1    1    .    1    .    .    2    
  Parts Fried              22    | .    .    .    11   2    .    4    1    .    4    
  Impact Corruptions       6     | .    .    .    .    .    .    .    6    .    .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    
  Parts Melted             14    | .    1    .    10   3    .    .    .    .    .    
  Heat Transferred         3747  | .    259  .    1887 555  300  622  .    .    124  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    2    2    .    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Peak Influence             439  | .   212 215 439 362 299 143 .   .   183 
  Initial                  184  | .   .   20  90  184 159 11  .   .   .   
  Average                  133  | .   127 122 184 224 188 42  .   .   77  
Maximum Alert Level        2    | .   1   1   2   1   1   .   .   .   .   
  Low Security (%)         73   | 100 91  95  61  33  53  100 .   .   100 
  Level 1                  25   | .   8   4   34  66  46  .   .   .   .   
  Level 2                  .    | .   .   .   3   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   3   3   5   8   4   5   .   .   4   
  Investigation            16   | .   3   1   4   4   1   .   .   .   3   
  Extermination            2    | .   .   .   .   .   .   2   .   .   .   
  Reinforcement            9    | .   .   2   .   2   1   3   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   1   2   2   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Distress Signals           1    | .   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              134  | .   10  9   27  31  9   19  5   .   24  
  Peak Tracking Total      10   | .   5   3   4   6   3   9   4   .   10  
  Tactical Retreats        12   | .   .   .   3   4   .   2   .   .   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Traps Triggered            7    | .   2   .   3   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Machines Disabled          4    | .   .   .   .   .   .   4   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       1    | .   .   .   .   .   .   .   .   .   1   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Machines Accessed          23   | .   2   1   7   3   1   5   .   .   4   
  Terminals                16   | .   2   .   6   2   1   4   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   1   .   .   .   .   1   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Total Hacks                60   | .   8   1   22  7   3   10  .   .   9   
  Successful               33   | .   2   1   14  4   1   7   .   .   4   
  Failed                   27   | .   6   .   8   3   2   3   .   .   5   
    Catastrophic           6    | .   1   .   1   .   .   2   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   8   1   19  6   2   9   .   .   7   
  Terminals                51   | .   8   .   21  6   3   9   .   .   4   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   1   .   1   .   .   .   .   2   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   .   2   1   1   2   .   .   1   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         24   | .   1   1   11  3   .   5   .   .   3   
  Terminals                19   | .   1   .   11  2   .   4   .   .   1   
    Track                  8    | .   1   .   4   1   .   1   .   .   1   
    Botnet                 8    | .   .   .   4   1   .   3   .   .   .   
    Disrupt                2    | .   .   .   2   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   1   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   1   
    Siphon                 1    | .   .   .   .   .   .   1   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   1   .   .   .   .   1   
    Extract                3    | .   .   1   .   1   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   
Hacking Detections         17   | .   2   .   5   2   1   4   .   .   3   
  Full Trace Events        9    | .   2   .   3   2   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   1   .   1   .   .   .   .   8   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Fac  
Turns Passed               6562 | 79   504  195  1293 1083 458  1582 553  296  519  
Spaces Moved               3372 | 66   323  89   528  512  249  810  283  150  362  
  Core                     372  | 20   .    .    .    98   .    2    .    .    252  
  Treads                   641  | .    .    40   528  73   .    .    .    .    .    
  Legs                     2081 | 46   323  49   .    341  249  538  283  150  102  
  Wheels                   4    | .    .    .    .    .    .    .    .    .    4    
  Hover                    270  | .    .    .    .    .    .    270  .    .    .    
  Flight                   4    | .    .    .    .    .    .    .    .    .    4    
  Fastest Speed            40   | 50   120  150  160  50   125  126  150  180  40   
  Average Speed            149  | 98   125  154  160  134  133  169  177  180  111  
  Slowest Speed            1500 | 120  150  180  180  750  155  600  180  180  1500 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 3    34   8    56   30   9    19   44   20   13   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             8    | .    .    .    .    .    .    .    8    .    .    
Spaces Dug                 12   | .    .    .    .    2    .    10   .    .    .    
Terrain Destroyed          162  | .    .    .    34   12   8    51   54   .    3    
  Melee                    2    | .    .    .    .    2    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    1    6    .    .    .    
  AOE                      153  | .    .    .    34   10   7    45   54   .    3    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Total                      4345 | 78  385 116 774 777 330 957 314 176 438 
  Wait                     384  | .   22  .   131 95  30  41  1   27  37  
  Move                     3363 | 65  322 88  527 511 248 809 282 149 362 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  65   | 7   9   2   5   20  8   9   5   .   .   
  Fast Attach              90   | 3   2   2   12  29  5   21  7   .   9   
  Attach                   45   | 3   1   2   7   8   4   10  7   .   3   
  Detach                   5    | .   .   .   2   .   .   2   1   .   .   
  Swap                     26   | .   3   1   5   7   2   8   .   .   .   
  Drop                     102  | .   6   3   13  37  11  25  3   .   4   
  Fire                     242  | .   20  17  65  60  22  32  5   .   21  
  Melee                    14   | .   .   .   .   10  .   .   3   .   1   
  Ram                      1    | .   .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    8    | .   .   1   7   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 15)
   80 | -11/Scrapyard  | Entered Materials
  197 | -10/Materials  | Destroyed 7 combat bots
  313 | -10/Materials  | Build established: Mutant
  459 | -10/Materials  | Discovered new exit (range 14)
  584 | -10/Materials  | Entered another Materials area
  584 | -9/Materials   | Evolved 2 slots: Weapon x2
  590 | -9/Materials   | Discovered new exit (range 17)
  779 | -9/Materials   | Entered Storage
 1155 | -9/Storage     | Garrison activated, responded to threat
 1337 | -9/Storage     | Core integrity fell below 50%
 1358 | -9/Storage     | Lost 3 parts (1n2w)
 1657 | -9/Storage     | Build established: Scavenger-Skirmisher
 1950 | -9/Storage     | Discovered new exit (range 16)
 1973 | -9/Storage     | Build established: Scavenger-Mutant
 2072 | -9/Storage     | Entered Materials
 2072 | -8/Materials   | Evolved 2 slots: Utility x2
 2300 | -8/Materials   | Lost 13 parts (2p4n1u6w)
 2358 | -8/Materials   | Core integrity fell below 50%
 3002 | -8/Materials   | Garrison activated, responded to threat
 3085 | -8/Materials   | Build established: Gunner
 3136 | -8/Materials   | Discovered new exit (range 7)
 3139 | -8/Materials   | Core integrity fell below 20%
 3155 | -8/Materials   | Entered Factory
 3155 | -7/Factory     | Evolved 2 slots: Utility x2
 3454 | -7/Factory     | Garrison activated, responded to threat
 3579 | -7/Factory     | Discovered new exit (range 7)
 3613 | -7/Factory     | Entered another Factory area
 3613 | -6/Factory     | Evolved 2 slots: Weapon x2
 3945 | -6/Factory     | Build established: Executioner
 4141 | -6/Factory     | Spotted B-75 Beast
 4556 | -6/Factory     | Lost 7 parts (3u4w)
 4658 | -6/Factory     | Discovered new exit (range 7)
 5178 | -6/Factory     | Core integrity fell below 50%
 5195 | -6/Factory     | Entered Lower Caves
 5205 | -6/Lower Caves | Encountered a Warlord checkpoint
 5223 | -6/Lower Caves | Lost 12 parts (1p2n3u6w)
 5475 | -6/Lower Caves | Build established: Scavenger-Mutant
 5688 | -6/Lower Caves | Discovered new exit (range 6)
 5748 | -6/Lower Caves | Entered another Lower Caves area
 5751 | -6/Lower Caves | Encountered a Warlord checkpoint
 5886 | -6/Lower Caves | Build established: Scavenger-Gunner
 6002 | -6/Lower Caves | Discovered new exit (range 16)
 6044 | -6/Lower Caves | Entered Factory
 6044 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 6421 | -5/Factory     | Lost 10 parts (1p1n3u5w)
 6457 | -5/Factory     | Core integrity fell below 50%
 6485 | -5/Factory     | Core integrity fell below 20%
 6515 | -5/Factory     | Lost 6 parts (1p1n3u1w)
 6528 | -5/Factory     | Released all parts (2)
 6563 | -5/Factory     | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
Downloading schematic...
    Adv. Hacking Suite
    Rating: 6
  Schematic downloaded.
06502_ K-01 Serf cleans the Nuclear Reactor. <x2>
06506_ System corrupted: Matter fused (-5).
06507_ K-01 Serf cleans the Nuclear Reactor.
06510_ Slammed into K-01 Serf.
06516_ Imp. Thermal Converter destroyed.
06518_ Acquired Force Rifle. <x2>
06525_ System corrupted: Force Rifle targeting data glitched.
06528_ Released Force Rifle. <x2>
06543_ System corrupted: Matter fused (-10).
06543_ Acquired Powered Hammer.
06546_ S-27 Virus destroyed.
06548_ Acquired 30 matter.
06549_ Acquired VTOL Module.
06553_ VTOL Module destroyed.
06553_ Penetrated by Slug.
06563_ Slug penetrates Door.

 Map 
-----
+----------------------------------------------------+
|  ## "T" ###w###??????????????????????????????????? |
|  ##     # k   #??????????????????????????????????? |
|  ####+###     #??????????????????????????????????? |
|  +      k     #??????????????????????????????????? |
| ##           !#??????????????????????????????????? |
| ##u """ """   ##?????????????????????????????????? |
|     """ """    #?????????????????????????????????? |
| ##  """ """    #?????????????????????????????????? |
| ?#             #?????????????????????????????????? |
| ?#  """ """    #?????????????????????????????????? |
| ?#  """ """    #?????????????????????????????????? |
| ?#  """ """    #?????????????????????????????????? |
| ?#   A         #?????????????????????????????????? |
| ?#  """ """  [ #?????????????????????????????????? |
| ?#  """ """    #?????????????????????????????????? |
| ?#  """ """    #?????????????????????????????????? |
| ?#             #??##########?????????????????????? |
| ?#             #??#        #?????????????????????? |
| ?# ######      #??#        #??#+###??????????????? |
| ?# #????#      #??# !      #?!    #??????????????? |
| ?# #????#      #??#        #?     ##?????????????? |
| ?# #????#      #??#  ]]    #!! !   #?????????????? |
| ?# #????#      #??#  ]]    #!!   !#??????????????? |
| ##/######      #??#  ]     +!     #??????????????? |
|         #      #??#    *   #      #??????????????? |
|  !      #      #??#      @ #!    !#??????????????? |
|  ![[    #      #########;######/####?????????????? |
|  [=   ! #             hh               "?????????? |
|         +        ^   g                 "?????????? |
|         #                              "?????????? |
|         #                              ??????????? |
|         #                              ??????????? |
|  !      ###+#####+#############+########?????????? |
| #########?#   ???????????????????????????????????? |
| ??????????#     ?????????????????????????????????? |
| ??????????# """"" ???????????????????????????????? |
| ??????????# """"" ""?????????????????????????????? |
| ??????????# """   ""?????????????????????????????? |
| ??????????#         ?????????????????????????????? |
| ??????????#########??????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          29
Energy Capacity            1090
Matter Stores              400
Matter Capacity            400
Sight Range                18
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             900
Weapon Shielding           66
Thermal Conversion         60
Evasion (%)                50
Targeting Accuracy         26
Recoil Reduction           2
Energy Filtering           30
Particle Charging          15
Defensive Hacking          22

 Item Schematics 
-----------------
          Seismic Analyzer | -9/Materials | Extracted
            Assault Cannon | -8/Materials | Extracted
 Dynamic Insulation System | -5/Factory   | Extracted
    Nuclear Pulse Thruster | -5/Factory   | Extracted
         Hvy. Phase Cannon | -5/Factory   | Extracted
 Imp. Propulsion Shielding | -5/Factory   | Extracted
     Hvy. Missile Launcher | -5/Factory   | Extracted
             Weapon Cycler | -5/Factory   | Extracted
            Microactuators | -5/Factory   | Extracted
        Adv. Hacking Suite | -5/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OverloadAntigravProtection
  Manual?         0
Play Time         01:17:00
  Cumulative      61.5 hours
  Start           2020.09.25 @ 13:46:21
  End             2020.09.25 @ 15:09:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           53
  Adventurer      22
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          44
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12181926-ed70-4982-8ca8-ece37751b29c