Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.25 @ 15:09:33 Player: HOTSOUP Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (116) 580 Value Destroyed (3273) 3273 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-44) -44 TOTAL SCORE: 8329 Bonus ------- High Alert Combat Kills 16 Friendly Fire -60 Cogmind --------- Core Integrity 0/1000 Matter 253/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (6) ------- Powered Hammer > --- INVENTORY (4) ---- Improved Heat Sink Armor Integrity Analyzer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Gravmag System Combat Airjet > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Energy Well System Shield Improved System Shield > --- WEAPON ----------- Improved Lightning Gun Improved Lightning Gun Improved Lightning Gun Improved Lightning Gun Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Thermal Converter Improved Heat Sink Improved Heat Sink Medium Matter Pod Advanced EMP Blaster Heavy Missile Launcher Remote Datajack [Rating: 73] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility Improved Targeting Computer Device Advanced Heat Sink Storage Compact Battery Processor Improved Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved Lightning Gun Energy Gun Improved Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 1 | . . . . . . . . . 1 Propulsion . | . . . . . . . . . . Utility 5 | . . . . 2 2 . . . 1 Weapon 4 | . . 2 . . . 2 . . . Parts Attached 160 | 6 6 5 24 44 10 39 14 . 12 Power 15 | 1 . 1 1 5 2 1 2 . 2 Engine 10 | 1 . 1 . 2 2 1 1 . 2 Core 5 | . . . 1 3 . . 1 . . Reactor . | . . . . . . . . . . Propulsion 31 | 2 1 2 7 9 1 5 2 . 2 Treads 11 | . . 2 7 2 . . . . . Leg 15 | 2 1 . . 7 1 2 2 . . Wheel 1 | . . . . . . . . . 1 Hover 3 | . . . . . . 3 . . . Flight 1 | . . . . . . . . . 1 Utility 36 | 1 2 . 1 13 2 10 5 . 2 Device 11 | . . . 1 3 . 4 1 . 2 Storage 8 | 1 1 . . 1 . 2 3 . . Processor 7 | . 1 . . 4 1 . 1 . . Hackware 2 | . . . . . . 2 . . . Protection 8 | . . . . 5 1 2 . . . Artifact . | . . . . . . . . . . Weapon 78 | 2 3 2 15 17 5 23 5 . 6 Energy Gun 30 | 1 1 . . 6 4 16 . . 2 Energy Cannon 12 | . . . 5 3 . 3 1 . . Ballistic Gun 18 | 1 1 . 5 7 . 2 . . 2 Ballistic Cannon 3 | . 1 . 1 . 1 . . . . Launcher 8 | . . . 2 . . 2 3 . 1 Special Weapon 4 | . . 2 2 . . . . . . Impact Weapon 2 | . . . . . . . 1 . 1 Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 1 2 4 . . . Parts Lost 65 | . 1 . 6 15 2 21 1 . 19 Power 7 | . . . . 2 1 1 1 . 2 Propulsion 10 | . . . 1 4 . 2 . . 3 Utility 16 | . . . . 2 . 7 . . 7 Weapon 32 | . 1 . 5 7 1 11 . . 7 Highest Loss Streak 13 | . 1 . 3 13 1 12 1 . 10 Average Slot Usage (%) 88 | . 94 81 95 84 97 93 79 93 60 Engine 6 | . 14 11 8 1 5 5 1 6 7 Core 1 | . . . 2 6 1 . 3 . . Treads 5 | . . 7 21 2 . . . . . Leg 9 | . 28 13 . 12 15 7 13 13 6 Hover 1 | . . . . . . 4 . . . Device 3 | . . . 2 4 . 3 6 6 6 Storage 10 | . 14 11 11 2 7 8 23 20 11 Processor 11 | . 8 11 8 13 30 15 1 6 3 Hackware 1 | . . . . . . 2 6 6 3 Protection 3 | . . . . 13 5 5 . . . Energy Gun 10 | . 7 . . 7 8 31 . . . Energy Cannon 4 | . . . 11 4 . 2 1 6 2 Ballistic Gun 6 | . 14 11 8 11 18 2 . . 2 Ballistic Cannon 1 | . 7 11 2 . 2 . . . . Launcher 3 | . . . 4 2 . . 13 20 7 Special Weapon 2 | . . 4 12 . . . . . . Naked Turns 26 | . . . . . . . . . 26 Heaviest Build 96 | 11 23 29 40 51 41 88 81 81 96 Greatest Support 40 | 20 20 40 40 40 34 36 30 30 30 Greatest Overweight (x) 29 | . 1 1 1 14 1 11 2 2 29 Average Overweight (x) . | . . . . . . 1 1 2 1 Largest Inventory Capacity 12 | 6 10 10 10 10 8 12 12 12 12 Average Capacity 9 | 5 6 10 10 5 8 10 12 12 9 Most Carried 12 | 4 10 10 10 8 8 12 9 7 6 Average Carried 7 | 2 6 9 9 4 7 9 5 7 4 Final Capacity 12 | 6 10 10 10 8 8 12 12 12 4 Final Carried 10 | 4 10 10 9 8 8 10 7 7 2 Class Distribution -------------------- 22% | Mutant 19% | Scavenger-Mutant 18% | Executioner 13% | Gunner 12% | Scavenger-Skirmisher 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Executioner | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Matter Collected 2825 | 224 209 81 494 720 268 261 407 23 138 Remotely . | . . . . . . . . . . Salvage Created 4427 | . 230 302 1236 1054 325 634 205 . 441 Parts 248 | . 21 14 77 60 20 26 8 . 22 Haulers Intercepted 8 | . . . 4 3 . 1 . . . Recyclers Shooed 4 | . . . 1 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 15 . . Prevented 3 | . . . . . . . 3 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 86 | . 8 5 21 22 6 8 5 . 11 Melee 3 | . . . 1 1 . . . . 1 Guns 38 | . 7 1 1 17 4 6 . . 2 Cannons 25 | . 1 4 16 2 1 1 . . . AOE 14 | . . . 1 1 1 . 5 . 6 Classes Destroyed 14 | . 3 3 3 1 . 3 1 . . Worker 7 | . . . 2 2 3 . . . . Builder 3 | . . . . . . 2 . . 1 Hauler 8 | . . . 4 3 . 1 . . . Recycler 3 | . . 1 1 . . 1 . . . Operator 3 | . . . 1 1 1 . . . . Watcher 4 | . 2 . 1 . . 1 . . . Swarmer 32 | . 6 . 4 6 . 3 4 . 9 Grunt 33 | . 2 2 11 13 3 2 . . . Brawler 1 | . . 1 . . . . . . . Duelist 1 | . . . . . . 1 . . . Sentry 14 | . . 2 6 2 2 1 . . 1 Hunter 4 | . . . . 1 1 . 1 . 1 Programmer 1 | . . . . . . 1 . . . Samaritan 2 | . . . . . . . 2 . . Best Kill Streak 8 | . 7 4 4 8 3 4 4 . 5 Combat Bots Only 7 | . 7 3 4 4 3 3 4 . 5 Max Kills in Single Turn 4 | . 2 1 2 3 2 2 4 . 3 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . 1 1 1 . 4 . 3 Melee 1 | . . . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Damage Taken 10695 | . 326 373 981 2911 618 3025 272 . 2189 Core 2438 | . 57 54 215 460 6 581 56 . 1009 Absorbed by Shields 302 | . . . . . . . . . 302 Core Remaining (%) 58 | 100 77 . 32 16 99 . . 25 . Volleys Fired 242 | . 20 17 65 60 22 32 5 . 21 Largest 6 | . 2 2 4 4 4 6 2 . 5 Hottest 420 | . 70 55 202 221 213 420 75 . 198 Shots Fired 628 | . 38 34 183 141 73 107 10 . 42 Gun 377 | . 34 17 40 116 58 88 . . 24 Cannon 162 | . 4 17 76 24 15 17 . . 9 Launcher 27 | . . . 5 1 . 2 10 . 9 Special 62 | . . . 62 . . . . . . Kinetic 263 | . 24 34 41 90 36 18 . . 20 Thermal 133 | . 9 . 82 16 . 22 . . 4 Explosive 13 | . . . 5 1 . 2 5 . . Electromagnetic 219 | . 5 . 55 34 37 65 5 . 18 Robot Hit Streak 16 | . 4 10 13 16 12 12 6 . 4 Robot Miss Streak 5 | . 3 2 2 5 4 2 2 . 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 8 | . 2 . . 4 . . . . 2 Max Gunslinging Chain 1 | . 1 . . 1 . . . . 1 Shots Hit Robots 436 | . 20 23 119 116 51 77 10 . 20 Core Hits 188 | . 13 10 42 48 24 23 7 . 21 Critical Hits 14 | . . 1 9 2 . 1 . . 1 Critical Kills 5 | . . 1 4 . . . . . . Critical Parts Destroyed 9 | . . . 5 2 . 1 . . 1 Melee Attacks 14 | . . . . 10 . . 3 . 1 Impact 4 | . . . . . . . 3 . 1 Slashing 10 | . . . . 10 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . 2 . . 3 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9584 | . 279 345 2045 2318 1069 1943 665 . 920 Guns 3629 | . 229 74 149 1223 501 1195 . . 258 Cannons 2694 | . 50 267 1224 426 325 249 . . 153 Explosions 2115 | . . . 245 214 243 499 437 . 477 Melee 714 | . . . . 455 . . 228 . 31 Ramming 15 | . . 4 10 . . . . . 1 Kinetic 2677 | . 180 341 165 881 549 350 . . 211 Thermal 2208 | . 87 . 684 311 243 793 . . 90 Explosive 701 | . . . 245 214 . . 242 . . Electromagnetic 3269 | . 12 . 941 457 277 800 195 . 587 Impact 259 | . . . . . . . 228 . 31 Slashing 455 | . . . . 455 . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . 1 3 3 3 5 Average Corruption 2 | . . . . . 1 1 3 3 4 Corruption Purged . | . . . . . . . . . . Effects 33 | . . . . . . 7 10 5 11 Message Errors 12 | . . . . . . 2 5 1 4 Matter Fused 7 | . . . . . . . 2 2 3 Heat Flow Errors 5 | . . . . . . 1 2 2 . Energy Discharges 2 | . . . . . . 1 1 . . Data Loss (minor) 1 | . . . . . . 1 . . . Targeting Errors 5 | . . . . . . 2 . . 3 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots 4 | . . . . . . 4 . . . Effects 1 | . . . . . . 1 . . . Meltdown 1 | . . . . . . 1 . . . Overflow Damage 509 | . . . 22 114 17 113 221 . 22 Projectiles 71 | . . . 22 . . 49 . . . Explosions 165 | . . . . 15 17 64 47 . 22 Melee 273 | . . . . 99 . . 174 . . Knockbacks 7 | . . 1 . . 4 . 2 . . Impact 2 | . . . . . . . 2 . . Kinetic 5 | . . 1 . . 4 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 447 | . . . 33 48 87 248 31 . . Shots 11 | . . . 1 1 2 5 2 . . Rammed 9 | . . 1 7 . . . . . 1 Targets Rammed 9 | . . 1 7 . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 657 | . 87 32 366 302 657 620 240 84 275 Average Temperature 120 | . 35 10 93 84 196 229 112 48 98 Received Heat Transfer 2445 | . 24 150 363 1152 75 405 . . 276 Effects 36 | . . . 2 1 5 26 . . 2 Shutdowns 7 | . . . 1 . 2 4 . . . Energy Bleed 6 | . . . 1 1 . 4 . . . Interference 12 | . . . . . 2 8 . . 2 Matter Decay 1 | . . . . . . 1 . . . Short Circuit 2 | . . . . . . 2 . . . Damage (minor) 3 | . . . . . 1 2 . . . Damage (major) 4 | . . . . . . 4 . . . Damage (core) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 8 | . . . 2 1 . 3 . . 2 Combat Hostiles 5 | . . . 1 1 . 1 . . 2 Parts Fried 22 | . . . 11 2 . 4 1 . 4 Impact Corruptions 6 | . . . . . . . 6 . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 14 | . 1 . 10 3 . . . . . Heat Transferred 3747 | . 259 . 1887 555 300 622 . . 124 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . . . 2 2 . . 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Peak Influence 439 | . 212 215 439 362 299 143 . . 183 Initial 184 | . . 20 90 184 159 11 . . . Average 133 | . 127 122 184 224 188 42 . . 77 Maximum Alert Level 2 | . 1 1 2 1 1 . . . . Low Security (%) 73 | 100 91 95 61 33 53 100 . . 100 Level 1 25 | . 8 4 34 66 46 . . . . Level 2 . | . . . 3 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 32 | . 3 3 5 8 4 5 . . 4 Investigation 16 | . 3 1 4 4 1 . . . 3 Extermination 2 | . . . . . . 2 . . . Reinforcement 9 | . . 2 . 2 1 3 . . 1 Assault . | . . . . . . . . . . Garrison 5 | . . . 1 2 2 . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Distress Signals 1 | . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 134 | . 10 9 27 31 9 19 5 . 24 Peak Tracking Total 10 | . 5 3 4 6 3 9 4 . 10 Tactical Retreats 12 | . . . 3 4 . 2 . . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Traps Triggered 7 | . 2 . 3 1 . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Machines Disabled 4 | . . . . . . 4 . . . Max in Single Turn 1 | . . . . . . 1 . . . Garrison Access 1 | . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . 1 Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Machines Accessed 23 | . 2 1 7 3 1 5 . . 4 Terminals 16 | . 2 . 6 2 1 4 . . 1 Fabricators 2 | . . . . . . 1 . . 1 Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 1 . 1 . . . . 1 Garrison Access 1 | . . . 1 . . . . . . Total Hacks 60 | . 8 1 22 7 3 10 . . 9 Successful 33 | . 2 1 14 4 1 7 . . 4 Failed 27 | . 6 . 8 3 2 3 . . 5 Catastrophic 6 | . 1 . 1 . . 2 . . 2 Database Lockouts . | . . . . . . . . . . Manual 52 | . 8 1 19 6 2 9 . . 7 Terminals 51 | . 8 . 21 6 3 9 . . 4 Fabricators 2 | . . . . . . 1 . . 1 Repair Stations 2 | . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . 1 . 1 . . . . 2 Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 8 | . 1 . 2 1 1 2 . . 1 Part Schematic 1 | . . . . . . . . . 1 Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 1 | . . . 1 . . . . . . Terminal Index 1 | . . . . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 24 | . 1 1 11 3 . 5 . . 3 Terminals 19 | . 1 . 11 2 . 4 . . 1 Track 8 | . 1 . 4 1 . 1 . . 1 Botnet 8 | . . . 4 1 . 3 . . . Disrupt 2 | . . . 2 . . . . . . Sabotage 1 | . . . 1 . . . . . . Fabricators 2 | . . . . . . 1 . . 1 Siphon 1 | . . . . . . 1 . . . Overload 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 1 . 1 . . . . 1 Extract 3 | . . 1 . 1 . . . . 1 Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 17 | . 2 . 5 2 1 4 . . 3 Full Trace Events 9 | . 2 . 3 2 1 . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . 1 . 1 . . . . 8 Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Turns Passed 6562 | 79 504 195 1293 1083 458 1582 553 296 519 Spaces Moved 3372 | 66 323 89 528 512 249 810 283 150 362 Core 372 | 20 . . . 98 . 2 . . 252 Treads 641 | . . 40 528 73 . . . . . Legs 2081 | 46 323 49 . 341 249 538 283 150 102 Wheels 4 | . . . . . . . . . 4 Hover 270 | . . . . . . 270 . . . Flight 4 | . . . . . . . . . 4 Fastest Speed 40 | 50 120 150 160 50 125 126 150 180 40 Average Speed 149 | 98 125 154 160 134 133 169 177 180 111 Slowest Speed 1500 | 120 150 180 180 750 155 600 180 180 1500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 3 34 8 56 30 9 19 44 20 13 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . . 8 . . Spaces Dug 12 | . . . . 2 . 10 . . . Terrain Destroyed 162 | . . . 34 12 8 51 54 . 3 Melee 2 | . . . . 2 . . . . . Projectile 7 | . . . . . 1 6 . . . AOE 153 | . . . 34 10 7 45 54 . 3 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Total 4345 | 78 385 116 774 777 330 957 314 176 438 Wait 384 | . 22 . 131 95 30 41 1 27 37 Move 3363 | 65 322 88 527 511 248 809 282 149 362 Hop . | . . . . . . . . . . Pick Up 65 | 7 9 2 5 20 8 9 5 . . Fast Attach 90 | 3 2 2 12 29 5 21 7 . 9 Attach 45 | 3 1 2 7 8 4 10 7 . 3 Detach 5 | . . . 2 . . 2 1 . . Swap 26 | . 3 1 5 7 2 8 . . . Drop 102 | . 6 3 13 37 11 25 3 . 4 Fire 242 | . 20 17 65 60 22 32 5 . 21 Melee 14 | . . . . 10 . . 3 . 1 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 8 | . . 1 7 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Destroyed 7 combat bots 313 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 14) 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Weapon x2 590 | -9/Materials | Discovered new exit (range 17) 779 | -9/Materials | Entered Storage 1155 | -9/Storage | Garrison activated, responded to threat 1337 | -9/Storage | Core integrity fell below 50% 1358 | -9/Storage | Lost 3 parts (1n2w) 1657 | -9/Storage | Build established: Scavenger-Skirmisher 1950 | -9/Storage | Discovered new exit (range 16) 1973 | -9/Storage | Build established: Scavenger-Mutant 2072 | -9/Storage | Entered Materials 2072 | -8/Materials | Evolved 2 slots: Utility x2 2300 | -8/Materials | Lost 13 parts (2p4n1u6w) 2358 | -8/Materials | Core integrity fell below 50% 3002 | -8/Materials | Garrison activated, responded to threat 3085 | -8/Materials | Build established: Gunner 3136 | -8/Materials | Discovered new exit (range 7) 3139 | -8/Materials | Core integrity fell below 20% 3155 | -8/Materials | Entered Factory 3155 | -7/Factory | Evolved 2 slots: Utility x2 3454 | -7/Factory | Garrison activated, responded to threat 3579 | -7/Factory | Discovered new exit (range 7) 3613 | -7/Factory | Entered another Factory area 3613 | -6/Factory | Evolved 2 slots: Weapon x2 3945 | -6/Factory | Build established: Executioner 4141 | -6/Factory | Spotted B-75 Beast 4556 | -6/Factory | Lost 7 parts (3u4w) 4658 | -6/Factory | Discovered new exit (range 7) 5178 | -6/Factory | Core integrity fell below 50% 5195 | -6/Factory | Entered Lower Caves 5205 | -6/Lower Caves | Encountered a Warlord checkpoint 5223 | -6/Lower Caves | Lost 12 parts (1p2n3u6w) 5475 | -6/Lower Caves | Build established: Scavenger-Mutant 5688 | -6/Lower Caves | Discovered new exit (range 6) 5748 | -6/Lower Caves | Entered another Lower Caves area 5751 | -6/Lower Caves | Encountered a Warlord checkpoint 5886 | -6/Lower Caves | Build established: Scavenger-Gunner 6002 | -6/Lower Caves | Discovered new exit (range 16) 6044 | -6/Lower Caves | Entered Factory 6044 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6421 | -5/Factory | Lost 10 parts (1p1n3u5w) 6457 | -5/Factory | Core integrity fell below 50% 6485 | -5/Factory | Core integrity fell below 20% 6515 | -5/Factory | Lost 6 parts (1p1n3u1w) 6528 | -5/Factory | Released all parts (2) 6563 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Downloading schematic... Adv. Hacking Suite Rating: 6 Schematic downloaded. 06502_ K-01 Serf cleans the Nuclear Reactor. 06506_ System corrupted: Matter fused (-5). 06507_ K-01 Serf cleans the Nuclear Reactor. 06510_ Slammed into K-01 Serf. 06516_ Imp. Thermal Converter destroyed. 06518_ Acquired Force Rifle. 06525_ System corrupted: Force Rifle targeting data glitched. 06528_ Released Force Rifle. 06543_ System corrupted: Matter fused (-10). 06543_ Acquired Powered Hammer. 06546_ S-27 Virus destroyed. 06548_ Acquired 30 matter. 06549_ Acquired VTOL Module. 06553_ VTOL Module destroyed. 06553_ Penetrated by Slug. 06563_ Slug penetrates Door. Map ----- +----------------------------------------------------+ | ## "T" ###w###??????????????????????????????????? | | ## # k #??????????????????????????????????? | | ####+### #??????????????????????????????????? | | + k #??????????????????????????????????? | | ## !#??????????????????????????????????? | | ##u """ """ ##?????????????????????????????????? | | """ """ #?????????????????????????????????? | | ## """ """ #?????????????????????????????????? | | ?# #?????????????????????????????????? | | ?# """ """ #?????????????????????????????????? | | ?# """ """ #?????????????????????????????????? | | ?# """ """ #?????????????????????????????????? | | ?# A #?????????????????????????????????? | | ?# """ """ [ #?????????????????????????????????? | | ?# """ """ #?????????????????????????????????? | | ?# """ """ #?????????????????????????????????? | | ?# #??##########?????????????????????? | | ?# #??# #?????????????????????? | | ?# ###### #??# #??#+###??????????????? | | ?# #????# #??# ! #?! #??????????????? | | ?# #????# #??# #? ##?????????????? | | ?# #????# #??# ]] #!! ! #?????????????? | | ?# #????# #??# ]] #!! !#??????????????? | | ##/###### #??# ] +! #??????????????? | | # #??# * # #??????????????? | | ! # #??# @ #! !#??????????????? | | ![[ # #########;######/####?????????????? | | [= ! # hh "?????????? | | + ^ g "?????????? | | # "?????????? | | # ??????????? | | # ??????????? | | ! ###+#####+#############+########?????????? | | #########?# ???????????????????????????????????? | | ??????????# ?????????????????????????????????? | | ??????????# """"" ???????????????????????????????? | | ??????????# """"" ""?????????????????????????????? | | ??????????# """ ""?????????????????????????????? | | ??????????# ?????????????????????????????? | | ??????????#########??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 29 Energy Capacity 1090 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 900 Weapon Shielding 66 Thermal Conversion 60 Evasion (%) 50 Targeting Accuracy 26 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Defensive Hacking 22 Item Schematics ----------------- Seismic Analyzer | -9/Materials | Extracted Assault Cannon | -8/Materials | Extracted Dynamic Insulation System | -5/Factory | Extracted Nuclear Pulse Thruster | -5/Factory | Extracted Hvy. Phase Cannon | -5/Factory | Extracted Imp. Propulsion Shielding | -5/Factory | Extracted Hvy. Missile Launcher | -5/Factory | Extracted Weapon Cycler | -5/Factory | Extracted Microactuators | -5/Factory | Extracted Adv. Hacking Suite | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OverloadAntigravProtection Manual? 0 Play Time 01:17:00 Cumulative 61.5 hours Start 2020.09.25 @ 13:46:21 End 2020.09.25 @ 15:09:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 53 Adventurer 22 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12181926-ed70-4982-8ca8-ece37751b29c