Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.25 @ 00:40:22

Player: walwb

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (0)        0
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 0

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     95/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -11/Scrapyard

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
            (None)
>       --- UTILITY ----------
            (None)
>       --- WEAPON -----------
            (None)
>       --- INVENTORY --------
            (None)
[Rating: 1]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 None
Utility                    None
Weapon                     None

 Build                          | -11 
-------                    Run  | Scr 
Slots Evolved              .    | .   
  Power                    .    | .   
  Propulsion               .    | .   
  Utility                  .    | .   
  Weapon                   .    | .   
Parts Attached             1    | 1   
  Power                    1    | 1   
    Engine                 1    | 1   
    Core                   .    | .   
    Reactor                .    | .   
  Propulsion               .    | .   
    Treads                 .    | .   
    Leg                    .    | .   
    Wheel                  .    | .   
    Hover                  .    | .   
    Flight                 .    | .   
  Utility                  .    | .   
    Device                 .    | .   
    Storage                .    | .   
    Processor              .    | .   
    Hackware               .    | .   
    Protection             .    | .   
    Artifact               .    | .   
  Weapon                   .    | .   
    Energy Gun             .    | .   
    Energy Cannon          .    | .   
    Ballistic Gun          .    | .   
    Ballistic Cannon       .    | .   
    Launcher               .    | .   
    Special Weapon         .    | .   
    Impact Weapon          .    | .   
    Slashing Weapon        .    | .   
    Piercing Weapon        .    | .   
    Special Melee Weapon   .    | .   
  Unidentified Prototypes  .    | .   
Parts Lost                 1    | 1   
  Power                    1    | 1   
  Propulsion               .    | .   
  Utility                  .    | .   
  Weapon                   .    | .   
  Highest Loss Streak      1    | 1   
Average Slot Usage (%)     .    | .   
Naked Turns                .    | .   
Heaviest Build             3    | 3   
  Greatest Support         3    | 3   
  Greatest Overweight (x)  .    | .   
  Average Overweight (x)   .    | .   
Largest Inventory Capacity 4    | 4   
  Average Capacity         4    | 4   
  Most Carried             1    | 1   
  Average Carried          .    | .   
  Final Capacity           4    | 4   
  Final Carried            .    | .   

 Class Distribution 
--------------------
None

 Dominant Class 
----------------
None

 Resources                      | -11 
-----------                Run  | Scr 
Matter Collected           .    | .   
  Remotely                 .    | .   
Salvage Created            .    | .   
  Parts                    .    | .   
Haulers Intercepted        .    | .   
Recyclers Shooed           .    | .   
Parts Field Recycled       .    | .   
  Retrieved Matter         .    | .   
Parts Self-Destructed      .    | .   
  Prevented                .    | .   

 Kills                          | -11 
-------                    Run  | Scr 
Combat Hostiles Destroyed  .    | .   
Classes Destroyed          .    | .   
Best Kill Streak           .    | .   
  Combat Bots Only         .    | .   
Max Kills in Single Turn   .    | .   
  Gunslinging              .    | .   
  Exploded                 .    | .   
  Melee                    .    | .   
Uniques/NPCs Destroyed     .    | .   

 Combat                         | -11 
--------                   Run  | Scr 
Damage Taken               297  | 297 
  Core                     251  | 251 
  Absorbed by Shields      .    | .   
Core Remaining (%)         .    | .   
Volleys Fired              .    | .   
  Largest                  .    | .   
  Hottest                  .    | .   
Shots Fired                .    | .   
  Gun                      .    | .   
  Cannon                   .    | .   
  Launcher                 .    | .   
  Special                  .    | .   
  Kinetic                  .    | .   
  Thermal                  .    | .   
  Explosive                .    | .   
  Electromagnetic          .    | .   
  Robot Hit Streak         .    | .   
  Robot Miss Streak        .    | .   
  Penetration Max          .    | .   
  Secondary Targets        .    | .   
Shots Hit Robots           .    | .   
  Core Hits                .    | .   
  Critical Hits            .    | .   
  Critical Kills           .    | .   
  Critical Parts Destroyed .    | .   
Melee Attacks              .    | .   
  Impact                   .    | .   
  Slashing                 .    | .   
  Piercing                 .    | .   
  Sneak Attacks            .    | .   
    Combat Hostiles        .    | .   
  Follow-up Attacks        .    | .   
Damage Inflicted           .    | .   
  Guns                     .    | .   
  Cannons                  .    | .   
  Explosions               .    | .   
  Melee                    .    | .   
  Ramming                  .    | .   
  Kinetic                  .    | .   
  Thermal                  .    | .   
  Explosive                .    | .   
  Electromagnetic          .    | .   
  Impact                   .    | .   
  Slashing                 .    | .   
  Piercing                 .    | .   
Highest Corruption         .    | .   
  Average Corruption       .    | .   
  Corruption Purged        .    | .   
Overload Shots             .    | .   
Overflow Damage            .    | .   
  Projectiles              .    | .   
  Explosions               .    | .   
  Melee                    .    | .   
Knockbacks                 .    | .   
  Impact                   .    | .   
  Kinetic                  .    | .   
  Secondary                .    | .   
Self-Inflicted Damage      .    | .   
  Shots                    .    | .   
  Rammed                   .    | .   
Targets Rammed             .    | .   
  Kicked                   .    | .   
  Crushed                  .    | .   
Highest Temperature        .    | .   
  Average Temperature      .    | .   
  Received Heat Transfer   162  | 162 
Siege Activations          .    | .   
Robots Corrupted           .    | .   
  Combat Hostiles          .    | .   
  Parts Fried              .    | .   
  Impact Corruptions       .    | .   
Robots Melted              .    | .   
  Combat Hostiles          .    | .   
  Parts Melted             .    | .   
  Heat Transferred         .    | .   
Parts Sabotaged            .    | .   
Parts Stolen               .    | .   
Parts Stripped             .    | .   
Power Chain Reactions      .    | .   
Missiles Intercepted       .    | .   

 Alert                          | -11 
-------                    Run  | Scr 
Peak Influence             .    | .   
  Initial                  .    | .   
  Average                  .    | .   
Maximum Alert Level        .    | .   
  Low Security (%)         100  | 100 
  Level 1                  .    | .   
  Level 2                  .    | .   
  Level 3                  .    | .   
  Level 4                  .    | .   
  Level 5                  .    | .   
  High Security            .    | .   
  Max Security             .    | .   
Squads Dispatched          .    | .   
  Investigation            .    | .   
  Extermination            .    | .   
  Reinforcement            .    | .   
  Assault                  .    | .   
  Garrison                 .    | .   
  Intercept                .    | .   
Construction Impeded       .    | .   
Haulers Reinforced         .    | .   

 Stealth                        | -11 
---------                  Run  | Scr 
Distress Signals           .    | .   
Communications Jammed      .    | .   
  Distress Signals         .    | .   
Times Spotted              1    | 1   
  Peak Tracking Total      1    | 1   
  Tactical Retreats        .    | .   

 Traps                          | -11 
-------                    Run  | Scr 
Traps Triggered            .    | .   
  Indirectly               .    | .   
Trap Hack Attempts         .    | .   
  Triggered                .    | .   
  Disarmed                 .    | .   
  Reprogrammed             .    | .   
  Reused                   .    | .   
Traps Extracted            .    | .   
  Installed                .    | .   
  Triggered                .    | .   

 Machines                       | -11 
----------                 Run  | Scr 
Machines Disabled          .    | .   
  Max in Single Turn       .    | .   
Machines Sabotaged         .    | .   
Garrisons Compromised      .    | .   
Overloaded Fab Kills       .    | .   
Fab Network Shutdowns      .    | .   

 Hacking                        | -11 
---------                  Run  | Scr 
Machines Accessed          .    | .   
  Terminals                .    | .   
  Fabricators              .    | .   
  Repair Stations          .    | .   
  Recycling Units          .    | .   
  Scanalyzers              .    | .   
  Garrison Access          .    | .   
Total Hacks                .    | .   
  Successful               .    | .   
  Failed                   .    | .   
    Catastrophic           .    | .   
  Database Lockouts        .    | .   
  Manual                   .    | .   
  Terminals                .    | .   
  Fabricators              .    | .   
  Repair Stations          .    | .   
  Recycling Units          .    | .   
  Scanalyzers              .    | .   
  Garrison Access          .    | .   
Terminal Hacks             .    | .   
Fabricator Hacks           .    | .   
Repair Station Hacks       .    | .   
Recycling Unit Hacks       .    | .   
Scanalyzer                 .    | .   
Garrison Access Hacks      .    | .   
Unauthorized Hacks         .    | .   
  Terminals                .    | .   
  Fabricators              .    | .   
  Repair Stations          .    | .   
  Recycling Units          .    | .   
  Scanalyzers              .    | .   
  Garrison Access          .    | .   
Data Cores Recovered       .    | .   
  Used                     .    | .   
Hacking Detections         .    | .   
  Full Trace Events        .    | .   
  Feedback Events          .    | .   
  Feedback Blocked         .    | .   
Robot Schematics Acquired  .    | .   
  Robots Built             .    | .   
    Matter                 .    | .   
    Time                   .    | .   
  Total Robot Build Rating .    | .   
Part Schematics Acquired   .    | .   
  Parts Built              .    | .   
    Matter                 .    | .   
    Time                   .    | .   
  Total Part Build Rating  .    | .   
Parts Repaired             .    | .   
  Time                     .    | .   
Parts Recycled             .    | .   
  Recycled Matter          .    | .   
  Retrieved Matter         .    | .   
  Retrieved Components     .    | .   
Parts Scanalyzed           .    | .   
  Part Schematics Acquired .    | .   
  Parts Damaged            .    | .   

 Bothacking                     | -11 
------------               Run  | Scr 
Used RIF Installer         .    | .   
Robots Hacked              .    | .   
  Non-combat               .    | .   
  Combat                   .    | .   
Robot Hacks Applied        .    | .   
Relay Couplers Released    .    | .   
Robots Rewired             .    | .   
Allies Hacked              .    | .   
Hacks Repelled             .    | .   

 Allies                         | -11 
--------                   Run  | Scr 
Total Allies               .    | .   
  Largest Group            .    | .   
  Highest-Rated Group      .    | .   
  Highest-Rated Ally       .    | .   
Total Orders               .    | .   
Ally Attacks               .    | .   
  Total Damage             .    | .   
  Kills                    .    | .   
Allies Corrupted           .    | .   
Allies Melted              .    | .   

 Intel                          | -11 
-------                    Run  | Scr 
Robot Analysis Total       .    | .   
Derelict Logs Recovered    .    | .   
Drone Launches             .    | .   
  Drone Recoveries         .    | .   

 Exploration                    | -11 
-------------              Run  | Scr 
Turns Passed               77   | 77  
Spaces Moved               37   | 37  
  Core                     37   | 37  
  Treads                   .    | .   
  Legs                     .    | .   
  Wheels                   .    | .   
  Hover                    .    | .   
  Flight                   .    | .   
  Fastest Speed            50   | 50  
  Average Speed            50   | 50  
  Slowest Speed            50   | 50  
  Overloaded Moves         .    | .   
  Propulsion Burnouts      .    | .   
  Robots Hopped            .    | .   
  Cave-ins Triggered       .    | .   
Exploration Rate (%)       6    | 6   
  Regions Visited          .
    Branch Regions         .
  Pre-discovered Areas     .    | .   
  Known Exits Taken        .    | .   
  Unknown Exits Taken      .    | .   
Scrap Searched             .    | .   
Spaces Dug                 .    | .   
Terrain Destroyed          .    | .   
  Melee                    .    | .   
  Projectile               .    | .   
  AOE                      .    | .   
Terrain Rammed             .    | .   
  Walls Destroyed          .    | .   
  Machines Disabled        .    | .   

 Actions                        | -11 
---------                  Run  | Scr 
Total                      96   | 96  
  Wait                     57   | 57  
  Move                     37   | 37  
  Hop                      .    | .   
  Pick Up                  1    | 1   
  Fast Attach              .    | .   
  Attach                   1    | 1   
  Detach                   .    | .   
  Swap                     .    | .   
  Drop                     .    | .   
  Fire                     .    | .   
  Melee                    .    | .   
  Ram                      .    | .   
  Kick                     .    | .   
  Crush                    .    | .   
  Escape Stasis            .    | .   
  Rewire                   .    | .   
  Trap                     .    | .   
  Miscellaneous            .    | .   

 Route 
-------
-11/Scrapyard (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   17 | -11/Scrapyard | Discovered new exit (range 8)
   51 | -11/Scrapyard | Core integrity fell below 50%
   71 | -11/Scrapyard | Core integrity fell below 20%
   78 | -11/Scrapyard | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
  list.
The Lgt. Ion Engine can be toggled by clicking on it. Parts must be active
  to use them, and are activated automatically when attached, though
  sometimes deactivating parts is useful for resource management.
Right-click on a listed part, or a part, robot, or self on the map to get
  information.
00013_ K-01 Serf collects debris.
Action is turn-based, and time only advances when you perform an action.
  See the manual for how the passage of time is calculated.
00016_ K-01 Serf collects debris.
00017_ EXIT=FOUND
Press F1 or click on the '?' in the bottom right corner to access the full
  command list. Ascend the stairs to the next level when ready.
Click on target or press 'f' to aim active weapons, then again to fire.
Pressing F3 toggles ASCII mode. Be the Cogmind! (Don't worry, everything
  will be labeled.)
00026_ T-07 Excavator is excavating. <x2>
00030_ Lgt. Ion Engine destroyed.
00033_ T-07 Excavator is excavating. <x*>
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              95
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness

 Challenges 
------------
None

 Game 
------
Seed              RecyclingMeleeNegator
  Manual?         0
Play Time         00:03:40
  Cumulative      0.0 hours
  Start           2020.10.25 @ 00:35:25
  End             2020.10.25 @ 00:40:22
Sessions          0
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          0
Achievement%      0
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3e3fbd9d-914b-4348-afa7-7efa8c35d130