Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.29 @ 03:23:09

Player: Berg

Result: Destroyed by as-69513 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (424)      424
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 944

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     288/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
                Huge Storage Unit
                Seismic Detector
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (25) ---
          Light Ion Engine
                Wheel
                Wheel
                Wheel
        Compact Wheel
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Matter Pod (193)
          Small Laser
          Small Laser
                Beam Cannon
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Small Storage Unit
                Seismic Detector
>               --- WEAPON -----------
         Medium Laser
                Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
                Wheel
        Compact Wheel
       Improved Heat Sink
  High-capacity Matter Pod
         Medium Laser
                Grenade Launcher
                Grenade Launcher
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 7   7   1   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   1   .   
    Treads                 3    | 2   1   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   2   .   
    Device                 1    | 1   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   3   1   
    Energy Gun             4    | 1   3   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   2   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   2   2   
  Highest Loss Streak      5    | .   1   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   99  73  
  Engine                   14   | .   14  14  
  Treads                   27   | .   28  14  
  Device                   14   | .   14  14  
  Storage                  14   | .   14  14  
  Energy Gun               19   | .   20  11  
  Ballistic Gun            7    | .   7   .   
Peak Build Rating          8    | 7   8   8   
  Average Rating           7    | 5   7   5   
  On Entrance              5    | .   7   8   
Naked Turns                .    | .   .   .   
Heaviest Build             91   | 15  89  91  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  28   | .   2   28  
  Average Overweight (x)   .    | .   .   5   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         14   | 7   14  25  
  Most Carried             12   | 4   12  12  
  Average Carried          7    | 3   7   12  
  Final Capacity           25   | 8   25  25  
  Final Carried            12   | 4   12  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           652  | 270 382 .   
  Remotely                 .    | .   .   .   
Salvage Created            613  | 109 485 19  
  Parts                    52   | 19  33  .   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  19   | .   14  5   
  Guns                     14   | .   14  .   
  AOE                      5    | .   .   5   
Classes Destroyed          8    | 1   6   1   
  Worker                   1    | .   1   .   
  Builder                  1    | .   1   .   
  Tunneler                 6    | 6   .   .   
  Hauler                   1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    8    | .   8   .   
  Assembled                5    | .   .   5   
Best Kill Streak           5    | 2   4   5   
  Combat Bots Only         5    | .   3   5   
Max Kills in Single Turn   4    | 1   1   4   
  Gunslinging              .    | .   .   .   
  Exploded                 4    | .   .   4   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        110  | .    65   45   
  Missed                   21   | .    12   9    
Damage Taken               1048 | .    583  465  
  Core                     252  | .    97   155  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              87   | 31   53   3    
  Largest                  2    | 1    2    1    
  Hottest                  90   | 50   90   30   
Shots Fired                138  | 31   104  3    
  Gun                      135  | 31   104  .    
  Cannon                   .    | .    .    .    
  Launcher                 3    | .    .    3    
  Special                  .    | .    .    .    
  Kinetic                  43   | .    43   .    
  Thermal                  92   | 31   61   .    
  Explosive                3    | .    .    3    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | 5    10   2    
  Robot Miss Streak        6    | 4    6    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           84   | 18   65   1    
  Core Hits                40   | 7    26   7    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         7    | 2    5    .    
    Burn                   7    | 2    5    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1288 | 239  860  189  
  Guns                     1096 | 239  857  .    
  Cannons                  .    | .    .    .    
  Explosions               189  | .    .    189  
  Melee                    .    | .    .    .    
  Ramming                  3    | .    3    .    
  Kinetic                  404  | .    404  .    
  Thermal                  692  | 239  453  .    
  Explosive                189  | .    .    189  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    .    1    
Targets Rammed             2    | .    1    1    
  Kicked                   .    | .    .    .    
  Crushed                  1    | .    1    .    
Highest Temperature        163  | 90   163  .    
  Average Temperature      40   | 34   42   .    
  Received Heat Transfer   246  | .    246  .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         2481 | 851  1630 .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             292  | 30  292 38  
  Initial                  33   | .   19  33  
  Average                  133  | 14  156 17  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         76   | 100 72  100 
  Level 1                  23   | .   27  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | .   24  7   
  Peak Tracking Total      17   | .   4   17  
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                31   | .   31  .   
  Successful               17   | .   17  .   
  Failed                   14   | .   14  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   30   | .   30  .   
  Terminals                25   | .   25  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          6    | .   6   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   7   .   
  Robot Analysis           2    | .   2   .   
  Branch Access Points     1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Patrol Status            1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         9    | .   9   .   
  Terminals                6    | .   6   .   
    Track                  1    | .   1   .   
    Botnet                 5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
    Reject                 2    | .   2   .   
    Mask                   1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2038 | 268  1707 63   
Spaces Moved               856  | 122  725  9    
  Core                     6    | 5    .    1    
  Treads                   850  | 117  725  8    
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  320  
  Average Speed            199  | 155  203  463  
  Slowest Speed            1450 | 160  320  1450 
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       38   | 7    98   11   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          8    | .    .    8    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      8    | .    .    8    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1035 | 166 855 14  
  Wait                     62   | 3   59  .   
  Move                     854  | 121 724 9   
  Hop                      .    | .   .   .   
  Pick Up                  13   | 4   9   .   
  Fast Attach              9    | 7   2   .   
  Attach                   2    | .   2   .   
  Detach                   .    | .   .   .   
  Swap                     4    | .   3   1   
  Drop                     2    | .   2   .   
  Fire                     87   | 31  53  3   
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
  269 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  696 | -10/Materials | Discovered new exit (range 9)
  699 | -10/Materials | Identified exit to Mines
 1225 | -10/Materials | Discovered new exit (range 14)
 1664 | -10/Materials | Discovered new exit (range 5)
 1976 | -10/Materials | Entered Mines
 1993 | -10/Mines     | Assembled infested the area
 1998 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2006 | -10/Mines     | Core integrity fell below 50%
 2022 | -10/Mines     | Core integrity fell below 20%
 2039 | -10/Mines     | Destroyed by as-69513 with Assembled Rifle

 Last Messages 
---------------
  coming from, and they're closing on this area, come on!"
01999_ K-01 Serf cleans the Core Extractor.
02000_ 3W-Q2Q(h) destroyed.
02000_ as-89099 destroyed.
02000_ as-47676 destroyed.
02000_ as-72106 destroyed.
02000_ as-97923 destroyed.
02004_ Lgt. Treads destroyed.
02004_ as-29879 destroyed.
02006_ K-01 Serf collects debris.
02008_ Lgt. Treads destroyed.
02009_ K-01 Serf collects debris.
02009_ Med. Laser destroyed.
02010_ Grenade Launcher destroyed.
02011_ Slammed into K-01 Serf.
02012_ K-01 Serf cleans the Core Extractor.
02013_ K-01 Serf destroyed.
02018_ K-01 Serf cleans the Core Extractor. <x2>
02027_ K-01 Serf destroyed.
02034_ Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SchematicBattleSpecial
  Manual?         0
Play Time         00:13:30
  Cumulative      82.6 hours
  Start           2024.12.29 @ 03:06:11
  End             2024.12.29 @ 03:23:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           78
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          45
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 45a60f3d-e4b1-4d89-983f-cec2f6de072b