Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.25 @ 14:16:01 Player: CrossedViper Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (374) 1870 Value Destroyed (19343) 19343 Prototype IDs (53) 1060 Alien Tech Used (1) 200 Bonus (13050) 13050 TOTAL SCORE: 45223 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 8083 Follower Combat Kills 4254 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Friendly Fire -2187 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 76/380 System Corruption 16% Temperature Cool (8) Movement Core (150) Ox2 Location -1/Command Parts ------- > --- POWER (3) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Advanced Heat Sink Experimental Heat Sink Experimental Coolant Injector Experimental Coolant Injector Quantum Shading Machine Experimental Targeting Computer Experimental Core Analyzer Thermal Barrier AEGIS Remote Shield > --- WEAPON (3) ------- Plasma Lance > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Particle Reactor Improved Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System Experimental Coolant Injector Large Storage Unit High-capacity Storage Unit Long-range Sensor Array Advanced Salvage Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Weapon Cycler Zionite Weapon Casing Layered Medium Armor Plating Makeshift Thermal Plating Experimental Thermal Shield EM Disruption Field > --- WEAPON ----------- P1-3CE's Gatling Flakker Precision Rocket Launcher > --- INVENTORY -------- Experimental Coolant Injector Zionite Biocell Improved Matter Compressor Long-range Terrain Scanner Improved Weapon Shielding System Purifier System Purifier Mobile Refinery Mk. CCLXVII Dimensional Node Initializer Gamma Rifle Gamma Rifle Cooled Nova Cannon KE Penetrator Enhanced Gauss Cannon Gamma Bomb Array Gamma Bomb Array [Rating: 205] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Wheel Wheel Hover Unit Zionite Glidesys II Flight Unit Xenon Bombardment Thruster Utility Advanced Salvage Targeting Computer Device Experimental Heat Sink Storage Humpback Processor Advanced Salvage Targeting Computer Hackware Hacking Suite Protection Damper Plating Weapon Flak Gun Energy Gun Gamma Rifle Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Battle Cannon Launcher Precision Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . . . 2 . . . . . . 2 2 2 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Propulsion 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . Utility 12 | . . . 1 . 2 2 . . . . . . 1 . . . . . . 1 2 2 . . 1 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 353 | 7 4 3 8 4 16 13 17 22 2 3 . 9 4 4 9 8 7 9 3 9 28 32 16 36 57 23 Power 38 | 1 . . 3 . 1 . 2 3 . . . 1 . 1 . . 1 . 1 2 3 3 1 2 8 5 Engine 14 | 1 . . 3 . 1 . 1 3 . . . 1 . . . . 1 . 1 1 . . . . 1 . Core 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Reactor 22 | . . . . . . . 1 . . . . . . 1 . . . . . . 3 3 . 2 7 5 Propulsion 55 | 3 2 . 2 . 4 1 4 6 1 1 . 1 1 1 . 1 2 . . . 2 3 1 4 13 2 Treads 41 | 2 1 . 2 . 4 1 4 6 1 1 . 1 1 1 . 1 2 . . . 2 3 1 4 3 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Flight 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Utility 139 | 1 2 . 1 . 8 7 6 7 1 . . 4 1 2 3 4 2 2 1 3 11 19 6 15 23 10 Device 64 | . . . 1 . 3 3 1 2 . . . . 1 1 1 4 1 2 . 1 4 8 5 9 8 9 Storage 16 | 1 2 . . . 2 . . 1 . . . 1 . . 1 . . . . . 4 3 . 1 . . Processor 8 | . . . . . . 1 1 . . . . . . . . . . . . . . 2 . 2 1 1 Hackware 3 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . Protection 48 | . . . . . 3 2 4 4 1 . . 3 . 1 1 . 1 . 1 2 3 5 1 3 13 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 121 | 2 . 3 2 4 3 5 5 6 . 2 . 3 2 . 6 3 2 7 1 4 12 7 8 15 13 6 Energy Gun 29 | . . . . . . 2 1 2 . . . . . . 1 . . . . . 4 2 4 9 4 . Energy Cannon 19 | . . 2 2 2 1 1 1 . . . . . . . . . . . . . . 1 1 4 2 2 Ballistic Gun 43 | 2 . 1 . 1 2 2 3 4 . 1 . 2 2 . 4 1 2 4 . 3 6 3 . . . . Ballistic Cannon 12 | . . . . . . . . . . 1 . 1 . . . . . 1 . . 1 1 1 1 1 4 Launcher 15 | . . . . . . . . . . . . . . . 1 2 . 2 1 1 1 . 2 1 4 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 43 | . . . 2 . 1 2 . . . . . . . . 1 1 . 3 . . 3 5 2 9 9 5 Parts Lost 80 | . . 2 2 2 6 1 6 1 . 1 . 5 . . . 1 . . . . 2 4 1 10 22 14 Power 9 | . . . . . 1 . . . . . . 1 . . . 1 . . . . . . . . 6 . Propulsion 19 | . . . 1 . 1 . 1 . . . . 1 . . . . . . . . . . . 1 6 8 Utility 29 | . . . . . 3 . 2 . . . . 1 . . . . . . . . 1 3 . 6 10 3 Weapon 23 | . . 2 1 2 1 1 3 1 . 1 . 2 . . . . . . . . 1 1 1 3 . 3 Highest Loss Streak 12 | . . 1 1 2 1 1 4 1 . 1 . 3 . . . 1 . . . . 1 1 1 2 12 6 Average Slot Usage (%) 79 | . 99 100 100 99 90 96 59 75 92 92 92 87 82 74 73 70 65 70 73 70 77 73 71 74 72 49 Engine 3 | . 14 14 11 11 8 7 1 5 7 7 7 6 6 1 . . 1 2 4 5 . . . . . . Reactor 3 | . . . . . . . 2 . . . . . . 4 6 4 . . . . 8 8 4 4 9 5 Treads 13 | . 14 14 11 22 17 15 8 12 15 15 15 15 18 14 13 12 13 18 18 16 13 9 12 11 8 . Device 9 | . . . 11 11 11 15 6 7 7 7 7 3 3 6 2 6 6 6 6 5 14 16 15 17 19 10 Storage 9 | . 27 28 22 22 18 15 4 2 7 7 7 7 6 6 9 6 6 6 6 5 8 9 8 8 6 . Processor 9 | . . . . . . 3 14 15 15 15 15 15 13 13 13 12 12 12 12 11 10 9 8 10 10 7 Protection 7 | . . . . . 7 11 7 13 15 15 15 14 13 6 6 6 5 6 6 7 6 5 6 5 7 1 Energy Gun 1 | . . . . . . . 4 3 . . . . . . 1 . . . . . 1 2 10 8 2 . Energy Cannon 2 | . . 13 22 21 10 6 1 . . . . . . . . . . . . . . 1 . 1 . . Ballistic Gun 12 | . 28 14 11 11 15 14 5 12 23 15 15 15 15 20 18 18 15 17 15 13 13 8 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 248 | 12 40 43 51 51 68 72 92 76 55 55 53 124 126 155 170 159 149 149 152 163 208 235 248 224 154 78 Greatest Support 225 | 40 10 10 40 40 40 40 70 70 58 58 51 51 80 100 100 140 140 110 110 110 145 145 210 225 225 47 Greatest Overweight (x) 5 | 1 3 4 5 1 1 1 1 3 1 1 1 2 2 1 1 1 2 1 1 1 1 3 1 1 1 4 Average Overweight (x) 1 | . 2 3 4 1 1 1 . . . . 1 1 1 1 1 . 1 1 1 1 1 1 1 . . . Largest Inventory Capacity 52 | 6 16 16 16 16 22 16 16 8 8 8 8 28 24 24 30 24 24 24 24 24 44 52 32 38 18 4 Average Capacity 20 | 5 15 16 16 16 16 16 7 5 8 8 8 16 24 24 27 24 24 24 24 24 28 32 32 30 16 4 Most Carried 32 | 4 12 12 16 16 16 16 16 8 8 8 8 12 11 24 29 24 24 24 24 24 32 32 32 32 18 4 Average Carried 18 | 2 9 10 9 15 15 15 6 5 7 7 8 9 11 19 24 22 23 23 23 24 26 30 29 28 15 2 Final Capacity 32 | 6 16 16 16 16 16 16 4 8 8 8 8 24 24 24 24 24 24 24 24 24 32 32 32 18 4 4 Final Carried 32 | 3 12 11 16 16 16 16 4 8 8 8 8 11 11 24 22 23 24 24 24 24 32 31 31 18 4 . Class Distribution -------------------- 34% | Scavenger-Gunner 24% | Scavenger-Tank 15% | Scavenger-Mutant 7% | Gunner 6% | Mutant 5% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Hauler-Tank | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Matter Collected 11752 | 196 238 114 178 90 557 226 302 672 237 189 . 285 . 461 533 313 106 91 272 344 1290 1297 353 369 2630 409 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 26492 | . 382 294 558 373 1468 305 1239 1480 170 252 . 199 . 1839 885 400 70 . 361 335 2053 2667 1283 2732 6740 407 Parts 1327 | . 26 23 37 16 65 18 30 104 22 12 . 13 . 61 62 27 4 . 24 25 140 147 59 144 246 22 Haulers Intercepted 12 | . 2 . 1 . 1 1 . 2 . . . . . . 1 . . . . . 1 1 2 . . . Recyclers Shooed 9 | . . 1 . 1 1 1 . . . . . . . . . . . . . . 2 2 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 109 | . . . . . . . . . 12 10 . 33 . . . 28 2 . 24 . . . . . . . Prevented 9 | . . . . . . . . . . . . . . . . . . . 9 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Combat Hostiles Destroyed 307 | . 6 10 10 11 18 3 4 24 1 3 . 3 . 5 10 7 . . 7 9 23 26 12 29 82 4 Melee 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 1 Guns 139 | . 6 1 1 2 8 3 4 22 1 1 . 3 . 5 10 7 . . 3 4 20 19 5 9 5 . Cannons 101 | . . 9 9 9 10 . . . . 2 . . . . . . . . . . . 6 . 10 43 3 AOE 40 | . . . . . . . . . . . . . . . . . . . 4 5 2 1 5 2 21 . Classes Destroyed 23 | . 6 . 2 1 3 1 1 . 2 . . . . . . . . . . . 1 . . 2 4 . Worker 11 | . . . . . 1 3 . 1 . . . . . . . . . . . . . 2 . . 4 . Builder 11 | . 1 . 1 . 1 . . . . . . . . . . . . . . . 3 1 . 2 2 . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 12 | . 2 . 1 . 1 1 . 2 . . . . . . 1 . . . . . 1 1 2 . . . Recycler 8 | . 1 . . . 5 . . . . . . . . . . . . . . . 1 1 . . . . Mechanic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Operator 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Watcher 11 | . . . 1 . 2 1 . 2 . . . . . . 1 . . . . . . . . . 4 . Swarmer 47 | . 3 6 . 4 . . . 7 . . . 2 . . . 3 . . . 5 4 . 2 . 11 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Grunt 121 | . 3 4 8 6 7 1 . 11 . 1 . 1 . . 4 2 . . 5 2 4 10 1 8 42 1 Brawler 8 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 6 . Duelist 9 | . . . . . 1 . . . . . . . . . . . . . . . . . . 3 5 . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 39 | . . . 2 . 9 1 . 4 . . . . . . 3 1 . . . 2 2 5 5 . 5 . Hunter 29 | . . . . . 1 . . 1 . 1 . . . . 2 . . . . . 5 2 4 11 2 . Programmer 32 | . . . . . . 1 . 1 . . . . . . 1 . . . 1 . 8 7 . 6 7 . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Behemoth 5 | . . . . . . . . . 1 . . . . . . 1 . . 1 . . 1 . . . 1 Compactor 9 | . . . . . . . 4 . . . . . . 5 . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Grunt 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Z-Courier 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Thug 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Mutant 3 | . . . . . . . . . 1 1 . . . . . . 1 . . . . . . . . . Best Kill Streak 19 | . 5 5 5 4 10 2 3 7 1 1 . 2 . 3 3 3 . . 4 7 5 6 6 8 19 2 Combat Bots Only 16 | . 3 5 4 4 6 1 3 6 1 1 . 2 . 3 3 3 . . 4 7 4 6 5 6 16 2 Max Kills in Single Turn 4 | . 1 1 1 2 2 2 1 2 1 1 . 1 . 1 1 2 1 . 2 2 2 2 3 2 4 1 Gunslinging 1 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . . Exploded 4 | . . . . . . . . . . . . . . . . . . . 2 2 2 1 3 1 4 . Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Damage Taken 31008 | . 252 406 209 413 1181 284 784 2110 222 479 . 931 . 49 1428 705 . . 571 539 2502 4005 1258 3688 7841 1151 Core 2904 | . 46 80 30 49 81 20 67 95 . 23 . 109 . 49 131 . . . 12 13 58 73 72 296 1421 179 Absorbed by Shields 3465 | . . . . . . . . . . . . . . . . . . . . . . . . . 3250 215 Reduced by Siege Mode 1024 | . . . . . . . 54 . . . . . . . . . . . 10 . 44 158 22 144 592 . Core Remaining (%) 80 | 100 . 49 . 80 85 . . . . . . 55 . . . . . . 77 98 94 94 . 74 . . Volleys Fired 965 | . 31 29 30 20 76 15 27 58 6 11 . 16 . 27 40 17 2 . 16 22 101 105 46 64 184 22 Largest 3 | . 2 2 3 3 3 3 3 3 3 3 . 3 . 3 3 3 3 . 3 3 3 3 3 3 3 1 Hottest 270 | . 40 88 156 156 156 119 213 136 84 95 . 95 . 84 131 84 89 . 89 89 148 148 225 270 270 150 Shots Fired 2240 | . 62 51 89 59 223 45 53 144 18 31 . 44 . 81 113 45 6 . 40 44 261 287 117 158 248 21 Gun 1690 | . 62 27 30 20 142 31 51 144 18 20 . 35 . 81 113 42 6 . 37 38 257 254 98 114 70 . Cannon 485 | . . 24 59 39 81 14 2 . . 11 . 9 . . . . . . . . 3 33 11 40 138 21 Launcher 65 | . . . . . . . . . . . . . . . . 3 . . 3 6 1 . 8 4 40 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1436 | . 62 27 30 20 142 31 33 107 18 31 . 44 . 81 105 42 6 . 37 38 234 207 16 . 110 15 Thermal 437 | . . 24 59 39 81 14 20 37 . . . . . . 8 . . . . . 14 58 5 44 28 6 Explosive 14 | . . . . . . . . . . . . . . . . 3 . . 3 6 1 . . . 1 . Electromagnetic 350 | . . . . . . . . . . . . . . . . . . . . . 12 22 96 111 109 . Phasic 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Robot Hit Streak 96 | . 20 6 12 10 12 14 23 15 12 9 . 12 . 11 13 17 4 . 36 40 36 41 17 16 96 12 Robot Miss Streak 10 | . 2 6 3 3 2 1 3 7 3 5 . 6 . 4 10 3 1 . 5 3 6 4 3 4 5 4 Penetration Max 1 | . . . . . . 1 . . . . . . . . 1 1 . . . . 1 1 1 . . . Secondary Targets 20 | . 2 . . . . . . 2 . . . . . 1 1 1 . . . 1 4 3 1 3 1 . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . . . 1 1 1 . . . 1 1 1 1 1 1 . Shots Hit Robots 1727 | . 50 22 48 34 146 35 52 139 16 24 . 30 . 74 88 33 2 . 30 27 206 241 81 117 215 17 Core Hits 1380 | . 19 14 20 13 54 12 22 122 22 13 . 24 . 69 61 35 4 . 21 29 144 145 52 68 388 29 Critical Hits 29 | . . 1 . 1 2 . 1 . . 1 . . . . . . . . . 1 10 8 1 2 . 1 Critical Kills 12 | . . . . 1 . . 1 . . . . . . . . . . . . 1 3 4 . 1 . 1 Critical Parts Destroyed 16 | . . 1 . . 2 . . . . 1 . . . . . . . . . . 6 4 1 1 . . Melee Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 52608 | . 644 354 878 737 2513 758 1246 2189 527 359 . 525 . 2014 1772 861 106 . 1408 1091 4468 6552 2550 4142 15470 1444 Guns 27292 | . 476 82 115 97 1103 490 1205 2013 527 235 . 483 . 2014 1772 840 106 . 805 528 4060 5250 1483 2236 1372 . Cannons 15555 | . . 272 751 601 1372 241 41 . . 124 . 42 . . . . . . . . . 864 208 1443 8234 1362 Explosions 9241 | . 168 . . . . . . 62 . . . . . . . 21 . . 603 563 404 281 837 438 5864 . Melee 82 | . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Ramming 438 | . . . 12 39 38 27 . 114 . . . . . . . . . . . . 4 157 22 25 . . Kinetic 28684 | . 476 82 115 97 1103 490 819 1344 527 359 . 525 . 2014 1626 840 106 . 805 528 3605 4181 190 . 7601 1251 Thermal 10859 | . 168 272 751 601 1372 241 427 731 . . . . . . 146 . . . . . 285 1655 523 1694 1882 111 Explosive 2022 | . . . . . . . . . . . . . . . . 21 . . 603 563 404 . . . 431 . Electromagnetic 10485 | . . . . . . . . . . . . . . . . . . . . . 170 559 1815 2385 5556 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 82 | . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Phasic 38 | . . . . . . . . . . . . . . . . . . . . . . . . 38 . . Highest Corruption 17 | . 9 9 . . . 4 4 4 4 4 4 5 . . . . . . 1 . 2 6 5 16 17 17 Average Corruption 4 | . 3 9 . . . 1 4 4 4 4 4 4 . . . . . . 1 . 1 2 4 8 7 16 Corruption Purged 8 | . . . . . . . . . . . . . . . . . . . . . . 5 . 2 . 1 Effects 318 | . 15 19 . . . 2 6 27 13 12 4 27 . . . . . . 4 . 4 21 24 61 46 33 Message Errors 54 | . 4 2 . . . 2 2 2 2 . 1 11 . . . . . . 2 . 2 4 2 8 8 2 Matter Fused 52 | . 2 2 . . . . 1 8 3 1 1 2 . . . . . . . . . 5 6 9 8 4 Heat Flow Errors 33 | . 2 4 . . . . 1 3 1 2 1 6 . . . . . . . . . 3 1 4 2 3 Energy Discharges 27 | . 1 4 . . . . 1 2 3 2 1 1 . . . . . . 1 . . . 3 3 4 1 Parts Rejected 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 36 | . 6 2 . . . . . 4 3 5 . 2 . . . . . . 1 . 1 2 3 4 3 . Data Loss (major) 11 | . . 1 . . . . . . . . . 2 . . . . . . . . . . 1 1 2 4 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Misdirections 17 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 13 Targeting Errors 68 | . . 3 . . . . 1 7 1 2 . 1 . . . . . . . . 1 5 6 23 13 5 Weapon Failures 14 | . . . . . . . . 1 . . . 2 . . . . . . . . . 2 2 4 3 . Overload Shots 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 559 | . 29 . 18 15 40 3 . 69 . . . . . . . 11 . . 20 62 9 36 19 5 223 . Projectiles 219 | . . . 18 15 40 . . . . . . . . . . . . . . . . 13 19 5 109 . Explosions 332 | . 29 . . . . . . 69 . . . . . . . 11 . . 20 62 9 18 . . 114 . Melee 8 | . . . . . . 3 . . . . . . . . . . . . . . . 5 . . . . Knockbacks 110 | . . . . 1 . . . 1 . . . 1 . . . . . . . . . 1 . . 91 15 Impact 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Kinetic 96 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 82 12 Secondary 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 3 Self-Inflicted Damage 565 | . . . . . . . . 243 . . . . . . . 111 . . . 67 59 . . 13 72 . Shots 20 | . . . . . . . . 3 . . . . . . . 2 . . . 2 1 . . 1 11 . Rammed 49 | . . . 1 4 5 2 . 28 . . . . . . . . . . . . 1 5 2 1 . . Targets Rammed 50 | . . . 1 4 5 2 . 29 . . . . . . . . . . . . 1 5 2 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 537 | . 227 365 246 255 204 . 404 385 189 189 181 241 . . 406 18 21 . 96 . 198 333 255 199 226 537 Average Temperature 99 | . 101 146 71 106 34 . 164 126 52 42 93 62 . . 158 9 12 . 45 . 48 96 106 105 71 192 Received Heat Transfer 4526 | . 96 93 120 165 495 45 . 597 24 63 . 231 . . 267 102 . . 149 54 141 675 81 162 877 89 Effects 17 | . . 4 . . . . 3 1 . . . . . . 2 . . . . . . . . . 4 3 Shutdowns 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 5 | . . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . 1 1 Interference 7 | . . 2 . . . . 1 . . . . . . . . . . . . . . . . . 3 1 Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Damage (minor) 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Siege Activations 32 | . . . . . . . 1 . . . . . . . . 2 . . 2 . 3 6 2 7 9 . Total Turns 712 | . . . . . . . 55 . . . . . . . . 114 . . 36 . 69 154 18 109 157 . Longest Duration 105 | . . . . . . . 55 . . . . . . . . 105 . . 18 . 44 40 9 30 50 . Robots Corrupted 27 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 10 14 . Combat Hostiles 24 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 9 12 . Parts Fried 102 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 14 35 51 . Impact Corruptions 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 38 | . . . 3 1 2 . . 3 . 1 . . . . . . . . 3 . 2 13 . 4 6 . Heat Transferred 13929 | . 100 481 1295 1036 2479 407 740 1575 . . . . . . 259 . . . . . 370 2050 285 1284 1518 50 Parts Sabotaged 13 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 12 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . . . . . . . . . . . . . . . . . . . . . 1 2 1 8 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Peak Influence 3426 | . 309 334 514 322 520 271 77 495 . . . . 2 15 255 . . . . 391 708 734 1198 1217 3426 3419 Initial 2185 | . . 84 130 22 . 236 62 22 . . . . . . . . . . . 29 191 320 373 589 729 2185 Average 585 | . 182 253 200 144 201 179 38 188 . . . . . 6 131 . . . . 177 471 522 775 896 1843 2994 Maximum Alert Level 5 | . 1 1 2 1 2 1 . 2 . . . . . . 1 . . . . 1 3 3 4 4 5 5 Low Security (%) 31 | 100 60 17 43 72 58 47 100 61 . . . . 100 100 67 . . . . 55 3 . . . . . Level 1 23 | . 39 82 41 27 25 52 . 29 . . . . . . 32 . . . . 44 18 30 10 . . . Level 2 19 | . . . 15 . 15 . . 9 . . . . . . . . . . . . 73 54 18 30 . . Level 3 12 | . . . . . . . . . . . . . . . . . . . . . 5 15 64 48 26 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . 6 20 16 . Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 24 28 High Security 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 32 71 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 119 | . 3 . 4 . 3 3 . 8 . . . 1 1 . 4 . . . . 1 5 10 10 13 42 11 Investigation 17 | . 3 . 2 . 1 1 . . . . . 1 1 . . . . . . . . 4 1 . 1 2 Extermination 16 | . . . . . . 1 . 2 . . . . . . . . . . . . 3 4 2 2 2 . Reinforcement 25 | . . . 2 . 1 1 . 4 . . . . . . 1 . . . . 1 2 1 1 6 4 1 Assault 42 | . . . . . . . . . . . . . . . . . . . . . . 1 1 2 30 8 Garrison 19 | . . . . . 1 . . 2 . . . . . . 3 . . . . . . . 5 3 5 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . . . . 1 . . . . . . . . . . . 1 2 . . 2 2 . Haulers Reinforced 5 | . . . . . . 1 . 1 . . . . . . 1 . . . . . . . 1 . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Distress Signals 12 | . . . . . 1 1 . . . . . . . . . . . . . . 3 1 1 2 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 590 | . 14 11 23 11 31 6 6 33 1 5 . 15 3 5 13 7 . . 12 9 41 48 32 46 174 44 Peak Tracking Total 20 | . 4 3 4 3 7 2 4 6 1 3 . 7 3 2 3 3 . . 5 5 8 5 5 7 20 17 Tactical Retreats 27 | . 2 1 1 . 4 . . 2 . . . . . . . . . . . . 2 1 2 . 10 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Traps Triggered 24 | . 5 . . . 1 1 . . . . . . 1 . 2 . . . . 2 2 5 1 2 1 1 Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . 1 . . . 1 4 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Machines Disabled 44 | . 5 . . 4 2 . . 3 . 1 . 1 . . 3 1 . . . 2 7 . 1 6 5 3 Max in Single Turn 5 | . 5 . . 2 1 . . 2 . 1 . . . . 1 1 . . . 1 2 . 1 1 1 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Machines Accessed 31 | . 5 . 4 . 3 3 . . . . 3 1 1 . 2 1 2 . . . . 4 1 . 1 . Terminals 13 | . 3 . 3 . 1 2 . . . . . 1 1 . 2 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 6 | . . . . . 1 1 . . . . . . . . . . . . . . . 2 1 . 1 . Total Hacks 90 | . 15 . 11 . 5 7 . . . . 19 3 3 . 5 1 2 . . . . 15 2 . 2 . Successful 53 | . 4 . 7 . 3 2 . . . . 19 3 . . 3 1 2 . . . . 9 . . . . Failed 36 | . 10 . 4 . 2 5 . . . . . . 3 . 2 . . . . . . 6 2 . 2 . Catastrophic 12 | . 1 . 1 . 1 2 . . . . . . 2 . . . . . . . . 3 . . 2 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 73 | . 16 . 9 . 1 3 . . . . . . . . 3 . . . . 4 10 9 7 2 5 4 Terminals 40 | . 12 . 10 . 3 4 . . . . . 3 3 . 5 . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 3 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . . . . . . . . . . . . . . . 9 . . . . Garrison Access 12 | . . . . . 1 3 . . . . . . . . . . . . . . . 4 2 . 2 . Terminal Hacks 36 | . 2 . 5 . 1 1 . . . . 19 3 . . 2 1 2 . . . . . . . . . Record 9 | . . . . . . . . . . . 6 3 . . . . . . . . . . . . . . Part Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . . Insert Component 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Analyze 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 2 . 2 . 1 1 . . . . . . . . 1 . . . . . . . . . . . Terminals 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Track 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Watchers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 2 . 3 . 1 3 . . . . . 1 1 . 2 . . . . . . 4 1 . 1 . Full Trace Events 9 | . 2 . 1 . 1 1 . . . . . 1 1 . . . . . . . . 1 . . 1 . Feedback Events 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Corruption 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . 5 . . . . . . . . . . 2 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Robots Rewired 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Total Allies 64 | . . . . 2 . . . . . 4 . 1 . . . . . 9 . 4 7 7 2 3 4 21 Largest Group 14 | . . . . 2 2 . . . . 4 3 4 1 1 . . . 9 9 4 4 4 2 4 4 14 Highest-Rated Group 1650 | . . . . 50 50 . . . . 124 93 187 94 94 . . . 265 265 112 384 242 195 295 373 1650 Highest-Rated Ally 268 | . . . . 31 31 . . . . 31 31 94 94 94 . . . 39 39 36 96 103 163 157 114 268 Zionite Dispatches 12 | . . . . . . . . . . . . . . . . . . . . 1 3 4 2 . 2 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Light 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 5 | . . . . . . . . . . . . . . . . . . . . . 1 2 1 . 1 . DROP 5 | . . . . . . . . . . . . . . . . . . . . . 1 2 1 . 1 . Ally Attacks 540 | . . . . . 10 . . . . 32 . 31 6 . . . . . 60 . 40 35 49 61 51 165 Total Damage 27389 | . . . . . 168 . . . . 507 . 944 180 . . . . . 2067 . 1425 2042 3626 2143 2323 11964 Kills 116 | . . . . . 2 . . . . 2 . 12 . . . . . . 11 . 8 9 22 8 8 34 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 2 . . . . 2 . . . . . . 3 2 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Turns Passed 22728 | 62 714 376 629 928 781 766 256 1009 968 673 146 1360 92 423 819 1974 546 1868 858 310 1325 2040 834 979 1677 315 Spaces Moved 11507 | 59 511 242 386 471 274 376 86 413 542 335 82 685 49 169 336 928 283 989 418 127 529 897 375 425 1135 385 Core 29 | 27 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Treads 9462 | 1 . . 25 471 274 376 86 413 542 335 82 685 49 169 336 928 283 989 418 127 529 897 375 425 647 . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1168 | 31 511 242 361 . . . . . . . . . . . . . . . . . . . . . . 23 Hover 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Flight 811 | . . . . . . . . . . . . . . . . . . . . . . . . . 486 325 Fastest Speed 25 | 50 90 110 120 180 180 180 160 160 160 160 180 180 175 175 180 160 180 186 186 186 180 172 175 150 25 25 Average Speed 160 | 79 109 119 130 180 180 180 165 173 172 174 180 188 177 179 180 179 184 186 186 186 183 176 175 160 102 36 Slowest Speed 220 | 160 110 120 180 180 180 180 180 220 180 180 180 200 192 180 180 180 200 186 186 186 186 220 175 177 177 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 5 62 50 40 86 39 16 65 12 62 48 69 81 2 91 13 80 49 90 56 8 22 29 17 64 27 14 Regions Visited 26 Branch Regions 12 Pre-discovered Areas 9 | . 2 . 1 . 1 . . . . . 1 1 . . . . . 2 1 . . . . . . . Known Exits Taken 6 | . . . . 1 1 . . 1 1 . . . . . 1 . . . . 1 . . . . . . Unknown Exits Taken 16 | 1 1 1 1 . . . . . . 1 1 1 . . . 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 13 | . . . . 1 . . . . 1 2 . 2 . . . 3 1 3 . . . . . . . . Spaces Dug 36 | . . . . . . . . . . . . . . . . 19 . . . 12 4 . 1 . . . Terrain Destroyed 351 | . 40 . . . . . . 60 . . . . . . 2 38 1 . 20 52 37 18 23 7 52 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 64 | . . . . . . . . . . . . . . . 2 1 1 . 2 3 27 11 8 5 3 1 AOE 287 | . 40 . . . . . . 60 . . . . . . . 37 . . 18 49 10 7 15 2 49 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Com Total 14170 | 72 608 277 445 506 388 436 153 568 564 402 81 725 53 235 466 1198 302 1018 467 161 739 1147 481 618 1529 531 Wait 803 | . 53 3 3 . 1 3 9 24 8 14 . . . 8 59 239 . 9 27 1 35 65 18 62 76 86 Move 11475 | 58 510 241 386 470 273 376 85 412 541 334 81 684 49 168 335 927 282 988 417 126 528 896 374 424 1125 385 Hop 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Pick Up 194 | 7 9 1 13 5 9 11 6 8 3 1 . 11 . 14 10 3 4 2 3 1 24 18 10 9 12 . Fast Attach 140 | 2 1 1 1 . 6 5 6 11 . 1 . . 2 1 2 2 6 6 1 3 8 13 3 10 35 14 Attach 121 | 4 . 2 5 2 7 4 7 2 . 1 . 7 . 2 3 2 1 . 1 . 8 11 8 19 17 8 Detach 31 | . . . . . . . 1 . . . . 1 . . . 1 . . . . . 5 4 6 7 6 Swap 95 | 1 3 . 2 2 3 4 4 9 2 1 . 2 2 1 4 5 . 3 1 6 12 9 5 8 5 1 Drop 217 | . 1 . 5 3 8 16 8 15 4 1 . 4 . 14 13 2 7 10 1 2 20 20 11 15 31 6 Fire 965 | . 31 29 30 20 76 15 27 58 6 11 . 16 . 27 40 17 2 . 16 22 101 105 46 64 184 22 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 49 | . . . . 4 5 2 . 29 . . . . . . . . . . . . 1 5 2 1 . . Escape Stasis 35 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 33 . Rewire 38 | . . . . . . . . . . 38 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: Sto / Low x2) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / Upp x2) -4/Factory -3/Research -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 16) 157 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 16) 641 | -10/Materials | Central database locked down 777 | -10/Materials | Entered Mines 982 | -10/Mines | Discovered new exit (range 14) 998 | -10/Mines | Core integrity fell below 50% 1118 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1118 | -10/Mines | Discovered new exit (range 5) 1153 | -10/Mines | Entered Materials 1153 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1534 | -9/Materials | Discovered new exit (range 16) 1700 | -9/Materials | Discovered new exit (range 11) 1708 | -9/Materials | Build established: Gunner 1782 | -9/Materials | Entered Mines 2126 | -9/Mines | Identified exit to Materials 2468 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2514 | -9/Mines | Learned location of 1 exit from Materials 2696 | -9/Mines | Discovered exit to Materials (range 7) 2710 | -9/Mines | Entered Materials 2710 | -8/Materials | Accompanied by 2 allies 2710 | -8/Materials | Evolved 2 slots: Utility x2 2711 | -8/Materials | Identified exit to Factory 2715 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3351 | -8/Materials | Garrison activated, responded to threat 3491 | -8/Materials | Entered Factory 3491 | -7/Factory | Evolved 2 slots: Utility x2 3514 | -7/Factory | Build established: Scavenger-Tank 4050 | -7/Factory | Identified exit to Storage 4050 | -7/Factory | Identified exit to Lower Caves 4257 | -7/Factory | Sucked down chute 4257 | -7/Factory | Entered Waste 4283 | -7/Waste | Spotted C-40 Crusher 4292 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4295 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4298 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4301 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4301 | -7/Waste | Destroyed C-40 Crusher 4316 | -7/Waste | Found Damper Plating 4330 | -7/Waste | Found Damper Plating 4332 | -7/Waste | Lost 4 parts (1n2u1w) 4348 | -7/Waste | Spotted C-40 Crusher 4364 | -7/Waste | Destroyed C-40 Crusher 4380 | -7/Waste | Destroyed C-40 Crusher 4382 | -7/Waste | Crushed by Compactor (1 part destroyed) 4385 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4391 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4392 | -7/Waste | Destroyed C-40 Crusher 4409 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4415 | -7/Waste | Spotted C-40 Crusher 4415 | -7/Waste | Spotted C-40 Crusher 4425 | -7/Waste | Found Damper Plating 4492 | -7/Waste | Discovered new exit (range 12) 4513 | -7/Waste | Entered Factory 5363 | -7/Factory | Garrison activated, responded to threat 5416 | -7/Factory | Discovered exit to Lower Caves (range 10) 5522 | -7/Factory | Entered Lower Caves 5816 | -7/Lower Caves | Spotted B-75 Beast 6134 | -7/Lower Caves | Destroyed B-75 Beast 6346 | -7/Lower Caves | Identified exit to Lower Caves 6373 | -7/Lower Caves | Encountered a Warlord checkpoint 6490 | -7/Lower Caves | Entered another Lower Caves area 6640 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7106 | -7/Lower Caves | Discovered new exit (range 9) 7163 | -7/Lower Caves | Entered Data Miner 7163 | -7/Data Miner | Accompanied by 3 allies 7163 | -7/Data Miner | Discovered new exit (range 6) 7198 | -7/Data Miner | Met Data Miner 7244 | -7/Data Miner | Learned location of Section 7 (-3) 7244 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7261 | -7/Data Miner | Received God Mode back door access code from Data Miner 7309 | -7/Data Miner | Entered Proximity Caves 7309 | -6/Proximity Caves | Accompanied by 3 allies 7477 | -6/Proximity Caves | Escorted by Enhanced Grunt 7478 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7992 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8040 | -6/Proximity Caves | Lost 3 parts (1u2w) 8431 | -6/Proximity Caves | Discovered new exit (range 12) 8469 | -6/Proximity Caves | Build established: Hauler-Tank 8669 | -6/Proximity Caves | Entered Factory 8669 | -6/Factory | Accompanied by 1 ally 8669 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8761 | -6/Factory | Sucked down chute 8761 | -6/Factory | Entered Waste 8770 | -6/Waste | 1 allies followed down the chute 8776 | -6/Waste | EMP discharged 8815 | -6/Waste | Spotted C-40 Crusher 8842 | -6/Waste | Destroyed C-40 Crusher 8852 | -6/Waste | Found Damper Plating 8861 | -6/Waste | Found Damper Plating 8876 | -6/Waste | EMP discharged 8890 | -6/Waste | Spotted C-40 Crusher 8906 | -6/Waste | Destroyed C-40 Crusher 8926 | -6/Waste | Destroyed C-40 Crusher 8942 | -6/Waste | Destroyed C-40 Crusher 8965 | -6/Waste | Found Damper Plating 8970 | -6/Waste | Found Damper Plating 8976 | -6/Waste | EMP discharged 8976 | -6/Waste | Spotted C-40 Crusher 8977 | -6/Waste | Found Damper Plating 8995 | -6/Waste | Destroyed C-40 Crusher 9076 | -6/Waste | EMP discharged 9081 | -6/Waste | Spotted C-40 Crusher 9112 | -6/Waste | Discovered new exit (range 16) 9159 | -6/Waste | Build established: Scavenger-Gunner 9176 | -6/Waste | EMP discharged 9184 | -6/Waste | Entered Factory 9655 | -6/Factory | Identified exit to Lower Caves 9671 | -6/Factory | Garrison activated, responded to threat 9802 | -6/Factory | Build established: Hauler-Gunner 9883 | -6/Factory | Discovered new exit (range 8) 10003 | -6/Factory | Entered Lower Caves 10110 | -6/Lower Caves | Build established: Scavenger-Gunner 10149 | -6/Lower Caves | Learned 8 Factory zone layouts 10200 | -6/Lower Caves | Learned 12 Factory zone layouts 10304 | -6/Lower Caves | Learned Factory security intel 10343 | -6/Lower Caves | Encountered a Warlord checkpoint 10658 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11289 | -6/Lower Caves | Spotted B-75 Beast 11421 | -6/Lower Caves | Found Alien Artifact 11421 | -6/Lower Caves | Identified Core Expander 11421 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 11532 | -6/Lower Caves | Destroyed B-75 Beast 11738 | -6/Lower Caves | Discovered new exit (range 7) 11941 | -6/Lower Caves | Found Alien Artifact 11977 | -6/Lower Caves | Entered another Lower Caves area 12017 | -6/Lower Caves | Learned 8 Factory zone layouts 12145 | -6/Lower Caves | Learned Factory stockpile data 12227 | -6/Lower Caves | Build established: Scavenger-Mutant 12334 | -6/Lower Caves | Encountered a Warlord checkpoint 12497 | -6/Lower Caves | Discovered new exit (range 15) 12523 | -6/Lower Caves | Entered Zion 12540 | -6/Zion | Build established: Scavenger-Gunner 12724 | -6/Zion | Learned location of Armory (-4) 12825 | -6/Zion | Gained Derelict followers 12895 | -6/Zion | Given the Hacking Drone Bay 13126 | -6/Zion | Learned 4 Factory zone layouts 13195 | -6/Zion | Found Prototype Launcher 13195 | -6/Zion | Identified Gui. Missile Launcher 13323 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13770 | -6/Zion | Imprinted 13772 | -6/Zion | Declared Zion's savior 14218 | -6/Zion | Given A8's code to call for help 14312 | -6/Zion | Found Prototype Device 14312 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 14348 | -6/Zion | Discovered new exit (range 15) 14391 | -6/Zion | Entered Proximity Caves 14391 | -5/Proximity Caves | Accompanied by 9 allies 14608 | -5/Proximity Caves | P-70 Sage assimilated allied VB-T0M(M) 14688 | -5/Proximity Caves | Spotted B-75 Beast 14709 | -5/Proximity Caves | Destroyed B-75 Beast 15007 | -5/Proximity Caves | Discovered new exit (range 16) 15227 | -5/Proximity Caves | Build established: Scavenger-Mutant 15249 | -5/Proximity Caves | Entered Factory 15249 | -5/Factory | Accompanied by 1 ally 15249 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15250 | -5/Factory | Identified exit to Upper Caves 15251 | -5/Factory | Identified exit to Factory 15466 | -5/Factory | Destroyed 7 combat bots 15547 | -5/Factory | Zion Fire squad teleported in 15559 | -5/Factory | Entered another Factory area 15559 | -4/Factory | Accompanied by 4 allies 15559 | -4/Factory | Evolved 2 slots: Utility x2 15690 | -4/Factory | Zion Light squad teleported in 15880 | -4/Factory | Spotted B-86 Titan 16060 | -4/Factory | Zion Light squad teleported in 16280 | -4/Factory | Build established: Scavenger-Gunner 16396 | -4/Factory | Zion Hover Resupply teleported in 16796 | -4/Factory | Build established: Hauler-Gunner 16834 | -4/Factory | Discovered new exit (range 7) 16884 | -4/Factory | Entered Research 16884 | -3/Research | Evolved 2 slots: Utility x2 17010 | -3/Research | Identified Dimensional Node Initializer 17215 | -3/Research | Incoming investigation squad redirected 17302 | -3/Research | Zion Hacker squad teleported in 17369 | -3/Research | Found Prototype Device 17369 | -3/Research | Identified System Purifier 17372 | -3/Research | Found System Purifier 17375 | -3/Research | Found System Purifier 17383 | -3/Research | Found System Purifier 17425 | -3/Research | Zion Resource Resupply teleported in 17675 | -3/Research | First assault squad dispatched 17837 | -3/Research | Zion Heavy squad teleported in 17936 | -3/Research | Incoming investigation squad redirected 17939 | -3/Research | Spotted B-86 Titan 17948 | -3/Research | Allies destroyed B-86 Titan 18138 | -3/Research | Build established: Scavenger-Gunner 18201 | -3/Research | Found Gamma Bomb Array 18208 | -3/Research | Found Gamma Bomb Array 18274 | -3/Research | Zion Offense Resupply teleported in 18312 | -3/Research | Spotted B-86 Titan 18331 | -3/Research | Terminal network hard line cut 18351 | -3/Research | Destroyed B-86 Titan 18391 | -3/Research | Found Unknown Protection 18401 | -3/Research | Identified Hvy. Reflective Plating 18449 | -3/Research | Discovered new exit (range 8) 18669 | -3/Research | Build established: Scavenger-Tank 18924 | -3/Research | Entered another Research area 18924 | -2/Research | Evolved 2 slots: Propulsion x2 19002 | -2/Research | Garrison activated, responded to threat 19098 | -2/Research | Zion hero teleported in (P1-3CE) 19299 | -2/Research | Build established: Scavenger-Gunner 19419 | -2/Research | Zion Zionite Resupply teleported in 19421 | -2/Research | Found Prototype Protection 19422 | -2/Research | Identified Zio. Shade Carapace 19469 | -2/Research | First assault squad dispatched 19497 | -2/Research | Incoming assault squad redirected 19646 | -2/Research | Garrison activated, responded to threat 19746 | -2/Research | Discovered new exit (range 5) 19758 | -2/Research | Entered Testing 19758 | -2/Testing | Accompanied by 1 ally (P1-3CE) 19806 | -2/Testing | Found Prototype Processor 19806 | -2/Testing | Identified Exp. Core Analyzer 20003 | -2/Testing | Found Prototype Device 20004 | -2/Testing | Identified Exp. Shock Absorption System 20078 | -2/Testing | Garrison activated, responded to threat 20114 | -2/Testing | Allied Derelicts emerged from ambush trap array 20157 | -2/Testing | Found Prototype Ballistic Cannon 20163 | -2/Testing | Found Prototype Hackware 20166 | -2/Testing | Found Exp. Core Analyzer 20270 | -2/Testing | Found Prototype Energy Cannon 20270 | -2/Testing | Identified Cld. Nova Cannon 20308 | -2/Testing | First assault squad dispatched 20533 | -2/Testing | System corruption reached 10% 20682 | -2/Testing | Found Prototype Device 20682 | -2/Testing | Identified Exp. Weapon Cycler 20697 | -2/Testing | Discovered new exit (range 16) 20715 | -2/Testing | Scanned by Researcher 20737 | -2/Testing | Entered Access 20737 | -1/Access | Evolved 2 slots: Power x1, Utility x1 20947 | -1/Access | Garrison activated, responded to threat 20987 | -1/Access | First assault squad dispatched 20988 | -1/Access | Zion Light squad teleported in 21004 | -1/Access | Incoming assault squad redirected 21084 | -1/Access | Zion Defense Resupply teleported in 21089 | -1/Access | Found Imp. Powered Armor 21097 | -1/Access | Found Prototype Device 21098 | -1/Access | Identified EM Disruption Field 21168 | -1/Access | Identified Exp. Hacking Suite 21170 | -1/Access | Garrison activated, responded to threat 21189 | -1/Access | Identified P1-3CE's Gatling Flakker 21257 | -1/Access | Incoming assault squad redirected 21270 | -1/Access | Found Prototype Protection 21272 | -1/Access | Identified Zio. Weapon Casing 21339 | -1/Access | Incoming assault squad redirected 21426 | -1/Access | Found Zio. Weapon Casing 21529 | -1/Access | Destroyed 16 combat bots 21559 | -1/Access | Build established: Scavenger-Mutant 21644 | -1/Access | Garrison activated, responded to threat 21784 | -1/Access | Found Prototype Processor 21785 | -1/Access | Identified Exp. Armor Integrity Analyzer 21791 | -1/Access | Found Prototype Device 21791 | -1/Access | Identified Exp. Thermal Shield 21862 | -1/Access | High security lockdown imminent 21904 | -1/Access | Destroyed 10 combat bots 21942 | -1/Access | High security lockdown engaged 22125 | -1/Access | Lost 3 parts (2p1u) 22145 | -1/Access | Spotted Investigator 22148 | -1/Access | Spotted Striker 22148 | -1/Access | Spotted Executioner 22162 | -1/Access | Destroyed 13 combat bots 22199 | -1/Access | System corruption reached 10% 22200 | -1/Access | Core integrity fell below 50% 22213 | -1/Access | Core integrity fell below 20% 22240 | -1/Access | Spotted B-99 Colossus 22243 | -1/Access | Spotted Executioner 22260 | -1/Access | Lost 12 parts (3p3n6u) 22341 | -1/Access | Lost 3 parts (1p2n) 22366 | -1/Access | Found Prototype Device 22366 | -1/Access | Identified Adv. Kinecellerator 22411 | -1/Access | Spotted B-99 Colossus 22411 | -1/Access | Spotted B-99 Colossus 22413 | -1/Access | Discovered new exit (range 3) 22414 | -1/Access | Entered Command 22419 | -1/Command | Disengaged cave seal 22419 | -1/Command | Zionites emerged from the dark tunnel 22468 | -1/Command | Incoming investigation squad redirected 22491 | -1/Command | Spotted B-99 Colossus 22503 | -1/Command | Destroyed B-99 Colossus 22505 | -1/Command | High security lockdown imminent 22527 | -1/Command | Spotted M Guard 22527 | -1/Command | Spotted M Guard 22527 | -1/Command | Spotted Combat Programmer 22542 | -1/Command | Spotted Combat Programmer 22547 | -1/Command | Combat Programmer assimilated allied P3-09L(z) 22553 | -1/Command | Allies destroyed Combat Programmer 22585 | -1/Command | High security lockdown engaged 22588 | -1/Command | Lost 5 parts (4n1u) 22620 | -1/Command | Destroyed M Guard 22620 | -1/Command | All MAIN.C guards destroyed 22637 | -1/Command | Found Prototype Reactor 22637 | -1/Command | Identified Zero-point Reactor 22639 | -1/Command | Found Zero-point Reactor 22645 | -1/Command | Found Prototype Device 22645 | -1/Command | Identified AEGIS Remote Shield 22646 | -1/Command | Lost 3 parts (1n1u1w) 22651 | -1/Command | Found Prototype Device 22651 | -1/Command | Identified Thermal Barrier 22653 | -1/Command | Found Zero-point Reactor 22658 | -1/Command | Found Exp. Targeting Computer 22664 | -1/Command | Found Cld. Nova Cannon 22729 | -1/Command | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 22705_ ALERT: Assault forces dispatched. 22711_ C-30 ARC knocked back. 22712_ C-30 ARC bursts open, deploying its payload. 22712_ G-73 Enforcer unfolds itself. 22712_ I-47 Archangel unfolds itself. 22713_ G-73 Enforcer knocked back. 22715_ :XX 22717_ I-47 Archangel destroyed. 22717_ G-73 Enforcer knocked back. 22720_ P1-3CE's Gatling Flakker destroyed. 22726_ G-73 Enforcer destroyed. 22727_ Acquired 80 matter. 22728_ Wheel destroyed. 22728_ G-73 Enforcer suffers critical hit. 22728_ G-73 Enforcer destroyed. 22729_ Exp. Armor Integrity Analyzer destroyed. 22729_ Xenon Bombardment Thruster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????###?#####?????? | | ???????????????????????"""????????## ### # ##????? | | ???????????????????????"["???????## #????? | | ??????????????????????#"%"##?##### ## # ##?### | | ??????????????????????#m!@T#?# # # ### | | ??????????????????????#g=g#### " # ## #"# | | ??????????????????????#ggg= | | ??????????????????????#gg%m | | ??????????????????????# g | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# ### ### # ##" | | ??????????????????????######?# #?# ### ### | | ?????????????????????????????#####?#####?#####?### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Coolant Potential 360 Energy Generation 89 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 20 Armor Coverage 3200 Resistance: KI 20 Resistance: TH 50 Resistance: EX 75 Resistance: EM 90 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 79 Targeting Accuracy 12 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 6 Overload Regulation 40 Salvage Targeting 3 Offensive Hacking 16 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Humpback | -3/Research | Scanalyzed Hacking Suite | -3/Research | Scanalyzed Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeCoilBroadsword Manual? 0 Play Time 02:51:54 Cumulative 380.3 hours Start 2021.03.25 @ 10:25:47 End 2021.03.25 @ 14:16:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 298 Rogue 291 Adventurer 0 Explorer 7 Win Type - Total 16 Types 6/1/9/0/0/0/0/0/0 Lore% 79 Gallery% 93 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0489a8b7-cf66-41f2-940d-442a20a8d04b