Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.22 @ 00:05:34

Player: jes

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (161)     805
Value Destroyed (2708)     2708
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (33)                 33
              TOTAL SCORE: 5586

 Bonus
-------
High Alert Combat Kills    33

 Cogmind 
---------
Core Integrity             0/550
Matter                     280/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (300) Ox5
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
           System Shield
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (10) ---
     Light Nuclear Core
  Advanced Sensor Array
  Improved Terrain Scanner
  Improved Light Armor Plating
           System Shield

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
     Heavy Laser
     Heavy Assault Rifle
     Heavy Assault Rifle
           Flak Cannon
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
  Improved Terrain Scanner
     Heavy Armor Plating
  Improved Light Armor Plating
           System Shield
           System Shield
[Rating: 30]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Power Shielding
Weapon                     Autogun
  Energy Gun               Particle Gun
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   2    | .   .   .   2   .   .   
Parts Attached             53   | 7   9   1   13  22  1   
  Power                    4    | 1   1   .   1   1   .   
    Engine                 2    | 1   1   .   .   .   .   
    Core                   2    | .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   .   .   4   5   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    11   | 2   .   .   4   5   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | 2   4   .   3   9   .   
    Device                 4    | 1   2   .   .   1   .   
    Storage                2    | .   1   .   1   .   .   
    Processor              2    | 1   1   .   .   .   .   
    Hackware               2    | .   .   .   .   2   .   
    Protection             8    | .   .   .   2   6   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 2   4   1   5   7   1   
    Energy Gun             10   | 2   1   .   2   4   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | .   1   1   3   2   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               2    | .   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 21   | .   2   1   1   12  5   
  Power                    2    | .   1   .   .   .   1   
  Propulsion               3    | .   .   .   .   2   1   
  Utility                  3    | .   .   .   1   1   1   
  Weapon                   13   | .   1   1   .   9   2   
  Highest Loss Streak      6    | .   1   1   1   6   5   
Average Slot Usage (%)     94   | .   99  100 96  94  61  
  Engine                   5    | .   13  14  3   .   .   
  Core                     5    | .   .   .   7   9   8   
  Leg                      25   | .   28  28  21  26  17  
  Device                   1    | .   9   .   .   .   .   
  Storage                  10   | .   7   14  11  9   9   
  Processor                3    | .   11  14  .   .   .   
  Protection               8    | .   .   .   10  14  8   
  Energy Gun               4    | .   12  .   .   7   1   
  Ballistic Gun            22   | .   2   15  39  24  .   
  Ballistic Cannon         1    | .   .   .   .   2   8   
  Launcher                 3    | .   13  12  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             54   | 9   15  13  42  54  35  
  Greatest Support         43   | 20  20  20  20  43  23  
  Greatest Overweight (x)  3    | .   .   .   3   1   1   
  Average Overweight (x)   .    | .   .   .   1   .   1   
Largest Inventory Capacity 10   | 4   6   6   10  10  10  
  Average Capacity         8    | 4   5   6   9   10  10  
  Most Carried             9    | 2   6   6   7   9   5   
  Average Carried          4    | .   2   5   4   5   4   
  Final Capacity           10   | 4   6   6   10  10  10  
  Final Carried            6    | .   6   5   4   4   5   

 Class Distribution 
--------------------
 52% | Tank
 46% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials
   Tank | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11  -10  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Sto  
Matter Collected           4002 | 270  398  709  1167 1398 60   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4683 | 202  728  919  943  1831 60   
  Parts                    350  | 17   76   68   88   100  1    
Haulers Intercepted        2    | .    .    .    2    .    .    
Recyclers Shooed           11   | .    2    6    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Combat Hostiles Destroyed  62   | .   12  7   17  23  3   
  Guns                     43   | .   3   3   17  20  .   
  Cannons                  6    | .   .   .   .   3   3   
  AOE                      13   | .   9   4   .   .   .   
Classes Destroyed          14   | 3   5   .   4   2   .   
  Worker                   34   | 2   13  6   4   9   .   
  Builder                  23   | .   7   5   6   5   .   
  Tunneler                 16   | 5   1   7   2   1   .   
  Hauler                   2    | .   .   .   2   .   .   
  Recycler                 15   | 1   3   5   .   6   .   
  Mechanic                 1    | .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  7    | .   2   .   2   3   .   
  Swarmer                  18   | .   6   3   6   3   .   
  Grunt                    33   | .   6   4   8   12  3   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  2    | .   .   .   1   1   .   
  Sentry                   7    | .   .   .   1   6   .   
  Hunter                   1    | .   .   .   .   1   .   
Best Kill Streak           19   | 4   19  6   8   7   3   
  Combat Bots Only         5    | .   3   3   5   4   3   
Max Kills in Single Turn   2    | 1   2   2   2   2   1   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 2    | .   2   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  
Damage Taken               3495 | .    227  230  451  1849 738  
  Core                     712  | .    42   82   26   316  246  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    50   93   .    .    
Volleys Fired              427  | 13   84   119  69   126  16   
  Largest                  4    | 2    2    2    4    4    2    
  Hottest                  176  | 90   80   53   109  176  109  
Shots Fired                963  | 26   116  137  264  403  17   
  Gun                      879  | 26   82   121  264  383  3    
  Cannon                   34   | .    .    .    .    20   14   
  Launcher                 50   | .    34   16   .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  743  | .    13   121  258  337  14   
  Thermal                  170  | 26   69   .    6    66   3    
  Explosive                50   | .    34   16   .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         12   | 9    12   9    7    12   9    
  Robot Miss Streak        11   | 3    5    3    8    11   4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    4    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    
Shots Hit Robots           464  | 13   54   67   110  205  15   
  Core Hits                269  | 9    60   53   40   91   16   
  Critical Hits            2    | .    .    1    1    .    .    
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           8423 | 173  1732 1600 1455 3133 330  
  Guns                     6236 | 173  596  1116 1455 2865 31   
  Cannons                  567  | .    .    .    .    268  299  
  Explosions               1620 | .    1136 484  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  5440 | .    62   1116 1424 2539 299  
  Thermal                  1363 | 173  534  .    31   594  31   
  Explosive                1620 | .    1136 484  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            21   | .    1    20   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               21   | .    1    20   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 14   | .    .    .    .    9    5    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    .    8    5    
  Secondary                1    | .    .    .    .    1    .    
Self-Inflicted Damage      135  | .    30   105  .    .    .    
  Shots                    7    | .    4    3    .    .    .    
  Rammed                   3    | .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        855  | 150  174  42   434  855  136  
  Average Temperature      135  | 64   50   6    106  211  63   
  Received Heat Transfer   1122 | .    84   45   102  621  270  
  Effects                  51   | .    .    .    4    47   .    
    Shutdowns              8    | .    .    .    .    8    .    
    Energy Bleed           6    | .    .    .    2    4    .    
    Interference           9    | .    .    .    .    9    .    
    Matter Decay           7    | .    .    .    .    7    .    
    Short Circuit          4    | .    .    .    .    4    .    
    Damage (minor)         3    | .    .    .    .    3    .    
    Damage (major)         12   | .    .    .    2    10   .    
    Damage (core)          2    | .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | 1    2    .    .    1    .    
  Heat Transferred         3378 | 483  1377 .    75   1369 74   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Peak Influence             466  | 40  466 360 420 414 226 
  Average Influence        221  | 17  256 223 188 263 166 
Maximum Alert Level        2    | .   2   1   2   2   1   
  Low Security (%)         38   | 100 28  39  55  15  86  
  Level 1                  58   | .   63  60  41  81  13  
  Level 2                  2    | .   8   .   3   2   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   2   3   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   2   3   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto 
Distress Signals           6    | .   1   .   .   5   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              85   | .   16  7   22  31  9   
  Peak Tracking Total      4    | .   4   3   4   4   3   
  Tactical Retreats        2    | .   1   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   1   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Mat Sto 
Machines Disabled          13   | .   4   1   6   2   .   
  Max in Single Turn       3    | .   1   1   3   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto 
Machines Accessed          22   | .   3   .   6   12  1   
  Terminals                16   | .   3   .   5   7   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   
  Recycling Units          3    | .   .   .   1   2   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                51   | .   7   .   10  32  2   
  Successful               33   | .   5   .   5   23  .   
  Failed                   18   | .   2   .   5   9   2   
    Catastrophic           3    | .   .   .   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                33   | .   7   .   8   16  2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   7   .   
  Recycling Units          6    | .   .   .   2   4   .   
  Scanalyzers              5    | .   .   .   .   5   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             22   | .   5   .   3   14  .   
  Record                   4    | .   1   .   1   2   .   
  Robot Analysis           1    | .   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   
  Repair Station Index     1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Locate Traps             4    | .   1   .   .   3   .   
  Reprogram Traps          1    | .   .   .   .   1   .   
  Patrol Status            1    | .   .   .   .   1   .   
  Recall Investigation     1    | .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   
  Zone Layout              5    | .   1   .   1   3   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   1   .   
Recycling Unit Hacks       5    | .   .   .   2   3   .   
  Recycle Component        1    | .   .   .   1   .   .   
  Report Inventory         3    | .   .   .   1   2   .   
  Retrieve Matter          1    | .   .   .   .   1   .   
Scanalyzer                 5    | .   .   .   .   5   .   
  Insert Component         1    | .   .   .   .   1   .   
  Analyze                  4    | .   .   .   .   4   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   2   .   6   8   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   1   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Scr Mat Min Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Robot Analysis Total       1    | .   .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Sto  
Turns Passed               4151 | 147  599  621  1118 1423 243  
Spaces Moved               2111 | 91   302  318  573  701  126  
  Core                     21   | 21   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2090 | 70   302  318  573  701  126  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  123  150  
  Average Speed            136  | 103  120  120  154  137  150  
  Slowest Speed            210  | 120  120  120  210  153  150  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       36   | 5    53   68   34   53   6    
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          287  | .    148  139  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      287  | .    148  139  .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto 
Total                      2766 | 117 431 445 691 926 156 
  Wait                     74   | .   9   2   9   45  9   
  Move                     2106 | 90  301 317 572 700 126 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  51   | 7   15  1   13  14  1   
  Fast Attach              9    | .   .   .   .   8   1   
  Attach                   38   | 7   9   1   9   12  .   
  Detach                   22   | .   7   .   6   9   .   
  Swap                     6    | .   .   .   4   2   .   
  Drop                     26   | .   6   1   9   10  .   
  Fire                     427  | 13  84  119 69  126 16  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   4    | .   .   4   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 13)
  148 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  568 | -10/Materials | Discovered new exit (range 7)
  643 | -10/Materials | Discovered new exit (range 18)
  725 | -10/Materials | Discovered new exit (range 14)
  747 | -10/Materials | Entered Mines
  798 | -10/Mines     | Assembled infested the area
 1000 | -10/Mines     | Discovered new exit (range 9)
 1006 | -10/Mines     | Learned Materials terminal intel
 1241 | -10/Mines     | Discovered new exit (range 7)
 1368 | -10/Mines     | Entered Materials
 1368 | -9/Materials  | Evolved 2 slots: Weapon x2
 1369 | -9/Materials  | Loaded intel: 12 terminal locations
 1820 | -9/Materials  | Build established: Tank
 2281 | -9/Materials  | Discovered new exit (range 7)
 2486 | -9/Materials  | Entered another Materials area
 2486 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3187 | -8/Materials  | Lost 3 parts (3w)
 3275 | -8/Materials  | Discovered new exit (range 16)
 3781 | -8/Materials  | Discovered new exit (range 8)
 3866 | -8/Materials  | Core integrity fell below 50%
 3909 | -8/Materials  | Entered Storage
 3911 | -8/Storage    | Lost 6 parts (2n1u3w)
 4149 | -8/Storage    | Core integrity fell below 20%
 4152 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Flak Cannon destroyed.
Imp. Aluminum Leg destroyed.
Aluminum Leg severed.
Particle Gun destroyed.
Slammed into L-31 Rogue.
Destabilizing: Short circuit.
Broken Nuclear Core permanently disabled.
U-05 Engineer lays Concrete.
Imp. Light Armor Plating destroyed.
Broken Nuclear Core destroyed.
U-05 Engineer lays Concrete.
R-06 Scavenger collects Aluminum Leg.
U-05 Engineer lays Concrete.
Slammed into G-47 Trooper.
U-05 Engineer lays Concrete. <x2>
Slammed into G-47 Trooper.
Destabilizing: Core damaged (-5).
U-05 Engineer lays Concrete.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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|       ?????????#####+##########+##+###???????????? |
|       ?????????#        u                ????????? |
|       ?????????#        l@g  r           ????????? |
|       ?????????#         g               ????????? |
|       ?????????######+############+#####?????????? |
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|       ?????????????#   T#????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       60
Armor Coverage             600
Resistance: EM             15
Power Shielding            33
Evasion (%)                50
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 System Shield | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
Everything Is Under Control
First Step to Greatness
GoHome()
Hey, That's Mine!
Loot Pinata
Novice Programmer
Remodeling
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              RiotGodGuard
  Manual?         0
Play Time         01:54:16
  Cumulative      5.7 hours
  Start           2020.01.21 @ 19:03:15
  End             2020.01.22 @ 00:05:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ca56fcba-0ea4-4ba4-af73-6fe4aa6f0a13