Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.29 @ 15:43:53

Player: spruce (@macklemurr)

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (235)     1175
Value Destroyed (12156)    12156
Prototype IDs (82)         1640
Alien Tech Used (10)       2000
Bonus (10556)              10556
              TOTAL SCORE: 37627

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    6161
Follower Combat Kills      1959
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Scanned by Researcher      500
Friendly Fire              -964

 Cogmind 
---------
Core Integrity             0/1600
Matter                     12/300
Energy                     99/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (15) -----
  Experimental Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Launcher Guidance Computer
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
               Quantum Capacitor
      Improved Power Shielding
         Heavy Machine Gun

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
       Zionite Heavy DM Reactor
>              --- PROPULSION -------
      Enhanced Flexi-carbon Leg
               Myomer Leg
               Biometal Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
       Zionite Glidesys II
>              --- UTILITY ----------
               Coolant Network
       Zionite Biocell
  Experimental Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Launcher Guidance Computer
               Quantum Capacitor
               Maneuvering Thrusters
       Zionite Weapon Casing
       Zionite Light Carapace
       Zionite Shade Armor
      Advanced Powered Armor
  Experimental Thermal Shield
      Advanced Force Field
>              --- WEAPON -----------
       Zionite Laser-H
               Fusion Bomb Launcher
>              --- INVENTORY --------
       Zionite Shade Armor
               Phase Gun
       Zionite Laser-M
               Nanosword
[Rating: 196]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Improved Cesium-ion Thruster
  Treads                   Biometal Heavy Treads
  Leg                      Zionite Supercomposite Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Advanced Signal Interpreter
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Ghost Barrier
  Protection               Improved Propulsion Shielding
  Artifact                 Phase Armor
Weapon                     Power Sword
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  13   | .   .   .   2   .   .   2   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             347  | 6   5   1   9   29  3   43  30  2   3   2   .   16  .   .   11  1   6   .   .   15  .   16  25  16  11  23  35  39  
  Power                    45   | 1   .   .   3   4   2   2   4   .   1   .   .   5   .   .   1   .   .   .   .   1   .   .   2   4   2   3   5   5   
    Engine                 16   | 1   .   .   3   4   2   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   2   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   2   4   2   3   5   5   
  Propulsion               87   | 2   2   .   .   8   .   16  6   .   1   .   .   3   .   .   3   .   1   .   .   2   .   6   4   2   5   3   13  10  
    Treads                 8    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   2   
    Leg                    14   | 2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   7   
    Wheel                  11   | .   2   .   .   8   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Flight                 46   | .   .   .   .   .   .   7   6   .   1   .   .   3   .   .   3   .   1   .   .   2   .   6   4   2   5   2   4   .   
  Utility                  131  | 1   .   .   4   5   .   10  13  2   1   2   .   8   .   .   7   1   5   .   .   6   .   7   13  6   1   12  13  14  
    Device                 62   | .   .   .   1   5   .   1   8   1   1   2   .   5   .   .   3   1   2   .   .   4   .   3   3   5   .   4   8   5   
    Storage                13   | 1   .   .   2   .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   .   .   1   1   .   .   2   1   1   
    Processor              19   | .   .   .   1   .   .   2   2   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   4   1   1   1   3   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             34   | .   .   .   .   .   .   7   2   .   .   .   .   .   .   .   3   .   3   .   .   .   .   3   3   .   .   5   1   7   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Weapon                   84   | 2   3   1   2   12  1   15  7   .   .   .   .   .   .   .   .   .   .   .   .   6   .   3   6   4   3   5   4   10  
    Energy Gun             46   | 1   3   .   2   9   .   9   4   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   1   1   1   3   1   6   
    Energy Cannon          4    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          4    | 1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   1   2   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        19   | .   .   .   .   .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   2   .   1   1   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  69   | .   .   .   2   5   .   3   2   .   .   1   .   2   .   .   5   .   .   .   .   9   .   1   8   4   2   10  1   14  
Parts Lost                 101  | .   .   1   .   5   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   11  .   16  22  24  
  Power                    16   | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   4   4   
  Propulsion               29   | .   .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   5   6   6   
  Utility                  40   | .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   5   .   7   11  9   
  Weapon                   16   | .   .   1   .   1   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   5   
  Highest Loss Streak      17   | .   .   1   .   3   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   9   .   14  12  17  
Average Slot Usage (%)     84   | .   85  84  89  97  100 90  84  89  93  92  93  92  94  94  93  94  91  89  89  86  84  80  81  75  61  68  62  55  
  Engine                   3    | .   14  14  10  10  11  3   5   6   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   2   .   .   4   6   6   8   11  11  7   5   5   5   5   2   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   4   4   6   5   6   6   7   
  Treads                   1    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   8   2   
  Wheel                    4    | .   8   28  22  20  22  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   15   | .   .   .   .   .   .   5   25  26  26  26  26  28  29  29  29  29  23  21  21  21  21  19  21  17  19  15  5   2   
  Device                   13   | .   .   .   8   10  11  6   12  19  20  19  20  15  17  17  13  16  12  10  10  14  21  18  13  10  8   9   18  7   
  Storage                  8    | .   14  14  14  22  22  15  6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   8   4   4   4   3   2   1   
  Processor                15   | .   .   .   10  11  11  12  18  17  20  20  20  18  17  17  17  17  15  15  15  15  15  14  22  26  19  18  13  12  
  Protection               6    | .   .   .   .   .   .   6   6   6   6   6   6   5   5   5   8   5   18  21  21  16  10  9   8   3   .   4   .   6   
  Energy Gun               4    | .   16  25  19  19  15  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   1   2   
  Slashing Weapon          3    | .   .   .   .   .   .   1   4   6   6   6   6   5   5   5   5   5   5   5   5   4   5   4   3   2   .   2   3   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             100  | 12  15  15  36  43  44  60  45  37  39  39  39  46  44  44  44  44  50  50  50  62  62  78  80  70  51  100 79  100 
  Greatest Support         177  | 20  24  24  24  32  24  44  45  41  41  32  41  49  44  44  55  47  62  50  50  62  62  82  87  87  63  86  177 123 
  Greatest Overweight (x)  15   | 3   .   .   1   12  1   15  5   1   1   1   1   1   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   2   
  Average Overweight (x)   .    | 1   .   .   .   1   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 14   | 6   6   6   14  14  14  14  14  10  10  10  10  10  10  10  10  10  10  10  10  10  10  14  8   8   8   14  8   4   
  Average Capacity         9    | 5   6   6   8   14  14  14  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  13  8   8   8   8   6   4   
  Most Carried             14   | 4   6   6   11  14  14  14  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  14  8   8   8   9   6   4   
  Average Carried          9    | 1   5   5   7   13  14  13  9   9   10  9   9   9   10  9   9   10  9   10  10  9   10  12  7   7   6   7   4   2   
  Final Capacity           14   | 6   6   6   14  14  14  14  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  8   8   8   8   4   4   4   
  Final Carried            14   | 4   6   6   11  14  14  5   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  8   8   4   8   4   3   4   

 Class Distribution 
--------------------
 24% | Messiah-Scout
 23% | Mutant
 13% | Messiah-Mutant
 10% | Assassin
  8% | Messiah-Sprinter
  5% | Commander-Mutant
  5% | Messiah-Assassin
  3% | Sprinter
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Commander-Mutant | -9/Recycling
           Mutant | -7/Factory
         Sprinter | -6/Factory
         Assassin | -6/Lower Caves
         Assassin | -6/Lower Caves
         Assassin | -6/Zion
 Messiah-Assassin | -5/Proximity Caves
    Messiah-Scout | -5/Factory
    Messiah-Scout | -5/Upper Caves
    Messiah-Scout | -5/Upper Caves
    Messiah-Scout | -5/Zhirov
    Messiah-Scout | -4/Proximity Caves
    Messiah-Scout | -4/Factory
    Messiah-Scout | -4/Upper Caves
    Messiah-Scout | -4/Upper Caves
    Messiah-Scout | -4/Warlord
    Messiah-Scout | -3/Proximity Caves
    Messiah-Scout | -3/Research
 Messiah-Sprinter | -3/Quarantine
 Messiah-Sprinter | -3/Section 7
 Messiah-Sprinter | -2/Research
   Messiah-Mutant | -2/Testing
   Messiah-Mutant | -1/Access
   Messiah-Mutant | -1/Command

 Resources                      | -11  -10  -10  -9   -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Matter Collected           4251 | 173  80   92   108  347  95   296  91   304  27   30   .    100  50   10   100  28   .    .    .    79   48   145  356  206  100  220  314  852  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9780 | .    97   93   273  1426 .    1105 91   .    .    .    .    596  .    .    107  .    .    .    .    .    .    525  1495 272  .    606  808  2286 
  Parts                    413  | .    10   14   22   85   1    41   6    .    .    .    .    21   .    .    .    .    .    .    .    .    .    35   58   9    .    17   36   58   
Haulers Intercepted        16   | .    1    .    1    5    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    .    .    .    5    .    
Recyclers Shooed           8    | .    .    1    1    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21   | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    
  Prevented                13   | .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Combat Hostiles Destroyed  163  | .   2   3   5   14  1   19  2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   23  3   .   6   21  58  
  Melee                    51   | .   .   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   23  3   .   6   8   3   
  Guns                     35   | .   2   3   3   11  .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   
  AOE                      72   | .   .   .   2   2   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   12  48  
Classes Destroyed          22   | .   3   1   2   3   1   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   1   2   2   
  Worker                   10   | .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   
  Builder                  9    | .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   16   | .   1   .   1   5   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   5   .   
  Recycler                 9    | .   .   .   .   4   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Mechanic                 7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Operator                 3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   .   .   .   2   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   1   .   .   2   .   
  Swarmer                  30   | .   2   3   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   .   .   .   4   6   
  Grunt                    53   | .   .   1   2   7   .   11  .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   6   2   .   3   3   17  
  Brawler                  6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Duelist                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   8   
  Protector                4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   14   | .   .   .   1   5   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Hunter                   18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   3   8   4   
  Programmer               20   | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   3   .   .   .   4   8   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           27   | .   2   2   3   9   1   9   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   8   2   .   4   27  22  
  Combat Bots Only         18   | .   2   2   2   4   1   9   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   8   2   .   4   12  18  
Max Kills in Single Turn   26   | .   1   1   1   2   1   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   1   .   1   26  6   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 12   | .   .   .   1   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   12  5   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Sto   Rec   Fac   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Qua   Sec   Res   Tes   Acc   Com   
Damage Taken               22654 | .     50    211   132   673   78    2879  339   19    33    .     13    60    .     165   .     .     .     .     39    .     .     837   1740  1856  30    4921  4549  4030  
  Core                     3970  | .     .     25    35    148   .     363   107   .     16    .     .     19    .     80    .     .     .     .     .     .     .     87    160   503   .     813   940   674   
  Absorbed by Shields      3590  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     95    1638  238   .     77    715   827   
Core Remaining (%)         72    | 100   .     90    .     .     54    48    .     .     .     .     85    .     .     .     .     90    .     .     .     .     100   .     .     40    .     43    .     .     
Volleys Fired              334   | .     13    16    15    69    11    59    5     .     .     .     .     .     .     .     .     .     .     .     .     1     .     6     2     4     .     15    16    102   
  Largest                  2     | .     2     2     2     2     2     2     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     1     .     1     1     2     
  Hottest                  140   | .     90    90    90    136   120   140   65    .     .     .     .     .     .     .     .     .     .     .     .     40    .     40    40    94    .     88    88    132   
Shots Fired                476   | .     26    26    30    130   16    97    5     .     .     .     .     .     .     .     .     .     .     .     .     1     .     6     2     4     .     15    16    102   
  Gun                      395   | .     26    26    30    116   10    93    5     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     2     3     .     5     15    60    
  Cannon                   17    | .     .     .     .     14    .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Launcher                 54    | .     .     .     .     .     6     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     1     42    
  Special                  10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     
  Kinetic                  12    | .     10    1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  140   | .     10    .     .     20    .     11    5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     15    16    60    
  Explosive                53    | .     .     .     .     .     6     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     42    
  Electromagnetic          265   | .     6     25    29    110   10    84    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Entropic                 6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     2     .     .     .     .     .     
  Robot Hit Streak         19    | .     4     5     11    14    7     13    5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     9     10    19    
  Robot Miss Streak        12    | .     3     3     3     4     12    4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     5     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        3     | .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                68    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    53    
Shots Hit Robots           557   | .     15    18    26    92    1     82    12    .     .     .     .     19    .     .     1     .     .     .     .     .     .     15    82    16    .     42    45    91    
  Core Hits                417   | .     7     8     13    56    2     53    3     .     .     .     .     8     .     .     1     .     .     .     .     .     .     15    26    5     .     13    41    166   
  Critical Hits            42    | .     .     .     .     9     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     18    2     .     7     3     1     
  Critical Kills           13    | .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     1     .     1     1     .     
  Critical Parts Destroyed 27    | .     .     .     .     4     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     6     2     1     
Melee Attacks              405   | .     .     .     .     .     .     13    15    .     .     .     .     24    2     1     1     .     32    1     3     .     7     37    136   21    .     39    44    29    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 405   | .     .     .     .     .     .     13    15    .     .     .     .     24    2     1     1     .     32    1     3     .     7     37    136   21    .     39    44    29    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            16    | .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     3     3     1     .     1     1     1     
    Combat Hostiles        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           66230 | .     177   185   481   1814  435   2959  397   .     .     .     .     1320  .     .     131   .     .     .     .     .     .     1357  7065  1554  .     2456  29956 15943 
  Guns                     5921  | .     177   185   305   1317  90    1912  127   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     337   1471  
  Cannons                  205   | .     .     .     .     205   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               43223 | .     .     .     176   292   345   791   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     482   .     .     .     .     27669 13468 
  Melee                    16789 | .     .     .     .     .     .     256   270   .     .     .     .     1320  .     .     131   .     .     .     .     .     .     875   7065  1554  .     2364  1950  1004  
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  140   | .     128   12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  31038 | .     33    .     176   547   25    561   127   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     92    28006 1471  
  Explosive                14791 | .     .     .     .     .     320   521   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     482   .     .     .     .     .     13468 
  Electromagnetic          3472  | .     16    173   305   1267  90    1621  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 16789 | .     .     .     .     .     .     256   270   .     .     .     .     1320  .     .     131   .     .     .     .     .     .     875   7065  1554  .     2364  1950  1004  
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         17    | .     .     .     3     4     4     1     1     1     1     1     .     .     .     .     .     .     .     .     .     .     .     2     9     11    .     11    12    17    
  Average Corruption       4     | .     .     .     3     3     4     1     1     1     1     1     .     .     .     .     .     .     .     .     .     .     .     1     5     9     .     6     7     13    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  182   | .     .     .     7     31    6     1     .     4     2     1     .     .     .     .     .     .     .     .     .     .     .     5     26    23    .     3     9     64    
    Message Errors         34    | .     .     .     2     8     2     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     2     2     4     .     .     2     10    
    Matter Fused           32    | .     .     .     2     9     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     5     .     1     1     8     
    Heat Flow Errors       21    | .     .     .     .     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     1     .     .     1     8     
    Energy Discharges      14    | .     .     .     .     2     2     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     1     2     
    Parts Rejected         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     2     
    Data Loss (minor)      15    | .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     2     2     4     
    Data Loss (major)      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     
    Misfires               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Misdirections          11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     5     
    Targeting Errors       42    | .     .     .     2     8     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     5     4     .     .     2     19    
    Weapon Failures        4     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Overload Shots             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Overflow Damage            5529  | .     .     .     .     .     104   13    1     .     .     .     .     198   .     .     .     .     .     .     .     .     .     57    897   110   .     357   3327  465   
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               3626  | .     .     .     .     .     104   13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     57    .     .     .     .     3115  337   
  Melee                    1903  | .     .     .     .     .     .     .     1     .     .     .     .     198   .     .     .     .     .     .     .     .     .     .     897   110   .     357   212   128   
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1719  | .     .     .     22    64    79    146   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    .     .     .     .     1317  68    
  Shots                    17    | .     .     .     1     2     2     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     2     3     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        505   | .     60    75    9     124   81    505   80    .     .     .     .     59    .     10    .     .     .     .     .     .     .     187   171   185   .     5     145   142   
  Average Temperature      62    | .     22    36    5     39    25    114   30    .     .     .     .     16    .     6     .     .     .     .     .     .     .     116   67    56    .     5     89    71    
  Received Heat Transfer   2339  | .     .     18    24    141   .     1068  12    9     6     .     .     18    .     33    .     .     .     .     .     .     .     108   86    136   9     324   24    323   
  Effects                  2     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           4     | .     .     .     .     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          4     | .     .     .     .     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              16    | .     .     .     1     7     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             3     | .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Heat Transferred         4481  | .     75    .     150   981   50    610   185   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     259   600   1571  
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      11    | .     .     .     3     3     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Peak Influence             6998 | .    97   286  341  575  419  1214 590  .    .    .    .    162  .    .    .    .    57   .    .    .    .    308  884  690  413  398  4542 6998 
  Average Influence        810  | .    63   124  228  384  243  1084 379  .    .    .    .    66   .    .    .    .    19   .    .    .    .    82   652  588  373  309  296  4810 
Maximum Alert Level        5    | .    .    1    1    2    2    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    2    2    1    5    5    
  Low Security (%)         31   | 100  100  76   40   11   35   .    13   .    .    .    .    100  .    .    .    .    100  .    .    .    .    87   2    .    .    .    45   .    
  Level 1                  27   | .    .    23   59   44   61   .    43   .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   17   .    93   99   52   .    
  Level 2                  15   | .    .    .    .    44   2    .    42   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   100  7    .    .    .    
  Level 3                  10   | .    .    .    .    .    .    46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   .    .    .    .    .    
  Level 4                  6    | .    .    .    .    .    .    53   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   
  High Security            6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    67   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          75   | .    .    .    1    2    .    14   4    .    .    .    .    5    .    .    .    .    .    .    .    .    .    8    5    4    .    4    4    24   
  Investigation            12   | .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    1    1    .    2    1    1    
  Extermination            12   | .    .    .    .    .    .    1    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    2    1    .    1    2    .    
  Reinforcement            10   | .    .    .    1    2    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    
  Assault                  30   | .    .    .    .    .    .    2    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    23   
  Garrison                 11   | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Distress Signals           16   | .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   1   .   .   6   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              479  | .   8   9   7   24  10  43  11  6   8   .   3   9   .   4   .   .   1   .   5   1   .   20  54  69  3   28  44  112 
  Peak Tracking Total      30   | .   4   3   2   5   3   9   6   4   7   .   3   4   .   4   .   .   1   .   5   1   .   6   8   30  4   14  8   29  
  Tactical Retreats        59   | .   1   .   1   .   .   3   2   2   6   .   .   1   .   1   .   .   .   .   .   .   .   5   12  6   .   1   12  6   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Traps Triggered            18   | .   1   .   .   7   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Machines Disabled          55   | .   .   1   .   2   3   2   1   .   .   .   .   1   .   1   .   .   1   .   .   1   .   3   8   2   .   3   19  7   
  Max in Single Turn       19   | .   .   1   .   1   1   1   1   .   .   .   .   1   .   1   .   .   1   .   .   1   .   1   1   1   .   1   19  2   
  Garrison Access          6    | .   .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Machines Accessed          51   | .   3   .   2   11  7   4   3   .   1   .   .   1   1   .   6   .   .   .   .   6   .   .   4   .   .   1   1   .   
  Terminals                20   | .   3   .   2   10  2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Garrison Access          6    | .   .   .   .   1   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                121  | .   5   .   6   24  8   11  7   .   1   .   .   1   1   .   27  .   .   .   .   16  .   .   12  .   .   1   1   .   
  Successful               89   | .   3   .   5   11  8   3   4   .   1   .   .   .   1   .   27  .   .   .   .   16  .   .   8   .   .   1   1   .   
  Failed                   32   | .   2   .   1   13  .   8   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
    Catastrophic           5    | .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   71   | .   .   .   5   13  6   1   1   .   .   .   .   11  .   .   .   .   3   .   .   .   .   8   10  4   .   2   2   5   
  Terminals                45   | .   5   .   6   23  3   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   1   .   
  Garrison Access          7    | .   .   .   .   1   .   3   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             63   | .   3   .   2   7   2   .   4   .   1   .   .   .   1   .   27  .   .   .   .   16  .   .   .   .   .   .   .   .   
  Record                   24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   9   .   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   1   .   
  Insert Component         9    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         27   | .   .   .   7   7   12  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                7    | .   .   .   3   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   1   .   2   8   1   3   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   
  Full Trace Events        3    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   
  Machine Destruction      7    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   
Robots Rewired             9    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -9    -9    -9    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Sto   Rec   Fac   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Qua   Sec   Res   Tes   Acc   Com   
Total Allies               63    | .     .     3     .     10    7     .     .     .     .     8     .     4     .     .     .     .     .     .     .     2     .     2     .     .     .     .     1     26    
  Largest Group            15    | .     .     3     1     10    8     1     .     .     .     8     8     5     1     1     .     .     .     .     .     2     .     2     .     .     .     .     1     15    
  Highest-Rated Group      1535  | .     .     40    16    88    100   7     .     .     .     236   236   193   42    42    .     .     .     .     .     120   .     206   .     .     .     .     268   1535  
  Highest-Rated Ally       268   | .     .     16    16    16    34    7     .     .     .     40    40    42    42    42    .     .     .     .     .     60    .     103   .     .     .     .     268   268   
Zionite Dispatches         6     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     
  Heavy                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Recon                    2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Hacker                   1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Experimental             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Hacking Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Total Orders               9     | .     .     .     .     2     .     1     2     .     .     .     .     3     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  ROAM                     1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  DROP                     1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  EXPLORE                  6     | .     .     .     .     1     .     .     2     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  RETURN                   1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Ally Attacks               469   | .     .     25    11    40    83    .     .     .     .     .     39    23    .     .     .     .     .     .     .     .     .     4     .     .     .     .     17    227   
  Total Damage             17195 | .     .     203   122   436   1589  .     .     .     .     .     836   494   .     .     .     .     .     .     .     .     .     292   .     .     .     .     1848  11375 
  Kills                    98    | .     .     8     1     4     23    .     .     .     .     .     4     3     .     .     .     .     .     .     .     .     .     1     .     .     .     .     8     46    
Allies Corrupted           4     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     
Allies Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Robot Analysis Total       5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   .   .   .   1   2   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   3   1   .   .   .   1   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guard Positions          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Rec  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Turns Passed               15028 | 79   249  380  392  1206 562  1197 941  672  605  996  362  680  141  153  101  121  197  246  516  380  307  839  963  397  100  403  878  965  
Spaces Moved               16583 | 47   173  302  330  786  444  880  867  414  655  993  324  1239 320  343  189  316  334  294  385  1064 356  1246 1548 945  231  537  488  533  
  Core                     89    | 9    .    .    .    6    .    1    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   
  Treads                   687   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   401  251  
  Legs                     394   | 38   111  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   216  
  Wheels                   2654  | .    62   302  330  780  444  736  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    123   | .    .    .    .    .    .    123  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   12636 | .    .    .    .    .    .    20   841  414  655  993  324  1239 320  343  189  316  334  294  385  1064 356  1246 1548 945  231  502  58   19   
  Fastest Speed            21    | 50   90   90   90   100  100  26   23   26   26   94   26   23   26   26   23   26   26   27   27   24   24   22   24   27   21   21   30   37   
  Average Speed            54    | 142  109  90   93   110  100  101  45   43   71   94   77   25   26   26   26   26   26   27   27   25   24   25   25   27   24   35   132  121  
  Slowest Speed            800   | 200  120  90   100  650  100  800  360  94   94   94   94   94   26   26   100  26   27   27   27   102  24   28   34   35   35   165  165  230  
  Overloaded Moves         245   | .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   .    125  31   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            76    | .    .    .    .    .    .    .    3    .    .    .    .    6    .    .    .    .    .    .    .    1    .    5    17   23   3    18   .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       52    | 3    38   75   36   97   90   30   36   50   66   91   55   45   54   52   63   57   10   56   72   94   57   47   97   47   8    65   15   30   
  Regions Visited          28
    Branch Regions         19
  Pre-discovered Areas     8     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        25    | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             22    | .    .    .    .    .    .    .    .    7    2    4    2    .    1    1    .    2    .    .    1    .    2    .    .    .    .    .    .    .    
Spaces Dug                 132   | .    .    .    .    .    21   .    4    .    .    .    .    .    2    .    .    .    9    1    3    .    7    39   31   3    .    1    6    5    
Terrain Destroyed          2643  | .    .    .    19   8    61   28   4    .    .    .    .    .    2    .    .    .    9    1    3    .    7    66   31   3    .    2    1996 403  
  Melee                    96    | .    .    .    .    .    .    .    4    .    .    .    .    .    2    .    .    .    9    1    3    .    7    24   31   3    .    1    6    5    
  Projectile               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
  AOE                      2544  | .    .    .    19   8    61   28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   .    .    .    .    1990 396  

 Actions                         | -11  -10  -10  -9   -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Rec  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Total                      21412 | 56   210  384  382  990  545  1066 1390 909  793  1056 433  1569 374  405  238  353  396  458  791  1170 566  1692 1831 1020 266  674  646  749  
  Wait                     3222  | .    2    63   13   65   5    27   393  485  127  58   108  272  53   60   22   37   15   164  404  51   204  343  83   34   22   55   41   16   
  Move                     16418 | 46   172  301  329  785  443  879  860  413  654  992  323  1227 319  342  188  315  333  293  384  1061 355  1235 1519 905  224  501  487  533  
  Hop                      61    | .    .    .    .    .    .    .    3    .    .    .    .    5    .    .    .    .    .    .    .    1    .    5    11   16   3    17   .    .    
  Pick Up                  149   | 4    10   2    9    17   .    15   14   5    1    1    1    7    .    1    2    .    4    .    .    3    .    14   14   5    4    2    6    8    
  Fast Attach              240   | 6    .    .    6    19   2    23   14   1    1    1    .    11   .    .    11   .    3    .    .    12   .    7    23   14   9    19   29   29   
  Attach                   82    | .    2    1    2    3    .    13   12   1    .    1    .    4    .    .    .    .    2    .    .    3    .    8    1    6    2    4    7    10   
  Detach                   40    | .    .    .    .    1    .    3    11   .    1    1    .    1    .    .    1    .    .    .    .    5    .    2    1    2    .    3    3    5    
  Swap                     31    | .    3    .    1    7    1    7    4    .    2    .    .    1    .    .    1    1    1    .    .    .    .    1    1    .    .    .    .    .    
  Drop                     261   | .    8    1    7    22   2    27   23   4    2    2    1    17   .    1    12   .    6    .    .    16   .    16   40   13   2    17   13   9    
  Fire                     334   | .    13   16   15   69   11   59   5    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    2    4    .    15   16   102  
  Melee                    405   | .    .    .    .    .    .    13   15   .    .    .    .    24   2    1    1    .    32   1    3    .    7    37   136  21   .    39   44   29   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            62    | .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    8    
  Rewire                   107   | .    .    .    .    2    81   .    .    .    5    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    2    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Mat] / *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp / [Ext])
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x2 / *Qua)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research
-2/Testing
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
    15 | -11/Scrapyard      | Discovered new exit (range 15)
    80 | -11/Scrapyard      | Entered Materials
   161 | -10/Materials      | Discovered new exit (range 16)
   230 | -10/Materials      | Discovered new exit (range 15)
   312 | -10/Materials      | Build established: Mutant
   329 | -10/Materials      | Entered Mines
   336 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   378 | -10/Mines          | Discovered new exit (range 8)
   440 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   541 | -10/Mines          | Learned Materials emergency access door positions
   549 | -10/Mines          | Discovered new exit (range 5)
   709 | -10/Mines          | Entered Materials
   709 | -9/Materials       | Accompanied by 1 ally
   709 | -9/Materials       | Evolved 2 slots: Utility x2
   709 | -9/Materials       | Discovered new exit (range 16)
   878 | -9/Materials       | Discovered new exit (range 16)
  1017 | -9/Materials       | Discovered new exit (range 6)
  1028 | -9/Materials       | Identified exit to Storage
  1101 | -9/Materials       | Entered Storage
  1101 | -9/Storage         | Accompanied by 1 ally
  1358 | -9/Storage         | Lost 3 parts (2n1w)
  1598 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  1640 | -9/Storage         | Used back door to open Recycling access
  1640 | -9/Storage         | Discovered new exit (range 4)
  1895 | -9/Storage         | Build established: Commander-Mutant
  1909 | -9/Storage         | Discovered new exit (range 5)
  2254 | -9/Storage         | Build established: Mutant
  2302 | -9/Storage         | Identified exit to Recycling
  2307 | -9/Storage         | Entered Recycling
  2307 | -9/Recycling       | Accompanied by 2 allies
  2344 | -9/Recycling       | Spotter reported a threat
  2353 | -9/Recycling       | Spotter reported a threat
  2386 | -9/Recycling       | Spotter reported a threat
  2392 | -9/Recycling       | Spotter reported a threat
  2406 | -9/Recycling       | Spotter reported a threat
  2416 | -9/Recycling       | Spotter reported a threat
  2417 | -9/Recycling       | Spotter reported a threat
  2421 | -9/Recycling       | Spotter reported a threat
  2431 | -9/Recycling       | Spotter reported a threat
  2431 | -9/Recycling       | Spotter reported a threat
  2438 | -9/Recycling       | Spotter reported a threat
  2469 | -9/Recycling       | Spotter reported a threat
  2480 | -9/Recycling       | Spotter reported a threat
  2484 | -9/Recycling       | Spotter reported a threat
  2507 | -9/Recycling       | Spotter reported a threat
  2569 | -9/Recycling       | Spotter reported a threat
  2569 | -9/Recycling       | Spotter reported a threat
  2569 | -9/Recycling       | Spotter reported a threat
  2570 | -9/Recycling       | Spotter reported a threat
  2623 | -9/Recycling       | Spotter reported a threat
  2623 | -9/Recycling       | Spotter reported a threat
  2626 | -9/Recycling       | Spotter reported a threat
  2667 | -9/Recycling       | Spotter reported a threat
  2667 | -9/Recycling       | Spotter reported a threat
  2667 | -9/Recycling       | Spotter reported a threat
  2676 | -9/Recycling       | Spotter reported a threat
  2686 | -9/Recycling       | Build established: Commander-Mutant
  2720 | -9/Recycling       | Spotter reported a threat
  2729 | -9/Recycling       | Spotter reported a threat
  2776 | -9/Recycling       | Spotter reported a threat
  2776 | -9/Recycling       | Spotter reported a threat
  2777 | -9/Recycling       | Spotter reported a threat
  2827 | -9/Recycling       | Spotter reported a threat
  2828 | -9/Recycling       | Spotter reported a threat
  2828 | -9/Recycling       | Spotter reported a threat
  2835 | -9/Recycling       | Discovered new exit (range 15)
  2868 | -9/Recycling       | Identified exit to Factory
  2868 | -9/Recycling       | Spotter reported a threat
  2869 | -9/Recycling       | Entered Factory
  2869 | -7/Factory         | Accompanied by 1 ally
  2869 | -7/Factory         | Evolved 4 slots: Propulsion x2, Utility x2
  3170 | -7/Factory         | Build established: Mutant
  3269 | -7/Factory         | First assault squad dispatched
  3496 | -7/Factory         | Destroyed 9 combat bots
  3545 | -7/Factory         | Lost 6 parts (1p1n2u2w)
  4002 | -7/Factory         | Lost 4 parts (1n1u2w)
  4050 | -7/Factory         | Core integrity fell below 50%
  4056 | -7/Factory         | Discovered new exit (range 13)
  4065 | -7/Factory         | Identified exit to Factory
  4066 | -7/Factory         | Entered another Factory area
  4066 | -6/Factory         | Evolved 2 slots: Utility x2
  4078 | -6/Factory         | Lost 6 parts (1p3n1u1w)
  4723 | -6/Factory         | Build established: Sprinter
  4961 | -6/Factory         | Identified exit to Lower Caves
  4987 | -6/Factory         | Spotted B-75 Beast
  5007 | -6/Factory         | Entered Lower Caves
  5252 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5621 | -6/Lower Caves     | Build established: Assassin
  5646 | -6/Lower Caves     | Learned location of 1 exit from Factory
  5656 | -6/Lower Caves     | Discovered new exit (range 9)
  5664 | -6/Lower Caves     | Identified exit to Lower Caves
  5679 | -6/Lower Caves     | Entered another Lower Caves area
  5695 | -6/Lower Caves     | Learned Factory trap positions
  5767 | -6/Lower Caves     | Discovered new exit (range 9)
  5770 | -6/Lower Caves     | Identified exit to Factory
  5785 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5982 | -6/Lower Caves     | Learned location of 1 exit from Factory
  6280 | -6/Lower Caves     | Discovered new exit (range 3)
  6282 | -6/Lower Caves     | Identified exit to Zion
  6284 | -6/Lower Caves     | Entered Zion
  6320 | -6/Zion            | Given A8's code to call for help
  6361 | -6/Zion            | Discovered new exit (range 17)
  6426 | -6/Zion            | System corruption cleaned by Quarantine Array
  6569 | -6/Zion            | Gained Derelict followers
  6624 | -6/Zion            | Received a visual enhancement algorithm
  6716 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
  6969 | -6/Zion            | Imprinted
  6971 | -6/Zion            | Declared Zion's savior
  7145 | -6/Zion            | Found Prototype Device
  7150 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
  7223 | -6/Zion            | Identified exit to Proximity Caves
  7267 | -6/Zion            | Build established: Messiah-Assassin
  7280 | -6/Zion            | Entered Proximity Caves
  7280 | -5/Proximity Caves | Accompanied by 8 allies
  7284 | -5/Proximity Caves | Learned Factory stockpile data
  7612 | -5/Proximity Caves | Discovered exit to Factory (range 8)
  7642 | -5/Proximity Caves | Entered Factory
  7642 | -5/Factory         | Accompanied by 1 ally
  7642 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  7643 | -5/Factory         | Identified exit to Factory
  7644 | -5/Factory         | Loaded intel: 78 trap records
  7794 | -5/Factory         | Zion Hacker squad teleported in
  7864 | -5/Factory         | Zion Hacking Resupply teleported in
  7890 | -5/Factory         | Zion Recon squad teleported in
  8057 | -5/Factory         | Retrieved Zion intel report: Guard Positions
  8078 | -5/Factory         | Build established: Messiah-Scout
  8082 | -5/Factory         | Discovered exit to Factory (range 12)
  8295 | -5/Factory         | Discovered exit to Factory (range 21)
  8313 | -5/Factory         | Discovered new exit (range 6)
  8315 | -5/Factory         | Identified exit to Upper Caves
  8322 | -5/Factory         | Entered Upper Caves
  8322 | -5/Upper Caves     | Accompanied by 1 ally
  8456 | -5/Upper Caves     | Discovered new exit (range 4)
  8457 | -5/Upper Caves     | Identified exit to Upper Caves
  8463 | -5/Upper Caves     | Entered another Upper Caves area
  8463 | -5/Upper Caves     | Accompanied by 1 ally
  8497 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
  8580 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8580 | -5/Upper Caves     | Spotted B-75 Beast
  8585 | -5/Upper Caves     | Encountered a Warlord checkpoint
  8593 | -5/Upper Caves     | Discovered new exit (range 18)
  8606 | -5/Upper Caves     | Learned Factory stockpile data
  8616 | -5/Upper Caves     | Identified exit to Zhirov
  8616 | -5/Upper Caves     | Entered Zhirov
  8616 | -5/Zhirov          | Discovered new exit (range 3)
  8621 | -5/Zhirov          | Met Zhirov
  8629 | -5/Zhirov          | Learned location of Quarantine (-3)
  8634 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  8639 | -5/Zhirov          | Found Alien Artifact
  8639 | -5/Zhirov          | Identified Integrated Dissipator
  8639 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+2%)
  8704 | -5/Zhirov          | Found Alien Artifact
  8715 | -5/Zhirov          | Identified exit to Proximity Caves
  8717 | -5/Zhirov          | Entered Proximity Caves
  8820 | -4/Proximity Caves | Discovered exit to Factory (range 6)
  8838 | -4/Proximity Caves | Entered Factory
  8838 | -4/Factory         | Evolved 2 slots: Utility x2
  8883 | -4/Factory         | Discovered new exit (range 7)
  8993 | -4/Factory         | Discovered new exit (range 21)
  9035 | -4/Factory         | Identified exit to Upper Caves
  9035 | -4/Factory         | Entered Upper Caves
  9239 | -4/Upper Caves     | Encountered a Warlord checkpoint
  9271 | -4/Upper Caves     | Discovered new exit (range 15)
  9278 | -4/Upper Caves     | Identified exit to Upper Caves
  9281 | -4/Upper Caves     | Entered another Upper Caves area
  9790 | -4/Upper Caves     | Discovered new exit (range 9)
  9796 | -4/Upper Caves     | Identified exit to Warlord
  9797 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9797 | -4/Upper Caves     | Entered Warlord
  9845 | -4/Warlord         | Learned 4 Armory zone layouts
  9845 | -4/Warlord         | Learned 4 Research zone layouts
  9845 | -4/Warlord         | Learned Research security intel
  9845 | -4/Warlord         | Learned Factory terminal intel
  9845 | -4/Warlord         | Learned Factory repair station intel
  9845 | -4/Warlord         | Learned Factory scanalyzer intel
  9845 | -4/Warlord         | Learned Armory fabricator intel
  9846 | -4/Warlord         | Learned Armory emergency access door positions
  9846 | -4/Warlord         | Learned Testing stockpile data
  9957 | -4/Warlord         | Visited the Vortex Lab
  9959 | -4/Warlord         | Warlord's base attacked by MAIN.C
  9960 | -4/Warlord         | Met EX-DEC
  9961 | -4/Warlord         | Found Prototype Launcher
  9961 | -4/Warlord         | Identified Vortex Catalyst Activator
  9963 | -4/Warlord         | Found Prototype Energy Gun
  9963 | -4/Warlord         | Identified Vortex Rail
  9966 | -4/Warlord         | Found Prototype Energy Gun
  9966 | -4/Warlord         | Identified Vortex Rifle
  9989 | -4/Warlord         | Rebuked by Warlord
  9998 | -4/Warlord         | Found Prototype Reactor
  9998 | -4/Warlord         | Identified Vortex Chain Reactor
 10005 | -4/Warlord         | Found Prototype Device
 10005 | -4/Warlord         | Identified Thermal Barrier
 10007 | -4/Warlord         | Found Prototype Processor
 10007 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 10010 | -4/Warlord         | Found Prototype Hackware
 10010 | -4/Warlord         | Identified Ghost Barrier
 10165 | -4/Warlord         | Opened side exit
 10173 | -4/Warlord         | Discovered new exit (range 16)
 10176 | -4/Warlord         | Identified exit to Proximity Caves
 10177 | -4/Warlord         | Entered Proximity Caves
 10483 | -3/Proximity Caves | Discovered new exit (range 7)
 10484 | -3/Proximity Caves | Identified exit to Research
 10484 | -3/Proximity Caves | Entered Research
 10484 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10485 | -3/Research        | Identified exit to Research
 10812 | -3/Research        | Zion Heavy squad teleported in
 10909 | -3/Research        | Garrison activated, responded to threat
 10914 | -3/Research        | Spotted B-86 Titan
 10972 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
 11160 | -3/Research        | Spotted B-86 Titan
 11176 | -3/Research        | Zion Recon squad teleported in
 11196 | -3/Research        | Garrison activated, responded to threat
 11242 | -3/Research        | Lost 4 parts (1n3u)
 11274 | -3/Research        | Discovered exit to Research (range 6)
 11314 | -3/Research        | Discovered new exit (range 10)
 11323 | -3/Research        | Identified exit to Quarantine
 11323 | -3/Research        | Entered Quarantine
 11341 | -3/Quarantine      | Retrieved Zion intel report: Trap Installations
 11357 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 11419 | -3/Quarantine      | Discovered exit to Research (range 4)
 11483 | -3/Quarantine      | Found Alien Artifact
 11549 | -3/Quarantine      | Found Alien Slashing Weapon
 11549 | -3/Quarantine      | Identified Sigix Broadsword
 11653 | -3/Quarantine      | Destroyed 8 combat bots
 11703 | -3/Quarantine      | Build established: Messiah-Sprinter
 11766 | -3/Quarantine      | Identified Transdimensional Reconstructor
 11766 | -3/Quarantine      | Identified Phase Redirector
 11769 | -3/Quarantine      | Found Alien Artifact
 11773 | -3/Quarantine      | Identified Phase Armor
 11797 | -3/Quarantine      | Found Alien Artifact
 11805 | -3/Quarantine      | Identified Matter Drive
 11815 | -3/Quarantine      | Retrieved Zion intel report: Emergency Access
 11899 | -3/Quarantine      | Found Alien Artifact
 11934 | -3/Quarantine      | Identified Subatomic Replicator
 11944 | -3/Quarantine      | Found Alien Artifact
 11966 | -3/Quarantine      | Identified Core Reset Matrix
 11992 | -3/Quarantine      | Found Alien Artifact
 12021 | -3/Quarantine      | Identified Stasis Generator
 12155 | -3/Quarantine      | Spotted Alpha 7
 12203 | -3/Quarantine      | Found Prototype Ballistic Gun
 12203 | -3/Quarantine      | Identified Multirail
 12209 | -3/Quarantine      | Found Alien Launcher
 12209 | -3/Quarantine      | Identified Sigix Terminator
 12263 | -3/Quarantine      | Spotted Fortress
 12285 | -3/Quarantine      | Discovered new exit (range 6)
 12286 | -3/Quarantine      | Identified exit to Section 7
 12286 | -3/Quarantine      | Entered Section 7
 12393 | -3/Section 7       | Discovered exit to Research (range 15)
 12436 | -3/Section 7       | Found Alien Artifact
 12481 | -3/Section 7       | Found Integrated Dissipator
 12486 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 12511 | -3/Section 7       | Spotted S7 Guard
 12522 | -3/Section 7       | Destroyed S7 Guard
 12528 | -3/Section 7       | Found Alien Artifact
 12550 | -3/Section 7       | Spotted S7 Guard
 12567 | -3/Section 7       | System corruption reached 10%
 12569 | -3/Section 7       | First assault squad dispatched
 12577 | -3/Section 7       | Spotted Alpha 7
 12599 | -3/Section 7       | Spotted B-86 Titan
 12632 | -3/Section 7       | Core integrity fell below 50%
 12647 | -3/Section 7       | Retrieved Zion intel report: Guard Positions
 12647 | -3/Section 7       | Identified Integrity Redistributor
 12647 | -3/Section 7       | Used Integrity Redistributor, redistributed integrity to core (+32)
 12649 | -3/Section 7       | Identified Integrated Heat Negator
 12649 | -3/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+2%)
 12650 | -3/Section 7       | Warped through subspace
 12683 | -3/Section 7       | Entered Research
 12683 | -2/Research        | Evolved 2 slots: Utility x2
 12688 | -2/Research        | Lost 9 parts (2p3n4u)
 12765 | -2/Research        | Discovered new exit (range 5)
 12775 | -2/Research        | Identified exit to Testing
 12783 | -2/Research        | Entered Testing
 12798 | -2/Testing         | Found Portable AFG
 12812 | -2/Testing         | Spotted PP-P7JCZNCZ6Z
 12879 | -2/Testing         | Found Prototype Processor
 12879 | -2/Testing         | Identified Exp. Signal Interpreter
 12882 | -2/Testing         | Found Prototype Launcher
 12882 | -2/Testing         | Identified Gui. Micro-nuke Launcher
 12898 | -2/Testing         | Found Prototype Slashing Weapon
 12898 | -2/Testing         | Identified Nanosword
 12903 | -2/Testing         | Spotted Striker
 12903 | -2/Testing         | Spotted Striker
 12933 | -2/Testing         | Found Prototype Protection
 12933 | -2/Testing         | Identified Lgt. Regenerative Plating
 12935 | -2/Testing         | Found Prototype Protection
 12935 | -2/Testing         | Identified SHELL Armor
 12959 | -2/Testing         | Found Prototype Protection
 12959 | -2/Testing         | Identified Med. Regenerative Plating
 12962 | -2/Testing         | Found Lgt. Regenerative Plating
 13152 | -2/Testing         | Discovered new exit (range 15)
 13164 | -2/Testing         | Lost 14 parts (3p3n7u1w)
 13175 | -2/Testing         | Found Prototype Device
 13175 | -2/Testing         | Identified AEGIS Remote Shield
 13180 | -2/Testing         | System corruption reached 10%
 13185 | -2/Testing         | Core integrity fell below 50%
 13186 | -2/Testing         | Identified exit to Access
 13186 | -2/Testing         | Entered Access
 13186 | -1/Access          | Evolved 2 slots: Utility x2
 13195 | -1/Access          | Zion Experimental squad teleported in
 13304 | -1/Access          | Found Quantum Capacitor
 13476 | -1/Access          | Build established: Messiah-Mutant
 13813 | -1/Access          | Found Quantum Capacitor
 13902 | -1/Access          | Lost 4 parts (3u1w)
 13912 | -1/Access          | Found Adv. Powered Armor
 13915 | -1/Access          | Found Adv. Powered Armor
 13945 | -1/Access          | Used Subatomic Replicator to create Alien Launcher
 13948 | -1/Access          | Identified Supercharged Sigix Terminator
 14044 | -1/Access          | Destroyed B-99 Colossus
 14044 | -1/Access          | High security lockdown imminent
 14052 | -1/Access          | System corruption reached 10%
 14053 | -1/Access          | Core integrity fell below 50%
 14056 | -1/Access          | Spotted B-99 Colossus
 14059 | -1/Access          | Discovered new exit (range 15)
 14063 | -1/Access          | Identified exit to Command
 14064 | -1/Access          | Entered Command
 14065 | -1/Command         | Destroyed 12 combat bots
 14068 | -1/Command         | Found Prototype Processor
 14068 | -1/Command         | Identified Spectral Analyzer
 14083 | -1/Command         | Lost 12 parts (1p5n6u)
 14151 | -1/Command         | Found Quantum Capacitor
 14299 | -1/Command         | Disengaged cave seal
 14314 | -1/Command         | First assault squad dispatched
 14356 | -1/Command         | Retrieved Zion intel report: Unaware Analyses
 14367 | -1/Command         | Enhanced Grunt warped into view, answering call for help
 14376 | -1/Command         | Enhanced Grunt warped into view, answering call for help
 14382 | -1/Command         | High security lockdown imminent
 14462 | -1/Command         | High security lockdown engaged
 14469 | -1/Command         | Found Fusion Bomb Launcher
 14522 | -1/Command         | Spotted Striker
 14528 | -1/Command         | Spotted Striker
 14533 | -1/Command         | Destroyed Striker
 14536 | -1/Command         | Allies destroyed Striker
 14551 | -1/Command         | Found Prototype Protection
 14551 | -1/Command         | Identified Zio. Weapon Casing
 14563 | -1/Command         | Destroyed 13 combat bots
 14566 | -1/Command         | Found Prototype Protection
 14566 | -1/Command         | Identified Zio. Shade Armor
 14593 | -1/Command         | Found Zio. Shade Armor
 14620 | -1/Command         | Spotted Striker
 14622 | -1/Command         | Spotted Investigator
 14622 | -1/Command         | Scanned by Researcher
 14626 | -1/Command         | Destroyed Investigator
 14628 | -1/Command         | Destroyed Striker
 14687 | -1/Command         | Destroyed 18 combat bots
 14690 | -1/Command         | Found Prototype Device
 14690 | -1/Command         | Identified Exp. Thermal Shield
 14784 | -1/Command         | Spotted Striker
 14785 | -1/Command         | Spotted Striker
 14787 | -1/Command         | Destroyed Striker
 14791 | -1/Command         | Destroyed Striker
 14805 | -1/Command         | Spotted Executioner
 14807 | -1/Command         | Spotted Executioner
 14818 | -1/Command         | Destroyed Executioner
 14824 | -1/Command         | Spotted Striker
 14843 | -1/Command         | Destroyed 17 combat bots
 14849 | -1/Command         | Destroyed Striker
 14870 | -1/Command         | Core integrity fell below 20%
 14916 | -1/Command         | Lost 17 parts (2p4n7u4w)
 14968 | -1/Command         | Found Quantum Capacitor
 14994 | -1/Command         | Spotted Striker
 14995 | -1/Command         | Spotted Striker
 15029 | -1/Command         | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
14993_ M-36 Artificer unfolds itself.
14994_ C-30 ARC bursts open, deploying its payload.
14994_ Striker unfolds itself.
14994_ P-80 Master unfolds itself. <x2>
14994_ M-36 Artificer unfolds itself.
14994_ Zio. Supercomposite Leg destroyed.
14994_ Antimatter Reactor destroyed.
14994_ Knocked back.
14994_ Acquired Hvy. Machine Gun.
14994_ Zio. Biocell destroyed.
15018_ Myomer Leg blown off.
15018_ Zio. Supercomposite Leg blown off.
15018_ Nanosword blown off.
15018_ E-15 Imp destroyed.
15018_ Acquired Nanosword.
15021_ Nanosword destroyed.
15021_ Knocked back.
15023_ System corrupted: Matter fused (-10).
15023_ Slug penetrates Wall.
15027_ Knocked back.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ########??????????#        #?????????????????????? |
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|    ""     #       Y      = #?????????????????????? |
|   """"    # ###  K#        #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           222
Energy Generation          57
Energy Capacity            1550
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              12
Cloak Strength             3
Additional Mass Support    16
Armor Coverage             1275
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Propulsion Shielding       66
Utility Shielding          90
Weapon Shielding           100
Melee Speed Boost          30
Evasion (%)                79
Targeting Accuracy         14
Melee Accuracy             24
Launcher Accuracy          40
Recoil Reduction           5
Particle Charging          25
Stasis Canceling           2

 Item Schematics 
-----------------
  Assault Drone Bay | -5/Zhirov | Free
     Exp. Heat Sink | -5/Zhirov | Free
 Exp. Optical Array | -5/Zhirov | Free
   Imp. Arc Thrower | -5/Zhirov | Free

 Robot Schematics 
------------------
 S-10 Pest | -9/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Sigix Broadsword
Phase Redirector
Phase Armor
Sigix Terminator
Integrity Redistributor
Integrated Heat Negator
Transdimensional Reconstructor
Subatomic Replicator
Supercharged Sigix Terminator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightpackAbsorptionMatrix
  Manual?         0
Play Time         03:56:41
  Cumulative      165.6 hours
  Start           2020.01.29 @ 01:36:26
  End             2020.01.29 @ 15:43:53
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          220
  Rogue           220
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           2/1/0/1/0/3/0
Lore%             93
Gallery%          91
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a92a06ac-336d-4ae7-8442-dc1cc6a4385f