Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.13 @ 21:48:48

Player: CONM

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (18)      90
Value Destroyed (434)      434
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3984

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             663/700
Matter                     235/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (3) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (6) ------
  Improved Heat Sink
    Medium Storage Unit
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Dynamic Insulation System
>          --- WEAPON (3) -------
           Lightning Gun
           Arc Projector
           Grenade Launcher
>          --- INVENTORY (10) ---
  Improved Deuterium Engine
           Humpback
  Improved Terrain Scanner
           Seismic Detector
           Dynamic Insulation System
           Trap Reconfigurator
           Lightning Gun
           Lightning Gun
           Spear

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
    Medium Storage Unit
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Dynamic Insulation System
           Dynamic Insulation System
           Trap Reconfigurator
>          --- WEAPON -----------
           Lightning Gun
           Arc Projector
           Katana
>          --- INVENTORY --------
  Improved Heat Sink
           Humpback
  Improved Terrain Scanner
           Seismic Detector
           Lightning Gun
           Lightning Gun
           Lightning Gun
           Grenade Launcher
[Rating: 35]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Hardened Light Armor Plating
  Device                   Dynamic Insulation System
  Storage                  Medium Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               EM Pulse Gun
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  4    | .   .   .   .   .   3   1   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             35   | 7   1   .   1   2   11  13  
  Power                    4    | 1   .   .   .   .   2   1   
    Engine                 4    | 1   .   .   .   .   2   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               5    | 2   .   .   .   1   .   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   2   
    Wheel                  3    | 2   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  16   | 2   .   .   1   1   6   6   
    Device                 7    | 1   .   .   .   1   3   2   
    Storage                4    | 1   .   .   1   .   1   1   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   2   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   10   | 2   1   .   .   .   3   4   
    Energy Gun             7    | 2   .   .   .   .   2   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   1   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 9    | .   .   .   .   3   4   2   
  Power                    2    | .   .   .   .   .   2   .   
  Propulsion               3    | .   .   .   .   2   .   1   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   1   .   1   
  Highest Loss Streak      3    | .   .   .   .   3   2   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   100 100 100 84  71  71  
  Engine                   9    | .   14  14  14  14  8   3   
  Leg                      3    | .   .   .   .   .   .   10  
  Wheel                    14   | .   28  28  28  19  9   1   
  Device                   14   | .   14  14  14  14  13  15  
  Storage                  10   | .   14  14  14  14  9   6   
  Protection               5    | .   .   .   .   .   9   10  
  Energy Gun               12   | .   26  14  14  7   4   13  
  Launcher                 8    | .   1   14  14  14  8   5   
  Slashing Weapon          2    | .   .   .   .   .   8   1   
Peak Build Rating          35   | 9   10  10  11  11  34  35  
  Average Rating           17   | 5   9   10  10  8   20  30  
  On Entrance              11   | .   9   10  10  11  7   33  
Naked Turns                6    | .   .   .   .   .   .   6   
Heaviest Build             44   | 13  14  14  19  19  39  44  
  Greatest Support         30   | 26  26  26  26  26  10  30  
  Greatest Overweight (x)  3    | .   .   .   .   1   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   2   1   
Largest Inventory Capacity 35   | 8   8   8   10  10  35  10  
  Average Capacity         9    | 7   8   8   8   10  10  9   
  Most Carried             10   | 2   8   8   10  10  10  10  
  Average Carried          7    | 1   5   8   8   9   8   9   
  Final Capacity           10   | 8   8   8   10  10  10  10  
  Final Carried            10   | 2   8   8   10  9   8   10  

 Class Distribution 
--------------------
 77% | Mutant
 16% | Bomber
  6% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Bomber | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac 
Matter Collected           670  | 119 95  40  .   .   240 176 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            527  | 52  95  .   .   24  307 49  
  Parts                    31   | 5   7   .   .   .   16  3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  18   | .   2   .   .   7   7   2   
  Melee                    1    | .   .   .   .   .   1   .   
  Guns                     2    | .   2   .   .   .   .   .   
  AOE                      15   | .   .   .   .   7   6   2   
Classes Destroyed          9    | 1   1   .   .   1   5   1   
  Worker                   1    | .   .   .   .   .   1   .   
  Builder                  2    | .   .   .   .   .   2   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   2   .   
  Swarmer                  4    | .   .   .   .   .   3   1   
  Grunt                    5    | .   2   .   .   .   3   .   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   .   
  Assembled                7    | .   .   .   .   7   .   .   
Best Kill Streak           7    | 1   2   .   .   7   6   2   
  Combat Bots Only         7    | .   2   .   .   7   3   2   
Max Kills in Single Turn   2    | 1   1   .   .   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   2   1   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Hostile Shots Fired        92   | .   3   .   .   34  38  17  
  Missed                   32   | .   2   .   .   14  12  4   
Damage Taken               1108 | .   13  .   .   304 433 358 
  Core                     151  | .   .   .   .   33  81  37  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         90   | 100 .   .   .   86  85  .   
Volleys Fired              38   | 11  4   .   .   6   13  4   
  Largest                  2    | 1   2   .   .   1   2   1   
  Hottest                  110  | 50  90  .   .   30  110 30  
Shots Fired                42   | 11  7   .   .   6   14  4   
  Gun                      19   | 11  6   .   .   .   2   .   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 23   | .   1   .   .   6   12  4   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  14   | 11  3   .   .   .   .   .   
  Explosive                23   | .   1   .   .   6   12  4   
  Electromagnetic          5    | .   3   .   .   .   2   .   
  Robot Hit Streak         15   | 7   12  .   .   15  4   3   
  Robot Miss Streak        2    | 1   .   .   .   2   2   1   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           36   | 10  5   .   .   4   12  5   
  Core Hits                43   | 3   4   .   .   13  19  4   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   
Melee Attacks              8    | .   .   .   .   .   5   3   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 8    | .   .   .   .   .   5   3   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            3    | .   .   .   .   .   2   1   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1707 | 125 69  .   .   375 902 236 
  Guns                     229  | 125 69  .   .   .   35  .   
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               1200 | .   .   .   .   375 676 149 
  Melee                    278  | .   .   .   .   .   191 87  
  Ramming                  .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  149  | 125 24  .   .   .   .   .   
  Explosive                1200 | .   .   .   .   375 676 149 
  Electromagnetic          80   | .   45  .   .   .   35  .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 278  | .   .   .   .   .   191 87  
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            85   | .   .   .   .   .   59  26  
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               10   | .   .   .   .   .   10  .   
  Melee                    75   | .   .   .   .   .   49  26  
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      152  | .   .   .   .   37  71  44  
  Shots                    5    | .   .   .   .   1   2   2   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        99   | 60  99  .   .   15  60  .   
  Average Temperature      31   | 24  55  .   .   10  28  .   
  Received Heat Transfer   218  | .   9   .   .   38  171 .   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         444  | 370 74  .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             226  | 10  145 56  .   49  226 98  
  Initial                  61   | .   6   56  .   .   10  61  
  Average                  79   | 3   76  56  .   31  124 68  
Maximum Alert Level        1    | .   .   .   .   .   1   .   
  Low Security (%)         99   | 100 100 100 .   100 97  100 
  Level 1                  .    | .   .   .   .   .   2   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   .   1   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           1    | .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              40   | .   6   .   .   16  15  3   
  Peak Tracking Total      15   | .   3   .   .   15  4   2   
  Tactical Retreats        7    | .   1   .   .   3   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            1    | .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Reconfigurated       2    | .   .   .   .   .   .   2   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          2    | .   .   .   .   1   1   .   
  Max in Single Turn       1    | .   .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          9    | .   4   .   2   .   1   2   
  Terminals                5    | .   4   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                18   | .   10  .   2   .   2   4   
  Successful               7    | .   4   .   2   .   .   1   
  Failed                   11   | .   6   .   .   .   2   3   
    Catastrophic           1    | .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   3   .   1   .   .   1   
  Terminals                12   | .   10  .   .   .   2   .   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   3   .   2   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   .   .   .   1   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac 
Turns Passed               1796 | 92  221 134 266 114 473 496 
Spaces Moved               1417 | 66  197 149 292 108 313 292 
  Core                     31   | 3   .   .   .   .   .   28  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     187  | .   .   .   .   .   .   187 
  Wheels                   1199 | 63  197 149 292 108 313 77  
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  80  95  50  
  Average Speed            107  | 87  90  90  90  92  116 146 
  Slowest Speed            190  | 90  90  90  90  95  125 190 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 3   34  28  63  38  24  6   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   1   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   .   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   .   
Spaces Dug                 9    | .   5   .   .   .   4   .   
Terrain Destroyed          104  | .   5   .   .   39  33  27  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      104  | .   5   .   .   39  33  27  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Total                      1623 | 85  233 148 296 115 397 349 
  Wait                     100  | .   24  .   .   .   50  26  
  Move                     1411 | 65  196 148 291 107 312 292 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  24   | 2   7   .   2   .   3   10  
  Fast Attach              22   | 7   .   .   .   .   6   9   
  Attach                   7    | .   .   .   .   1   3   3   
  Detach                   1    | .   .   .   .   .   1   .   
  Swap                     6    | .   1   .   1   1   2   1   
  Drop                     6    | .   1   .   2   .   2   1   
  Fire                     38   | 11  4   .   .   6   13  4   
  Melee                    8    | .   .   .   .   .   5   3   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   93 | -11/Scrapyard | Entered Materials
  245 | -10/Materials | Identified exit to Mines
  314 | -10/Materials | Build established: Mutant
  314 | -10/Materials | Entered Mines
  335 | -10/Mines     | Met a Derelict bent on vengeance
  337 | -10/Mines     | Learned location of Recycling (-8)
  443 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  444 | -10/Mines     | Discovered new exit (range 5)
  448 | -10/Mines     | Entered Exiles
  471 | -10/Exiles    | Met 8R-AWN
  485 | -10/Exiles    | Met EX-HEX
  510 | -10/Exiles    | Met EX-BIN
  521 | -10/Exiles    | Met EX-DEC
  527 | -10/Exiles    | Learned location of Zion (-6)
  557 | -10/Exiles    | Aligned with FarCom system
  558 | -10/Exiles    | Given EX-Vault access code
  582 | -10/Exiles    | Opened EX-Vault
  592 | -10/Exiles    | Found Trap Reconfigurator
  612 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  704 | -10/Exiles    | Discovered new exit (range 14)
  714 | -10/Exiles    | Left Exiles lab with Trap Reconfigurator
  714 | -10/Exiles    | Entered Mines
  715 | -9/Mines      | Assembled infested the area
  720 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  722 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  768 | -9/Mines      | Destroyed 7 combat bots
  785 | -9/Mines      | Learned Materials emergency access door positions
  808 | -9/Mines      | Lost 3 parts (2n1w)
  818 | -9/Mines      | Discovered new exit (range 13)
  828 | -9/Mines      | Entered Materials
  828 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
 1068 | -8/Materials  | Discovered new exit (range 14)
 1301 | -8/Materials  | Entered Factory
 1301 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1421 | -7/Factory    | Released all parts (7)
 1797 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01449_ Acquired Carbon-fiber Leg. <x2>
01454_ Acquired Spear.
01456_ The unstable cave ceiling collapses.
01456_ Carbon-fiber Leg crushed.
01461_ Acquired Med. Storage Unit.
01466_ Acquired Dynamic Insulation System.
01469_ Acquired Arc Projector.
01472_ Acquired Lightning Gun. <x2>
01484_ Acquired Trap Reconfigurator.
01486_ Acquired Hrd. Light Armor Plating.
01489_ Acquired Lightning Gun.
01493_ Acquired Dynamic Insulation System.
01500_ Dropped Lightning Gun.
01500_ Acquired Lightning Gun.
01503_ The unstable cave ceiling collapses.
01506_ Acquired Imp. Heat Sink.
01509_ The unstable cave ceiling collapses.
01520_ Acquired Imp. Deuterium Engine. <x2>
01572_ The unstable cave ceiling collapses.
01628_ Acquired 72 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              264
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
EM Shielding               4
Armor Coverage             750
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SiegeBombReactor
  Manual?         0
Play Time         00:29:35
  Cumulative      126.3 hours
  Start           2025.04.11 @ 23:03:11
  End             2025.04.13 @ 21:48:48
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          148
  Rogue           148
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          47
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 2be4c767-5c76-441e-8797-491e62acd1f1