Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.13 @ 21:48:48 Player: CONM Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (18) 90 Value Destroyed (434) 434 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3984 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 663/700 Matter 235/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Dynamic Insulation System > --- WEAPON (3) ------- Lightning Gun Arc Projector Grenade Launcher > --- INVENTORY (10) --- Improved Deuterium Engine Humpback Improved Terrain Scanner Seismic Detector Dynamic Insulation System Trap Reconfigurator Lightning Gun Lightning Gun Spear Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Medium Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Dynamic Insulation System Dynamic Insulation System Trap Reconfigurator > --- WEAPON ----------- Lightning Gun Arc Projector Katana > --- INVENTORY -------- Improved Heat Sink Humpback Improved Terrain Scanner Seismic Detector Lightning Gun Lightning Gun Lightning Gun Grenade Launcher [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Hardened Light Armor Plating Device Dynamic Insulation System Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 4 | . . . . . 3 1 Weapon 1 | . . . . . 1 . Parts Attached 35 | 7 1 . 1 2 11 13 Power 4 | 1 . . . . 2 1 Engine 4 | 1 . . . . 2 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | 2 . . . 1 . 2 Treads . | . . . . . . . Leg 2 | . . . . . . 2 Wheel 3 | 2 . . . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 2 . . 1 1 6 6 Device 7 | 1 . . . 1 3 2 Storage 4 | 1 . . 1 . 1 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 5 | . . . . . 2 3 Artifact . | . . . . . . . Weapon 10 | 2 1 . . . 3 4 Energy Gun 7 | 2 . . . . 2 3 Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 9 | . . . . 3 4 2 Power 2 | . . . . . 2 . Propulsion 3 | . . . . 2 . 1 Utility 2 | . . . . . 2 . Weapon 2 | . . . . 1 . 1 Highest Loss Streak 3 | . . . . 3 2 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 100 100 100 84 71 71 Engine 9 | . 14 14 14 14 8 3 Leg 3 | . . . . . . 10 Wheel 14 | . 28 28 28 19 9 1 Device 14 | . 14 14 14 14 13 15 Storage 10 | . 14 14 14 14 9 6 Protection 5 | . . . . . 9 10 Energy Gun 12 | . 26 14 14 7 4 13 Launcher 8 | . 1 14 14 14 8 5 Slashing Weapon 2 | . . . . . 8 1 Peak Build Rating 35 | 9 10 10 11 11 34 35 Average Rating 17 | 5 9 10 10 8 20 30 On Entrance 11 | . 9 10 10 11 7 33 Naked Turns 6 | . . . . . . 6 Heaviest Build 44 | 13 14 14 19 19 39 44 Greatest Support 30 | 26 26 26 26 26 10 30 Greatest Overweight (x) 3 | . . . . 1 3 2 Average Overweight (x) . | . . . . . 2 1 Largest Inventory Capacity 35 | 8 8 8 10 10 35 10 Average Capacity 9 | 7 8 8 8 10 10 9 Most Carried 10 | 2 8 8 10 10 10 10 Average Carried 7 | 1 5 8 8 9 8 9 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 2 8 8 10 9 8 10 Class Distribution -------------------- 77% | Mutant 16% | Bomber 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Bomber | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 670 | 119 95 40 . . 240 176 Remotely . | . . . . . . . Salvage Created 527 | 52 95 . . 24 307 49 Parts 31 | 5 7 . . . 16 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 18 | . 2 . . 7 7 2 Melee 1 | . . . . . 1 . Guns 2 | . 2 . . . . . AOE 15 | . . . . 7 6 2 Classes Destroyed 9 | 1 1 . . 1 5 1 Worker 1 | . . . . . 1 . Builder 2 | . . . . . 2 . Tunneler 2 | 2 . . . . . . Recycler 2 | . . . . . 2 . Swarmer 4 | . . . . . 3 1 Grunt 5 | . 2 . . . 3 . Duelist 1 | . . . . . . 1 Sentry 1 | . . . . . 1 . Assembled 7 | . . . . 7 . . Best Kill Streak 7 | 1 2 . . 7 6 2 Combat Bots Only 7 | . 2 . . 7 3 2 Max Kills in Single Turn 2 | 1 1 . . 2 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 2 1 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 92 | . 3 . . 34 38 17 Missed 32 | . 2 . . 14 12 4 Damage Taken 1108 | . 13 . . 304 433 358 Core 151 | . . . . 33 81 37 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 . . . 86 85 . Volleys Fired 38 | 11 4 . . 6 13 4 Largest 2 | 1 2 . . 1 2 1 Hottest 110 | 50 90 . . 30 110 30 Shots Fired 42 | 11 7 . . 6 14 4 Gun 19 | 11 6 . . . 2 . Cannon . | . . . . . . . Launcher 23 | . 1 . . 6 12 4 Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 14 | 11 3 . . . . . Explosive 23 | . 1 . . 6 12 4 Electromagnetic 5 | . 3 . . . 2 . Robot Hit Streak 15 | 7 12 . . 15 4 3 Robot Miss Streak 2 | 1 . . . 2 2 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 36 | 10 5 . . 4 12 5 Core Hits 43 | 3 4 . . 13 19 4 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 8 | . . . . . 5 3 Impact . | . . . . . . . Slashing 8 | . . . . . 5 3 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 2 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1707 | 125 69 . . 375 902 236 Guns 229 | 125 69 . . . 35 . Cannons . | . . . . . . . Explosions 1200 | . . . . 375 676 149 Melee 278 | . . . . . 191 87 Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 149 | 125 24 . . . . . Explosive 1200 | . . . . 375 676 149 Electromagnetic 80 | . 45 . . . 35 . Impact . | . . . . . . . Slashing 278 | . . . . . 191 87 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 85 | . . . . . 59 26 Projectiles . | . . . . . . . Explosions 10 | . . . . . 10 . Melee 75 | . . . . . 49 26 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 152 | . . . . 37 71 44 Shots 5 | . . . . 1 2 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 99 | 60 99 . . 15 60 . Average Temperature 31 | 24 55 . . 10 28 . Received Heat Transfer 218 | . 9 . . 38 171 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 444 | 370 74 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 226 | 10 145 56 . 49 226 98 Initial 61 | . 6 56 . . 10 61 Average 79 | 3 76 56 . 31 124 68 Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 99 | 100 100 100 . 100 97 100 Level 1 . | . . . . . 2 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . . . 1 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 40 | . 6 . . 16 15 3 Peak Tracking Total 15 | . 3 . . 15 4 2 Tactical Retreats 7 | . 1 . . 3 3 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Reconfigurated 2 | . . . . . . 2 Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 2 | . . . . 1 1 . Max in Single Turn 1 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 9 | . 4 . 2 . 1 2 Terminals 5 | . 4 . . . 1 . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 10 . 2 . 2 4 Successful 7 | . 4 . 2 . . 1 Failed 11 | . 6 . . . 2 3 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 5 | . 3 . 1 . . 1 Terminals 12 | . 10 . . . 2 . Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 3 . 2 . . . Record 1 | . . . 1 . . . Branch Access Points 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 . . . 1 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 1796 | 92 221 134 266 114 473 496 Spaces Moved 1417 | 66 197 149 292 108 313 292 Core 31 | 3 . . . . . 28 Treads . | . . . . . . . Legs 187 | . . . . . . 187 Wheels 1199 | 63 197 149 292 108 313 77 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 80 95 50 Average Speed 107 | 87 90 90 90 92 116 146 Slowest Speed 190 | 90 90 90 90 95 125 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 34 28 63 38 24 6 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 9 | . 5 . . . 4 . Terrain Destroyed 104 | . 5 . . 39 33 27 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 104 | . 5 . . 39 33 27 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 1623 | 85 233 148 296 115 397 349 Wait 100 | . 24 . . . 50 26 Move 1411 | 65 196 148 291 107 312 292 Hop . | . . . . . . . Pick Up 24 | 2 7 . 2 . 3 10 Fast Attach 22 | 7 . . . . 6 9 Attach 7 | . . . . 1 3 3 Detach 1 | . . . . . 1 . Swap 6 | . 1 . 1 1 2 1 Drop 6 | . 1 . 2 . 2 1 Fire 38 | 11 4 . . 6 13 4 Melee 8 | . . . . . 5 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 314 | -10/Materials | Entered Mines 335 | -10/Mines | Met a Derelict bent on vengeance 337 | -10/Mines | Learned location of Recycling (-8) 443 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 444 | -10/Mines | Discovered new exit (range 5) 448 | -10/Mines | Entered Exiles 471 | -10/Exiles | Met 8R-AWN 485 | -10/Exiles | Met EX-HEX 510 | -10/Exiles | Met EX-BIN 521 | -10/Exiles | Met EX-DEC 527 | -10/Exiles | Learned location of Zion (-6) 557 | -10/Exiles | Aligned with FarCom system 558 | -10/Exiles | Given EX-Vault access code 582 | -10/Exiles | Opened EX-Vault 592 | -10/Exiles | Found Trap Reconfigurator 612 | -10/Exiles | Warned to stay clear of 0b10 Research branches 704 | -10/Exiles | Discovered new exit (range 14) 714 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 714 | -10/Exiles | Entered Mines 715 | -9/Mines | Assembled infested the area 720 | -9/Mines | Assisted by a Guerilla fighting off Assembled 722 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 768 | -9/Mines | Destroyed 7 combat bots 785 | -9/Mines | Learned Materials emergency access door positions 808 | -9/Mines | Lost 3 parts (2n1w) 818 | -9/Mines | Discovered new exit (range 13) 828 | -9/Mines | Entered Materials 828 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1068 | -8/Materials | Discovered new exit (range 14) 1301 | -8/Materials | Entered Factory 1301 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1421 | -7/Factory | Released all parts (7) 1797 | -7/Factory | Self-destructed Last Messages --------------- 01449_ Acquired Carbon-fiber Leg. 01454_ Acquired Spear. 01456_ The unstable cave ceiling collapses. 01456_ Carbon-fiber Leg crushed. 01461_ Acquired Med. Storage Unit. 01466_ Acquired Dynamic Insulation System. 01469_ Acquired Arc Projector. 01472_ Acquired Lightning Gun. 01484_ Acquired Trap Reconfigurator. 01486_ Acquired Hrd. Light Armor Plating. 01489_ Acquired Lightning Gun. 01493_ Acquired Dynamic Insulation System. 01500_ Dropped Lightning Gun. 01500_ Acquired Lightning Gun. 01503_ The unstable cave ceiling collapses. 01506_ Acquired Imp. Heat Sink. 01509_ The unstable cave ceiling collapses. 01520_ Acquired Imp. Deuterium Engine. 01572_ The unstable cave ceiling collapses. 01628_ Acquired 72 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????#????? ?????????????????? | | ??????????????????????# ?? #???????????????? | | ??????????????????????# ? +???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# #???????????????? | | ?????????????????????## ##??????????????? | | ?????????????????????# [ #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ??????????b??????????# "" #??????????????? | | ?????????g??g????????+ T #??????????????? | | ?????????g???????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# @ #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????### ###??????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# ##############???? | | ???????????????????????# # #???? | | ???????????????????????# # #???? | | ???????????????????????# k # #???? | | ???????????????????????# # #???? | | ?????????????????????### # #???? | | ?????????????????????+ # #???? | | ?????????????????????### + #???? | | ???????????????????????# # #???? | | ???????????????????????# # #???? | | ???????????????????????# # #???? | | ?????????????????????? # #???? | | ???????????????????? # #???? | | ?????????????????? #+##+#####+###???? | | ????????????????? #????????# #?????? | | ????????????????? #????????# #?????? | | ????????????????? ########????????# #?????? | | ????????????????? ????????????????# #?????? | | ?????????????????? ?????????????????# #?????? | | ??????????????????????????????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 264 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 4 Armor Coverage 750 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeBombReactor Manual? 0 Play Time 00:29:35 Cumulative 126.3 hours Start 2025.04.11 @ 23:03:11 End 2025.04.13 @ 21:48:48 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 47 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 2be4c767-5c76-441e-8797-491e62acd1f1