Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.23 @ 20:18:55 Player: TheRealTurtle Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (35) 175 Value Destroyed (1108) 1108 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4203 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 155/300 Energy 150/150 System Corruption 21% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Advanced Weight Redist. System Microactuators Advanced ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Armor Integrity Analyzer Layered Light Armor Plating > --- WEAPON ----------- Particle Cannon Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Improved Heat Sink Small Storage Unit Compact Matter Pod Weight Redist. System Sensor Array Transmission Jammer Advanced ECM Suite Improved Medium Armor Plating Improved Shield Generator Flak Cannon Rocket Launcher Chainsword [Rating: 52] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Plasma Flamer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 3 | . . . 2 1 . . . Utility 2 | . . . . 1 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 61 | 4 3 2 11 10 20 4 7 Power 6 | 1 . . . 1 3 . 1 Engine 4 | 1 . . . 1 2 . . Core 2 | . . . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 17 | 2 . . 4 4 4 . 3 Treads 1 | . . . 1 . . . . Leg 14 | 2 . . 1 4 4 . 3 Wheel 2 | . . . 2 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 1 1 2 2 10 2 3 Device 10 | . 1 1 . . 4 1 3 Storage 7 | 1 . . 2 1 2 1 . Processor 2 | . . . . . 2 . . Hackware . | . . . . . . . . Protection 3 | . . . . 1 2 . . Artifact . | . . . . . . . . Weapon 16 | . 2 1 5 3 3 2 . Energy Gun 2 | . 2 . . . . . . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 2 | . . . 1 . 1 . . Ballistic Cannon 2 | . . . . . 2 . . Launcher 5 | . . . 3 1 . 1 . Special Weapon 3 | . . 1 1 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 12 | . . . . 2 1 9 . Power 2 | . . . . 1 1 . . Propulsion 2 | . . . . . . 2 . Utility 5 | . . . . 1 . 4 . Weapon 3 | . . . . . . 3 . Highest Loss Streak 6 | . . . . 1 1 6 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 96 100 89 91 98 27 45 Engine 6 | . 14 14 11 8 3 1 . Core 2 | . . . . . 3 . 6 Leg 32 | . 28 28 23 31 37 8 21 Wheel 1 | . . . 10 6 . . . Device 10 | . 11 14 11 9 10 4 17 Storage 8 | . 14 14 11 9 7 3 . Processor 2 | . . . . . 3 2 . Protection 4 | . . . . 8 6 . . Energy Gun 3 | . 27 23 1 . . . . Energy Cannon 4 | . . . . . 7 1 . Ballistic Gun 2 | . . . 9 8 1 . . Ballistic Cannon 8 | . . . . . 13 3 . Launcher 1 | . . . 7 7 . 1 . Naked Turns 63 | . . . . . . 54 9 Heaviest Build 51 | 10 15 16 18 35 51 51 11 Greatest Support 83 | 20 20 20 33 83 80 60 48 Greatest Overweight (x) 7 | . . . . . 2 7 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 5 Average Capacity 12 | 7 8 8 8 9 15 7 5 Most Carried 15 | 8 7 8 8 9 15 15 5 Average Carried 10 | 4 6 7 7 7 13 6 . Final Capacity 15 | 8 8 8 8 15 15 5 5 Final Carried 15 | 8 7 8 8 9 15 2 . Class Distribution -------------------- 41% | Mutant 32% | Tank 18% | Skirmisher 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 1386 | 224 46 20 57 51 988 . . Remotely . | . . . . . . . . Salvage Created 849 | . 49 26 57 135 582 . . Parts 65 | . 5 4 4 11 41 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 29 | . 3 2 2 7 15 . . Guns 9 | . 3 1 1 3 1 . . Cannons 17 | . . 1 . 2 14 . . AOE 2 | . . . . 2 . . . Classes Destroyed 9 | . 1 . 3 1 4 . . Worker 2 | . . . . . 2 . . Recycler 1 | . . . . . 1 . . Operator 2 | . . . 1 . 1 . . Watcher 1 | . . . . . 1 . . Swarmer 15 | . 3 2 . 4 6 . . Grunt 5 | . . . 1 2 2 . . Brawler 1 | . . . 1 . . . . Sentry 3 | . . . . 1 2 . . Programmer 5 | . . . . . 5 . . Best Kill Streak 5 | . 3 2 2 5 4 . . Combat Bots Only 5 | . 3 2 2 5 4 . . Max Kills in Single Turn 2 | . 1 1 1 1 2 . . Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 197 | . 14 4 5 28 122 14 10 Missed 67 | . 5 1 2 5 49 1 4 Damage Taken 2403 | . 76 23 90 245 1244 660 65 Core 785 | . 25 6 28 20 59 624 23 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 94 | 100 . 87 93 96 . . . Volleys Fired 75 | . 5 2 7 10 40 11 . Largest 3 | . 2 2 2 2 3 1 . Hottest 164 | . 90 150 123 123 164 33 . Shots Fired 176 | . 10 4 14 20 117 11 . Gun 41 | . 10 2 7 10 12 . . Cannon 104 | . . . . . 104 . . Launcher 17 | . . . 2 3 1 11 . Special 14 | . . 2 5 7 . . . Kinetic 96 | . . . 7 10 79 . . Thermal 63 | . 10 4 5 7 37 . . Explosive 17 | . . . 2 3 1 11 . Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | . 2 2 11 5 13 4 . Robot Miss Streak 3 | . 3 1 2 3 3 2 . Penetration Max 1 | . . . . . 1 . . Secondary Targets . | . . . . . . . . Shots Hit Robots 96 | . 3 2 11 10 62 8 . Core Hits 57 | . 3 2 5 11 31 5 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . 1 . 1 . 3 . . Burn 2 | . 1 . 1 . . . . Blast 3 | . . . . . 3 . . Melee Attacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Slashing 1 | . . . . . . 1 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4283 | . 37 26 190 334 1734 1962 . Guns 377 | . 37 13 84 125 118 . . Cannons 1545 | . . . . . 1545 . . Explosions 2241 | . . . 54 170 71 1946 . Melee 16 | . . . . . . 16 . Ramming . | . . . . . . . . Kinetic 1360 | . . . 84 125 1151 . . Thermal 666 | . 37 26 52 39 512 . . Explosive 2223 | . . . 54 170 53 1946 . Electromagnetic 18 | . . . . . 18 . . Impact . | . . . . . . . . Slashing 16 | . . . . . . 16 . Piercing . | . . . . . . . . Highest Corruption 21 | . . . . . 6 21 21 Average Corruption 4 | . . . . . 2 11 21 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . . . . . 27 6 7 Message Errors 10 | . . . . . 9 . 1 Matter Fused 4 | . . . . . 3 . 1 Heat Flow Errors 4 | . . . . . 3 1 . Energy Discharges 9 | . . . . . 5 1 3 Data Loss (minor) 5 | . . . . . 2 2 1 Data Loss (major) 2 | . . . . . 2 . . Misfires 2 | . . . . . 2 . . Alerts 1 | . . . . . . . 1 Misdirections 2 | . . . . . . 2 . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 167 | . . . 33 . 134 . . Projectiles 46 | . . . . . 46 . . Explosions 121 | . . . 33 . 88 . . Melee . | . . . . . . . . Knockbacks 9 | . . . . . 9 . . Impact . | . . . . . . . . Kinetic 8 | . . . . . 8 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 348 | . . . 39 . 229 80 . Shots 7 | . . . 1 . 3 3 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 478 | . 150 160 259 291 478 219 . Average Temperature 116 | . 75 84 118 126 121 112 . Received Heat Transfer 117 | . 6 . 12 45 54 . . Effects 13 | . . . . 5 8 . . Shutdowns 2 | . . . . . 2 . . Energy Bleed 2 | . . . . 1 1 . . Interference 8 | . . . . 4 4 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 1861 | . 173 117 480 240 851 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Peak Influence 319 | . 115 114 166 278 319 90 62 Initial 121 | . . 44 44 69 121 75 32 Average 138 | . 43 53 93 175 179 59 32 Maximum Alert Level 1 | . . . . 1 1 . . Low Security (%) 79 | 100 100 100 100 35 72 100 100 Level 1 20 | . . . . 64 27 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . . . 8 . . Investigation . | . . . . . . . . Extermination 4 | . . . . . 4 . . Reinforcement 5 | . 1 . . . 4 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 2 | . 1 . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . 10 3 3 11 27 6 4 Peak Tracking Total 6 | . 4 3 2 5 5 6 4 Tactical Retreats 6 | . 1 1 . 1 3 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 5 | . . . 1 . 4 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 8 | . . . 2 . 6 . . Max in Single Turn 2 | . . . 2 . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 12 | . . 1 4 2 5 . . Terminals 12 | . . 1 4 2 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . . 3 7 6 9 . . Successful 12 | . . 2 4 2 4 . . Failed 13 | . . 1 3 4 5 . . Catastrophic 2 | . . . 1 1 . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . 1 . 1 . . Terminals 25 | . . 3 7 6 9 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . . 2 4 2 4 . . Record 4 | . . 1 . 1 2 . . Alert Level 1 | . . . 1 . . . . Locate Traps 4 | . . . 2 1 1 . . Recall Reinforcements 1 | . . . . . 1 . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 10 | . . 1 3 2 4 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 3476 | 78 156 357 336 243 2044 128 134 Spaces Moved 2353 | 58 96 270 213 140 1339 137 100 Core 135 | 10 . . . . . 114 11 Treads . | . . . . . . . . Legs 2218 | 48 96 270 213 140 1339 23 89 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 126 50 50 Average Speed 121 | 107 120 120 120 121 128 71 112 Slowest Speed 400 | 120 120 120 120 126 270 400 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 22 81 25 16 44 76 5 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 138 | . . . 11 21 50 56 . Melee . | . . . . . . . . Projectile 17 | . . . . . 17 . . AOE 121 | . . . 11 21 33 56 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 2824 | 73 127 297 277 190 1586 153 121 Wait 255 | . 22 21 36 21 146 . 9 Move 2347 | 57 95 269 212 139 1339 136 100 Hop . | . . . . . . . . Pick Up 64 | 12 2 2 7 7 28 1 5 Fast Attach . | . . . . . . . . Attach 37 | 4 3 . 5 4 10 4 7 Detach . | . . . . . . . . Swap 24 | . . 2 6 6 10 . . Drop 21 | . . 1 4 3 13 . . Fire 75 | . 5 2 7 10 40 11 . Melee 1 | . . . . . . 1 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 12) 235 | -10/Materials | Entered Mines 240 | -10/Mines | Met a Derelict bent on vengeance 241 | -10/Mines | Discovered new exit (range 13) 314 | -10/Mines | Build established: Mutant 482 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 494 | -10/Mines | Learned 2 Materials zone layouts 592 | -10/Mines | Entered Materials 592 | -9/Materials | Evolved 2 slots: Propulsion x2 593 | -9/Materials | Identified exit to Materials 928 | -9/Materials | Entered another Materials area 928 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1149 | -8/Materials | Discovered new exit (range 10) 1171 | -8/Materials | Entered Factory 1171 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1566 | -7/Factory | Build established: Tank 2482 | -7/Factory | Build established: Skirmisher 3215 | -7/Factory | Sucked down chute 3215 | -7/Factory | Entered Waste 3226 | -7/Waste | Spotted C-40 Crusher 3230 | -7/Waste | EMP discharged 3230 | -7/Waste | System corruption reached 10% 3230 | -7/Waste | Spotted C-40 Crusher 3235 | -7/Waste | Spotted C-40 Crusher 3239 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3244 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3245 | -7/Waste | Spotted C-40 Crusher 3247 | -7/Waste | Spotted C-40 Crusher 3247 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3249 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3252 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3255 | -7/Waste | Crushed by Compactor (1 part destroyed) 3286 | -7/Waste | Lost 6 parts (2n3u1w) 3292 | -7/Waste | Core integrity fell below 50% 3297 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3300 | -7/Waste | Crushed by Compactor (1 part destroyed) 3303 | -7/Waste | Crushed by Compactor (1 part destroyed) 3305 | -7/Waste | Core integrity fell below 20% 3323 | -7/Waste | Spotted C-40 Crusher 3330 | -7/Waste | EMP discharged 3334 | -7/Waste | Lost 3 parts (1u2w) 3338 | -7/Waste | Discovered new exit (range 10) 3343 | -7/Waste | Entered Factory 3477 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Imp. Shield Generator crushed. Acquired Mic. Nuclear Core. ALERT: Foreign system detected. Charging EMP. System corrupted: Component data lost. System corrupted (+10). EXIT=FOUND System corrupted: Energy discharge (-39). LOCATION=UNKNOWN GOAL=ESCAPE Acquired Imp. Aluminum Leg. System corrupted: Energy discharge (-39). System corrupted: Energy discharge (-46). Acquired Adv. Weight Redist. System. Acquired Microactuators. PHX&RCV=L0YR WKPGCWG09PB=0#<2JH=XMAW System corrupted: Energy discharge (-42). System corrupted: Matter fused (-7). System corrupted: IFF burst signal emitted. ALERT: All DSF locations entering lockdown mode. System corrupted: Component data lost. 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""" #???????? | | ?????????????????# # #?????? #???????? | | ?????????????????# #@#???? ]!! #??????? | | ?????????????????# # ### ]!! #???????? | | ?????????????????# /ss + !!! #???????? | | ?????????????????# #s### #???????? | | ?????????????????######## #???? #???????? | | ???????????????????????? #?????? #???????? | | ???????????????????????## #????????#######???????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????"???????????????????????? | | ?????????????????????????"???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 318 Matter Capacity 450 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 55 Armor Integrity Analysis 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystAdvancedDiverter Manual? 0 Play Time 00:40:58 Cumulative 14.6 hours Start 2024.06.23 @ 19:38:25 End 2024.06.23 @ 20:18:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 132b1ed0-5be2-4760-82ee-a1d7cf519309