Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.16 @ 03:06:12 Player: omewwes Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (2116) 2116 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (207) 207 TOTAL SCORE: 5698 Bonus ------- Follower Combat Kills 7 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 71/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Deuterium Engine High-capacity Matter Pod (200) Transmission Jammer Heavy Particle Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Improved Cooling System High-capacity Matter Pod High-capacity Matter Pod Improved Sensor Array Improved Targeting Computer Transmission Jammer Heavy Particle Cannon Heavy Particle Cannon Ion Cannon Plasma Cannon Advanced Assault Cannon Advanced Assault Cannon Heavy Rocket Launcher [Rating: 42] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Propulsion Light Treads Treads Light Treads Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Weapon Plasma Cannon Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 4 | . . . . . 3 1 . Weapon . | . . . . . . . . Parts Attached 47 | 6 1 4 . 3 15 13 5 Power 5 | 1 . 1 . . 2 . 1 Engine 5 | 1 . 1 . . 2 . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 15 | 2 . . . . 3 9 1 Treads 15 | 2 . . . . 3 9 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 1 1 . 1 8 2 1 Device 5 | . . 1 . 1 2 1 . Storage 4 | 1 1 . . . 1 1 . Processor 4 | . . . . . 3 . 1 Hackware 2 | . . . . . 2 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 12 | 2 . 2 . 2 2 2 2 Energy Gun 4 | 2 . 2 . . . . . Energy Cannon 5 | . . . . 2 2 1 . Ballistic Gun . | . . . . . . . . Ballistic Cannon 3 | . . . . . . 1 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 15 | . . 1 . . 2 5 7 Power 2 | . . 1 . . . . 1 Propulsion 8 | . . . . . 1 4 3 Utility 3 | . . . . . 1 . 2 Weapon 2 | . . . . . . 1 1 Highest Loss Streak 7 | . . 1 . . 1 3 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 86 95 100 100 95 99 82 Engine 9 | . 14 13 14 14 9 7 6 Treads 27 | . 28 28 28 28 24 29 22 Device 10 | . . 10 14 14 12 7 6 Storage 9 | . 15 14 14 14 9 7 6 Processor 10 | . . . . . 17 15 13 Hackware 6 | . . . . . 4 15 12 Energy Gun 5 | . 28 28 28 4 . . . Energy Cannon 13 | . . . . 23 18 13 2 Naked Turns 21 | . . . . . . . 21 Heaviest Build 68 | 13 18 20 20 32 48 68 66 Greatest Support 85 | 40 40 40 40 40 60 82 85 Greatest Overweight (x) 1 | . . . . . 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 15 20 20 Average Capacity 14 | 7 9 10 10 10 14 18 17 Most Carried 18 | 2 3 7 7 10 15 18 16 Average Carried 11 | 1 2 5 7 9 10 15 13 Final Capacity 20 | 8 10 10 10 10 15 20 5 Final Carried 16 | 2 3 7 7 6 15 16 5 Class Distribution -------------------- 50% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Matter Collected 1119 | 212 . 93 . 30 140 644 . Remotely . | . . . . . . . . Salvage Created 2855 | . . 163 . . 1183 1424 85 Parts 129 | . . 8 . . 61 51 9 Haulers Intercepted 7 | . . . . . 5 2 . Recyclers Shooed 2 | . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 41 | . . 3 . . 13 21 4 Guns 3 | . . 3 . . . . . Cannons 33 | . . . . . 10 19 4 Classes Destroyed 12 | . . 1 . . 9 2 . Worker 4 | . . . . . 3 1 . Builder 1 | . . . . . 1 . . Hauler 7 | . . . . . 5 2 . Recycler 5 | . . . . . 2 3 . Operator 2 | . . . . . 2 . . Watcher 3 | . . . . . 3 . . Swarmer 2 | . . . . . 2 . . Grunt 28 | . . 3 . . 7 15 3 Brawler 1 | . . . . . . 1 . Sentry 5 | . . . . . 3 2 . Hunter 1 | . . . . . 1 . . Programmer 4 | . . . . . . 3 1 Best Kill Streak 9 | . . 2 . . 4 9 4 Combat Bots Only 8 | . . 2 . . 3 8 4 Max Kills in Single Turn 2 | . . 2 . . 2 2 1 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Damage Taken 3643 | . . 318 . 4 585 1299 1437 Core 871 | . . 40 . . 117 152 562 Absorbed by Shields 68 | . . . . . . . 68 Core Remaining (%) 87 | 100 . . . 84 78 . . Volleys Fired 166 | . . 19 . . 57 73 17 Largest 2 | . . 2 . . 2 2 2 Hottest 155 | . . 105 . . 145 155 96 Shots Fired 325 | . . 38 . . 111 142 34 Gun 38 | . . 38 . . . . . Cannon 287 | . . . . . 111 142 34 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 52 | . . . . . . 18 34 Thermal 264 | . . 29 . . 111 124 . Explosive . | . . . . . . . . Electromagnetic 9 | . . 9 . . . . . Robot Hit Streak 11 | . . 5 . . 11 11 7 Robot Miss Streak 5 | . . 5 . . 3 2 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 217 | . . 25 . . 71 95 26 Core Hits 89 | . . 9 . . 32 39 9 Critical Kills 3 | . . . . . 3 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . 1 . . 3 1 2 Burn 1 | . . 1 . . . . . Meltdown 3 | . . . . . 3 . . Blast 3 | . . . . . . 1 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5751 | . . 342 . . 2060 2638 711 Guns 342 | . . 342 . . . . . Cannons 5409 | . . . . . 2060 2638 711 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1091 | . . . . . . 380 711 Thermal 4583 | . . 265 . . 2060 2258 . Explosive . | . . . . . . . . Electromagnetic 77 | . . 77 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 5 6 Average Corruption 3 | . . . . . . 3 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . . . . 13 3 Message Errors 5 | . . . . . . 5 . Matter Fused 4 | . . . . . . 3 1 Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 2 | . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . 1 1 Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 73 | . . . . . 32 41 . Projectiles 73 | . . . . . 32 41 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 10 | . . . . . . 4 6 Impact . | . . . . . . . . Kinetic 9 | . . . . . . 4 5 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 270 | . . 270 . . 66 187 55 Average Temperature 57 | . . 97 . . 24 36 36 Received Heat Transfer 1697 | . . 198 . . 351 633 515 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 5 | . . . . . 3 2 . Combat Hostiles 5 | . . . . . 3 2 . Parts Melted 20 | . . . . . 9 11 . Heat Transferred 7755 | . . 673 . . 3406 3676 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Peak Influence 286 | . . 100 . . 286 286 281 Initial 201 | . . . . . . 41 201 Average 103 | . . 64 . . 133 132 230 Maximum Alert Level 1 | . . . . . 1 1 1 Low Security (%) 81 | 100 100 100 . 100 84 71 . Level 1 18 | . . . . . 16 28 100 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . . . . 7 . Investigation 2 | . 1 . . . . 1 . Extermination 2 | . . . . . . 2 . Reinforcement 1 | . . . . . . 1 . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Distress Signals 4 | . . . . . 3 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . . 5 . . 30 30 14 Peak Tracking Total 9 | . . 2 . . 6 4 9 Tactical Retreats 3 | . . 2 . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Traps Triggered 5 | . 1 . . . . 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Machines Disabled 3 | . . . . . . 3 . Max in Single Turn 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Machines Accessed 13 | . . . 1 1 5 6 . Terminals 8 | . . . . . 5 3 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Total Hacks 40 | . . . 1 1 21 17 . Successful 14 | . . . 1 1 6 6 . Failed 26 | . . . . . 15 11 . Catastrophic 4 | . . . . . 3 1 . Database Lockouts . | . . . . . . . . Manual 17 | . . . . . 13 4 . Terminals 31 | . . . . . 21 10 . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . . . 5 . Terminal Hacks 9 | . . . 1 1 3 4 . Record 1 | . . . 1 . . . . Prototype ID Bank 2 | . . . . . . 2 . Open Door 1 | . . . . 1 . . . Machine Index 1 | . . . . . 1 . . Garrison Index 1 | . . . . . . 1 . Locate Traps 1 | . . . . . 1 . . Registered Components 1 | . . . . . . 1 . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 4 | . . . . . 3 1 . Terminals 4 | . . . . . 3 1 . Track 1 | . . . . . 1 . . Botnet 3 | . . . . . 2 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . Used . | . . . . . . . . Hacking Detections 10 | . . . . . 5 5 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 2 . . Highest-Rated Group 87 | . . . . 87 56 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 12 | . . . . . 12 . . Total Damage 168 | . . . . . 168 . . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Turns Passed 4193 | 66 106 448 220 561 1250 1405 137 Spaces Moved 2163 | 40 66 236 138 344 562 707 70 Core 39 | 7 . . . . . . 32 Treads 2124 | 33 66 236 138 344 562 707 38 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 156 50 Average Speed 161 | 140 160 160 160 160 176 159 107 Slowest Speed 240 | 160 160 160 160 160 240 160 156 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 14 35 50 85 50 19 27 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 2 | . . . . . . 2 . Terrain Destroyed 33 | . . . . . 27 6 . Melee . | . . . . . . . . Projectile 33 | . . . . . 27 6 . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Total 2526 | 47 67 267 137 356 708 847 97 Wait 92 | . . 5 . . 47 40 . Move 2157 | 39 65 235 137 343 561 707 70 Hop . | . . . . . . . . Pick Up 34 | 2 . 4 . 4 15 9 . Fast Attach 15 | 6 1 1 . . 7 . . Attach 14 | . . 1 . . 2 7 4 Detach 4 | . 1 . . . 3 . . Swap 18 | . . 2 . 3 6 6 1 Drop 21 | . . . . 6 10 5 . Fire 166 | . . 19 . . 57 73 17 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: Mat / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 7) 173 | -10/Materials | Entered Mines 180 | -10/Mines | Identified exit to Materials 315 | -10/Mines | Build established: Mutant 576 | -10/Mines | Assembled infested the area 615 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 615 | -10/Mines | Discovered new exit (range 5) 621 | -10/Mines | Entered Exiles 661 | -10/Exiles | Met 8R-AWN 689 | -10/Exiles | Met EX-HEX 761 | -10/Exiles | Met EX-DEC 767 | -10/Exiles | Learned location of Zion (-7) 828 | -10/Exiles | Discovered new exit (range 10) 841 | -10/Exiles | Entered Mines 858 | -9/Mines | Received a Mining Laser from a helpful Derelict 881 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1245 | -9/Mines | Found a hidden stash of uninstalled traps 1376 | -9/Mines | Discovered new exit (range 8) 1402 | -9/Mines | Entered Materials 1402 | -8/Materials | Accompanied by 2 allies 1402 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1407 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2149 | -8/Materials | Build established: Scavenger-Mutant 2570 | -8/Materials | Discovered new exit (range 13) 2647 | -8/Materials | Identified exit to Factory 2652 | -8/Materials | Entered Factory 2652 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3666 | -7/Factory | Garrison activated, responded to threat 3703 | -7/Factory | Lost 3 parts (2n1w) 3737 | -7/Factory | Destroyed 8 combat bots 3880 | -7/Factory | Discovered new exit (range 6) 3913 | -7/Factory | Identified exit to Factory 4057 | -7/Factory | Identified exit to Garrison 4057 | -7/Factory | Entered Garrison 4114 | -7/Garrison | Triggered checkpoint 4156 | -7/Garrison | Triggered checkpoint 4173 | -7/Garrison | Released all parts (10) 4176 | -7/Garrison | Core integrity fell below 50% 4182 | -7/Garrison | Core integrity fell below 20% 4194 | -7/Garrison | Spotted B-75 Beast 4194 | -7/Garrison | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 04173_ Released Adv. Targeting Computer. 04173_ Released Hacking Suite. 04173_ Released Hvy. Deuterium Engine. 04173_ Released Imp. Treads. 04173_ Released Imp. Targeting Computer. 04173_ Released Adv. Assault Cannon. 04174_ Triggered Stasis Trap. 04174_ A bubble of rippling energy engulfs the area. 04174_ Field strength at 94. 04175_ Critical hit (Burn: +27). 04175_ Field strength at 74. 04176_ Field strength at 57. 04177_ Field strength at 51. 04178_ Field strength at 45. 04179_ Slug penetrates Wall. 04179_ Field strength at 1. 04179_ Stasis field depleted. 04182_ Critical hit (Burn: +37). 04194_ Triggered Alarm Trap. 04194_ An alarm sounds. Map ----- +----------------------------------------------------+ | ???????????# #?????????# #??????????????????????? | | ?# ????????# #?????????# #??????????????????????? | | ?# ??####### #?????????# #??????????????????????? | | ?# ?#% ## #?????????# #??????????????????????? | | ## ## % ##^^##????????# ??????????????????????? | | # %% ]]^ #?????????##??????????????????????? | | # *]!]] #?????????????????????????????????? | | # !=]!! #?????????????????????????????????? | | # ## =##*!|#?????????????????????????????????? | | # ## ##!%[###???????????????????????????????? | | %![ #???????????????????????????????? | | % =%%#???????????????????????????????? | | % *% #???????????????????????????????? | | %%=% + ??????????????????????????????? | | # ## ##%% #### ?????????????????????????????? | | # ## ## #############?????????????????????? | | # #?????????????????????? | | # #?????????????????????? | | # ########## #?????????????????????? | | # ## ###+##????????# #?????????????????????? | | # ?# #?# ??????????# #?????????????????????? | | # ??######??%??????????# #?????????????????????? | | # ?????????? ??????????# #?????????????????????? | | # ??????????? ??????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????#;####???????????????????? | | ????????????????????????# ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????#;#??????????????????????? | | ?????????????????????????B???????????????????????? | | ?????????????????????????B???????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed SuperchargedCloakMeganuke Manual? 0 Play Time 00:32:45 Cumulative 38.9 hours Start 2022.12.16 @ 02:34:52 End 2022.12.16 @ 03:06:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 47 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 729ca35b-f47a-4ef0-93c5-01280fb00ffd