Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.26 @ 20:41:39 Player: festa Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (47) 235 Value Destroyed (1302) 1302 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (711) 711 TOTAL SCORE: 5868 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 105/300 Energy 720/720 System Corruption 0% Temperature Cool (9) Movement Flying (199) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Armored Leg VTOL Module VTOL Module VTOL Module > --- UTILITY (5) ------ High-capacity Battery High-capacity Battery Advanced Targeting Computer Insulated Plating Authchip [R/NC] > --- WEAPON (4) ------- Autogun Autogun > --- INVENTORY (5) ---- VTOL Module Authchip [R/Combat] Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Leg VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- High-capacity Battery High-capacity Battery Advanced Targeting Computer Insulated Plating Authchip [R/NC] > --- WEAPON ----------- Autogun Autogun Greatsword > --- INVENTORY -------- VTOL Module Authchip [R/Combat] Autogun [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Advanced Targeting Computer Device Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Authchip [R/NC] Protection Insulated Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Slots Evolved 8 | . . 2 . 2 . . . 4 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . . Utility 3 | . . 1 . 1 . . . 1 Weapon 2 | . . . . . . . . 2 Parts Attached 139 | 7 14 31 16 4 1 19 15 32 Power 14 | 1 2 2 2 . . 3 1 3 Engine 9 | 1 2 2 2 . . 1 1 . Core 5 | . . . . . . 2 . 3 Reactor . | . . . . . . . . . Propulsion 26 | 2 3 3 6 1 . 1 1 9 Treads 1 | . . . . . . . 1 . Leg 3 | . . . . 1 . 1 . 1 Wheel 7 | 2 . . 5 . . . . . Hover 5 | . 3 2 . . . . . . Flight 10 | . . 1 1 . . . . 8 Utility 56 | 1 3 25 3 2 . 8 8 6 Device 46 | 1 2 23 2 1 . 8 7 2 Storage 6 | . 1 . 1 1 . . 1 2 Processor 2 | . . 2 . . . . . . Hackware 1 | . . . . . . . . 1 Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 43 | 3 6 1 5 1 1 7 5 14 Energy Gun 9 | 2 1 1 . . 1 2 1 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 1 3 . 1 1 . 2 2 4 Ballistic Cannon 1 | . . . . . . . 1 . Launcher 18 | . 2 . 4 . . 3 1 8 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 43 | . 1 1 10 1 . . 11 19 Power 4 | . . . 1 . . . 1 2 Propulsion 16 | . 1 1 4 1 . . 4 5 Utility 9 | . . . 1 . . . 3 5 Weapon 14 | . . . 4 . . . 3 7 Highest Loss Streak 9 | . 1 1 4 1 . . 9 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 80 | . 93 99 55 92 90 99 65 49 Engine 5 | . 14 11 1 9 9 4 . . Core 1 | . . . . . . 4 1 3 Leg 6 | . . . . 5 9 17 9 3 Wheel 7 | . 8 . 6 24 18 18 3 . Hover 8 | . 19 32 2 . . . . . Flight 1 | . . . 3 . . . . 6 Device 12 | . 15 11 10 27 18 18 9 4 Storage 9 | . 6 11 8 . 9 9 14 8 Processor 7 | . . 11 11 9 9 9 9 6 Energy Gun 7 | . 14 11 4 . 9 9 9 . Ballistic Gun 5 | . 13 11 1 8 9 3 . 3 Ballistic Cannon 1 | . . . . . . . 6 . Launcher 2 | . . . 5 9 . 5 1 2 Peak Build Rating 41 | 6 7 14 13 18 19 24 25 41 Average Rating 15 | 3 6 11 8 16 18 22 15 21 On Entrance 12 | . 6 7 13 11 18 19 24 15 Naked Turns . | . . . . . . . . . Heaviest Build 32 | 8 12 20 20 17 16 24 24 32 Greatest Support 30 | 20 20 18 30 30 20 20 20 20 Greatest Overweight (x) 5 | . 1 2 3 . . 2 4 5 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 8 6 5 8 8 8 6 Most Carried 8 | 5 8 8 8 6 8 8 8 5 Average Carried 6 | 2 6 7 5 4 7 7 6 2 Final Capacity 8 | 5 8 8 5 8 8 8 8 5 Final Carried 8 | 5 8 8 5 6 8 8 6 3 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Mutant | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Matter Collected 1488 | 279 224 43 252 42 . 385 133 130 Remotely . | . . . . . . . . . Salvage Created 1199 | 48 207 43 12 46 . 380 286 177 Parts 78 | 3 24 4 . 4 . 20 10 13 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled 12 | . . 12 . . . . . . Retrieved Matter 55 | . . 55 . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Combat Hostiles Destroyed 43 | 1 9 1 4 1 . 16 7 4 Melee 4 | . . . . . . . . 4 Guns 19 | 1 5 1 1 1 . 5 5 . AOE 20 | . 4 . 3 . . 11 2 . Classes Destroyed 12 | 1 2 1 1 2 . . 4 1 Worker 1 | . . . . 1 . . . . Builder 3 | . . . . . . . . 3 Tunneler 1 | . . 1 . . . . . . Recycler 1 | . . . . . . . 1 . Watcher 2 | . 2 . . . . . . . Swarmer 15 | . 3 . . . . 8 . 4 Grunt 18 | 1 6 1 . . . 8 2 . Protector 1 | . . . . . . . 1 . Sentry 2 | . . . . 1 . . 1 . Demolisher 2 | . . . . . . . 2 . Programmer 1 | . . . . . . . 1 . Assembled 4 | . . . 4 . . . . . Best Kill Streak 10 | 1 6 1 3 2 . 10 6 4 Combat Bots Only 10 | 1 4 1 3 1 . 10 5 4 Max Kills in Single Turn 4 | 1 3 1 2 1 . 4 3 3 Gunslinging 1 | . . . . . . . 1 . Exploded 4 | . 2 . 2 . . 4 2 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Hostile Shots Fired 407 | 5 37 6 59 12 . 51 60 177 Missed 129 | 1 9 3 18 6 . 17 17 58 Damage Taken 4828 | 45 319 38 785 52 . 474 871 2244 Core 1403 | . 78 . 198 8 . 62 206 851 Absorbed by Shields 90 | . . . . . . 31 . 59 Core Remaining (%) 66 | 100 68 . 50 . . . 49 . Volleys Fired 100 | 3 22 14 15 2 . 24 17 3 Largest 4 | 2 2 2 2 2 . 2 2 4 Hottest 109 | 60 80 60 89 58 . 98 109 46 Shots Fired 167 | 6 44 27 19 4 . 32 27 8 Gun 137 | 6 39 27 15 2 . 25 21 2 Cannon 5 | . . . . . . . 5 . Launcher 25 | . 5 . 4 2 . 7 1 6 Special . | . . . . . . . . . Kinetic 49 | 3 17 14 . 2 . 1 10 2 Thermal 86 | 3 22 13 15 . . 17 16 . Explosive 25 | . 5 . 4 2 . 7 1 6 Electromagnetic 7 | . . . . . . 7 . . Robot Hit Streak 11 | 5 9 7 4 1 . 11 7 5 Robot Miss Streak 4 | . 2 3 4 2 . 2 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 105 | 5 31 12 10 2 . 17 20 8 Core Hits 100 | 2 19 4 10 4 . 25 26 10 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 7 | . 4 . 2 . . 1 . . Burn 6 | . 3 . 2 . . 1 . . Destroy 1 | . 1 . . . . . . . Melee Attacks 8 | . . . . . . . . 8 Impact . | . . . . . . . . . Slashing 8 | . . . . . . . . 8 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3930 | 61 810 131 498 86 . 1061 724 559 Guns 1234 | 61 323 131 129 31 . 258 283 18 Cannons 121 | . . . . . . . 90 31 Explosions 2297 | . 487 . 368 55 . 803 351 233 Melee 277 | . . . . . . . . 277 Ramming 1 | . . . 1 . . . . . Kinetic 433 | 28 133 44 . 31 . 19 160 18 Thermal 858 | 33 190 87 129 . . 206 213 . Explosive 2297 | . 487 . 368 55 . 803 351 233 Electromagnetic 33 | . . . . . . 33 . . Impact 31 | . . . . . . . . 31 Slashing 277 | . . . . . . . . 277 Piercing . | . . . . . . . . . Highest Corruption 13 | . . 4 13 . . . 4 . Average Corruption 5 | . . 4 9 . . . 3 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 28 | . . 3 13 . . . 12 . Message Errors 6 | . . 1 2 . . . 3 . Matter Fused 6 | . . . 3 . . . 3 . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 2 | . . 1 . . . . 1 . Parts Rejected 1 | . . . 1 . . . . . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 4 | . . 1 3 . . . . . Data Loss (major) 1 | . . . 1 . . . . . Misfires 2 | . . . 1 . . . 1 . Alerts 1 | . . . . . . . 1 . Misdirections 1 | . . . 1 . . . . . Weapon Failures 2 | . . . 1 . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 40 | . 20 . . . . 16 4 . Projectiles . | . . . . . . . . . Explosions 40 | . 20 . . . . 16 4 . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 138 | . 16 . 48 16 . 58 . . Shots 5 | . 1 . 1 1 . 2 . . Rammed 2 | . . . 2 . . . . . Targets Rammed 2 | . . . 2 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 241 | 12 96 26 43 6 . 241 226 9 Average Temperature 52 | 10 40 13 9 4 . 94 58 9 Received Heat Transfer 726 | 24 138 15 6 . . 264 99 180 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 2 . . . . 1 . . Heat Transferred 2569 | 75 777 200 481 . . 555 481 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Peak Influence 417 | 20 250 217 105 112 52 417 207 130 Initial 187 | . 13 66 14 40 46 33 187 8 Average 124 | 4 159 121 20 50 47 243 154 18 Maximum Alert Level 2 | . 1 1 . . . 2 1 . Low Security (%) 72 | 100 37 70 100 100 100 45 80 100 Level 1 21 | . 62 29 . . . 25 19 . Level 2 5 | . . . . . . 29 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 3 1 . . . . . . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 2 1 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Distress Signals 3 | . 2 . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 81 | 1 16 12 16 2 . 17 7 10 Peak Tracking Total 7 | 1 7 4 5 2 . 6 6 5 Tactical Retreats 9 | . 2 1 4 . . . . 2 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Traps Triggered 8 | . 1 . . . . 5 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Machines Accessed 17 | . 2 5 . 1 2 1 5 1 Terminals 13 | . 2 4 . . 1 1 4 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 29 | . 5 10 . 2 2 1 8 1 Successful 24 | . 2 9 . 2 2 . 8 1 Failed 5 | . 3 1 . . . 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 21 | . 5 8 . . 1 1 5 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . Scanalyzers 4 | . . 2 . 2 . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 16 | . 2 7 . . 1 . 5 1 Record 8 | . 1 4 . . . . 3 . Open Door 1 | . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 Alert Level 1 | . . . . . . . 1 . Locate Traps 2 | . 1 1 . . . . . . Dispatch Records 1 | . . . . . . . 1 . Zone Layout 2 | . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . Recycle Component 1 | . . . . . . . 1 . Process 1 | . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . 1 . Scanalyzer 4 | . . 2 . 2 . . . . Insert Component 2 | . . 1 . 1 . . . . Analyze 2 | . . 1 . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 1 4 . 1 1 . 5 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . . . . . . 1 . Recycled Matter 75 | . . . . . . . 75 . Retrieved Matter 75 | . . . . . . . 75 . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches 4 | . . . . . . 4 . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Turns Passed 3048 | 81 449 452 284 151 23 622 511 475 Spaces Moved 2331 | 74 396 455 245 135 25 429 333 239 Core 211 | 16 . . 108 . . . 4 83 Treads 44 | . . . . . . . 21 23 Legs 346 | . . . . . . 83 233 30 Wheels 824 | 58 84 . 101 135 25 346 75 . Hover 781 | . 312 454 15 . . . . . Flight 125 | . . 1 21 . . . . 103 Fastest Speed 50 | 50 56 52 50 80 80 80 95 50 Average Speed 96 | 73 64 61 88 80 80 113 130 163 Slowest Speed 365 | 80 125 200 280 80 80 260 250 365 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 8 52 33 58 13 7 52 62 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . . . . 2 . . Terrain Destroyed 118 | . 34 . 43 20 . 14 3 4 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 118 | . 34 . 43 20 . 14 3 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Total 2926 | 91 547 595 287 173 27 532 380 294 Wait 241 | 2 94 84 7 29 . 10 10 5 Move 2322 | 73 395 454 244 134 24 427 332 239 Hop . | . . . . . . . . . Pick Up 38 | 6 9 5 1 3 2 9 1 2 Fast Attach 51 | 5 5 2 7 2 . 1 6 23 Attach 22 | 1 . 3 5 1 . 2 3 7 Detach 2 | . . 1 . . . . 1 . Swap 66 | 1 9 26 4 1 1 16 6 2 Drop 35 | . 13 6 2 1 . 13 . . Fire 100 | 3 22 14 15 2 . 24 17 3 Melee 8 | . . . . . . . . 8 Ram 2 | . . . 2 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 35 | . . . . . . 30 . 5 Rewire 4 | . . . . . . . 4 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -8/Garrison -8/Recycling -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Discovered new exit (range 8) 82 | -11/Scrapyard | Entered Materials 481 | -10/Materials | Discovered new exit (range 15) 531 | -10/Materials | Entered another Materials area 531 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 629 | -9/Materials | Build established: Mutant 895 | -9/Materials | Discovered new exit (range 8) 983 | -9/Materials | Entered Mines 988 | -9/Mines | Assembled infested the area 1047 | -9/Mines | Lost 4 parts (1p2n1w) 1119 | -9/Mines | System corruption reached 10% 1143 | -9/Mines | Learned location of Storage (-8) 1150 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1203 | -9/Mines | Lost 3 parts (1n1u1w) 1264 | -9/Mines | Discovered new exit (range 4) 1267 | -9/Mines | Entered Materials 1267 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1396 | -8/Materials | Discovered new exit (range 10) 1418 | -8/Materials | Entered Storage 1440 | -8/Storage | Identified exit to Garrison 1441 | -8/Storage | Entered Garrison 1461 | -8/Garrison | Triggered checkpoint 1579 | -8/Garrison | Installed Relay Interface Framework 1708 | -8/Garrison | Triggered checkpoint 1713 | -8/Garrison | Triggered checkpoint 1753 | -8/Garrison | Destroyed 10 combat bots 1787 | -8/Garrison | Triggered checkpoint 1790 | -8/Garrison | Build established: Scavenger-Mutant 1867 | -8/Garrison | Triggered checkpoint 2017 | -8/Garrison | Discovered new exit (range 12) 2063 | -8/Garrison | Entered Recycling 2063 | -8/Recycling | Accompanied by 4 allies 2064 | -8/Recycling | Met a Zionite searching for Scraptown 2179 | -8/Recycling | Lost 5 allies 2196 | -8/Recycling | Lost 9 parts (1p3n2u3w) 2440 | -8/Recycling | Build established: Mutant 2478 | -8/Recycling | Discovered new exit (range 13) 2512 | -8/Recycling | Core integrity fell below 50% 2574 | -8/Recycling | Entered Factory 2574 | -6/Factory | Evolved 4 slots: Power x1, Utility x1, Weapon x2 2600 | -6/Factory | Spotted B-75 Beast 2666 | -6/Factory | Lost 8 parts (1p2n2u3w) 2738 | -6/Factory | Core integrity fell below 50% 2870 | -6/Factory | Lost 5 parts (2n1u2w) 2911 | -6/Factory | Core integrity fell below 20% 2931 | -6/Factory | Lost 3 parts (1p1n1u) 3049 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 02939_ Acquired 28 matter. 02943_ Acquired Lgt. Nuclear Core. 02948_ Acquired VTOL Module. 02950_ Acquired 24 matter. 02954_ Acquired Lgt. Nuclear Core. 02959_ Acquired VTOL Module. 02961_ Acquired Autogun. 02970_ Acquired 30 matter. 02978_ Acquired Insulated Plating. 03001_ Acquired Hcp. Battery. 03035_ Triggered Stasis Trap. 03035_ A bubble of rippling energy engulfs the area. 03035_ Field strength at 95. 03037_ Field strength at 80. 03038_ Field strength at 75. 03039_ Field strength at 70. 03040_ Field strength at 65. 03041_ Field strength at 60. 03047_ Greatsword destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????#?????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ???????????????????????????##############????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# "" "" #???#????? | | ???????????????????????????# "" "" #????????? | | ????????????????????????#### """ """ #????????? | | ????????????????????????# + """ """ #?????#### | | ????????????????????????# ## """ """ #?????# | | ????????????????????????# ## #?????# | | ????????????????????????# ## #?????# | | ????????????????????????# ## #?????# | | ????????????????????????#@## #?????# | | ????????????????????????#l########+#+##+#####?# | | ???????????????????????? ????+ #?# | | ????????????????????????g ????# ### | | ??????????????????????? !! ???# + | | ??????????????????????? ! ???# ### | | ?????????????????????? ! ??# #?# | | ?????????????????????? ??# #?# | | ?????????????????????#+#####+#?# #?#### | | ???????????????????????????? ????? | | ???????????????????????????? ???? | | ???????????????????????????? ???? | | ???????????????????????????? ? | | ????????????????????????????? | | ????????????????????????????? #######+######## | | ???????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 23 Energy Capacity 720 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 60 Targeting Accuracy 8 Recoil Reduction 1 Authchip Count 2 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Sml. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Maybe Next Time I'll Detach My Launcher Oops Universal Adapter Challenges ------------ None Game ------ Seed HybridCoilBox Manual? 0 Play Time 01:09:34 Cumulative 13.6 hours Start 2024.10.26 @ 19:34:31 End 2024.10.26 @ 20:41:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 812f86b9-feb8-4e42-8cec-b93328417280