Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.11 @ 16:42:23 Player: kalvey Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (69) 345 Value Destroyed (2588) 2588 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 7293 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 94/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Pulse Rifle Faulty Advanced Beam Rifle Datajack Remote Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Makeshift Power Source Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Experimental Terrain Scan Processor Makeshift System Shield > --- WEAPON ----------- Pulse Rifle Gauss Cannon Missile Launcher Remote Datajack > --- INVENTORY -------- Makeshift Terrain Scan Processor Improved Targeting Computer Core Analyzer Experimental Armor Integrity Analyzer Advanced Beam Rifle Heavy Particle Cannon Heavy Battle Rifle Datajack CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Core Shielding Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Core Shielding Weapon Gauss Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Mining Claw Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . . . 2 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 1 | . . . . . . 1 . . . . . Weapon 2 | . . . . . . 1 1 . . . . Parts Attached 84 | 6 11 5 . . . 22 7 10 11 9 3 Power 15 | 1 3 1 . . . 4 2 1 3 . . Engine 13 | 1 3 1 . . . 3 2 1 2 . . Core 2 | . . . . . . 1 . . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 17 | 2 1 2 . . . 6 1 1 . 4 . Treads 2 | . . . . . . . . . . 2 . Leg 15 | 2 1 2 . . . 6 1 1 . 2 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 19 | 1 3 . . . . 5 . 4 2 3 1 Device 3 | . 2 . . . . . . . . 1 . Storage 3 | 1 1 . . . . . . 1 . . . Processor 5 | . . . . . . 2 . . 1 1 1 Hackware 2 | . . . . . . . . 1 . 1 . Protection 6 | . . . . . . 3 . 2 1 . . Artifact . | . . . . . . . . . . . . Weapon 33 | 2 4 2 . . . 7 4 4 6 2 2 Energy Gun 6 | 1 1 1 . . . . 2 . 1 . . Energy Cannon 7 | . . 1 . . . 2 1 1 2 . . Ballistic Gun 7 | 1 2 . . . . 2 1 . . . 1 Ballistic Cannon 2 | . . . . . . . . 1 1 . . Launcher 3 | . . . . . . 1 . 1 . 1 . Special Weapon 4 | . . . . . . 1 . 1 1 1 . Impact Weapon 2 | . . . . . . 1 . . 1 . . Slashing Weapon 1 | . 1 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . . 1 1 Parts Lost 15 | . . . . . . 4 . 3 4 . 4 Power 1 | . . . . . . . . . 1 . . Propulsion 9 | . . . . . . 3 . 2 2 . 2 Utility 3 | . . . . . . 1 . . 1 . 1 Weapon 2 | . . . . . . . . 1 . . 1 Highest Loss Streak 3 | . . . . . . 2 . 2 2 . 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 96 84 100 100 100 90 97 93 76 84 81 Engine 11 | . 14 11 11 11 11 8 15 14 10 7 6 Core 2 | . . . . . . . . . 3 7 6 Leg 24 | . 28 29 44 44 44 28 27 24 9 15 15 Device 3 | . 10 11 11 11 11 6 . . . . . Storage 8 | . 14 11 11 11 11 9 7 6 7 7 6 Processor 2 | . . . . . . 2 7 1 . 4 6 Hackware 1 | . . . . . . . . 1 1 2 6 Protection 6 | . . . . . . 8 7 12 10 6 . Energy Gun 4 | . 5 9 11 11 11 3 3 . 2 7 6 Energy Cannon 3 | . . 1 . . . 5 8 2 5 4 . Ballistic Gun 6 | . 14 11 11 11 11 8 9 7 1 . 5 Ballistic Cannon 3 | . . . . . . . . 5 6 7 6 Launcher 4 | . . . . . . 3 . 6 7 7 6 Special Weapon 1 | . . . . . . . . 1 1 2 . Impact Weapon 2 | . . . . . . 5 7 4 4 . . Peak Build Rating 52 | 6 7 12 12 12 12 21 33 39 38 52 51 Average Rating 27 | 5 6 9 12 12 12 16 29 36 31 39 46 On Entrance 19 | . 6 7 12 12 12 12 21 33 37 33 52 Naked Turns 3 | . . . . . . . . . . . 3 Heaviest Build 56 | 10 15 17 17 17 17 33 36 48 48 56 48 Greatest Support 64 | 20 20 40 40 40 40 40 56 64 49 53 53 Greatest Overweight (x) 4 | . . . . . . 4 . . 2 2 1 Average Overweight (x) . | . . . . . . . . . 1 . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 10 10 9 Most Carried 10 | 4 8 8 8 8 8 8 6 10 9 10 9 Average Carried 6 | 2 5 6 8 8 8 5 3 6 6 8 5 Final Capacity 10 | 8 8 8 8 8 8 8 8 10 10 10 5 Final Carried 10 | 4 4 8 8 8 8 4 6 8 7 10 5 Class Distribution -------------------- 29% | Derelict-Tank 28% | Mutant 12% | Derelict-Gunner 10% | Scavenger-Skirmisher 6% | Scavenger-Tank 5% | Scavenger-Mutant 4% | Derelict-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Derelict-Tank | -7/Lower Caves Derelict-Tank | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 1926 | 241 191 75 . . . 324 128 357 416 132 62 Remotely . | . . . . . . . . . . . . Salvage Created 2118 | . 354 134 . . . 681 200 297 330 . 122 Parts 99 | . 21 8 . . . 30 5 17 17 . 1 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 7 14 2 . Prevented 2 | . . . . . . . . 2 . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 62 | . 8 3 . . . 15 4 13 15 . 4 Melee 3 | . . . . . . 1 2 . . . . Guns 19 | . 7 2 . . . 6 . 1 2 . 1 Cannons 9 | . . . . . . 2 1 3 2 . 1 AOE 27 | . 1 1 . . . 3 . 9 11 . 2 Classes Destroyed 11 | . 2 . . . . 4 2 2 1 . . Worker 1 | . . . . . . . 1 . . . . Mechanic 1 | . . . . . . 1 . . . . . Watcher 4 | . 1 . . . . 3 . . . . . Swarmer 17 | . . . . . . 4 . 7 6 . . Grunt 36 | . 8 3 . . . 7 3 4 7 . 4 Brawler 1 | . . . . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . . . . Sentry 4 | . . . . . . 3 . . 1 . . Hunter 1 | . . . . . . . . 1 . . . Programmer 1 | . . . . . . . 1 . . . . Butcher 1 | . . . . . . . . 1 . . . Mutant 1 | . . . . . . . . 1 . . . Best Kill Streak 8 | . 3 2 . . . 4 3 4 8 . 4 Combat Bots Only 8 | . 3 2 . . . 5 3 4 8 . 4 Max Kills in Single Turn 3 | . 1 1 . . . 2 1 2 3 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 1 1 . . . 2 . 2 3 . 1 Melee 1 | . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 395 | . 49 5 . . . 132 21 63 72 . 53 Missed 123 | . 11 1 . . . 41 11 24 25 . 10 Damage Taken 3683 | . 408 50 . . . 1037 122 588 421 . 1057 Core 985 | . 84 16 . . . 172 . 59 94 . 560 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 113 | . . . . . . 6 . 69 38 . . Ignored by Resistances 962 | . 124 16 . . . 300 34 171 128 . 189 Core Remaining (%) 82 | 100 66 . . . 96 68 . . . . . Volleys Fired 135 | . 34 5 . . . 41 6 26 16 . 7 Largest 4 | . 2 2 . . . 3 3 3 4 . 4 Hottest 181 | . 60 65 . . . 156 134 114 181 . 180 Shots Fired 287 | . 44 10 . . . 90 18 58 42 . 25 Gun 171 | . 44 10 . . . 60 12 21 12 . 12 Cannon 68 | . . . . . . 21 6 19 16 . 6 Launcher 38 | . . . . . . 8 . 11 13 . 6 Special 10 | . . . . . . 1 . 7 1 . 1 Kinetic 151 | . 34 5 . . . 40 10 30 20 . 12 Thermal 44 | . 10 . . . . 20 . . 8 . 6 Explosive 38 | . . . . . . 8 . 11 13 . 6 Electromagnetic 45 | . . 5 . . . 22 8 10 . . . Robot Hit Streak 14 | . 12 8 . . . 12 5 9 14 . 8 Robot Miss Streak 8 | . 2 1 . . . 2 2 8 5 . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 219 | . 35 7 . . . 69 14 46 30 . 18 Core Hits 158 | . 14 4 . . . 37 7 41 43 . 12 Critical Kills 1 | . . . . . . . 1 . . . . Critical Parts Destroyed 4 | . . . . . . 2 2 . . . . Critical Strikes 10 | . . . . . . 3 3 1 1 . 2 Burn 1 | . . . . . . . . . . . 1 Blast 3 | . . . . . . . . 1 1 . 1 Corrupt 1 | . . . . . . 1 . . . . . Smash 5 | . . . . . . 2 3 . . . . Melee Attacks 22 | . 1 . . . . 6 7 3 . . 5 Impact 16 | . . . . . . 6 7 3 . . . Slashing 1 | . 1 . . . . . . . . . . Piercing 5 | . . . . . . . . . . . 5 Sneak Attacks 2 | . 1 . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6656 | . 751 106 . . . 1501 422 1716 1396 . 764 Guns 1827 | . 387 81 . . . 535 119 285 256 . 164 Cannons 1090 | . . . . . . 422 9 322 194 . 143 Explosions 3006 | . 314 25 . . . 307 . 1020 946 . 394 Melee 709 | . 50 . . . . 213 294 89 . . 63 Ramming . | . . . . . . . . . . . . Kinetic 1819 | . 297 16 . . . 341 119 451 375 . 220 Thermal 979 | . 404 25 . . . 388 . . 75 . 87 Explosive 2667 | . . . . . . 307 . 1020 946 . 394 Electromagnetic 482 | . . 65 . . . 252 9 156 . . . Impact 596 | . . . . . . 213 294 89 . . . Slashing 50 | . 50 . . . . . . . . . . Piercing 63 | . . . . . . . . . . . 63 Highest Corruption 5 | . . . . . . . 1 1 5 5 . Average Corruption 3 | . . . . . . . 1 1 4 5 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 50 | . . . . . . . 2 11 29 8 . Message Errors 15 | . . . . . . . 1 1 10 3 . Matter Fused 10 | . . . . . . . . 2 6 2 . Heat Flow Errors 9 | . . . . . . . 1 5 1 2 . Energy Discharges 5 | . . . . . . . . 1 3 1 . Parts Fused 1 | . . . . . . . . . 1 . . Data Loss (minor) 7 | . . . . . . . . 1 6 . . Alerts 2 | . . . . . . . . . 2 . . Weapon Failures 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 278 | . 55 . . . . 68 102 16 37 . . Projectiles 5 | . . . . . . . . 5 . . . Explosions 93 | . 45 . . . . . . 11 37 . . Melee 180 | . 10 . . . . 68 102 . . . . Knockbacks 10 | . . . . . . 3 2 1 1 . 3 Impact 6 | . . . . . . 3 2 1 . . . Kinetic 3 | . . . . . . . . . 1 . 2 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 250 | . 48 . . . . 30 . 91 26 . 55 Shots 11 | . 1 . . . . 1 . 4 2 . 3 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 773 | . 123 26 . . . 216 362 277 321 177 773 Average Temperature 110 | . 52 14 . . . 75 100 82 112 84 338 Received Heat Transfer 1625 | . 243 36 . . . 549 45 170 189 . 393 Effects 26 | . . . . . . . . 1 1 . 24 Shutdowns 6 | . . . . . . . . . . . 6 Energy Bleed 3 | . . . . . . . . 1 . . 2 Interference 2 | . . . . . . . . . . . 2 Matter Decay 4 | . . . . . . . . . . . 4 Short Circuit 3 | . . . . . . . . . 1 . 2 Damage (minor) 2 | . . . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . . . 3 Damage (core) 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 3 1 . . . . Combat Hostiles 4 | . . . . . . 3 1 . . . . Parts Fried 11 | . . . . . . 7 3 1 . . . Impact Corruptions 6 | . . . . . . 3 3 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . Heat Transferred 1412 | . 350 50 . . . 642 . . 111 . 259 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 392 | . 307 140 46 . . 392 182 . . . . Initial 92 | . . 61 46 . . . 92 . . . . Average 111 | . 167 98 46 . . 183 88 . . . . Maximum Alert Level 1 | . 1 . . . . 1 . . . . . Low Security (%) 80 | 100 62 100 100 . 100 49 100 . . . . Level 1 19 | . 37 . . . . 50 . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . 2 1 . . . . 2 . . . . Investigation 4 | . 2 1 . . . . 1 . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement . | . . . . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 3 | . . 2 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 79 | . 12 4 . . . 24 4 13 14 . 8 Peak Tracking Total 8 | . 4 2 . . . 8 3 4 8 . 4 Tactical Retreats 7 | . 4 . . . . 1 1 . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 3 | . 1 . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 5 | . 3 . . . . . . 2 . . . Max in Single Turn 3 | . 3 . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 13 | . 3 2 . 2 . 2 3 1 . . . Terminals 7 | . 2 1 . . . 1 2 1 . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 46 | . 13 11 . 4 . 10 7 1 . . . Successful 34 | . 8 10 . 4 . 9 2 1 . . . Failed 12 | . 5 1 . . . 1 5 . . . . Catastrophic 2 | . . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 23 | . 9 2 . . . 7 4 1 . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . Scanalyzers 12 | . . 9 . . . 3 . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 20 | . 6 2 . 4 . 6 1 1 . . . Record 13 | . 2 . . 4 . 6 . 1 . . . Open DSF 1 | . . . . . . . 1 . . . . Emergency Access Points 2 | . 1 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer 11 | . . 8 . . . 3 . . . . . Insert Component 6 | . . 4 . . . 2 . . . . . Analyze 5 | . . 4 . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 3 1 . . . 2 2 1 . . . Full Trace Events 4 | . 2 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . 4 . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 193 | . 193 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 5 | . . 4 . . . 1 . . . . . Part Schematics Acquired 5 | . . 4 . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 1 . 1 Non-combat . | . . . . . . . . . . . . Combat 2 | . . . . . . . . . 1 . 1 Robot Hacks Applied 2 | . . . . . . . . . 1 . 1 parse_system 2 | . . . . . . . . . 1 . 1 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 2 | . . . . . . . . 2 . . . Largest Group 2 | . . . . . . . . 2 1 . . Highest-Rated Group 50 | . . . . . . . . 50 25 . . Highest-Rated Ally 25 | . . . . . . . . 25 25 . . Total Orders 8 | . . . . . . . . 6 2 . . GUARD 7 | . . . . . . . . 5 2 . . AID 1 | . . . . . . . . 1 . . . Ally Attacks 2 | . . . . . . . . . 2 . . Total Damage 55 | . . . . . . . . . 55 . . Kills . | . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 2 1 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 7140 | 93 467 216 100 759 294 560 568 1337 1045 1480 221 Spaces Moved 4567 | 70 297 156 84 626 246 287 421 1021 447 811 101 Core 17 | 9 . . . . . 1 . . . . 7 Treads 1 | . . . . . . . . . . 1 . Legs 4549 | 61 297 156 84 626 246 286 421 1021 447 810 94 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 126 50 Average Speed 141 | 111 120 120 120 120 120 128 120 120 218 179 172 Slowest Speed 330 | 120 120 120 120 120 120 330 120 120 260 260 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 5 43 22 34 89 53 28 11 92 68 76 15 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . . . 1 . Known Exits Taken 2 | . . . . . . 1 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 12 | . . . . . 1 . . 4 4 3 . Spaces Dug 9 | . . . . . . . . 9 . . . Terrain Destroyed 310 | . 29 4 . . . 39 . 98 83 . 57 Melee . | . . . . . . . . . . . . Projectile 12 | . . . . . . . . 2 7 . 3 AOE 298 | . 29 4 . . . 39 . 96 76 . 54 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Total 4976 | 85 367 179 83 634 245 389 461 1087 483 839 124 Wait 27 | . . . . 8 . 5 7 5 . . 2 Move 4556 | 69 296 155 83 625 245 286 420 1020 446 810 101 Hop . | . . . . . . . . . . . . Pick Up 84 | 10 12 9 . . . 16 8 12 5 12 . Fast Attach 3 | . . . . . . 1 . 1 . 1 . Attach 62 | 6 5 4 . . . 15 7 9 7 7 2 Detach 18 | . 2 2 . . . 3 3 4 2 1 1 Swap 19 | . 6 1 . . . 6 . . 4 1 1 Drop 49 | . 11 3 . . . 10 3 7 3 7 5 Fire 135 | . 34 5 . . . 41 6 26 16 . 7 Melee 22 | . 1 . . . . 6 7 3 . . 5 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 16) 561 | -10/Materials | Entered another Materials area 561 | -9/Materials | Evolved 2 slots: Propulsion x2 720 | -9/Materials | Met 8R-AWN 763 | -9/Materials | Discovered new exit (range 4) 777 | -9/Materials | Entered Mines 779 | -9/Mines | Followed 8R-AWN into the Mines 872 | -9/Mines | Discovered new exit (range 5) 877 | -9/Mines | Entered Exiles 897 | -9/Exiles | Discovered new exit (range 14) 935 | -9/Exiles | Welcomed by 8R-AWN 960 | -9/Exiles | Met EX-HEX 1008 | -9/Exiles | Met EX-DEC 1055 | -9/Exiles | Visited The Gauntlet 1230 | -9/Exiles | Discovered new exit (range 12) 1347 | -9/Exiles | Learned location of Zion (-7) 1385 | -9/Exiles | Met EX-BIN 1502 | -9/Exiles | Aligned with FarCom system 1503 | -9/Exiles | Given EX-Vault access code 1572 | -9/Exiles | Learned about 8R-AWN's background 1636 | -9/Exiles | Entered Mines 1834 | -8/Mines | Discovered new exit (range 13) 1930 | -8/Mines | Entered Materials 1930 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2395 | -8/Materials | Discovered new exit (range 7) 2447 | -8/Materials | Identified exit to Factory 2490 | -8/Materials | Entered Factory 2490 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2499 | -7/Factory | Identified exit to DSF 2733 | -7/Factory | Discovered new exit (range 12) 2747 | -7/Factory | Build established: Scavenger-Skirmisher 2841 | -7/Factory | Identified exit to Lower Caves 3058 | -7/Factory | Entered Lower Caves 3245 | -7/Lower Caves | Found DCF Scrap (12 items) 3319 | -7/Lower Caves | Encountered a Warlord checkpoint 3395 | -7/Lower Caves | Learned Factory emergency access door positions 3456 | -7/Lower Caves | Build established: Scavenger-Tank 3560 | -7/Lower Caves | Discovered new exit (range 8) 3610 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 3922 | -7/Lower Caves | Build established: Derelict-Tank 4083 | -7/Lower Caves | Learned Factory stockpile data 4395 | -7/Lower Caves | Entered another Lower Caves area 4395 | -7/Lower Caves | Accompanied by 2 allies 4575 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4613 | -7/Lower Caves | Destroyed 8 combat bots 5326 | -7/Lower Caves | Discovered new exit (range 10) 5380 | -7/Lower Caves | Learned Factory terminal intel 5440 | -7/Lower Caves | Entered Zion 5610 | -7/Zion | Discovered new exit (range 15) 5753 | -7/Zion | Found CR-A16's Pointy Stick 5830 | -7/Zion | Build established: Derelict-Bomber 6037 | -7/Zion | System corruption cleaned by Quarantine Array 6166 | -7/Zion | Build established: Derelict-Gunner 6282 | -7/Zion | Learned Factory security intel 6335 | -7/Zion | Learned Factory terminal intel 6473 | -7/Zion | Build established: Derelict-Tank 6559 | -7/Zion | Rebuked by Imprinter 6726 | -7/Zion | Found Prototype Processor 6729 | -7/Zion | Found Prototype Processor 6729 | -7/Zion | Identified Exp. Terrain Scan Processor 6822 | -7/Zion | Learned location of Quarantine (-3) 6920 | -7/Zion | Entered Proximity Caves 6978 | -6/Proximity Caves | Core integrity fell below 50% 6983 | -6/Proximity Caves | Core integrity fell below 20% 7010 | -6/Proximity Caves | Build established: Derelict-Gunner 7014 | -6/Proximity Caves | Identified Exp. Armor Integrity Analyzer 7138 | -6/Proximity Caves | Released all parts (8) 7141 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Identified Exp. Armor Integrity Analyzer. The unstable cave ceiling collapses. Missile Launcher destroyed. Mak. Leg destroyed. Med. Storage Unit destroyed. Released Neutrino Core. Released Gauss Cannon. Released Mak. Power Source. Released Carbon-fiber Leg. Released Mak. System Shield. Released Hvy. Battle Rifle. Released Exp. Armor Integrity Analyzer. Released CR-A16's Pointy Stick. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???# # # #??????? ???????? | | ????# #??????? ????????? | | ????# # #???????? ?????????? | | ????# # # #??????? ??????????? | | ????# # #### #??????# #???????????? | | ????# # ## ###??# ##???## ##??????????? | | ????#??# ###????# ##?##! ##?????????? | | ???????## #??????## ### !! #?????????? | | ????????### #???????### ] ##?????????? | | ??????????## ##?????????# ##??????????? | | ??????????# ##??????????# #???????????? | | ??????????# ######?????? ##???????????? | | ??????????# #????# ##????????????? | | ??????????# #????# ### #?????????????? | | ??????????## #### #????# ##?### ????????????? | | ???????????# ???# ####?## #?????? ???????????? | | ???????????# ???# ## ##?##???????# ??????????? | | ????????#### ??## ## #???????????####?????????? | | ???????## ## # ###?????????????????????? | | ???????# #? #########?????????????? | | ???????# #??# ##????????????? | | ???????## ##??# ####?????????? | | ????????## ##?# ##????????? | | ?????????## ### #????????? | | ??????????######## g #????????? | | ?????????????????# @ / ## ##????????? | | ?????????????????## g*### ####### # | | ??????????????????## g*#?# | | ???????????????????## [##?# | | ????????????????????# ## ##??####### # | | ????????????????????############?????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 29 Energy Capacity 455 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 1010 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- Sml. Laser | -9/Materials | Scanalyzed Mining Claw | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club A New Friend Crack Shot First Step to Greatness Librarian Made in Tau Ceti IV Novice Programmer One Hack Too Far Power Corrupts Remodeling Risk Taker Robot Respite Serviceable Loadout Shopping List Storm Trooper Tourist Challenges ------------ None Game ------ Seed AutogunSlugCycler Manual? 0 Play Time 02:46:36 Cumulative 2.7 hours Start 2024.10.11 @ 10:45:31 End 2024.10.11 @ 16:42:23 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 25x17 Zoom Use 79% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f80ea06a-8457-4a05-b1f5-7aeb49c5cc5f