Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.29 @ 03:08:07 Player: Kom Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (13) 65 Value Destroyed (590) 590 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7195 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 98/100 System Corruption 12% Temperature Cool (2) Movement Hovering (70) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter > --- UTILITY (8) ------ Large Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Antigrav System Antigrav System Large Storage Unit Advanced Weight Redist. System Weapon Cycler Weapon Cycler Improved Medium Armor Plating Bomb Drone Bay (16/16) Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scanner Weapon Cycler Transmission Jammer Advanced ECM Suite Improved Maneuvering Thrusters Antimissile System Advanced Component Analysis Suite > --- WEAPON ----------- Phase Gun Minigun > --- INVENTORY -------- Antigrav System Antigrav System Large Storage Unit Advanced Weight Redist. System Weapon Cycler Improved Medium Armor Plating Bomb Drone Bay Supersonic Drone Bay Heavy Flak Cannon [Rating: 96] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Propulsion Gravmag System Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Improved Targeting Computer Weapon Minigun Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . . . . 4 2 2 2 2 2 2 Power 3 | . . . . . 1 . . . 1 . 1 Propulsion 4 | . . . . . 2 1 . . . . 1 Utility 6 | . . . . . 1 1 1 2 . 1 . Weapon 3 | . . . . . . . 1 . 1 1 . Parts Attached 49 | 6 . 1 1 5 1 13 6 2 11 2 1 Power 6 | 1 . . . 1 . 1 1 . 2 . . Engine 5 | 1 . . . 1 . 1 1 . 1 . . Core 1 | . . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 20 | 2 . . . 2 1 6 2 . 7 . . Treads . | . . . . . . . . . . . . Leg 1 | . . . . . . 1 . . . . . Wheel 5 | 2 . . . 2 1 . . . . . . Hover 14 | . . . . . . 5 2 . 7 . . Flight . | . . . . . . . . . . . . Utility 15 | 1 . . 1 1 . 4 2 2 1 2 1 Device 11 | . . . 1 1 . 1 2 2 1 2 1 Storage 3 | 1 . . . . . 2 . . . . . Processor 1 | . . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 8 | 2 . 1 . 1 . 2 1 . 1 . . Energy Gun 4 | 2 . . . . . 1 . . 1 . . Energy Cannon 1 | . . . . . . 1 . . . . . Ballistic Gun 1 | . . . . . . . 1 . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . Parts Lost 30 | . 1 . . 3 4 4 . . 3 . 15 Power 6 | . . . . 1 1 . . . 2 . 2 Propulsion 8 | . . . . . 2 1 . . 1 . 4 Utility 9 | . . . . 1 . 1 . . . . 7 Weapon 7 | . 1 . . 1 1 2 . . . . 2 Highest Loss Streak 15 | . 1 . . 2 4 4 . . 3 . 15 Average Slot Usage (%) 78 | . 83 85 86 99 37 52 80 88 83 73 65 Engine 10 | . 14 14 14 13 6 3 12 11 13 4 3 Wheel 9 | . 28 28 28 28 13 . . . . . . Hover 15 | . . . . . . 19 27 29 25 23 19 Device 15 | . . . 1 13 . 3 19 29 28 25 26 Storage 11 | . 14 14 14 14 9 11 13 11 7 4 4 Energy Gun 4 | . 26 14 14 2 . 2 . . . 4 3 Ballistic Gun 2 | . . . . . . . 5 5 5 4 3 Ballistic Cannon 1 | . . . . 11 7 . . . . . . Special Weapon 3 | . . 14 14 13 . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 63 | 11 11 10 11 17 14 42 46 50 63 52 52 Greatest Support 81 | 26 26 26 26 26 20 44 55 55 81 51 51 Greatest Overweight (x) 4 | 2 . . . . 3 4 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 6 10 10 10 10 10 10 Average Capacity 8 | 4 6 6 6 6 6 6 10 10 10 10 10 Most Carried 10 | 4 5 5 6 6 6 8 10 9 10 10 10 Average Carried 7 | 1 3 4 5 5 6 6 8 8 9 10 10 Final Capacity 10 | 6 6 6 6 6 6 10 10 10 10 10 10 Final Carried 10 | 3 5 5 5 6 6 8 10 9 10 10 10 Class Distribution -------------------- 60% | Mutant 23% | Infiltrator-Scout 6% | Infiltrator-Mutant 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Infiltrator-Scout | -5/Factory Infiltrator-Scout | -4/Factory Infiltrator-Scout | -3/Research Infiltrator-Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Matter Collected 874 | 225 . 35 . 72 . 240 44 . 111 85 62 Remotely . | . . . . . . . . . . . . Salvage Created 513 | . . . . 28 54 143 44 . 111 . 133 Parts 42 | . . . . 7 8 3 4 . 6 . 14 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 13 | . . . . 3 2 3 1 . 2 . 2 Guns 5 | . . . . . . . 1 . 2 . 2 Cannons 8 | . . . . 3 2 3 . . . . . Classes Destroyed 5 | . . . . 1 1 2 1 . . . . Swarmer 5 | . . . . 3 1 1 . . . . . Brawler 1 | . . . . . . 1 . . . . . Duelist 1 | . . . . . . 1 . . . . . Sentry 1 | . . . . . 1 . . . . . . Programmer 5 | . . . . . . . 1 . 2 . 2 Best Kill Streak 3 | . . . . 3 2 3 1 . 2 . 2 Combat Bots Only 3 | . . . . 3 2 3 1 . 2 . 2 Max Kills in Single Turn 1 | . . . . 1 1 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Damage Taken 4928 | . 190 . . 362 722 646 77 . 313 . 2618 Core 2356 | . 44 . . 184 362 243 . . 58 . 1465 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 75 | 100 . . . 8 34 65 100 100 94 100 . Volleys Fired 87 | . 5 1 . 16 25 16 4 . 10 . 10 Largest 2 | . 2 1 . 1 1 2 1 . 2 . 2 Hottest 149 | . 100 100 . 100 48 149 25 . 113 . 113 Shots Fired 106 | . 10 1 . 16 25 19 4 . 11 . 20 Gun 48 | . 10 . . . . 3 4 . 11 . 20 Cannon 44 | . . . . 3 25 16 . . . . . Launcher . | . . . . . . . . . . . . Special 14 | . . 1 . 13 . . . . . . . Kinetic 46 | . . . . 3 25 . 4 . 4 . 10 Thermal 60 | . 10 1 . 13 . 19 . . 7 . 10 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 16 | . 7 . . 5 7 7 4 . 7 . 16 Robot Miss Streak 3 | . 1 . . . 3 2 . . 1 . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 67 | . 9 . . 3 13 12 4 . 9 . 17 Core Hits 26 | . 1 . . 3 3 6 2 . 4 . 7 Critical Hits 2 | . . . . . 1 . 1 . . . . Critical Kills 1 | . . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1723 | . 125 . . 85 371 332 81 . 255 . 474 Guns 874 | . 110 . . . . . 81 . 255 . 428 Cannons 730 | . . . . 85 365 280 . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 119 | . 15 . . . 6 52 . . . . 46 Kinetic 770 | . . . . 85 365 . 81 . 64 . 175 Thermal 834 | . 110 . . . . 280 . . 191 . 253 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . . . . 5 . 7 . . 7 . 12 Average Corruption 2 | . . . . 1 . 4 . . 3 . 4 Corruption Purged . | . . . . . . . . . . . . Effects 15 | . . . . 4 . 2 . . 3 . 6 Message Errors 7 | . . . . 2 . 1 . . 1 . 3 Matter Fused 1 | . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 . . . . . Energy Discharges 3 | . . . . 2 . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . . Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 54 | . 7 . . . 2 25 . . . . 20 Shots . | . . . . . . . . . . . . Rammed 18 | . 1 . . . 3 3 . . . . 11 Targets Rammed 18 | . 1 . . . 3 3 . . . . 11 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 618 | . 231 20 . 80 13 272 10 . 618 . 266 Average Temperature 129 | . 116 12 . 34 5 92 7 . 152 . 121 Received Heat Transfer 270 | . 90 . . . 126 54 . . . . . Effects 27 | . 2 . . . . . . . 24 . 1 Shutdowns 6 | . . . . . . . . . 6 . . Energy Bleed 3 | . . . . . . . . . 2 . 1 Interference 9 | . 2 . . . . . . . 7 . . Matter Decay 1 | . . . . . . . . . 1 . . Short Circuit 2 | . . . . . . . . . 2 . . Damage (minor) 1 | . . . . . . . . . 1 . . Damage (major) 5 | . . . . . . . . . 5 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . 1 . 3 Heat Transferred 1401 | . 333 . . . . 550 . . 222 . 296 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Peak Influence 125 | . 70 5 . 70 125 60 48 . 30 10 55 Initial 56 | . . 5 . . 19 56 21 . . 10 5 Average 13 | . 11 4 . 12 49 35 17 . 2 10 6 Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . . . 1 1 2 2 . 1 . 3 Investigation 3 | . . . . 1 . 1 1 . . . . Extermination 5 | . . . . . . 1 1 . 1 . 2 Reinforcement 2 | . . . . . 1 . . . . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Distress Signals 3 | . 1 . . . 1 1 . . . . . Communications Jammed 1 | . . . . . . . . . 1 . . Distress Signals . | . . . . . . . . . . . . Times Spotted 58 | . 8 . . 3 14 15 3 . 2 . 13 Peak Tracking Total 10 | . 5 . . 3 8 10 2 . 2 . 9 Tactical Retreats 7 | . 2 . . . 3 2 . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Traps Triggered 8 | . 1 . . 1 . 4 1 . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Machines Disabled 2 | . . . . . 1 1 . . . . . Max in Single Turn 1 | . . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Machines Accessed 22 | . 3 1 3 2 2 2 6 . 2 1 . Terminals 10 | . 3 . . . 1 1 3 . 2 . . Fabricators 2 | . . . . . . 1 1 . . . . Repair Stations 2 | . . . . . 1 . 1 . . . . Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 81 | . 10 1 40 2 5 5 12 . 3 3 . Successful 70 | . 7 1 40 2 4 4 9 . 1 2 . Failed 11 | . 3 . . . 1 1 3 . 2 1 . Catastrophic 3 | . . . . . . 1 . . 2 . . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . . . 1 . . 2 1 . . . . Terminals 27 | . 10 . . . 3 4 7 . 3 . . Fabricators 3 | . . . . . . 1 2 . . . . Repair Stations 4 | . . . . . 2 . 2 . . . . Recycling Units 3 | . . . . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Terminal Hacks 62 | . 7 1 40 2 2 4 5 . 1 . . Record 51 | . 3 . 40 . 1 2 4 . 1 . . Open Door 3 | . . 1 . 2 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . . . Unreport Threat 3 | . 1 . . . . 1 1 . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . 2 . 2 . . . . Scan Component 2 | . . . . . 1 . 1 . . . . Repair 2 | . . . . . 1 . 1 . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . Retrieve Matter 1 | . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Unlock Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 3 . . . 1 2 6 . 2 1 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . 1 . . . . Time 70 | . . . . . 26 . 44 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Turns Passed 6243 | 59 223 437 658 635 263 610 1219 703 704 89 643 Spaces Moved 4608 | 47 217 463 728 576 104 748 692 369 425 124 115 Core 173 | 25 . . . . 37 111 . . . . . Treads . | . . . . . . . . . . . . Legs 11 | . . . . . . 11 . . . . . Wheels 2073 | 22 217 463 728 576 67 . . . . . . Hover 2351 | . . . . . . 626 692 369 425 124 115 Flight . | . . . . . . . . . . . . Fastest Speed 44 | 50 90 90 90 80 80 48 44 44 46 62 62 Average Speed 77 | 94 90 90 90 81 91 70 85 44 51 65 93 Slowest Speed 250 | 150 90 90 90 90 200 250 108 44 104 102 110 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . Exploration Rate (%) 31 | 3 35 83 94 78 14 24 17 9 13 5 5 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . . . . . . Spaces Dug 17 | . . 1 . 13 3 . . . . . . Terrain Destroyed 21 | . . 1 . 14 6 . . . . . . Melee . | . . . . . . . . . . . . Projectile 21 | . . 1 . 14 6 . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Total 7157 | 61 234 481 730 697 245 813 1318 909 904 130 635 Wait 2338 | . 10 13 1 92 113 19 610 538 441 5 496 Move 4597 | 46 216 462 727 575 103 747 691 368 424 123 115 Hop . | . . . . . . . . . . . . Pick Up 48 | 9 2 2 1 4 . 12 7 1 9 . 1 Fast Attach 11 | . . . . 2 1 3 1 . 2 2 . Attach 28 | 6 . 1 1 . . 9 5 2 4 . . Detach . | . . . . . . . . . . . . Swap 10 | . . . . 3 . 1 . . 5 . 1 Drop 20 | . . 2 . 5 . 3 . . 9 . 1 Fire 87 | . 5 1 . 16 25 16 4 . 10 . 10 Melee . | . . . . . . . . . . . . Ram 18 | . 1 . . . 3 3 . . . . 11 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: [*Fac] / Gar) -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 6) 283 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 340 | -10/Mines | Learned 8 Materials zone layouts 508 | -10/Mines | Found the Drone Emporium 516 | -10/Mines | Found Prototype Device 708 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 708 | -10/Mines | Discovered new exit (range 5) 720 | -10/Mines | Entered Exiles 743 | -10/Exiles | Discovered new exit (range 14) 763 | -10/Exiles | Met 8R-AWN 779 | -10/Exiles | Met EX-HEX 838 | -10/Exiles | Met EX-DEC 881 | -10/Exiles | Visited The Gauntlet 1038 | -10/Exiles | Discovered new exit (range 14) 1136 | -10/Exiles | Met EX-BIN 1149 | -10/Exiles | Aligned with FarCom system 1150 | -10/Exiles | Given EX-Vault access code 1240 | -10/Exiles | Learned location of Zion (-6) 1284 | -10/Exiles | Opened EX-Vault 1289 | -10/Exiles | Found Prototype Device 1290 | -10/Exiles | Identified Supersonic Drone Bay 1309 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1378 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 1378 | -10/Exiles | Entered Mines 1391 | -9/Mines | Learned location of 1 exit from Materials 1437 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1473 | -9/Mines | Met a Derelict shopkeep closing up shop 1925 | -9/Mines | Discovered new exit (range 6) 2002 | -9/Mines | Crushed by falling debris 2002 | -9/Mines | Core integrity fell below 50% 2002 | -9/Mines | Core integrity fell below 20% 2013 | -9/Mines | Entered Materials 2013 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2014 | -8/Materials | Identified exit to Factory 2123 | -8/Materials | Repaired Wheel 2250 | -8/Materials | Core integrity fell below 50% 2265 | -8/Materials | Discovered exit to Factory (range 10) 2274 | -8/Materials | Lost 4 parts (1p2n1w) 2276 | -8/Materials | Entered Factory 2276 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2879 | -7/Factory | Discovered new exit (range 16) 2886 | -7/Factory | Entered another Factory area 2886 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2895 | -6/Factory | Lost 4 parts (1n1u2w) 2992 | -6/Factory | Repaired Gravmag System 4085 | -6/Factory | Identified exit to Garrison 4099 | -6/Factory | Discovered new exit (range 16) 4105 | -6/Factory | Entered another Factory area 4105 | -5/Factory | Evolved 2 slots: Utility x2 4412 | -5/Factory | Build established: Infiltrator-Scout 4806 | -5/Factory | Discovered new exit (range 7) 4808 | -5/Factory | Entered another Factory area 4808 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 5473 | -4/Factory | Lost 3 parts (2p1n) 5501 | -4/Factory | Discovered new exit (range 12) 5512 | -4/Factory | Entered Research 5512 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5565 | -3/Research | Discovered new exit (range 12) 5588 | -3/Research | Found Antimissile System 5601 | -3/Research | Entered another Research area 5601 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 5875 | -2/Research | Build established: Infiltrator-Mutant 5975 | -2/Research | Identified Bomb Drone Bay 6219 | -2/Research | Core integrity fell below 50% 6219 | -2/Research | System corruption reached 10% 6235 | -2/Research | Core integrity fell below 20% 6244 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- [Achievement: System Compromised] 06219_ Slug penetrates Wall. 06220_ System corrupted: Substantial component data lost. 06221_ Imp. Gyrokinetic Inverter destroyed. 06222_ Slug penetrates Wall. 06223_ U-05 Engineer lays Concrete. 06225_ Penetrated by Slug. 06225_ Adv. ECM Suite destroyed. 06225_ K-01 Serf destroyed. 06226_ R-10 Processor collects Wheel. 06233_ Penetrated by Slug. 06233_ Slug penetrates Wall. 06240_ EXR4HNV,5P6BCVYYCH90MO1FZF GZC/8G9 Q2 06240_ Slammed into P-80 Master. 06242_ Slug penetrates Wall. 06242_ Slug penetrates S-43 Plague. 06242_ S-43 Plague destroyed. 06242_ Slammed into P-80 Master. 06243_ K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#?????????????????????????????????????? | | ????###??????????????????????????????????????????? | | ???#?#???????????????????????????????????????????? | | ??#??#???????????????????????????????????????????? | | ??###??????? ???? ???????????????????????????????? | | ?#?#??# ?????? ?? ???????????????????????????????? | | ???###?? ?? ?? ?? ????????Y??????????????????????? | | ??????#???? ? ??# ???????????????????????????????? | | #?######??####### ???????????????????????????????? | | # #?? # ???###########?????????????????? | | # #? # ???# #?????????????????? | | # #?" # #### #?????????????????? | | + #"" # # #?????????????????? | | # #"T + # " " #?????????????????? | | # #"" ! # + ""R"" #?????????????????? | | ?# #"" # # """"" #?????????????????? | | ?# # # # =#?????????????????? | | ### # ???# # %% #?????????????????? | | # ###+###### k###s#######?????????????????? | | %+ w R s% #????????????????????? | | # % o h pp= #????????????????????? | | # [@= #????????????????????? | | !# u h ss #?########???????????? | | # ##########/###### #? #???????????? | | ### # # ??# # #???????????? | | ### # # ?? ????# # "" #???????????? | | + #??? ? ??# + "" #???????????? | | # ! #? ? ??# # T" #???????????? | | # # ???? ??# # ! "" #???????????? | | #? # ? ????# #? "" #???????????? | | ########? #?????????# #? #???????????? | | # #?? #? ???????# #?? #???????????? | | # !! # ? #?##??????#u #??#######???????????? | | + !! #? #?????????# #????????????????????? | | # !! #???#????#??????# #????????????????????? | | # #?#?###?????????# #????????????????????? | | #? #?#?? ?????????# #????????????????????? | | # ##??? ??????????# #????????????????????? | | #?? #?#? ???????????# #????????????????????? | | # ? #???????????????# ?????????????????????? | | #?? ##??????????????# ?????????????????????? | | # ?? #????????????????? ?????????????????????? | | #???? #?????????????????????????????????????????? | | #???? #?????????????????????????????????????????? | | #?????##?????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 34 Energy Capacity 1040 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 8 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Dangerous Findings Leap Before You Look Novice Programmer Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed AntimatterBiocellFilter Manual? 0 Play Time 01:15:56 Cumulative 11.9 hours Start 2021.10.29 @ 01:43:47 End 2021.10.29 @ 03:08:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 19 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03ba3c02-676c-4178-9961-20c4cb58a4a4