Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.06.11 @ 19:18:52 // Winter2019/RPGLIKE Player: Grimbling Result: Destroyed by as-23148 with Assembled Heavy Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (111) 555 Value Destroyed (3742) 3742 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (2997) 2997 TOTAL SCORE: 11434 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 671 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/1000 Matter 220/700 Energy 164/200 System Corruption 0% Temperature Cool (66) Movement Treading (161) Location -7/Deep Caves Parts ------- > --- POWER (3) -------- Zionite Light DM Reactor Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION (4) --- Armored Treads Armored Treads Advanced Treads Improved Medium Treads > --- UTILITY (7) ------ High-capacity Matter Pod Weapon Cycler Hardened Heavy Armor Plating Hardlight Generator Shield Generator Tractor Beam > --- WEAPON (4) ------- Enhanced Autogun Gauss Rifle KE Penetrator > --- INVENTORY (4) ---- Zionite Light DM Reactor Improved Terrain Scanner GOLEM Unit Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Matter Pod Weapon Cycler Zionite Heavy Carapace Hardlight Generator Shield Generator Tractor Beam > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Gauss Rifle KE Penetrator > --- INVENTORY -------- Zionite Light DM Reactor Improved Terrain Scanner Zionite Weapon Casing GAL Module [Rating: 81] Favorites ----------- Power Zionite Light DM Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Utility Tractor Beam Device Tractor Beam Storage High-capacity Matter Pod Processor Experimental Targeting Computer Protection Hardened Heavy Armor Plating Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Slots Evolved 14 | 5 . . 2 . 2 1 2 2 . . . Power 2 | . . . 1 . . . . 1 . . . Propulsion 3 | 1 . . 1 . . . 1 . . . . Utility 6 | 2 . . . . 1 1 1 1 . . . Weapon 3 | 2 . . . . 1 . . . . . . Parts Attached 69 | 9 1 2 5 . 7 13 4 4 4 2 18 Power 19 | 1 1 1 2 . 2 1 2 3 1 1 4 Engine 11 | 1 1 1 2 . 2 . 1 2 1 . . Core 3 | . . . . . . 1 1 1 . . . Reactor 5 | . . . . . . . . . . 1 4 Propulsion 9 | 2 . . 1 . . 3 1 . 2 . . Treads 9 | 2 . . 1 . . 3 1 . 2 . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 28 | 3 . 1 1 . . 6 1 1 1 . 14 Device 15 | 2 . 1 1 . . 2 . 1 1 . 7 Storage 2 | . . . . . . . . . . . 2 Processor 1 | . . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . Protection 10 | 1 . . . . . 3 1 . . . 5 Artifact . | . . . . . . . . . . . . Weapon 13 | 3 . . 1 . 5 3 . . . 1 . Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 13 | 3 . . 1 . 5 3 . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . 1 2 1 . . . 5 Parts Lost 1 | . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 90 85 100 93 96 91 92 94 94 93 Engine 8 | . 11 10 11 18 15 11 6 5 10 11 1 Core 2 | . . . . . . 3 6 8 5 1 . Reactor 3 | . . . . . . . . . . 3 14 Treads 22 | . 22 22 23 27 24 22 23 22 22 22 22 Device 20 | . 22 13 14 18 15 18 18 22 25 27 21 Storage 1 | . . . . . . . . . . . 4 Processor 1 | . . . . . . 1 6 5 1 . . Protection 6 | . 11 11 9 9 7 7 6 5 5 5 4 Ballistic Gun 25 | . 33 33 26 27 27 29 25 22 22 22 21 Naked Turns . | . . . . . . . . . . . . Heaviest Build 84 | 14 16 16 21 21 34 44 53 67 72 81 84 Greatest Support 92 | 40 40 40 60 60 60 60 82 82 92 92 92 Greatest Overweight (x) . | . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 4 | 3 3 3 3 3 4 4 4 4 4 4 4 Average Capacity 3 | 2 3 3 3 3 3 4 4 4 4 4 4 Most Carried 4 | . 1 2 3 2 4 4 4 4 4 4 4 Average Carried 2 | . . 1 1 2 1 2 3 3 3 3 2 Final Capacity 4 | 3 3 3 3 3 4 4 4 4 4 4 4 Final Carried 4 | . . 2 2 2 1 4 3 4 3 3 4 Class Distribution -------------------- 27% | Hacker-Skirmisher 26% | Scavenger-Tank 18% | Generator-Tank 15% | Commander-Skirmisher 7% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Skirmisher | -10/Materials Hacker-Skirmisher | -10/Mines Hacker-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Storage Commander-Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Generator-Tank | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Matter Collected 3895 | 317 73 18 358 43 252 999 440 136 378 50 831 Remotely 3470 | 57 73 . 211 43 252 999 440 136 378 50 831 Salvage Created 4516 | 129 97 18 474 83 290 1707 483 229 112 . 894 Parts 272 | 7 9 4 36 5 18 97 32 16 5 . 43 Haulers Intercepted 10 | . 1 . 2 . 1 6 . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 80 | . . . 9 4 5 30 8 7 1 . 16 Guns 80 | . . . 9 4 5 30 8 7 1 . 16 Classes Destroyed 19 | 2 4 . 4 1 1 2 1 . 1 . 3 Worker 5 | . 1 . 1 . . 2 1 . . . . Builder 4 | . 1 . . . . 1 2 . . . . Tunneler 3 | 2 . 1 . . . . . . . . . Hauler 10 | . 1 . 2 . 1 6 . . . . . Recycler 3 | 1 . . 1 . . 1 . . . . . Mechanic 1 | . . . . . . . 1 . . . . Operator 3 | . . . 1 . . 1 1 . . . . Watcher 6 | . 1 . . . 1 2 2 . . . . Swarmer 12 | . . . . . . 7 . 5 . . . Grunt 22 | . . . 7 1 2 8 3 1 . . . Brawler 2 | . . . . . . 1 . 1 . . . Duelist 3 | . . . 1 1 . 1 . . . . . Sentry 20 | . . . 1 . 1 13 5 . . . . Demolisher 2 | . . . . 2 . . . . . . . Hunter 2 | . . . . . 2 . . . . . . Behemoth 1 | . . . . . . . . . 1 . . Z-Technician 1 | . . . . . . . . . . . 1 Z-Light 10 | . . . . . . . . . . . 10 Assembled 4 | . . . . . . . . . . . 4 Golem 1 | . . . . . . . . . . . 1 Best Kill Streak 8 | 2 3 1 6 8 5 8 2 3 1 . 5 Combat Bots Only 8 | . . . 4 6 4 8 1 3 1 . 5 Max Kills in Single Turn 3 | 1 1 1 2 1 2 2 1 3 1 . 2 Gunslinging 1 | . . . . . . 1 . 1 . . 1 Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Damage Taken 3793 | . . . 219 401 71 485 30 67 243 . 2277 Core 2537 | . . . 154 301 53 364 16 43 162 . 1444 Absorbed by Shields 1192 | . . . . . . 60 110 29 93 . 900 Redirected to Core 2216 | . . . 143 247 53 306 16 43 141 . 1267 Core Remaining (%) 86 | 100 . 100 . 49 . 96 . . . . . Volleys Fired 231 | 3 7 5 29 9 13 63 25 6 12 1 58 Largest 4 | 3 3 3 3 3 4 4 4 4 4 1 4 Hottest 111 | 60 60 60 60 60 83 103 103 103 103 28 111 Shots Fired 859 | 9 21 15 87 27 48 252 100 24 48 1 227 Gun 859 | 9 21 15 87 27 48 252 100 24 48 1 227 Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 859 | 9 21 15 87 27 48 252 100 24 48 1 227 Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 55 | 5 13 7 19 10 19 25 37 25 55 . 29 Robot Miss Streak 5 | . 2 1 2 1 1 2 1 1 1 . 5 Penetration Max 1 | . . . . . . 1 1 1 . . 1 Secondary Targets 17 | . . . 1 . 1 6 1 3 . . 5 Max Gunslinging Chain 2 | . . . 1 . 1 2 1 1 . . 2 Shots Hit Robots 654 | 5 12 10 65 20 38 177 84 22 45 . 176 Core Hits 213 | 3 6 2 24 10 17 60 30 10 8 . 43 Critical Kills 3 | . . . . . . 1 1 . . . 1 Critical Parts Destroyed 6 | . . . . . . 3 1 . . . 2 Critical Strikes 10 | . . . . . . 4 2 . 1 . 3 Destroy 10 | . . . . . . 4 2 . 1 . 3 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12099 | 59 152 120 902 263 477 3301 1771 482 744 . 3828 Guns 12030 | 59 152 120 902 263 477 3275 1728 482 744 . 3828 Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 69 | . . . . . . 26 43 . . . . Kinetic 12030 | 59 152 120 902 263 477 3275 1728 482 744 . 3828 Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 7 | . . . . . . 4 3 . . . . Targets Rammed 11 | . . . . . . 6 5 . . . . Kicked . | . . . . . . . . . . . . Crushed 4 | . . . . . . 2 2 . . . . Highest Temperature 285 | 9 27 18 201 . . 4 . 12 84 . 285 Average Temperature 76 | 6 11 7 56 . . 4 . 8 32 . 120 Received Heat Transfer 1634 | . . . 171 . 18 345 22 12 60 . 1006 Effects 1 | . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Peak Influence 454 | 15 47 17 162 133 210 454 296 . . . . Initial 63 | . 7 12 . 33 36 63 18 . . . . Average 114 | 7 25 10 73 95 88 189 113 . . . . Maximum Alert Level 2 | . . . . . 1 2 1 . . . . Low Security (%) 79 | 100 100 100 100 100 80 53 85 . . . . Level 1 18 | . . . . . 19 40 14 . . . . Level 2 1 | . . . . . . 5 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 6 | . . . . . . 5 1 . . . . Investigation . | . . . . . . . . . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 1 | . . . . . . 1 . . . . . Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . . 4 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Distress Signals 9 | . 1 . 2 . . 4 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 152 | . 6 . 14 5 6 34 17 11 5 . 54 Peak Tracking Total 38 | . 3 . 6 3 2 5 3 3 3 . 38 Tactical Retreats 1 | . . . . . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Traps Triggered 2 | . . . 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 1 | . . . . . . 1 . . . . . Reused 1 | . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Machines Disabled 11 | . 1 . . . . 5 1 . . . 4 Max in Single Turn 2 | . 1 . . . . 1 1 . . . 2 Garrison Access 2 | . . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Machines Accessed 25 | . 4 . 1 . . 11 7 1 1 . . Terminals 19 | . 4 . 1 . . 10 4 . . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . Total Hacks 72 | . 10 . 3 . . 32 20 6 1 . . Successful 53 | . 7 . 3 . . 23 13 6 1 . . Failed 19 | . 3 . . . . 9 7 . . . . Catastrophic 3 | . 1 . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 55 | . 10 . 3 . . 21 16 . . 5 . Terminals 56 | . 10 . 3 . . 30 13 . . . . Fabricators 5 | . . . . . . . 5 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . 2 2 . . . . Terminal Hacks 35 | . 5 . 2 . . 15 6 6 1 . . Record 6 | . . . . . . . . 6 . . . Prototype ID Bank 11 | . 3 . . . . 7 1 . . . . Open Door 4 | . . . . . . 3 . . 1 . . Branch Access Points 1 | . . . . . . . 1 . . . . Unreport Threat 11 | . 2 . 2 . . 4 3 . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . . Seal Access 2 | . . . . . . 1 1 . . . . Unauthorized Hacks 16 | . 2 . 1 . . 7 6 . . . . Terminals 14 | . 2 . 1 . . 7 4 . . . . Botnet 14 | . 2 . 1 . . 7 4 . . . . Fabricators 2 | . . . . . . . 2 . . . . Liberate 2 | . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used 1 | . . . . . . . 1 . . . . Hacking Detections 19 | . 4 . 1 . . 8 6 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . 16 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Total Allies 10 | . . . . . . 10 . . . . . Largest Group 10 | . . . . . . 10 10 5 3 2 2 Highest-Rated Group 173 | . . . . . . 173 173 93 61 32 32 Highest-Rated Ally 29 | . . . . . . 29 29 29 29 16 16 Total Orders . | . . . . . . . . . . . . Ally Attacks 173 | . . . . . . 2 76 31 25 . 39 Total Damage 2157 | . . . . . . 32 1006 368 396 . 355 Kills 22 | . . . . . . . 10 3 4 . 5 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . 1 2 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Turns Passed 8957 | 134 236 486 305 397 362 1516 1087 813 497 1092 2032 Spaces Moved 4899 | 71 133 291 107 225 177 733 603 473 276 674 1136 Core 2 | 2 . . . . . . . . . . . Treads 4897 | 69 133 291 107 225 177 733 603 473 276 674 1136 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 163 163 161 161 161 Average Speed 162 | 156 160 160 160 160 160 165 164 163 161 161 161 Slowest Speed 170 | 160 160 160 160 160 160 170 170 163 163 161 161 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 50 | 4 27 69 13 63 21 95 25 67 52 83 88 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 4 | . . 2 . . . . . 1 . 1 . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 11 | . . . . . . . . . 9 2 . Spaces Dug 3 | . . . . . . . . . . . 3 Terrain Destroyed 59 | . . . . . . 25 . . . . 34 Melee . | . . . . . . . . . . . . Projectile 48 | . . . . . . 25 . . . . 23 AOE 11 | . . . . . . . . . . . 11 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Total 5497 | 82 141 302 174 242 226 897 664 509 314 681 1265 Wait 76 | . . . 22 4 . 23 10 8 1 . 8 Move 4888 | 70 132 290 106 224 176 732 602 472 275 673 1136 Hop . | . . . . . . . . . . . . Pick Up 18 | . . 1 1 . . 4 2 5 1 1 3 Fast Attach 49 | 9 . 1 3 . 3 7 4 3 3 2 14 Attach 4 | . . 1 1 . . . . 1 1 . . Detach 13 | . . 3 . . 2 4 . . 1 1 2 Swap 16 | . 1 . 1 . 4 6 . . . . 4 Drop 56 | . 1 1 1 . 7 12 6 5 3 3 17 Fire 231 | 3 7 5 29 9 13 63 25 6 12 1 58 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 11 | . . . . . . 6 5 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 135 | . . . 10 5 21 40 10 9 17 . 23 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves (discovered 1 exit: *Pro) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 4 | -11/Scrapyard | Upgraded with Utility slot (x2) 4 | -11/Scrapyard | Upgraded with Weapon slot (x2) 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 135 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Identified exit to Mines 234 | -10/Materials | Discovered exit to Mines (range 16) 315 | -10/Materials | Build established: Hacker-Skirmisher 371 | -10/Materials | Entered Mines 380 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 486 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 491 | -10/Mines | Found Prototype Device 491 | -10/Mines | Identified Exp. Sensor Array 576 | -10/Mines | Found a hidden stash of uninstalled traps 707 | -10/Mines | Learned Materials stockpile data 837 | -10/Mines | Learned location of Storage (-8) 846 | -10/Mines | Identified exit to Materials 846 | -10/Mines | Discovered exit to Materials (range 5) 857 | -10/Mines | Entered Materials 859 | -9/Materials | Reached level 2 859 | -9/Materials | Reached level 3 861 | -9/Materials | Upgraded with Power slot (x1) 861 | -9/Materials | Upgraded with Propulsion slot (x1) 1019 | -9/Materials | Reached level 4 1056 | -9/Materials | Identified exit to Mines 1056 | -9/Materials | Discovered exit to Mines (range 16) 1162 | -9/Materials | Entered Mines 1182 | -9/Mines | Met a Derelict bent on vengeance 1243 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1359 | -9/Mines | Build established: Scavenger-Skirmisher 1392 | -9/Mines | Assembled infested the area 1442 | -9/Mines | Reached level 5 1450 | -9/Mines | Core integrity fell below 50% 1543 | -9/Mines | Identified exit to Materials 1543 | -9/Mines | Discovered exit to Materials (range 11) 1559 | -9/Mines | Entered Materials 1560 | -8/Materials | Core integrity fell below 50% 1561 | -8/Materials | Reached level 6 1567 | -8/Materials | Upgraded with Weapon slot (x1) 1763 | -8/Materials | Identified exit to Factory 1763 | -8/Materials | Discovered exit to Factory (range 15) 1782 | -8/Materials | Identified exit to Storage 1782 | -8/Materials | Discovered exit to Storage (range 14) 1822 | -8/Materials | Reached level 7 1896 | -8/Materials | Upgraded with Utility slot (x1) 1921 | -8/Materials | Entered Storage 1923 | -8/Storage | Reached level 8 2013 | -8/Storage | Build established: Hacker-Skirmisher 2179 | -8/Storage | Garrison activated, responded to threat 2206 | -8/Storage | Identified exit to Recycling 2206 | -8/Storage | Discovered exit to Recycling (range 16) 2413 | -8/Storage | Reached level 9 2481 | -8/Storage | Garrison activated, responded to threat 2511 | -8/Storage | Destroyed 8 combat bots 2686 | -8/Storage | Discovered exit to Factory (range 16) 2779 | -8/Storage | Reached level 10 3082 | -8/Storage | Found Prototype Processor 3082 | -8/Storage | Identified Exp. Targeting Computer 3084 | -8/Storage | Upgraded with Utility slot (x1) 3117 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3410 | -8/Storage | Build established: Commander-Skirmisher 3437 | -8/Storage | Entered Factory 3437 | -7/Factory | Accompanied by 10 allies 3439 | -7/Factory | Reached level 11 3453 | -7/Factory | Upgraded with Propulsion slot (x1) 3453 | -7/Factory | Upgraded with Utility slot (x1) 3505 | -7/Factory | Reached level 12 3964 | -7/Factory | Reached level 13 4447 | -7/Factory | Identified exit to Lower Caves 4524 | -7/Factory | Entered Lower Caves 4524 | -7/Lower Caves | Accompanied by 5 allies 4526 | -7/Lower Caves | Reached level 14 4528 | -7/Lower Caves | Upgraded with Utility slot (x1) 4539 | -7/Lower Caves | Upgraded with Power slot (x1) 4611 | -7/Lower Caves | Encountered a Warlord checkpoint 4638 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4698 | -7/Lower Caves | Learned Factory terminal intel 5124 | -7/Lower Caves | Build established: Scavenger-Tank 5209 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5248 | -7/Lower Caves | Learned Research stockpile data 5248 | -7/Lower Caves | Learned Factory security intel 5248 | -7/Lower Caves | Learned Research security intel 5298 | -7/Lower Caves | Identified exit to Lower Caves 5298 | -7/Lower Caves | Discovered exit to Lower Caves (range 15) 5337 | -7/Lower Caves | Entered another Lower Caves area 5337 | -7/Lower Caves | Accompanied by 3 allies 5338 | -7/Lower Caves | Identified exit to Factory 5339 | -7/Lower Caves | Reached level 15 5443 | -7/Lower Caves | Spotted B-75 Beast 5465 | -7/Lower Caves | Destroyed B-75 Beast 5490 | -7/Lower Caves | Identified exit to Zion 5524 | -7/Lower Caves | Learned 4 Factory zone layouts 5531 | -7/Lower Caves | Encountered a Warlord checkpoint 5834 | -7/Lower Caves | Entered Zion 5834 | -7/Zion | Accompanied by 2 allies 6001 | -7/Zion | Identified exit to Proximity Caves 6001 | -7/Zion | Discovered exit to Proximity Caves (range 13) 6005 | -7/Zion | Found GAL Module 6029 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6198 | -7/Zion | Learned location of Warlord (-4) 6309 | -7/Zion | Received a hallucinogenic algorithm 6411 | -7/Zion | Learned Factory terminal intel 6465 | -7/Zion | Given the Hacking Drone Bay 6880 | -7/Zion | Identified exit to Deep Caves 6880 | -7/Zion | Discovered exit to Deep Caves (range 12) 6892 | -7/Zion | Opened final containment barrier to the Deep Caves 6918 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6926 | -7/Zion | Entered Deep Caves 6926 | -7/Deep Caves | Accompanied by 2 allies 7124 | -7/Deep Caves | Attacked by Z-Imprinter 7151 | -7/Deep Caves | Reached level 16 7151 | -7/Deep Caves | Destroyed Z-Imprinter 7195 | -7/Deep Caves | Found Prototype Protection 7195 | -7/Deep Caves | Identified Zio. Weapon Casing 7431 | -7/Deep Caves | Found Prototype Protection 7431 | -7/Deep Caves | Identified Zio. Heavy Carapace 7474 | -7/Deep Caves | Build established: Generator-Tank 7510 | -7/Deep Caves | Found Zio. Weapon Casing 7808 | -7/Deep Caves | Z-Facility disabled 8215 | -7/Deep Caves | Identified exit to Proximity Caves 8215 | -7/Deep Caves | Discovered exit to Proximity Caves (range 8) 8316 | -7/Deep Caves | Spotted as-02294 8379 | -7/Deep Caves | Destroyed as-02294 8876 | -7/Deep Caves | Triggered Deep Caves wall 8881 | -7/Deep Caves | Exposed GOLEM chamber 8884 | -7/Deep Caves | Found GOLEM Unit 8907 | -7/Deep Caves | Core integrity fell below 50% 8920 | -7/Deep Caves | Core integrity fell below 20% 8958 | -7/Deep Caves | Destroyed by as-23148 with Assembled Heavy Rifle Last Messages --------------- 08908_ as-06909 destroyed. 08913_ Slug penetrates as-91980. 08913_ Destroyed Asb. Hover Unit. 08913_ as-15628 destroyed. 08913_ Slug penetrates as-91911. 08914_ Acquired 23 matter. 08914_ as-91980 destroyed. 08915_ Acquired 9 matter. 08916_ as-75313 reactivates. 08919_ as-26274 destroyed. 08920_ Acquired 2 matter. 08920_ as-61902 destroyed. 08921_ as-10097 destroyed. 08926_ as-92506 destroyed. 08928_ Critical hit (Destroy). 08930_ as-63358 destroyed. 08932_ Enh. Autogun severed. 08936_ as-91911 destroyed. 08945_ as-37976 destroyed. 08954_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????#?##?## ##?#??# | | ?????????????#????#?## ####?# | | ???????????????##?### ####### | | ?????????????#???#?#### ## ##??## | | ?????????#????#?##?#??## ##### ##???# | | ?????????????##??????### #??### #?#?## | | ?????????????#??####### ###??## ##??## # | | ????????????????## ####?## #### # | | ????????#??##??## ##?### ## # | | ????????#?????### ###?# # | | ????????????#???# ## #### # | | ????????????#??## ### #### | | ??????????????### ##### #### | | ??????????????## ######?## # ### | | ????????????### ####?#### ## ## | | ?????????????# ####??#? ## ### | | ???????????# ##### ## #?# ## | | [ ????????# ##?#> # #### #### ##? | | # ????## ##########?## ##?## ###? | | #????## #??## #### ##?#######??? | | #????## ##?# ## ##??#??????? | | ?????## #?## ###???#???? | | #??????## ;#?# #??#????#?? | | ! ##??????# ;## ####??#?#?? | | *** #??????# #;# #####??????? | | #??????## ###@ ## ###????? | | #???????####?##aaaa #?????? | | ! / ! #?????????????##aaa ##???## | | #????####??????## ##### | | / #???## #########a | | * #???# [% ?? ? #### | | /* ##??# ????????? #####??## | | / #?## ######"#? #??####?# | | ### #???###? #### ### | | ## ####??#? ## | | = #%% #?## ## | | = = % % ### ## | | == "# ## ###### # | | %% # #????## | | #" ### #?????## | | = #" ##### ##?## #?### | | "## #???#"###???# #??## | | # " ### """ #??# ##?????# #???? | | ### ## ## ##?# "" ##??##???????############???? | | ??# ## ####??# ###???????????????????????????? | | ??#### #?????#######?????????????????????????????? | | ??????#??????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 76 Energy Capacity 560 Matter Stores 700 Matter Capacity 700 Sight Range 19 Robot Scan Range 22 Terrain Scan Range 16 Terrain Scan Density 310 Armor Coverage 1200 Resistance: KI 35 Resistance: TH 45 Resistance: EX 55 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Arm. Leg | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Matter Filter | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Mak. Spear | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Levels Raised 15 | . . . 3 1 2 3 3 1 1 . 1 XP Earned 28738 | 6000 70 500 4608 1000 3351 5227 4659 1392 709 316 906 XP Spent 28460 | 5945 . . 2900 2070 3625 3300 4350 2800 . . 3470 Upgrades 75 | 19 . . 6 13 5 3 13 2 . . 14 Power Slot 2 | . . . 1 . . . . 1 . . . Propulsion Slot 3 | 1 . . 1 . . . 1 . . . . Utility Slot 6 | 2 . . . . 1 1 1 1 . . . Weapon Slot 3 | 2 . . . . 1 . . . . . . Core Integrity 8 | . . . . . . . 6 . . . 2 Heat Dissipation 13 | . . . . 9 . . . . . . 4 Energy Generation 1 | . . . . . . . . . . . 1 Energy Storage 2 | . . . . . 2 . . . . . . Matter Storage 4 | . . . . . . . . . . . 4 Inventory Capacity 4 | 3 . . . . 1 . . . . . . Sight Range 3 | 2 . . . . . . . . . . 1 Sensor Range 11 | 6 . . . . . . 5 . . . . Terrain Scan Density 3 | 3 . . . . . . . . . . . Ranged Accuracy 2 | . . . 2 . . . . . . . . TH Resistance % 2 | . . . . . . . . . . . 2 EX Resistance % 4 | . . . . 4 . . . . . . . KI Damage % 4 | . . . 2 . . 2 . . . . . Protomatter Created 1310 | . . . 185 47 94 449 263 90 . . 182 Integrity Restored 2586 | . . . 175 107 433 764 166 97 356 . 488 Core 1532 | . . . 86 68 354 345 35 16 189 . 439 Parts 1054 | . . . 89 39 79 419 131 81 167 . 49 Protomatter Decayed 970 | . . . 70 14 . 128 441 176 . . 141 Game ------ Seed EnergyConcussiveLauncher Manual? 0 Play Time 01:05:39 Cumulative 239.1 hours Start 2022.06.11 @ 17:26:09 End 2022.06.11 @ 19:18:52 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 80 Rogue 0 Adventurer 1 Explorer 79 Win Type - Total 16 Types 9/0/4/3/0/0/0/0/0 Lore% 86 Gallery% 86 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Terminus Map View 76x50 Tactical HUD 1 Map Filters BRIGHTNESS(150) Filters NONE Steam 1 RUN: 7e5b6f89-2cb1-4fa2-b9e8-cb1891a3da44