Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.22 @ 00:00:34 // Winter2019/RPGLIKE

Player: Wayward Satellite

Result: Destroyed by as-46723 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (154)      154
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 694

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/650
Matter                     300/300
Energy                     265/265
System Corruption          1%
Temperature                Cool (0)
Movement                   Hovering (52)
Location                   -10/Mines

 Parts 
-------
>              --- POWER (1) --------
      Improved Ion Engine
>              --- PROPULSION (3) ---
      Improved Hover Unit
      Improved Hover Unit
      Improved Hover Unit
>              --- UTILITY (3) ------
               Sensor Array
               Signal Interpreter
               Utility Shielding
>              --- WEAPON (1) -------
               Mace
>              --- INVENTORY (2) ----
  Experimental Sensor Array
               Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
           Sensor Array
           Signal Interpreter
           Utility Shielding
>          --- WEAPON -----------
           Mace
>          --- INVENTORY --------
           Rocket Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Processor                Signal Interpreter
  Protection               Utility Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              4    | 3   .   1   
  Power                    .    | .   .   .   
  Propulsion               2    | 1   .   1   
  Utility                  2    | 2   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 4   16  1   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   4   1   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  5    | .   4   1   
    Flight                 .    | .   .   .   
  Utility                  4    | .   4   .   
    Device                 1    | .   1   .   
    Storage                .    | .   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   2   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 1   6   .   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          2    | .   2   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   2   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   1   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
Average Slot Usage (%)     89   | .   86  100 
  Engine                   13   | .   14  12  
  Leg                      9    | .   11  .   
  Hover                    20   | .   16  37  
  Device                   11   | .   11  12  
  Processor                11   | .   11  12  
  Protection               7    | .   6   12  
  Energy Gun               7    | .   9   .   
  Energy Cannon            2    | .   2   .   
  Impact Weapon            3    | .   1   12  
Naked Turns                .    | .   .   .   
Heaviest Build             13   | 5   13  11  
  Greatest Support         29   | 25  25  29  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 2    | 2   2   2   
  Average Capacity         2    | 2   2   2   
  Most Carried             2    | .   2   2   
  Average Carried          1    | .   1   1   
  Final Capacity           2    | 2   2   2   
  Final Carried            2    | .   2   2   

 Class Distribution 
--------------------
 76% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           450  | 240 190 20  
  Remotely                 .    | .   .   .   
Salvage Created            332  | 99  195 38  
  Parts                    26   | .   24  2   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  11   | .   9   2   
  Melee                    2    | .   .   2   
  Guns                     5    | .   5   .   
  Cannons                  1    | .   1   .   
  AOE                      3    | .   3   .   
Classes Destroyed          7    | 1   4   2   
  Worker                   1    | .   1   .   
  Tunneler                 1    | .   .   1   
  Hauler                   1    | .   1   .   
  Recycler                 1    | 1   .   .   
  Watcher                  3    | .   3   .   
  Swarmer                  9    | .   9   .   
  Assembled                2    | .   .   2   
Best Kill Streak           5    | 1   5   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1064 | .   538 526 
  Core                     830  | .   427 403 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Core       592  | .   258 334 
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              53   | 4   49  .   
  Largest                  1    | 1   1   .   
  Hottest                  60   | 40  60  .   
Shots Fired                53   | 4   49  .   
  Gun                      40   | 4   36  .   
  Cannon                   9    | .   9   .   
  Launcher                 4    | .   4   .   
  Special                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  9    | .   9   .   
  Explosive                4    | .   4   .   
  Electromagnetic          40   | 4   36  .   
  Robot Hit Streak         5    | 4   5   .   
  Robot Miss Streak        5    | .   5   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           34   | 4   24  6   
  Core Hits                21   | 2   16  3   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              7    | .   .   7   
  Impact                   7    | .   .   7   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            1    | .   .   1   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           994  | 53  748 193 
  Guns                     396  | 53  343 .   
  Cannons                  127  | .   127 .   
  Explosions               275  | .   275 .   
  Melee                    193  | .   .   193 
  Ramming                  3    | .   3   .   
  Kinetic                  .    | .   .   .   
  Thermal                  156  | .   156 .   
  Explosive                246  | .   246 .   
  Electromagnetic          396  | 53  343 .   
  Impact                   193  | .   .   193 
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   1   
  Average Corruption       1    | .   1   1   
  Corruption Purged        .    | .   .   .   
  Effects                  1    | .   1   .   
    Message Errors         1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            15   | .   .   15  
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    15   | .   .   15  
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      50   | .   50  .   
  Shots                    2    | .   2   .   
  Rammed                   .    | .   .   .   
Targets Rammed             1    | .   1   .   
  Kicked                   1    | .   1   .   
  Crushed                  .    | .   .   .   
Highest Temperature        .    | .   .   .   
  Average Temperature      .    | .   .   .   
  Received Heat Transfer   78   | .   .   78  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              2    | 1   1   .   
  Impact Corruptions       1    | .   .   1   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         309  | .   309 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             218  | 5   218 82  
  Initial                  3    | .   3   2   
  Average                  55   | 1   68  22  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         90   | 100 87  100 
  Level 1                  9    | .   12  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   15  13  
  Peak Tracking Total      11   | .   4   11  
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                34   | .   34  .   
  Successful               21   | .   21  .   
  Failed                   13   | .   13  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   25   | .   25  .   
  Terminals                34   | .   34  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             13   | .   13  .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        2    | .   2   .   
  Terminal Index           1    | .   1   .   
  Alert Level              3    | .   3   .   
  Unreport Threat          2    | .   2   .   
  Locate Traps             1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         8    | .   8   .   
  Terminals                8    | .   8   .   
    Track                  2    | .   2   .   
    Assimilate             1    | .   1   .   
    Botnet                 3    | .   3   .   
    Disrupt                1    | .   1   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   8   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   .   
  Highest-Rated Group      10   | .   10  .   
  Highest-Rated Ally       10   | .   10  .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               843  | 70  630 143 
Spaces Moved               916  | 44  640 232 
  Core                     6    | 6   .   .   
  Treads                   .    | .   .   .   
  Legs                     165  | 38  127 .   
  Wheels                   .    | .   .   .   
  Hover                    745  | .   513 232 
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  56  52  
  Average Speed            66   | 110 68  52  
  Slowest Speed            120  | 120 120 56  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       51   | 4   97  54  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 6    | .   6   .   
Terrain Destroyed          31   | .   31  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      31   | .   31  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1084 | 59  780 245 
  Wait                     62   | 8   52  2   
  Move                     914  | 43  639 232 
  Hop                      .    | .   .   .   
  Pick Up                  6    | .   5   1   
  Fast Attach              11   | 4   7   .   
  Attach                   1    | .   .   1   
  Detach                   .    | .   .   .   
  Swap                     9    | .   9   .   
  Drop                     11   | .   11  .   
  Fire                     53   | 4   49  .   
  Melee                    7    | .   .   7   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            9    | .   7   2   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x2)
    8 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  346 | -10/Materials | Discovered new exit (range 16)
  376 | -10/Materials | Identified exit to Mines
  439 | -10/Materials | Discovered new exit (range 5)
  440 | -10/Materials | Identified exit to Materials
  528 | -10/Materials | Core integrity fell below 50%
  640 | -10/Materials | Discovered exit to Materials (range 16)
  673 | -10/Materials | Discovered exit to Materials (range 9)
  701 | -10/Materials | Entered Mines
  703 | -10/Mines     | Reached level 2
  703 | -10/Mines     | Upgraded with Propulsion slot (x1)
  723 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  724 | -10/Mines     | Found Prototype Device
  765 | -10/Mines     | Assembled infested the area
  766 | -10/Mines     | Discovered exit to Materials (range 6)
  800 | -10/Mines     | Build established: Mutant
  819 | -10/Mines     | Learned Materials emergency access door positions
  835 | -10/Mines     | Core integrity fell below 20%
  844 | -10/Mines     | Destroyed by as-46723 with Assembled Heavy Rifle

 Last Messages 
---------------
00766_ C-30 ARC bursts open, deploying its payload.
00766_ D-53 Grenadier unfolds itself. <x2>
00766_ Laser Drill disabled.
00769_ U-05 Engineer lays Concrete.
00769_ U-05 Engineer destroyed.
00770_ U-05 Engineer builds a Wall.
00772_ The unstable cave ceiling collapses.
00789_ K-01 Serf collects debris. <x2>
00819_ Acquired derelict log, extracted data.
Data stored: Materials emergency access points.
00828_ as-56364 destroyed.
00832_ Used Protomatter to restore core integrity (+48, depleted)
00834_ as-79633 destroyed.
00836_ as-78152 destroyed.
00839_ Knocked back.
00839_ as-78985 destroyed.
00840_ Acquired 4 matter.
00843_ Destroyed Asb. Hover Unit.
00843_ as-46723 system corrupted by crushing effect.
00843_ as-15434 destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          33
Evasion (%)                54

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -10  
---------                  Run  | Scr  Mat  Min  
Levels Raised              1    | .    .    1    
  XP Earned                4840 | 3000 1190 650  
  XP Spent                 4295 | 2970 25   1300 
Upgrades                   14   | 10   1    3    
  Propulsion Slot          2    | 1    .    1    
  Utility Slot             2    | 2    .    .    
  Core Integrity           1    | .    1    .    
  Heat Dissipation         4    | 4    .    .    
  Mass Support             1    | 1    .    .    
  Inventory Capacity       2    | 2    .    .    
  Melee Accuracy           2    | .    .    2    
Protomatter Created        57   | .    41   16   
  Integrity Restored       171  | .    123  48   
    Core                   171  | .    123  48   
Protomatter Decayed        12   | .    .    12   

 Game 
------
Seed              DisruptorMyomerConverter
  Manual?         0
Play Time         00:27:05
  Cumulative      56.6 hours
  Start           2022.02.21 @ 23:31:11
  End             2022.02.22 @ 00:00:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          41
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 263945e3-d38d-4208-90e9-66703e02c917