Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.13 @ 12:44:03 Player: Sam Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (707) 707 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2422 Bonus ------- None Cogmind --------- Core Integrity 471/550 Matter 300/300 Energy 275/275 System Corruption 0% Temperature Cool (-100) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Cryofiber Web Improved Cooling System Large Storage Unit > --- WEAPON (4) ------- Ion Cannon Heavy Assault Rifle Flak Cannon > --- INVENTORY (10) --- Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Improved Cooling System Plasma Cannon Plasma Cannon Plasma Cannon Heavy Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cryofiber Web Improved Cooling System Large Storage Unit > --- WEAPON ----------- Improved Medium Laser Ion Cannon Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Cooling System Plasma Cannon Plasma Cannon Plasma Cannon Heavy Assault Rifle Mini Grenade Launcher [Rating: 27] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 2 | . . . 2 Parts Attached 29 | 6 4 14 5 Power 3 | 1 . 2 . Engine 2 | 1 . 1 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 8 | 2 . 5 1 Treads 1 | . . 1 . Leg 7 | 2 . 4 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 1 3 1 Device 4 | . . 3 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 12 | 2 3 4 3 Energy Gun 4 | 1 1 2 . Energy Cannon 2 | . . 1 1 Ballistic Gun 5 | 1 2 1 1 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 4 | . 1 1 2 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 3 | . 1 1 1 Highest Loss Streak 2 | . 1 1 2 Average Slot Usage (%) 89 | . 77 91 95 Engine 9 | . 14 8 9 Leg 27 | . 28 29 26 Device 13 | . . 18 18 Storage 10 | . 14 11 9 Energy Gun 6 | . 6 7 6 Energy Cannon 3 | . . . 8 Ballistic Gun 13 | . 14 13 13 Ballistic Cannon 1 | . . . 4 Naked Turns . | . . . . Heaviest Build 46 | 13 24 33 46 Greatest Support 36 | 20 20 36 30 Greatest Overweight (x) 2 | . 1 1 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 8 | 5 6 10 10 Most Carried 10 | 4 6 10 10 Average Carried 7 | 2 5 7 9 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 4 4 10 10 Class Distribution -------------------- 44% | Mutant 29% | Gunner 18% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 659 | 259 48 216 136 Remotely . | . . . . Salvage Created 765 | . 48 347 370 Parts 41 | . 2 23 16 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 19 | . 3 8 8 Guns 13 | . 3 6 4 Cannons 6 | . . 2 4 Classes Destroyed 3 | . 1 2 . Swarmer 3 | . 3 . . Grunt 11 | . . 7 4 Sentry 5 | . . 1 4 Best Kill Streak 3 | . 2 3 3 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1057 | . 233 304 520 Core 189 | . 73 37 79 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 70 90 . Volleys Fired 43 | . 13 18 12 Largest 4 | . 2 2 4 Hottest 183 | . 60 91 183 Shots Fired 94 | . 16 35 43 Gun 69 | . 16 30 23 Cannon 25 | . . 5 20 Launcher . | . . . . Special . | . . . . Kinetic 55 | . 13 18 24 Thermal 36 | . . 17 19 Explosive . | . . . . Electromagnetic 3 | . 3 . . Robot Hit Streak 9 | . 2 6 9 Robot Miss Streak 5 | . 5 2 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 55 | . 6 25 24 Core Hits 35 | . 4 13 18 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1029 | . 69 442 518 Guns 636 | . 69 360 207 Cannons 393 | . . 82 311 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 521 | . 49 207 265 Thermal 488 | . . 235 253 Explosive . | . . . . Electromagnetic 20 | . 20 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Effects 7 | . 7 . . Message Errors 2 | . 2 . . Heat Flow Errors 1 | . 1 . . Energy Discharges 2 | . 2 . . Data Loss (minor) 2 | . 2 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 5 | . . . 5 Impact . | . . . . Kinetic 4 | . . . 4 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 126 | . 126 123 . Average Temperature 58 | . 70 54 . Received Heat Transfer 405 | . . 171 234 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 1 1 Heat Transferred 925 | . . 481 444 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 247 | . 105 200 247 Initial 27 | . . . 27 Average 70 | . 46 50 111 Maximum Alert Level 1 | . . 1 1 Low Security (%) 88 | 100 100 96 73 Level 1 11 | . . 3 26 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 1 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 7 12 18 Peak Tracking Total 6 | . 4 4 6 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 1 1 1 Terminals 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 1 2 1 Successful 3 | . 1 1 1 Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 4 | . 1 2 1 Terminals 4 | . 1 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 1 1 1 Terminals 3 | . 1 1 1 Track 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2011 | 65 446 756 744 Spaces Moved 1292 | 52 335 461 444 Core 18 | 18 . . . Treads . | . . . . Legs 1274 | 34 335 461 444 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 150 Average Speed 135 | 95 120 136 150 Slowest Speed 180 | 120 150 150 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 4 48 31 42 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 1 | . . . 1 Melee . | . . . . Projectile 1 | . . . 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1478 | 66 361 558 493 Wait 61 | . 4 36 21 Move 1289 | 51 334 460 444 Hop . | . . . . Pick Up 38 | 9 4 20 5 Fast Attach 5 | 1 . . 4 Attach 21 | 5 3 12 1 Detach . | . . . . Swap 3 | . 1 2 . Drop 18 | . 2 10 6 Fire 43 | . 13 18 12 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 13) 512 | -10/Materials | Entered another Materials area 512 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1110 | -9/Materials | Discovered new exit (range 4) 1201 | -9/Materials | Build established: Scavenger-Mutant 1268 | -9/Materials | Entered another Materials area 1268 | -8/Materials | Evolved 2 slots: Weapon x2 1737 | -8/Materials | Build established: Gunner 1998 | -8/Materials | Discovered new exit (range 4) 2012 | -8/Materials | Self-destructed Last Messages --------------- G-47 Trooper destroyed. Imp. Medium Laser destroyed. Y-45 Defender destroyed. R-06 Scavenger collects Aluminum Leg. U-05 Engineer builds a Wall. Acquired 38 matter. R-06 Scavenger collects Particle Gun. U-05 Engineer builds a Door. R-06 Scavenger collects Lgt. Treads. R-06 Scavenger collects Aluminum Leg. R-06 Scavenger inserts Aluminum Leg into recycling unit. G-47 Trooper destroyed. G-47 Trooper knocked back. Acquired 26 matter. G-47 Trooper knocked back. G-47 Trooper destroyed. Acquired 18 matter. Acquired Lgt. Nuclear Core. R-06 Scavenger collects Particle Gun. EXIT=FOUND Map ----- +----------------------------------------------------+ | ???????# #??# ###### ! #??????????? | | ???????# #??# ################??????????? | | ???????# #??# # # #???????????? | | ######## #??# # " # #########?#?? | | # # #??# # T # # #?? | | # " # #### # " # """ # """ ##? | | # T +^ # # """"" # R" #? | | # " # # #" """"" # """ #?? | | # # ^ + #T """"" # """ #?? | | # #^ # #" """ [# """ !! #?? | | ########"" # # # """ !| #?? | | ???????#"" k##########+#### !| #?? | | ???????#"T = ####### #####+######?? | | ???????#"" r % ####### | | ???????#"" w o | | ???????# ####### | | ???????# k####### ####% #?????? | | ???????###"T"# #?????## ##??# #?????? | | ?????# ####### #??????# #???# #?????? | | ?????# ??# ######## #???# #?????? | | ?????# "" # # # #???# #?????? | | ?????# """ + # # #???# #?????? | | ?????# S" # # " # #???# #?????? | | ?????# ??# # """ # #???# #?????? | | ?????######### # """ # #???# #?????? | | ?????????# #@""" # #???# #?????? | | ?????????# < + "" # #???# #?????? | | ?????????# # """ # #???# #?????? | | ?????????##### # "" #? ?????# #?????? | | ?????????????# # """ #??????## ##????? | | ?????????????# # " #??????# #????? | | ?????????????# # #??????# #????? | | ?????????????# # ! #??????# ###### | | ?????????????# ########??????# | | ?????????????# #?????????????# #### | | ?????????????# #?????????????#######??# | | ?????????????# #??????????????????????# | | ?????????????# #??????????????????????# | | ?????????????# #??????????????????????## | | ?????????????# ???????????????????????# | | ?????????????# ???????????????????????# | | ?????????????? ????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ??????????????????????????################ | | ??????????????????????????# # | | ??????????????????????????# # | | ??????????????????????????# + | | ??????????????????????????# # | | ??????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 100 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevBombChronowheel Manual? 0 Play Time 00:21:46 Cumulative 19.2 hours Start 2021.08.07 @ 19:11:17 End 2021.08.13 @ 12:44:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 37 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58c332ee-3e40-4dca-82fd-52b139420957