Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 17:46:14 Player: daxter767676 Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (593) 593 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1083 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 280/300 Energy 263/265 System Corruption 0% Temperature Cool (6) Movement Rolling (90) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (2) ------ Small Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Maul > --- INVENTORY (8) ---- Light Treads Improved Heat Sink Heavy Riot Gun Small Laser Maul Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Spiked Treads > --- UTILITY ---------- Small Storage Unit Visual Processing Unit > --- WEAPON ----------- Maul Maul > --- INVENTORY -------- Wheel Compact Wheel Improved Heat Sink Heavy Riot Gun Small Laser Maul Maul [Rating: 13] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Maul Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Impact Weapon Maul Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 17 | . 11 6 Power 2 | . 1 1 Engine 2 | . 1 1 Core . | . . . Reactor . | . . . Propulsion 9 | . 5 4 Treads 2 | . . 2 Leg 5 | . 5 . Wheel 2 | . . 2 Hover . | . . . Flight . | . . . Utility 4 | . 3 1 Device 2 | . 2 . Storage . | . . . Processor 1 | . . 1 Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 2 | . 2 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 2 | . 2 . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . 1 5 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 2 | . 1 1 Weapon 1 | . . 1 Highest Loss Streak 4 | . 1 4 To Critical Strikes . | . . . Average Backups 7 | . 7 7 Power . | . 1 . Propulsion 2 | . 3 1 Utility 1 | . 1 1 Weapon 2 | . 2 3 Tool/Special . | . . . Unused Backups 18 | . 13 5 Power 2 | . 2 . Propulsion 4 | . 4 . Utility 4 | . 3 1 Weapon 8 | . 4 4 Tool/Special . | . . . Average Slot Usage (%) 94 | . 98 91 Engine 13 | . 14 12 Treads 6 | . . 13 Leg 19 | . 28 9 Device 5 | . 6 4 Storage 14 | . 14 14 Processor 3 | . . 7 Protection 2 | . 5 . Energy Gun 2 | . 5 . Ballistic Gun 2 | . 5 . Impact Weapon 22 | . 17 27 Peak Build Rating 13 | . 11 13 Average Rating 10 | . 9 11 On Entrance 7 | 6 6 11 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 19 | 12 19 19 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 3 | . . 3 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | . 8 8 Average Capacity 8 | . 8 8 Most Carried 8 | . 8 8 Average Carried 7 | . 7 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 6 8 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 350 | 200 110 40 Remotely . | . . . Salvage Created 600 | . 453 147 Parts 23 | . 20 3 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 2 | . . 2 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 15 | . 11 4 Melee 10 | . 10 . Classes Destroyed 4 | . 3 1 Worker 1 | . 1 . Watcher 2 | . 2 . Grunt 11 | . 11 . Subdweller 4 | . . 4 Best Kill Streak 4 | . 4 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . 1 . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 106 | . 51 55 Missed 25 | . 8 17 Hits 81 | . 43 38 Projectile 81 | . 43 38 Critical Strikes 1 | . . 1 Damage Taken 1090 | . 504 586 Core 252 | . 91 161 Absorbed by Shields . | . . . Redirected to Shielding 9 | . 9 . Core Remaining (%) 100 | 100 . . Volleys Fired . | . . . Largest . | . . . Hottest . | . . . Shots Fired . | . . . Gun . | . . . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak . | . . . Robot Miss Streak . | . . . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 33 | . 20 13 Core Hits 10 | . 9 1 Critical Kills 3 | . 3 . Critical Parts Destroyed 7 | . 4 3 Critical Strikes 10 | . 7 3 Smash 10 | . 7 3 Melee Attacks 52 | . 29 23 Impact 52 | . 29 23 Slashing . | . . . Piercing . | . . . Sneak Attacks 1 | . 1 . Combat Hostiles . | . . . Follow-up Attacks 2 | . . 2 Damage Inflicted 1264 | . 788 476 Guns . | . . . Cannons . | . . . Explosions . | . . . Melee 1264 | . 788 476 Ramming . | . . . Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact 1264 | . 788 476 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 357 | . 202 155 Projectiles . | . . . Explosions . | . . . Melee 357 | . 202 155 Knockbacks 2 | . 1 1 Impact 2 | . 1 1 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature . | . . . Average Temperature . | . . . Received Heat Transfer 408 | . 282 126 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 7 | . 3 4 Combat Hostiles 5 | . 1 4 Parts Fried 3 | . . 3 Impact Corruptions 12 | . 7 5 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level 1 | . 1 . Low Security (%) 99 | . 99 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 204 | . 204 . Initial . | . . . Average 63 | . 63 . Influence Increases 408 | . 378 30 Destroy 0b10 Robot/C 220 | . 220 . Destroy 0b10 Robot/NC 15 | . 15 . Destroy Leader 54 | . 54 . Successful Hack 14 | . 14 . Select Force Hacks 60 | . 60 . Lose Combat Pursuer 45 | . 15 30 Influence Decreases 396 | . 212 184 Entered New Map 81 | . . 81 Time Decay 295 | . 202 93 Lost Part 20 | . 10 10 Squads Dispatched 3 | . 3 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 31 | . 21 10 Peak Tracking Total 5 | . 5 5 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 2 | . . 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 6 | . 6 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 14 | . 14 . Successful 8 | . 8 . Failed 6 | . 6 . Catastrophic . | . . . Database Lockouts . | . . . Manual 13 | . 13 . Terminals 11 | . 11 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 7 | . 7 . Terminals 5 | . 5 . Botnet 3 | . 3 . Skim 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Tunnel 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 1035 | . 413 622 Optics 389 | . . 389 Seismic 646 | . 413 233 Robot Analysis Total . | . . . Derelict Logs Recovered 3 | . . 3 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 1577 | . 837 740 Spaces Moved 895 | 1 429 465 Core 2 | . . 2 Treads 279 | . . 279 Legs 605 | 1 429 175 Wheels 9 | . . 9 Hover . | . . . Flight . | . . . Fastest Speed 90 | 120 120 90 Average Speed 132 | 120 120 143 Slowest Speed 200 | 120 120 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 31 | 2 63 30 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 4 | . 2 2 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 4 | . . 4 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1199 | . 705 494 Wait 212 | . 212 . Move 893 | . 428 465 Hop . | . . . Pick Up 11 | . 10 1 Fast Attach 7 | . 5 2 Attach 4 | . . 4 Detach 1 | . . 1 Swap 6 | . 6 . Drop 18 | . 17 1 Fire . | . . . Melee 47 | . 27 20 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / [*Rec]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 7) 633 | -10/Materials | Discovered new exit (range 10) 831 | -10/Materials | Discovered new exit (range 7) 838 | -10/Materials | Entered Subcaves 849 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 852 | -10/Subcaves | Discovered new exit (range 12) 857 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1065 | -10/Subcaves | Core integrity fell below 50% 1078 | -10/Subcaves | Core integrity fell below 20% 1118 | -10/Subcaves | Lost 4 parts (1p2n1u) 1306 | -10/Subcaves | Disturbed a concealed Subdweller 1510 | -10/Subcaves | Learned location of Zion (-6) 1510 | -10/Subcaves | Met a Zionite searching for "candidates" 1515 | -10/Subcaves | Learned 2 Materials zone layouts 1525 | -10/Subcaves | Learned Materials terminal intel 1576 | -10/Subcaves | Discovered new exit (range 9) 1578 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- 01316_ BC-IBY(R) system terminally corrupted. 01316_ Sub. Monowheel fried. 01322_ Searching scrap... 01322_ Found Sub. Power Source. 01322_ Found 46 Matter. 01323_ Acquired 10 matter. 01323_ Subatomizers dissect the Sub. Power Source. 01493_ 3D-TRR(z): "She is not going to be happy we haven't found any suitable candidates yet." 01510_ 3D-TRR(z): "Hey you! It's really dangerous down here, I feel that you could die at any moment. For your health and safety might I suggest a trip to Zion?" World map updated: -6/Zion. 01515_ Acquired derelict log, extracted data. Data stored: Materials zone layouts (x2). 01525_ Acquired derelict log, extracted data. Data stored: Materials terminal intel. 01569_ Dropped Spk. Treads. 01569_ Maul destroyed. 01576_ EXIT=FOUND Map ----- +----------------------------------------------------+ | # #?????# [ #?## ###?###???? | | % ##?????### %## ### ##????????? | | ## #???????# % #### #????????? | | ###?##???????# #??# #????????? | | #????????????# #??## # # #????????? | | ## ##????????????#####??# #### ##????????? | | ?####????????????????????# #?#### #?????????? | | ?????????????????????????## ##???# #????????? | | ?????????????????????????# ###?# ##????????? | | ?????????????????????????## #?#####?????????? | | ??????????????????????????# ##???????????????? | | ??????????????????????????## # #???????????????? | | ???????????????????????????### ###?????????????? | | ?????????????????????????????# # ###???????????? | | ?????????????????????????????# #???????????? | | ?????????????????????????????#### ##???????????? | | ????????????????????????????????## ##????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ????????????????????????###??????# #?????????????? | | ????????????????????#####<#####??# ##?##?????????? | | ????????????????????#"""" """"#??## ## #?????????? | | ????????????????????#" " " "#???## # #?????????? | | ????????????????????#" t t "#????## ##?????????? | | ????????????????????# #?????# #?????????? | | ?????????????##?????# @ #?????# #?????????? | | ????????????## #????#" "#????## ##?????????? | | ????????????# #?######s ####????# #?????????? | | ????????????# ## ##?###?# ##?????????? | | ?????????????# s #?# #### #??????????? | | ?????????????# s #?# ### ###????????? | | ?????????????# &## ###?# ## #????????? | | ?????????????# ## &%#####?### ## #????????? | | ?????????????#???###=&&#????## # # #????????? | | ???????????????????# ##????# ##???????? | | ???????????????????# #?????# #???????? | | ????????????#?????## ##????## # # #??????? | | ????????????# #### ###??## ##### #?????? | | ????????????# #### #???# #?????? | | ????????????# ## ######## ##?????? | | ????????????# #??# #??????? | | ????????????# ## #???##??????? | | ????????????# ## ##???????????? | | ????????????## ## ##????????????? | | ?????????????## ### #?????????????? | | ??????????????# ### #?# #?????????????? | | ???????????? #??# #?# #?????????????? | | ???????????# ??? ? #?????????????? | | ???????????##### ??## #?????????????? | | ???????????????# ???### ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelSiegeAutopenetrator Manual? 0 Play Time 00:14:07 Cumulative 148.8 hours Start 2025.10.31 @ 17:30:28 End 2025.10.31 @ 17:46:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 149 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 56 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 42/SmallcapsLarge Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b133c9c7-191a-4637-aff9-131b28cde326