Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 21:57:35 Player: P9H Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (104) 520 Value Destroyed (3341) 3341 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (248) 248 TOTAL SCORE: 8709 Bonus ------- High Alert Combat Kills 150 Follower Combat Kills 98 Cogmind --------- Core Integrity 0/1150 Matter 205/300 Energy 14/100 System Corruption 12% Temperature Critical (575) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Advanced System Shield Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Flexi-carbon Leg Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Compact Battery Core Analyzer Energy Filter Improved Weapon Cycler Cloaking Device Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Heavy Laser Advanced Plasma Cannon Barrage Gun Assault Cannon > --- INVENTORY -------- Light Nuclear Core High-capacity Matter Pod Core Analyzer Recoil Nullifier Improved Transmission Jammer Hardened Light Armor Plating Improved Medium Armor Plating Advanced Shield Generator Advanced Shield Generator Advanced System Shield Long-range Tractor Beam Long-range Proton Cannon [Rating: 91] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg VSS Leg Wheel Compact Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Authchip [Armor] Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Low Fac Fac Slots Evolved 12 | . . . 4 2 2 . 2 2 Power 2 | . . . 1 . 1 . . . Propulsion 2 | . . . . . . . 1 1 Utility 6 | . . . 2 1 1 . 1 1 Weapon 2 | . . . 1 1 . . . . Parts Attached 119 | 8 9 1 19 41 17 6 7 11 Power 26 | 1 1 . 5 12 3 . 3 1 Engine 16 | 1 1 . 5 8 1 . . . Core 10 | . . . . 4 2 . 3 1 Reactor . | . . . . . . . . . Propulsion 18 | 2 2 . 4 5 3 . 1 1 Treads 4 | . . . 2 1 . . 1 . Leg 5 | . . . . 3 1 . . 1 Wheel 9 | 2 2 . 2 1 2 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 36 | 1 4 . 6 7 8 3 2 5 Device 12 | . 1 . . 2 2 2 2 3 Storage 7 | 1 3 . 1 1 . 1 . . Processor 3 | . . . . 3 . . . . Hackware 1 | . . . . . . . . 1 Protection 13 | . . . 5 1 6 . . 1 Artifact . | . . . . . . . . . Weapon 39 | 4 2 1 4 17 3 3 1 4 Energy Gun 5 | 1 . . . 1 2 1 . . Energy Cannon 3 | . . . . . . . . 3 Ballistic Gun 21 | 3 2 1 4 8 . 1 1 1 Ballistic Cannon 6 | . . . . 4 1 1 . . Launcher 4 | . . . . 4 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 77 | . . 3 3 35 15 . 1 20 Power 18 | . . 1 1 9 3 . . 4 Propulsion 13 | . . 1 1 5 3 . . 3 Utility 19 | . . . . 6 4 . 1 8 Weapon 27 | . . 1 1 15 5 . . 5 Highest Loss Streak 20 | . . 3 2 8 10 . 1 20 To Critical Strikes 2 | . . . . 2 . . . . Average Slot Usage (%) 88 | . 97 85 98 91 51 74 82 93 Engine 8 | . 14 8 17 5 3 6 2 . Core 4 | . . . . 7 1 . 9 14 Treads 4 | . . . 7 4 1 . . 5 Leg 3 | . . . . 7 . . . 4 Wheel 6 | . 28 22 10 1 3 6 5 4 Device 7 | . 6 14 9 3 2 13 15 19 Storage 11 | . 19 14 9 12 8 11 11 10 Processor 8 | . . . . 14 13 13 11 9 Protection 6 | . . . 17 4 5 . . 2 Energy Gun 2 | . . . . 1 2 11 11 8 Ballistic Gun 13 | . 28 24 26 10 1 4 5 4 Ballistic Cannon 4 | . . . . 8 4 4 5 4 Launcher 2 | . . . . 5 . . . . Naked Turns 3 | . . . . . . . . 3 Heaviest Build 92 | 11 21 17 61 66 48 51 78 92 Greatest Support 33 | 32 32 26 32 33 28 28 28 28 Greatest Overweight (x) 14 | 1 . . 3 13 14 1 2 3 Average Overweight (x) 1 | . . . 2 2 1 1 1 2 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 Average Capacity 13 | 6 9 10 11 15 15 15 15 14 Most Carried 15 | 6 10 10 15 15 15 15 15 14 Average Carried 12 | 4 8 9 10 14 10 12 14 12 Final Capacity 15 | 8 10 10 15 15 15 15 15 5 Final Carried 15 | 6 10 10 14 14 10 14 15 3 Class Distribution -------------------- 27% | Gunner 25% | Mutant 21% | Tank 16% | Derelict-Gunner 4% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -5/Factory Derelict-Gunner | -4/Factory Resources | -11 -10 -10 -8 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Sub Mat Fac Fac Low Fac Fac Matter Collected 3653 | 229 233 80 454 1542 255 395 187 278 Remotely . | . . . . . . . . . Salvage Created 3388 | . 336 80 585 1561 128 93 222 383 Parts 196 | . 19 5 42 87 3 8 9 23 Haulers Intercepted 3 | . 1 . 2 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . 4 . . . 7 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Low Fac Fac Combat Hostiles Destroyed 71 | . 7 2 15 31 3 1 3 9 Guns 49 | . 7 2 15 15 1 1 2 6 Cannons 11 | . . . . 7 1 . . 3 AOE 9 | . . . . 9 . . . . Classes Destroyed 16 | . 6 1 1 7 . 1 . . Worker 10 | . 2 . 1 4 . . 2 1 Builder 7 | . . . . 6 . . . 1 Tunneler 2 | . . . . 2 . . . . Hauler 3 | . 1 . 2 . . . . . Recycler 7 | . 1 . . 5 . . . 1 Mechanic 1 | . . . . 1 . . . . Watcher 3 | . 1 . 2 . . . . . Swarmer 22 | . 6 1 7 . . . . 8 Grunt 14 | . 1 . 1 8 3 . . 1 Brawler 1 | . . . . 1 . . . . Sentry 14 | . . 1 5 6 . . 2 . Specialist 4 | . . . . 4 . . . . Hunter 8 | . . . 2 5 . 1 . . Programmer 6 | . . . . 6 . . . . Heavy 2 | . . . . 1 . . 1 . Decomposer 1 | . . . . . . 1 . . Samaritan 1 | . . . . . . 1 . . Best Kill Streak 7 | . 7 1 4 7 1 1 3 4 Combat Bots Only 7 | . 4 1 4 7 1 1 2 4 Max Kills in Single Turn 3 | . 1 1 2 3 1 1 2 2 Gunslinging 1 | . . . 1 1 . . . . Exploded 3 | . . . . 3 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Fac Low Fac Fac Hostile Shots Fired 1019 | . 49 21 74 520 174 3 9 169 Missed 314 | . 12 2 18 203 55 . 5 19 Damage Taken 10630 | . 315 249 837 3983 2344 58 121 2723 Core 2696 | . 25 39 141 572 709 . 51 1159 Absorbed by Shields 232 | . . . . . . . . 232 Core Remaining (%) 62 | 100 . 74 74 18 . 16 94 . Volleys Fired 227 | . 28 15 41 78 21 7 14 23 Largest 4 | . 2 2 3 4 4 4 4 4 Hottest 239 | . 40 40 84 182 191 226 226 239 Shots Fired 622 | . 56 20 119 238 39 20 48 82 Gun 476 | . 56 20 119 156 22 15 34 54 Cannon 127 | . . . . 63 17 5 14 28 Launcher 19 | . . . . 19 . . . . Special . | . . . . . . . . . Kinetic 505 | . 56 20 119 212 24 10 28 36 Thermal 90 | . . . . . 15 10 20 45 Explosive 19 | . . . . 19 . . . . Electromagnetic 8 | . . . . 7 . . . 1 Robot Hit Streak 11 | . 11 9 11 11 7 5 7 6 Robot Miss Streak 9 | . 7 6 9 7 2 1 1 8 Penetration Max 1 | . . . . 1 . . 1 1 Secondary Targets 3 | . . . 1 2 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 369 | . 28 15 80 151 25 12 31 27 Core Hits 268 | . 14 4 66 137 10 4 12 21 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 11 | . . . . 3 2 2 2 2 Burn 7 | . . . . . 2 2 1 2 Blast 4 | . . . . 3 . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9253 | . 440 132 1218 4919 630 245 809 860 Guns 4972 | . 440 132 1022 1952 225 209 510 482 Cannons 2067 | . . . . 961 403 26 299 378 Explosions 2078 | . . . 146 1932 . . . . Melee . | . . . . . . . . . Ramming 136 | . . . 50 74 2 10 . . Kinetic 6049 | . 440 132 1022 2895 472 102 512 474 Thermal 1451 | . . . 146 362 156 133 297 357 Explosive 1570 | . . . . 1570 . . . . Electromagnetic 47 | . . . . 18 . . . 29 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . 5 1 1 . 12 Average Corruption 3 | . . . . 4 1 1 . 8 Corruption Purged 1 | . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . Effects 53 | . . . . 50 2 1 . . Message Errors 14 | . . . . 12 2 . . . Matter Fused 12 | . . . . 11 . 1 . . Heat Flow Errors 7 | . . . . 7 . . . . Energy Discharges 4 | . . . . 4 . . . . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 5 | . . . . 5 . . . . Data Loss (major) 2 | . . . . 2 . . . . Misfires 3 | . . . . 3 . . . . Alerts 1 | . . . . 1 . . . . Weapon Failures 4 | . . . . 4 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 81 | . . . 2 79 . . . . Projectiles 18 | . . . . 18 . . . . Explosions 63 | . . . 2 61 . . . . Melee . | . . . . . . . . . Knockbacks 17 | . . . . 9 3 . 1 4 Impact 1 | . . . . 1 . . . . Kinetic 14 | . . . . 8 2 . 1 3 Secondary 2 | . . . . . 1 . . 1 Self-Inflicted Damage 721 | . . . 184 532 1 4 . . Shots 13 | . . . 2 11 . . . . Rammed 27 | . . . 8 14 2 3 . . Targets Rammed 31 | . . . 8 18 2 3 . . Kicked 4 | . . . . 4 . . . . Crushed . | . . . . . . . . . Highest Temperature 1163 | . . 7 129 503 535 196 192 1163 Average Temperature 151 | . . 7 36 81 156 87 102 407 Received Heat Transfer 2044 | . 12 105 108 804 829 . 27 159 Effects 73 | . . . . 2 4 . . 67 Shutdowns 23 | . . . . 1 1 . . 21 Energy Bleed 6 | . . . . . 2 . . 4 Interference 10 | . . . . . . . . 10 Matter Decay 5 | . . . . . . . . 5 Short Circuit 7 | . . . . 1 1 . . 5 Damage (minor) 6 | . . . . . . . . 6 Damage (major) 12 | . . . . . . . . 12 Damage (core) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted 3 | . . . . . 1 1 1 . Combat Hostiles 2 | . . . . . 1 . 1 . Parts Melted 6 | . . . . 1 1 . 1 3 Heat Transferred 3034 | . . . 100 250 496 498 757 933 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Low Fac Fac Peak Influence 465 | . 250 . 324 465 215 . 174 323 Initial 193 | . . . 23 91 193 . 18 84 Average 191 | . 71 . 108 308 115 . 69 130 Maximum Alert Level 2 | . 1 . 1 2 1 . . 1 Low Security (%) 50 | 100 87 . 67 12 94 . 100 83 Level 1 45 | . 12 . 32 78 5 . . 16 Level 2 3 | . . . . 9 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . . . 11 . . 1 3 Investigation 1 | . . . . . . . . 1 Extermination 5 | . . . . 4 . . . 1 Reinforcement 6 | . . . . 4 . . 1 1 Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Low Fac Fac Distress Signals 9 | . 3 . 2 . . . . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 131 | . 15 3 24 42 12 1 7 27 Peak Tracking Total 11 | . 5 2 4 7 5 1 3 11 Tactical Retreats 8 | . . . 1 1 4 . . 2 Traps | -11 -10 -10 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Low Fac Fac Traps Triggered 3 | . . . . . 2 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Sub Mat Fac Fac Low Fac Fac Machines Disabled 16 | . . . 3 13 . . . . Max in Single Turn 5 | . . . 3 5 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Low Fac Fac Machines Accessed 3 | . 1 . . . . . 1 1 Terminals 3 | . 1 . . . . . 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 5 | . 2 . . . . . 1 2 Successful 2 | . 1 . . . . . 1 . Failed 3 | . 1 . . . . . . 2 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 5 | . 2 . . . . . 1 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . 1 . . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . Surveillance Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . . . . 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Sub Mat Fac Fac Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Fac Low Fac Fac Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 1 . Highest-Rated Group 127 | . . . . . . 127 127 . Highest-Rated Ally 127 | . . . . . . 127 127 . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . . . 7 . Total Damage 530 | . . . . . . . 530 . Kills 2 | . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Low Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Sub Mat Fac Fac Low Fac Fac Turns Passed 7078 | 63 504 80 1658 2828 555 488 369 533 Spaces Moved 3669 | 53 417 39 918 1110 244 390 224 274 Core 49 | 23 . . . 1 25 . . . Treads 608 | . . . 121 437 47 . 2 1 Legs 304 | . . . . 280 24 . . . Wheels 2708 | 30 417 39 797 392 148 390 222 273 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 100 130 115 115 115 130 Average Speed 158 | 81 94 98 151 213 190 115 129 132 Slowest Speed 750 | 100 100 100 320 700 750 115 330 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 4 55 3 55 17 7 53 7 8 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . . Spaces Dug 8 | . . . . 8 . . . . Terrain Destroyed 280 | . . . 18 251 3 . . 8 Melee . | . . . . . . . . . Projectile 18 | . . . . 7 3 . . 8 AOE 262 | . . . 18 244 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Low Fac Fac Total 4472 | 70 473 63 1102 1376 297 415 273 403 Wait 287 | . 3 8 85 90 . . 13 88 Move 3661 | 52 416 38 917 1109 243 389 223 274 Hop . | . . . . . . . . . Pick Up 104 | 10 7 1 19 33 13 8 9 4 Fast Attach 16 | 2 2 . 4 5 . 1 2 . Attach 74 | 4 . 1 9 31 16 4 3 6 Detach . | . . . . . . . . . Swap 29 | 2 7 . 6 5 1 1 2 5 Drop 43 | . 10 . 13 7 1 2 7 3 Fire 227 | . 28 15 41 78 21 7 14 23 Melee . | . . . . . . . . . Ram 20 | . . . 8 7 2 3 . . Kick 4 | . . . . 4 . . . . Crush 7 | . . . . 7 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -6/Factory -6/Lower Caves (discovered 2 exits: [*Low] / *Fac) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 10) 568 | -10/Materials | Entered Subcaves 572 | -10/Subcaves | Discovered new exit (range 14) 623 | -10/Subcaves | Learned Materials terminal intel 636 | -10/Subcaves | Learned location of Zion (-7) 644 | -10/Subcaves | Lost 3 parts (1p1n1w) 648 | -10/Subcaves | Entered Materials 648 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 649 | -8/Materials | Loaded intel: 12 terminal locations 1299 | -8/Materials | Build established: Tank 1509 | -8/Materials | Discovered new exit (range 3) 2306 | -8/Materials | Entered Factory 2306 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2685 | -7/Factory | Lost 3 parts (1p1n1u) 2829 | -7/Factory | Lost 3 parts (1p1u1w) 3019 | -7/Factory | Cargo convoy interrupted 3060 | -7/Factory | Destroyed 7 combat bots 3069 | -7/Factory | Lost 8 parts (1p1n2u4w) 3224 | -7/Factory | Build established: Gunner 3569 | -7/Factory | Garrison activated, responded to threat 3760 | -7/Factory | Core integrity fell below 50% 3796 | -7/Factory | Lost 5 parts (1p1n3w) 4129 | -7/Factory | Build established: Mutant 4435 | -7/Factory | Build established: Gunner 5053 | -7/Factory | Discovered new exit (range 15) 5092 | -7/Factory | Core integrity fell below 20% 5116 | -7/Factory | Lost 5 parts (2p1n2w) 5134 | -7/Factory | Entered another Factory area 5134 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5332 | -6/Factory | Lost 10 parts (1p2n3u4w) 5444 | -6/Factory | Core integrity fell below 50% 5476 | -6/Factory | Lost 4 parts (1p1n1u1w) 5558 | -6/Factory | Build established: Mutant 5667 | -6/Factory | Discovered new exit (range 19) 5679 | -6/Factory | Core integrity fell below 20% 5689 | -6/Factory | Entered Lower Caves 6101 | -6/Lower Caves | Build established: Derelict-Gunner 6119 | -6/Lower Caves | Discovered new exit (range 11) 6174 | -6/Lower Caves | CL-ANK showed up to help 6176 | -6/Lower Caves | CL-ANK revealed a hidden path 6177 | -6/Lower Caves | Entered Factory 6177 | -5/Factory | Accompanied by 1 ally (CL-ANK) 6177 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6402 | -5/Factory | Identified exit to Upper Caves 6446 | -5/Factory | Discovered new exit (range 19) 6546 | -5/Factory | Entered another Factory area 6546 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7070 | -4/Factory | Core integrity fell below 50% 7074 | -4/Factory | System corruption reached 10% 7076 | -4/Factory | Core integrity fell below 20% 7079 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 07073_ Com. Battery destroyed. 07073_ Cloaking Device destroyed. 07073_ System corrupted by crushing effect (+5). 07073_ Knocked back. 07074_ U-05 Engineer builds a Wall. 07074_ Adv. Shield Generator destroyed. 07075_ Overheating: Core damaged (-184). 07075_ Penetrated by Slug. 07075_ U-05 Engineer destroyed. 07075_ Lgt. Nuclear Core destroyed. 07075_ K-01 Serf collects debris. 07077_ U-05 Engineer builds a Wall. 07078_ Penetrated by Slug. 07078_ Slug penetrates Y-64 Sentinel. 07078_ K-01 Serf destroyed. 07079_ Overheating: Lrn. Proton Cannon damaged (-13). 07079_ Penetrated by Slug. 07079_ Lrn. Proton Cannon destroyed. 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"""# # #?????? | | ??????????###"""""####?????? ?# # #?????? | | ???????????#################p###### # % #?????? | | ?????????? *uk u % + #?????? | | ?????????? w h!=! % # #?????? | | ?????????? w h@%%g u # #?????? | | ?????????????????#########Y##### ########?????? | | ????????????????????# !!!%g! ## #????????????? | | ????????????????????# != * ## #######??????? | | ????????????????????# R + / | | ????????????????????# ##+############????? | | ????????????????????# # % #?????????? | | ????????????????????# = # % #?????????? | | ????????????????????# ! #% #?????????? | | ????????????????????# # =#?????????? | | ????????????????????########### #?????????? | | ????????????????????????????# # #?????????? | | ???????????????????????????# ## ] #?????????? | | ??????????????????????????# #?# #?????????? | | ??????????????????????????##??# #?????????? | | ??????????????????????????????##########?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 65 Energy Generation 43 Energy Capacity 1500 Matter Stores 300 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 450 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 1 Matter Filtering 30 Energy Filtering 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed AngularGreatMediator Manual? 0 Play Time 01:19:04 Cumulative 9.4 hours Start 2024.05.09 @ 20:35:43 End 2024.05.09 @ 21:57:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4cd33e25-2d33-4062-ba8e-4cc64e44795c