Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.10 @ 14:59:40 Player: sideriver81 Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (24) 480 Alien Tech Used (2) 400 Bonus (4897) 4897 TOTAL SCORE: 12277 Bonus ------- Pacifist 4397 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 195/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Location -3/Quarantine Parts ------- Power (1) Propulsion (2) Utility (16) Hacking Suite System Shield Weapon (2) Heavy Gauss Cannon Inventory (4) Light Antimatter Reactor Improved Antigrav System Improved Linear Gravjet Peak State ------------ Power Enhanced Nuclear Core Propulsion Xenon Bombardment Thruster Biomechanical Wings Utility Small Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Signal Interpreter Advanced Transmission Jammer Power Shielding Point Defense System Hacking Suite Improved Hacking Suite Advanced Hacking Suite Experimental Hacking Suite System Shield Advanced System Shield Weapon Advanced Datajack Power Sword Inventory Micro Fission Core Nuclear Pulse Array Advanced Power Amplifier Compact Battery Transdimensional Reconstructor [Rating: 85] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Biomechanical Wings Treads Light Treads Leg Biometal Leg Hover Unit Combat Airjet Flight Unit Biomechanical Wings Utility Advanced Visual Processing Unit Device Power Amplifier Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Power Shielding Weapon Power Sword Energy Gun Heavy Riot Gun Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Heavy Gauss Cannon Special Weapon Mining Laser Slashing Weapon Power Sword Piercing Weapon Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua Slots Evolved 14 | . . 2 2 2 2 . . 2 . . . . 2 2 . Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 14 | . . 2 2 2 2 . . 2 . . . . 2 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 79 | 2 1 3 6 6 9 2 . 13 3 2 4 1 10 15 2 Power 5 | . . 1 1 . . . . 1 . . . . 2 . . Engine 2 | . . 1 1 . . . . . . . . . . . . Core 3 | . . . . . . . . 1 . . . . 2 . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 18 | 2 . 1 1 1 2 . . 3 . 1 . . 2 5 . Treads 4 | 2 . . . . . . . . . . . . . 2 . Leg 2 | . . . . . . . . . . . . . . 2 . Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . . . . Flight 11 | . . 1 1 1 2 . . 2 . 1 . . 2 1 . Utility 46 | . . 1 4 4 6 2 . 8 1 1 3 1 4 10 1 Device 20 | . . . 1 3 5 . . 2 . . 1 1 4 3 . Storage 7 | . . . . . 1 . . . . . 1 . . 5 . Processor 6 | . . 1 . 1 . 1 . 1 1 . . . . 1 . Hackware 9 | . . . 1 . . 1 . 3 . 1 1 . . 1 1 Protection 4 | . . . 2 . . . . 2 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 10 | . 1 . . 1 1 . . 1 2 . 1 . 2 . 1 Energy Gun 1 | . . . . . . . . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . 1 . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . . 1 . 1 . . Piercing Weapon 2 | . . . . 1 1 . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . . Unidentified Prototypes 10 | . . . . 1 2 . . 2 . . 2 . . 3 . Parts Lost 41 | . . 1 1 2 . 1 1 . 1 2 . . 16 10 6 Power 3 | . . . 1 . . . . . . . . . 2 . . Propulsion 7 | . . . . 1 . . . . . . . . 2 3 1 Utility 28 | . . . . 1 . 1 1 . 1 2 . . 10 7 5 Weapon 3 | . . 1 . . . . . . . . . . 2 . . Highest Loss Streak 9 | . . 1 1 2 . 1 1 . 1 2 . . 9 6 4 Average Slot Usage (%) 63 | . 33 28 47 73 77 83 83 84 84 82 81 94 62 32 29 Engine 1 | . . 4 5 7 6 6 6 . . . . . . . . Core 1 | . . . . . . . . 4 5 5 5 5 2 . . Treads 2 | . 28 12 . . . . . . . . . . . 1 3 Flight 7 | . . 4 16 15 12 13 13 10 11 11 11 11 6 1 . Device 10 | . . . 3 13 32 33 23 18 13 9 1 6 7 1 3 Storage 3 | . . . . . 1 6 6 5 5 5 5 5 3 4 . Processor 12 | . . . 9 14 13 13 20 17 17 17 17 15 10 9 5 Hackware 14 | . . . 1 5 . 2 6 17 23 25 30 35 25 11 15 Protection 4 | . . . 11 15 10 6 6 5 5 5 5 5 1 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 20 | . 1 5 10 12 16 16 14 16 16 15 16 17 20 9 1 Greatest Support 24 | 3 3 6 12 12 16 16 16 16 16 16 24 24 24 23 3 Greatest Overweight (x) 1 | . . . . . 1 . . 1 . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 4 4 4 4 4 6 6 6 6 6 6 6 6 6 4 4 Average Capacity 5 | 4 4 4 4 4 4 6 6 6 6 6 6 6 5 4 4 Most Carried 6 | 4 4 4 4 4 6 6 6 6 6 6 6 6 6 4 4 Average Carried 4 | 2 4 3 3 3 4 6 6 5 6 5 5 6 5 3 3 Final Capacity 6 | 4 4 4 4 4 6 6 6 6 6 6 6 6 4 4 4 Final Carried 6 | 4 4 4 3 4 6 6 6 6 6 6 6 6 2 4 3 Class Distribution -------------------- 25% | Hacker-Mutant 20% | Hacker-Scout 17% | Wizard-Mutant 16% | Scout 8% | Sprinter 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Wizard-Mutant | -5/Zhirov Wizard-Mutant | -4/Proximity Caves Wizard-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua Matter Collected 712 | 220 . . 55 45 89 56 . . 155 15 . 23 . 54 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua Damage Taken 6260 | . 66 172 166 299 35 67 59 178 241 109 . 38 1848 2016 966 Core 2986 | . 32 78 63 58 17 . 39 93 144 46 . 22 1113 973 308 Absorbed by Shields 34 | . . . . . . . . 34 . . . . . . . Core Remaining (%) 76 | 100 87 80 88 91 . . 93 . . . . 69 3 . . Volleys Fired 1 | . . . . . . . . . . . . . . . 1 Largest 1 | . . . . . . . . . . . . . . . 1 Hottest 61 | . . . . . . . . . . . . . . . 61 Shots Fired 1 | . . . . . . . . . . . . . . . 1 Gun . | . . . . . . . . . . . . . . . . Cannon 1 | . . . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . 1 Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . Core Hits 2 | . . . . . . . . . . . . . . 1 1 Critical Hits . | . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Melee Attacks 5 | . . . . 1 2 . . 1 . . . . 1 . . Impact . | . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . 1 . . . . 1 . . Piercing 3 | . . . . 1 2 . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 15 | . . . . . . . . . . . . . . 5 10 Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 15 | . . . . . . . . . . . . . . 5 10 Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . 2 . . . . 2 2 . 1 1 1 1 . . 10 Average Corruption 1 | . 2 . . . . 1 2 . 1 1 1 1 . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 7 | . . . . . . 3 1 . . 1 . . . . 2 Message Errors 4 | . . . . . . 2 1 . . 1 . . . . . Matter Fused 1 | . . . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . . . . . . . . 2 3 Shots . | . . . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . 1 2 Targets Rammed 3 | . . . . . . . . . . . . . . 1 2 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 8 | . . . . . . . . . . . . . 8 . . Average Temperature 8 | . . . . . . . . . . . . . 8 . . Received Heat Transfer 561 | . 36 45 90 12 12 . 27 . 18 12 . 21 228 27 33 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua Peak Influence 121 | . 45 121 89 81 29 . . 121 . . . . 112 30 107 Average Influence 36 | . 21 60 63 60 27 . . 38 . . . . 57 13 57 Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | . . . . . . . . . . . . . . . . Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 2 . . . . . . 3 . . . . 2 1 3 Investigation 1 | . . . . . . . . 1 . . . . . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 10 | . 2 . . . . . . 2 . . . . 2 1 3 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua Distress Signals 5 | . 1 . 1 . . . . . . . . . 2 1 . Communications Jammed 22 | . . . . . . . . 3 . . . . 19 . . Distress Signals 22 | . . . . . . . . 3 . . . . 19 . . Times Spotted 151 | . 8 7 16 7 1 5 4 10 8 2 . 3 43 16 21 Peak Tracking Total 17 | . 5 6 17 6 1 5 4 6 7 3 . 3 15 7 15 Tactical Retreats 19 | . . . . 1 . 2 . . 2 2 . 2 5 2 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua Traps Triggered 4 | . 1 . . . . . . 1 . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua Machines Disabled . | . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua Machines Accessed 45 | . 4 5 4 . . . . 6 . 1 9 . 1 9 6 Terminals 27 | . 4 4 4 . . . . 4 . 1 . . 1 4 5 Fabricators 1 | . . . . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . . . . 1 . Recycling Units 4 | . . 1 . . . . . 1 . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . 1 1 Total Hacks 142 | . 8 20 8 . . . . 14 . 3 48 . 8 14 19 Successful 99 | . 2 13 6 . . . . 11 . 2 48 . 3 3 11 Failed 42 | . 6 7 2 . . . . 2 . 1 . . 5 11 8 Catastrophic 5 | . 1 1 1 . . . . . . . . . . 1 1 Database Lockouts 1 | . . . . . . . . 1 . . . . . . . Manual 60 | . 6 18 6 . . . . 10 . 2 . . 3 . 15 Terminals 80 | . 8 18 8 . . . . 11 . 3 . . 8 7 17 Fabricators 3 | . . . . . . . . . . . . . . 3 . Repair Stations 1 | . . . . . . . . . . . . . . 1 . Recycling Units 6 | . . 2 . . . . . 2 . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . . . . 1 2 Terminal Hacks 74 | . . 6 1 . . . . 3 . 2 48 . 3 2 9 Record 46 | . . . . . . . . . . 1 36 . . 1 8 Part Schematic 5 | . . . . . . . . 1 . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . 4 . . . . Prototype ID Bank 6 | . . 2 . . . . . . . . 4 . . . . Branch Access Points 5 | . . 1 1 . . . . 1 . 1 . . . . 1 Terminal Index 2 | . . 1 . . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . . . . 1 . . Locate Traps 4 | . . 2 . . . . . 1 . . . . 1 . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . 2 . . . . . 2 . . . . . . . Report Inventory 2 | . . 1 . . . . . 1 . . . . . . . Retrieve Components 2 | . . 1 . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . . 1 Seal Access 2 | . . . . . . . . 1 . . . . . . 1 Unauthorized Hacks 44 | . 8 12 10 . . . . 12 . . . . . . 2 Terminals 18 | . 2 5 5 . . . . 5 . . . . . . 1 Assimilate 3 | . . 1 1 . . . . 1 . . . . . . . Botnet 15 | . 2 4 4 . . . . 4 . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 33 | . 4 4 4 . . . . 4 . 1 . . 1 9 6 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 1 . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua Total Allies 3 | . . 1 1 . . . . 1 . . . . . . . Largest Group 1 | . . 1 1 . . . . 1 . . . . . . . Highest-Rated Group 26 | . . 10 10 . . . . 26 . . . . . . . Highest-Rated Ally 26 | . . 10 10 . . . . 26 . . . . . . . Total Orders 4 | . . . . . 4 . . . . . . . . . . EXPLORE 4 | . . . . . 4 . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua Robot Analysis Total 4 | . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 5 | . . . . . . 1 . . 1 2 . 1 . . . Drone Launches 4 | . . . . . 4 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua Turns Passed 2535 | 21 132 74 80 93 144 209 48 277 174 216 102 145 187 466 167 Spaces Moved 5711 | 29 251 158 204 248 211 599 140 639 490 573 252 385 387 860 285 Core 1284 | 29 251 79 . . . . . . . . . . 30 610 285 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 4427 | . . 79 204 248 211 599 140 639 490 573 252 385 357 250 . Fastest Speed 32 | 50 50 35 32 32 32 34 34 34 34 34 37 37 37 40 50 Average Speed 38 | 50 50 42 32 32 35 34 34 34 34 36 37 37 40 48 50 Slowest Speed 105 | 50 50 55 35 32 102 34 34 100 34 37 37 37 105 100 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 57 | . . 1 5 4 1 . 2 17 1 1 . . 19 6 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . Exploration Rate (%) 37 | 3 46 28 26 9 10 75 8 22 59 79 63 60 22 33 53 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . 1 . . . . 3 . . . . Known Exits Taken 13 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . Scrap Searched 10 | . . . . . . 4 . . 3 2 . 1 . . . Spaces Dug 5 | . . . . 1 1 . . 1 . . . . 1 . 1 Terrain Destroyed 5 | . . . . 1 1 . . 1 . . . . 1 . 1 Melee 4 | . . . . 1 1 . . 1 . . . . 1 . . Projectile 1 | . . . . . . . . . . . . . . . 1 AOE . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua Total 5929 | 34 256 162 210 254 276 603 137 680 495 575 259 386 394 901 307 Wait 116 | . 5 . 5 . 43 2 . 12 2 . . . 14 19 14 Move 5587 | 28 250 155 194 239 208 598 135 605 487 570 251 384 351 847 285 Hop 52 | . . 1 4 4 1 . 2 16 1 1 . . 16 6 . Pick Up 26 | 4 . 1 1 2 3 . . 5 . 1 2 . . 7 . Fast Attach 60 | 2 1 2 4 4 6 2 . 10 2 1 3 1 8 13 1 Attach 19 | . . 1 2 2 3 . . 2 . 1 2 . 2 3 1 Detach 7 | . . . . 1 4 . . 2 . . . . . . . Swap 2 | . . . . . . . . 1 1 . . . . . . Drop 33 | . . 2 . 1 4 1 . 13 2 1 1 1 2 5 . Fire 1 | . . . . . . . . . . . . . . . 1 Melee 5 | . . . . 1 2 . . 1 . . . . 1 . . Ram 2 | . . . . . . . . . . . . . . 1 1 Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . 1 Escape Stasis 16 | . . . . . . . . 13 . . . . . . 3 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . 2 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 22 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 12) 147 | -10/Materials | Discovered new exit (range 14) 154 | -10/Materials | Entered another Materials area 154 | -9/Materials | Evolved 2 slots: Utility x2 159 | -9/Materials | Identified exit to Mines 225 | -9/Materials | Discovered new exit (range 8) 227 | -9/Materials | Identified exit to Materials 228 | -9/Materials | Entered another Materials area 228 | -8/Materials | Evolved 2 slots: Utility x2 262 | -8/Materials | Identified exit to Storage 297 | -8/Materials | Discovered new exit (range 16) 301 | -8/Materials | Identified exit to Factory 308 | -8/Materials | Entered Factory 308 | -7/Factory | Evolved 2 slots: Utility x2 396 | -7/Factory | Discovered new exit (range 6) 401 | -7/Factory | Identified exit to Factory 401 | -7/Factory | Entered another Factory area 401 | -6/Factory | Evolved 2 slots: Utility x2 509 | -6/Factory | Discovered new exit (range 35) 544 | -6/Factory | Identified exit to Lower Caves 545 | -6/Factory | Entered Lower Caves 571 | -6/Lower Caves | Learned location of Extension (-6) 586 | -6/Lower Caves | Spotted B-75 Beast 714 | -6/Lower Caves | Encountered a Warlord checkpoint 750 | -6/Lower Caves | Discovered new exit (range 11) 754 | -6/Lower Caves | Build established: Scout 754 | -6/Lower Caves | Identified exit to Lower Caves 754 | -6/Lower Caves | Entered another Lower Caves area 764 | -6/Lower Caves | Discovered new exit (range 8) 766 | -6/Lower Caves | Identified exit to Factory 802 | -6/Lower Caves | Entered Factory 802 | -5/Factory | Evolved 2 slots: Utility x2 911 | -5/Factory | Found Prototype Hackware 911 | -5/Factory | Identified Exp. Hacking Suite 989 | -5/Factory | Spotted B-75 Beast 1063 | -5/Factory | Identified exit to Upper Caves 1071 | -5/Factory | Central database locked down 1079 | -5/Factory | Entered Upper Caves 1153 | -5/Upper Caves | Build established: Hacker-Scout 1171 | -5/Upper Caves | Encountered a Warlord checkpoint 1213 | -5/Upper Caves | Learned location of 1 exit from Factory 1215 | -5/Upper Caves | Spotted B-75 Beast 1244 | -5/Upper Caves | Discovered new exit (range 5) 1247 | -5/Upper Caves | Identified exit to Upper Caves 1253 | -5/Upper Caves | Entered another Upper Caves area 1292 | -5/Upper Caves | Learned Factory non-interactive machine intel 1334 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 1407 | -5/Upper Caves | Spotted B-75 Beast 1462 | -5/Upper Caves | Discovered new exit (range 9) 1467 | -5/Upper Caves | Identified exit to Zhirov 1469 | -5/Upper Caves | Entered Zhirov 1469 | -5/Zhirov | Discovered new exit (range 3) 1471 | -5/Zhirov | Identified exit to Proximity Caves 1513 | -5/Zhirov | Learned location of Quarantine (-3) 1513 | -5/Zhirov | Learned location of Testing (-2) 1513 | -5/Zhirov | Learned location of Command (-1) 1528 | -5/Zhirov | Found Alien Artifact 1528 | -5/Zhirov | Identified Integrated Reactor 1528 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 1535 | -5/Zhirov | Found Alien Artifact 1571 | -5/Zhirov | Entered Proximity Caves 1572 | -4/Proximity Caves | Identified exit to Factory 1716 | -4/Proximity Caves | Entered Factory 1716 | -4/Factory | Evolved 2 slots: Utility x2 1717 | -4/Factory | Identified exit to Research 1718 | -4/Factory | Loaded intel: 191 non-interactive machine locations 1726 | -4/Factory | Build established: Wizard-Mutant 1817 | -4/Factory | Lost 7 parts (1p1n3u2w) 1841 | -4/Factory | Core integrity fell below 50% 1883 | -4/Factory | Core integrity fell below 20% 1903 | -4/Factory | Entered Research 1903 | -3/Research | Evolved 2 slots: Utility x2 1929 | -3/Research | Lost 9 parts (1p1n7u) 2068 | -3/Research | Lost 6 parts (2n4u) 2092 | -3/Research | Core integrity fell below 50% 2152 | -3/Research | Identified Transdimensional Reconstructor 2152 | -3/Research | Warped through subspace 2159 | -3/Research | Lost 4 parts (1n3u) 2173 | -3/Research | Build established: Hacker-Mutant 2185 | -3/Research | Spotted B-86 Titan 2344 | -3/Research | Discovered new exit (range 10) 2368 | -3/Research | Identified exit to Quarantine 2369 | -3/Research | Entered Quarantine 2430 | -3/Quarantine | Scanned by Researcher 2487 | -3/Quarantine | Core integrity fell below 20% 2534 | -3/Quarantine | System corruption reached 10% 2536 | -3/Quarantine | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- disrupting my own operations. 02506_ System corrupted: Energy discharge (-29). 02524_ Slammed into C-55 Analyst. 02524_ Power Amplifier destroyed. 02524_ C-55 Analyst calls for reinforcements. 02524_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02524_ Held in stasis. 02524_ C-55 Analyst is analyzing... 02527_ Critical hit. 02527_ Imp. Heavy Treads destroyed. 02527_ Imp. Hacking Suite destroyed. 02528_ Held in stasis. 02532_ C-55 Analyst is analyzing... 02532_ Held in stasis. 02532_ C-55 Analyst is analyzing... 02533_ System Shield destroyed. 02535_ System corrupted: Matter fused (-7). 02536_ Held in stasis. 02536_ C-55 Analyst is analyzing... Map ----- +----------------------------------------------------+ | ????????????# # """" #??????????????????????? | | ????????????# / T #??????????????????????? | | ????????????# # """" #??????????????????????? | | ????????????# # ""&" #??????????????????????? | | ????????????# # """ #??????????????????????? | | ????????????# # #??????????????????????? | | ????????????# ######/###??????????????????????? | | ?????####+### #????# #????????????????????????? | | ?????# #????# #????????????????????????? | | ?????# #????# #????????????????????????? | | ###??# #????# #????????????????????????? | | #??# #????# #????????????????????????? | | #??# ########????# #????????????????????????? | | ! #??# # """T""" ??# #????????????????????????? | | ???# # """ """ ??# #????????????????????????? | | ???# # #?# #????????????????????????? | | ????# # """ """ #?# #????????????????????????? | | ????# # """ """ #?# #????????????????????????? | | ###### # """ """ ??# #????????????????????????? | | # ????# #????????????????????????? | | # ??????# #????????????????????????? | | ###+######### #????????????????????????? | | #????????????????????????? | | "" "" g #???? #??????????????????? | | ""T"" u c pp###x #??????????????????? | | """ gg p@cx #??????????????????? | | #######+##### ####+####;## #??????????????????? | | ??# # / #?????????????????????? | | "" """ """ ?# # | ! #?????????????????????? | | "" """ """ # + #?????????????????????? | | "" """ """ + # #?????????????????????? | | ??# # "" "" #?????????????????????? | | ????# #?] ""S"" #?????????????????????? | | ??????# #? """"????????????????????????? | | ????????# #?? ????????????????????????? | | #/########### #??######???????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ##################???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 28 Energy Capacity 1300 Matter Stores 300 Matter Capacity 800 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Additional Mass Support 9 Armor Coverage 150 Power Shielding 33 Point Defense Rating 80 Evasion (%) 63 Armor Integrity Analysis 50 Offensive Hacking 52 Defensive Hacking 24 Item Schematics ----------------- Hacking Suite | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Subspace Traveler Challenges ------------ None Game ------ Seed GuidedBottomlessInverter Manual? 0 Play Time 01:39:04 Cumulative 99.6 hours Start 2019.11.10 @ 12:47:32 End 2019.11.10 @ 14:59:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue -10 Adventurer 22 Explorer 1 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 38 Gallery% 61 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0303303c-d3e4-4445-b798-31b8af349e6e