Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.10 @ 14:59:40

Player: sideriver81

Result: Destroyed by G-67 Veteran with Electrolaser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (24)         480
Alien Tech Used (2)        400
Bonus (4897)               4897
              TOTAL SCORE: 12277

 Bonus
-------
Pacifist                   4397
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     195/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Location                   -3/Quarantine

 Parts 
-------
Power (1)
Propulsion (2)
Utility (16)
  Hacking Suite
  System Shield
Weapon (2)
  Heavy Gauss Cannon
Inventory (4)
  Light Antimatter Reactor
  Improved Antigrav System
  Improved Linear Gravjet

 Peak State 
------------
Power
  Enhanced Nuclear Core
Propulsion
  Xenon Bombardment Thruster
  Biomechanical Wings
Utility
  Small Storage Unit
  Advanced Weight Redist. System
  Advanced Visual Processing Unit
  Improved Signal Interpreter
  Advanced Transmission Jammer
  Power Shielding
  Point Defense System
  Hacking Suite
  Improved Hacking Suite
  Advanced Hacking Suite
  Experimental Hacking Suite
  System Shield
  Advanced System Shield
Weapon
  Advanced Datajack
  Power Sword
Inventory
  Micro Fission Core
  Nuclear Pulse Array
  Advanced Power Amplifier
  Compact Battery
  Transdimensional Reconstructor
[Rating: 85]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Biomechanical Wings
  Treads                   Light Treads
  Leg                      Biometal Leg
  Hover Unit               Combat Airjet
  Flight Unit              Biomechanical Wings
Utility                    Advanced Visual Processing Unit
  Device                   Power Amplifier
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Power Sword
  Energy Gun               Heavy Riot Gun
  Ballistic Gun            Hypervelocity Coil Gun
  Ballistic Cannon         Heavy Gauss Cannon
  Special Weapon           Mining Laser
  Slashing Weapon          Power Sword
  Piercing Weapon          Spear
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua 
Slots Evolved              14   | .   .   2   2   2   2   .   .   2   .   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   2   2   2   2   .   .   2   .   .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             79   | 2   1   3   6   6   9   2   .   13  3   2   4   1   10  15  2   
  Power                    5    | .   .   1   1   .   .   .   .   1   .   .   .   .   2   .   .   
    Engine                 2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   1   1   1   2   .   .   3   .   1   .   .   2   5   .   
    Treads                 4    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Flight                 11   | .   .   1   1   1   2   .   .   2   .   1   .   .   2   1   .   
  Utility                  46   | .   .   1   4   4   6   2   .   8   1   1   3   1   4   10  1   
    Device                 20   | .   .   .   1   3   5   .   .   2   .   .   1   1   4   3   .   
    Storage                7    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   5   .   
    Processor              6    | .   .   1   .   1   .   1   .   1   1   .   .   .   .   1   .   
    Hackware               9    | .   .   .   1   .   .   1   .   3   .   1   1   .   .   1   1   
    Protection             4    | .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   10   | .   1   .   .   1   1   .   .   1   2   .   1   .   2   .   1   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   
    Piercing Weapon        2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  10   | .   .   .   .   1   2   .   .   2   .   .   2   .   .   3   .   
Parts Lost                 41   | .   .   1   1   2   .   1   1   .   1   2   .   .   16  10  6   
  Power                    3    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Propulsion               7    | .   .   .   .   1   .   .   .   .   .   .   .   .   2   3   1   
  Utility                  28   | .   .   .   .   1   .   1   1   .   1   2   .   .   10  7   5   
  Weapon                   3    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Highest Loss Streak      9    | .   .   1   1   2   .   1   1   .   1   2   .   .   9   6   4   
Average Slot Usage (%)     63   | .   33  28  47  73  77  83  83  84  84  82  81  94  62  32  29  
  Engine                   1    | .   .   4   5   7   6   6   6   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   4   5   5   5   5   2   .   .   
  Treads                   2    | .   28  12  .   .   .   .   .   .   .   .   .   .   .   1   3   
  Flight                   7    | .   .   4   16  15  12  13  13  10  11  11  11  11  6   1   .   
  Device                   10   | .   .   .   3   13  32  33  23  18  13  9   1   6   7   1   3   
  Storage                  3    | .   .   .   .   .   1   6   6   5   5   5   5   5   3   4   .   
  Processor                12   | .   .   .   9   14  13  13  20  17  17  17  17  15  10  9   5   
  Hackware                 14   | .   .   .   1   5   .   2   6   17  23  25  30  35  25  11  15  
  Protection               4    | .   .   .   11  15  10  6   6   5   5   5   5   5   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             20   | .   1   5   10  12  16  16  14  16  16  15  16  17  20  9   1   
  Greatest Support         24   | 3   3   6   12  12  16  16  16  16  16  16  24  24  24  23  3   
  Greatest Overweight (x)  1    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 4   4   4   4   4   6   6   6   6   6   6   6   6   6   4   4   
  Average Capacity         5    | 4   4   4   4   4   4   6   6   6   6   6   6   6   5   4   4   
  Most Carried             6    | 4   4   4   4   4   6   6   6   6   6   6   6   6   6   4   4   
  Average Carried          4    | 2   4   3   3   3   4   6   6   5   6   5   5   6   5   3   3   
  Final Capacity           6    | 4   4   4   4   4   6   6   6   6   6   6   6   6   4   4   4   
  Final Carried            6    | 4   4   4   3   4   6   6   6   6   6   6   6   6   2   4   3   

 Class Distribution 
--------------------
 25% | Hacker-Mutant
 20% | Hacker-Scout
 17% | Wizard-Mutant
 16% | Scout
  8% | Sprinter
  8% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
      Sprinter | -8/Materials
      Sprinter | -7/Factory
      Sprinter | -6/Factory
         Scout | -6/Lower Caves
         Scout | -6/Lower Caves
  Hacker-Scout | -5/Factory
  Hacker-Scout | -5/Upper Caves
  Hacker-Scout | -5/Upper Caves
 Wizard-Mutant | -5/Zhirov
 Wizard-Mutant | -4/Proximity Caves
 Wizard-Mutant | -4/Factory
 Hacker-Mutant | -3/Research
 Hacker-Mutant | -3/Quarantine

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-----------                Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua 
Matter Collected           712  | 220 .   .   55  45  89  56  .   .   155 15  .   23  .   54  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  
Damage Taken               6260 | .    66   172  166  299  35   67   59   178  241  109  .    38   1848 2016 966  
  Core                     2986 | .    32   78   63   58   17   .    39   93   144  46   .    22   1113 973  308  
  Absorbed by Shields      34   | .    .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    
Core Remaining (%)         76   | 100  87   80   88   91   .    .    93   .    .    .    .    69   3    .    .    
Volleys Fired              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Largest                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hottest                  61   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    61   
Shots Fired                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Hits                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    1    2    .    .    1    .    .    .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Piercing                 3    | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    10   
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    10   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    2    .    .    .    .    2    2    .    1    1    1    1    .    .    10   
  Average Corruption       1    | .    2    .    .    .    .    1    2    .    1    1    1    1    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    3    1    .    .    1    .    .    .    .    2    
    Message Errors         4    | .    .    .    .    .    .    2    1    .    .    1    .    .    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
Targets Rammed             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        8    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    
  Average Temperature      8    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    
  Received Heat Transfer   561  | .    36   45   90   12   12   .    27   .    18   12   .    21   228  27   33   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua 
Peak Influence             121  | .   45  121 89  81  29  .   .   121 .   .   .   .   112 30  107 
  Average Influence        36   | .   21  60  63  60  27  .   .   38  .   .   .   .   57  13  57  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   .   .   .   .   .   .   3   .   .   .   .   2   1   3   
  Investigation            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            10   | .   2   .   .   .   .   .   .   2   .   .   .   .   2   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua 
Distress Signals           5    | .   1   .   1   .   .   .   .   .   .   .   .   .   2   1   .   
Communications Jammed      22   | .   .   .   .   .   .   .   .   3   .   .   .   .   19  .   .   
  Distress Signals         22   | .   .   .   .   .   .   .   .   3   .   .   .   .   19  .   .   
Times Spotted              151  | .   8   7   16  7   1   5   4   10  8   2   .   3   43  16  21  
  Peak Tracking Total      17   | .   5   6   17  6   1   5   4   6   7   3   .   3   15  7   15  
  Tactical Retreats        19   | .   .   .   .   1   .   2   .   .   2   2   .   2   5   2   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua 
Traps Triggered            4    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua 
Machines Accessed          45   | .   4   5   4   .   .   .   .   6   .   1   9   .   1   9   6   
  Terminals                27   | .   4   4   4   .   .   .   .   4   .   1   .   .   1   4   5   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          4    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   
Total Hacks                142  | .   8   20  8   .   .   .   .   14  .   3   48  .   8   14  19  
  Successful               99   | .   2   13  6   .   .   .   .   11  .   2   48  .   3   3   11  
  Failed                   42   | .   6   7   2   .   .   .   .   2   .   1   .   .   5   11  8   
    Catastrophic           5    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   1   1   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Manual                   60   | .   6   18  6   .   .   .   .   10  .   2   .   .   3   .   15  
  Terminals                80   | .   8   18  8   .   .   .   .   11  .   3   .   .   8   7   17  
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          6    | .   .   2   .   .   .   .   .   2   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   
Terminal Hacks             74   | .   .   6   1   .   .   .   .   3   .   2   48  .   3   2   9   
  Record                   46   | .   .   .   .   .   .   .   .   .   .   1   36  .   .   1   8   
  Part Schematic           5    | .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        6    | .   .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Branch Access Points     5    | .   .   1   1   .   .   .   .   1   .   1   .   .   .   .   1   
  Terminal Index           2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             4    | .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Unauthorized Hacks         44   | .   8   12  10  .   .   .   .   12  .   .   .   .   .   .   2   
  Terminals                18   | .   2   5   5   .   .   .   .   5   .   .   .   .   .   .   1   
    Assimilate             3    | .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 15   | .   2   4   4   .   .   .   .   4   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   4   4   4   .   .   .   .   4   .   1   .   .   1   9   6   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua 
Total Allies               3    | .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Highest-Rated Group      26   | .   .   10  10  .   .   .   .   26  .   .   .   .   .   .   .   
  Highest-Rated Ally       26   | .   .   10  10  .   .   .   .   26  .   .   .   .   .   .   .   
Total Orders               4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   1   .   .   1   2   .   1   .   .   .   
Drone Launches             4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------------              Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua 
Turns Passed               2535 | 21  132 74  80  93  144 209 48  277 174 216 102 145 187 466 167 
Spaces Moved               5711 | 29  251 158 204 248 211 599 140 639 490 573 252 385 387 860 285 
  Core                     1284 | 29  251 79  .   .   .   .   .   .   .   .   .   .   30  610 285 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4427 | .   .   79  204 248 211 599 140 639 490 573 252 385 357 250 .   
  Fastest Speed            32   | 50  50  35  32  32  32  34  34  34  34  34  37  37  37  40  50  
  Average Speed            38   | 50  50  42  32  32  35  34  34  34  34  36  37  37  40  48  50  
  Slowest Speed            105  | 50  50  55  35  32  102 34  34  100 34  37  37  37  105 100 50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            57   | .   .   1   5   4   1   .   2   17  1   1   .   .   19  6   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Teleports                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Exploration Rate (%)       37   | 3   46  28  26  9   10  75  8   22  59  79  63  60  22  33  53  
  Regions Visited          15
    Branch Regions         7
  Pre-discovered Areas     4    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   
  Known Exits Taken        13   | .   .   1   1   1   1   1   1   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             10   | .   .   .   .   .   .   4   .   .   3   2   .   1   .   .   .   
Spaces Dug                 5    | .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   1   
Terrain Destroyed          5    | .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   1   
  Melee                    4    | .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   .   
  Projectile               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Qua 
Total                      5929 | 34  256 162 210 254 276 603 137 680 495 575 259 386 394 901 307 
  Wait                     116  | .   5   .   5   .   43  2   .   12  2   .   .   .   14  19  14  
  Move                     5587 | 28  250 155 194 239 208 598 135 605 487 570 251 384 351 847 285 
  Hop                      52   | .   .   1   4   4   1   .   2   16  1   1   .   .   16  6   .   
  Pick Up                  26   | 4   .   1   1   2   3   .   .   5   .   1   2   .   .   7   .   
  Fast Attach              60   | 2   1   2   4   4   6   2   .   10  2   1   3   1   8   13  1   
  Attach                   19   | .   .   1   2   2   3   .   .   2   .   1   2   .   2   3   1   
  Detach                   7    | .   .   .   .   1   4   .   .   2   .   .   .   .   .   .   .   
  Swap                     2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Drop                     33   | .   .   2   .   1   4   1   .   13  2   1   1   1   2   5   .   
  Fire                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    5    | .   .   .   .   1   2   .   .   1   .   .   .   .   1   .   .   
  Ram                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Escape Stasis            16   | .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   3   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research
-3/Quarantine

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 16)
   22 | -11/Scrapyard      | Entered Materials
  132 | -10/Materials      | Discovered new exit (range 12)
  147 | -10/Materials      | Discovered new exit (range 14)
  154 | -10/Materials      | Entered another Materials area
  154 | -9/Materials       | Evolved 2 slots: Utility x2
  159 | -9/Materials       | Identified exit to Mines
  225 | -9/Materials       | Discovered new exit (range 8)
  227 | -9/Materials       | Identified exit to Materials
  228 | -9/Materials       | Entered another Materials area
  228 | -8/Materials       | Evolved 2 slots: Utility x2
  262 | -8/Materials       | Identified exit to Storage
  297 | -8/Materials       | Discovered new exit (range 16)
  301 | -8/Materials       | Identified exit to Factory
  308 | -8/Materials       | Entered Factory
  308 | -7/Factory         | Evolved 2 slots: Utility x2
  396 | -7/Factory         | Discovered new exit (range 6)
  401 | -7/Factory         | Identified exit to Factory
  401 | -7/Factory         | Entered another Factory area
  401 | -6/Factory         | Evolved 2 slots: Utility x2
  509 | -6/Factory         | Discovered new exit (range 35)
  544 | -6/Factory         | Identified exit to Lower Caves
  545 | -6/Factory         | Entered Lower Caves
  571 | -6/Lower Caves     | Learned location of Extension (-6)
  586 | -6/Lower Caves     | Spotted B-75 Beast
  714 | -6/Lower Caves     | Encountered a Warlord checkpoint
  750 | -6/Lower Caves     | Discovered new exit (range 11)
  754 | -6/Lower Caves     | Build established: Scout
  754 | -6/Lower Caves     | Identified exit to Lower Caves
  754 | -6/Lower Caves     | Entered another Lower Caves area
  764 | -6/Lower Caves     | Discovered new exit (range 8)
  766 | -6/Lower Caves     | Identified exit to Factory
  802 | -6/Lower Caves     | Entered Factory
  802 | -5/Factory         | Evolved 2 slots: Utility x2
  911 | -5/Factory         | Found Prototype Hackware
  911 | -5/Factory         | Identified Exp. Hacking Suite
  989 | -5/Factory         | Spotted B-75 Beast
 1063 | -5/Factory         | Identified exit to Upper Caves
 1071 | -5/Factory         | Central database locked down
 1079 | -5/Factory         | Entered Upper Caves
 1153 | -5/Upper Caves     | Build established: Hacker-Scout
 1171 | -5/Upper Caves     | Encountered a Warlord checkpoint
 1213 | -5/Upper Caves     | Learned location of 1 exit from Factory
 1215 | -5/Upper Caves     | Spotted B-75 Beast
 1244 | -5/Upper Caves     | Discovered new exit (range 5)
 1247 | -5/Upper Caves     | Identified exit to Upper Caves
 1253 | -5/Upper Caves     | Entered another Upper Caves area
 1292 | -5/Upper Caves     | Learned Factory non-interactive machine intel
 1334 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 1407 | -5/Upper Caves     | Spotted B-75 Beast
 1462 | -5/Upper Caves     | Discovered new exit (range 9)
 1467 | -5/Upper Caves     | Identified exit to Zhirov
 1469 | -5/Upper Caves     | Entered Zhirov
 1469 | -5/Zhirov          | Discovered new exit (range 3)
 1471 | -5/Zhirov          | Identified exit to Proximity Caves
 1513 | -5/Zhirov          | Learned location of Quarantine (-3)
 1513 | -5/Zhirov          | Learned location of Testing (-2)
 1513 | -5/Zhirov          | Learned location of Command (-1)
 1528 | -5/Zhirov          | Found Alien Artifact
 1528 | -5/Zhirov          | Identified Integrated Reactor
 1528 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+2%)
 1535 | -5/Zhirov          | Found Alien Artifact
 1571 | -5/Zhirov          | Entered Proximity Caves
 1572 | -4/Proximity Caves | Identified exit to Factory
 1716 | -4/Proximity Caves | Entered Factory
 1716 | -4/Factory         | Evolved 2 slots: Utility x2
 1717 | -4/Factory         | Identified exit to Research
 1718 | -4/Factory         | Loaded intel: 191 non-interactive machine locations
 1726 | -4/Factory         | Build established: Wizard-Mutant
 1817 | -4/Factory         | Lost 7 parts (1p1n3u2w)
 1841 | -4/Factory         | Core integrity fell below 50%
 1883 | -4/Factory         | Core integrity fell below 20%
 1903 | -4/Factory         | Entered Research
 1903 | -3/Research        | Evolved 2 slots: Utility x2
 1929 | -3/Research        | Lost 9 parts (1p1n7u)
 2068 | -3/Research        | Lost 6 parts (2n4u)
 2092 | -3/Research        | Core integrity fell below 50%
 2152 | -3/Research        | Identified Transdimensional Reconstructor
 2152 | -3/Research        | Warped through subspace
 2159 | -3/Research        | Lost 4 parts (1n3u)
 2173 | -3/Research        | Build established: Hacker-Mutant
 2185 | -3/Research        | Spotted B-86 Titan
 2344 | -3/Research        | Discovered new exit (range 10)
 2368 | -3/Research        | Identified exit to Quarantine
 2369 | -3/Research        | Entered Quarantine
 2430 | -3/Quarantine      | Scanned by Researcher
 2487 | -3/Quarantine      | Core integrity fell below 20%
 2534 | -3/Quarantine      | System corruption reached 10%
 2536 | -3/Quarantine      | Destroyed by G-67 Veteran with Electrolaser

 Last Messages 
---------------
  disrupting my own operations.
02506_ System corrupted: Energy discharge (-29).
02524_ Slammed into C-55 Analyst.
02524_ Power Amplifier destroyed.
02524_ C-55 Analyst calls for reinforcements.
02524_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
02524_ Held in stasis.
02524_ C-55 Analyst is analyzing...
02527_ Critical hit.
02527_ Imp. Heavy Treads destroyed.
02527_ Imp. Hacking Suite destroyed.
02528_ Held in stasis. <x2>
02532_ C-55 Analyst is analyzing...
02532_ Held in stasis.
02532_ C-55 Analyst is analyzing...
02533_ System Shield destroyed.
02535_ System corrupted: Matter fused (-7).
02536_ Held in stasis.
02536_ C-55 Analyst is analyzing...

 Map 
-----
+----------------------------------------------------+
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|   ???#    #         #?# #????????????????????????? |
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|  ""T""      u   c     pp###x  #??????????????????? |
|   """              gg   p@cx  #??????????????????? |
| #######+#####    ####+####;## #??????????????????? |
|           ??#    # /       #?????????????????????? |
| "" """ """ ?#    #    | !  #?????????????????????? |
| "" """ """  #    +         #?????????????????????? |
| "" """ """  +    #         #?????????????????????? |
|           ??#    #   "" "" #?????????????????????? |
|         ????#    #?] ""S"" #?????????????????????? |
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| #/###########    #??######???????????????????????? |
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|  ????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          28
Energy Capacity            1300
Matter Stores              300
Matter Capacity            800
Sight Range                20
Robot Scan Range           13
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              16
Power Amplification        40
Additional Mass Support    9
Armor Coverage             150
Power Shielding            33
Point Defense Rating       80
Evasion (%)                63
Armor Integrity Analysis   50
Offensive Hacking          52
Defensive Hacking          24

 Item Schematics 
-----------------
      Hacking Suite | -5/Factory | Hacked
  Assault Drone Bay | -5/Zhirov  | Free
     Exp. Heat Sink | -5/Zhirov  | Free
 Exp. Optical Array | -5/Zhirov  | Free
   Imp. Arc Thrower | -5/Zhirov  | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
Subspace Traveler

 Challenges 
------------
None

 Game 
------
Seed              GuidedBottomlessInverter
  Manual?         0
Play Time         01:39:04
  Cumulative      99.6 hours
  Start           2019.11.10 @ 12:47:32
  End             2019.11.10 @ 14:59:40
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           -10
  Adventurer      22
  Explorer        1
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0
Lore%             38
Gallery%          61
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0303303c-d3e4-4445-b798-31b8af349e6e