Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.05.28 @ 11:21:48 Player: BOTHUNTER Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (854) 854 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 2717 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 440/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (1) Movement Hovering (80) Location -8/Materials Parts ------- > --- POWER (1) -------- Backup Power I > --- PROPULSION (2) --- Backup Propulsion I Flight Unit > --- UTILITY (7) ------ Targeting Computer Propulsion Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- Heavy EM Pulse Gun > --- INVENTORY (5) ---- Targeting Computer Heavy Particle Gun Flak Cannon Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Targeting Computer Propulsion Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Heavy EM Pulse Gun Plasma Cutter > --- INVENTORY -------- Flight Unit Targeting Computer Grenade Launcher Datajack [Rating: 26] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Flight Unit Flight Unit Flight Unit Utility Hacking Suite Device Terrain Scanner Processor Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power . | . . . . Propulsion . | . . . . Utility 5 | . 1 2 2 Weapon . | . . . . Parts Attached 31 | 4 6 14 7 Power 2 | . 1 . 1 Engine 2 | . 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | . 1 5 1 Treads . | . . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 7 | . 1 5 1 Utility 10 | 2 2 3 3 Device 1 | 1 . . . Storage . | . . . . Processor 3 | 1 1 . 1 Hackware 5 | . . 3 2 Protection 1 | . 1 . . Artifact . | . . . . Weapon 12 | 2 2 6 2 Energy Gun 3 | . . 2 1 Energy Cannon . | . . . . Ballistic Gun 4 | 2 . 2 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon 2 | . 1 . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . 1 1 . Unidentified Prototypes 1 | . . . 1 Parts Lost 6 | . . 2 4 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility . | . . . . Weapon 3 | . . 2 1 Highest Loss Streak 3 | . . 1 3 To Critical Strikes . | . . . . Average Backups 4 | 1 4 5 4 Power . | . . . . Propulsion . | . . . . Utility 1 | . 1 . . Weapon 1 | . 2 1 1 Tool/Special . | . . . . Unused Backups 5 | . . 1 4 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 3 | . . . 3 Tool/Special . | . . . . Average Slot Usage (%) 76 | . 71 79 83 Flight 14 | . 11 18 12 Device 4 | . 7 . . Processor 16 | . 22 11 9 Hackware 14 | . . 25 38 Protection 6 | . 4 10 8 Energy Gun 1 | . . 3 4 Ballistic Gun 9 | . 14 5 . Special Weapon 2 | . 1 1 4 Special Melee Weapon 5 | . 8 2 1 Peak Build Rating 26 | 4 9 17 26 Average Rating 11 | 3 7 13 21 On Entrance 7 | . 4 8 16 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 10 | 4 4 7 10 Greatest Support 8 | 3 4 8 8 Greatest Overweight (x) 1 | 1 1 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 3 5 5 5 Average Carried 4 | 1 4 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 3 5 5 5 Class Distribution -------------------- 86% | Hacker-Mutant 13% | Wizard-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Wizard-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 885 | 204 251 348 82 Remotely . | . . . . Salvage Created 972 | . 329 527 116 Parts 61 | . 15 44 2 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 25 | . 5 18 2 Guns 14 | . 5 8 1 Cannons 1 | . . 1 . AOE 10 | . . 9 1 Classes Destroyed 9 | . 4 5 . Worker 1 | . . 1 . Hauler 1 | . 1 . . Recycler 1 | . . 1 . Mechanic 1 | . 1 . . Operator 1 | . . 1 . Watcher 4 | . 1 3 . Swarmer 12 | . . 12 . Grunt 8 | . 5 1 2 Sentry 5 | . . 5 . Best Kill Streak 7 | . 2 7 2 Combat Bots Only 4 | . 2 4 2 Max Kills in Single Turn 3 | . 1 3 1 Gunslinging . | . . . . Exploded 3 | . . 3 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 144 | . 13 96 35 Missed 52 | . 6 36 10 Hits 92 | . 7 60 25 Projectile 92 | . 7 60 25 Critical Strikes 8 | . 1 5 2 Actively Blocked 2 | . . 2 . Damage Taken 792 | . 60 433 299 Core 314 | . 19 185 110 Absorbed by Shields . | . . . . Redirected to Shielding 28 | . . 12 16 Ignored by Resistances 494 | . 36 283 175 Regen/Repaired (Parts) 7 | . . 7 . Core Remaining (%) 81 | 100 92 53 . Volleys Fired 122 | . 34 65 23 Largest 2 | . 2 2 2 Hottest 120 | . 40 120 65 Shots Fired 149 | . 57 67 25 Gun 128 | . 57 61 10 Cannon . | . . . . Launcher 4 | . . 4 . Special 17 | . . 2 15 Kinetic 107 | . 57 50 . Thermal 25 | . . 10 15 Explosive 4 | . . 4 . Electromagnetic 13 | . . 3 10 Robot Hit Streak 38 | . 17 33 38 Robot Miss Streak 1 | . 1 1 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 138 | . 55 64 19 Core Hits 59 | . 20 31 8 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 15 | . 11 4 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 5 | . 2 3 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2509 | . 501 1716 292 Guns 1481 | . 501 842 138 Cannons . | . . . . Explosions 864 | . . 826 38 Melee . | . . . . Ramming . | . . . . Kinetic 1156 | . 501 655 . Thermal 597 | . . 443 154 Explosive 431 | . . 431 . Electromagnetic 325 | . . 187 138 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . 4 2 . Message Errors 3 | . 2 1 . Heat Flow Errors 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Data Loss (major) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 144 | . . 144 . Projectiles . | . . . . Explosions 144 | . . 144 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 25 | . . . 25 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 115 | . 115 18 14 Average Temperature 14 | . 29 8 6 Received Heat Transfer 549 | . 75 249 225 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 2 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 879 | . . 509 370 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 1 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 2 . Low Security (%) 83 | 100 100 48 100 Level 1 9 | . . 28 . Level 2 7 | . . 22 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 503 | . 85 503 45 Initial . | . . . . Average 72 | . 15 195 11 Influence Increases 1148 | . 254 794 100 Destroy 0b10 Robot/C 500 | . 100 360 40 Destroy 0b10 Robot/NC 45 | . 15 30 . Destroy Leader 160 | . 34 116 10 Trap Triggered on 0b10 40 | . 40 . . Successful Hack 44 | . 35 9 . Disable Machine 32 | . . 32 . Destroy Structure 117 | . . 112 5 Partial Spotted 30 | . 15 15 . Lose Combat Pursuer 180 | . 15 120 45 Influence Decreases 1138 | . 254 794 90 Time Decay 625 | . 254 296 75 Lost Part 25 | . . 10 15 Purge Threat 488 | . . 488 . Squads Dispatched 6 | . 2 4 . Investigation 4 | . 2 2 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault 1 | . . 1 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 9 31 8 Peak Tracking Total 9 | . 3 9 5 Tactical Retreats 7 | . 1 5 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts 67 | . 67 . . Triggered . | . . . . Disarmed 1 | . 1 . . Reprogrammed 20 | . 14 6 . Reused 4 | . 4 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 4 | . 4 . . Objects Rigged 12 | . . 12 . Exploded 4 | . . 4 . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 8 | . . 8 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 22 | . 7 13 2 Terminals 19 | . 7 11 1 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 74 | . 30 41 3 Successful 56 | . 18 35 3 Failed 18 | . 12 6 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 67 | . 29 37 1 Terminals 68 | . 30 36 2 Fabricators . | . . . . Repair Stations 3 | . . 2 1 Recycling Units 3 | . . 3 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 30 | . 11 18 1 Record 1 | . . 1 . Part Schematic 3 | . . 3 . Robot Analysis 9 | . 3 5 1 Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . 1 . . Terminal Index 2 | . 1 1 . Unreport Threat 4 | . . 4 . Locate Traps 2 | . 1 1 . Reprogram Traps 2 | . 1 1 . Recall Investigation 1 | . 1 . . Recall Extermination 1 | . 1 . . Recall Reinforcements 1 | . 1 . . Recall Assault 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 2 1 Scan Component 1 | . . 1 . Repair 1 | . . 1 . Refit 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 23 | . 7 15 1 Terminals 20 | . 7 12 1 Botnet 14 | . 6 7 1 Detonate 2 | . . 2 . Disrupt 3 | . . 3 . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . 3 . Monitor 1 | . . 1 . Reject 1 | . . 1 . Mask 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 19 | . 6 12 1 Full Trace Events 6 | . 4 2 . Feedback Events 3 | . 2 1 . Corruption 3 | . 2 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 4 | . 2 2 . Non-combat 2 | . 1 1 . Combat 2 | . 1 1 . Robot Hacks Applied 6 | . 2 4 . parse_system 3 | . 2 1 . no_distress 3 | . . 3 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 896 | 42 787 67 . Terrain 559 | 42 517 . . Machine Analysis 682 | . 615 67 . Robot Analysis Total 9 | . 3 5 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1583 | 56 787 507 233 Spaces Moved 1674 | 60 613 752 249 Core 67 | 60 7 . . Treads . | . . . . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight 1607 | . 606 752 249 Fastest Speed 37 | 50 40 37 37 Average Speed 40 | 79 40 37 38 Slowest Speed 117 | 100 100 40 117 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 21 | . 1 14 6 Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 3 68 64 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 151 | . . 146 5 Melee . | . . . . Projectile . | . . . . AOE 151 | . . 146 5 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2387 | 66 1089 890 342 Wait 459 | . 350 54 55 Move 1631 | 59 610 725 237 Hop 19 | . 1 12 6 Pick Up 14 | 3 4 3 4 Fast Attach 23 | 4 6 8 5 Attach 9 | . 2 2 5 Detach 3 | . . 1 2 Swap 8 | . 1 7 . Drop 17 | . 3 9 5 Fire 122 | . 34 65 23 Melee 15 | . 11 4 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 67 | . 67 . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 14) 57 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Evolved 1 slot: Utility x1 271 | -10/Materials | Identified exit to Materials 271 | -10/Materials | Discovered exit to Materials (range 16) 322 | -10/Materials | Build established: Hacker-Mutant 459 | -10/Materials | Discovered exit to Materials (range 10) 557 | -10/Materials | Derelicts attacked the area 649 | -10/Materials | Identified exit to Mines 844 | -10/Materials | Entered another Materials area 844 | -9/Materials | Evolved 2 slots: Utility x2 988 | -9/Materials | Identified exit to Materials 988 | -9/Materials | Discovered exit to Materials (range 9) 1202 | -9/Materials | Repaired Flight Unit 1244 | -9/Materials | First assault squad dispatched 1302 | -9/Materials | Discovered exit to Materials (range 10) 1351 | -9/Materials | Entered another Materials area 1351 | -8/Materials | Evolved 2 slots: Utility x2 1546 | -8/Materials | Lost 3 parts (1p1n1w) 1584 | -8/Materials | Self-destructed Last Messages --------------- 01529_ G-50 Soldier IFF system glitched. 01531_ U-05 Engineer lays Concrete. 01534_ G-50 Soldier destroyed. 01535_ U-05 Engineer builds a Wall. 01547_ U-05 Engineer lays Concrete. 01548_ U-05 Engineer builds a Wall. 01553_ U-05 Engineer lays Concrete. 01560_ Acquired 27 matter. 01563_ Acquired Faulty Hvy. Particle Gun. 01564_ Acquired Hvy. Particle Gun. 01565_ Dropped Faulty Hvy. Particle Gun. 01566_ Acquired Flak Cannon. 01583_ K-01 Serf cleans the Repair Station. 01584_ Connecting with Repair Station... >>Refit Scanning configuration... Attaching: Backup Power I x1 Backup Propulsion I x1 [Achievement: Fitting Room] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ?????????#????????????? | | ?????????????????????????# #??????? ?????????????? | | ?????????????????????????# #?????? ??????????????? | | ???????????????????????### ###??? ???????????????? | | ?????????????????###+### = #?? ????????????????? | | ?????????????????? ##/?????????????????? | | ???????????????????? ??????????????????? | | ?????????????????????? #???????????????????? | | ????????????????????????* ????????????????????? | | ??????????????????????####+###???????????????????? | | ??????????????????????# !u !#???????????????????? | | ??????????????????????# k #???????????????????? | | ??????????????????????# "@" #???????????????????? | | ??????????????????????# "R" #???????????????????? | | ??????????????????????# """ #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????#+######???????????????????? | | ?????????????????####?# #????????????????????????? | | ?????????????????# ?# #????????????????????????? | | ?????????????????# # #????????????????????????? | | ?????????????????# # ####?????????????????????? | | ?????????????????# + #?????????????????????? | | ?????????????????# #### #?????????????????????? | | ?????????????????# ???# #?????????????????????? | | ?????????????????# ????# #?????????????????????? | | ?????????????????# ????# #?????????????????????? | | ??????????################ #?????????????????????? | | ??????????# #?????????????????????? | | ??????????# ####?????????????????????? | | ??????????# ########?????????????????? | | ??????????# # #?????????????????? | | ??????????############# # #?????????????????? | | ????????????###########!#! [ #?????????????????? | | ?????###??### #%+%][ #?????????????????? | | ?????# ## #=#*/[[ #?????????????????? | | ?????# """ ## ! # # #?????????????????? | | ###### """ ## # ########?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 140 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 62 Targeting Accuracy 10 Offensive Hacking 60 Defensive Hacking 10 Item Schematics ----------------- Plasma Cutter | -9/Materials | Hacked Datajack | -9/Materials | Hacked Imp. Flight Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Flight Unit | 65% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fitting Room Junior Dev Myspace Challenges ------------ None Game ------ Seed AssembledResetCannon Manual? 0 Play Time 00:37:17 Cumulative 197.9 hours Start 2026.05.28 @ 10:30:44 End 2026.05.28 @ 11:21:48 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 265 Rogue 224 Adventurer 22 Explorer 19 Win Type - Total 4 Types 1/0/0/3/0/0/0/0/0/0 Lore% 47 Gallery% 53 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b51777a0-6f19-45a5-bed2-758427bdcc28