Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.17 @ 17:10:34 Player: abnormality Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (60) 300 Value Destroyed (1441) 1441 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3441 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 13/300 Energy 80/300 System Corruption 14% Temperature Cool (18) Movement Core (650) Ox12 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Beam Cannon Autogun > --- INVENTORY (15) --- Light EM Pulse Cannon Beam Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- High-powered Shotgun Rocket Launcher > --- INVENTORY -------- Aluminum Leg Aluminum Leg Large Storage Unit Signal Interpreter Tractor Beam Light EM Pulse Cannon Beam Cannon Autogun Rocket Launcher [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Rocket Launcher Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 48 | 8 7 15 18 Power 9 | 1 1 3 4 Engine 8 | 1 1 3 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 12 | 2 1 4 5 Treads 2 | . . . 2 Leg 10 | 2 1 4 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 2 1 4 3 Device 3 | 1 . 1 1 Storage 3 | 1 1 . 1 Processor 2 | . . 1 1 Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 17 | 3 4 4 6 Energy Gun 5 | 3 2 . . Energy Cannon 5 | . 2 2 1 Ballistic Gun 4 | . . . 4 Ballistic Cannon . | . . . . Launcher 3 | . . 2 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . 2 . 1 Parts Lost 25 | . 1 7 17 Power 7 | . 1 3 3 Propulsion 7 | . . . 7 Utility 5 | . . 2 3 Weapon 6 | . . 2 4 Highest Loss Streak 7 | . 1 4 7 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 85 | . 96 95 59 Engine 14 | . 12 20 7 Treads 2 | . . . 7 Leg 19 | . 27 21 8 Device 5 | . 14 4 . Storage 10 | . 14 11 7 Processor 5 | . . 7 9 Protection 5 | . . 9 2 Energy Gun 5 | . 13 3 . Energy Cannon 9 | . 13 13 . Ballistic Gun 2 | . . . 8 Launcher 3 | . . 3 7 Peak Build Rating 17 | 9 14 14 17 Average Rating 11 | 5 12 11 12 On Entrance 8 | . 9 11 12 Naked Turns . | . . . . Heaviest Build 42 | 15 33 42 36 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 9 | . 2 3 9 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 13 15 13 Most Carried 10 | 5 10 10 10 Average Carried 6 | 2 7 5 6 Final Capacity 15 | 8 15 15 15 Final Carried 10 | 4 7 10 2 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 935 | 270 111 300 254 Remotely 133 | . . 133 . Salvage Created 1679 | 130 287 849 413 Parts 130 | 6 20 72 32 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 33 | . 8 17 8 Guns 9 | . 5 1 3 Cannons 10 | . 3 7 . AOE 14 | . . 9 5 Classes Destroyed 12 | 2 3 4 3 Worker 5 | . . 2 3 Builder 10 | . . 7 3 Tunneler 2 | 2 . . . Hauler 1 | . . . 1 Recycler 3 | 1 . 1 1 Mechanic 1 | . . . 1 Watcher 5 | . 2 1 2 Swarmer 5 | . 3 2 . Grunt 20 | . 5 11 4 Brawler 1 | . . . 1 Duelist 1 | . . 1 . Sentry 6 | . . 3 3 Best Kill Streak 16 | 1 3 16 8 Combat Bots Only 6 | . 3 6 3 Max Kills in Single Turn 8 | 1 1 8 2 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 195 | . 28 75 92 Missed 49 | . 6 24 19 Damage Taken 2964 | . 281 861 1822 Core 755 | . 89 100 566 Absorbed by Shields . | . . . . Core Remaining (%) 79 | 100 64 75 . Volleys Fired 97 | 4 26 31 36 Largest 2 | 2 2 2 2 Hottest 124 | 90 124 116 83 Shots Fired 180 | 8 52 59 61 Gun 83 | 8 26 12 37 Cannon 63 | . 26 37 . Launcher 34 | . . 10 24 Special . | . . . . Kinetic 37 | . . . 37 Thermal 78 | 4 52 22 . Explosive 34 | . . 10 24 Electromagnetic 31 | 4 . 27 . Robot Hit Streak 11 | 3 11 7 6 Robot Miss Streak 4 | 1 4 2 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 101 | 5 26 32 38 Core Hits 91 | 4 11 40 36 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 2 . . Burn 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3689 | 63 486 1426 1714 Guns 806 | 63 239 33 471 Cannons 768 | . 247 521 . Explosions 2115 | . . 872 1243 Melee . | . . . . Ramming . | . . . . Kinetic 471 | . . . 471 Thermal 1082 | 26 486 372 198 Explosive 1808 | . . 763 1045 Electromagnetic 328 | 37 . 291 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 14 | . 2 2 14 Average Corruption 7 | . 2 1 14 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 26 | . 4 3 19 Message Errors 10 | . 2 1 7 Matter Fused 5 | . . . 5 Heat Flow Errors 2 | . 1 . 1 Energy Discharges 3 | . 1 . 2 Parts Rejected 1 | . . 1 . Data Loss (minor) 1 | . . . 1 Misfires 3 | . . 1 2 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 35 | . . . 35 Projectiles . | . . . . Explosions 35 | . . . 35 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 594 | . . 179 415 Shots 19 | . . 6 13 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 565 | 60 565 398 241 Average Temperature 143 | 25 193 127 43 Received Heat Transfer 939 | . 126 210 603 Effects 19 | . 16 3 . Shutdowns 3 | . 1 2 . Energy Bleed 1 | . 1 . . Interference 3 | . 3 . . Matter Decay 3 | . 2 1 . Damage (minor) 1 | . 1 . . Damage (major) 7 | . 7 . . Damage (core) 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1902 | 74 1110 618 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 379 | 15 289 357 379 Initial 113 | . 9 37 113 Average 146 | 4 106 119 247 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 62 | 100 75 70 34 Level 1 37 | . 24 29 65 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 3 2 Investigation 4 | . 1 3 . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 3 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | . 10 25 14 Peak Tracking Total 5 | . 4 5 4 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 3 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 8 | . 2 3 3 Max in Single Turn 2 | . 1 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 2 4 5 Terminals 10 | . 1 4 5 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 31 | . 7 12 12 Successful 19 | . 3 7 9 Failed 12 | . 4 5 3 Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual . | . . . . Terminals 27 | . 3 12 12 Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 18 | . 2 7 9 Record 10 | . . 3 7 Robot Analysis 4 | . 2 1 1 Prototype ID Bank 1 | . . . 1 Alert Level 1 | . . 1 . Unreport Threat 1 | . . 1 . Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Scan Component 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 3 1 Full Trace Events 3 | . 1 2 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 4 | . 2 1 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2320 | 130 523 1016 651 Spaces Moved 997 | 89 242 366 300 Core 58 | 11 . . 47 Treads 141 | . . . 141 Legs 798 | 78 242 366 112 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 120 Average Speed 186 | 111 170 227 172 Slowest Speed 500 | 120 260 330 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 30 | 5 40 43 34 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 256 | . . 72 184 Melee . | . . . . Projectile . | . . . . AOE 256 | . . 72 184 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1277 | 111 301 491 374 Wait 87 | . 14 66 7 Move 994 | 88 241 365 300 Hop . | . . . . Pick Up 46 | 11 10 13 12 Fast Attach . | . . . . Attach 35 | 7 4 9 15 Detach . | . . . . Swap 13 | 1 3 6 3 Drop 5 | . 3 1 1 Fire 97 | 4 26 31 36 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 15) 654 | -10/Materials | Entered another Materials area 654 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1036 | -9/Materials | Lost 4 parts (1p1u2w) 1262 | -9/Materials | Discovered new exit (range 10) 1293 | -9/Materials | Identified exit to Mines 1657 | -9/Materials | Discovered new exit (range 5) 1666 | -9/Materials | Identified exit to Materials 1670 | -9/Materials | Entered another Materials area 1670 | -8/Materials | Evolved 2 slots: Propulsion x2 1820 | -8/Materials | Crushed by falling debris 1820 | -8/Materials | System corruption reached 10% 1851 | -8/Materials | Lost 7 parts (2p4n1u) 1900 | -8/Materials | Lost 3 parts (1n2u) 1939 | -8/Materials | Core integrity fell below 50% 2217 | -8/Materials | Lost 3 parts (2n1w) 2310 | -8/Materials | Core integrity fell below 20% 2321 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02230_ Acquired Deuterium Engine. 02230_ U-05 Engineer lays Concrete. 02231_ M-13 Machinist destroyed. 02231_ Rocket Launcher destroyed. 02231_ Destroyed Rocket Launcher. 02231_ U-05 Engineer lays Concrete. 02234_ Acquired 47 matter. 02235_ U-05 Engineer lays Concrete. 02239_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02246_ % %VNM4Q9J,ECKLS3A7JRGMIC9BW&KNS#LGL %M 02260_ The unstable cave ceiling collapses. 02265_ System corrupted: Component data lost. 02301_ System corrupted: Energy discharge (-26). 02309_ Imp. Assault Rifle destroyed. 02311_ Lgt. Ion Engine destroyed. 02315_ Hpw. Shotgun destroyed. 02315_ Critical hit (Burn: +37). 02319_ System corrupted: Beam Cannon failed to cycle. 02321_ System corrupted: Energy discharge (-34). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ????? #??????????????????????????????????????????? | | ?#### ######+##############??######??????????????? | | ?# ? #### ##?????????????? | | ?? ## ### ##????????????? | | ?? """ ? # [[ #????????????? | | ??# """ #????????# + [[* ! ##????????????? | | ??# """ #????????# o@# * [ #????????????? | | ??# #????????# ## # ##????????????? | | ??# #????????# gg#### [ #?????????????? | | ### """ #????????# g #?????????????? | | # """ #????""??# T #?????????????? | | """ #???"""??# #?????????????? | | #?? ???######## #?????????????? | | ! #?? ???????????## ##?????????????? | | # ## ????????????# #??????????????? | | ## ### # ?????????????# #??????????????? | | ??????????????# #??????????????? | | #???????????????# #??????????????? | | #???????????????# #??????????????? | | ##???????######?# ########???????? | | #### # ##??????# [ T?# # [ #???????? | | ??# #??????# # # ! #???????? | | ??# | #??????# # # #???????? | | ??# [ [[ #??????# """ + #???????? | | ??# # [ # #??????# """ # !! #???????? | | ?## ##??##### """ ! * # !* #???????? | | ## #######"T"####### # ####???????? | | # # # #?## #???????? | | # ## % ### = #???????? | | # ## T### #???????? | | ## "######## #### # #??####?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed CarbidePotentialSystem Manual? 0 Play Time 00:20:06 Cumulative 8.6 hours Start 2024.12.17 @ 16:23:43 End 2024.12.17 @ 17:10:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 100% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7fc2524-e252-4985-9a24-821b8496c70f