Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.17 @ 22:08:04 Player: carrera Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (76) 380 Value Destroyed (2857) 2857 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1542) 1542 TOTAL SCORE: 7039 Bonus ------- High Alert Combat Kills 142 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 408/500 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (500) Ox9 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink Large Storage Unit High-capacity Matter Pod Target Analyzer > --- WEAPON (3) ------- Remote Datajack > --- INVENTORY (15) --- Improved Heat Sink Target Analyzer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Targeting Computer Target Analyzer > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink High-capacity Matter Pod Target Analyzer Target Analyzer Target Analyzer Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Missile Launcher Heavy Mace [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Assault Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Slots Evolved 4 | . . 2 . . 2 . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . 1 . . 1 . Weapon 1 | . . . . . 1 . Parts Attached 73 | 6 14 5 11 11 13 13 Power 11 | 1 1 . 3 1 2 3 Engine 8 | 1 1 . 3 1 1 1 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 24 | 2 8 1 1 4 5 3 Treads . | . . . . . . . Leg 24 | 2 8 1 1 4 5 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 4 2 4 5 4 3 Device 7 | . 1 1 2 1 1 1 Storage 6 | 1 3 . . 2 . . Processor 7 | . . 1 . 1 3 2 Hackware . | . . . . . . . Protection 3 | . . . 2 1 . . Artifact . | . . . . . . . Weapon 15 | 2 1 2 3 1 2 4 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 1 . . 1 2 2 Ballistic Cannon 4 | . . 2 2 . . . Launcher 1 | . . . . . . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 38 | . 1 . 2 13 1 21 Power 8 | . . . 2 2 . 4 Propulsion 13 | . . . . 6 1 6 Utility 5 | . . . . 2 . 3 Weapon 12 | . 1 . . 3 . 8 Highest Loss Streak 11 | . 1 . 1 7 1 11 To Critical Strikes . | . . . . . . . Average Backups 12 | 4 11 14 14 12 13 12 Power . | . 1 1 . . 1 1 Propulsion 3 | 3 5 3 2 2 2 2 Utility 5 | . 3 6 6 6 5 5 Weapon 2 | . 1 3 5 3 3 3 Tool/Special . | . . . . . . . Unused Backups 19 | . 6 5 1 2 3 2 Power . | . . . . . . . Propulsion 6 | . 5 1 . . . . Utility 10 | . 1 1 1 2 3 2 Weapon 3 | . . 3 . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 95 99 96 95 98 92 Engine 10 | . 14 11 7 10 8 3 Leg 29 | . 28 33 32 30 26 25 Device 4 | . 4 11 5 3 3 5 Storage 15 | . 21 11 11 16 9 9 Processor 9 | . . 10 8 9 23 19 Protection 1 | . . . 8 3 . . Ballistic Gun 12 | . 25 13 . 5 8 14 Ballistic Cannon 8 | . . 8 19 13 18 2 Impact Weapon 1 | . . . 2 2 . 3 Peak Build Rating 31 | 6 10 18 19 19 31 31 Average Rating 15 | 4 8 15 18 15 23 25 On Entrance 14 | . 6 10 18 19 15 31 Naked Turns . | . . . . . . . Heaviest Build 49 | 14 49 34 43 43 39 39 Greatest Support 54 | 20 26 39 39 39 54 54 Greatest Overweight (x) 9 | 2 2 . 1 3 1 9 Average Overweight (x) . | . 1 . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 Average Carried 12 | 4 11 14 14 12 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 13 15 2 Class Distribution -------------------- 68% | Mutant 13% | Scavenger-Mutant 11% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Sto Gar Mat Gar Matter Collected 3050 | 206 268 180 559 804 499 534 Remotely 142 | . . . 142 . . . Salvage Created 2923 | . 305 175 506 434 548 955 Parts 157 | . 21 13 36 27 30 30 Haulers Intercepted 3 | . . . 1 . 2 . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Combat Hostiles Destroyed 69 | . 7 3 12 17 9 21 Guns 24 | . 7 2 . 8 . 7 Cannons 33 | . . 1 12 9 9 2 AOE 12 | . . . . . . 12 Classes Destroyed 11 | . 1 2 3 2 2 1 Builder 2 | . . . 2 . . . Hauler 3 | . . . 1 . 2 . Recycler 1 | . . . . . 1 . Watcher 1 | . . 1 . . . . Swarmer 6 | . . . . 3 . 3 Grunt 42 | . 7 1 6 11 3 14 Brawler 1 | . . . . . . 1 Duelist 3 | . . . 1 2 . . Sentry 11 | . . 2 5 . 4 . Hunter 2 | . . . . . 2 . Programmer 4 | . . . . 1 . 3 Best Kill Streak 9 | . 2 1 4 5 5 9 Combat Bots Only 9 | . 2 1 3 5 3 9 Max Kills in Single Turn 3 | . 1 1 2 1 1 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Sto Gar Mat Gar Hostile Shots Fired 406 | . 49 6 38 99 40 174 Missed 106 | . 13 3 8 22 12 48 Hits 300 | . 36 3 30 77 28 126 Melee 25 | . . . 2 23 . . Projectile 275 | . 36 3 28 54 28 126 Critical Strikes 12 | . . . 2 4 . 6 Part Disruptions 1 | . . . . . . 1 Damage Taken 5199 | . 441 41 532 1495 407 2283 Core 914 | . 74 . 84 199 53 504 Absorbed by Shields . | . . . . . . . Core Remaining (%) 66 | 100 70 . . 29 . . Volleys Fired 207 | . 40 5 37 54 22 49 Largest 3 | . 2 2 2 2 3 3 Hottest 97 | . 40 74 74 74 97 97 Shots Fired 400 | . 74 10 56 106 66 88 Gun 195 | . 74 6 . 34 22 59 Cannon 190 | . . 4 56 72 44 14 Launcher 15 | . . . . . . 15 Special . | . . . . . . . Kinetic 385 | . 74 10 56 106 66 73 Thermal . | . . . . . . . Explosive 15 | . . . . . . 15 Electromagnetic . | . . . . . . . Robot Hit Streak 13 | . 8 3 12 13 5 8 Robot Miss Streak 3 | . 2 1 3 3 2 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 257 | . 47 6 35 67 40 62 Core Hits 126 | . 16 5 17 22 19 47 Critical Kills . | . . . . . . . Critical Parts Destroyed 8 | . . . . . . 8 Critical Strikes 14 | . . . . 1 5 8 Destroy 3 | . . . . . . 3 Blast 6 | . . . . 1 5 . Smash 5 | . . . . . . 5 Melee Attacks 21 | . . . 7 1 . 13 Impact 21 | . . . 7 1 . 13 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7105 | . 599 93 988 1469 837 3119 Guns 1795 | . 599 45 . 346 130 675 Cannons 3044 | . . 48 981 1123 707 185 Explosions 1508 | . . . . . . 1508 Melee 751 | . . . . . . 751 Ramming 7 | . . . 7 . . . Kinetic 4839 | . 599 93 981 1469 837 860 Thermal . | . . . . . . . Explosive 1508 | . . . . . . 1508 Electromagnetic . | . . . . . . . Impact 751 | . . . . . . 751 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 18 | . . . 2 4 . 18 Average Corruption 2 | . . . 2 3 . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 29 | . . . 7 16 . 6 Message Errors 5 | . . . 1 2 . 2 Matter Fused 4 | . . . 1 2 . 1 Heat Flow Errors 4 | . . . 1 2 . 1 Energy Discharges 6 | . . . 3 2 . 1 Parts Rejected 2 | . . . 1 . . 1 Data Loss (minor) 5 | . . . . 5 . . Misfires 2 | . . . . 2 . . Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 374 | . . . 11 . 3 360 Projectiles 14 | . . . 11 . 3 . Explosions 73 | . . . . . . 73 Melee 287 | . . . . . . 287 Knockbacks 33 | . . . 9 13 9 2 Impact 1 | . . . . . . 1 Kinetic 26 | . . . 7 13 6 . Secondary 6 | . . . 2 . 3 1 Self-Inflicted Damage 216 | . . . 7 . . 209 Shots 6 | . . . . . . 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 249 | . 2 3 206 106 172 249 Average Temperature 40 | . 2 2 31 24 64 63 Received Heat Transfer 1242 | . 249 18 177 285 153 360 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 4 | . . . . . . 4 Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . . . 4 Impact Corruptions 7 | . . . . . . 7 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Maximum Alert Level 2 | . . . . 1 1 2 Low Security (%) 71 | 100 100 100 100 60 17 12 Level 1 22 | . . . . 39 82 37 Level 2 6 | . . . . . . 49 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 601 | . 50 52 144 333 281 601 Initial 161 | . . 12 5 83 161 133 Average 129 | . 7 15 82 185 223 390 Influence Increases 2055 | . 250 133 404 380 300 588 Destroy 0b10 Robot/C 1380 | . 140 60 240 340 180 420 Destroy 0b10 Robot/NC 60 | . . 5 15 . 15 25 Destroy Leader 288 | . 40 32 82 20 74 40 Successful Hack 38 | . 10 6 11 . 11 . Disable Machine 45 | . . 15 15 . 15 . Destroy Structure 124 | . . . 11 5 5 103 Lose Combat Pursuer 120 | . 60 15 30 15 . . Influence Decreases 1544 | . 220 150 289 175 428 282 Entered New Map 315 | . . 18 8 45 172 72 Time Decay 851 | . 212 132 261 . 246 . Lost Part 378 | . 8 . 20 130 10 210 Squads Dispatched 11 | . 3 1 3 . 4 . Investigation 4 | . 1 . 2 . 1 . Extermination . | . . . . . . . Reinforcement 4 | . 2 1 1 . . . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 23 7 17 17 13 23 Peak Tracking Total 6 | . 4 3 5 5 3 6 Tactical Retreats 5 | . 2 1 1 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Traps Triggered 7 | . 1 . 2 2 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . . . 3 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Sto Gar Mat Gar Machines Disabled 4 | . . 1 1 . 1 1 Max in Single Turn 1 | . . 1 1 . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Machines Accessed 18 | . 3 3 6 2 4 . Terminals 14 | . 3 2 5 2 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . 1 . 1 . Total Hacks 45 | . 7 7 16 4 11 . Successful 22 | . 4 5 6 . 7 . Failed 23 | . 3 2 10 4 4 . Catastrophic 5 | . 1 . 3 1 . . Database Lockouts . | . . . . . . . Manual 3 | . . . . . 3 . Terminals 37 | . 7 4 15 4 7 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . 3 . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 3 | . . . 1 . 2 . Terminal Hacks 13 | . 4 3 5 . 1 . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 1 | . . . 1 . . . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 2 | . 1 1 . . . . Recycling Unit Index 1 | . . 1 . . . . Alert Level 1 | . . 1 . . . . Locate Traps 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Maintenance Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . Retrieve Matter 2 | . . 2 . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 3 | . . . 1 . 2 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks 2 | . . . . . 2 . Terminals 2 | . . . . . 2 . Botnet 2 | . . . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 2 2 3 2 4 . Full Trace Events 5 | . 1 1 2 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Sto Gar Mat Gar Used RIF Installer 2 | . . . . 1 . 1 Zone Cloak 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Programmers 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Sto Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Active Infowar (turns) 1506 | . 498 447 93 . 468 . Optics 468 | . . . . . 468 . Sensors 1038 | . 498 447 93 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Sto Gar Mat Gar Turns Passed 4917 | 97 1463 447 644 1118 539 609 Spaces Moved 2275 | 67 572 302 323 478 232 301 Core 13 | 12 . . . . . 1 Treads . | . . . . . . . Legs 2262 | 55 572 302 323 478 232 300 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 120 Average Speed 162 | 123 194 120 144 190 165 129 Slowest Speed 500 | 190 260 120 190 330 190 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 36 | 5 71 23 40 47 25 44 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . . 5 . . 2 Terrain Destroyed 96 | . . . 10 . 3 83 Melee 5 | . . . 5 . . . Projectile 9 | . . . 5 . 3 1 AOE 82 | . . . . . . 82 Terrain Rammed 1 | . . . 1 . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Total 3077 | 78 858 380 428 580 340 413 Wait 354 | . 197 50 30 12 45 20 Move 2268 | 66 571 301 322 476 231 301 Hop . | . . . . . . . Pick Up 68 | 6 17 9 5 14 12 5 Fast Attach 19 | 6 2 2 3 3 3 . Attach 39 | . 2 2 3 12 4 16 Detach 4 | . 1 1 1 . 1 . Swap 45 | . 10 1 14 4 9 7 Drop 50 | . 18 9 5 4 13 1 Fire 207 | . 40 5 37 54 22 49 Melee 21 | . . . 7 1 . 13 Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -9/Garrison -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 953 | -10/Materials | Discovered new exit (range 11) 1253 | -10/Materials | Discovered new exit (range 8) 1463 | -10/Materials | Discovered new exit (range 8) 1561 | -10/Materials | Entered another Materials area 1561 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1791 | -9/Materials | Discovered new exit (range 12) 1992 | -9/Materials | Discovered new exit (range 8) 1993 | -9/Materials | Identified exit to Storage 2008 | -9/Materials | Entered Storage 2561 | -9/Storage | Identified exit to Garrison 2652 | -9/Storage | Entered Garrison 2678 | -9/Garrison | Triggered checkpoint 2883 | -9/Garrison | Lost 7 parts (1p4n1u1w) 2960 | -9/Garrison | Triggered checkpoint 3059 | -9/Garrison | Triggered checkpoint 3099 | -9/Garrison | Lost 3 parts (1p1u1w) 3297 | -9/Garrison | Installed Relay Interface Framework 3321 | -9/Garrison | Discovered new exit (range 12) 3327 | -9/Garrison | Core integrity fell below 50% 3362 | -9/Garrison | Triggered checkpoint 3631 | -9/Garrison | Build established: Scavenger-Mutant 3770 | -9/Garrison | Entered Materials 3770 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3818 | -8/Materials | Garrison activated, responded to threat 4217 | -8/Materials | Discovered new exit (range 10) 4308 | -8/Materials | Identified exit to Garrison 4309 | -8/Materials | Entered Garrison 4333 | -8/Garrison | Triggered checkpoint 4596 | -8/Garrison | Triggered checkpoint 4601 | -8/Garrison | Triggered checkpoint 4664 | -8/Garrison | Destroyed 9 combat bots 4670 | -8/Garrison | Lost 3 parts (1p1n1u) 4689 | -8/Garrison | Triggered checkpoint 4767 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 4789 | -8/Garrison | Core integrity fell below 50% 4813 | -8/Garrison | Lost 5 parts (2n3w) 4866 | -8/Garrison | Crushed by falling debris 4866 | -8/Garrison | System corruption reached 10% 4893 | -8/Garrison | Core integrity fell below 20% 4904 | -8/Garrison | Discovered new exit (range 10) 4918 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04862_ P-60 Hacker destroyed. 04863_ System corrupted: Heat flow error (+269). 04866_ The unstable cave ceiling collapses. 04866_ Crushed by falling debris. 04866_ Target Analyzer destroyed. 04866_ System corrupted by crushing effect (+4). 04867_ The unstable cave ceiling collapses. 04868_ Acquired 37 matter. 04876_ Hvy. Assault Rifle destroyed. 04879_ Hvy. Mace destroyed. 04882_ System corrupted: Aluminum Leg rejected. 04889_ Aluminum Leg destroyed. 04894_ Discarded Target Analyzer. 04897_ AYED348AAHZ%9R2M|IPYPJRO 04901_ The unstable cave ceiling collapses. 04901_ Aluminum Leg destroyed. 04904_ Lgt. Nuclear Core destroyed. 04904_ EXIT=FOUND 04912_ Aluminum Leg destroyed. 04914_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #????####??????????????? | | ??????????????????# ???# #???? ???????????????? | | ??????????????????# < ## #####;#????????????????? | | ??????????????????# p #????????????????? | | ??????????????????# @ p #????????????????? | | ??????????????????############ #######??????????? | | ?????????????????????????????# #????????? | | ?????????????????????????????# #######??????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????#= #????????????????? | | ?????????? ?????????????#|!#?##?????????????? | | ?????????? ######## !## #????????###### | | ?????????? % *! #?????????#% =%# | | ?????????????????############ # #????######=%%*# | | ???????????????????????##### ######## *= | | ???????????????????????#"""" % | | ???????????????????????#" = | | ???????????????????????#"""" # ####### ## # | | ???????????????????????##### # #????# ## | | ???????????????????????????########????" | | ???????????????????????????????????????" | | ???????????????????????????????????????" | | ???????????????????????????????????????" | | ?????????????????############??????????# ## # | | ?????????????????#""""""""""#?########## # | | ?????????????????#"""!!!!"""#?# % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 450 Matter Capacity 500 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 7 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicTripodAutocannon Manual? 0 Play Time 01:00:13 Cumulative 23.4 hours Start 2025.10.17 @ 00:12:10 End 2025.10.17 @ 22:08:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b5ac9897-acce-44eb-8a08-504617c491bd