Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.04 @ 22:47:15 Player: wojo Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (130) 650 Value Destroyed (4492) 4492 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (886) 886 TOTAL SCORE: 9608 Bonus ------- High Alert Combat Kills 433 Follower Combat Kills 46 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -93 Cogmind --------- Core Integrity 0/700 Matter 119/300 Energy 290/290 System Corruption 4% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Targeting Computer Core Analyzer Hacking Suite System Shield > --- WEAPON (4) ------- Gauss Rifle Remote Datajack Chainsword > --- INVENTORY (5) ---- Matter Filter Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Cooled Airjet > --- UTILITY ---------- Hardened Heavy Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- AWS/Autocannon Remote Datajack > --- INVENTORY -------- Medium Treads Advanced ECM Suite Hacking Suite System Shield Scythe [Rating: 71] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Hover Unit Cooled Airjet Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Autogun Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon AWS/Autocannon Launcher Smartbomb Launcher Special Weapon Welding Torch Impact Weapon Heavy Mace Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 2 | . . . . . 2 . . Weapon 2 | . . . . . 1 1 . Parts Attached 124 | 8 9 1 2 7 31 57 9 Power 12 | 1 1 1 . 1 4 3 1 Engine 5 | 1 . 1 . . . 2 1 Core 7 | . 1 . . 1 4 1 . Reactor . | . . . . . . . . Propulsion 36 | 2 1 . . 2 9 21 1 Treads 14 | 2 1 . . 1 1 9 . Leg 8 | . . . . . 7 1 . Wheel . | . . . . . . . . Hover 13 | . . . . 1 1 10 1 Flight 1 | . . . . . . 1 . Utility 26 | 2 1 . . 2 9 12 . Device 10 | 1 . . . 1 2 6 . Storage 1 | 1 . . . . . . . Processor 5 | . 1 . . 1 1 2 . Hackware 4 | . . . . . 2 2 . Protection 6 | . . . . . 4 2 . Artifact . | . . . . . . . . Weapon 50 | 3 6 . 2 2 9 21 7 Energy Gun 6 | 1 1 . . 1 . 3 . Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 13 | 1 4 . 2 . . 5 1 Ballistic Cannon 8 | . . . . . 5 3 . Launcher 2 | . . . . . . . 2 Special Weapon 6 | 1 . . . 1 . 2 2 Impact Weapon 2 | . . . . . . 2 . Slashing Weapon 11 | . . . . . 3 6 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 4 | . . . . . 1 3 . Parts Lost 27 | . 1 . . 8 3 4 11 Power 3 | . . . . 1 . 1 1 Propulsion 9 | . . . . 3 1 . 5 Utility 7 | . 1 . . 2 2 2 . Weapon 8 | . . . . 2 . 1 5 Highest Loss Streak 11 | . 1 . . 5 2 2 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 99 100 100 90 69 83 76 Engine 3 | . 8 3 14 8 . . 7 Core 6 | . 5 10 . 5 8 6 . Treads 13 | . 28 28 28 13 . 10 . Leg 7 | . . . . . 21 5 . Hover 5 | . . . . 6 2 14 14 Device 3 | . 6 . . 5 2 2 . Storage 6 | . 14 14 14 14 1 . . Processor 6 | . 7 14 14 8 6 2 15 Hackware 7 | . . . . . 7 18 15 Protection 3 | . . . . . 9 2 . Energy Gun 1 | . . . . 7 . 2 . Energy Cannon 1 | . 6 . . . . . . Ballistic Gun 9 | . 19 28 28 13 . 2 9 Ballistic Cannon 3 | . . . . . 8 4 5 Slashing Weapon 2 | . . . . . . 7 4 Naked Turns . | . . . . . . . . Heaviest Build 91 | 14 16 20 20 20 88 91 28 Greatest Support 112 | 40 40 40 40 40 60 112 33 Greatest Overweight (x) 23 | 3 . . . 2 23 1 6 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 8 8 5 5 5 Most Carried 8 | 2 8 8 8 8 8 5 5 Average Carried 5 | 1 5 7 7 6 4 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 Final Carried 8 | 2 8 8 8 5 5 5 1 Class Distribution -------------------- 37% | Mutant 21% | Hacker-Skirmisher 14% | Skirmisher 10% | Hacker-Mutant 4% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Matter Collected 2430 | 304 345 194 . 214 289 1083 1 Remotely . | . . . . . . . . Salvage Created 4418 | 102 561 366 . 213 994 1960 222 Parts 244 | 7 39 20 . 4 63 103 8 Haulers Intercepted 2 | . 2 . . . . . . Recyclers Shooed 6 | 1 1 . . . 2 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 103 | . 12 8 . 11 35 29 8 Melee 6 | . . . . . . 6 . Guns 41 | . 11 8 . 10 . 10 2 Cannons 48 | . 1 . . 1 35 11 . AOE 7 | . . . . . . 1 6 Classes Destroyed 14 | 2 6 . . 1 4 1 . Worker 5 | . 1 . . . . 4 . Builder 2 | . . . . . 1 1 . Tunneler 2 | 1 . . . . . 1 . Hauler 2 | . 2 . . . . . . Recycler 11 | 1 1 1 . . 2 6 . Operator 5 | . 1 . . . 2 2 . Watcher 9 | . 2 . . . 3 4 . Swarmer 18 | . 6 3 . . 8 1 . Grunt 51 | . 6 5 . 2 17 15 6 Sentry 12 | . . . . . 7 3 2 Hunter 9 | . . . . . 2 7 . Programmer 3 | . . . . . . 3 . Heavy 1 | . . . . . 1 . . Assembled 9 | . . . . 9 . . . Best Kill Streak 10 | 2 4 3 . 5 10 5 8 Combat Bots Only 9 | . 3 3 . 5 9 5 8 Max Kills in Single Turn 2 | 1 1 1 . 1 1 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 1 2 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Hostile Shots Fired 733 | . 56 34 . 65 121 217 240 Missed 250 | . 12 8 . 16 40 90 84 Damage Taken 5909 | . 426 296 . 742 1385 1838 1222 Core 1024 | . 22 54 . 124 113 294 417 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 619 | . . . . . 87 532 . Core Remaining (%) 66 | 100 . . . 20 79 . . Volleys Fired 200 | 8 60 23 . 31 . 64 14 Largest 3 | 1 2 2 . 2 . 3 3 Hottest 148 | 20 120 46 . 88 . 148 104 Shots Fired 547 | 8 115 46 . 60 114 183 21 Gun 315 | 8 85 46 . 55 . 109 12 Cannon 219 | . 28 . . . 114 73 4 Launcher 4 | . . . . . . . 4 Special 9 | . 2 . . 5 . 1 1 Kinetic 458 | 8 76 46 . 41 114 157 16 Thermal 49 | . 30 . . 19 . . . Explosive 4 | . . . . . . . 4 Electromagnetic 34 | . 9 . . . . 25 . Robot Hit Streak 27 | 2 8 11 . 6 27 8 6 Robot Miss Streak 4 | 3 4 3 . 3 3 4 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . . 1 . 3 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Autonomous 168 | . . . . . 114 54 . Shots Hit Robots 375 | 4 64 28 . 37 96 131 15 Core Hits 176 | 2 24 15 . 20 38 60 17 Critical Kills 3 | . 1 . . . . 2 . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 19 | . 1 . . 2 11 5 . Burn 1 | . . . . 1 . . . Destroy 4 | . 1 . . 1 . 2 . Blast 12 | . . . . . 11 1 . Sever 2 | . . . . . . 2 . Melee Attacks 35 | . . . . . 4 31 . Impact 2 | . . . . . . 2 . Slashing 32 | . . . . . 3 29 . Piercing . | . . . . . . . . Sneak Attacks 10 | . . . . . 4 6 . Combat Hostiles 3 | . . . . . . 3 . Follow-up Attacks 5 | . . . . . . 5 . Damage Inflicted 15094 | 58 1015 426 . 523 7304 4763 1005 Guns 3209 | 58 744 415 . 506 . 1320 166 Cannons 9623 | . 247 . . . 7026 2292 58 Explosions 1001 | . . . . . . 220 781 Melee 1138 | . . . . . 222 916 . Ramming 90 | . . 11 . 8 56 15 . Kinetic 12082 | 58 662 415 . 387 7026 3310 224 Thermal 619 | . 271 . . 128 . 220 . Explosive 781 | . . . . . . . 781 Electromagnetic 384 | . 82 . . . . 302 . Impact 22 | . . . . . . 22 . Slashing 1116 | . . . . . 222 894 . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 Average Corruption 3 | . . . . . . 3 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 36 | . . . . . . 33 3 Message Errors 6 | . . . . . . 6 . Matter Fused 11 | . . . . . . 10 1 Heat Flow Errors 5 | . . . . . . 5 . Energy Discharges 2 | . . . . . . 2 . Data Loss (minor) 9 | . . . . . . 8 1 Data Loss (major) 2 | . . . . . . 1 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 1315 | . 3 . . . 832 480 . Projectiles 1114 | . 3 . . . 772 339 . Explosions 11 | . . . . . . 11 . Melee 190 | . . . . . 60 130 . Knockbacks 28 | . . . . . 21 7 . Impact 1 | . . . . . 1 . . Kinetic 26 | . . . . . 20 6 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 169 | . . . . 3 . 6 160 Shots 4 | . . . . . . . 4 Rammed 5 | . . 1 . 2 . 2 . Targets Rammed 15 | . . 1 . 2 10 2 . Kicked 10 | . . . . . 10 . . Crushed . | . . . . . . . . Highest Temperature 525 | . 126 77 . 267 368 525 108 Average Temperature 67 | . 33 22 . 71 126 93 43 Received Heat Transfer 1344 | . 72 144 . 54 387 375 312 Effects 6 | . . . . 1 . 5 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . 1 . . . Interference 3 | . . . . . . 3 . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 2 . Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1288 | . 568 . . 470 . 250 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Peak Influence 922 | 10 183 213 . 65 486 922 793 Initial 645 | . 6 21 . . . 220 645 Average 175 | 2 52 104 . 17 181 313 659 Maximum Alert Level 3 | . . 1 . . 2 3 3 Low Security (%) 61 | 100 100 83 . 100 51 29 . Level 1 27 | . . 16 . . 47 36 . Level 2 9 | . . . . . . 30 81 Level 3 1 | . . . . . . 3 18 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 27 | . 2 . . . 8 17 . Investigation 14 | . 1 . . . 3 10 . Extermination 3 | . . . . . . 3 . Reinforcement 7 | . 1 . . . 4 2 . Assault . | . . . . . . . . Garrison 3 | . . . . . 1 2 . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . 1 . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Distress Signals 8 | . 3 . . . 2 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 179 | . 24 13 . 15 47 68 12 Peak Tracking Total 12 | . 4 6 . 6 8 12 10 Tactical Retreats 17 | . . 1 . 3 3 10 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Traps Triggered 10 | . 1 . . . 1 6 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Disabled 9 | . 2 2 . . 2 2 1 Max in Single Turn 1 | . 1 1 . . 1 1 1 Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Accessed 33 | . 9 . 1 1 5 17 . Terminals 15 | . 7 . . . 3 5 . Fabricators 4 | . . . . . . 4 . Repair Stations 3 | . . . . . 1 2 . Recycling Units 5 | . 2 . . . . 3 . Scanalyzers 3 | . . . . . 1 2 . Garrison Access 1 | . . . . . . 1 . Total Hacks 94 | . 20 . 1 1 10 62 . Successful 48 | . 8 . 1 1 8 30 . Failed 46 | . 12 . . . 2 32 . Catastrophic 5 | . 2 . . . . 3 . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 40 | . 15 . . . 5 20 . Fabricators 14 | . . . . . . 14 . Repair Stations 12 | . . . . . 2 10 . Recycling Units 10 | . 5 . . . . 5 . Scanalyzers 14 | . . . . . 3 11 . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 15 | . 5 . 1 1 3 5 . Robot Analysis 1 | . . . . . 1 . . Prototype ID Bank 3 | . 1 . . . 1 1 . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . Scanalyzer Index 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . Zone Layout 4 | . 2 . . . . 2 . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks 8 | . . . . . . 8 . Network Status 1 | . . . . . . 1 . Load Schematic 3 | . . . . . . 3 . Build 4 | . . . . . . 4 . Repair Station Hacks 5 | . . . . . 2 3 . Scan Component 3 | . . . . . 1 2 . Repair 2 | . . . . . 1 1 . Recycling Unit Hacks 8 | . 3 . . . . 5 . Report Inventory 6 | . 2 . . . . 4 . Retrieve Components 2 | . 1 . . . . 1 . Scanalyzer 11 | . . . . . 3 8 . Insert Component 5 | . . . . . 1 4 . Analyze 6 | . . . . . 2 4 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 25 | . 5 . . . 4 16 . Full Trace Events 12 | . 1 . . . 2 9 . Feedback Events 1 | . . . . . . 1 . Hackware Fried 1 | . . . . . . 1 . Feedback Blocked 1 | . . . . . . 1 . Robot Schematics Acquired . | . . . . . . . . Robots Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 58 | . . . . . . 58 . Total Robot Build Rating 3 | . . . . . . 3 . Part Schematics Acquired 4 | . . . . . 1 3 . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 207 | . . . . . . 207 . Total Part Build Rating 8 | . . . . . . 8 . Parts Repaired 2 | . . . . . 1 1 . Time 66 | . . . . . 44 22 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 1 . . . . 2 . Parts Scanalyzed 4 | . . . . . 1 3 . Part Schematics Acquired 4 | . . . . . 1 3 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . 1 1 . Non-combat 2 | . . . . . 1 1 . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . 1 1 . no_distress 1 | . . . . . . 1 . find_recycling 1 | . . . . . 1 . . Relay Couplers Released 4 | . . . . . . . 4 Machine Destruction 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total Allies 4 | . . 3 . . . 1 . Largest Group 2 | . . 2 1 . . 1 . Highest-Rated Group 38 | . . 38 31 . . 26 . Highest-Rated Ally 31 | . . 31 31 . . 26 . Total Orders . | . . . . . . . . Ally Attacks 17 | . . 17 . . . . . Total Damage 252 | . . 252 . . . . . Kills 4 | . . 4 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Turns Passed 8816 | 141 1491 881 362 767 2697 2392 85 Spaces Moved 5436 | 76 801 509 224 397 1014 2364 51 Core 42 | 35 . . . . 4 . 3 Treads 2186 | 41 801 509 224 221 16 374 . Legs 1120 | . . . . . 961 159 . Wheels . | . . . . . . . . Hover 2088 | . . . . 176 33 1831 48 Flight . | . . . . . . . . Fastest Speed 38 | 50 160 160 160 120 130 38 38 Average Speed 142 | 146 160 160 160 167 249 81 78 Slowest Speed 1200 | 200 160 160 160 180 1200 240 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 55 | 5 95 93 42 94 57 45 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 133 | . . . . . 26 37 70 Melee . | . . . . . . . . Projectile 55 | . . . . . 26 29 . AOE 78 | . . . . . . 8 70 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total 6120 | 94 899 539 229 444 1169 2668 78 Wait 177 | . 12 2 . 4 62 97 . Move 5429 | 75 800 508 223 396 1013 2363 51 Hop . | . . . . . . . . Pick Up 45 | 2 9 1 1 3 14 15 . Fast Attach 70 | 8 3 . . 2 22 33 2 Attach 31 | . 1 . 2 5 6 12 5 Detach 20 | . 1 . . . 7 11 1 Swap 23 | . 5 1 . . 3 12 2 Drop 77 | 1 8 2 3 1 28 34 . Fire 200 | 8 60 23 . 31 . 64 14 Melee 29 | . . . . . 4 25 . Ram 2 | . . . . 1 . 1 . Kick 10 | . . . . . 10 . . Crush 3 | . . 1 . 1 . 1 . Escape Stasis . | . . . . . . . . Rewire 4 | . . 1 . . . . 3 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 654 | -10/Materials | Discovered new exit (range 8) 807 | -10/Materials | Discovered new exit (range 6) 970 | -10/Materials | Discovered new exit (range 10) 1006 | -10/Materials | Discovered new exit (range 16) 1403 | -10/Materials | Identified exit to Mines 1499 | -10/Materials | Discovered new exit (range 16) 1633 | -10/Materials | Entered Mines 1725 | -10/Mines | Learned Materials non-interactive machine intel 1803 | -10/Mines | Discovered new exit (range 8) 2330 | -10/Mines | Received a Mining Laser from a helpful Derelict 2362 | -10/Mines | Discovered new exit (range 15) 2491 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2493 | -10/Mines | Discovered new exit (range 5) 2514 | -10/Mines | Entered Exiles 2514 | -10/Exiles | Accompanied by 1 ally 2554 | -10/Exiles | Met 8R-AWN 2577 | -10/Exiles | Met EX-HEX 2633 | -10/Exiles | Met EX-BIN 2652 | -10/Exiles | Aligned with FarCom system 2654 | -10/Exiles | Given EX-Vault access code 2690 | -10/Exiles | Opened EX-Vault 2707 | -10/Exiles | Found AWS/Autocannon 2745 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2855 | -10/Exiles | Discovered new exit (range 14) 2876 | -10/Exiles | Left Exiles lab with AWS/Autocannon 2876 | -10/Exiles | Entered Mines 2897 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3157 | -9/Mines | Assembled infested the area 3229 | -9/Mines | Core integrity fell below 50% 3284 | -9/Mines | Lost 5 parts (2n1u2w) 3355 | -9/Mines | Lost 3 parts (1p1n1u) 3604 | -9/Mines | Build established: Scavenger-Mutant 3619 | -9/Mines | Discovered new exit (range 11) 3643 | -9/Mines | Entered Materials 3643 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3644 | -8/Materials | Identified exit to Factory 3645 | -8/Materials | Loaded intel: 33 non-interactive machine locations 4301 | -8/Materials | Destroyed 9 combat bots 4613 | -8/Materials | Discovered exit to Factory (range 8) 4942 | -8/Materials | Build established: Skirmisher 6023 | -8/Materials | Build established: Hacker-Skirmisher 6157 | -8/Materials | Repaired Hrd. Heavy Armor Plating 6297 | -8/Materials | Garrison activated, responded to threat 6340 | -8/Materials | Entered Factory 6340 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7401 | -7/Factory | Hacking Suite fried by hacking feedback 7799 | -7/Factory | Fabricated O-24 Administrator? 7977 | -7/Factory | Fabricated Cld. Airjet (x1) 8089 | -7/Factory | Build established: Hacker-Mutant 8120 | -7/Factory | Repaired Hrd. Heavy Armor Plating 8269 | -7/Factory | Fabricated Cld. Airjet (x1) 8383 | -7/Factory | Search patrols dispatched 8592 | -7/Factory | Garrison activated, responded to threat 8654 | -7/Factory | Discovered new exit (range 10) 8730 | -7/Factory | Identified exit to Garrison 8732 | -7/Factory | Entered Garrison 8766 | -7/Garrison | Core integrity fell below 50% 8772 | -7/Garrison | Triggered checkpoint 8800 | -7/Garrison | Core integrity fell below 20% 8801 | -7/Garrison | Garrison Relay disabled 8817 | -7/Garrison | Spotted B-75 Beast 8817 | -7/Garrison | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 08801_ Garrison Relay disabled. 08801_ Relay Coupler [NC] tumbles out of relay unit. 08801_ Relay Coupler [Hunter] tumbles out of relay unit. 08801_ Relay Coupler [Grunt] tumbles out of relay unit. 08801_ Relay Coupler [Brawler] tumbles out of relay unit. 08801_ Smartbomb Launcher destroyed. 08802_ The unstable cave ceiling collapses. 08804_ System corrupted: Substantial component data lost. 08806_ Slug penetrates G-50 Soldier. 08806_ G-50 Soldier destroyed. 08808_ Slug penetrates Y-54 Guardian. 08813_ The unstable cave ceiling collapses. 08814_ Slug penetrates Y-54 Guardian. 08814_ Y-54 Guardian destroyed. 08815_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????????????#??????????? | | ???????????????????????????????# #?????????? | | ??????????????????????????????? ?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ??????????##???#######?????????# ##????????? | | ??????????? ###" "#?????????#% #????????? | | ????????# # ## ! ############+###???????? | | ????????# ! #???????? | | ??????????# # ### ##### #???????? | | ????????????## % #?????????# #???????? | | ????????????# #*%[ #?????????# #???????? | | ????????????# * #??#???#### ######### | | ????????????# %[ #BB#???# | | ????????????# = ;BB#???# ^ | | ????????????# @ #??????# ########## | | ????????????# #??????# #????????? | | ????????????## # # #??????# #????????? | | ?????????????##### #####??????# #????????? | | ?????????????????^ ??????????# #????????? | | ????????????????#" "#?????????# #????????? | | ????????????????#" "#?????????# #????????? | | ????????????????#" "#?????????# #????????? | | ????????????????#"""#????????## ##???????? | | ????????????????#####????????# #???????? | | ?????????????????????????????# #???????? | | ?????????????????????????????# #???????? | | ?????????????????????????????## ##???????? | | ??????????????????????????????#####????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Resistance: EM 15 Evasion (%) 65 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Force Boost 20 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Cld. Airjet | -7/Factory | Scanalyzed Scythe | -7/Factory | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ O-24 Administrator | x1 | -7/Factory | Preloaded Cld. Airjet | x1 | -7/Factory Cld. Airjet | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Party Time Challenges ------------ None Game ------ Seed HybridQuantumAnalyzer Manual? 0 Play Time 01:50:29 Cumulative 25.4 hours Start 2024.06.04 @ 12:42:49 End 2024.06.04 @ 22:47:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 26 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: d39d50fa-15ae-45c7-8f71-178b46f96767