Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.10 @ 08:27:29 Player: Zachary Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2678) 2678 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (73) 73 TOTAL SCORE: 6366 Bonus ------- High Alert Combat Kills 73 Cogmind --------- Core Integrity 440/850 Matter 194/300 Energy 70/100 System Corruption 1% Temperature Cool (0) Movement Treading (318) Ox2 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Armored Treads Advanced Treads Medium Treads > --- UTILITY (6) ------ Cargo Storage Unit Improved Terrain Scanner Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Laser Beamcaster Proton Cannon Magnetic Acceleration Cannon > --- INVENTORY (30) --- Shock Rifle Flak Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Cargo Storage Unit Visual Processing Unit Improved Sensor Array Improved Terrain Scanner Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Heavy Assault Rifle Minigun Gauss Cannon > --- INVENTORY -------- Shock Rifle Beamcaster Proton Cannon Flak Cannon Magnetic Acceleration Cannon [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Visual Processing Unit Device Improved Terrain Scanner Storage Cargo Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Minigun Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 9 | . 1 2 . 2 2 2 Power 2 | . . 1 . 1 . . Propulsion 1 | . . . . 1 . . Utility 4 | . 1 . . . 1 2 Weapon 2 | . . 1 . . 1 . Parts Attached 69 | 6 3 5 1 22 25 7 Power 13 | 1 . 1 . 5 5 1 Engine 11 | 1 . 1 . 4 4 1 Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 17 | 2 . 1 . 3 10 1 Treads 17 | 2 . 1 . 3 10 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 2 . . 5 3 2 Device 6 | 1 . . . 2 2 1 Storage 1 | . . . . . 1 . Processor 5 | . 1 . . 3 . 1 Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 26 | 2 1 3 1 9 7 3 Energy Gun 8 | 1 1 . . 3 2 1 Energy Cannon 2 | . . . . 1 . 1 Ballistic Gun 6 | 1 . . 1 2 2 . Ballistic Cannon 6 | . . . . 2 3 1 Launcher 4 | . . 3 . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 10 | . . . . 2 5 3 Power 5 | . . . . 1 3 1 Propulsion 2 | . . . . 1 1 . Utility 1 | . . . . . 1 . Weapon 2 | . . . . . . 2 Highest Loss Streak 3 | . . . . 1 2 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 88 98 100 97 93 88 Engine 17 | . 12 19 20 19 18 15 Core 1 | . . . . 4 1 . Treads 21 | . 25 20 20 23 20 18 Device 11 | . 12 10 10 8 13 11 Storage 1 | . . . . . 2 6 Processor 10 | . 2 10 10 14 8 11 Protection 2 | . 10 10 10 . . . Energy Gun 7 | . 12 10 10 5 5 6 Energy Cannon 1 | . . . . 4 . . Ballistic Gun 11 | . 12 10 14 7 13 11 Ballistic Cannon 4 | . . . . 3 8 6 Launcher 1 | . . 9 5 2 . . Naked Turns . | . . . . . . . Heaviest Build 180 | 7 9 16 16 30 172 180 Greatest Support 70 | 40 40 40 40 66 69 70 Greatest Overweight (x) 2 | . . . . . 2 2 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 30 | 5 5 5 5 5 30 30 Average Capacity 11 | 5 5 5 5 5 12 30 Most Carried 5 | 3 5 5 5 5 5 5 Average Carried 4 | 1 4 3 4 4 4 4 Final Capacity 30 | 5 5 5 5 5 30 30 Final Carried 5 | 2 5 3 5 3 5 2 Class Distribution -------------------- 24% | Hauler-Skirmisher 18% | Hacker-Tank 15% | Scavenger-Skirmisher 12% | Hacker-Skirmisher 10% | Hacker-Gunner 10% | Hacker-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -9/Mines Hacker-Gunner | -8/Materials Hacker-Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 2275 | 223 89 62 68 757 594 482 Remotely . | . . . . . . . Salvage Created 2681 | . 242 109 9 1258 425 638 Parts 174 | . 21 10 2 90 18 33 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 3 | . . . . 2 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 56 | . 6 6 2 26 7 9 Guns 30 | . 6 2 . 12 4 6 Cannons 15 | . . . . 10 2 3 AOE 10 | . . 4 2 4 . . Classes Destroyed 14 | . 3 1 . 5 3 2 Worker 5 | . . . . 4 . 1 Builder 4 | . . . . 4 . . Hauler 1 | . . . . . 1 . Recycler 1 | . . . . . . 1 Operator 1 | . . . . . . 1 Watcher 11 | . 2 . . 3 4 2 Swarmer 14 | . 2 4 2 4 . 2 Grunt 17 | . 4 . . 9 1 3 Brawler 1 | . . . . . 1 . Duelist 1 | . . . . 1 . . Protector 1 | . . . . 1 . . Sentry 16 | . . 2 . 10 2 2 Hunter 3 | . . . . 1 2 . Programmer 3 | . . . . . 1 2 Best Kill Streak 9 | . 2 5 2 9 2 5 Combat Bots Only 5 | . 2 5 2 5 2 3 Max Kills in Single Turn 3 | . 1 3 1 3 2 2 Gunslinging . | . . . . . . . Exploded 3 | . . 3 1 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 334 | . 28 16 9 108 61 112 Missed 99 | . 12 5 4 20 20 38 Damage Taken 3124 | . 113 199 47 1204 466 1095 Core 863 | . 17 19 . 411 6 410 Absorbed by Shields . | . . . . . . . Redirected to Shielding 7 | . 3 4 . . . . Ignored by Resistances 1516 | . 73 119 31 519 287 487 Core Remaining (%) 82 | 100 93 . 95 25 99 . Volleys Fired 171 | . 22 12 4 66 31 36 Largest 4 | . 2 3 3 3 4 4 Hottest 181 | . 70 100 103 181 175 165 Shots Fired 457 | . 43 19 12 157 113 113 Gun 314 | . 43 18 8 88 75 82 Cannon 127 | . . . . 58 38 31 Launcher 16 | . . 1 4 11 . . Special . | . . . . . . . Kinetic 296 | . 22 12 4 72 89 97 Thermal 134 | . 21 6 4 63 24 16 Explosive 5 | . . 1 4 . . . Electromagnetic 22 | . . . . 22 . . Robot Hit Streak 39 | . 16 8 4 17 19 39 Robot Miss Streak 4 | . 4 1 2 4 4 2 Penetration Max 1 | . . . . 1 . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 329 | . 32 14 8 108 78 89 Core Hits 154 | . 16 8 2 63 31 34 Critical Kills 3 | . . . . 2 1 . Critical Parts Destroyed 2 | . . . . . 1 1 Critical Strikes 15 | . . . . 6 6 3 Burn 6 | . . . . 2 3 1 Destroy 6 | . . . . 3 2 1 Blast 3 | . . . . 1 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6718 | . 310 374 243 2584 1441 1766 Guns 3729 | . 310 125 37 1329 850 1078 Cannons 2251 | . . . . 972 591 688 Explosions 731 | . . 249 206 276 . . Melee . | . . . . . . . Ramming 7 | . . . . 7 . . Kinetic 4240 | . 97 76 24 1340 1183 1520 Thermal 1607 | . 213 49 13 828 258 246 Explosive 455 | . . 249 206 . . . Electromagnetic 409 | . . . . 409 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged 1 | . . . . . 1 . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 113 | . . 48 10 38 3 14 Projectiles 47 | . . . . 30 3 14 Explosions 66 | . . 48 10 8 . . Melee . | . . . . . . . Knockbacks 8 | . . . . 5 3 . Impact . | . . . . . . . Kinetic 8 | . . . . 5 3 . Secondary . | . . . . . . . Self-Inflicted Damage 200 | . . 132 20 48 . . Shots 9 | . . 3 1 5 . . Rammed 2 | . . . . 2 . . Targets Rammed 2 | . . . . 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 709 | . 123 116 142 709 500 564 Average Temperature 176 | . 49 44 76 230 149 165 Received Heat Transfer 918 | . 84 18 . 495 108 213 Effects 129 | . . . . 99 10 20 Shutdowns 42 | . . . . 35 4 3 Energy Bleed 16 | . . . . 14 1 1 Interference 28 | . . . . 21 2 5 Matter Decay 6 | . . . . 4 1 1 Short Circuit 10 | . . . . 4 1 5 Damage (minor) 7 | . . . . 6 . 1 Damage (major) 14 | . . . . 11 1 2 Damage (core) 6 | . . . . 4 . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 2 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 11 | . 1 1 . 3 5 1 Heat Transferred 4022 | . 629 148 37 1802 888 518 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 547 | . 165 255 144 547 252 181 Initial 180 | . . 49 70 . 180 . Average 127 | . 53 158 64 266 94 59 Maximum Alert Level 2 | . . 1 . 2 1 . Low Security (%) 79 | 100 100 41 100 41 90 100 Level 1 16 | . . 58 . 41 9 . Level 2 4 | . . . . 16 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . . . 6 1 2 Investigation . | . . . . . . . Extermination 3 | . . . . . 1 2 Reinforcement 3 | . . . . 3 . . Assault 1 | . . . . 1 . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 2 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 8 | . 1 3 . 3 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 8 10 2 37 14 14 Peak Tracking Total 5 | . 3 4 2 5 2 3 Tactical Retreats 4 | . . 2 . 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 3 | . . . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 9 | . . 2 . 5 2 . Max in Single Turn 2 | . . 2 . 1 1 . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . 2 . . . . . Successful 2 | . 2 . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 2 . . . . . Record 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . 2 . . Machine Destruction 2 | . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 4471 | 62 396 186 555 1179 1286 807 Spaces Moved 2076 | 34 202 94 337 584 611 214 Core 5 | 5 . . . . . . Treads 2071 | 29 202 94 337 584 611 214 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 152 318 Average Speed 183 | 143 160 160 160 160 184 318 Slowest Speed 318 | 160 160 160 160 160 318 318 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 3 38 17 70 64 22 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 88 | . . 31 29 18 3 7 Melee . | . . . . . . . Projectile 21 | . . . . 11 3 7 AOE 67 | . . 31 29 7 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2442 | 47 238 115 345 715 715 267 Wait . | . . . . . . . Move 2070 | 33 201 93 336 583 610 214 Hop . | . . . . . . . Pick Up 73 | 8 8 2 3 21 27 4 Fast Attach . | . . . . . . . Attach 69 | 6 3 5 1 22 25 7 Detach 5 | . 1 1 . 1 2 . Swap 1 | . . . . . 1 . Drop 51 | . 3 2 1 20 19 6 Fire 171 | . 22 12 4 66 31 36 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Identified exit to Materials 19 | -11/Scrapyard | Discovered exit to Materials (range 16) 63 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Evolved 1 slot: Utility x1 313 | -10/Materials | Build established: Hacker-Mutant 438 | -10/Materials | Identified exit to Materials 438 | -10/Materials | Discovered exit to Materials (range 13) 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 627 | -9/Materials | Identified exit to Mines 627 | -9/Materials | Discovered exit to Mines (range 8) 645 | -9/Materials | Entered Mines 771 | -9/Mines | Build established: Hacker-Tank 969 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1103 | -9/Mines | Assembled infested the area 1136 | -9/Mines | Identified exit to Materials 1136 | -9/Mines | Discovered exit to Materials (range 15) 1152 | -9/Mines | Met 8R-AWN 1200 | -9/Mines | Entered Materials 1200 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1571 | -8/Materials | Build established: Hacker-Gunner 1745 | -8/Materials | Identified exit to Factory 1745 | -8/Materials | Discovered exit to Factory (range 11) 2238 | -8/Materials | Core integrity fell below 50% 2379 | -8/Materials | Entered Factory 2379 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2629 | -7/Factory | Build established: Hacker-Skirmisher 3190 | -7/Factory | Build established: Scavenger-Skirmisher 3575 | -7/Factory | Build established: Hauler-Skirmisher 3617 | -7/Factory | Identified exit to Factory 3617 | -7/Factory | Discovered exit to Factory (range 14) 3665 | -7/Factory | Entered another Factory area 3665 | -6/Factory | Evolved 2 slots: Utility x2 4351 | -6/Factory | Spotted B-75 Beast 4472 | -6/Factory | Self-destructed Last Messages --------------- 04447_ R-10 Processor collects Hvy. Laser. 04450_ R-10 Processor collects Adv. Heat Sink. 04451_ K-01 Serf cleans the Pressure Siphon. 04453_ Minigun destroyed. 04453_ R-10 Processor collects Carbon-fiber Leg. 04454_ K-01 Serf cleans the Pressure Siphon. 04457_ R-10 Processor collects Lgt. Ion Engine. 04459_ Lgt. Ion Engine destroyed. 04460_ K-01 Serf cleans the Pressure Siphon. 04466_ P-60 Hacker resets R-10 Processor, system corruption cleaned. 04467_ B-75 Beast Hvy. Plasma Cannon blasted off. 04468_ P-60 Hacker resets K-01 Serf, system corruption cleaned. 04468_ U-05 Engineer builds a Wall. 04469_ Hvy. Assault Rifle destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ]]???????????????????????? | | ????????????????????? ]] ??????????????????????? | | ???????????????????? k ??????????????????????? | | ???????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? 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""" % #?? ?????????????? | | #?? ? ? "Y"^ % # """" "??????????????? | | #?? ""? ??" ^ + """" "??????????????? | | #?? ""? "?" """""" # """" "??????????????? | | #?" ""? ??" ^ """""" #??""" ""?????????????? | | #?" ? ### """""" # ???" ???????????????? | | #"" """ """ #?# """""" #?????????????????????? | | #"T """ """ #?# #?????????????????????? | | #"" """ """ #?# ##????????????????????? | | #"" #?# #### #?????#???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 32 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Please Form A Line Tank Challenges ------------ None Game ------ Seed DecoyDynamicCapacitor Manual? 0 Play Time 00:49:43 Cumulative 1.3 hours Start 2024.06.09 @ 08:01:11 End 2024.06.10 @ 08:27:29 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 0 Adventurer 0 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 36/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd4fd976-daa6-4069-bbe3-db4781ab150f