Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.14 @ 23:49:55 Player: Cracklepappy Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (102) 510 Value Destroyed (2344) 2344 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4314 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 0/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (2250) Ox44 Location -9/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Improved Treads > --- UTILITY (3) ------ High-capacity Storage Unit Huge Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Improved Assault Rifle Grenade Launcher > --- INVENTORY (25) --- Heavy Ion Engine Improved Treads Improved Treads Medium Storage Unit Experimental Sensor Array Light Armor Plating Hacking Suite Tractor Beam Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Faulty Advanced Beam Cannon Faulty Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Improved Targeting Computer > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Improved Treads Improved Treads VTOL Module Medium Storage Unit High-capacity Storage Unit Experimental Sensor Array Light Armor Plating Hacking Suite Tractor Beam Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Autogun Grenade Launcher Grenade Launcher Maul [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 88 | 8 12 3 20 45 Power 8 | 1 3 . . 4 Engine 8 | 1 3 . . 4 Core . | . . . . . Reactor . | . . . . . Propulsion 18 | 2 1 . 8 7 Treads 17 | 1 1 . 8 7 Leg . | . . . . . Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 2 4 1 4 8 Device 5 | 1 . 1 1 2 Storage 4 | 1 2 . . 1 Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 7 | . 1 . 2 4 Artifact . | . . . . . Weapon 43 | 3 4 2 8 26 Energy Gun 13 | 3 1 . 1 8 Energy Cannon 4 | . . . . 4 Ballistic Gun 17 | . 2 1 5 9 Ballistic Cannon 1 | . 1 . . . Launcher 6 | . . 1 2 3 Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 1 3 Parts Lost 10 | . 3 1 2 4 Power 1 | . 1 . . . Propulsion 2 | . . . . 2 Utility 3 | . 1 1 1 . Weapon 4 | . 1 . 1 2 Highest Loss Streak 3 | . 3 1 1 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 98 98 95 96 Engine 12 | . 13 14 11 11 Treads 28 | . 24 28 32 30 Wheel 1 | . 3 . . . Device 4 | . 2 . 13 6 Storage 13 | . 14 14 11 12 Processor 8 | . 6 12 . 9 Protection 3 | . 4 . 4 4 Energy Gun 2 | . 3 . . 5 Ballistic Gun 21 | . 22 28 21 13 Naked Turns . | . . . . . Heaviest Build 134 | 13 93 94 97 134 Greatest Support 69 | 20 40 40 60 69 Greatest Overweight (x) 5 | 1 4 2 2 5 Average Overweight (x) 1 | . 1 2 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 22 | 7 19 25 25 25 Most Carried 25 | 8 25 25 25 25 Average Carried 22 | 7 18 24 24 24 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 8 25 25 25 24 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Jun Mat Min Mat Sto Matter Collected 2268 | 280 518 198 584 688 Remotely . | . . . . . Salvage Created 3625 | 287 691 201 814 1632 Parts 249 | 20 50 16 51 112 Haulers Intercepted 9 | . 2 . 3 4 Recyclers Shooed 3 | 1 . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Sto Combat Hostiles Destroyed 67 | . 16 7 17 27 Guns 55 | . 11 4 14 26 Cannons 5 | . 5 . . . AOE 7 | . . 3 3 1 Classes Destroyed 11 | 3 5 . 2 1 Worker 4 | 2 1 . . 1 Builder 3 | . . . 1 2 Tunneler 9 | 9 . . . . Hauler 9 | . 2 . 3 4 Recycler 4 | 1 . . 1 2 Mechanic 1 | . . . . 1 Operator 1 | . 1 . . . Watcher 4 | . 1 . 1 2 Swarmer 17 | . 3 3 7 4 Grunt 38 | . 13 4 7 14 Sentry 12 | . . . 3 9 Best Kill Streak 8 | 3 3 3 6 8 Combat Bots Only 4 | . 3 3 4 4 Max Kills in Single Turn 3 | 1 2 3 1 2 Gunslinging 1 | . . . . 1 Exploded 3 | . . 3 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Sto Damage Taken 3118 | . 461 254 593 1810 Core 537 | . 101 30 89 317 Absorbed by Shields . | . . . . . Redirected to Shielding 10 | . 10 . . . Core Remaining (%) 73 | 100 . 47 . . Volleys Fired 287 | 66 55 16 46 104 Largest 2 | 2 2 2 2 2 Hottest 90 | 80 90 46 46 90 Shots Fired 464 | 67 101 31 88 177 Gun 416 | 67 81 30 85 153 Cannon 23 | . 20 . . 3 Launcher 25 | . . 1 3 21 Special . | . . . . . Kinetic 283 | . 71 30 85 97 Thermal 97 | 65 30 . . 2 Explosive 25 | . . 1 3 21 Electromagnetic 59 | 2 . . . 57 Robot Hit Streak 24 | 8 9 9 11 24 Robot Miss Streak 7 | 3 7 2 2 3 Penetration Max . | . . . . . Secondary Targets 8 | . . 1 3 4 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 299 | 44 58 24 59 114 Core Hits 147 | 13 28 11 32 63 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 7 | 3 2 1 1 . Burn 5 | 3 2 . . . Destroy 2 | . . 1 1 . Melee Attacks 3 | . . . . 3 Impact 3 | . . . . 3 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5090 | 551 881 472 1114 2072 Guns 4348 | 551 694 325 917 1861 Cannons 175 | . 175 . . . Explosions 433 | . . 112 175 146 Melee . | . . . . . Ramming 134 | . 12 35 22 65 Kinetic 3043 | . 635 325 917 1166 Thermal 904 | 524 234 . . 146 Explosive 287 | . . 112 175 . Electromagnetic 722 | 27 . . . 695 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . 2 2 . 12 Average Corruption 3 | . 2 2 . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 85 | . 18 26 . 41 Message Errors 30 | . 1 12 . 17 Matter Fused 16 | . 3 7 . 6 Heat Flow Errors 11 | . 6 2 . 3 Energy Discharges 9 | . 2 2 . 5 Data Loss (minor) 9 | . 3 2 . 4 Data Loss (major) 2 | . 1 1 . . Misfires 3 | . . . . 3 Alerts 2 | . 1 . . 1 Weapon Failures 3 | . 1 . . 2 Overload Shots . | . . . . . Overflow Damage 61 | . . 8 7 46 Projectiles . | . . . . . Explosions 61 | . . 8 7 46 Melee . | . . . . . Knockbacks 6 | . 5 . . 1 Impact 2 | . 1 . . 1 Kinetic 4 | . 4 . . . Secondary . | . . . . . Self-Inflicted Damage 669 | . . 23 . 646 Shots 23 | . . 1 . 22 Rammed 10 | . 1 6 2 1 Targets Rammed 11 | . 1 6 2 2 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 256 | 50 256 194 . 201 Average Temperature 55 | 17 75 50 . 81 Received Heat Transfer 1005 | . 219 120 270 396 Effects 3 | . 3 . . . Interference 3 | . 3 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | 5 1 . . . Heat Transferred 2803 | 1776 827 . . 200 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Sto Peak Influence 330 | 50 259 149 321 330 Initial 10 | . 6 10 . . Average 98 | 22 100 21 148 170 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 82 | 100 89 100 61 61 Level 1 17 | . 10 . 38 38 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 5 . 1 4 Investigation 6 | . 3 . . 3 Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Sto Distress Signals 3 | . 2 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 88 | . 24 8 24 32 Peak Tracking Total 6 | . 3 3 4 6 Tactical Retreats 6 | . 2 1 2 1 Traps | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Sto Traps Triggered 6 | . 3 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Jun Mat Min Mat Sto Machines Disabled 6 | . . 1 . 5 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Sto Machines Accessed 17 | . 7 . 5 5 Terminals 14 | . 5 . 4 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 45 | . 18 . 15 12 Successful 14 | . 7 . 3 4 Failed 31 | . 11 . 12 8 Catastrophic 8 | . 3 . 3 2 Database Lockouts . | . . . . . Manual 26 | . 12 . 10 4 Terminals 39 | . 13 . 14 12 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 5 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 3 . 2 4 Part Schematic 2 | . 2 . . . Prototype ID Bank 2 | . 1 . . 1 Open Door 2 | . . . . 2 Unreport Threat 3 | . . . 2 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 2 . 1 . Retrieve Components 3 | . 2 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 5 . 4 5 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 5 | . 3 . 2 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Jun Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Jun Mat Min Mat Sto Turns Passed 7870 | 500 2043 2229 819 2279 Spaces Moved 2675 | 352 748 673 254 648 Core 1 | 1 . . . . Treads 2065 | 1 489 673 254 648 Legs . | . . . . . Wheels 609 | 350 259 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 95 320 240 240 Average Speed 234 | 93 214 320 242 241 Slowest Speed 560 | 160 320 320 320 560 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 7 82 100 23 61 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 3 | . 2 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 18 | . . . 17 1 Terrain Destroyed 43 | . . 4 23 16 Melee 1 | . . . . 1 Projectile . | . . . . . AOE 42 | . . 4 23 15 Terrain Rammed 15 | . . . . 15 Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Sto Total 3599 | 454 1107 711 383 944 Wait 341 | 16 221 12 33 59 Move 2671 | 351 747 672 253 648 Hop . | . . . . . Pick Up 96 | 12 40 1 13 30 Fast Attach 17 | 4 6 1 2 4 Attach 12 | 3 1 . 3 5 Detach 3 | . 2 . 1 . Swap 59 | 1 5 2 15 36 Drop 85 | 1 29 1 15 39 Fire 287 | 66 55 16 46 104 Melee 3 | . . . . 3 Ram 14 | . . . . 14 Kick . | . . . . . Crush 11 | . 1 6 2 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat x2 / *Sto) -9/Storage (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 501 | -11/Junkyard | Entered Materials 509 | -10/Materials | Build established: Mutant 660 | -10/Materials | Discovered new exit (range 12) 838 | -10/Materials | Lost 3 parts (1p1u1w) 1318 | -10/Materials | Discovered new exit (range 6) 2092 | -10/Materials | Discovered new exit (range 16) 2185 | -10/Materials | Discovered new exit (range 16) 2544 | -10/Materials | Entered Mines 2684 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2691 | -10/Mines | Found Prototype Device 2804 | -10/Mines | Discovered new exit (range 14) 3321 | -10/Mines | Learned 4 Materials zone layouts 3593 | -10/Mines | Discovered new exit (range 11) 3796 | -10/Mines | Learned location of Storage (-9) 4461 | -10/Mines | Core integrity fell below 50% 4773 | -10/Mines | Entered Materials 4773 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4774 | -9/Materials | Identified exit to Materials 5055 | -9/Materials | Discovered new exit (range 11) 5085 | -9/Materials | Identified exit to Storage 5446 | -9/Materials | Build established: Scavenger-Mutant 5592 | -9/Materials | Entered Storage 6530 | -9/Storage | Build established: Mutant 6555 | -9/Storage | Used back door to open Recycling access 6555 | -9/Storage | Discovered new exit (range 5) 6935 | -9/Storage | Garrison activated, responded to threat 7554 | -9/Storage | Core integrity fell below 50% 7620 | -9/Storage | Lost 3 parts (2n1w) 7670 | -9/Storage | Core integrity fell below 20% 7782 | -9/Storage | System corruption reached 10% 7871 | -9/Storage | Core destroyed Last Messages --------------- 07736_ Destabilizing: Core damaged (-4). 07759_ Slammed into Reinforced Barrier. 07759_ Destabilizing: System interference. 07759_ Grenade Launcher temporarily disabled. 07759_ Destabilizing: System corrupted (+1). 07781_ Slammed into Reinforced Barrier. 07781_ Destabilizing: System corrupted (+2). 07802_ BT0F&Z=FHQ9OIKMJL#QI::ST<%GMC/8BH 07804_ Slammed into Reinforced Barrier. 07804_ Destabilizing: System corrupted (+2). 07826_ Slammed into Reinforced Barrier. 07826_ Destabilizing: Core damaged (-16). 07832_ >