Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.10 @ 23:03:57 // Winter2019/RPGLIKE

Player: FontPeg

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (90)      450
Value Destroyed (3546)     3546
Prototype IDs (22)         440
Alien Tech Used (2)        400
Bonus (739)                739
              TOTAL SCORE: 12075

 Bonus
-------
High Alert Combat Kills    235
Follower Combat Kills      204
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1400
Matter                     402/450
Energy                     228/240
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (37)
Location                   -3/Armory

 Parts 
-------
>            --- POWER (2) --------
       Light Antimatter Reactor
       Light Antimatter Reactor
>            --- PROPULSION (4) ---
             Impulse Thruster Array
             Impulse Thruster Array
>            --- UTILITY (9) ------
  Long-range Sensor Array
    Advanced Signal Interpreter
    Advanced Armor Integrity Analyzer
    Advanced Transmission Jammer
    Advanced Phase Shifter
             Hacking Suite
   Makeshift Hacking Suite
    Improved Hacking Suite
    Advanced System Shield
>            --- WEAPON (3) -------
             Fusion Bomb Launcher
             Shock Maul
             Power Sword
>            --- INVENTORY (4) ----
      Cooled Cesium-ion Thruster
             Force Booster
    Advanced Hardlight Generator
             Transdimensional Reconstructor

 Peak State 
------------
>            --- POWER ------------
       Light Antimatter Reactor
       Heavy Antimatter Reactor
>            --- PROPULSION -------
             Impulse Thruster Array
             Impulse Thruster Array
>            --- UTILITY ----------
  Long-range Sensor Array
    Advanced Signal Interpreter
    Advanced Armor Integrity Analyzer
    Advanced Transmission Jammer
    Advanced Phase Shifter
             Hacking Suite
   Makeshift Hacking Suite
    Improved Hacking Suite
    Advanced System Shield
>            --- WEAPON -----------
             Fusion Bomb Launcher
             Shock Maul
             Power Sword
>            --- INVENTORY --------
      Cooled Cesium-ion Thruster
             Force Booster
    Advanced Hardlight Generator
             Transdimensional Reconstructor
[Rating: 117]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Cooled Cesium-ion Thruster
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Advanced Signal Interpreter
  Device                   Long-range Sensor Array
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Power Sword
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Gauss Rifle
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm 
Slots Evolved              13   | 3   .   1   1   2   1   1   .   1   .   .   .   .   .   3   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  7    | 1   .   .   1   2   1   .   .   1   .   .   .   .   .   1   .   
  Weapon                   2    | 1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             102  | 5   2   4   9   14  29  8   2   3   6   2   .   3   .   11  4   
  Power                    15   | 1   1   .   1   .   4   1   2   .   1   .   .   1   .   1   2   
    Engine                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   1   .   1   .   3   1   2   .   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   1   .   .   .   1   .   .   1   .   1   2   
  Propulsion               23   | 2   .   1   4   2   8   .   .   .   1   .   .   .   .   5   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   
    Flight                 17   | .   .   1   1   2   7   .   .   .   1   .   .   .   .   5   .   
  Utility                  44   | .   1   2   1   6   14  4   .   3   4   2   .   2   .   4   1   
    Device                 26   | .   1   .   1   2   9   3   .   2   2   2   .   1   .   2   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   2   4   .   .   .   1   .   .   .   .   2   .   
    Hackware               6    | .   .   .   .   1   1   1   .   1   1   .   .   1   .   .   .   
    Protection             3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   1   3   6   3   3   .   .   .   .   .   .   .   1   1   
    Energy Gun             4    | 2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   3   2   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   1   2   4   .   .   .   .   1   .   2   .   2   .   
Parts Lost                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     93   | .   73  96  99  100 94  99  100 100 92  91  93  93  93  87  87  
  Core                     5    | .   10  12  11  9   8   7   7   7   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   6   6   6   6   6   8   11  
  Wheel                    3    | .   28  25  9   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   5   26  2   .   .   .   .   .   .   .   .   .   .   
  Flight                   13   | .   .   10  16  2   19  24  23  21  14  13  13  13  13  11  11  
  Device                   15   | .   2   12  21  22  17  16  15  14  6   10  13  13  13  16  16  
  Processor                11   | .   .   .   .   8   18  15  15  14  14  13  13  13  13  11  11  
  Hackware                 13   | .   .   .   .   3   8   14  15  20  28  26  26  26  26  23  22  
  Protection               1    | .   .   9   11  6   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               4    | .   28  25  18  7   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   .   .   .   .   2   7   7   7   6   6   6   6   2   4   
  Impact Weapon            3    | .   .   .   .   3   9   .   .   .   .   .   .   .   .   3   5   
  Slashing Weapon          7    | .   .   .   .   .   7   15  15  14  14  13  13  13  13  7   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 9   10  15  19  18  17  23  22  22  27  28  28  34  34  41  54  
  Greatest Support         59   | 32  32  37  47  47  29  37  29  29  36  36  36  36  36  59  59  
  Greatest Overweight (x)  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 2   2   2   2   2   3   3   3   3   3   3   3   4   4   4   4   
  Average Capacity         2    | 2   2   2   2   2   2   3   3   3   3   3   3   3   4   4   4   
  Most Carried             4    | 2   2   2   2   2   3   3   3   3   3   3   3   4   4   4   4   
  Average Carried          2    | 1   1   1   1   1   2   2   2   2   2   2   3   3   4   3   4   
  Final Capacity           4    | 2   2   2   2   2   3   3   3   3   3   3   3   4   4   4   4   
  Final Carried            4    | 2   2   1   2   2   2   2   2   2   3   3   3   4   4   4   4   

 Class Distribution 
--------------------
 37% | Hacker-Scout
 29% | Wizard-Ninja
 20% | Mutant
 10% | Wizard-Scout

 Dominant Class 
----------------
       Mutant | -10/Materials
       Mutant | -9/Materials
       Mutant | -8/Materials
       Mutant | -7/Factory
 Hacker-Scout | -6/Factory
 Hacker-Scout | -5/Factory
 Hacker-Scout | -5/Upper Caves
 Wizard-Scout | -5/Upper Caves
 Wizard-Scout | -4/Factory
 Wizard-Ninja | -4/Upper Caves
 Wizard-Ninja | -4/Upper Caves
 Wizard-Ninja | -4/Zhirov
 Wizard-Ninja | -3/Proximity Caves
 Wizard-Ninja | -3/Research
 Wizard-Ninja | -3/Armory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Arm  
Matter Collected           1726 | 250  20   40   151  241  475  80   62   30   30   19   .    61   48   189  30   
  Remotely                 241  | .    .    .    .    241  .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4803 | .    169  604  72   123  1497 720  101  .    135  .    .    443  50   470  419  
  Parts                    220  | .    15   36   4    14   50   24   7    .    13   .    4    4    6    32   11   
Haulers Intercepted        5    | .    1    .    .    .    3    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23   | .    .    .    .    .    .    .    7    3    .    .    4    4    5    .    .    
  Prevented                4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm 
Combat Hostiles Destroyed  64   | .   6   10  1   7   13  5   5   .   1   .   .   .   3   9   4   
  Melee                    32   | .   .   .   .   .   12  5   1   .   1   .   .   .   2   7   4   
  Guns                     21   | .   6   10  1   4   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      10   | .   .   .   .   3   .   .   4   .   .   .   .   .   1   2   .   
Classes Destroyed          14   | .   3   1   1   5   4   .   .   .   .   .   .   .   .   .   .   
  Worker                   4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   2   .   
  Watcher                  10   | .   .   .   .   1   1   3   .   .   3   .   .   .   .   1   1   
  Swarmer                  19   | .   3   .   .   3   .   .   4   .   .   .   .   .   1   8   .   
  Grunt                    23   | .   3   6   .   .   10  .   .   .   .   .   .   .   .   .   4   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   4   .   1   1   4   .   .   1   .   .   .   .   1   .   
  Hunter                   5    | .   .   .   1   1   .   1   .   .   .   .   .   .   2   .   .   
  Programmer               2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   3   4   1   3   4   2   4   .   1   .   .   .   2   5   3   
  Combat Bots Only         4    | .   3   4   1   3   4   1   4   .   1   .   .   .   2   4   3   
Max Kills in Single Turn   2    | .   1   1   1   1   1   1   2   .   1   .   .   .   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   .   .   2   .   .   .   .   .   1   2   .   
  Melee                    1    | .   .   .   .   .   1   1   1   .   1   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Arm  
Damage Taken               5282  | .    306  801  52   799  936  299  74   .    125  .    .    .    368  921  601  
  Core                     4284  | .    247  573  45   636  809  246  60   .    107  .    .    .    316  742  503  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       2961  | .    184  439  25   421  430  186  45   .    62   .    .    .    184  633  352  
Core Remaining (%)         65    | 100  79   63   58   56   43   .    .    45   .    .    .    .    81   .    .    
Volleys Fired              106   | .    24   26   15   28   .    .    3    .    .    .    .    .    2    6    2    
  Largest                  2     | .    2    2    2    2    .    .    1    .    .    .    .    .    1    1    1    
  Hottest                  90    | .    90   90   80   89   .    .    39   .    .    .    .    .    39   39   52   
Shots Fired                195   | .    48   52   30   52   .    .    3    .    .    .    .    .    2    6    2    
  Gun                      178   | .    48   52   30   48   .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 17    | .    .    .    .    4    .    .    3    .    .    .    .    .    2    6    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  24    | .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  62    | .    24   14   .    24   .    .    .    .    .    .    .    .    .    .    .    
  Explosive                17    | .    .    .    .    4    .    .    3    .    .    .    .    .    2    6    2    
  Electromagnetic          92    | .    24   38   30   .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12    | .    6    9    3    12   .    .    1    .    .    .    .    .    2    .    2    
  Robot Miss Streak        5     | .    2    2    4    2    .    .    1    .    .    .    .    .    .    5    .    
  Penetration Max          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           312   | .    28   36   16   39   76   25   4    .    16   .    1    7    10   28   26   
  Core Hits                149   | .    12   18   5    21   29   11   7    .    7    .    1    3    5    20   10   
  Critical Hits            5     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    
  Critical Kills           4     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              295   | .    .    .    .    7    117  42   3    .    21   1    1    8    8    50   37   
  Impact                   38    | .    .    .    .    7    20   .    .    .    .    .    .    .    .    6    5    
  Slashing                 257   | .    .    .    .    .    97   42   3    .    21   1    1    8    8    44   32   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            21    | .    .    .    .    .    11   2    .    .    1    .    .    .    .    4    3    
    Combat Hostiles        3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    
  Follow-up Attacks        28    | .    .    .    .    .    13   3    .    .    2    .    .    1    2    4    3    
Damage Inflicted           14166 | .    466  477  330  1218 3631 1590 755  .    844  .    117  904  575  1862 1397 
  Guns                     1959  | .    394  477  251  837  .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1614  | .    72   .    79   263  .    .    587  .    .    .    .    .    239  268  106  
  Melee                    10584 | .    .    .    .    109  3631 1590 168  .    844  .    117  904  336  1594 1291 
  Ramming                  9     | .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  437   | .    .    .    .    437  .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  786   | .    220  87   79   400  .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1463  | .    .    .    .    263  .    .    587  .    .    .    .    .    239  268  106  
  Electromagnetic          887   | .    246  390  251  .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   815   | .    .    .    .    109  380  .    .    .    .    .    .    .    .    107  219  
  Slashing                 9769  | .    .    .    .    .    3251 1590 168  .    844  .    117  904  336  1487 1072 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    .    15   .    1    1    .    .    .    .    .    .    .    
  Average Corruption       9     | .    .    .    .    .    10   .    1    1    .    .    .    .    .    .    .    
  Corruption Purged        9     | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    
  Effects                  61    | .    .    .    .    .    61   .    .    .    .    .    .    .    .    .    .    
    Message Errors         8     | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           7     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      7     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Misdirections          11    | .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       12    | .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1212  | .    7    .    4    1    384  81   20   .    71   .    .    439  12   130  63   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               32    | .    7    .    4    1    .    .    20   .    .    .    .    .    .    .    .    
  Melee                    1180  | .    .    .    .    .    384  81   .    .    71   .    .    439  12   130  63   
Knockbacks                 7     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    1    
  Impact                   6     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      104   | .    68   .    32   4    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    3     | .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        307   | .    307  189  .    .    239  .    .    .    .    .    .    .    .    .    .    
  Average Temperature      117   | .    131  84   .    .    110  .    .    .    .    .    .    .    .    .    .    
  Received Heat Transfer   1271  | .    99   348  .    161  318  72   .    .    36   .    .    .    9    45   183  
  Effects                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       4     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1643  | .    544  259  100  740  .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm 
Peak Influence             879  | .   137 437 361 451 879 307 .   .   150 .   .   .   .   491 162 
  Initial                  220  | .   .   57  184 163 220 207 .   .   75  .   .   .   .   77  15  
  Average                  276  | .   55  195 280 297 581 116 .   .   60  .   .   .   .   284 84  
Maximum Alert Level        3    | .   .   2   1   2   3   1   .   .   .   .   .   .   .   2   .   
  Low Security (%)         48   | 100 100 57  1   12  10  77  .   .   100 .   .   .   .   39  100 
  Level 1                  27   | .   .   35  98  77  6   22  .   .   .   .   .   .   .   47  .   
  Level 2                  12   | .   .   6   .   10  35  .   .   .   .   .   .   .   .   13  .   
  Level 3                  11   | .   .   .   .   .   47  .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   1   4   4   8   .   .   .   1   .   .   .   .   .   .   
  Investigation            3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            12   | .   .   1   3   2   5   .   .   .   1   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm 
Distress Signals           4    | .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   8   
  Distress Signals         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   8   
Times Spotted              145  | .   6   17  8   32  30  7   8   .   4   .   .   .   6   19  8   
  Peak Tracking Total      8    | .   3   8   5   6   5   2   5   .   1   .   .   .   2   5   2   
  Tactical Retreats        20   | .   .   2   2   5   2   .   1   .   .   .   .   .   3   4   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm 
Traps Triggered            6    | .   1   .   .   2   2   .   .   .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm 
Machines Disabled          7    | .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   2   
  Max in Single Turn       2    | .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          5    | .   .   .   .   .   1   1   .   .   2   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm 
Machines Accessed          44   | .   5   .   .   3   8   9   .   .   7   .   1   5   .   4   2   
  Terminals                20   | .   5   .   .   1   5   4   .   .   3   .   .   .   .   2   .   
  Fabricators              4    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   2   
  Repair Stations          4    | .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   
  Garrison Access          5    | .   .   .   .   .   1   1   .   .   2   .   .   .   .   1   .   
Total Hacks                155  | .   22  .   .   9   23  36  .   .   30  .   6   11  .   15  3   
  Successful               110  | .   14  .   .   4   12  24  .   .   25  .   6   11  .   11  3   
  Failed                   45   | .   8   .   .   5   11  12  .   .   5   .   .   .   .   4   .   
    Catastrophic           8    | .   2   .   .   1   2   1   .   .   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   60   | .   17  .   .   7   9   10  .   .   7   .   .   .   .   10  .   
  Terminals                98   | .   22  .   .   6   17  21  .   .   22  .   .   .   .   10  .   
  Fabricators              8    | .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   3   
  Repair Stations          5    | .   .   .   .   1   2   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   .   2   .   10  .   .   .   .   .   .   .   4   .   
  Garrison Access          7    | .   .   .   .   .   2   1   .   .   3   .   .   .   .   1   .   
Terminal Hacks             60   | .   7   .   .   1   6   8   .   .   16  .   6   11  .   5   .   
  Record                   13   | .   .   .   .   .   .   .   .   .   5   .   6   2   .   .   .   
  Part Schematic           8    | .   .   .   .   1   .   1   .   .   2   .   .   4   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          17   | .   3   .   .   .   3   5   .   .   2   .   .   .   .   4   .   
  Disarm Traps             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   3   
  Load Schematic           3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   
  Build                    5    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   2   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   
  Process                  2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   4   .   
  Insert Component         6    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   2   .   
  Analyze                  8    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   2   .   
Garrison Access Hacks      6    | .   .   .   .   .   1   1   .   .   3   .   .   .   .   1   .   
  Seal Access              5    | .   .   .   .   .   1   1   .   .   2   .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   7   .   .   3   1   4   .   .   1   .   .   .   .   1   .   
  Terminals                15   | .   7   .   .   2   1   3   .   .   1   .   .   .   .   1   .   
    Track                  5    | .   3   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   4   .   .   1   1   2   .   .   1   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         28   | .   5   .   .   2   7   7   .   .   4   .   .   .   .   2   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   2   .   5   .   .   2   .   .   4   .   1   .   
  Parts Built              5    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   2   
    Matter                 1016 | .   .   .   .   .   146 .   .   .   424 .   .   .   .   .   446 
    Time                   336  | .   .   .   .   .   36  .   .   .   212 .   .   .   .   .   88  
  Total Part Build Rating  28   | .   .   .   .   .   3   .   .   .   12  .   .   .   .   .   13  
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     22   | .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          32   | .   .   .   .   .   .   32  .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 5    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm 
Total Allies               2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      32   | .   .   .   .   16  32  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       32   | .   .   .   .   16  32  .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               34   | .   .   .   .   20  14  .   .   .   .   .   .   .   .   .   .   
  Total Damage             764  | .   .   .   .   209 555 .   .   .   .   .   .   .   .   .   .   
  Kills                    9    | .   .   .   .   3   6   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   1   .   .   2   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Arm  
Turns Passed               5794 | 45   312  343  250  610  1207 495  242  77   482  151  97   113  214  664  492  
Spaces Moved               7777 | 38   190  227  284  717  1667 934  415  158  754  317  248  216  449  795  368  
  Core                     15   | 15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   449  | 23   190  227  9    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    745  | .    .    .    63   682  .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6568 | .    .    .    212  35   1667 934  415  158  754  317  248  216  449  795  368  
  Fastest Speed            24   | 50   100  100  42   34   30   24   30   30   30   34   34   34   34   34   37   
  Average Speed            39   | 93   100  100  46   53   33   29   30   30   33   34   34   34   34   35   37   
  Slowest Speed            150  | 150  100  100  100  56   34   30   30   30   34   34   34   34   34   37   37   
  Overloaded Moves         6    | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7    | .    .    .    .    .    3    1    .    .    1    .    .    .    .    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    36   23   33   23   41   19   71   17   19   58   45   62   66   17   18   
  Regions Visited          15
    Branch Regions         7
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11   | .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8    | .    .    .    .    .    .    .    1    2    .    1    1    .    3    .    .    
Spaces Dug                 54   | .    .    .    .    .    21   10   .    .    2    1    .    .    .    13   7    
Terrain Destroyed          259  | .    7    .    11   41   21   10   34   .    2    1    .    .    28   49   55   
  Melee                    54   | .    .    .    .    .    21   10   .    .    2    1    .    .    .    13   7    
  Projectile               1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      204  | .    7    .    11   40   .    .    34   .    .    .    .    .    28   36   48   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Arm  
Total                      9884 | 44   264  291  374  879  2134 1097 524  186  959  357  258  244  498  1100 675  
  Wait                     1387 | .    39   16   52   47   289  109  82   23   152  35   3    6    34   234  266  
  Move                     7748 | 37   189  226  283  716  1660 931  414  157  751  316  247  215  448  790  368  
  Hop                      7    | .    .    .    .    .    3    1    .    .    1    .    .    .    .    2    .    
  Pick Up                  33   | 2    1    1    5    5    2    5    2    2    4    1    .    1    .    2    .    
  Fast Attach              63   | 5    2    2    6    7    20   2    .    .    4    2    .    3    .    8    2    
  Attach                   15   | .    .    .    2    3    1    3    .    2    1    1    .    .    .    2    .    
  Detach                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Swap                     26   | .    .    2    1    4    8    3    2    1    1    .    .    1    .    1    2    
  Drop                     83   | .    2    3    10   11   23   8    2    1    9    1    .    2    .    8    3    
  Fire                     106  | .    24   26   15   28   .    .    3    .    .    .    .    .    2    6    2    
  Melee                    245  | .    .    .    .    7    97   34   3    .    17   1    1    6    6    41   32   
  Ram                      1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            27   | .    .    .    .    18   .    .    .    .    9    .    .    .    .    .    .    
  Rewire                   9    | .    .    .    .    8    1    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            133  | .    7    15   .    24   30   .    16   .    10   .    7    10   8    6    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 8 exits: Fac x4 / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 6 exits: Res x4 / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: Res x3 / *Arm)
-3/Armory

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    9 | -11/Scrapyard      | Discovered new exit (range 17)
   46 | -11/Scrapyard      | Entered Materials
  303 | -10/Materials      | Build established: Mutant
  328 | -10/Materials      | Discovered new exit (range 17)
  358 | -10/Materials      | Entered another Materials area
  360 | -9/Materials       | Reached level 2
  374 | -9/Materials       | Upgraded with Propulsion slot (x1)
  509 | -9/Materials       | Reached level 3
  685 | -9/Materials       | Discovered new exit (range 9)
  701 | -9/Materials       | Entered another Materials area
  703 | -8/Materials       | Reached level 4
  722 | -8/Materials       | Upgraded with Utility slot (x1)
  866 | -8/Materials       | Reached level 5
  929 | -8/Materials       | Discovered new exit (range 18)
  951 | -8/Materials       | Entered Factory
  953 | -7/Factory         | Reached level 6
  955 | -7/Factory         | Upgraded with Utility slot (x1)
 1309 | -7/Factory         | Assembled infested ambush trap array
 1494 | -7/Factory         | Reached level 7
 1528 | -7/Factory         | Upgraded with Utility slot (x1)
 1537 | -7/Factory         | Discovered new exit (range 12)
 1541 | -7/Factory         | Identified exit to Factory
 1561 | -7/Factory         | Entered another Factory area
 1563 | -6/Factory         | Reached level 8
 1659 | -6/Factory         | Build established: Hacker-Scout
 1684 | -6/Factory         | Fabricated Adv. Sensor Array (x1)
 1763 | -6/Factory         | Local fabrication network quarantined
 1899 | -6/Factory         | Found Prototype Processor
 1899 | -6/Factory         | Identified Exp. Targeting Computer
 1900 | -6/Factory         | System corruption reached 10%
 1919 | -6/Factory         | Reached level 9
 2037 | -6/Factory         | Core integrity fell below 50%
 2535 | -6/Factory         | Repaired Xenon Bombardment Thruster
 2607 | -6/Factory         | Reached level 10
 2611 | -6/Factory         | First assault squad dispatched
 2702 | -6/Factory         | Upgraded with Utility slot (x1)
 2758 | -6/Factory         | Discovered new exit (range 17)
 2768 | -6/Factory         | Identified exit to Factory
 2768 | -6/Factory         | Entered another Factory area
 2769 | -5/Factory         | Core integrity fell below 50%
 2770 | -5/Factory         | Reached level 11
 2847 | -5/Factory         | Discovered new exit (range 7)
 2848 | -5/Factory         | Identified exit to Upper Caves
 3080 | -5/Factory         | Upgraded with Weapon slot (x1)
 3084 | -5/Factory         | Identified exit to Factory
 3243 | -5/Factory         | Identified exit to Extension
 3263 | -5/Factory         | Entered Upper Caves
 3264 | -5/Upper Caves     | Learned Factory interactive machine intel
 3265 | -5/Upper Caves     | Reached level 12
 3373 | -5/Upper Caves     | Core integrity fell below 20%
 3391 | -5/Upper Caves     | Encountered a Warlord checkpoint
 3426 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 3499 | -5/Upper Caves     | Spotted B-75 Beast
 3502 | -5/Upper Caves     | Discovered new exit (range 9)
 3505 | -5/Upper Caves     | Identified exit to Upper Caves
 3505 | -5/Upper Caves     | Entered another Upper Caves area
 3507 | -5/Upper Caves     | Reached level 13
 3515 | -5/Upper Caves     | Upgraded with Utility slot (x1)
 3529 | -5/Upper Caves     | Discovered exit to Factory (range 7)
 3582 | -5/Upper Caves     | Entered Factory
 3583 | -4/Factory         | Loaded intel: 46 interactive machine locations
 3583 | -4/Factory         | Core integrity fell below 50%
 3584 | -4/Factory         | Reached level 14
 3753 | -4/Factory         | Identified exit to Research
 3753 | -4/Factory         | Identified exit to Upper Caves
 3806 | -4/Factory         | Build established: Wizard-Scout
 3848 | -4/Factory         | Fabricated Gamma Bomb Array?
 3960 | -4/Factory         | Fabricated Lrn. Sensor Array (x1)
 4064 | -4/Factory         | Entered Upper Caves
 4118 | -4/Upper Caves     | Found Alien Artifact
 4118 | -4/Upper Caves     | Identified Core Expander
 4118 | -4/Upper Caves     | Installed Core Expander, added new Utility slot
 4175 | -4/Upper Caves     | Learned Research terminal intel
 4210 | -4/Upper Caves     | Discovered new exit (range 7)
 4214 | -4/Upper Caves     | Identified exit to Upper Caves
 4215 | -4/Upper Caves     | Entered another Upper Caves area
 4250 | -4/Upper Caves     | Learned Extension trap positions
 4250 | -4/Upper Caves     | Learned Factory stockpile data
 4250 | -4/Upper Caves     | Learned Research stockpile data
 4281 | -4/Upper Caves     | Learned Research trap positions
 4296 | -4/Upper Caves     | Discovered new exit (range 10)
 4299 | -4/Upper Caves     | Identified exit to Zhirov
 4307 | -4/Upper Caves     | Learned Research terminal intel
 4312 | -4/Upper Caves     | Entered Zhirov
 4312 | -4/Zhirov          | Discovered new exit (range 3)
 4314 | -4/Zhirov          | Reached level 15
 4322 | -4/Zhirov          | Identified exit to Proximity Caves
 4327 | -4/Zhirov          | Met Zhirov
 4342 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 4403 | -4/Zhirov          | Found Alien Artifact
 4403 | -4/Zhirov          | Identified Integrated Dissipator
 4403 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 4411 | -4/Zhirov          | Found Alien Artifact
 4425 | -4/Zhirov          | Entered Proximity Caves
 4426 | -3/Proximity Caves | Build established: Wizard-Ninja
 4427 | -3/Proximity Caves | Reached level 16
 4428 | -3/Proximity Caves | Spotted B-86 Titan
 4473 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4636 | -3/Proximity Caves | Discovered exit to Research (range 10)
 4639 | -3/Proximity Caves | Entered Research
 4640 | -3/Research        | Identified exit to Armory
 4641 | -3/Research        | Loaded intel: 94 trap records
 4641 | -3/Research        | Reached level 17
 4643 | -3/Research        | Loaded intel: 20 terminal locations
 4644 | -3/Research        | Upgraded with Utility slot (x1)
 4649 | -3/Research        | Identified Transdimensional Reconstructor
 4884 | -3/Research        | Reached level 18
 4887 | -3/Research        | Upgraded with Power slot (x1)
 4887 | -3/Research        | Upgraded with Propulsion slot (x1)
 4902 | -3/Research        | Core integrity fell below 50%
 5010 | -3/Research        | Found Prototype Processor
 5010 | -3/Research        | Identified Spectral Analyzer
 5287 | -3/Research        | Identified exit to Research
 5303 | -3/Research        | Entered Armory
 5305 | -3/Armory          | Reached level 19
 5343 | -3/Armory          | Found Unknown Launcher
 5343 | -3/Armory          | Identified Fusion Bomb Launcher
 5435 | -3/Armory          | Fabricated Adv. Phase Shifter (x1)
 5443 | -3/Armory          | Spotted B-86 Titan
 5498 | -3/Armory          | Fabricated Lrn. Sensor Array?
 5739 | -3/Armory          | Core integrity fell below 20%
 5795 | -3/Armory          | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
05733_ G-67 Veteran system corrupted by crushing effect.
05733_ G-67 Veteran springs to life.
05736_ Sneak attack on G-67 Veteran.
05736_ G-67 Veteran springs to life.
05744_ Destroyed Flexi-carbon Leg.
05753_ G-67 Veteran destroyed.
05756_ Shock Maul follow-up attack on G-67 Veteran.
05759_ G-67 Veteran suffers critical hit.
05759_ G-67 Veteran destroyed.
05762_ Dropped Lgt. Antimatter Reactor.
05764_ Acquired 10 matter.
05765_ Dropped Hvy. Antimatter Reactor.
05765_ Acquired Lgt. Antimatter Reactor.
05789_ Slug penetrates Arsenal Racks.
05789_ Arsenal Racks disabled.
05792_ Penetrated by Slug.
05792_ Slug penetrates Wall.
05794_ The unstable cave ceiling collapses.
05794_ Destroyed Adv. Heat Sink.
05794_ Shock Maul follow-up attack on Y-72 Warden.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????#         #?????????????????? |
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| ???????????????????#?#]        #?????????????????? |
| ???????????????????# #         ##????????????????? |
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| ????????????????????#     !     #################  |
| ????????????????????##         ##???????????????#  |
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| ????????????????????#                 #?????????#  |
| ????????????????????## # #            #?????????#  |
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| ????????????????????????##  "!  *     #            |
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| ????????????????????????##  "*[["     #g           |
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| ?????????????????????????#          ###"########## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          51
Energy Capacity            410
Matter Stores              450
Matter Capacity            450
Sight Range                18
Robot Scan Range           30
Terrain Scan Density       85
Jamming Range              16
Additional Mass Support    9
Armor Coverage             150
Resistance: KI             10
Resistance: TH             10
Resistance: EX             10
Phase Shifting             15
Evasion (%)                77
Melee Accuracy             8
Core Analysis              6
Armor Integrity Analysis   66
Force Boost                3
Offensive Hacking          48
Defensive Hacking          29

 Item Schematics 
-----------------
             Adv. Sensor Array | -7/Factory  | Extracted
             Fusion Compressor | -7/Factory  | Hacked
        Field Propulsion Drive | -5/Factory  | Hacked
       Adv. Signal Interpreter | -5/Factory  | Scanalyzed
      Imp. Transmission Jammer | -5/Factory  | Scanalyzed
                 Phase Shifter | -5/Factory  | Scanalyzed
             Lrn. Sensor Array | -5/Factory  | Scanalyzed
         Lgt. Particle Reactor | -4/Factory  | Hacked
               Quantum Reactor | -4/Factory  | Hacked
             Assault Drone Bay | -4/Zhirov   | Free
                Exp. Heat Sink | -4/Zhirov   | Free
            Exp. Optical Array | -4/Zhirov   | Free
              Imp. Arc Thrower | -4/Zhirov   | Free
 Adv. Armor Integrity Analyzer | -3/Research | Scanalyzed

 Robot Schematics 
------------------
 G-67 Veteran | -4/Factory | Hacked

 Fabricated
------------
  Adv. Sensor Array | x1 | -6/Factory 
   Gamma Bomb Array | x1 | -4/Factory | Preloaded
  Lrn. Sensor Array | x1 | -4/Factory 
 Adv. Phase Shifter | x1 | -3/Armory  | Preloaded
  Lrn. Sensor Array | x1 | -3/Armory  

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator

 Achievements 
--------------
Maximum Efficiency
Safety First
Watch This!

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Arm  
Levels Raised              18    | .    .    2    2    2    3    1    1    1    1    .    .    1    1    2    1    
  XP Earned                31391 | 3000 1005 3179 1950 3280 4382 2555 1175 500  1925 500  500  650  1575 3555 1660 
  XP Spent                 28425 | 3000 .    2330 3575 3030 4450 1250 800  2500 1545 .    .    1495 .    4450 .    
Upgrades                   72    | 9    .    17   11   7    7    5    3    2    3    .    .    4    .    4    .    
  Power Slot               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Propulsion Slot          3     | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Utility Slot             7     | 1    .    .    1    2    1    .    .    1    .    .    .    .    .    1    .    
  Weapon Slot              2     | 1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Core Integrity           16    | .    .    8    .    4    .    .    .    .    1    .    .    3    .    .    .    
  Heat Dissipation         5     | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Matter Storage           3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       4     | 2    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
  Sight Range              2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             5     | .    .    .    .    1    .    4    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee Accuracy           5     | .    .    .    .    .    2    .    1    1    1    .    .    .    .    .    .    
  Hack Attack %            3     | 1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           3     | .    .    1    .    .    1    .    .    .    1    .    .    .    .    .    .    
  KI Resistance %          2     | 1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  EX Resistance %          2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
  KI Damage %              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  EX Damage %              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Protomatter Created        882   | .    89   68   .    183  205  .    .    .    74   .    56   75   64   68   .    
  Integrity Restored       2895  | .    138  330  .    525  657  .    333  .    222  .    168  225  192  105  .    
    Core                   2878  | .    121  330  .    525  657  .    333  .    222  .    168  225  192  105  .    
    Parts                  17    | .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Decayed        63    | .    .    .    .    8    .    .    .    42   .    .    .    .    .    13   .    

 Game 
------
Seed              DiametricBiometalSabre
  Manual?         0
Play Time         01:43:06
  Cumulative      89.9 hours
  Start           2020.11.10 @ 16:58:59
  End             2020.11.10 @ 23:03:57
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          125
  Rogue           125
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          54
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6d6f9355-8e3a-4dda-b85b-a445886283a7