Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.10 @ 23:03:57 // Winter2019/RPGLIKE Player: FontPeg Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (90) 450 Value Destroyed (3546) 3546 Prototype IDs (22) 440 Alien Tech Used (2) 400 Bonus (739) 739 TOTAL SCORE: 12075 Bonus ------- High Alert Combat Kills 235 Follower Combat Kills 204 Met Zhirov 300 Cogmind --------- Core Integrity 0/1400 Matter 402/450 Energy 228/240 System Corruption 0% Temperature Cool (9) Movement Flying (37) Location -3/Armory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (4) --- Impulse Thruster Array Impulse Thruster Array > --- UTILITY (9) ------ Long-range Sensor Array Advanced Signal Interpreter Advanced Armor Integrity Analyzer Advanced Transmission Jammer Advanced Phase Shifter Hacking Suite Makeshift Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON (3) ------- Fusion Bomb Launcher Shock Maul Power Sword > --- INVENTORY (4) ---- Cooled Cesium-ion Thruster Force Booster Advanced Hardlight Generator Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Long-range Sensor Array Advanced Signal Interpreter Advanced Armor Integrity Analyzer Advanced Transmission Jammer Advanced Phase Shifter Hacking Suite Makeshift Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Fusion Bomb Launcher Shock Maul Power Sword > --- INVENTORY -------- Cooled Cesium-ion Thruster Force Booster Advanced Hardlight Generator Transdimensional Reconstructor [Rating: 117] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Cooled Cesium-ion Thruster Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cooled Cesium-ion Thruster Utility Advanced Signal Interpreter Device Long-range Sensor Array Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Power Sword Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Slots Evolved 13 | 3 . 1 1 2 1 1 . 1 . . . . . 3 . Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 3 | 1 . 1 . . . . . . . . . . . 1 . Utility 7 | 1 . . 1 2 1 . . 1 . . . . . 1 . Weapon 2 | 1 . . . . . 1 . . . . . . . . . Parts Attached 102 | 5 2 4 9 14 29 8 2 3 6 2 . 3 . 11 4 Power 15 | 1 1 . 1 . 4 1 2 . 1 . . 1 . 1 2 Engine 1 | 1 . . . . . . . . . . . . . . . Core 8 | . 1 . 1 . 3 1 2 . . . . . . . . Reactor 6 | . . . . . 1 . . . 1 . . 1 . 1 2 Propulsion 23 | 2 . 1 4 2 8 . . . 1 . . . . 5 . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . Hover 4 | . . . 3 . 1 . . . . . . . . . . Flight 17 | . . 1 1 2 7 . . . 1 . . . . 5 . Utility 44 | . 1 2 1 6 14 4 . 3 4 2 . 2 . 4 1 Device 26 | . 1 . 1 2 9 3 . 2 2 2 . 1 . 2 1 Storage . | . . . . . . . . . . . . . . . . Processor 9 | . . . . 2 4 . . . 1 . . . . 2 . Hackware 6 | . . . . 1 1 1 . 1 1 . . 1 . . . Protection 3 | . . 2 . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 20 | 2 . 1 3 6 3 3 . . . . . . . 1 1 Energy Gun 4 | 2 . 1 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 4 | . . . 2 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . . . 1 . 1 . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . 3 2 . . . . . . . . 1 . Slashing Weapon 3 | . . . . . 1 2 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 2 4 . . . . 1 . 2 . 2 . Parts Lost 1 | . . . . . . . . . . . . . . 1 . Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . 1 . Highest Loss Streak 1 | . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 93 | . 73 96 99 100 94 99 100 100 92 91 93 93 93 87 87 Core 5 | . 10 12 11 9 8 7 7 7 . . . . . . . Reactor 3 | . . . . . . . . . 6 6 6 6 6 8 11 Wheel 3 | . 28 25 9 . . . . . . . . . . . . Hover 3 | . . . 5 26 2 . . . . . . . . . . Flight 13 | . . 10 16 2 19 24 23 21 14 13 13 13 13 11 11 Device 15 | . 2 12 21 22 17 16 15 14 6 10 13 13 13 16 16 Processor 11 | . . . . 8 18 15 15 14 14 13 13 13 13 11 11 Hackware 13 | . . . . 3 8 14 15 20 28 26 26 26 26 23 22 Protection 1 | . . 9 11 6 . . . . . . . . . . . Energy Gun 4 | . 28 25 18 7 . . . . . . . . . . . Launcher 2 | . . . . . . 2 7 7 7 6 6 6 6 2 4 Impact Weapon 3 | . . . . 3 9 . . . . . . . . 3 5 Slashing Weapon 7 | . . . . . 7 15 15 14 14 13 13 13 13 7 5 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 54 | 9 10 15 19 18 17 23 22 22 27 28 28 34 34 41 54 Greatest Support 59 | 32 32 37 47 47 29 37 29 29 36 36 36 36 36 59 59 Greatest Overweight (x) 2 | 2 . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4 4 Average Capacity 2 | 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4 Most Carried 4 | 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4 4 Average Carried 2 | 1 1 1 1 1 2 2 2 2 2 2 3 3 4 3 4 Final Capacity 4 | 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4 4 Final Carried 4 | 2 2 1 2 2 2 2 2 2 3 3 3 4 4 4 4 Class Distribution -------------------- 37% | Hacker-Scout 29% | Wizard-Ninja 20% | Mutant 10% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Wizard-Scout | -5/Upper Caves Wizard-Scout | -4/Factory Wizard-Ninja | -4/Upper Caves Wizard-Ninja | -4/Upper Caves Wizard-Ninja | -4/Zhirov Wizard-Ninja | -3/Proximity Caves Wizard-Ninja | -3/Research Wizard-Ninja | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Matter Collected 1726 | 250 20 40 151 241 475 80 62 30 30 19 . 61 48 189 30 Remotely 241 | . . . . 241 . . . . . . . . . . . Salvage Created 4803 | . 169 604 72 123 1497 720 101 . 135 . . 443 50 470 419 Parts 220 | . 15 36 4 14 50 24 7 . 13 . 4 4 6 32 11 Haulers Intercepted 5 | . 1 . . . 3 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 7 3 . . 4 4 5 . . Prevented 4 | . . . . . . . 4 . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Combat Hostiles Destroyed 64 | . 6 10 1 7 13 5 5 . 1 . . . 3 9 4 Melee 32 | . . . . . 12 5 1 . 1 . . . 2 7 4 Guns 21 | . 6 10 1 4 . . . . . . . . . . . AOE 10 | . . . . 3 . . 4 . . . . . 1 2 . Classes Destroyed 14 | . 3 1 1 5 4 . . . . . . . . . . Worker 4 | . . . . . 1 . . . . . . . . 3 . Builder 1 | . . . . 1 . . . . . . . . . . . Hauler 5 | . 1 . . . 3 1 . . . . . . . . . Recycler 2 | . . . . . 2 . . . . . . . . . . Operator 5 | . . . . 2 1 . . . . . . . . 2 . Watcher 10 | . . . . 1 1 3 . . 3 . . . . 1 1 Swarmer 19 | . 3 . . 3 . . 4 . . . . . 1 8 . Grunt 23 | . 3 6 . . 10 . . . . . . . . . 4 Brawler 1 | . . . . 1 . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . Sentry 12 | . . 4 . 1 1 4 . . 1 . . . . 1 . Hunter 5 | . . . 1 1 . 1 . . . . . . 2 . . Programmer 2 | . . . . . 1 . 1 . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . Best Kill Streak 5 | . 3 4 1 3 4 2 4 . 1 . . . 2 5 3 Combat Bots Only 4 | . 3 4 1 3 4 1 4 . 1 . . . 2 4 3 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 2 . 1 . . . 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . 1 . . 2 . . . . . 1 2 . Melee 1 | . . . . . 1 1 1 . 1 . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Damage Taken 5282 | . 306 801 52 799 936 299 74 . 125 . . . 368 921 601 Core 4284 | . 247 573 45 636 809 246 60 . 107 . . . 316 742 503 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Core 2961 | . 184 439 25 421 430 186 45 . 62 . . . 184 633 352 Core Remaining (%) 65 | 100 79 63 58 56 43 . . 45 . . . . 81 . . Volleys Fired 106 | . 24 26 15 28 . . 3 . . . . . 2 6 2 Largest 2 | . 2 2 2 2 . . 1 . . . . . 1 1 1 Hottest 90 | . 90 90 80 89 . . 39 . . . . . 39 39 52 Shots Fired 195 | . 48 52 30 52 . . 3 . . . . . 2 6 2 Gun 178 | . 48 52 30 48 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 17 | . . . . 4 . . 3 . . . . . 2 6 2 Special . | . . . . . . . . . . . . . . . . Kinetic 24 | . . . . 24 . . . . . . . . . . . Thermal 62 | . 24 14 . 24 . . . . . . . . . . . Explosive 17 | . . . . 4 . . 3 . . . . . 2 6 2 Electromagnetic 92 | . 24 38 30 . . . . . . . . . . . . Robot Hit Streak 12 | . 6 9 3 12 . . 1 . . . . . 2 . 2 Robot Miss Streak 5 | . 2 2 4 2 . . 1 . . . . . . 5 . Penetration Max 1 | . . . . 1 . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . Shots Hit Robots 312 | . 28 36 16 39 76 25 4 . 16 . 1 7 10 28 26 Core Hits 149 | . 12 18 5 21 29 11 7 . 7 . 1 3 5 20 10 Critical Hits 5 | . . . . . 4 . . . . . . . . . 1 Critical Kills 4 | . . . . . 3 . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . Melee Attacks 295 | . . . . 7 117 42 3 . 21 1 1 8 8 50 37 Impact 38 | . . . . 7 20 . . . . . . . . 6 5 Slashing 257 | . . . . . 97 42 3 . 21 1 1 8 8 44 32 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 21 | . . . . . 11 2 . . 1 . . . . 4 3 Combat Hostiles 3 | . . . . . . 1 . . . . . . . . 2 Follow-up Attacks 28 | . . . . . 13 3 . . 2 . . 1 2 4 3 Damage Inflicted 14166 | . 466 477 330 1218 3631 1590 755 . 844 . 117 904 575 1862 1397 Guns 1959 | . 394 477 251 837 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 1614 | . 72 . 79 263 . . 587 . . . . . 239 268 106 Melee 10584 | . . . . 109 3631 1590 168 . 844 . 117 904 336 1594 1291 Ramming 9 | . . . . 9 . . . . . . . . . . . Kinetic 437 | . . . . 437 . . . . . . . . . . . Thermal 786 | . 220 87 79 400 . . . . . . . . . . . Explosive 1463 | . . . . 263 . . 587 . . . . . 239 268 106 Electromagnetic 887 | . 246 390 251 . . . . . . . . . . . . Impact 815 | . . . . 109 380 . . . . . . . . 107 219 Slashing 9769 | . . . . . 3251 1590 168 . 844 . 117 904 336 1487 1072 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . 15 . 1 1 . . . . . . . Average Corruption 9 | . . . . . 10 . 1 1 . . . . . . . Corruption Purged 9 | . . . . . 9 . . . . . . . . . . Effects 61 | . . . . . 61 . . . . . . . . . . Message Errors 8 | . . . . . 8 . . . . . . . . . . Matter Fused 7 | . . . . . 7 . . . . . . . . . . Heat Flow Errors 4 | . . . . . 4 . . . . . . . . . . Energy Discharges 7 | . . . . . 7 . . . . . . . . . . Parts Rejected 2 | . . . . . 2 . . . . . . . . . . Data Loss (minor) 8 | . . . . . 8 . . . . . . . . . . Data Loss (major) 2 | . . . . . 2 . . . . . . . . . . Misdirections 11 | . . . . . 11 . . . . . . . . . . Targeting Errors 12 | . . . . . 12 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1212 | . 7 . 4 1 384 81 20 . 71 . . 439 12 130 63 Projectiles . | . . . . . . . . . . . . . . . . Explosions 32 | . 7 . 4 1 . . 20 . . . . . . . . Melee 1180 | . . . . . 384 81 . . 71 . . 439 12 130 63 Knockbacks 7 | . . . . . 6 . . . . . . . . . 1 Impact 6 | . . . . . 5 . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 104 | . 68 . 32 4 . . . . . . . . . . . Shots 3 | . 2 . 1 . . . . . . . . . . . . Rammed 1 | . . . . 1 . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 307 | . 307 189 . . 239 . . . . . . . . . . Average Temperature 117 | . 131 84 . . 110 . . . . . . . . . . Received Heat Transfer 1271 | . 99 348 . 161 318 72 . . 36 . . . 9 45 183 Effects 1 | . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 4 | . 2 1 1 . . . . . . . . . . . . Impact Corruptions 4 | . . . . . 2 . . . . . . . . 1 1 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 . . 3 . . . . . . . . . . . Heat Transferred 1643 | . 544 259 100 740 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . 2 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Peak Influence 879 | . 137 437 361 451 879 307 . . 150 . . . . 491 162 Initial 220 | . . 57 184 163 220 207 . . 75 . . . . 77 15 Average 276 | . 55 195 280 297 581 116 . . 60 . . . . 284 84 Maximum Alert Level 3 | . . 2 1 2 3 1 . . . . . . . 2 . Low Security (%) 48 | 100 100 57 1 12 10 77 . . 100 . . . . 39 100 Level 1 27 | . . 35 98 77 6 22 . . . . . . . 47 . Level 2 12 | . . 6 . 10 35 . . . . . . . . 13 . Level 3 11 | . . . . . 47 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 1 4 4 8 . . . 1 . . . . . . Investigation 3 | . 1 . 1 1 . . . . . . . . . . . Extermination 3 | . . . . 1 2 . . . . . . . . . . Reinforcement 12 | . . 1 3 2 5 . . . 1 . . . . . . Assault 1 | . . . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . 1 2 . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Distress Signals 4 | . . 2 2 . . . . . . . . . . . . Communications Jammed 11 | . . . . . . . . . . . . . . 3 8 Distress Signals 11 | . . . . . . . . . . . . . . 3 8 Times Spotted 145 | . 6 17 8 32 30 7 8 . 4 . . . 6 19 8 Peak Tracking Total 8 | . 3 8 5 6 5 2 5 . 1 . . . 2 5 2 Tactical Retreats 20 | . . 2 2 5 2 . 1 . . . . . 3 4 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Traps Triggered 6 | . 1 . . 2 2 . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . 4 . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Machines Disabled 7 | . 2 1 2 . . . . . . . . . . . 2 Max in Single Turn 2 | . 2 1 1 . . . . . . . . . . . 1 Garrison Access 5 | . . . . . 1 1 . . 2 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Machines Accessed 44 | . 5 . . 3 8 9 . . 7 . 1 5 . 4 2 Terminals 20 | . 5 . . 1 5 4 . . 3 . . . . 2 . Fabricators 4 | . . . . . 1 . . . 1 . . . . . 2 Repair Stations 4 | . . . . 1 1 2 . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . 1 . . . . . . Scanalyzers 3 | . . . . 1 . 1 . . . . . . . 1 . Garrison Access 5 | . . . . . 1 1 . . 2 . . . . 1 . Total Hacks 155 | . 22 . . 9 23 36 . . 30 . 6 11 . 15 3 Successful 110 | . 14 . . 4 12 24 . . 25 . 6 11 . 11 3 Failed 45 | . 8 . . 5 11 12 . . 5 . . . . 4 . Catastrophic 8 | . 2 . . 1 2 1 . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 60 | . 17 . . 7 9 10 . . 7 . . . . 10 . Terminals 98 | . 22 . . 6 17 21 . . 22 . . . . 10 . Fabricators 8 | . . . . . 2 . . . 3 . . . . . 3 Repair Stations 5 | . . . . 1 2 2 . . . . . . . . . Recycling Units 4 | . . . . . . 2 . . 2 . . . . . . Scanalyzers 16 | . . . . 2 . 10 . . . . . . . 4 . Garrison Access 7 | . . . . . 2 1 . . 3 . . . . 1 . Terminal Hacks 60 | . 7 . . 1 6 8 . . 16 . 6 11 . 5 . Record 13 | . . . . . . . . . 5 . 6 2 . . . Part Schematic 8 | . . . . 1 . 1 . . 2 . . 4 . . . Robot Schematic 1 | . . . . . . . . . 1 . . . . . . Robot Analysis 1 | . . . . . . . . . . . . 1 . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . 4 . . . Level Access Points 3 | . . . . . . 1 . . 1 . . . . 1 . Branch Access Points 2 | . . . . . . 1 . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . Unreport Threat 17 | . 3 . . . 3 5 . . 2 . . . . 4 . Disarm Traps 2 | . . . . . . . . . 2 . . . . . . Dispatch Records 1 | . . . . . . . . . 1 . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . 2 . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . 2 . . . 3 . . . . . 3 Load Schematic 3 | . . . . . 1 . . . 1 . . . . . 1 Build 5 | . . . . . 1 . . . 2 . . . . . 2 Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 1 . . 2 . . . . . . Process 2 | . . . . . . 1 . . 1 . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . Scanalyzer 14 | . . . . . . 10 . . . . . . . 4 . Insert Component 6 | . . . . . . 4 . . . . . . . 2 . Analyze 8 | . . . . . . 6 . . . . . . . 2 . Garrison Access Hacks 6 | . . . . . 1 1 . . 3 . . . . 1 . Seal Access 5 | . . . . . 1 1 . . 2 . . . . 1 . Coupler Status 1 | . . . . . . . . . 1 . . . . . . Unauthorized Hacks 17 | . 7 . . 3 1 4 . . 1 . . . . 1 . Terminals 15 | . 7 . . 2 1 3 . . 1 . . . . 1 . Track 5 | . 3 . . 1 . 1 . . . . . . . . . Botnet 10 | . 4 . . 1 1 2 . . 1 . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . Mechanics 1 | . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . Extract 1 | . . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 1 . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . 1 . Hacking Detections 28 | . 5 . . 2 7 7 . . 4 . . . . 2 1 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . 2 . 5 . . 2 . . 4 . 1 . Parts Built 5 | . . . . . 1 . . . 2 . . . . . 2 Matter 1016 | . . . . . 146 . . . 424 . . . . . 446 Time 336 | . . . . . 36 . . . 212 . . . . . 88 Total Part Build Rating 28 | . . . . . 3 . . . 12 . . . . . 13 Parts Repaired 1 | . . . . . 1 . . . . . . . . . . Time 22 | . . . . . 22 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 32 | . . . . . . 32 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . 4 . . . . . . . 1 . Part Schematics Acquired 5 | . . . . . . 4 . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . 1 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Total Allies 2 | . . . . 1 1 . . . . . . . . . . Largest Group 1 | . . . . 1 1 . . . . . . . . . . Highest-Rated Group 32 | . . . . 16 32 . . . . . . . . . . Highest-Rated Ally 32 | . . . . 16 32 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 34 | . . . . 20 14 . . . . . . . . . . Total Damage 764 | . . . . 209 555 . . . . . . . . . . Kills 9 | . . . . 3 6 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Robot Analysis Total 1 | . . . . . . . . . . . . 1 . . . Derelict Logs Recovered 5 | . . . . . . . 1 . . 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Turns Passed 5794 | 45 312 343 250 610 1207 495 242 77 482 151 97 113 214 664 492 Spaces Moved 7777 | 38 190 227 284 717 1667 934 415 158 754 317 248 216 449 795 368 Core 15 | 15 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 449 | 23 190 227 9 . . . . . . . . . . . . Hover 745 | . . . 63 682 . . . . . . . . . . . Flight 6568 | . . . 212 35 1667 934 415 158 754 317 248 216 449 795 368 Fastest Speed 24 | 50 100 100 42 34 30 24 30 30 30 34 34 34 34 34 37 Average Speed 39 | 93 100 100 46 53 33 29 30 30 33 34 34 34 34 35 37 Slowest Speed 150 | 150 100 100 100 56 34 30 30 30 34 34 34 34 34 37 37 Overloaded Moves 6 | . . . . . . 6 . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . 3 1 . . 1 . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 36 23 33 23 41 19 71 17 19 58 45 62 66 17 18 Regions Visited 15 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 11 | . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . 1 2 . 1 1 . 3 . . Spaces Dug 54 | . . . . . 21 10 . . 2 1 . . . 13 7 Terrain Destroyed 259 | . 7 . 11 41 21 10 34 . 2 1 . . 28 49 55 Melee 54 | . . . . . 21 10 . . 2 1 . . . 13 7 Projectile 1 | . . . . 1 . . . . . . . . . . . AOE 204 | . 7 . 11 40 . . 34 . . . . . 28 36 48 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Total 9884 | 44 264 291 374 879 2134 1097 524 186 959 357 258 244 498 1100 675 Wait 1387 | . 39 16 52 47 289 109 82 23 152 35 3 6 34 234 266 Move 7748 | 37 189 226 283 716 1660 931 414 157 751 316 247 215 448 790 368 Hop 7 | . . . . . 3 1 . . 1 . . . . 2 . Pick Up 33 | 2 1 1 5 5 2 5 2 2 4 1 . 1 . 2 . Fast Attach 63 | 5 2 2 6 7 20 2 . . 4 2 . 3 . 8 2 Attach 15 | . . . 2 3 1 3 . 2 1 1 . . . 2 . Detach 1 | . . . . . . 1 . . . . . . . . . Swap 26 | . . 2 1 4 8 3 2 1 1 . . 1 . 1 2 Drop 83 | . 2 3 10 11 23 8 2 1 9 1 . 2 . 8 3 Fire 106 | . 24 26 15 28 . . 3 . . . . . 2 6 2 Melee 245 | . . . . 7 97 34 3 . 17 1 1 6 6 41 32 Ram 1 | . . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 27 | . . . . 18 . . . . 9 . . . . . . Rewire 9 | . . . . 8 1 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 133 | . 7 15 . 24 30 . 16 . 10 . 7 10 8 6 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 8 exits: Fac x4 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 6 exits: Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res x3 / *Arm) -3/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 9 | -11/Scrapyard | Discovered new exit (range 17) 46 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 17) 358 | -10/Materials | Entered another Materials area 360 | -9/Materials | Reached level 2 374 | -9/Materials | Upgraded with Propulsion slot (x1) 509 | -9/Materials | Reached level 3 685 | -9/Materials | Discovered new exit (range 9) 701 | -9/Materials | Entered another Materials area 703 | -8/Materials | Reached level 4 722 | -8/Materials | Upgraded with Utility slot (x1) 866 | -8/Materials | Reached level 5 929 | -8/Materials | Discovered new exit (range 18) 951 | -8/Materials | Entered Factory 953 | -7/Factory | Reached level 6 955 | -7/Factory | Upgraded with Utility slot (x1) 1309 | -7/Factory | Assembled infested ambush trap array 1494 | -7/Factory | Reached level 7 1528 | -7/Factory | Upgraded with Utility slot (x1) 1537 | -7/Factory | Discovered new exit (range 12) 1541 | -7/Factory | Identified exit to Factory 1561 | -7/Factory | Entered another Factory area 1563 | -6/Factory | Reached level 8 1659 | -6/Factory | Build established: Hacker-Scout 1684 | -6/Factory | Fabricated Adv. Sensor Array (x1) 1763 | -6/Factory | Local fabrication network quarantined 1899 | -6/Factory | Found Prototype Processor 1899 | -6/Factory | Identified Exp. Targeting Computer 1900 | -6/Factory | System corruption reached 10% 1919 | -6/Factory | Reached level 9 2037 | -6/Factory | Core integrity fell below 50% 2535 | -6/Factory | Repaired Xenon Bombardment Thruster 2607 | -6/Factory | Reached level 10 2611 | -6/Factory | First assault squad dispatched 2702 | -6/Factory | Upgraded with Utility slot (x1) 2758 | -6/Factory | Discovered new exit (range 17) 2768 | -6/Factory | Identified exit to Factory 2768 | -6/Factory | Entered another Factory area 2769 | -5/Factory | Core integrity fell below 50% 2770 | -5/Factory | Reached level 11 2847 | -5/Factory | Discovered new exit (range 7) 2848 | -5/Factory | Identified exit to Upper Caves 3080 | -5/Factory | Upgraded with Weapon slot (x1) 3084 | -5/Factory | Identified exit to Factory 3243 | -5/Factory | Identified exit to Extension 3263 | -5/Factory | Entered Upper Caves 3264 | -5/Upper Caves | Learned Factory interactive machine intel 3265 | -5/Upper Caves | Reached level 12 3373 | -5/Upper Caves | Core integrity fell below 20% 3391 | -5/Upper Caves | Encountered a Warlord checkpoint 3426 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3499 | -5/Upper Caves | Spotted B-75 Beast 3502 | -5/Upper Caves | Discovered new exit (range 9) 3505 | -5/Upper Caves | Identified exit to Upper Caves 3505 | -5/Upper Caves | Entered another Upper Caves area 3507 | -5/Upper Caves | Reached level 13 3515 | -5/Upper Caves | Upgraded with Utility slot (x1) 3529 | -5/Upper Caves | Discovered exit to Factory (range 7) 3582 | -5/Upper Caves | Entered Factory 3583 | -4/Factory | Loaded intel: 46 interactive machine locations 3583 | -4/Factory | Core integrity fell below 50% 3584 | -4/Factory | Reached level 14 3753 | -4/Factory | Identified exit to Research 3753 | -4/Factory | Identified exit to Upper Caves 3806 | -4/Factory | Build established: Wizard-Scout 3848 | -4/Factory | Fabricated Gamma Bomb Array? 3960 | -4/Factory | Fabricated Lrn. Sensor Array (x1) 4064 | -4/Factory | Entered Upper Caves 4118 | -4/Upper Caves | Found Alien Artifact 4118 | -4/Upper Caves | Identified Core Expander 4118 | -4/Upper Caves | Installed Core Expander, added new Utility slot 4175 | -4/Upper Caves | Learned Research terminal intel 4210 | -4/Upper Caves | Discovered new exit (range 7) 4214 | -4/Upper Caves | Identified exit to Upper Caves 4215 | -4/Upper Caves | Entered another Upper Caves area 4250 | -4/Upper Caves | Learned Extension trap positions 4250 | -4/Upper Caves | Learned Factory stockpile data 4250 | -4/Upper Caves | Learned Research stockpile data 4281 | -4/Upper Caves | Learned Research trap positions 4296 | -4/Upper Caves | Discovered new exit (range 10) 4299 | -4/Upper Caves | Identified exit to Zhirov 4307 | -4/Upper Caves | Learned Research terminal intel 4312 | -4/Upper Caves | Entered Zhirov 4312 | -4/Zhirov | Discovered new exit (range 3) 4314 | -4/Zhirov | Reached level 15 4322 | -4/Zhirov | Identified exit to Proximity Caves 4327 | -4/Zhirov | Met Zhirov 4342 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4403 | -4/Zhirov | Found Alien Artifact 4403 | -4/Zhirov | Identified Integrated Dissipator 4403 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4411 | -4/Zhirov | Found Alien Artifact 4425 | -4/Zhirov | Entered Proximity Caves 4426 | -3/Proximity Caves | Build established: Wizard-Ninja 4427 | -3/Proximity Caves | Reached level 16 4428 | -3/Proximity Caves | Spotted B-86 Titan 4473 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4636 | -3/Proximity Caves | Discovered exit to Research (range 10) 4639 | -3/Proximity Caves | Entered Research 4640 | -3/Research | Identified exit to Armory 4641 | -3/Research | Loaded intel: 94 trap records 4641 | -3/Research | Reached level 17 4643 | -3/Research | Loaded intel: 20 terminal locations 4644 | -3/Research | Upgraded with Utility slot (x1) 4649 | -3/Research | Identified Transdimensional Reconstructor 4884 | -3/Research | Reached level 18 4887 | -3/Research | Upgraded with Power slot (x1) 4887 | -3/Research | Upgraded with Propulsion slot (x1) 4902 | -3/Research | Core integrity fell below 50% 5010 | -3/Research | Found Prototype Processor 5010 | -3/Research | Identified Spectral Analyzer 5287 | -3/Research | Identified exit to Research 5303 | -3/Research | Entered Armory 5305 | -3/Armory | Reached level 19 5343 | -3/Armory | Found Unknown Launcher 5343 | -3/Armory | Identified Fusion Bomb Launcher 5435 | -3/Armory | Fabricated Adv. Phase Shifter (x1) 5443 | -3/Armory | Spotted B-86 Titan 5498 | -3/Armory | Fabricated Lrn. Sensor Array? 5739 | -3/Armory | Core integrity fell below 20% 5795 | -3/Armory | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 05733_ G-67 Veteran system corrupted by crushing effect. 05733_ G-67 Veteran springs to life. 05736_ Sneak attack on G-67 Veteran. 05736_ G-67 Veteran springs to life. 05744_ Destroyed Flexi-carbon Leg. 05753_ G-67 Veteran destroyed. 05756_ Shock Maul follow-up attack on G-67 Veteran. 05759_ G-67 Veteran suffers critical hit. 05759_ G-67 Veteran destroyed. 05762_ Dropped Lgt. Antimatter Reactor. 05764_ Acquired 10 matter. 05765_ Dropped Hvy. Antimatter Reactor. 05765_ Acquired Lgt. Antimatter Reactor. 05789_ Slug penetrates Arsenal Racks. 05789_ Arsenal Racks disabled. 05792_ Penetrated by Slug. 05792_ Slug penetrates Wall. 05794_ The unstable cave ceiling collapses. 05794_ Destroyed Adv. Heat Sink. 05794_ Shock Maul follow-up attack on Y-72 Warden. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ??????????????????????#"""""#????????????????????? | | ?????????????????????##""Y""####?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# """"""" #?????????????????? | | ?????????????????????# """"""" #?????????????????? | | ?????????????????????# """"" " #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????#]] = #?????????????????? | | ?????????????????????#]] ] #?????????????????? | | ???????????????????#?#] #?????????????????? | | ???????????????????# # ##????????????????? | | ????????????????????# #????????????????? | | ????????????????????# ###########+###### | | ????????????????????# s s | | ????????????????????# @Y ss s | | ????????????????????# ! ################# | | ????????????????????## ##???????????????# | | ????????????????????# #######?????????+ | | ????????????????????# #?????????# | | ????????????????????## # # #?????????# | | ?????????????????????##### #?????????# | | ????????????????????????#" #?????????# | | ????????????????????????## ########### | | ?????????????????????????# + | | ?????????????????????????# # | | ?????????????????????????# #+###+###### | | ????????????????????????## "! * # | | ????????????????????????#" "%!%" # ! | | ????????????????????????## "*[[" #g | | ?????????????????????????# [!%=! #d""""""" | | ?????????????????????????#+########+###g""""""" | | ??????????????????????????????????????# """"""" | | ??????????????????????????????????????# | | ??????????????????????????????BB??? ??# | | ?????????????????????????????#BB### ### "" "" ! * | | ?????????????????????????# !! + ""F"" | | ?????????????????????????# !! ### """ | | ?????????????????????????# ! #?# | | ?????????????????????????# ###"########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 51 Energy Capacity 410 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 30 Terrain Scan Density 85 Jamming Range 16 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 10 Resistance: TH 10 Resistance: EX 10 Phase Shifting 15 Evasion (%) 77 Melee Accuracy 8 Core Analysis 6 Armor Integrity Analysis 66 Force Boost 3 Offensive Hacking 48 Defensive Hacking 29 Item Schematics ----------------- Adv. Sensor Array | -7/Factory | Extracted Fusion Compressor | -7/Factory | Hacked Field Propulsion Drive | -5/Factory | Hacked Adv. Signal Interpreter | -5/Factory | Scanalyzed Imp. Transmission Jammer | -5/Factory | Scanalyzed Phase Shifter | -5/Factory | Scanalyzed Lrn. Sensor Array | -5/Factory | Scanalyzed Lgt. Particle Reactor | -4/Factory | Hacked Quantum Reactor | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Adv. Armor Integrity Analyzer | -3/Research | Scanalyzed Robot Schematics ------------------ G-67 Veteran | -4/Factory | Hacked Fabricated ------------ Adv. Sensor Array | x1 | -6/Factory Gamma Bomb Array | x1 | -4/Factory | Preloaded Lrn. Sensor Array | x1 | -4/Factory Adv. Phase Shifter | x1 | -3/Armory | Preloaded Lrn. Sensor Array | x1 | -3/Armory Alien Tech Used ----------------- Core Expander Integrated Dissipator Achievements -------------- Maximum Efficiency Safety First Watch This! Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Levels Raised 18 | . . 2 2 2 3 1 1 1 1 . . 1 1 2 1 XP Earned 31391 | 3000 1005 3179 1950 3280 4382 2555 1175 500 1925 500 500 650 1575 3555 1660 XP Spent 28425 | 3000 . 2330 3575 3030 4450 1250 800 2500 1545 . . 1495 . 4450 . Upgrades 72 | 9 . 17 11 7 7 5 3 2 3 . . 4 . 4 . Power Slot 1 | . . . . . . . . . . . . . . 1 . Propulsion Slot 3 | 1 . 1 . . . . . . . . . . . 1 . Utility Slot 7 | 1 . . 1 2 1 . . 1 . . . . . 1 . Weapon Slot 2 | 1 . . . . . 1 . . . . . . . . . Core Integrity 16 | . . 8 . 4 . . . . 1 . . 3 . . . Heat Dissipation 5 | . . 5 . . . . . . . . . . . . . Energy Generation 2 | . . 1 . . . . . . . . . . . 1 . Matter Storage 3 | . . . 3 . . . . . . . . . . . . Mass Support 1 | . . 1 . . . . . . . . . . . . . Inventory Capacity 4 | 2 . . . . 1 . . . . . . 1 . . . Sight Range 2 | 2 . . . . . . . . . . . . . . . Sensor Range 5 | . . . . 1 . 4 . . . . . . . . . Ranged Accuracy 2 | . . . 2 . . . . . . . . . . . . Melee Accuracy 5 | . . . . . 2 . 1 1 1 . . . . . . Hack Attack % 3 | 1 . . . . 2 . . . . . . . . . . Hack Defense % 3 | . . 1 . . 1 . . . 1 . . . . . . KI Resistance % 2 | 1 . . 1 . . . . . . . . . . . . TH Resistance % 2 | . . . 2 . . . . . . . . . . . . EX Resistance % 2 | . . . 1 . . . 1 . . . . . . . . KI Damage % 1 | . . . 1 . . . . . . . . . . . . EX Damage % 1 | . . . . . . . 1 . . . . . . . . Protomatter Created 882 | . 89 68 . 183 205 . . . 74 . 56 75 64 68 . Integrity Restored 2895 | . 138 330 . 525 657 . 333 . 222 . 168 225 192 105 . Core 2878 | . 121 330 . 525 657 . 333 . 222 . 168 225 192 105 . Parts 17 | . 17 . . . . . . . . . . . . . . Protomatter Decayed 63 | . . . . 8 . . . 42 . . . . . 13 . Game ------ Seed DiametricBiometalSabre Manual? 0 Play Time 01:43:06 Cumulative 89.9 hours Start 2020.11.10 @ 16:58:59 End 2020.11.10 @ 23:03:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 54 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d6f9355-8e3a-4dda-b85b-a445886283a7