Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 22:14:06

Player: Skergy

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (5)       25
Value Destroyed (183)      183
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1308

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -9/Materials

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (2) ------
      Large Storage Unit
>           --- WEAPON (2) -------
  Makeshift Spear
>           --- INVENTORY (15) ---
      Light Ion Engine
            System Shield
      Small Laser
      Light Assault Rifle
            Rocket Launcher

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY ----------
      Small Storage Unit
            Structural Scanner
>           --- WEAPON -----------
            Assault Rifle
  Makeshift Spear
>           --- INVENTORY --------
      Light Ion Engine
    Compact Wheel
            Flight Unit
            System Shield
      Small Laser
      Light Assault Rifle
            Rocket Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             13   | 6   2   3   2   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   2   .   
    Treads                 2    | 2   .   .   .   
    Leg                    2    | .   .   2   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   1   .   2   
    Device                 1    | .   1   .   .   
    Storage                3    | 1   .   .   2   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   3    | 2   .   1   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        1    | .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   .   .   5   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      5    | .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   94  95  56  
  Engine                   12   | .   14  14  7   
  Treads                   14   | .   28  4   .   
  Leg                      9    | .   .   18  14  
  Device                   10   | .   8   14  7   
  Storage                  13   | .   14  14  11  
  Ballistic Gun            22   | .   28  21  5   
  Piercing Weapon          4    | .   .   6   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 11  14  15  30  
  Greatest Support         40   | 40  40  40  20  
  Greatest Overweight (x)  9    | 1   .   4   9   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   8   8   15  
  Average Capacity         8    | 7   8   8   12  
  Most Carried             8    | 6   8   8   8   
  Average Carried          6    | 4   6   7   5   
  Final Capacity           15   | 8   8   8   15  
  Final Carried            8    | 6   8   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           403  | 242 90  7   64  
  Remotely                 .    | .   .   .   .   
Salvage Created            221  | .   134 .   87  
  Parts                    14   | .   7   .   7   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  5    | .   3   .   2   
  Melee                    2    | .   .   .   2   
  Guns                     3    | .   3   .   .   
Classes Destroyed          2    | .   1   .   1   
  Grunt                    4    | .   3   .   1   
  Duelist                  1    | .   .   .   1   
Best Kill Streak           3    | .   3   .   2   
  Combat Bots Only         3    | .   3   .   2   
Max Kills in Single Turn   1    | .   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        121  | .   48  6   67  
  Missed                   42   | .   19  5   18  
Damage Taken               1176 | .   325 85  766 
  Core                     486  | .   32  48  406 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         84   | 100 .   68  .   
Volleys Fired              21   | .   13  2   6   
  Largest                  2    | .   2   2   1   
  Hottest                  40   | .   40  40  20  
Shots Fired                36   | .   26  4   6   
  Gun                      36   | .   26  4   6   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  36   | .   26  4   6   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         11   | .   8   11  3   
  Robot Miss Streak        4    | .   4   1   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   2   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           32   | .   17  3   12  
  Core Hits                11   | .   7   .   4   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              16   | .   .   .   16  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 16   | .   .   .   16  
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           465  | .   183 45  237 
  Guns                     280  | .   183 45  52  
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    185  | .   .   .   185 
  Ramming                  .    | .   .   .   .   
  Kinetic                  280  | .   183 45  52  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 185  | .   .   .   185 
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        40   | .   40  .   1   
  Average Temperature      18   | .   19  .   1   
  Received Heat Transfer   438  | .   180 .   258 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             94   | .   94  76  64  
  Initial                  36   | .   .   36  29  
  Average                  34   | .   18  59  43  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              18   | .   8   5   5   
  Peak Tracking Total      7    | .   7   3   4   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   1   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   10  .   .   
  Successful               4    | .   4   .   .   
  Failed                   6    | .   6   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   11   | .   11  .   .   
  Terminals                10   | .   10  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   
  Terminals                4    | .   4   .   .   
    Track                  1    | .   1   .   .   
    Botnet                 2    | .   2   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               894  | 86  375 307 126 
Spaces Moved               461  | 47  161 213 40  
  Core                     27   | 4   .   16  7   
  Treads                   236  | 43  161 32  .   
  Legs                     198  | .   .   165 33  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 120 120 
  Average Speed            150  | 152 160 135 187 
  Slowest Speed            500  | 160 160 250 500 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 4   26  49  6   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 5    | .   .   .   5   
Terrain Destroyed          5    | .   .   .   5   
  Melee                    5    | .   .   .   5   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      610  | 58  254 228 70  
  Wait                     85   | .   78  7   .   
  Move                     458  | 46  160 212 40  
  Hop                      .    | .   .   .   .   
  Pick Up                  10   | 6   1   1   2   
  Fast Attach              10   | 6   1   1   2   
  Attach                   2    | .   .   2   .   
  Detach                   1    | .   .   1   .   
  Swap                     1    | .   1   .   .   
  Drop                     6    | .   .   2   4   
  Fire                     21   | .   13  2   6   
  Melee                    16   | .   .   .   16  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 16)
   87 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  446 | -10/Materials | Discovered new exit (range 10)
  462 | -10/Materials | Entered Mines
  599 | -10/Mines     | Discovered new exit (range 9)
  629 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  641 | -10/Mines     | Discovered new exit (range 8)
  642 | -10/Mines     | Learned 8 Materials zone layouts
  649 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  769 | -10/Mines     | Entered Materials
  769 | -9/Materials  | Evolved 2 slots: Propulsion x2
  770 | -9/Materials  | Identified exit to Materials
  861 | -9/Materials  | Core integrity fell below 50%
  877 | -9/Materials  | Core integrity fell below 20%
  887 | -9/Materials  | Lost 5 parts (1p2n1u1w)
  895 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading 8 Materials zones...
00778_ Dropped Lgt. Ion Engine.
00778_ Dropped Wheel.
00782_ Acquired System Shield. <x2>
00796_ Dropped Sml. Storage Unit.
00799_ Acquired Sml. Storage Unit.
00801_ Dropped Sml. Storage Unit.
00804_ Acquired Lrg. Storage Unit.
00821_ Assault Rifle destroyed.
00831_ G-34 Mercenary destroyed.
00835_ L-31 Rogue destroyed.
00837_ Acquired 44 matter.
00840_ Acquired 20 matter.
00847_ Aluminum Leg destroyed. <x2>
00850_ G-34 Mercenary destroyed.
00853_ Structural Scanner destroyed.
00856_ Ion Engine destroyed.
00860_ Critical hit (Burn: +37). <x2>

 Map 
-----
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| ???????????? """  ### #########+###############+## |
| ???????????? """  #     ######                     |
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| ????????????      +          *[[   =               |
| ????????????      #     #####"==! !!##      ###### |
| ????????????      #     #### #%==  =##    *=###### |
| ????????????#########+###### #!%=! !##! [[!!##???? |
| ????????????#            @Y ###!! !### ![[!!##???? |
| ????????????#             ####################???? |
| ????????????#             #??#################???? |
| ????????????#             #??????????????????????? |
| ????????????#             #??????????????????????? |
| ????????????#             #??????????????????????? |
| ????????????###############??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
root@

 Challenges 
------------
None

 Game 
------
Seed              TractorProcessingDoomcannon
  Manual?         0
Play Time         00:11:49
  Cumulative      22.0 hours
  Start           2024.05.24 @ 22:02:27
  End             2024.05.24 @ 22:14:06
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          26
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fc6b8b72-c9b2-43d0-822b-ee3a738280d8