Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.19 @ 21:12:58 Player: Footbal Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (106) 530 Value Destroyed (3224) 3224 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7054 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 197/300 Energy 58/100 System Corruption 9% Temperature Cool (18) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Heavy Rocket Launcher > --- INVENTORY (5) ---- Thermal Generator Improved Heat Sink Flak Gun Shock Bomb Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Trap Scanner Advanced Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Thermic Laser Coil Gun Flak Cannon Power Maul > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Angular Momentum Engine Medium Treads Thermal Generator Medium Storage Unit Advanced Weight Redist. System Improved Sensor Array Seismic Detector Weapon Cycler Drone Bay Shock Rifle High-powered Shock Rifle Heavy Plasma Cannon Gauss Rifle Gauss Rifle Flak Gun Shock Bomb Launcher Heavy Mace [Rating: 64] Favorites ----------- Power Nuclear Core Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Armored Huge Wheel Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . 2 . Utility 3 | . . 1 . 1 . 1 Weapon 2 | . . 1 . 1 . . Parts Attached 74 | 7 2 14 6 14 15 16 Power 8 | 1 . 2 . 2 2 1 Engine 6 | 1 . 2 . 1 2 . Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 11 | 2 . 4 1 . 3 1 Treads 10 | 2 . 4 1 . 2 1 Leg . | . . . . . . . Wheel 1 | . . . . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 2 1 3 2 6 5 6 Device 17 | 1 . 2 1 4 4 5 Storage 3 | 1 . . 1 1 . . Processor 5 | . 1 1 . 1 1 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 30 | 2 1 5 3 6 5 8 Energy Gun 9 | . . 2 2 . 2 3 Energy Cannon 3 | . . 2 1 . . . Ballistic Gun 10 | 2 . 1 . 4 . 3 Ballistic Cannon 2 | . . . . 1 1 . Launcher 3 | . . . . . 1 2 Special Weapon . | . . . . . . . Impact Weapon 3 | . 1 . . 1 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 19 | . . . . . 5 14 Power 2 | . . . . . . 2 Propulsion 6 | . . . . . 2 4 Utility 4 | . . . . . 2 2 Weapon 7 | . . . . . 1 6 Highest Loss Streak 8 | . . . . . 2 8 To Critical Strikes . | . . . . . . . Average Backups 12 | 4 7 7 7 9 12 19 Power 2 | . 1 1 1 2 2 3 Propulsion 1 | 2 2 2 1 1 . . Utility 3 | . 1 . 1 2 4 6 Weapon 5 | . 3 3 4 3 6 8 Tool/Special . | . . . . . . . Unused Backups 21 | . 3 4 1 5 1 7 Power 8 | . . 1 . 2 1 4 Propulsion 7 | . 2 3 . 2 . . Utility 1 | . 1 . . . . . Weapon 5 | . . . 1 1 . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 100 98 98 96 96 86 Engine 6 | . 14 11 10 2 3 5 Core 3 | . . . . 6 3 5 Treads 21 | . 28 22 20 18 26 13 Wheel 1 | . . . . . . 4 Device 14 | . 10 10 11 15 13 19 Storage 8 | . 14 11 11 9 7 5 Processor 7 | . 3 11 11 9 7 5 Energy Gun 8 | . . 10 16 9 6 10 Energy Cannon 2 | . . 2 4 9 1 . Ballistic Gun 9 | . 15 16 9 13 9 1 Ballistic Cannon 3 | . . . . 3 6 5 Impact Weapon 4 | . 12 2 1 . 4 5 Peak Build Rating 64 | 7 8 17 17 29 46 64 Average Rating 31 | 5 7 10 15 25 37 57 On Entrance 17 | . 7 7 17 17 29 45 Avg Prop Armor Cover (%) 16 | . . . . . 16 16 Naked Turns 41 | . . . . . . 41 Heaviest Build 88 | 12 12 21 25 41 73 88 Greatest Support 80 | 40 40 40 40 40 80 77 Greatest Overweight (x) 5 | . . . 5 1 2 3 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 20 | 8 8 8 10 20 20 20 Average Capacity 14 | 7 8 8 8 10 19 19 Most Carried 20 | 7 8 8 8 10 19 20 Average Carried 12 | 4 7 7 7 9 12 19 Final Capacity 20 | 8 8 8 10 10 20 5 Final Carried 17 | 7 8 8 8 10 17 5 Class Distribution -------------------- 30% | Skirmisher 16% | Assassin 14% | Mutant 13% | Gunner 12% | Scavenger-Skirmisher 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -9/Storage Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Assassin | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 2905 | 276 49 482 210 343 804 741 Remotely . | . . . . . . . Salvage Created 4116 | 45 49 817 249 786 954 1216 Parts 202 | 4 3 57 6 43 49 40 Haulers Intercepted 2 | . . 2 . . . . Recyclers Shooed 10 | 1 . 2 1 1 4 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 70 | . . 22 2 16 18 12 Guns 42 | . . 18 1 7 10 6 Cannons 25 | . . 4 1 9 8 3 AOE 1 | . . . . . . 1 Classes Destroyed 15 | 1 2 6 . 2 3 1 Worker 6 | . 1 . . . 1 4 Builder 4 | . . 1 1 . . 2 Tunneler 4 | 2 . . . 1 1 . Hauler 2 | . . 2 . . . . Recycler 10 | . . . . 2 4 4 Mechanic 2 | . 1 1 . . . . Operator 1 | . . . . 1 . . Watcher 7 | . . 3 . 1 3 . Swarmer 18 | . . 7 . 6 4 1 Grunt 23 | . . 11 . 4 4 4 Brawler 1 | . . . . . 1 . Sentry 15 | . . 4 2 6 2 1 Specialist 1 | . . . . . . 1 Hunter 3 | . . . . . 1 2 Programmer 9 | . . . . . 6 3 Best Kill Streak 8 | 1 1 8 1 3 4 4 Combat Bots Only 7 | . . 7 1 3 4 2 Max Kills in Single Turn 2 | 1 1 2 1 2 2 2 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 620 | . . 79 11 55 141 334 Missed 203 | . . 21 9 16 50 107 Hits 417 | . . 58 2 39 91 227 Melee 9 | . . . . . 7 2 Projectile 408 | . . 58 2 39 84 225 Critical Strikes 7 | . . 1 . . 3 3 Part Disruptions 8 | . . . . . . 8 Damage Taken 5860 | . . 819 29 405 1632 2975 Core 1336 | . . 335 14 29 105 853 Absorbed by Shields 80 | . . . . 80 . . Regen/Repaired (Parts) 478 | . . . . . 478 . Core Remaining (%) 78 | 100 100 . 12 94 85 . Volleys Fired 248 | 9 2 66 9 38 68 56 Largest 4 | 2 2 3 3 4 4 4 Hottest 184 | 40 40 145 144 184 184 182 Shots Fired 713 | 17 4 169 27 152 201 143 Gun 525 | 17 4 146 26 104 130 98 Cannon 177 | . . 23 1 48 65 40 Launcher 11 | . . . . . 6 5 Special . | . . . . . . . Kinetic 421 | 17 4 95 9 76 144 76 Thermal 261 | . . 74 18 76 51 42 Explosive 5 | . . . . . . 5 Electromagnetic 26 | . . . . . 6 20 Robot Hit Streak 18 | 3 . 18 11 12 15 14 Robot Miss Streak 15 | 3 4 12 2 15 6 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . . 4 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 422 | 8 1 105 14 77 116 101 Core Hits 270 | 4 2 88 13 40 47 76 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 6 | . 1 . . . 2 3 Critical Strikes 20 | . 1 . 1 3 5 10 Burn 12 | . . . 1 3 2 6 Destroy 1 | . . . . . . 1 Blast 1 | . . . . . 1 . Smash 6 | . 1 . . . 2 3 Melee Attacks 68 | . 11 16 5 2 19 15 Impact 68 | . 11 16 5 2 19 15 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 15 | . 1 1 1 1 5 6 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9095 | 103 76 1322 232 1313 2951 3098 Guns 4634 | 103 18 1055 165 670 1364 1259 Cannons 2337 | . . 173 20 548 916 680 Explosions 411 | . . . . . 29 382 Melee 1593 | . 58 74 34 63 607 757 Ramming 120 | . . 20 13 32 35 20 Kinetic 3889 | 103 18 389 12 437 1791 1139 Thermal 2920 | . . 839 173 781 489 638 Explosive 233 | . . . . . . 233 Electromagnetic 340 | . . . . . 29 311 Impact 1593 | . 58 74 34 63 607 757 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . 10 9 Average Corruption 2 | . . . . . 3 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 46 | . . . . . 34 12 Message Errors 11 | . . . . . 8 3 Matter Fused 11 | . . . . . 9 2 Heat Flow Errors 7 | . . . . . 5 2 Energy Discharges 3 | . . . . . 1 2 Data Loss (minor) 7 | . . . . . 6 1 Data Loss (major) 2 | . . . . . 2 . Misfires 2 | . . . . . 1 1 Alerts 2 | . . . . . 2 . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 907 | . 58 18 . 15 446 370 Projectiles 89 | . . . . 15 64 10 Explosions . | . . . . . . . Melee 818 | . 58 18 . . 382 360 Knockbacks 40 | . . . 1 2 6 31 Impact 9 | . . . 1 . 3 5 Kinetic 29 | . . . . 2 3 24 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 59 | . . . . . 13 46 Shots 3 | . . . . . 1 2 Rammed 24 | . . 6 5 5 5 3 Targets Rammed 28 | . . 8 6 6 5 3 Kicked . | . . . . . . . Crushed 4 | . . 2 1 1 . . Highest Temperature 719 | . . 719 84 344 238 593 Average Temperature 137 | . . 172 28 110 58 191 Received Heat Transfer 1196 | . . 297 18 148 237 496 Effects 51 | . . 26 . . . 25 Shutdowns 11 | . . 4 . . . 7 Energy Bleed 7 | . . 2 . . . 5 Interference 13 | . . 6 . . . 7 Matter Decay 7 | . . 3 . . . 4 Short Circuit 3 | . . 2 . . . 1 Damage (minor) 2 | . . 1 . . . 1 Damage (major) 6 | . . 6 . . . . Damage (core) 2 | . . 2 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Robots Corrupted 7 | . 1 . . . 2 4 Combat Hostiles 1 | . . . . . . 1 Parts Fried 17 | . 1 . . . 7 9 Impact Corruptions 23 | . 2 1 . . 7 13 Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 8 | . . 1 . 1 2 4 Heat Transferred 6864 | . . 1268 401 1887 1147 2161 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Maximum Alert Level 1 | . . 1 . . . 1 Low Security (%) 96 | 100 100 77 100 100 100 98 Level 1 3 | . . 22 . . . 1 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 276 | 5 15 262 90 128 197 276 Initial 93 | . . . 90 . 32 93 Average 53 | . . 110 14 59 64 41 Influence Increases 2660 | 10 43 599 135 487 658 728 Destroy 0b10 Robot/C 1400 | . . 440 40 320 360 240 Destroy 0b10 Robot/NC 205 | 10 10 35 30 25 45 50 Destroy Leader 398 | . . 100 20 92 116 70 Successful Hack 84 | . 12 . 14 3 53 2 Disable Machine 165 | . 15 . 30 15 30 75 Destroy Structure 108 | . 6 9 1 2 24 66 Partial Spotted 30 | . . . . 15 15 . Lose Combat Pursuer 270 | . . 15 . 15 15 225 Influence Decreases 2384 | 10 43 384 350 415 539 643 Entered New Map 263 | . . . 125 . 40 98 Time Decay 1946 | 10 43 384 225 415 458 411 Lost Part 175 | . . . . . 41 134 Squads Dispatched 18 | . 1 1 1 3 7 5 Investigation 2 | . . . 1 . 1 . Extermination 9 | . . . . . 5 4 Reinforcement 7 | . 1 1 . 3 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 5 | . . 3 . 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 117 | . 1 26 9 23 24 34 Peak Tracking Total 8 | . 2 8 4 4 5 8 Tactical Retreats 10 | . . 1 . 1 1 7 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 8 | . . . 4 . 4 . Indirectly 2 | . . . . . 2 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 11 | . 1 . 2 1 2 5 Max in Single Turn 4 | . 1 . 1 1 1 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 20 | . 2 2 3 4 6 3 Terminals 11 | . 2 2 1 2 3 1 Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . . 1 . Recycling Units 3 | . . . 1 1 1 . Scanalyzers 3 | . . . . 1 . 2 Garrison Access 1 | . . . 1 . . . Total Hacks 60 | . 6 7 8 14 17 8 Successful 30 | . 2 2 2 8 9 7 Failed 30 | . 4 5 6 6 8 1 Catastrophic 6 | . . 1 4 . 1 . Database Lockouts . | . . . . . . . Manual 8 | . 1 1 2 2 2 . Terminals 30 | . 6 7 2 5 9 1 Fabricators 1 | . . . . . 1 . Repair Stations 5 | . . . . . 5 . Recycling Units 7 | . . . 3 2 2 . Scanalyzers 14 | . . . . 7 . 7 Garrison Access 3 | . . . 3 . . . Terminal Hacks 8 | . 2 1 1 1 3 . Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 1 | . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . Locate Traps 2 | . . 1 1 . . . Registered Components 1 | . 1 . . . . . Zone Layout 2 | . 1 . . . 1 . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 4 | . . . . . 4 . Scan Component 2 | . . . . . 2 . Repair 2 | . . . . . 2 . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 13 | . . . . 6 . 7 Insert Component 4 | . . . . 2 . 2 Analyze 4 | . . . . 2 . 2 Retrieve Study 5 | . . . . 2 . 3 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . 1 . 1 1 . Terminals 2 | . . 1 . . 1 . Track 2 | . . 1 . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Reject 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 2 2 3 4 5 3 Full Trace Events 4 | . . . 2 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 2 . 1 Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 169 | . . . . . 169 . Total Part Build Rating 6 | . . . . . 6 . Part Studies Acquired 5 | . . . . 2 . 3 Parts Repaired 2 | . . . . . 2 . Time 38 | . . . . . 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . . 2 . 2 Part Schematics Acquired 3 | . . . . 2 . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Active Infowar (turns) 6294 | 14 472 868 . 394 2733 1813 Optics 372 | . . . . . 372 . Sensors 5161 | . . 868 . 394 2284 1615 Traps 1585 | . . . . . . 1585 Seismic 638 | 14 472 . . . 78 74 Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 8977 | 133 654 1119 975 1272 2916 1908 Spaces Moved 4174 | 63 269 489 445 590 1324 994 Core 97 | 8 . . 1 . . 88 Treads 3119 | 55 269 489 444 590 1128 144 Legs . | . . . . . . . Wheels 958 | . . . . . 196 762 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 170 170 130 50 Average Speed 159 | 146 160 162 170 172 169 135 Slowest Speed 300 | 160 160 170 300 210 210 225 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 33 34 55 40 24 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 34 | . 6 8 1 1 11 7 Terrain Destroyed 118 | . 6 8 1 1 22 80 Melee 33 | . 6 8 1 1 10 7 Projectile 14 | . . . . . 12 2 AOE 71 | . . . . . . 71 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 5825 | 85 471 663 625 751 1810 1420 Wait 1091 | . 180 46 133 77 348 307 Move 4168 | 62 268 488 444 589 1323 994 Hop . | . . . . . . . Pick Up 49 | 7 4 6 2 9 9 12 Fast Attach 33 | 7 1 4 9 2 5 5 Attach 19 | . . 1 1 1 8 8 Detach 10 | . . 1 . 1 5 3 Swap 60 | . 1 13 9 13 17 7 Drop 49 | . 4 14 5 13 3 10 Fire 248 | 9 2 66 9 38 68 56 Melee 68 | . 11 16 5 2 19 15 Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush 26 | . . 8 6 6 5 1 Escape Stasis . | . . . . . . . Rewire 2 | . . . 2 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 4) 787 | -10/Materials | Identified exit to Materials 788 | -10/Materials | Entered another Materials area 788 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1194 | -9/Materials | Discovered new exit (range 6) 1200 | -9/Materials | Identified exit to Mines 1221 | -9/Materials | Build established: Skirmisher 1355 | -9/Materials | Destroyed 7 combat bots 1602 | -9/Materials | Discovered new exit (range 3) 1604 | -9/Materials | Identified exit to Storage 1648 | -9/Materials | Core integrity fell below 50% 1687 | -9/Materials | Core integrity fell below 20% 1907 | -9/Materials | Entered Storage 2054 | -9/Storage | Build established: Gunner 2113 | -9/Storage | Learned location of Armory (-3) 2701 | -9/Storage | Met 01-MTF 2743 | -9/Storage | Discovered new exit (range 15) 2880 | -9/Storage | Identified exit to Materials 2882 | -9/Storage | Entered Materials 2882 | -8/Materials | Accompanied by 1 ally (01-MTF) 2882 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2885 | -8/Materials | 01-MTF left 3687 | -8/Materials | Build established: Scavenger-Gunner 4001 | -8/Materials | Discovered new exit (range 11) 4016 | -8/Materials | Identified exit to Factory 4066 | -8/Materials | Build established: Scavenger-Skirmisher 4154 | -8/Materials | Entered Factory 4154 | -7/Factory | Evolved 2 slots: Propulsion x2 4449 | -7/Factory | Build established: Skirmisher 4486 | -7/Factory | Discovered new exit (range 5) 4492 | -7/Factory | Identified exit to Factory 6161 | -7/Factory | Fabricated Imp. Matter Compressor? 6314 | -7/Factory | Discovered exit to Factory (range 15) 6542 | -7/Factory | Repaired Arm. Treads+ 6562 | -7/Factory | Repaired Arm. Treads+ 6901 | -7/Factory | Build established: Scavenger-Skirmisher 6936 | -7/Factory | System corruption reached 10% 7070 | -7/Factory | Entered another Factory area 7070 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7423 | -6/Factory | Discovered new exit (range 4) 7427 | -6/Factory | Identified exit to Lower Caves 7616 | -6/Factory | Build established: Assassin 8908 | -6/Factory | Released all parts (7) 8912 | -6/Factory | Core integrity fell below 50% 8925 | -6/Factory | Core integrity fell below 20% 8939 | -6/Factory | Lost 8 parts (2p2n1u3w) 8978 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 08925_ Acquired 53 matter. 08925_ U-05 Engineer lays Concrete. 08925_ Acquired 61 matter. 08926_ Extracted 100 matter. 08926_ R-10 Processor collects Med. Matter Pod. 08927_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7X. 08929_ R-10 Processor collects Wheel. 08930_ X-72 Disruptor IFF system glitched. 08940_ Slammed into R-10 Processor. 08944_ Acquired Hvy. Rocket Launcher. 08956_ VKPU%/TIFKW1S6S V>EIUJ4&%&I=H# 08964_ The unstable cave ceiling collapses. 08967_ System corrupted: Hvy. Rocket Launcher failed to launch. 08972_ Hvy. Rocket Launcher destroyed. 08976_ System corrupted: Energy discharge (-29). 08976_ The unstable cave ceiling collapses. 08977_ Acquired Hvy. Rocket Launcher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###??? ? ?????????????????????? | | ??????????????????? ??? ? ?????????????????????? | | ??????????????????? ??? ?????????????????????? | | ??????????????????? ??? ?????????????????????? | | ??????????????????? ??? ?????????????????????? | | ??????????????????? ??? ?????????????????????? | | ??????????????????? ??? " ?????????????????????? | | ??????????????????? ??? ?????????????????????? | | ??????????????????? ??? ?????????????????????? | | ???????????????????#+#???# #?????????????????????? | | ???????????????????# #??## #????????????###+###??? | | ???????????????????# #??# #????????????# #??? | | ???????????????????# #???T #????????????# #??? | | ???????????????????# #???# #????????????# #??? | | ???????????????????# ##### #### ### #??? | | ???????????????????# #??? | | ???????????]! ! #### #####+#### ### #??? | | ??????????#]! #?????????# #??? | | ??????????#] [ # #?????????# #??? | | ??????????# Y @ ] !#???????### ###? | | ??????????????### ]]] #???????# #? | | ???????????? ]] #???????# ## | | ??????????? ### #???????# | | ???????????????# ######???????# | | ???????????????# ?????????????# | | ???????????????# #????????????# | | ?????????????? ###! ###????????????# | | ????????????? ??# #??????????????# ## | | ????????????? ???# #??????????????# #? | | ??????????????????# #??############## ### | | ??????????????????# ???# [# # | | ??????????????????# ????# !/*# # | | ??????????????????# ?????# [![*# # | | ??????????????????????????# =!*]!# #% | | ??????????????????######### %!!!/ +% | | ??????????????????# # !! # # | | ??????????????????# "S # *|# # | | ??????????????????# """ # !% # # | | ??????????????????# "" # ! # # | | ??????????????????# # # # | | ??????????????????# [[[ # # # | | ??????????????????# [[ # # # | | ??????????????????# [[ ############## ### | | ??????????????????# # ?? # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Imp. Sensor Array | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Matter Compressor | x1 | -7/Factory | Preloaded Repaired ---------- Arm. Treads | 5% | -7/Factory Arm. Treads | 35% | -7/Factory Studied --------- Arm. Treads | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Arm. Huge Wheel | -6/Factory | Hacked Flak Cannon | -6/Factory | Hacked Shock Bomb Launcher | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Live, Flee, And Rebuild Challenges ------------ None Game ------ Seed BombMeleePerforator Manual? 0 Play Time 01:38:16 Cumulative 38.9 hours Start 2026.01.19 @ 16:16:51 End 2026.01.19 @ 21:12:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 23 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 256eb4aa-224d-40c5-b651-51d5e2e745fe