Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.06 @ 01:23:29 Player: WazdakkaGutsmek Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (955) 955 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (474) 474 TOTAL SCORE: 3569 Bonus ------- Pacifist 200 High Alert Combat Kills 74 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 292/300 Energy 315/315 System Corruption 0% Temperature Cool (9) Movement Treading (250) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Armored Medium Treads > --- UTILITY (4) ------ Advanced Cooling System Medium Storage Unit Improved Kinecellerator Advanced System Shield > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (10) --- Ion Engine Improved Ion Engine Advanced Salvage Targeting Computer Tesla Rifle Improved Arc Projector Beam Rifle Long-range Proton Cannon Disruptor Cannon Heavy Phase Cannon Light Assault Rifle Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Medium Treads > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Advanced System Shield Advanced System Restoration Module > --- WEAPON ----------- Heavy Phase Cannon Gauss Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Tesla Rifle Improved Arc Projector Beam Rifle Long-range Proton Cannon Disruptor Cannon Light Assault Rifle [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Hackware Advanced System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 34 | . 1 1 3 29 . Power 2 | . . . . 2 . Engine 1 | . . . . 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 9 | . . . 2 7 . Treads 7 | . . . 2 5 . Leg . | . . . . . . Wheel 2 | . . . . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 1 . . 8 . Device 5 | . . . . 5 . Storage 1 | . 1 . . . . Processor . | . . . . . . Hackware 1 | . . . . 1 . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 14 | . . 1 1 12 . Energy Gun 3 | . . . . 3 . Energy Cannon 4 | . . . 1 3 . Ballistic Gun 7 | . . 1 . 6 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . 1 . System Corruption 2 | . . . . 2 . Parts Lost 15 | . . . . 15 . Power 1 | . . . . 1 . Propulsion 7 | . . . . 7 . Utility 3 | . . . . 3 . Weapon 4 | . . . . 4 . Highest Loss Streak 8 | . . . . 8 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 68 | . 86 77 54 66 72 Engine 6 | . 14 11 9 5 . Core 2 | . . . . 2 9 Treads 10 | . . . 15 13 9 Leg 4 | . 28 22 2 . . Wheel 1 | . . . . 1 . Device 8 | . . . . 10 18 Storage 11 | . 15 22 9 9 9 Hackware 1 | . . . . 1 9 Protection 3 | . . . . 4 . Energy Gun 3 | . 14 . . 3 . Energy Cannon 2 | . . . 3 3 . Ballistic Gun 12 | . 14 21 14 10 18 Peak Build Rating 44 | . 7 7 7 44 43 Average Rating 15 | . 6 7 6 16 43 On Entrance 12 | 6 6 7 7 7 43 Naked Turns . | . . . . . . Heaviest Build 43 | 14 24 24 21 43 39 Greatest Support 40 | 20 20 20 40 40 27 Greatest Overweight (x) 4 | . 1 1 . 4 1 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 10 | . 10 10 10 10 10 Average Capacity 9 | . 8 10 10 10 10 Most Carried 10 | . 6 6 6 10 10 Average Carried 5 | . 6 6 4 4 10 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 6 6 6 4 10 10 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 803 | 200 . 120 . 435 48 Remotely . | . . . . . . Salvage Created 1131 | . . 197 . 828 106 Parts 70 | . . 12 . 51 7 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 26 | . . 4 . 20 2 Guns 16 | . . 4 . 10 2 Cannons 8 | . . . . 8 . AOE 1 | . . . . 1 . Classes Destroyed 7 | . . 3 . 4 . Builder 1 | . . 1 . . . Hauler 1 | . . 1 . . . Swarmer 7 | . . . . 7 . Grunt 8 | . . 4 . 2 2 Duelist 3 | . . . . 3 . Sentry 4 | . . . . 4 . Hunter 4 | . . . . 4 . Best Kill Streak 4 | . . 2 . 4 2 Combat Bots Only 4 | . . 2 . 4 2 Max Kills in Single Turn 1 | . . 1 . 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 247 | . . 20 . 215 12 Missed 68 | . . 5 . 60 3 Damage Taken 2475 | . . 167 . 2157 151 Core 627 | . . 63 . 494 70 Absorbed by Shields . | . . . . . . Redirected to Shielding 20 | . . . . 20 . Core Remaining (%) 94 | 100 100 84 . . . Volleys Fired 96 | . . 17 . 72 7 Largest 2 | . . 2 . 2 2 Hottest 146 | . . 40 . 146 56 Shots Fired 180 | . . 34 . 132 14 Gun 137 | . . 34 . 89 14 Cannon 43 | . . . . 43 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 117 | . . 34 . 69 14 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 63 | . . . . 63 . Robot Hit Streak 10 | . . 10 . 9 9 Robot Miss Streak 3 | . . 3 . 3 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 119 | . . 21 . 88 10 Core Hits 51 | . . 11 . 35 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2048 | . 1 267 . 1535 245 Guns 1210 | . . 266 . 699 245 Cannons 619 | . . . . 619 . Explosions 217 | . . . . 217 . Melee . | . . . . . . Ramming 2 | . 1 1 . . . Kinetic 1073 | . . 266 . 562 245 Thermal 217 | . . . . 217 . Explosive . | . . . . . . Electromagnetic 756 | . . . . 756 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 . Average Corruption 2 | . . . . 2 . Corruption Purged 3 | . . . . 3 . Corruption Blocked . | . . . . . . Effects 14 | . . . . 14 . Message Errors 3 | . . . . 3 . Matter Fused 5 | . . . . 5 . Heat Flow Errors 1 | . . . . 1 . Data Loss (minor) 4 | . . . . 4 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 10 | . . . . 10 . Projectiles 10 | . . . . 10 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 45 | . . . . 45 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed 2 | . 1 1 . . . Kicked 2 | . 1 1 . . . Crushed . | . . . . . . Highest Temperature 220 | . . . . 220 . Average Temperature 68 | . . . . 68 . Received Heat Transfer 549 | . . 90 . 378 81 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 224 | . . . . 224 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 627 | . 15 122 51 627 356 Initial 305 | . . 5 51 33 305 Average 297 | . 3 59 51 376 331 Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 38 | . 100 100 100 21 . Level 1 23 | . . . . 24 100 Level 2 37 | . . . . 53 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 3 4 . 22 5 Peak Tracking Total 5 | . 1 2 . 5 4 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 3 | . . 1 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 2 | . . . . 2 . Max in Single Turn 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 7 | . . . 2 4 1 Terminals 6 | . . . 1 4 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 10 | . . . 3 6 1 Successful 2 | . . . 1 1 . Failed 8 | . . . 2 5 1 Catastrophic 3 | . . . . 2 1 Database Lockouts . | . . . . . . Manual 3 | . . . 2 . 1 Terminals 9 | . . . 2 6 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . 1 3 1 Full Trace Events 1 | . . . . 1 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 2102 | . 94 314 79 1481 134 Spaces Moved 1001 | 1 74 131 46 711 38 Core 16 | . . . . 16 . Treads 643 | . . . 46 559 38 Legs 206 | 1 74 131 . . . Wheels 136 | . . . . 136 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 90 | 120 120 190 160 90 250 Average Speed 167 | 120 124 190 160 163 250 Slowest Speed 250 | 120 190 190 160 250 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 2 23 16 9 75 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . . . 6 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 6 | . . . . 6 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 1247 | . 75 161 52 894 65 Wait 101 | . . 12 . 69 20 Move 995 | . 73 130 46 708 38 Hop . | . . . . . . Pick Up 5 | . . . . 5 . Fast Attach 22 | . 1 . . 21 . Attach 8 | . . . 2 6 . Detach 5 | . . . . 5 . Swap 4 | . . 1 1 2 . Drop 7 | . . . 3 4 . Fire 96 | . . 17 . 72 7 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 1 1 . . . Crush . | . . . . . . Escape Stasis 2 | . . . . 2 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 13) 95 | -10/Materials | Entered another Materials area 95 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Build established: Mutant 399 | -9/Materials | Discovered new exit (range 7) 409 | -9/Materials | Entered another Materials area 409 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 488 | -8/Materials | Identified exit to Garrison 488 | -8/Materials | Entered Garrison 676 | -8/Garrison | Triggered checkpoint 867 | -8/Garrison | Discovered new exit (range 10) 875 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 932 | -8/Garrison | Triggered checkpoint 970 | -8/Garrison | Core integrity fell below 50% 1014 | -8/Garrison | Lost 8 parts (1p4n3w) 1036 | -8/Garrison | Triggered checkpoint 1127 | -8/Garrison | Discovered new exit (range 12) 1145 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1218 | -8/Garrison | Triggered checkpoint 1333 | -8/Garrison | Build established: Scavenger-Mutant 1455 | -8/Garrison | Discovered new exit (range 11) 1595 | -8/Garrison | Core integrity fell below 20% 1624 | -8/Garrison | Lost 5 parts (2n2u1w) 1896 | -8/Garrison | Build established: Mutant 1969 | -8/Garrison | Entered Materials 2103 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01855_ Triggered Stasis Trap. 01855_ A bubble of rippling energy engulfs the area. 01855_ Field strength at 70. 01857_ Field strength at 40. 01858_ Field strength at 10. 01859_ Stasis field depleted. LOCATION=UNKNOWN GOAL=ESCAPE 01982_ Connecting with Terminal... 01982_ Current location identified: Materials 02022_ Slug penetrates Wall. 02022_ Slug penetrates G-47 Trooper. 02025_ Slug penetrates Wall. 02028_ Slug penetrates G-47 Trooper. 02031_ G-47 Trooper destroyed. 02034_ Slug penetrates G-50 Soldier. 02037_ G-50 Soldier destroyed. 02045_ Acquired 48 matter. 02102_ Slug penetrates G-47 Trooper. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##########??????###????######### | | ??????????????????# #?????? #????# | | ??????????????????# # ????? ###### "T" | | ??????????????????# # [ """ ## # | | ??????????????????# # """ ## # | | ??????????????????# # [ ## =#[""" """ | | ??????????????????# # """ ## [=%%""" """ | | ??????????????????# !# """ ## !#!""" """ | | ??????????????????# #?= """ ## #= | | ??????????????????# @ #??? ## ######### | | ??????????????????########/######+### #??????? | | ???????????? gg #??????? | | ???????????? #??????? | | ???????????? #??????? | | ????????????? #### #??????? | | ????????????? #??#######??????? | | ?????????????? #???????????????? | | ?????????????################# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# k#???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????+ #???????????????? | | ?????????????????????????????# ???????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Kinecelleration 40 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionMakeshiftSpiker Manual? 0 Play Time 00:14:02 Cumulative 196.8 hours Start 2024.12.06 @ 01:08:42 End 2024.12.06 @ 01:23:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 153 Adventurer 16 Explorer 3 Win Type - Total 17 Types 8/0/8/1/0/0/0/0/0 Lore% 52 Gallery% 75 Achievement% 69 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2cacad1d-9fd1-4952-a5ce-37689c49b62e