Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.15 @ 14:08:55 Player: Willow Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (512) 512 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-38) -38 TOTAL SCORE: 2619 Bonus ------- Friendly Fire -38 Cogmind --------- Core Integrity 550/550 Matter 250/300 Energy 530/530 System Corruption 0% Temperature Cool (0) Movement Treading (152) Location -8/Materials Parts ------- > --- POWER (1+3) ------ Improved Ion Engine (+) Improved Ion Engine (+) Subdweller Power Source > --- PROPULSION (4) --- Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY (4) ------ Large Storage Unit Subdweller Optics Advanced Targeting Computer Power Bank > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (15) --- Subdweller Power Source Subdweller Power Source Light Treads High-capacity Matter Pod (200) Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Subdweller Machine Gun Subdweller Machine Gun Minigun Grenade Launcher Grenade Launcher Dirty Datajack (20) Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Subdweller Power Source > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Subdweller Optics Advanced Targeting Computer Power Bank > --- WEAPON ----------- Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Subdweller Power Source Subdweller Power Source Light Treads High-capacity Matter Pod Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Subdweller Machine Gun Subdweller Machine Gun Minigun Improved Light Cannon Grenade Launcher Grenade Launcher Dirty Datajack [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 39 | 7 16 1 10 5 Power 6 | 1 2 . 3 . Engine 6 | 1 2 . 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 4 1 . 2 Treads 9 | 2 4 1 . 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 3 . 2 2 Device 5 | 1 1 . 2 1 Storage 2 | 1 1 . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 15 | 2 7 . 5 1 Energy Gun 2 | 1 1 . . . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . . 2 . Ballistic Cannon 8 | . 4 . 3 1 Launcher 1 | . 1 . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . . 1 4 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 1 | . . . 1 . Weapon 2 | . . . 2 . Highest Loss Streak 3 | . . 1 3 . To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 98 100 97 81 Engine 14 | . 14 14 15 21 Treads 27 | . 27 28 26 24 Device 13 | . 14 14 13 10 Storage 13 | . 14 14 13 7 Energy Gun 1 | . 6 . . . Ballistic Gun 2 | . 7 . 2 4 Ballistic Cannon 22 | . 11 28 24 9 Peak Build Rating 36 | 7 12 12 24 36 Average Rating 12 | 5 8 12 13 31 On Entrance 11 | . 7 12 12 24 Naked Turns . | . . . . . Heaviest Build 52 | 12 36 36 49 52 Greatest Support 84 | 40 40 40 40 84 Greatest Overweight (x) 8 | 1 8 . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 1 15 13 15 15 Average Carried 10 | . 7 12 12 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 1 13 12 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 1122 | 300 264 313 245 . Remotely . | . . . . . Salvage Created 554 | 161 240 40 113 . Parts 47 | 7 17 9 14 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 12 | . . . 12 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 20 | . 7 6 7 . Cannons 18 | . 5 6 7 . AOE 2 | . 2 . . . Classes Destroyed 10 | 2 3 2 3 . Tunneler 3 | 3 . . . . Hauler 1 | . 1 . . . Recycler 2 | 1 1 . . . Swarmer 10 | . 3 4 3 . Grunt 4 | . 4 . . . Sentry 1 | . . . 1 . Demolisher 1 | . . 1 . . Artisan 1 | . . . 1 . Subdweller 3 | . . . 3 . Assembled 1 | . . 1 . . Best Kill Streak 4 | 4 4 2 3 . Combat Bots Only 4 | . 4 2 3 . Max Kills in Single Turn 1 | 1 1 1 1 . Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 111 | . 23 19 69 . Missed 37 | . 9 . 28 . Damage Taken 1006 | . 105 349 552 . Core 221 | . 33 50 138 . Absorbed by Shields . | . . . . . Ignored by Resistances 250 | . 32 99 119 . Core Remaining (%) 55 | 100 . . 11 . Volleys Fired 58 | 10 13 13 22 . Largest 2 | 2 2 2 2 . Hottest 78 | 60 78 78 78 . Shots Fired 111 | 20 23 26 42 . Gun 23 | 20 . . 3 . Cannon 85 | . 20 26 39 . Launcher 3 | . 3 . . . Special . | . . . . . Kinetic 98 | 10 20 26 42 . Thermal 10 | 10 . . . . Explosive 3 | . 3 . . . Electromagnetic . | . . . . . Robot Hit Streak 17 | 16 5 3 17 . Robot Miss Streak 1 | 1 1 1 1 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 77 | 18 12 15 32 . Core Hits 35 | 5 12 7 11 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 1 1 4 . Blast 6 | . 1 1 4 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1570 | 205 359 327 679 . Guns 223 | 205 . . 18 . Cannons 1250 | . 269 320 661 . Explosions 90 | . 90 . . . Melee . | . . . . . Ramming 7 | . . 7 . . Kinetic 1373 | 105 269 320 679 . Thermal 100 | 100 . . . . Explosive 90 | . 90 . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 8 | . . 3 5 . Projectiles 8 | . . 3 5 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 12 | . 3 3 6 . Impact . | . . . . . Kinetic 10 | . 3 3 4 . Secondary 2 | . . . 2 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | . . 2 . . Targets Rammed 2 | . . 2 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 111 | . 111 84 . . Average Temperature 38 | . 44 33 . . Received Heat Transfer 198 | . 39 . 159 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 225 | 225 . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Peak Influence 195 | 20 195 175 . . Initial 64 | . 11 64 . . Average 67 | 7 57 84 . . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 4 . . . Investigation 4 | . 4 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 38 | . 8 16 14 . Peak Tracking Total 4 | . 4 3 4 . Tactical Retreats 11 | . 1 8 2 . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 9 | . 5 . 4 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 3 | . . 1 2 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 9 | . 8 . 1 . Terminals 6 | . 6 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 31 | . 22 . 9 . Successful 25 | . 16 . 9 . Failed 6 | . 6 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 21 | . 21 . . . Terminals 20 | . 20 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 5 . 9 . Record 8 | . . . 8 . Robot Analysis 2 | . 2 . . . Terminal Index 1 | . 1 . . . Recycling Unit Index 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 11 | . 11 . . . Terminals 9 | . 9 . . . Botnet 3 | . 3 . . . Operators 1 | . 1 . . . Skim 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 6 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted 1 | . . . 1 . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 2912 | 114 714 1203 783 98 Spaces Moved 1534 | 51 393 646 390 54 Core 10 | 9 1 . . . Treads 1524 | 42 392 646 390 54 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 152 Average Speed 162 | 144 161 160 169 165 Slowest Speed 450 | 160 450 160 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 5 71 92 24 6 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 4 | . 2 1 1 . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 11 | . 7 4 . . Melee . | . . . . . Projectile 7 | . 3 4 . . AOE 4 | . 4 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1829 | 68 447 788 464 62 Wait 162 | . 4 126 32 . Move 1530 | 50 392 645 389 54 Hop . | . . . . . Pick Up 27 | 1 15 . 9 2 Fast Attach 22 | 7 10 . 2 3 Attach 8 | . 1 1 5 1 Detach 1 | . 1 . . . Swap 9 | . 5 . 3 1 Drop 9 | . 6 . 2 1 Fire 58 | 10 13 13 22 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . 2 . . Escape Stasis . | . . . . . Rewire 1 | . . 1 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / [*Rec]) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 15) 218 | -10/Materials | Met 8R-AWN 257 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 10) 826 | -10/Materials | Identified exit to Mines 829 | -10/Materials | Entered Mines 830 | -10/Mines | Assembled infested the area 832 | -10/Mines | Followed 8R-AWN into the Mines 950 | -10/Mines | Discovered new exit (range 5) 1523 | -10/Mines | Discovered new exit (range 5) 2012 | -10/Mines | Discovered new exit (range 4) 2032 | -10/Mines | Entered Subcaves 2092 | -10/Subcaves | Learned location of Recycling (-8) 2112 | -10/Subcaves | Core integrity fell below 50% 2287 | -10/Subcaves | Discovered new exit (range 16) 2343 | -10/Subcaves | Lost 3 parts (1p1u1w) 2378 | -10/Subcaves | Discovered new exit (range 16) 2446 | -10/Subcaves | Discovered new exit (range 9) 2667 | -10/Subcaves | Visited 4L-MR0's lab 2694 | -10/Subcaves | Found Power Bank 2695 | -10/Subcaves | Attached Power Bank, gained temporary slots: Power x3 2743 | -10/Subcaves | Core integrity fell below 20% 2815 | -10/Subcaves | Entered Materials 2815 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2913 | -8/Materials | Self-destructed Last Messages --------------- 02742_ Spikes shoot up from the floor. 02742_ Critical hit (Impale). 02764_ Acquired 34 matter. 02776_ Subatomizers dissect the Sub. Power Source. 02779_ Acquired Sub. Power Source. 02787_ Acquired 8 matter. 02790_ Acquired 9 matter. 02795_ Acquired Sub. Power Source. 02798_ Acquired Sub. Machine Gun. 02804_ Dropped Scrap Shield Fragment. 02804_ Acquired Sub. Power Source. PARAMETERS=PROPULSION+2,UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 02835_ Acquired Adv. Treads. 02856_ Dropped Sub. Machine Gun. 02856_ Acquired Minigun. 02861_ Acquired Adv. Targeting Computer. 02868_ Acquired Sub. Machine Gun. 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"""#????????? | | ?????????????# """#????????? | | ?????????????# #????????? | | ?????????????# #????????? | | ?????????????#######????????? | | ????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 29 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroHackingNetwork Manual? 0 Play Time 00:20:07 Cumulative 191.0 hours Start 2025.02.15 @ 13:31:24 End 2025.02.15 @ 14:08:55 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 90 Rogue 56 Adventurer 31 Explorer 3 Win Type - Total 5 Types 2/1/0/1/0/1/0/0/0 Lore% 64 Gallery% 63 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9f34b48-9c9f-4101-8b03-c3db4a68477d