Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.24 @ 22:55:16 Player: Finestep Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (219) 1095 Value Destroyed (7021) 7021 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (367) 367 TOTAL SCORE: 12743 Bonus ------- High Alert Combat Kills 650 Follower Combat Kills 493 Friendly Fire -776 Cogmind --------- Core Integrity 0/850 Matter 65/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Improved Cooling System Matter Compressor (0) Heart of Steel Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Shield Generator Heart of Steel > --- WEAPON ----------- CR-A16's Pointy Stick > --- INVENTORY -------- Flexi-carbon Leg Armored Huge Wheel Improved Cooling System Improved Cooling System High-capacity Battery Matter Compressor Advanced Sensor Array Hacking Suite Cooled Particle Cannon [Rating: 65] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Shock Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . 1 . 1 . . . . . 1 Utility 4 | . . 1 . 1 2 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 192 | 7 11 36 23 18 40 1 14 3 16 23 Power 19 | 1 2 4 1 . 2 . 4 . 1 4 Engine 12 | 1 2 3 1 . 1 . 1 . . 3 Core 7 | . . 1 . . 1 . 3 . 1 1 Reactor . | . . . . . . . . . . . Propulsion 45 | 2 5 7 3 8 7 . 2 . 3 8 Treads 2 | . . . . . . . . . 1 1 Leg 38 | 2 5 7 3 8 7 . . . 2 4 Wheel 5 | . . . . . . . 2 . . 3 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 52 | 2 1 14 1 4 16 1 2 1 3 7 Device 19 | 1 1 3 . 2 4 1 1 . 2 4 Storage 3 | 1 . 2 . . . . . . . . Processor 4 | . . 1 . . 3 . . . . . Hackware 3 | . . . . . 2 . . . . 1 Protection 23 | . . 8 1 2 7 . 1 1 1 2 Artifact . | . . . . . . . . . . . Weapon 76 | 2 3 11 18 6 15 . 6 2 9 4 Energy Gun 6 | 1 . 1 2 1 1 . . . . . Energy Cannon 30 | . . 4 7 3 9 . 2 1 4 . Ballistic Gun 8 | 1 2 4 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 22 | . 1 2 3 2 3 . 3 1 5 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 8 | . . . 5 . 2 . 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 . 2 . . 1 1 . Parts Lost 51 | . 3 6 2 5 3 . 2 . 12 18 Power 10 | . 2 2 1 . . . . . 1 4 Propulsion 18 | . . 2 . 2 2 . 1 . 4 7 Utility 15 | . . 2 1 1 1 . . . 4 6 Weapon 8 | . 1 . . 2 . . 1 . 3 1 Highest Loss Streak 11 | . 2 2 1 2 3 . 2 . 11 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 99 99 99 99 100 99 100 75 69 Engine 6 | . 13 9 11 9 5 7 . . . 1 Core 2 | . . . . . 1 . 6 7 6 8 Leg 25 | . 28 33 33 35 29 30 20 15 10 5 Wheel 3 | . . . . . . . 9 15 6 6 Device 9 | . 14 3 . 8 6 15 17 15 10 6 Storage 8 | . 14 11 11 9 7 7 7 7 7 5 Processor 11 | . . 7 11 9 22 15 15 15 15 11 Protection 6 | . . 10 10 8 4 6 4 7 2 6 Energy Gun 1 | . 7 1 1 6 . . . . . . Energy Cannon 11 | . . 10 20 11 14 15 14 15 10 4 Ballistic Gun 2 | . 20 9 . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 67 | 12 14 41 41 45 67 66 63 63 46 60 Greatest Support 63 | 20 20 39 39 58 63 63 63 24 24 56 Greatest Overweight (x) 4 | . . 1 1 1 1 1 4 2 3 2 Average Overweight (x) . | . . . . . . . 1 1 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 15 15 15 15 15 15 15 14 Most Carried 15 | 7 8 13 15 15 15 15 15 15 15 15 Average Carried 12 | 3 7 8 14 14 14 13 14 14 11 11 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 7 8 13 15 15 12 15 15 15 8 5 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Matter Collected 3854 | 281 230 705 269 245 452 31 255 20 516 850 Remotely . | . . . . . . . . . . . Salvage Created 8640 | 158 578 1798 634 1440 1395 197 572 . 732 1136 Parts 430 | 13 30 115 42 69 62 3 22 . 17 57 Haulers Intercepted 16 | . . 5 4 2 5 . . . . . Recyclers Shooed 11 | . 4 4 . 1 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 14 . 15 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 152 | . 16 28 7 27 19 . 13 . 21 21 Melee 9 | . . . . . . . . . . 9 Guns 32 | . 12 14 . 6 . . . . . . Cannons 62 | . . 7 7 12 16 . 7 . 10 3 AOE 40 | . 3 4 . 5 3 . 5 . 11 9 Classes Destroyed 20 | 3 4 4 . . 2 1 2 . 3 1 Worker 9 | 1 . 4 1 2 . . . . . 1 Builder 7 | . 1 3 1 . 1 . . . . 1 Tunneler 4 | 2 . . . . 1 . . . . 1 Hauler 16 | . . 5 4 2 5 . . . . . Recycler 12 | 1 1 2 1 1 4 . . . . 2 Minesweeper 1 | . . . . . . . . . 1 . Mechanic 2 | . . . . . . . . . 1 1 Operator 6 | . . 2 2 . 1 . . . . 1 Watcher 9 | . 1 4 . 3 . . . . . 1 Swarmer 30 | . 6 4 2 6 . . . . 5 7 Grunt 75 | . 10 13 . 15 13 . 6 . 9 9 Brawler 3 | . . . . . . . . . 3 . Duelist 4 | . . 1 . . 1 . 1 . 1 . Protector 1 | . . . . . . . . . . 1 Sentry 25 | . . 10 5 6 2 . . . 2 . Hunter 5 | . . . . . 2 . 2 . . 1 Programmer 5 | . . . . . 1 . . . 1 3 Enhanced Grunt 1 | . . . . . . . . . . 1 Decomposer 1 | . . . . . . 1 . . . . Packrat 2 | . . . . . . 2 . . . . Samaritan 1 | . . . . . . 1 . . . . Tinkerer 1 | . . . . . . . 1 . . . Thug 1 | . . . . . . . 1 . . . Fireman 3 | . . . . . . . 3 . . . Best Kill Streak 11 | 3 4 8 6 8 6 . 4 . 11 9 Combat Bots Only 7 | . 3 7 3 7 5 . 4 . 7 7 Max Kills in Single Turn 5 | 2 2 3 2 2 2 1 1 . 3 5 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 2 3 . 2 2 . 1 . 3 4 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Damage Taken 10131 | . 671 1383 375 1105 1084 . 479 . 1463 3571 Core 1806 | . 139 164 30 150 108 . 92 . 268 855 Absorbed by Shields 281 | . . . . . . . . . . 281 Regen/Repaired (Parts) 217 | . . 34 . . 183 . . . . . Core Remaining (%) 60 | 100 44 . 51 72 . . . . 33 . Volleys Fired 588 | 13 73 128 35 103 79 27 48 . 61 21 Largest 2 | 2 2 2 2 2 2 2 2 . 2 1 Hottest 136 | 70 70 136 136 136 136 60 60 . 60 90 Shots Fired 1080 | 24 141 249 68 201 148 54 88 . 86 21 Gun 425 | 24 138 186 . 77 . . . . . . Cannon 614 | . . 59 66 121 140 54 80 . 75 19 Launcher 41 | . 3 4 2 3 8 . 8 . 11 2 Special . | . . . . . . . . . . . Kinetic 246 | 11 101 134 . . . . . . . . Thermal 793 | 13 37 111 66 198 140 54 80 . 75 19 Explosive 41 | . 3 4 2 3 8 . 8 . 11 2 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 25 | 6 18 12 9 14 23 12 25 . 25 11 Robot Miss Streak 7 | 3 3 7 2 5 3 1 2 . 2 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 702 | 14 88 160 40 139 108 7 44 . 56 46 Core Hits 372 | 7 35 69 16 55 45 4 27 . 63 51 Critical Kills 5 | . . 4 . 1 . . . . . . Critical Parts Destroyed 3 | . 1 1 . . . . 1 . . . Critical Strikes 23 | . 5 8 . 6 . . 1 . . 3 Burn 12 | . 4 3 . 5 . . . . . . Meltdown 3 | . . 2 . 1 . . . . . . Destroy 4 | . 1 3 . . . . . . . . Smash 1 | . . . . . . . 1 . . . Impale 3 | . . . . . . . . . . 3 Melee Attacks 71 | . . . 6 . 4 . 1 . . 60 Impact 11 | . . . 6 . 4 . 1 . . . Slashing . | . . . . . . . . . . . Piercing 60 | . . . . . . . . . . 60 Sneak Attacks 2 | . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19874 | 159 1124 2564 895 3131 3183 191 1819 . 3310 3498 Guns 3520 | 159 973 1522 . 866 . . . . . . Cannons 9193 | . . 790 857 1939 2684 191 947 . 1443 342 Explosions 5905 | . 151 252 38 326 499 . 804 . 1867 1968 Melee 1256 | . . . . . . . 68 . . 1188 Ramming . | . . . . . . . . . . . Kinetic 1571 | 46 576 949 . . . . . . . . Thermal 12502 | 113 397 1363 857 2805 2684 191 947 . 1443 1702 Explosive 4512 | . 151 252 38 326 499 . 804 . 1867 575 Electromagnetic 33 | . . . . . . . . . . 33 Impact 68 | . . . . . . . 68 . . . Slashing . | . . . . . . . . . . . Piercing 1188 | . . . . . . . . . . 1188 Highest Corruption 3 | . . . . . 1 1 1 1 . 3 Average Corruption 1 | . . . . . 1 1 1 1 . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 15 | . . . . . 4 2 6 . . 3 Message Errors 3 | . . . . . . 1 2 . . . Matter Fused 5 | . . . . . 2 . 1 . . 2 Heat Flow Errors 2 | . . . . . 1 1 . . . . Energy Discharges 2 | . . . . . . . 2 . . . Data Loss (minor) 2 | . . . . . 1 . 1 . . . Alerts 1 | . . . . . . . . . . 1 Overload Shots 4 | . . . . . 2 . . . . 2 Overflow Damage 676 | . . 25 3 41 81 50 130 . 111 235 Projectiles 310 | . . 14 3 26 81 50 46 . 88 2 Explosions 262 | . . 11 . 15 . . 16 . 23 197 Melee 104 | . . . . . . . 68 . . 36 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 608 | . . 89 . . . . 80 . 184 255 Shots 17 | . . 2 . . . . 3 . 6 6 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 409 | 100 32 354 360 195 409 112 111 . 65 56 Average Temperature 79 | 34 12 85 123 58 88 64 37 . 13 18 Received Heat Transfer 3473 | . 312 495 93 513 516 . 432 . 312 800 Effects 12 | . . 4 5 . 3 . . . . . Shutdowns 1 | . . . . . 1 . . . . . Energy Bleed 2 | . . . 2 . . . . . . . Interference 8 | . . 4 2 . 2 . . . . . Matter Decay 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . 2 . . . 1 . . . Impact Corruptions 2 | . . . . . . . 2 . . . Robots Melted 8 | . 1 3 . 4 . . . . . . Combat Hostiles 8 | . 1 3 . 4 . . . . . . Parts Melted 38 | . 2 10 2 11 6 . 3 . 1 3 Heat Transferred 21016 | 333 1443 3034 1517 5624 3959 259 1517 . 1961 1369 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Peak Influence 742 | 20 404 616 742 720 611 . . . . 652 Initial 326 | . 13 170 260 301 326 . . . . 100 Average 375 | 5 152 311 539 426 418 . . . . 394 Maximum Alert Level 3 | . 2 2 3 3 2 . . . . 2 Low Security (%) 14 | 100 70 15 5 . . . . . . 10 Level 1 42 | . 24 72 18 52 44 . . . . 11 Level 2 40 | . 4 11 63 42 55 . . . . 78 Level 3 2 | . . . 13 3 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 35 | . 3 6 5 5 8 . . . 1 7 Investigation 11 | . 3 3 2 1 1 . . . . 1 Extermination 4 | . . . . . 1 . . . . 3 Reinforcement 14 | . . 3 3 1 5 . . . . 2 Assault 3 | . . . . . 1 . . . 1 1 Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 5 | . . 2 1 . 1 . . . . 1 Haulers Reinforced 3 | . . . . . 3 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Distress Signals 17 | . 1 4 3 7 1 . . . . 1 Communications Jammed 1 | . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . 1 . Times Spotted 220 | . 27 39 23 38 26 . 13 . 24 30 Peak Tracking Total 10 | . 4 4 7 6 8 . 4 . 6 10 Tactical Retreats 11 | . 1 . 2 2 1 . . . 2 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Traps Triggered 4 | . . 2 1 . . . . . . 1 Indirectly 1 | . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 3 | . . . . . . . . . 3 . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Machines Disabled 28 | . 2 4 1 . 1 . 1 . 1 18 Max in Single Turn 6 | . 1 1 . . 1 . 1 . 1 6 Garrison Access 1 | . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Machines Accessed 43 | . 8 10 11 6 4 . 1 . . 3 Terminals 30 | . 6 7 8 5 2 . . . . 2 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 2 | . . 1 . . 1 . . . . . Recycling Units 5 | . 2 1 2 . . . . . . . Scanalyzers 3 | . . 1 . 1 1 . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 115 | . 20 37 25 12 16 . 1 . . 4 Successful 68 | . 10 26 14 3 12 . 1 . . 2 Failed 47 | . 10 11 11 9 4 . . . . 2 Catastrophic 4 | . 1 2 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 46 | . 11 19 10 4 1 . . . . 1 Terminals 78 | . 17 25 19 9 5 . . . . 3 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 7 | . . 2 . . 5 . . . . . Recycling Units 8 | . 3 1 4 . . . . . . . Scanalyzers 18 | . . 9 . 3 6 . . . . . Garrison Access 2 | . . . 2 . . . . . . . Terminal Hacks 29 | . 7 10 8 . 1 . 1 . . 2 Part Schematic 3 | . 1 2 . . . . . . . . Robot Analysis 3 | . 2 1 . . . . . . . . Prototype ID Bank 4 | . 1 2 1 . . . . . . . Open Door 4 | . . . 3 . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . Terminal Index 2 | . . 1 1 . . . . . . . Unreport Threat 4 | . . 1 1 . . . . . . 2 Locate Traps 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . Zone Layout 4 | . 1 1 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . 2 . . 4 . . . . . Scan Component 3 | . . 1 . . 2 . . . . . Repair 3 | . . 1 . . 2 . . . . . Recycling Unit Hacks 2 | . . 1 1 . . . . . . . Retrieve Components 2 | . . 1 1 . . . . . . . Scanalyzer 16 | . . 8 . 2 6 . . . . . Insert Component 8 | . . 4 . 1 3 . . . . . Analyze 8 | . . 4 . 1 3 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks 14 | . 3 5 4 1 1 . . . . . Terminals 10 | . 1 5 2 1 1 . . . . . Track 3 | . . 1 2 . . . . . . . Botnet 7 | . 1 4 . 1 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . Tunnel 4 | . 2 . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 33 | . 7 9 5 6 3 . . . . 3 Full Trace Events 4 | . 1 1 . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . 1 6 . 1 3 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . 1 . . 2 . . . . . Time 108 | . . 32 . . 76 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 8 | . . 6 2 . . . . . . . Parts Scanalyzed 8 | . . 4 . 1 3 . . . . . Part Schematics Acquired 8 | . . 4 . 1 3 . . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Total Allies 4 | . . . 1 . . . . . 1 2 Largest Group 2 | . . . 1 1 . . . . 1 2 Highest-Rated Group 192 | . . . 100 93 . . . . 20 192 Highest-Rated Ally 100 | . . . 100 93 . . . . 20 96 Total Orders . | . . . . . . . . . . . Ally Attacks 60 | . . . 39 . . . . . 1 20 Total Damage 3012 | . . . 1652 . . . . . . 1360 Kills 24 | . . . 19 . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Robot Analysis Total 3 | . 2 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Turns Passed 11428 | 113 773 1942 1182 1351 1256 754 1039 1256 797 965 Spaces Moved 6477 | 52 453 1110 488 712 709 379 642 1133 371 428 Core 3 | 2 . . . . . . . . . 1 Treads 3 | . . . . . . . . . . 3 Legs 4428 | 50 453 1110 488 712 709 379 199 . 142 186 Wheels 2043 | . . . . . . . 443 1133 229 238 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 105 105 50 Average Speed 131 | 117 120 121 189 120 121 179 120 109 166 142 Slowest Speed 280 | 120 120 190 190 190 190 190 190 120 280 280 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 52 | 4 63 86 76 52 17 56 70 85 61 12 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 5 | . 2 . 2 . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 4 | . . . . . . 1 2 1 . . Spaces Dug 163 | . . 10 18 13 13 15 42 . 51 1 Terrain Destroyed 533 | . 36 48 26 26 56 29 80 . 161 71 Melee 10 | . . . 6 . 4 . . . . . Projectile 67 | . . . . . 4 29 19 . 12 3 AOE 456 | . 36 48 20 26 48 . 61 . 149 68 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Total 8268 | 78 557 1481 658 1013 963 411 840 1154 477 636 Wait 719 | . 8 148 94 154 98 . 118 . 14 85 Move 6467 | 51 452 1109 487 711 708 378 641 1132 370 428 Hop . | . . . . . . . . . . . Pick Up 96 | 7 5 28 5 13 9 4 5 8 4 8 Fast Attach 53 | 7 2 8 3 2 12 . 4 3 1 11 Attach 45 | . 2 8 2 6 9 1 1 . 7 9 Detach 9 | . . . 1 . 3 . 1 . 1 3 Swap 94 | . 7 20 18 10 19 . 9 . 8 3 Drop 118 | . 8 32 7 14 22 1 12 11 3 8 Fire 588 | 13 73 128 35 103 79 27 48 . 61 21 Melee 71 | . . . 6 . 4 . 1 . . 60 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 5 | . . . . . . . . . 5 . Trap 3 | . . . . . . . . . 3 . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 19 | -11/Junkyard | Discovered new exit (range 16) 114 | -11/Junkyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 10) 705 | -10/Materials | Core integrity fell below 50% 865 | -10/Materials | Discovered new exit (range 14) 887 | -10/Materials | Entered another Materials area 887 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1366 | -9/Materials | Discovered new exit (range 8) 1977 | -9/Materials | Discovered new exit (range 15) 2393 | -9/Materials | Discovered new exit (range 16) 2501 | -9/Materials | Repaired Disposable Heat Sink 2516 | -9/Materials | Discovered new exit (range 8) 2783 | -9/Materials | Destroyed 7 combat bots 2829 | -9/Materials | Entered Storage 2844 | -9/Storage | Met 01-MTF 3314 | -9/Storage | Discovered new exit (range 16) 4011 | -9/Storage | Entered Materials 4011 | -8/Materials | Accompanied by 1 ally (01-MTF) 4011 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4016 | -8/Materials | 01-MTF left 4765 | -8/Materials | Destroyed 7 combat bots 5157 | -8/Materials | Garrison activated, responded to threat 5177 | -8/Materials | Discovered new exit (range 16) 5362 | -8/Materials | Entered Factory 5362 | -7/Factory | Evolved 2 slots: Utility x2 5422 | -7/Factory | Identified exit to Lower Caves 5703 | -7/Factory | Build established: Scavenger-Mutant 6078 | -7/Factory | Repaired Carbon-fiber Leg 6117 | -7/Factory | Repaired Carbon-fiber Leg 6224 | -7/Factory | Discovered new exit (range 5) 6562 | -7/Factory | First assault squad dispatched 6610 | -7/Factory | Lost 3 parts (2n1u) 6618 | -7/Factory | Entered Lower Caves 6832 | -7/Lower Caves | Build established: Mutant 7243 | -7/Lower Caves | Discovered new exit (range 8) 7372 | -7/Lower Caves | Entered another Lower Caves area 7620 | -7/Lower Caves | Encountered a Warlord checkpoint 7689 | -7/Lower Caves | Learned 4 Factory zone layouts 7759 | -7/Lower Caves | Ambushed by wild Derelicts 8006 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 8175 | -7/Lower Caves | Found Prototype Device 8195 | -7/Lower Caves | Build established: Scavenger-Mutant 8346 | -7/Lower Caves | Discovered new exit (range 12) 8411 | -7/Lower Caves | Entered Zion 8447 | -7/Zion | System corruption cleaned by Quarantine Array 8487 | -7/Zion | Discovered new exit (range 14) 8713 | -7/Zion | Learned location of Data Miner (-6) 8736 | -7/Zion | Found Prototype Launcher 8736 | -7/Zion | Identified Rocket Array 8851 | -7/Zion | Found CR-A16's Pointy Stick 9125 | -7/Zion | Given A8's code to call for help 9667 | -7/Zion | Entered Proximity Caves 9811 | -6/Proximity Caves | Destroyed 7 combat bots 9891 | -6/Proximity Caves | Learned 8 Factory zone layouts 9972 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9976 | -6/Proximity Caves | Build established: Mutant 10009 | -6/Proximity Caves | Core integrity fell below 50% 10054 | -6/Proximity Caves | Lost 11 parts (1p4n3u3w) 10119 | -6/Proximity Caves | Identified Heart of Steel 10274 | -6/Proximity Caves | Discovered new exit (range 15) 10464 | -6/Proximity Caves | Entered Factory 10464 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 10465 | -6/Factory | Identified exit to Extension 10500 | -6/Factory | Enhanced Grunt warped into view, answering call for help 10512 | -6/Factory | Enhanced Grunt warped into view, answering call for help 10814 | -6/Factory | First assault squad dispatched 11213 | -6/Factory | Destroyed 7 combat bots 11226 | -6/Factory | Lost 7 parts (2p1n3u1w) 11310 | -6/Factory | Lost 3 parts (2n1u) 11397 | -6/Factory | Core integrity fell below 50% 11419 | -6/Factory | Core integrity fell below 20% 11429 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 11407_ Penetrated by Slug. 11407_ Adv. Heat Sink destroyed. 11408_ K-01 Serf collects debris. 11411_ System corrupted: Matter fused (-8). 11411_ Slug penetrates Wall. 11412_ K-01 Serf collects debris. 11415_ Slug penetrates Wall. 11416_ K-01 Serf collects debris. 11416_ Extracted 1 energy. 11418_ Penetrated by Slug. 11418_ U-05 Engineer lays Concrete. 11419_ K-01 Serf collects debris. 11421_ Penetrated by Slug. 11422_ K-01 Serf collects debris. 11425_ Penetrated by Slug. 11426_ H-66 Slayer suffers critical hit (Impale). 11426_ Destroyed Phase Shifter. 11426_ R-10 Processor collects Gauss Rifle. 11427_ K-01 Serf collects debris. 11429_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????# ???????????????????????????????? | | ???????????????# ???????????? ?? ????????????? | | ???????????????# ??????????? ????????????? | | ???????????????# ??????????? ???????????? | | ???????????????# ?????????? ?????????? | | ???????????????# ?????????? ?????????? | | ???????????????# ????????? ????????? | | ???????????????# ######### ????????? | | ???????????????# ?????????? | | ???????????????# ?????????? | | ???????????????# % ????????? | | ???????????????# * ????????? | | ???????????????# %!= ????????? | | ???????????????#########+###############?????????? | | ???????????????????# =!*!%= # #?????????? | | ???????????????????# *!!=%*# """ """ ??????????? | | ???????????????????# !@][ # """ """ #?????????? | | ???????????????????# h # """ """ #?????????? | | ???????????????????# k R # #?????????? | | ???????????????????# ##+##########???????? | | ???????????????????# + += #???????? | | ???????????????????# ## # """ #???????? | | ???????????????????############ # """ #???????? | | ??????????????????????????????# # """ ! # ???? | | ??????????????????????????????# # + ? | | ??????????????????????????????# # """ [ # ???? | | ??????????????????????????????# + """ #???????? | | ??????????????????????????????# # """ !#???????? | | ??????????????????????????????# # #???????? | | ?????????????????????????????## ##########???????? | | ?????????????????????????????#" #????????????????? | | ?????????????????????????????## #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????#*#????????????????? | | ??????????????????????????????#|#????????????????? | | ??????????????????????####????# #????????????????? | | ??????????????????? #????# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 36 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 375 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Flail | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Disposable Heat Sink | -9/Materials | Scanalyzed Cooling System | -9/Materials | Hacked Hcp. Storage Unit | -9/Materials | Hacked Imp. Cooling System | -8/Materials | Scanalyzed Cld. Particle Cannon | -7/Factory | Scanalyzed Med. Reactive Plating | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetCloakingRifle Manual? 0 Play Time 01:11:41 Cumulative 651.9 hours Start 2023.09.24 @ 21:41:07 End 2023.09.24 @ 22:55:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 404 Rogue 404 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/1/1/1/0/0/0/0 Lore% 87 Gallery% 90 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 68x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5304e55-5853-48b4-93a4-509b75551f99